// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "../common/ers.h" #include "../common/db.h" #include "../common/socket.h" #include "map.h" #include "log.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "status.h" #include "itemdb.h" #include "script.h" #include "mob.h" #include "pet.h" #include "instance.h" #include "battle.h" #include "skill.h" #include "unit.h" #include "npc.h" #include "chat.h" #include #include #include #include #include #include struct npc_data* fake_nd; // linked list of npc source files struct npc_src_list { struct npc_src_list* next; char name[4]; // dynamic array, the structure is allocated with extra bytes (string length) }; static struct npc_src_list* npc_src_files = NULL; static int npc_id=START_NPC_NUM; static int npc_warp=0; static int npc_shop=0; static int npc_script=0; static int npc_mob=0; static int npc_delay_mob=0; static int npc_cache_mob=0; /// Returns a new npc id that isn't being used in id_db. /// Fatal error if nothing is available. int npc_get_new_npc_id(void) { if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) ) return npc_id++;// available else {// find next id int base_id = npc_id; while( base_id != ++npc_id ) { if( npc_id < START_NPC_NUM ) npc_id = START_NPC_NUM; if( !map_blid_exists(npc_id) ) return npc_id++;// available } // full loop, nothing available ShowFatalError("npc_get_new_npc_id: All ids are taken. Exiting..."); exit(1); } } static DBMap* ev_db; // const char* event_name -> struct event_data* static DBMap* npcname_db; // const char* npc_name -> struct npc_data* struct event_data { struct npc_data *nd; int pos; }; static struct eri *timer_event_ers; //For the npc timer data. [Skotlex] /* hello */ static char *npc_last_path; static char *npc_last_ref; struct npc_path_data { char* path; unsigned short references; }; struct npc_path_data *npc_last_npd; static DBMap *npc_path_db; //For holding the view data of npc classes. [Skotlex] static struct view_data npc_viewdb[MAX_NPC_CLASS]; static struct script_event_s { //Holds pointers to the commonly executed scripts for speedup. [Skotlex] struct event_data *event[UCHAR_MAX]; const char *event_name[UCHAR_MAX]; uint8 event_count; } script_event[NPCE_MAX]; struct view_data* npc_get_viewdata(int class_) { //Returns the viewdata for normal npc classes. if( class_ == INVISIBLE_CLASS ) return &npc_viewdb[0]; if (npcdb_checkid(class_) || class_ == WARP_CLASS) return &npc_viewdb[class_]; return NULL; } int npc_ontouch_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; if( nd->touching_id ) return 0; // Attached a player already. Can't trigger on anyone else. if( pc_ishiding(sd) ) return 1; // Can't trigger 'OnTouch_'. try 'OnTouch' later. snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name); return npc_event(sd,name,1); } int npc_ontouch2_event(struct map_session_data *sd, struct npc_data *nd) { char name[EVENT_NAME_LENGTH]; if( sd->areanpc_id == nd->bl.id ) return 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch2_name); return npc_event(sd,name,2); } /*========================================== * Sub-function of npc_enable, runs OnTouch event when enabled *------------------------------------------*/ int npc_enable_sub(struct block_list *bl, va_list ap) { struct npc_data *nd; nullpo_ret(bl); nullpo_ret(nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC) { TBL_PC *sd = (TBL_PC*)bl; if (nd->sc.option&OPTION_INVISIBLE) return 1; if( npc_ontouch_event(sd,nd) > 0 && npc_ontouch2_event(sd,nd) > 0 ) { // failed to run OnTouch event, so just click the npc if (sd->npc_id != 0) return 0; pc_stop_walking(sd,1); npc_click(sd,nd); } } return 0; } /*========================================== * Disable / Enable NPC *------------------------------------------*/ int npc_enable(const char* name, int flag) { struct npc_data* nd = npc_name2id(name); if (nd==NULL) { ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag); return 0; } if (flag&1) { nd->sc.option&=~OPTION_INVISIBLE; clif_spawn(&nd->bl); } else if (flag&2) nd->sc.option&=~OPTION_HIDE; else if (flag&4) nd->sc.option|= OPTION_HIDE; else { //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] nd->sc.option|= OPTION_INVISIBLE; clif_clearunit_area(&nd->bl,CLR_OUTSIGHT); // Hack to trick maya purple card [Xazax] } if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) { //Client won't display option changes for these classes [Toms] if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE)) clif_clearunit_area(&nd->bl, CLR_OUTSIGHT); else clif_spawn(&nd->bl); } else clif_changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); return 0; } /*========================================== * NPC lookup (get npc_data through npcname) *------------------------------------------*/ struct npc_data* npc_name2id(const char* name) { return (struct npc_data *) strdb_get(npcname_db, name); } /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ #if SECURE_NPCTIMEOUT /** * Timer to check for idle time and timeout the dialog if necessary **/ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data* sd = NULL; if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) { if( sd ) sd->npc_idle_timer = INVALID_TIMER; return 0;//Not logged in anymore OR no longer attached to a npc } if( DIFF_TICK(tick,sd->npc_idle_tick) > (SECURE_NPCTIMEOUT*1000) ) { /** * If we still have the NPC script attached, tell it to stop. **/ if( sd->st ) sd->st->state = END; /** * This guy's been idle for longer than allowed, close him. **/ clif_scriptclose(sd,sd->npc_id); sd->npc_idle_timer = INVALID_TIMER; } else //Create a new instance of ourselves to continue sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0); return 0; } #endif /*========================================== * Dequeue event and add timer for execution (100ms) *------------------------------------------*/ int npc_event_dequeue(struct map_session_data* sd) { nullpo_ret(sd); if(sd->npc_id) { //Current script is aborted. if(sd->state.using_fake_npc){ clif_clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; } if (sd->st) { script_free_state(sd->st); sd->st = NULL; } sd->npc_id = 0; } if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue if (!pc_addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } //Event dequeued successfully, shift other elements. memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0])); sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; return 1; } /*========================================== * exports a npc event label * called from npc_parse_script *------------------------------------------*/ static int npc_event_export(struct npc_data *nd, int i) { char* lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { struct event_data *ev; char buf[EVENT_NAME_LENGTH]; snprintf(buf, ARRAYLENGTH(buf), "%s::%s", nd->exname, lname); // generate the data and insert it CREATE(ev, struct event_data, 1); ev->nd = nd; ev->pos = pos; if (strdb_put(ev_db, buf, ev)) // There was already another event of the same name? return 1; } return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance] /** * Exec name (NPC events) on player or global * Do on all NPC when called with foreach * @see DBApply */ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap) { const char* p = key.str; struct event_data* ev; int* c; const char* name; int rid; nullpo_ret(ev = db_data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); rid = va_arg(ap, int); p = strchr(p, ':'); // match only the event name if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X] { if(rid) // a player may only have 1 script running at the same time npc_event_sub(map_id2sd(rid),ev,key.str); else run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } return 0; } /** * @see DBApply */ static int npc_event_do_sub(DBKey key, DBData *data, va_list ap) { const char* p = key.str; struct event_data* ev; int* c; const char* name; nullpo_ret(ev = db_data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); if( p && strcmpi(name, p) == 0 ) { run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); (*c)++; } return 0; } // runs the specified event (supports both single-npc and global events) int npc_event_do(const char* name) { int c = 0; if( name[0] == ':' && name[1] == ':' ) ev_db->foreach(ev_db,npc_event_doall_sub,&c,name,0); else ev_db->foreach(ev_db,npc_event_do_sub,&c,name); return c; } // runs the specified event (global only) int npc_event_doall(const char* name) { return npc_event_doall_id(name, 0); } // runs the specified event, with a RID attached (global only) int npc_event_doall_id(const char* name, int rid) { int c = 0; char buf[64]; safesnprintf(buf, sizeof(buf), "::%s", name); ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid); return c; } /*========================================== * Clock event execution * OnMinute/OnClock/OnHour/OnDay/OnDDHHMM *------------------------------------------*/ int npc_event_do_clock(int tid, unsigned int tick, int id, intptr_t data) { static struct tm ev_tm_b; // tracks previous execution time time_t timer; struct tm* t; char buf[64]; int c = 0; timer = time(NULL); t = localtime(&timer); if (t->tm_min != ev_tm_b.tm_min ) { char* day; switch (t->tm_wday) { case 0: day = "Sun"; break; case 1: day = "Mon"; break; case 2: day = "Tue"; break; case 3: day = "Wed"; break; case 4: day = "Thu"; break; case 5: day = "Fri"; break; case 6: day = "Sat"; break; default:day = ""; break; } sprintf(buf,"OnMinute%02d",t->tm_min); c += npc_event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); c += npc_event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); c += npc_event_doall(buf); } if (t->tm_hour != ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); c += npc_event_doall(buf); } if (t->tm_mday != ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); c += npc_event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /*========================================== * OnInit Event execution (the start of the event and watch) *------------------------------------------*/ void npc_event_do_oninit(void) { ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit")); add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000); } /*========================================== * Incorporation of the label for the timer event * called from npc_parse_script *------------------------------------------*/ int npc_timerevent_export(struct npc_data *nd, int i) { int t = 0, k = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') { // Timer event struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; if (te == NULL) te = (struct npc_timerevent_list *)aMalloc(sizeof(struct npc_timerevent_list)); else te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for (j = 0; j < k; j++) { if (te[j].timer > t) { memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount++; } return 0; } struct timer_event_data { int rid; //Attached player for this timer. int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount) int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered. }; /*========================================== * triger 'OnTimerXXXX' events *------------------------------------------*/ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { int next; int old_rid, old_timer; unsigned int old_tick; struct npc_data* nd=(struct npc_data *)map_id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; if( nd == NULL ) { ShowError("npc_timerevent: NPC not found??