// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _NPC_H_ #define _NPC_H_ #include "map.h" // struct block_list #include "status.h" // struct status_change #include "unit.h" // struct unit_data struct block_list; struct npc_data; struct view_data; struct npc_timerevent_list { int timer,pos; }; struct npc_label_list { char name[NAME_LENGTH]; int pos; }; struct npc_item_list { unsigned int nameid,value; }; struct npc_data { struct block_list bl; struct unit_data ud; //Because they need to be able to move.... struct view_data *vd; struct status_change sc; //They can't have status changes, but.. they want the visual opt values. struct npc_data *master_nd; short class_; short speed; char name[NAME_LENGTH+1];// display name char exname[NAME_LENGTH+1];// unique npc name int chat_id; int touching_id; unsigned int next_walktime; unsigned size : 2; struct status_data status; unsigned int level; unsigned int stat_point; void* chatdb; // pointer to a npc_parse struct (see npc_chat.c) char* path;/* path dir */ enum npc_subtype subtype; int src_id; union { struct { struct script_code *script; short xs,ys; // OnTouch area radius int guild_id; int timer,timerid,timeramount,rid; unsigned int timertick; struct npc_timerevent_list *timer_event; int label_list_num; struct npc_label_list *label_list; } scr; struct { struct npc_item_list* shop_item; int count; } shop; struct { short xs,ys; // OnTouch area radius short x,y; // destination coords unsigned short mapindex; // destination map } warp; struct { struct mob_data *md; time_t kill_time; char killer_name[NAME_LENGTH]; } tomb; } u; }; #define START_NPC_NUM 110000000 enum actor_classes { WARP_CLASS = 45, HIDDEN_WARP_CLASS = 139, WARP_DEBUG_CLASS = 722, FLAG_CLASS = 722, INVISIBLE_CLASS = 32767, }; #define MAX_NPC_CLASS 1000 //Checks if a given id is a valid npc id. [Skotlex] //Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001) #define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS ) #ifdef PCRE_SUPPORT void npc_chat_finalize(struct npc_data* nd); #endif //Script NPC events. enum npce_event { NPCE_LOGIN, NPCE_LOGOUT, NPCE_LOADMAP, NPCE_BASELVUP, NPCE_JOBLVUP, NPCE_DIE, NPCE_KILLPC, NPCE_KILLNPC, NPCE_MAX }; struct view_data* npc_get_viewdata(int class_); int npc_chat_sub(struct block_list* bl, va_list ap); int npc_event_dequeue(struct map_session_data* sd); int npc_event(struct map_session_data* sd, const char* eventname, int ontouch); int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y); int npc_touch_areanpc2(struct mob_data *md); // [Skotlex] int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range); int npc_touchnext_areanpc(struct map_session_data* sd,bool leavemap); int npc_click(struct map_session_data* sd, struct npc_data* nd); int npc_scriptcont(struct map_session_data* sd, int id); struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl); int npc_buysellsel(struct map_session_data* sd, int id, int type); int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list); int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list); void npc_parse_mob2(struct spawn_data* mob); struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y); int npc_globalmessage(const char* name,const char* mes); void npc_setcells(struct npc_data* nd); void npc_unsetcells(struct npc_data* nd); void npc_movenpc(struct npc_data* nd, int16 x, int16 y); int npc_enable(const char* name, int flag); void npc_setdisplayname(struct npc_data* nd, const char* newname); void npc_setclass(struct npc_data* nd, short class_); struct npc_data* npc_name2id(const char* name); int npc_get_new_npc_id(void); void npc_addsrcfile(const char* name); void npc_delsrcfile(const char* name); void npc_parsesrcfile(const char* filepath, bool runOnInit); void do_clear_npc(void); int do_final_npc(void); int do_init_npc(void); void npc_event_do_oninit(void); int npc_do_ontimer(int npc_id, int option); int npc_event_do(const char* name); int npc_event_doall(const char* name); int npc_event_doall_id(const char* name, int rid); int npc_timerevent_start(struct npc_data* nd, int rid); int npc_timerevent_stop(struct npc_data* nd); void npc_timerevent_quit(struct map_session_data* sd); int npc_gettimerevent_tick(struct npc_data* nd); int npc_settimerevent_tick(struct npc_data* nd, int newtimer); int npc_remove_map(struct npc_data* nd); void npc_unload_duplicates (struct npc_data* nd); int npc_unload(struct npc_data* nd, bool single); int npc_reload(void); void npc_read_event_script(void); int npc_script_event(struct map_session_data* sd, enum npce_event type); int npc_duplicate4instance(struct npc_data *snd, int16 m); int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points); extern struct npc_data* fake_nd; int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list); /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ #if SECURE_NPCTIMEOUT int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data); #endif // @commands (script-based) int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname); bool npc_unloadfile( const char* path ); #endif /* _NPC_H_ */