\n"); return 0; } if( ted->rid && !(sd = map_id2sd(ted->rid)) ) { ShowError("npc_timerevent: Attached player not found.\n"); ers_free(timer_event_ers, ted); return 0; } // These stuffs might need to be restored. old_rid = nd->u.scr.rid; old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; // Set the values of the timer nd->u.scr.rid = sd?sd->bl.id:0; //attached rid nd->u.scr.timertick = tick; //current time tick nd->u.scr.timer = ted->time; //total time from beginning to now // Locate the event te = nd->u.scr.timer_event + ted->next; // Arrange for the next event ted->next++; if( nd->u.scr.timeramount > ted->next ) { next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); else nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); } else { if( sd ) sd->npc_timer_id = INVALID_TIMER; else nd->u.scr.timerid = INVALID_TIMER; ers_free(timer_event_ers, ted); } // Run the script run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway. if( sd ) { // Restore previous data, only if this timer is a player-attached one. nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } return 0; } /*========================================== * Start/Resume NPC timer *------------------------------------------*/ int npc_timerevent_start(struct npc_data* nd, int rid) { int j, next; unsigned int tick = gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. struct timer_event_data *ted; nullpo_ret(nd); // Check if there is an OnTimer Event ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) ) { // Failed to attach timer to this player. ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; } // Check if timer is already started. if( sd ) { if( sd->npc_timer_id != INVALID_TIMER ) return 0; } else if( nd->u.scr.timerid != INVALID_TIMER || nd->u.scr.timertick ) return 0; if (j < nd->u.scr.timeramount) { // Arrange for the next event ted = ers_alloc(timer_event_ers, struct timer_event_data); ted->next = j; // Set event index ted->time = nd->u.scr.timer_event[j].timer; next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) { nd->u.scr.timertick = tick; } return 0; } /*========================================== * Stop NPC timer *------------------------------------------*/ int npc_timerevent_stop(struct npc_data* nd) { struct map_session_data *sd = NULL; const struct TimerData *td = NULL; int *tid; nullpo_ret(nd); if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) ) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; if( *tid == INVALID_TIMER && (sd || !nd->u.scr.timertick) ) // Nothing to stop return 0; // Delete timer if ( *tid != INVALID_TIMER ) { td = get_timer(*tid); if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); delete_timer(*tid,npc_timerevent); *tid = INVALID_TIMER; } if( !sd && nd->u.scr.timertick ) { nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } return 0; } /*========================================== * Aborts a running NPC timer that is attached to a player. *------------------------------------------*/ void npc_timerevent_quit(struct map_session_data* sd) { const struct TimerData *td; struct npc_data* nd; struct timer_event_data *ted; // Check timer existance if( sd->npc_timer_id == INVALID_TIMER ) return; if( !(td = get_timer(sd->npc_timer_id)) ) { sd->npc_timer_id = INVALID_TIMER; return; } // Delete timer nd = (struct npc_data *)map_id2bl(td->id); ted = (struct timer_event_data*)td->data; delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit if( nd && nd->bl.type == BL_NPC ) { char buf[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname); ev = (struct event_data*)strdb_get(ev_db, buf); if( ev && ev->nd != nd ) { ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf); ev = NULL; } if( ev ) { int old_rid,old_timer; unsigned int old_tick; //Set timer related info. old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off. old_tick = nd->u.scr.timertick; old_timer = nd->u.scr.timer; nd->u.scr.rid = sd->bl.id; nd->u.scr.timertick = gettick(); nd->u.scr.timer = ted->time; //Execute label run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); //Restore previous data. nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } } ers_free(timer_event_ers, ted); } /*========================================== * Get the tick value of an NPC timer * If it's stopped, return stopped time *------------------------------------------*/ int npc_gettimerevent_tick(struct npc_data* nd) { int tick; nullpo_ret(nd); // TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event. tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger) if( nd->u.scr.timertick ) // It's a running timer tick += DIFF_TICK(gettick(), nd->u.scr.timertick); return tick; } /*========================================== * Set tick for running and stopped timer *------------------------------------------*/ int npc_settimerevent_tick(struct npc_data* nd, int newtimer) { bool flag; int old_rid; //struct map_session_data *sd = NULL; nullpo_ret(nd); // TODO: Set player attached timer's tick. old_rid = nd->u.scr.rid; nd->u.scr.rid = 0; // Check if timer is started flag = (nd->u.scr.timerid != INVALID_TIMER); if( flag ) npc_timerevent_stop(nd); nd->u.scr.timer = newtimer; if( flag ) npc_timerevent_start(nd, -1); nd->u.scr.rid = old_rid; return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname) { if ( sd->npc_id != 0 ) { //Enqueue the event trigger. int i; ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->sc.option&OPTION_INVISIBLE ) { //Disabled npc, shouldn't trigger event. npc_event_dequeue(sd); return 2; } run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); return 0; } /*========================================== * NPC processing event type *------------------------------------------*/ int npc_event(struct map_session_data* sd, const char* eventname, int ontouch) { struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname); struct npc_data *nd; nullpo_ret(sd); if( ev == NULL || (nd = ev->nd) == NULL ) { if( !ontouch ) ShowError("npc_event: event not found [%s]\n", eventname); return ontouch; } switch(ontouch) { case 1: nd->touching_id = sd->bl.id; sd->touching_id = nd->bl.id; break; case 2: sd->areanpc_id = nd->bl.id; break; } return npc_event_sub(sd,ev,eventname); } /*========================================== * Sub chk then execute area event type *------------------------------------------*/ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) { struct map_session_data *sd; int pc_id; char *name; nullpo_ret(bl); nullpo_ret((sd = map_id2sd(bl->id))); pc_id = va_arg(ap,int); name = va_arg(ap,char*); if( pc_ishiding(sd) ) return 0; if( pc_id == sd->bl.id ) return 0; npc_event(sd,name,1); return 1; } /*========================================== * Chk if sd is still touching his assigned npc. * If not, it unsets it and searches for another player in range. *------------------------------------------*/ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) { struct npc_data *nd = map_id2nd(sd->touching_id); short xs, ys; if( !nd || nd->touching_id != sd->bl.id ) return 1; xs = nd->u.scr.xs; ys = nd->u.scr.ys; if( sd->bl.m != nd->bl.m || sd->bl.x < nd->bl.x - xs || sd->bl.x > nd->bl.x + xs || sd->bl.y < nd->bl.y - ys || sd->bl.y > nd->bl.y + ys || pc_ishiding(sd) || leavemap ) { char name[EVENT_NAME_LENGTH]; nd->touching_id = sd->touching_id = 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name); map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); } return 0; } /*========================================== * Exec OnTouch for player if in range of area event *------------------------------------------*/ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y) { int xs,ys; int f = 1; int i; nullpo_retr(1, sd); // Why not enqueue it? [Inkfish] //if(sd->npc_id) // return 1; for(i=0;isc.option&OPTION_INVISIBLE) { f=0; // a npc was found, but it is disabled; don't print warning continue; } switch(map[m].npc[i]->subtype) { case WARP: xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case SCRIPT: xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys ) break; } if( i == map[m].npc_num ) { if( f == 1 ) // no npc found ShowError("npc_touch_areanpc : stray NPC cell/NPC not found in the block on coordinates '%s',%d,%d\n", map[m].name, x, y); return 1; } switch(map[m].npc[i]->subtype) { case WARP: if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case SCRIPT: if( npc_ontouch_event(sd,map[m].npc[i]) > 0 && npc_ontouch2_event(sd,map[m].npc[i]) > 0 ) { // failed to run OnTouch event, so just click the npc struct unit_data *ud = unit_bl2ud(&sd->bl); if( ud && ud->walkpath.path_pos < ud->walkpath.path_len ) { // Since walktimer always == INVALID_TIMER at this time, we stop walking manually. [Inkfish] clif_fixpos(&sd->bl); ud->walkpath.path_pos = ud->walkpath.path_len; } sd->areanpc_id = map[m].npc[i]->bl.id; npc_click(sd,map[m].npc[i]); } break; } return 0; } // OnTouch NPC or Warp for Mobs // Return 1 if Warped int npc_touch_areanpc2(struct mob_data *md) { int i, m = md->bl.m, x = md->bl.x, y = md->bl.y, id; char eventname[EVENT_NAME_LENGTH]; struct event_data* ev; int xs, ys; for( i = 0; i < map[m].npc_num; i++ ) { if( map[m].npc[i]->sc.option&OPTION_INVISIBLE ) continue; switch( map[m].npc[i]->subtype ) { case WARP: if( !( battle_config.mob_warp&1 ) ) continue; xs = map[m].npc[i]->u.warp.xs; ys = map[m].npc[i]->u.warp.ys; break; case SCRIPT: xs = map[m].npc[i]->u.scr.xs; ys = map[m].npc[i]->u.scr.ys; break; default: continue; // Keep Searching } if( x >= map[m].npc[i]->bl.x-xs && x <= map[m].npc[i]->bl.x+xs && y >= map[m].npc[i]->bl.y-ys && y <= map[m].npc[i]->bl.y+ys ) { // In the npc touch area switch( map[m].npc[i]->subtype ) { case WARP: xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) return 1; // Warped break; case SCRIPT: if( map[m].npc[i]->bl.id == md->areanpc_id ) break; // Already touch this NPC snprintf(eventname, ARRAYLENGTH(eventname), "%s::OnTouchNPC", map[m].npc[i]->exname); if( (ev = (struct event_data*)strdb_get(ev_db, eventname)) == NULL || ev->nd == NULL ) break; // No OnTouchNPC Event md->areanpc_id = map[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed break; } return 0; } } return 0; } //Checks if there are any NPC on-touch objects on the given range. //Flag determines the type of object to check for: //&1: NPC Warps //&2: NPCs with on-touch events. int npc_check_areanpc(int flag, int m, int x, int y, int range) { int i; int x0,y0,x1,y1; int xs,ys; if (range < 0) return 0; x0 = max(x-range, 0); y0 = max(y-range, 0); x1 = min(x+range, map[m].xs-1); y1 = min(y+range, map[m].ys-1); //First check for npc_cells on the range given i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++){ if (map_getcell(m,xs,ys,CELL_CHKNPC)) i = 1; } } if (!i) return 0; //No NPC_CELLs. //Now check for the actual NPC on said range. for(i=0;isc.option&OPTION_INVISIBLE) continue; switch(map[m].npc[i]->subtype) { case WARP: if (!(flag&1)) continue; xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case SCRIPT: if (!(flag&2)) continue; xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if( x1 >= map[m].npc[i]->bl.x-xs && x0 <= map[m].npc[i]->bl.x+xs && y1 >= map[m].npc[i]->bl.y-ys && y0 <= map[m].npc[i]->bl.y+ys ) break; // found a npc } if (i==map[m].npc_num) return 0; return (map[m].npc[i]->bl.id); } /*========================================== * Chk if player not too far to access the npc. * Returns npc_data (success) or NULL (fail). *------------------------------------------*/ struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl) { struct npc_data *nd; nullpo_retr(NULL, sd); if(bl == NULL) return NULL; if(bl->type != BL_NPC) return NULL; nd = (TBL_NPC*)bl; if(sd->state.using_fake_npc && sd->npc_id == bl->id) return nd; if (nd->class_<0) //Class-less npc, enable click from anywhere. return nd; if (bl->m!=sd->bl.m || bl->xbl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->ybl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1) return NULL; return nd; } /*========================================== * Make NPC talk in global chat (like npctalk) *------------------------------------------*/ int npc_globalmessage(const char* name, const char* mes) { struct npc_data* nd = npc_name2id(name); char temp[100]; if (!nd) return 0; snprintf(temp, sizeof(temp), "%s : %s", name, mes); clif_GlobalMessage(&nd->bl,temp); return 0; } // MvP tomb [GreenBox] void run_tomb(struct map_session_data* sd, struct npc_data* nd) { char buffer[200]; char time[10]; strftime(time, sizeof(time), "%H:%M", localtime(&nd->u.tomb.kill_time)); // TODO: Find exact color? snprintf(buffer, sizeof(buffer), msg_txt(657), nd->u.tomb.md->db->name); clif_scriptmes(sd, nd->bl.id, buffer); clif_scriptmes(sd, nd->bl.id, msg_txt(658)); snprintf(buffer, sizeof(buffer), msg_txt(659), time); clif_scriptmes(sd, nd->bl.id, buffer); clif_scriptmes(sd, nd->bl.id, msg_txt(660)); snprintf(buffer, sizeof(buffer), msg_txt(661), nd->u.tomb.killer_name[0] ? nd->u.tomb.killer_name : "Unknown"); clif_scriptmes(sd, nd->bl.id, buffer); clif_scriptclose(sd, nd->bl.id); } /*========================================== * NPC 1st call when clicking on npc * Do specific action for NPC type (openshop, run scripts...) *------------------------------------------*/ int npc_click(struct map_session_data* sd, struct npc_data* nd) { nullpo_retr(1, sd); if (sd->npc_id != 0) { ShowError("npc_click: npc_id != 0\n"); return 1; } if(!nd) return 1; if ((nd = npc_checknear(sd,&nd->bl)) == NULL) return 1; //Hidden/Disabled npc. if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE)) return 1; switch(nd->subtype) { case SHOP: clif_npcbuysell(sd,nd->bl.id); break; case CASHSHOP: clif_cashshop_show(sd,nd); break; case SCRIPT: run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); break; case TOMB: run_tomb(sd,nd); break; } return 0; } /*========================================== * *------------------------------------------*/ int npc_scriptcont(struct map_session_data* sd, int id) { nullpo_retr(1, sd); if( id != sd->npc_id ){ TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id); TBL_NPC* nd=(TBL_NPC*)map_id2bl(id); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); return 1; } if(id != fake_nd->bl.id) { // Not item script if ((npc_checknear(sd,map_id2bl(id))) == NULL){ ShowWarning("npc_scriptcont: failed npc_checknear test.\n"); return 1; } } /** * For the Secure NPC Timeout option (check config/Secure.h) [RR] **/ #if SECURE_NPCTIMEOUT /** * Update the last NPC iteration **/ sd->npc_idle_tick = gettick(); #endif /** * WPE can get to this point with a progressbar; we deny it. **/ if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 ) return 1; run_script_main(sd->st); return 0; } /*========================================== * Chk if valid call then open buy or selling list *------------------------------------------*/ int npc_buysellsel(struct map_session_data* sd, int id, int type) { struct npc_data *nd; nullpo_retr(1, sd); if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL) return 1; if (nd->subtype!=SHOP) { ShowError("no such shop npc : %d\n",id); if (sd->npc_id == id) sd->npc_id=0; return 1; } if (nd->sc.option & OPTION_INVISIBLE) // can't buy if npc is not visible (hack?) return 1; if( nd->class_ < 0 && !sd->state.callshop ) {// not called through a script and is not a visible NPC so an invalid call return 1; } // reset the callshop state for future calls sd->state.callshop = 0; sd->npc_shopid = id; if (type==0) { clif_buylist(sd,nd); } else { clif_selllist(sd); } return 0; } /*========================================== * Cash Shop Buy List *------------------------------------------*/ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) { int i, j, nameid, amount, new_, w, vt; struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); if( !nd || nd->subtype != CASHSHOP ) return 1; if( sd->state.trading ) return 4; new_ = 0; w = 0; vt = 0; // Global Value // Validating Process ---------------------------------------------------- for( i = 0; i < count; i++ ) { nameid = item_list[i*2+1]; amount = item_list[i*2+0]; if( !itemdb_exists(nameid) || amount <= 0 ) return 5; ARR_FIND(0,nd->u.shop.count,j,nd->u.shop.shop_item[j].nameid == nameid); if( j == nd->u.shop.count || nd->u.shop.shop_item[j].value <= 0 ) return 5; if( !itemdb_isstackable(nameid) && amount > 1 ) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = item_list[i*2+0] = 1; } switch( pc_checkadditem(sd,nameid,amount) ) { case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return 3; } vt += nd->u.shop.shop_item[j].value * amount; w += itemdb_weight(nameid) * amount; } if( w + sd->weight > sd->max_weight ) return 3; if( pc_inventoryblank(sd) < new_ ) return 3; if( points > vt ) points = vt; // Payment Process ---------------------------------------------------- if( sd->kafraPoints < points || sd->cashPoints < (vt - points) ) return 6; pc_paycash(sd,vt,points); // Delivery Process ---------------------------------------------------- for( i = 0; i < count; i++ ) { struct item item_tmp; nameid = item_list[i*2+1]; amount = item_list[i*2+0]; memset(&item_tmp,0,sizeof(item_tmp)); if( !pet_create_egg(sd,nameid) ) { item_tmp.nameid = nameid; item_tmp.identify = 1; pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } return 0; } //npc_buylist for script-controlled shops. static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; int i; int key_nameid = 0; int key_amount = 0; // discard old contents script_cleararray_pc(sd, "@bought_nameid", (void*)0); script_cleararray_pc(sd, "@bought_quantity", (void*)0); // save list of bought items for( i = 0; i < n; i++ ) { script_setarray_pc(sd, "@bought_nameid", i, (void*)(intptr_t)item_list[i*2+1], &key_nameid); script_setarray_pc(sd, "@bought_quantity", i, (void*)(intptr_t)item_list[i*2], &key_amount); } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnBuyItem", nd->exname); npc_event(sd, npc_ev, 0); return 0; } /*========================================== * Cash Shop Buy *------------------------------------------*/ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) { struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); struct item_data *item; int i, price, w; if( amount <= 0 ) return 5; if( points < 0 ) return 6; if( !nd || nd->subtype != CASHSHOP ) return 1; if( sd->state.trading ) return 4; if( (item = itemdb_exists(nameid)) == NULL ) return 5; // Invalid Item ARR_FIND(0, nd->u.shop.count, i, nd->u.shop.shop_item[i].nameid == nameid); if( i == nd->u.shop.count ) return 5; if( nd->u.shop.shop_item[i].value <= 0 ) return 5; if(!itemdb_isstackable(nameid) && amount > 1) { ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = 1; } switch( pc_checkadditem(sd, nameid, amount) ) { case ADDITEM_NEW: if( pc_inventoryblank(sd) == 0 ) return 3; break; case ADDITEM_OVERAMOUNT: return 3; } w = item->weight * amount; if( w + sd->weight > sd->max_weight ) return 3; if( (double)nd->u.shop.shop_item[i].value * amount > INT_MAX ) { ShowWarning("npc_cashshop_buy: Item '%s' (%d) price overflow attempt!\n", item->name, nameid); ShowDebug("(NPC:'%s' (%s,%d,%d), player:'%s' (%d/%d), value:%d, amount:%d)\n", nd->exname, map[nd->bl.m].name, nd->bl.x, nd->bl.y, sd->status.name, sd->status.account_id, sd->status.char_id, nd->u.shop.shop_item[i].value, amount); return 5; } price = nd->u.shop.shop_item[i].value * amount; if( points > price ) points = price; if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) ) return 6; pc_paycash(sd, price, points); if( !pet_create_egg(sd, nameid) ) { struct item item_tmp; memset(&item_tmp, 0, sizeof(struct item)); item_tmp.nameid = nameid; item_tmp.identify = 1; pc_additem(sd,&item_tmp, amount, LOG_TYPE_NPC); } return 0; } /// Player item purchase from npc shop. /// /// @param item_list 'n' pairs /// @return result code for clif_parse_NpcBuyListSend int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) { struct npc_data* nd; double z; int i,j,w,skill,new_; nullpo_retr(3, sd); nullpo_retr(3, item_list); nd = npc_checknear(sd,map_id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; if( nd->subtype != SHOP ) return 3; z = 0; w = 0; new_ = 0; // process entries in buy list, one by one for( i = 0; i < n; ++i ) { int nameid, amount, value; // find this entry in the shop's sell list ARR_FIND( 0, nd->u.shop.count, j, item_list[i*2+1] == nd->u.shop.shop_item[j].nameid || //Normal items item_list[i*2+1] == itemdb_viewid(nd->u.shop.shop_item[j].nameid) //item_avail replacement ); if( j == nd->u.shop.count ) return 3; // no such item in shop amount = item_list[i*2+0]; nameid = item_list[i*2+1] = nd->u.shop.shop_item[j].nameid; //item_avail replacement value = nd->u.shop.shop_item[j].value; if( !itemdb_exists(nameid) ) return 3; // item no longer in itemdb if( !itemdb_isstackable(nameid) && amount > 1 ) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, amount, nameid); amount = item_list[i*2+0] = 1; } if( nd->master_nd ) {// Script-controlled shops decide by themselves, what can be bought and for what price. continue; } switch( pc_checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return 2; } value = pc_modifybuyvalue(sd,value); z += (double)value * amount; w += itemdb_weight(nameid) * amount; } if( nd->master_nd != NULL ) //Script-based shops. return npc_buylist_sub(sd,n,item_list,nd->master_nd); if( z > (double)sd->status.zeny ) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy if( pc_inventoryblank(sd) < new_ ) return 3; // Not enough space to store items //Logs (S)hopping Zeny [Lupus] log_zeny(sd, LOG_TYPE_NPC, sd, -(int)z); //Logs pc_payzeny(sd,(int)z); for( i = 0; i < n; ++i ) { int nameid = item_list[i*2+1]; int amount = item_list[i*2+0]; struct item item_tmp; if (itemdb_type(nameid) == IT_PETEGG) pet_create_egg(sd, nameid); else { memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = nameid; item_tmp.identify = 1; pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0 ) { if( sd->status.skill[MC_DISCOUNT].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill = sd->status.skill[MC_DISCOUNT].flag - SKILL_FLAG_REPLACED_LV_0; if( skill > 0 ) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; pc_gainexp(sd,NULL,0,(int)z, false); } } return 0; } /// npc_selllist for script-controlled shops static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[EVENT_NAME_LENGTH]; char card_slot[NAME_LENGTH]; int i, j, idx; int key_nameid = 0; int key_amount = 0; int key_refine = 0; int key_attribute = 0; int key_identify = 0; int key_card[MAX_SLOTS]; // discard old contents script_cleararray_pc(sd, "@sold_nameid", (void*)0); script_cleararray_pc(sd, "@sold_quantity", (void*)0); script_cleararray_pc(sd, "@sold_refine", (void*)0); script_cleararray_pc(sd, "@sold_attribute", (void*)0); script_cleararray_pc(sd, "@sold_identify", (void*)0); for( j = 0; j < MAX_SLOTS; j++ ) {// clear each of the card slot entries key_card[j] = 0; snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script_cleararray_pc(sd, card_slot, (void*)0); } // save list of to be sold items for( i = 0; i < n; i++ ) { idx = item_list[i*2]-2; script_setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid); script_setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount); if( itemdb_isequip(sd->status.inventory[idx].nameid) ) {// process equipment based information into the arrays script_setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine); script_setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute); script_setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify); for( j = 0; j < MAX_SLOTS; j++ ) {// store each of the cards from the equipment in the array snprintf(card_slot, sizeof(card_slot), "@sold_card%d", j + 1); script_setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card[j]); } } } // invoke event snprintf(npc_ev, ARRAYLENGTH(npc_ev), "%s::OnSellItem", nd->exname); npc_event(sd, npc_ev, 0); return 0; } /// Player item selling to npc shop. /// /// @param item_list 'n' pairs /// @return result code for clif_parse_NpcSellListSend int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) { double z; int i,skill; struct npc_data *nd; nullpo_retr(1, sd); nullpo_retr(1, item_list); if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) { return 1; } z = 0; // verify the sell list for( i = 0; i < n; i++ ) { int nameid, amount, idx, value; idx = item_list[i*2]-2; amount = item_list[i*2+1]; if( idx >= MAX_INVENTORY || idx < 0 || amount < 0 ) { return 1; } nameid = sd->status.inventory[idx].nameid; if( !nameid || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < amount ) { return 1; } if( nd->master_nd ) {// Script-controlled shops decide by themselves, what can be sold and at what price. continue; } value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z+= (double)value*amount; } if( nd->master_nd ) {// Script-controlled shops return npc_selllist_sub(sd, n, item_list, nd->master_nd); } // delete items for( i = 0; i < n; i++ ) { int amount, idx; idx = item_list[i*2]-2; amount = item_list[i*2+1]; if( sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET ) { if( search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0 ) { intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } } pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); } if( z > MAX_ZENY ) z = MAX_ZENY; //Logs (S)hopping Zeny [Lupus] log_zeny(sd, LOG_TYPE_NPC, sd, (int)z); //Logs pc_getzeny(sd, (int)z); // custom merchant shop exp bonus if( battle_config.shop_exp > 0 && z > 0 && ( skill = pc_checkskill(sd,MC_OVERCHARGE) ) > 0) { if( sd->status.skill[MC_OVERCHARGE].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill = sd->status.skill[MC_OVERCHARGE].flag - SKILL_FLAG_REPLACED_LV_0; if( skill > 0 ) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; pc_gainexp(sd, NULL, 0, (int)z, false); } } return 0; } //Atempt to remove an npc from a map //This doesn't remove it from map_db int npc_remove_map(struct npc_data* nd) { int m,i; nullpo_retr(1, nd); if(nd->bl.prev == NULL || nd->bl.m < 0) return 1; //Not assigned to a map. m = nd->bl.m; clif_clearunit_area(&nd->bl,CLR_RESPAWN); npc_unsetcells(nd); map_delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); if( i == map[m].npc_num ) return 2; //failed to find it? map[m].npc_num--; map[m].npc[i] = map[m].npc[map[m].npc_num]; map[m].npc[map[m].npc_num] = NULL; return 0; } /** * @see DBApply */ static int npc_unload_ev(DBKey key, DBData *data, va_list ap) { struct event_data* ev = db_data2ptr(data); char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ db_remove(ev_db, key); return 1; } return 0; } //Chk if npc matches src_id, then unload. //Sub-function used to find duplicates. static int npc_unload_dup_sub(struct npc_data* nd, va_list args) { int src_id; src_id = va_arg(args, int); if (nd->src_id == src_id) npc_unload(nd, true); return 0; } //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { map_foreachnpc(npc_unload_dup_sub,nd->bl.id); } //Removes an npc from map and db. //Single is to free name (for duplicates). int npc_unload(struct npc_data* nd, bool single) { nullpo_ret(nd); npc_remove_map(nd); map_deliddb(&nd->bl); if( single ) strdb_remove(npcname_db, nd->exname); if (nd->chat_id) // remove npc chatroom object and kick users chat_deletenpcchat(nd); #ifdef PCRE_SUPPORT npc_chat_finalize(nd); // deallocate npc PCRE data structures #endif if( single && nd->path ) { struct npc_path_data* npd = NULL; if( nd->path && nd->path != npc_last_ref ) { npd = strdb_get(npc_path_db, nd->path); } if( npd && --npd->references == 0 ) { strdb_remove(npc_path_db, nd->path);/* remove from db */ aFree(nd->path);/* remove now that no other instances exist */ } } if( (nd->subtype == SHOP || nd->subtype == CASHSHOP) && nd->src_id == 0) //src check for duplicate shops [Orcao] aFree(nd->u.shop.shop_item); else if( nd->subtype == SCRIPT ) { struct s_mapiterator* iter; struct block_list* bl; if( single ) ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related iter = mapit_geteachpc(); for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) { struct map_session_data *sd = ((TBL_PC*)bl); if( sd && sd->npc_timer_id != INVALID_TIMER ) { const struct TimerData *td = get_timer(sd->npc_timer_id); if( td && td->id != nd->bl.id ) continue; if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; } } mapit_free(iter); if (nd->u.scr.timerid != INVALID_TIMER) { const struct TimerData *td = NULL; td = get_timer(nd->u.scr.timerid); if (td && td->data) ers_free(timer_event_ers, (void*)td->data); delete_timer(nd->u.scr.timerid, npc_timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); if (nd->src_id == 0) { if(nd->u.scr.script) { script_free_code(nd->u.scr.script); nd->u.scr.script = NULL; } if (nd->u.scr.label_list) { aFree(nd->u.scr.label_list); nd->u.scr.label_list = NULL; nd->u.scr.label_list_num = 0; } } } script_stop_sleeptimers(nd->bl.id); aFree(nd); return 0; } // // NPC Source Files // /// Clears the npc source file list static void npc_clearsrcfile(void) { struct npc_src_list* file = npc_src_files; struct npc_src_list* file_tofree; while( file != NULL ) { file_tofree = file; file = file->next; aFree(file_tofree); } npc_src_files = NULL; } /// Adds a npc source file (or removes all) void npc_addsrcfile(const char* name) { struct npc_src_list* file; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "clear") == 0 ) { npc_clearsrcfile(); return; } // prevent multiple insert of source files file = npc_src_files; while( file != NULL ) { if( strcmp(name, file->name) == 0 ) return;// found the file, no need to insert it again file_prev = file; file = file->next; } file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name)); file->next = NULL; strncpy(file->name, name, strlen(name) + 1); if( file_prev == NULL ) npc_src_files = file; else file_prev->next = file; } /// Removes a npc source file (or all) void npc_delsrcfile(const char* name) { struct npc_src_list* file = npc_src_files; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "all") == 0 ) { npc_clearsrcfile(); return; } while( file != NULL ) { if( strcmp(file->name, name) == 0 ) { if( npc_src_files == file ) npc_src_files = file->next; else file_prev->next = file->next; aFree(file); break; } file_prev = file; file = file->next; } } /// Parses and sets the name and exname of a npc. /// Assumes that m, x and y are already set in nd. static void npc_parsename(struct npc_data* nd, const char* name, const char* start, const char* buffer, const char* filepath) { const char* p; struct npc_data* dnd;// duplicate npc char newname[NAME_LENGTH]; // parse name p = strstr(name,"::"); if( p ) { // :: size_t len = p-name; if( len > NAME_LENGTH ) { ShowWarning("npc_parsename: Display name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); } else { memcpy(nd->name, name, len); memset(nd->name+len, 0, sizeof(nd->name)-len); } len = strlen(p+2); if( len > NAME_LENGTH ) ShowWarning("npc_parsename: Unique name of '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->exname, p+2, sizeof(nd->exname)); } else {// size_t len = strlen(name); if( len > NAME_LENGTH ) ShowWarning("npc_parsename: Name '%s' is too long (len=%u) in file '%s', line'%d'. Truncating to %u characters.\n", name, (unsigned int)len, filepath, strline(buffer,start-buffer), NAME_LENGTH); safestrncpy(nd->name, name, sizeof(nd->name)); safestrncpy(nd->exname, name, sizeof(nd->exname)); } if( *nd->exname == '\0' || strstr(nd->exname,"::") != NULL ) {// invalid snprintf(newname, ARRAYLENGTH(newname), "0_%d_%d_%d", nd->bl.m, nd->bl.x, nd->bl.y); ShowWarning("npc_parsename: Invalid unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } if( (dnd=npc_name2id(nd->exname)) != NULL ) {// duplicate unique name, generate new one char this_mapname[32]; char other_mapname[32]; int i = 0; do { ++i; snprintf(newname, ARRAYLENGTH(newname), "%d_%d_%d_%d", i, nd->bl.m, nd->bl.x, nd->bl.y); } while( npc_name2id(newname) != NULL ); strcpy(this_mapname, (nd->bl.m==-1?"(not on a map)":mapindex_id2name(map[nd->bl.m].index))); strcpy(other_mapname, (dnd->bl.m==-1?"(not on a map)":mapindex_id2name(map[dnd->bl.m].index))); ShowWarning("npc_parsename: Duplicate unique name in file '%s', line'%d'. Renaming '%s' to '%s'.\n", filepath, strline(buffer,start-buffer), nd->exname, newname); ShowDebug("this npc:\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n", nd->name, nd->exname, this_mapname, nd->bl.x, nd->bl.y); ShowDebug("other npc in '%s' :\n display name '%s'\n unique name '%s'\n map=%s, x=%d, y=%d\n",dnd->path, dnd->name, dnd->exname, other_mapname, dnd->bl.x, dnd->bl.y); safestrncpy(nd->exname, newname, sizeof(nd->exname)); } if( npc_last_path != filepath ) { struct npc_path_data * npd = NULL; if( !(npd = strdb_get(npc_path_db,filepath) ) ) { CREATE(npd, struct npc_path_data, 1); strdb_put(npc_path_db, filepath, npd); CREATE(npd->path, char, strlen(filepath)+1); safestrncpy(npd->path, filepath, strlen(filepath)+1); npd->references = 0; } nd->path = npd->path; npd->references++; npc_last_npd = npd; npc_last_ref = npd->path; npc_last_path = (char*) filepath; } else { nd->path = npc_last_ref; if( npc_last_npd ) npc_last_npd->references++; } } //Add then display an npc warp on map struct npc_data* npc_add_warp(short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y) { int i; struct npc_data *nd; CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); map_addnpc(from_mapid, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = from_mapid; nd->bl.x = from_x; nd->bl.y = from_y; snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp_%d_%d_%d", from_mapid, from_x, from_y); for( i = 0; npc_name2id(nd->exname) != NULL; ++i ) snprintf(nd->exname, ARRAYLENGTH(nd->exname), "warp%d_%d_%d_%d", i, from_mapid, from_x, from_y); safestrncpy(nd->name, nd->exname, ARRAYLENGTH(nd->name)); if( battle_config.warp_point_debug ) nd->class_ = WARP_DEBUG_CLASS; else nd->class_ = WARP_CLASS; nd->speed = 200; nd->u.warp.mapindex = to_mapindex; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = xs; nd->bl.type = BL_NPC; nd->subtype = WARP; npc_setcells(nd); map_addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); return nd; } /// Parses a warp npc. static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int x, y, xs, ys, to_x, to_y, m; unsigned short i; char mapname[32], to_mapname[32]; struct npc_data *nd; // w1=,,, // w4=,,,, if( sscanf(w1, "%31[^,],%d,%d", mapname, &x, &y) != 3 || sscanf(w4, "%d,%d,%31[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5 ) { ShowError("npc_parse_warp: Invalid warp definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); i = mapindex_name2id(to_mapname); if( i == 0 ) { ShowError("npc_parse_warp: Unknown destination map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), to_mapname, w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); map_addnpc(m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; npc_parsename(nd, w3, start, buffer, filepath); if (!battle_config.warp_point_debug) nd->class_ = WARP_CLASS; else nd->class_ = WARP_DEBUG_CLASS; nd->speed = 200; nd->u.warp.mapindex = i; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; npc_warp++; nd->bl.type = BL_NPC; nd->subtype = WARP; npc_setcells(nd); map_addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); strdb_put(npcname_db, nd->exname, nd); return strchr(start,'\n');// continue } /// Parses a shop/cashshop npc. static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { //TODO: could be rewritten to NOT need this temp array [ultramage] #define MAX_SHOPITEM 100 struct npc_item_list items[MAX_SHOPITEM]; char *p; int x, y, dir, m, i; struct npc_data *nd; enum npc_subtype type; if( strcmp(w1,"-") == 0 ) {// 'floating' shop? x = y = dir = 0; m = -1; } else {// w1=,,, char mapname[32]; if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL ) { ShowError("npc_parse_shop: Invalid shop definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); } if( !strcasecmp(w2,"cashshop") ) type = CASHSHOP; else type = SHOP; p = strchr(w4,','); for( i = 0; i < ARRAYLENGTH(items) && p; ++i ) { int nameid, value; struct item_data* id; if( sscanf(p, ",%d:%d", &nameid, &value) != 2 ) { ShowError("npc_parse_shop: Invalid item definition in file '%s', line '%d'. Ignoring the rest of the line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); break; } if( (id = itemdb_exists(nameid)) == NULL ) { ShowWarning("npc_parse_shop: Invalid sell item in file '%s', line '%d' (id '%d').\n", filepath, strline(buffer,start-buffer), nameid); p = strchr(p+1,','); continue; } if( value < 0 ) { if( type == SHOP ) value = id->value_buy; else value = 0; // Cashshop doesn't have a "buy price" in the item_db } if( type == SHOP && value == 0 ) { // NPC selling items for free! ShowWarning("npc_parse_shop: Item %s [%d] is being sold for FREE in file '%s', line '%d'.\n", id->name, nameid, filepath, strline(buffer,start-buffer)); } if( type == SHOP && value*0.75 < id->value_sell*1.24 ) {// Exploit possible: you can buy and sell back with profit ShowWarning("npc_parse_shop: Item %s [%d] discounted buying price (%d->%d) is less than overcharged selling price (%d->%d) at file '%s', line '%d'.\n", id->name, nameid, value, (int)(value*0.75), id->value_sell, (int)(id->value_sell*1.24), filepath, strline(buffer,start-buffer)); } //for logs filters, atcommands and iteminfo script command if( id->maxchance == 0 ) id->maxchance = -1; // -1 would show that the item's sold in NPC Shop items[i].nameid = nameid; items[i].value = value; p = strchr(p+1,','); } if( i == 0 ) { ShowWarning("npc_parse_shop: Ignoring empty shop in file '%s', line '%d'.\n", filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// continue } CREATE(nd, struct npc_data, 1); CREATE(nd->u.shop.shop_item, struct npc_item_list, i); memcpy(nd->u.shop.shop_item, items, sizeof(struct npc_item_list)*i); nd->u.shop.count = i; nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id(); npc_parsename(nd, w3, start, buffer, filepath); nd->class_ = m==-1?-1:atoi(w4); nd->speed = 200; ++npc_shop; nd->bl.type = BL_NPC; nd->subtype = type; if( m >= 0 ) {// normal shop npc map_addnpc(m,nd); map_addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = dir; if( map[nd->bl.m].users ) clif_spawn(&nd->bl); } else {// 'floating' shop? map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); return strchr(start,'\n');// continue } /** * NPCのラベルデータコンバート * Not sure, seem to add label in a chainlink * @see DBApply */ int npc_convertlabel_db(DBKey key, DBData *data, va_list ap) { const char* lname = (const char*)key.str; int lpos = db_data2i(data); struct npc_label_list** label_list; int* label_list_num; const char* filepath; struct npc_label_list* label; const char *p; int len; nullpo_ret(label_list = va_arg(ap,struct npc_label_list**)); nullpo_ret(label_list_num = va_arg(ap,int*)); nullpo_ret(filepath = va_arg(ap,const char*)); // In case of labels not terminated with ':', for user defined function support p = lname; while( ISALNUM(*p) || *p == '_' ) ++p; len = p-lname; // here we check if the label fit into the buffer if( len > 23 ) { ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, filepath); return 0; } if( *label_list == NULL ) { *label_list = (struct npc_label_list *) aCalloc (1, sizeof(struct npc_label_list)); *label_list_num = 0; } else *label_list = (struct npc_label_list *) aRealloc (*label_list, sizeof(struct npc_label_list)*(*label_list_num+1)); label = *label_list+*label_list_num; safestrncpy(label->name, lname, sizeof(label->name)); label->pos = lpos; ++(*label_list_num); return 0; } // Skip the contents of a script. static const char* npc_skip_script(const char* start, const char* buffer, const char* filepath) { const char* p; int curly_count; if( start == NULL ) return NULL;// nothing to skip // initial bracket (assumes the previous part is ok) p = strchr(start,'{'); if( p == NULL ) { ShowError("npc_skip_script: Missing left curly in file '%s', line'%d'.", filepath, strline(buffer,start-buffer)); return NULL;// can't continue } // skip everything for( curly_count = 1; curly_count > 0 ; ) { p = skip_space(p+1) ; if( *p == '}' ) {// right curly --curly_count; } else if( *p == '{' ) {// left curly ++curly_count; } else if( *p == '"' ) {// string for( ++p; *p != '"' ; ++p ) { if( *p == '\\' && (unsigned char)p[-1] <= 0x7e ) ++p;// escape sequence (not part of a multibyte character) else if( *p == '\0' ) { script_error(buffer, filepath, 0, "Unexpected end of string.", p); return NULL;// can't continue } else if( *p == '\n' ) { script_error(buffer, filepath, 0, "Unexpected newline at string.", p); return NULL;// can't continue } } } else if( *p == '\0' ) {// end of buffer ShowError("Missing %d right curlys at file '%s', line '%d'.\n", curly_count, filepath, strline(buffer,p-buffer)); return NULL;// can't continue } } return p+1;// return after the last '}' } /// Parses a npc script. /// /// -%TAB%script%TAB%%TAB%-1,{} /// ,,,%TAB%script%TAB%%TAB%,{} /// ,,,%TAB%script%TAB%%TAB%,,,{} static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) { int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov char mapname[32]; struct script_code *script; int i; const char* end; const char* script_start; struct npc_label_list* label_list; int label_list_num; struct npc_data* nd; if( strcmp(w1, "-") == 0 ) {// floating npc x = 0; y = 0; m = -1; } else {// npc in a map if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 ) { ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// unknown format, don't continue } m = map_mapname2mapid(mapname); } script_start = strstr(start,",{"); end = strchr(start,'\n'); if( strstr(w4,",{") == NULL || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_script: Missing left curly ',{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// can't continue } ++script_start; end = npc_skip_script(script_start, buffer, filepath); if( end == NULL ) return NULL;// (simple) parse error, don't continue script = parse_script(script_start, filepath, strline(buffer,script_start-buffer), SCRIPT_USE_LABEL_DB); label_list = NULL; label_list_num = 0; if( script ) { DBMap* label_db = script_get_label_db(); label_db->foreach(label_db, npc_convertlabel_db, &label_list, &label_list_num, filepath); db_clear(label_db); // not needed anymore, so clear the db } CREATE(nd, struct npc_data, 1); if( sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3 ) {// OnTouch area defined nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else {// no OnTouch area class_ = atoi(w4); nd->u.scr.xs = -1; nd->u.scr.ys = -1; } nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; npc_parsename(nd, w3, start, buffer, filepath); nd->bl.id = npc_get_new_npc_id(); nd->class_ = class_; nd->speed = 200; nd->u.scr.script = script; nd->u.scr.label_list = label_list; nd->u.scr.label_list_num = label_list_num; ++npc_script; nd->bl.type = BL_NPC; nd->subtype = SCRIPT; if( m >= 0 ) { map_addnpc(m, nd); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = dir; npc_setcells(nd); map_addblock(&nd->bl); if( class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); } } else { // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc_event_export(nd, i)) { ShowWarning("npc_parse_script : duplicate event %s::%s (%s)\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } npc_timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; if( runOnInit ) { char evname[EVENT_NAME_LENGTH]; struct event_data *ev; snprintf(evname, ARRAYLENGTH(evname), "%s::OnInit", nd->exname); if( ( ev = (struct event_data*)strdb_get(ev_db, evname) ) ) { //Execute OnInit run_script(nd->u.scr.script,ev->pos,0,nd->bl.id); } } return end; } /// Duplicate a warp, shop, cashshop or script. [Orcao] /// warp: ,,,%TAB%duplicate()%TAB%%TAB%, /// shop/cashshop/npc: -%TAB%duplicate()%TAB%%TAB% /// shop/cashshop/npc: ,,,%TAB%duplicate()%TAB%%TAB% /// npc: -%TAB%duplicate()%TAB%%TAB%,, /// npc: ,,,%TAB%duplicate()%TAB%%TAB%,, const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int x, y, dir, m, xs = -1, ys = -1, class_ = 0; char mapname[32]; char srcname[128]; int i; const char* end; size_t length; int src_id; int type; struct npc_data* nd; struct npc_data* dnd; end = strchr(start,'\n'); length = strlen(w2); // get the npc being duplicated if( w2[length-1] != ')' || length <= 11 || length-11 >= sizeof(srcname) ) {// does not match 'duplicate(%127s)', name is empty or too long ShowError("npc_parse_script: bad duplicate name in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), w2); return end;// next line, try to continue } safestrncpy(srcname, w2+10, length-10); dnd = npc_name2id(srcname); if( dnd == NULL) { ShowError("npc_parse_script: original npc not found for duplicate in file '%s', line '%d' : %s\n", filepath, strline(buffer,start-buffer), srcname); return end;// next line, try to continue } src_id = dnd->bl.id; type = dnd->subtype; // get placement if( (type==SHOP || type==CASHSHOP || type==SCRIPT) && strcmp(w1, "-") == 0 ) {// floating shop/chashshop/script x = y = dir = 0; m = -1; } else { if( sscanf(w1, "%31[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 )// ,,, { ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } m = map_mapname2mapid(mapname); } if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// , else if( type == SCRIPT && sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3);// ,, else if( type != WARP ) class_ = atoi(w4);// else { ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } CREATE(nd, struct npc_data, 1); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; npc_parsename(nd, w3, start, buffer, filepath); nd->bl.id = npc_get_new_npc_id(); nd->class_ = class_; nd->speed = 200; nd->src_id = src_id; nd->bl.type = BL_NPC; nd->subtype = (enum npc_subtype)type; switch( type ) { case SCRIPT: ++npc_script; nd->u.scr.xs = xs; nd->u.scr.ys = ys; nd->u.scr.script = dnd->u.scr.script; nd->u.scr.label_list = dnd->u.scr.label_list; nd->u.scr.label_list_num = dnd->u.scr.label_list_num; break; case SHOP: case CASHSHOP: ++npc_shop; nd->u.shop.shop_item = dnd->u.shop.shop_item; nd->u.shop.count = dnd->u.shop.count; break; case WARP: ++npc_warp; if( !battle_config.warp_point_debug ) nd->class_ = WARP_CLASS; else nd->class_ = WARP_DEBUG_CLASS; nd->u.warp.xs = xs; nd->u.warp.ys = ys; nd->u.warp.mapindex = dnd->u.warp.mapindex; nd->u.warp.x = dnd->u.warp.x; nd->u.warp.y = dnd->u.warp.y; break; } //Add the npc to its location if( m >= 0 ) { map_addnpc(m, nd); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = dir; npc_setcells(nd); map_addblock(&nd->bl); if( class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif_spawn(&nd->bl); } } else { // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); if( type != SCRIPT ) return end; //----------------------------------------- // Loop through labels to export them as necessary for (i = 0; i < nd->u.scr.label_list_num; i++) { if (npc_event_export(nd, i)) { ShowWarning("npc_parse_duplicate : duplicate event %s::%s (%s)\n", nd->exname, nd->u.scr.label_list[i].name, filepath); } npc_timerevent_export(nd, i); } nd->u.scr.timerid = INVALID_TIMER; return end; } int npc_duplicate4instance(struct npc_data *snd, int m) { char newname[NAME_LENGTH]; if( map[m].instance_id == 0 ) return 1; snprintf(newname, ARRAYLENGTH(newname), "dup_%d_%d", map[m].instance_id, snd->bl.id); if( npc_name2id(newname) != NULL ) { // Name already in use ShowError("npc_duplicate4instance: the npcname (%s) is already in use while trying to duplicate npc %s in instance %d.\n", newname, snd->exname, map[m].instance_id); return 1; } if( snd->subtype == WARP ) { // Adjust destination, if instanced struct npc_data *wnd = NULL; // New NPC int dm = map_mapindex2mapid(snd->u.warp.mapindex), im; if( dm < 0 ) return 1; im = instance_mapid2imapid(dm, map[m].instance_id); if( im == -1 ) { ShowError("npc_duplicate4instance: warp (%s) leading to instanced map (%s), but instance map is not attached to current instance.\n", map[dm].name, snd->exname); return 1; } CREATE(wnd, struct npc_data, 1); wnd->bl.id = npc_get_new_npc_id(); map_addnpc(m, wnd); wnd->bl.prev = wnd->bl.next = NULL; wnd->bl.m = m; wnd->bl.x = snd->bl.x; wnd->bl.y = snd->bl.y; safestrncpy(wnd->name, "", ARRAYLENGTH(wnd->name)); safestrncpy(wnd->exname, newname, ARRAYLENGTH(wnd->exname)); wnd->class_ = WARP_CLASS; wnd->speed = 200; wnd->u.warp.mapindex = map_id2index(im); wnd->u.warp.x = snd->u.warp.x; wnd->u.warp.y = snd->u.warp.y; wnd->u.warp.xs = snd->u.warp.xs; wnd->u.warp.ys = snd->u.warp.ys; wnd->bl.type = BL_NPC; wnd->subtype = WARP; npc_setcells(wnd); map_addblock(&wnd->bl); status_set_viewdata(&wnd->bl, wnd->class_); status_change_init(&wnd->bl); unit_dataset(&wnd->bl); if( map[wnd->bl.m].users ) clif_spawn(&wnd->bl); strdb_put(npcname_db, wnd->exname, wnd); } else { static char w1[50], w2[50], w3[50], w4[50]; const char* stat_buf = "- call from instancing subsystem -\n"; snprintf(w1, sizeof(w1), "%s,%d,%d,%d", map[m].name, snd->bl.x, snd->bl.y, snd->ud.dir); snprintf(w2, sizeof(w2), "duplicate(%s)", snd->exname); snprintf(w3, sizeof(w3), "%s::%s", snd->name, newname); if( snd->u.scr.xs >= 0 && snd->u.scr.ys >= 0 ) snprintf(w4, sizeof(w4), "%d,%d,%d", snd->class_, snd->u.scr.xs, snd->u.scr.ys); // Touch Area else snprintf(w4, sizeof(w4), "%d", snd->class_); npc_parse_duplicate(w1, w2, w3, w4, stat_buf, stat_buf, "INSTANCING"); } return 0; } //Set mapcell CELL_NPC to trigger event later void npc_setcells(struct npc_data* nd) { int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j; switch(nd->subtype) { case WARP: xs = nd->u.warp.xs; ys = nd->u.warp.ys; break; case SCRIPT: xs = nd->u.scr.xs; ys = nd->u.scr.ys; break; default: return; // Other types doesn't have touch area } if (m < 0 || xs < 0 || ys < 0) //invalid range or map return; for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { if (map_getcell(m, j, i, CELL_CHKNOPASS)) continue; map_setcell(m, j, i, CELL_NPC, true); } } } int npc_unsetcells_sub(struct block_list* bl, va_list ap) { struct npc_data *nd = (struct npc_data*)bl; int id = va_arg(ap,int); if (nd->bl.id == id) return 0; npc_setcells(nd); return 1; } void npc_unsetcells(struct npc_data* nd) { int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j, x0, x1, y0, y1; if (nd->subtype == WARP) { xs = nd->u.warp.xs; ys = nd->u.warp.ys; } else { xs = nd->u.scr.xs; ys = nd->u.scr.ys; } if (m < 0 || xs < 0 || ys < 0) return; //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--); for(x1 = x+xs; x1 < map[m].xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++); for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--); for(y1 = y+ys; y1 < map[m].ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) for (j = x-xs; j <= x+xs; j++) map_setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); } void npc_movenpc(struct npc_data* nd, int x, int y) { const int m = nd->bl.m; if (m < 0 || nd->bl.prev == NULL) return; //Not on a map. x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map_moveblock(&nd->bl, x, y, gettick()); map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } /// Changes the display name of the npc. /// /// @param nd Target npc /// @param newname New display name void npc_setdisplayname(struct npc_data* nd, const char* newname) { nullpo_retv(nd); safestrncpy(nd->name, newname, sizeof(nd->name)); if( map[nd->bl.m].users ) clif_charnameack(0, &nd->bl); } /// Changes the display class of the npc. /// /// @param nd Target npc /// @param class_ New display class void npc_setclass(struct npc_data* nd, short class_) { nullpo_retv(nd); if( nd->class_ == class_ ) return; if( map[nd->bl.m].users ) clif_clearunit_area(&nd->bl, CLR_OUTSIGHT);// fade out nd->class_ = class_; status_set_viewdata(&nd->bl, class_); if( map[nd->bl.m].users ) clif_spawn(&nd->bl);// fade in } // @commands (script based) int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname) { struct event_data* ev = (struct event_data*)strdb_get(ev_db, eventname); struct npc_data *nd; struct script_state *st; int i = 0, j = 0, k = 0; char *temp; nullpo_ret(sd); if( ev == NULL || (nd = ev->nd) == NULL ) { ShowError("npc_event: event not found [%s]\n", eventname); return 0; } if( sd->npc_id != 0 ) { // Enqueue the event trigger. int i; ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) { safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued. return 0; } ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname); return 1; } if( ev->nd->sc.option&OPTION_INVISIBLE ) { // Disabled npc, shouldn't trigger event. npc_event_dequeue(sd); return 2; } st = script_alloc_state(ev->nd->u.scr.script, ev->pos, sd->bl.id, ev->nd->bl.id); setd_sub(st, NULL, ".@atcmd_command$", 0, (void *)command, NULL); // split atcmd parameters based on spaces i = 0; j = 0; temp = (char*)aMalloc(strlen(message) + 1); while( message[i] != '\0' ) { if( message[i] == ' ' && k < 127 ) { temp[j] = '\0'; setd_sub(st, NULL, ".@atcmd_parameters$", k++, (void *)temp, NULL); j = 0; ++i; } else temp[j++] = message[i++]; } temp[j] = '\0'; setd_sub(st, NULL, ".@atcmd_parameters$", k++, (void *)temp, NULL); setd_sub(st, NULL, ".@atcmd_numparameters", 0, (void *)&k, NULL); aFree(temp); run_script_main(st); return 0; } /// Parses a function. /// function%TAB%script%TAB%%TAB%{} static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { DBMap* func_db; DBData old_data; struct script_code *script; const char* end; const char* script_start; script_start = strstr(start,"\t{"); end = strchr(start,'\n'); if( *w4 != '{' || script_start == NULL || (end != NULL && script_start > end) ) { ShowError("npc_parse_function: Missing left curly '%%TAB%%{' in file '%s', line '%d'. Skipping the rest of the file.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// can't continue } ++script_start; end = npc_skip_script(script_start,buffer,filepath); if( end == NULL ) return NULL;// (simple) parse error, don't continue script = parse_script(script_start, filepath, strline(buffer,start-buffer), SCRIPT_RETURN_EMPTY_SCRIPT); if( script == NULL )// parse error, continue return end; func_db = script_get_userfunc_db(); if (func_db->put(func_db, db_str2key(w3), db_ptr2data(script), &old_data)) { struct script_code *oldscript = (struct script_code*)db_data2ptr(&old_data); ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer)); script_free_vars(oldscript->script_vars); aFree(oldscript->script_buf); aFree(oldscript); } return end; } /*========================================== * Parse Mob 1 - Parse mob list into each map * Parse Mob 2 - Actually Spawns Mob * [Wizputer] *------------------------------------------*/ void npc_parse_mob2(struct spawn_data* mob) { int i; for( i = mob->active; i < mob->num; ++i ) { struct mob_data* md = mob_spawn_dataset(mob); md->spawn = mob; md->spawn->active++; mob_spawn(md); } } static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int num, class_, m,x,y,xs,ys, i,j; char mapname[32]; struct spawn_data mob, *data; struct mob_db* db; memset(&mob, 0, sizeof(struct spawn_data)); mob.state.boss = !strcmpi(w2,"boss_monster"); // w1=,,,, // w4=,,,, if( sscanf(w1, "%31[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || sscanf(w4, "%d,%d,%u,%u,%127[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) { ShowError("npc_parse_mob: Invalid mob definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } if( mapindex_name2id(mapname) == 0 ) { ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); if( m < 0 )//Not loaded on this map-server instance. return strchr(start,'\n');// skip and continue mob.m = (unsigned short)m; if( x < 0 || x >= map[mob.m].xs || y < 0 || y >= map[mob.m].ys ) { ShowError("npc_parse_mob: Spawn coordinates out of range: %s (%d,%d), map size is (%d,%d) - %s %s (file '%s', line '%d').\n", map[mob.m].name, x, y, (map[mob.m].xs-1), (map[mob.m].ys-1), w1, w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } // check monster ID if exists! if( mobdb_checkid(class_) == 0 ) { ShowError("npc_parse_mob: Unknown mob ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } if( num < 1 || num > 1000 ) { ShowError("npc_parse_mob: Invalid number of monsters %d, must be inside the range [1,1000] (file '%s', line '%d').\n", num, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } mob.num = (unsigned short)num; mob.active = 0; mob.class_ = (short) class_; mob.x = (unsigned short)x; mob.y = (unsigned short)y; mob.xs = (signed short)xs; mob.ys = (signed short)ys; if (mob.num > 1 && battle_config.mob_count_rate != 100) { if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1) mob.num = 1; } if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0)) { //Force a random spawn anywhere on the map. mob.x = mob.y = 0; mob.xs = mob.ys = -1; } if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) { ShowError("npc_parse_mob: Invalid spawn delays %u %u (file '%s', line '%d').\n", mob.delay1, mob.delay2, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } //Use db names instead of the spawn file ones. if(battle_config.override_mob_names==1) strcpy(mob.name,"--en--"); else if (battle_config.override_mob_names==2) strcpy(mob.name,"--ja--"); else safestrncpy(mob.name, w3, sizeof(mob.name)); //Verify dataset. if( !mob_parse_dataset(&mob) ) { ShowError("npc_parse_mob: Invalid dataset for monster ID %d (file '%s', line '%d').\n", class_, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } //Update mob spawn lookup database db = mob_db(class_); for( i = 0; i < ARRAYLENGTH(db->spawn); ++i ) { if (map[mob.m].index == db->spawn[i].mapindex) { //Update total db->spawn[i].qty += mob.num; //Re-sort list for( j = i; j > 0 && db->spawn[j-1].qty < db->spawn[i].qty; --j ); if( j != i ) { xs = db->spawn[i].mapindex; ys = db->spawn[i].qty; memmove(&db->spawn[j+1], &db->spawn[j], (i-j)*sizeof(db->spawn[0])); db->spawn[j].mapindex = xs; db->spawn[j].qty = ys; } break; } if (mob.num > db->spawn[i].qty) { //Insert into list memmove(&db->spawn[i+1], &db->spawn[i], sizeof(db->spawn) -(i+1)*sizeof(db->spawn[0])); db->spawn[i].mapindex = map[mob.m].index; db->spawn[i].qty = mob.num; break; } } //Now that all has been validated. We allocate the actual memory that the re-spawn data will use. data = (struct spawn_data*)aMalloc(sizeof(struct spawn_data)); memcpy(data, &mob, sizeof(struct spawn_data)); // spawn / cache the new mobs if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 ) { data->state.dynamic = true; npc_cache_mob += data->num; // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if( map[data->m].users > 0 ) npc_parse_mob2(data); } else { data->state.dynamic = false; npc_parse_mob2(data); npc_delay_mob += data->num; } npc_mob++; return strchr(start,'\n');// continue } /*========================================== * Set or disable mapflag on map * eg : bat_c01 mapflag battleground 2 * also chking if mapflag conflict with another *------------------------------------------*/ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath) { int m; char mapname[32]; int state = 1; // w1= if( sscanf(w1, "%31[^,]", mapname) != 1 ) { ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } m = map_mapname2mapid(mapname); if( m < 0 ) { ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } if (w4 && !strcmpi(w4, "off")) state = 0; //Disable mapflag rather than enable it. [Skotlex] if (!strcmpi(w3, "nosave")) { char savemap[32]; int savex, savey; if (state == 0) ; //Map flag disabled. else if (!strcmpi(w4, "SavePoint")) { map[m].save.map = 0; map[m].save.x = -1; map[m].save.y = -1; } else if (sscanf(w4, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { map[m].save.map = mapindex_name2id(savemap); map[m].save.x = savex; map[m].save.y = savey; if (!map[m].save.map) { ShowWarning("npc_parse_mapflag: Specified save point map '%s' for mapflag 'nosave' not found (file '%s', line '%d'), using 'SavePoint'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", savemap, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); map[m].save.x = -1; map[m].save.y = -1; } } map[m].flag.nosave = state; } else if (!strcmpi(w3,"autotrade")) map[m].flag.autotrade=state; else if (!strcmpi(w3,"allowks")) map[m].flag.allowks=state; // [Kill Steal Protection] else if (!strcmpi(w3,"town")) map[m].flag.town=state; else if (!strcmpi(w3,"nomemo")) map[m].flag.nomemo=state; else if (!strcmpi(w3,"noteleport")) map[m].flag.noteleport=state; else if (!strcmpi(w3,"nowarp")) map[m].flag.nowarp=state; else if (!strcmpi(w3,"nowarpto")) map[m].flag.nowarpto=state; else if (!strcmpi(w3,"noreturn")) map[m].flag.noreturn=state; else if (!strcmpi(w3,"monster_noteleport")) map[m].flag.monster_noteleport=state; else if (!strcmpi(w3,"nobranch")) map[m].flag.nobranch=state; else if (!strcmpi(w3,"nopenalty")) { map[m].flag.noexppenalty=state; map[m].flag.nozenypenalty=state; } else if (!strcmpi(w3,"pvp")) { map[m].flag.pvp = state; if( state && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) ) { map[m].flag.gvg = 0; map[m].flag.gvg_dungeon = 0; map[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing GvG flags from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && map[m].flag.battleground ) { map[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else if (!strcmpi(w3,"pvp_noparty")) map[m].flag.pvp_noparty=state; else if (!strcmpi(w3,"pvp_noguild")) map[m].flag.pvp_noguild=state; else if (!strcmpi(w3, "pvp_nightmaredrop")) { char drop_arg1[16], drop_arg2[16]; int drop_id = 0, drop_type = 0, drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int i; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (!strcmpi(drop_arg2, "inventory")) drop_type = 1; else if (!strcmpi(drop_arg2,"equip")) drop_type = 2; else if (!strcmpi(drop_arg2,"all")) drop_type = 3; if (drop_id != 0){ for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map[m].drop_list[i].drop_id == 0){ map[m].drop_list[i].drop_id = drop_id; map[m].drop_list[i].drop_type = drop_type; map[m].drop_list[i].drop_per = drop_per; break; } } map[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable map[m].flag.pvp_nightmaredrop = 0; } else if (!strcmpi(w3,"pvp_nocalcrank")) map[m].flag.pvp_nocalcrank=state; else if (!strcmpi(w3,"gvg")) { map[m].flag.gvg = state; if( state && map[m].flag.pvp ) { map[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and GvG flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && map[m].flag.battleground ) { map[m].flag.battleground = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else if (!strcmpi(w3,"gvg_noparty")) map[m].flag.gvg_noparty=state; else if (!strcmpi(w3,"gvg_dungeon")) { map[m].flag.gvg_dungeon=state; if (state) map[m].flag.pvp=0; } else if (!strcmpi(w3,"gvg_castle")) { map[m].flag.gvg_castle=state; if (state) map[m].flag.pvp=0; } else if (!strcmpi(w3,"battleground")) { if( state ) { if( sscanf(w4, "%d", &state) == 1 ) map[m].flag.battleground = state; else map[m].flag.battleground = 1; // Default value } else map[m].flag.battleground = 0; if( map[m].flag.battleground && map[m].flag.pvp ) { map[m].flag.pvp = 0; ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing PvP flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( map[m].flag.battleground && (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) ) { map[m].flag.gvg = 0; map[m].flag.gvg_dungeon = 0; map[m].flag.gvg_castle = 0; ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing GvG flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } } else if (!strcmpi(w3,"noexppenalty")) map[m].flag.noexppenalty=state; else if (!strcmpi(w3,"nozenypenalty")) map[m].flag.nozenypenalty=state; else if (!strcmpi(w3,"notrade")) map[m].flag.notrade=state; else if (!strcmpi(w3,"novending")) map[m].flag.novending=state; else if (!strcmpi(w3,"nodrop")) map[m].flag.nodrop=state; else if (!strcmpi(w3,"noskill")) map[m].flag.noskill=state; else if (!strcmpi(w3,"noicewall")) map[m].flag.noicewall=state; else if (!strcmpi(w3,"snow")) map[m].flag.snow=state; else if (!strcmpi(w3,"clouds")) map[m].flag.clouds=state; else if (!strcmpi(w3,"clouds2")) map[m].flag.clouds2=state; else if (!strcmpi(w3,"fog")) map[m].flag.fog=state; else if (!strcmpi(w3,"fireworks")) map[m].flag.fireworks=state; else if (!strcmpi(w3,"sakura")) map[m].flag.sakura=state; else if (!strcmpi(w3,"leaves")) map[m].flag.leaves=state; /** * No longer available, keeping here just in case it's back someday. [Ind] **/ //else if (!strcmpi(w3,"rain")) // map[m].flag.rain=state; else if (!strcmpi(w3,"nightenabled")) map[m].flag.nightenabled=state; else if (!strcmpi(w3,"nogo")) map[m].flag.nogo=state; else if (!strcmpi(w3,"noexp")) { map[m].flag.nobaseexp=state; map[m].flag.nojobexp=state; } else if (!strcmpi(w3,"nobaseexp")) map[m].flag.nobaseexp=state; else if (!strcmpi(w3,"nojobexp")) map[m].flag.nojobexp=state; else if (!strcmpi(w3,"noloot")) { map[m].flag.nomobloot=state; map[m].flag.nomvploot=state; } else if (!strcmpi(w3,"nomobloot")) map[m].flag.nomobloot=state; else if (!strcmpi(w3,"nomvploot")) map[m].flag.nomvploot=state; else if (!strcmpi(w3,"nocommand")) { if (state) { if (sscanf(w4, "%d", &state) == 1) map[m].nocommand =state; else //No level specified, block everyone. map[m].nocommand =100; } else map[m].nocommand=0; } else if (!strcmpi(w3,"restricted")) { if (state) { map[m].flag.restricted=1; sscanf(w4, "%d", &state); map[m].zone |= 1<<(state+1); } else { map[m].flag.restricted=0; map[m].zone = 0; } } else if (!strcmpi(w3,"jexp")) { map[m].jexp = (state) ? atoi(w4) : 100; if( map[m].jexp < 0 ) map[m].jexp = 100; map[m].flag.nojobexp = (map[m].jexp==0)?1:0; } else if (!strcmpi(w3,"bexp")) { map[m].bexp = (state) ? atoi(w4) : 100; if( map[m].bexp < 0 ) map[m].bexp = 100; map[m].flag.nobaseexp = (map[m].bexp==0)?1:0; } else if (!strcmpi(w3,"loadevent")) map[m].flag.loadevent=state; else if (!strcmpi(w3,"nochat")) map[m].flag.nochat=state; else if (!strcmpi(w3,"partylock")) map[m].flag.partylock=state; else if (!strcmpi(w3,"guildlock")) map[m].flag.guildlock=state; else if (!strcmpi(w3,"reset")) map[m].flag.reset=state; else ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", w3, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// continue } //Read file and create npc/func/mapflag/monster... accordingly. //@runOnInit should we exec OnInit when it's done ? void npc_parsesrcfile(const char* filepath, bool runOnInit) { int m, lines = 0; FILE* fp; size_t len; char* buffer; const char* p; // read whole file to buffer fp = fopen(filepath, "rb"); if( fp == NULL ) { ShowError("npc_parsesrcfile: File not found '%s'.\n", filepath); return; } fseek(fp, 0, SEEK_END); len = ftell(fp); buffer = (char*)aMalloc(len+1); fseek(fp, 0, SEEK_SET); len = fread(buffer, sizeof(char), len, fp); buffer[len] = '\0'; if( ferror(fp) ) { ShowError("npc_parsesrcfile: Failed to read file '%s' - %s\n", filepath, strerror(errno)); aFree(buffer); fclose(fp); return; } fclose(fp); // parse buffer for( p = skip_space(buffer); p && *p ; p = skip_space(p) ) { int pos[9]; char w1[2048], w2[2048], w3[2048], w4[2048]; int i, count; lines++; // w1w2w3w4 count = sv_parse(p, len+buffer-p, 0, '\t', pos, ARRAYLENGTH(pos), (e_svopt)(SV_TERMINATE_LF|SV_TERMINATE_CRLF)); if( count < 0 ) { ShowError("npc_parsesrcfile: Parse error in file '%s', line '%d'. Stopping...\n", filepath, strline(buffer,p-buffer)); break; } // fill w1 if( pos[3]-pos[2] > ARRAYLENGTH(w1)-1 ) ShowWarning("npc_parsesrcfile: w1 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[3]-pos[2], filepath, strline(buffer,p-buffer)); i = min(pos[3]-pos[2], ARRAYLENGTH(w1)-1); memcpy(w1, p+pos[2], i*sizeof(char)); w1[i] = '\0'; // fill w2 if( pos[5]-pos[4] > ARRAYLENGTH(w2)-1 ) ShowWarning("npc_parsesrcfile: w2 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[5]-pos[4], filepath, strline(buffer,p-buffer)); i = min(pos[5]-pos[4], ARRAYLENGTH(w2)-1); memcpy(w2, p+pos[4], i*sizeof(char)); w2[i] = '\0'; // fill w3 if( pos[7]-pos[6] > ARRAYLENGTH(w3)-1 ) ShowWarning("npc_parsesrcfile: w3 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[7]-pos[6], filepath, strline(buffer,p-buffer)); i = min(pos[7]-pos[6], ARRAYLENGTH(w3)-1); memcpy(w3, p+pos[6], i*sizeof(char)); w3[i] = '\0'; // fill w4 (to end of line) if( pos[1]-pos[8] > ARRAYLENGTH(w4)-1 ) ShowWarning("npc_parsesrcfile: w4 truncated, too much data (%d) in file '%s', line '%d'.\n", pos[1]-pos[8], filepath, strline(buffer,p-buffer)); if( pos[8] != -1 ) { i = min(pos[1]-pos[8], ARRAYLENGTH(w4)-1); memcpy(w4, p+pos[8], i*sizeof(char)); w4[i] = '\0'; } else w4[0] = '\0'; if( count < 3 ) {// Unknown syntax ShowError("npc_parsesrcfile: Unknown syntax in file '%s', line '%d'. Stopping...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); break; } if( strcmp(w1,"-") !=0 && strcasecmp(w1,"function") != 0 ) {// w1 = ,,, char mapname[2048]; sscanf(w1,"%[^,]",mapname); if( !mapindex_name2id(mapname) ) {// Incorrect map, we must skip the script info... ShowError("npc_parsesrcfile: Unknown map '%s' in file '%s', line '%d'. Skipping line...\n", mapname, filepath, strline(buffer,p-buffer)); if( strcasecmp(w2,"script") == 0 && count > 3 ) { if((p = npc_skip_script(p,buffer,filepath)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } m = map_mapname2mapid(mapname); if( m < 0 ) {// "mapname" is not assigned to this server, we must skip the script info... if( strcasecmp(w2,"script") == 0 && count > 3 ) { if((p = npc_skip_script(p,buffer,filepath)) == NULL) { break; } } p = strchr(p,'\n');// next line continue; } } if( strcasecmp(w2,"warp") == 0 && count > 3 ) { p = npc_parse_warp(w1,w2,w3,w4, p, buffer, filepath); } else if( (!strcasecmp(w2,"shop") || !strcasecmp(w2,"cashshop")) && count > 3 ) { p = npc_parse_shop(w1,w2,w3,w4, p, buffer, filepath); } else if( strcasecmp(w2,"script") == 0 && count > 3 ) { if( strcasecmp(w1,"function") == 0 ) p = npc_parse_function(w1, w2, w3, w4, p, buffer, filepath); else p = npc_parse_script(w1,w2,w3,w4, p, buffer, filepath,runOnInit); } else if( (i=0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3 ) { p = npc_parse_duplicate(w1,w2,w3,w4, p, buffer, filepath); } else if( (strcmpi(w2,"monster") == 0 || strcmpi(w2,"boss_monster") == 0) && count > 3 ) { p = npc_parse_mob(w1, w2, w3, w4, p, buffer, filepath); } else if( strcmpi(w2,"mapflag") == 0 && count >= 3 ) { p = npc_parse_mapflag(w1, w2, trim(w3), trim(w4), p, buffer, filepath); } else { ShowError("npc_parsesrcfile: Unable to parse, probably a missing or extra TAB in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,p-buffer), w1, w2, w3, w4); p = strchr(p,'\n');// skip and continue } } aFree(buffer); return; } int npc_script_event(struct map_session_data* sd, enum npce_event type) { int i; if (type == NPCE_MAX) return 0; if (!sd) { ShowError("npc_script_event: NULL sd. Event Type %d\n", type); return 0; } for (i = 0; ifirst(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { const char* p = key.str; struct event_data* ed = db_data2ptr(data); unsigned char count = script_event[i].event_count; if( count >= ARRAYLENGTH(script_event[i].event) ) { ShowWarning("npc_read_event_script: too many occurences of event '%s'!\n", config[i].event_name); break; } if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ) { script_event[i].event[count] = ed; script_event[i].event_name[count] = key.str; script_event[i].event_count++; } } dbi_destroy(iter); } if (battle_config.etc_log) { //Print summary. for (i = 0; i < NPCE_MAX; i++) ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name); } } void npc_clear_pathlist(void) { struct npc_path_data *npd = NULL; DBIterator *path_list = db_iterator(npc_path_db); /* free all npc_path_data filepaths */ for( npd = dbi_first(path_list); dbi_exists(path_list); npd = dbi_next(path_list) ) { if( npd->path ) aFree(npd->path); } dbi_destroy(path_list); } //Clear then reload npcs files int npc_reload(void) { struct npc_src_list *nsl; int m, i; int npc_new_min = npc_id; struct s_mapiterator* iter; struct block_list* bl; npc_clear_pathlist(); db_clear(npc_path_db); db_clear(npcname_db); db_clear(ev_db); //Remove all npcs/mobs. [Skotlex] iter = mapit_geteachiddb(); for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) ) { switch(bl->type) { case BL_NPC: if( bl->id != fake_nd->bl.id )// don't remove fake_nd npc_unload((struct npc_data *)bl, false); break; case BL_MOB: unit_free(bl,CLR_OUTSIGHT); break; } } mapit_free(iter); if(battle_config.dynamic_mobs) {// dynamic check by [random] for (m = 0; m < map_num; m++) { for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map[m].moblist[i] != NULL) { aFree(map[m].moblist[i]); map[m].moblist[i] = NULL; } if( map[m].mob_delete_timer != INVALID_TIMER ) { // Mobs were removed anyway,so delete the timer [Inkfish] delete_timer(map[m].mob_delete_timer, map_removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; } } } if (map[m].npc_num > 0) ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name); } // clear mob spawn lookup index mob_clear_spawninfo(); npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; // reset mapflags map_flags_init(); //TODO: the following code is copy-pasted from do_init_npc(); clean it up // Reloading npcs now for (nsl = npc_src_files; nsl; nsl = nsl->next) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", nsl->name); npc_parsesrcfile(nsl->name,false); } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); do_final_instance(); for( i = 0; i < ARRAYLENGTH(instance); ++i ) instance_init(instance[i].instance_id); //Re-read the NPC Script Events cache. npc_read_event_script(); /* refresh guild castle flags on both woe setups */ npc_event_doall("OnAgitInit"); npc_event_doall("OnAgitInit2"); //Execute the OnInit event for freshly loaded npcs. [Skotlex] ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); // Execute rest of the startup events if connected to char-server. [Lance] if(!CheckForCharServer()){ ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit")); ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce")); } return 0; } //Unload all npc in the given file bool npc_unloadfile( const char* path ) { DBIterator * iter = db_iterator(npcname_db); struct npc_data* nd = NULL; bool found = false; for( nd = dbi_first(iter); dbi_exists(iter); nd = dbi_next(iter) ) { if( nd->path && strcasecmp(nd->path,path) == 0 ) { found = true; npc_unload_duplicates(nd);/* unload any npcs which could duplicate this but be in a different file */ npc_unload(nd, true); } } dbi_destroy(iter); if( found ) /* refresh event cache */ npc_read_event_script(); return found; } void do_clear_npc(void) { db_clear(npcname_db); db_clear(ev_db); } /*========================================== * Destructor *------------------------------------------*/ int do_final_npc(void) { npc_clear_pathlist(); ev_db->destroy(ev_db, NULL); npcname_db->destroy(npcname_db, NULL); npc_path_db->destroy(npc_path_db, NULL); ers_destroy(timer_event_ers); npc_clearsrcfile(); return 0; } static void npc_debug_warps_sub(struct npc_data* nd) { int m; if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0) return; m = map_mapindex2mapid(nd->u.warp.mapindex); if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } } static void npc_debug_warps(void) { int m, i; for (m = 0; m < map_num; m++) for (i = 0; i < map[m].npc_num; i++) npc_debug_warps_sub(map[m].npc[i]); } /*========================================== * npc initialization *------------------------------------------*/ int do_init_npc(void) { struct npc_src_list *file; int i; //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here. for( i = 1; i < MAX_NPC_CLASS; i++ ) npc_viewdb[i].class_ = i; ev_db = strdb_alloc((DBOptions)(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA),2*NAME_LENGTH+2+1); npcname_db = strdb_alloc(DB_OPT_BASE,NAME_LENGTH); npc_path_db = strdb_alloc(DB_OPT_BASE|DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,80); timer_event_ers = ers_new(sizeof(struct timer_event_data),"clif.c::timer_event_ers",ERS_OPT_NONE); // process all npc files ShowStatus("Loading NPCs...\r"); for( file = npc_src_files; file != NULL; file = file->next ) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name); npc_parsesrcfile(file->name,false); } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" "\t-'"CL_WHITE"%d"CL_RESET"' Spawn sets\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); // set up the events cache memset(script_event, 0, sizeof(script_event)); npc_read_event_script(); //Debug function to locate all endless loop warps. if (battle_config.warp_point_debug) npc_debug_warps(); add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); add_timer_func_list(npc_timerevent,"npc_timerevent"); // Init dummy NPC fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); fake_nd->bl.m = -1; fake_nd->bl.id = npc_get_new_npc_id(); fake_nd->class_ = -1; fake_nd->speed = 200; strcpy(fake_nd->name,"FAKE_NPC"); memcpy(fake_nd->exname, fake_nd->name, 9); npc_script++; fake_nd->bl.type = BL_NPC; fake_nd->subtype = SCRIPT; strdb_put(npcname_db, fake_nd->exname, fake_nd); fake_nd->u.scr.timerid = INVALID_TIMER; map_addiddb(&fake_nd->bl); // End of initialization return 0; }