// $Id: npc.c,v 1.5 2004/09/25 05:32:18 MouseJstr Exp $ #include #include #include #include #include #include #include "db.h" #include "timer.h" #include "nullpo.h" #include "malloc.h" #include "map.h" #include "npc.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "itemdb.h" #include "script.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "skill.h" #include "grfio.h" #include "showmsg.h" #ifdef MEMWATCH #include "memwatch.h" #endif struct npc_src_list { struct npc_src_list * next; struct npc_src_list * prev; char name[4]; } ; static struct npc_src_list *npc_src_first,*npc_src_last; static int npc_id=START_NPC_NUM; static int npc_warp,npc_shop,npc_script,npc_mob; int npc_get_new_npc_id(void){ return npc_id++; } static struct dbt *ev_db; static struct dbt *npcname_db; struct event_data { struct npc_data *nd; int pos; }; static struct tm ev_tm_b; // 時計イベント用 static int npc_walktimer(int,unsigned int,int,int); // [Valaris] static int npc_walktoxy_sub(struct npc_data *nd); // [Valaris] /*========================================== * NPCの無効化/有効化 * npc_enable * npc_enable_sub 有効時にOnTouchイベントを実行 *------------------------------------------ */ int npc_enable_sub( struct block_list *bl, va_list ap ) { struct map_session_data *sd; struct npc_data *nd; char *name=(char *)aCalloc(50,sizeof(char)); nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)){ if (nd->flag&1) // 無効化されている return 1; memcpy(name,nd->name,50); if(sd->areanpc_id==nd->bl.id) return 1; sd->areanpc_id=nd->bl.id; npc_event(sd,strcat(name,"::OnTouch"),0); } free(name); return 0; } int npc_enable(const char *name,int flag) { struct npc_data *nd=strdb_search(npcname_db,name); if (nd==NULL) return 0; if (flag&1) { // 有効化 nd->flag&=~1; clif_spawnnpc(nd); }else if (flag&2){ nd->flag&=~1; nd->option = 0x0000; clif_changeoption(&nd->bl); }else if (flag&4){ nd->flag|=1; nd->option = 0x0002; clif_changeoption(&nd->bl); }else{ // 無効化 nd->flag|=1; clif_clearchar(&nd->bl,0); } if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); return 0; } /*========================================== * NPCを名前で探す *------------------------------------------ */ struct npc_data* npc_name2id(const char *name) { return strdb_search(npcname_db,name); } /*========================================== * イベントキューのイベント処理 *------------------------------------------ */ int npc_event_dequeue(struct map_session_data *sd) { nullpo_retr(0, sd); sd->npc_id=0; if (sd->eventqueue[0][0]) { // キューのイベント処理 char *name=(char *)aCalloc(50,sizeof(char)); int i; memcpy(name,sd->eventqueue[0],50); for(i=MAX_EVENTQUEUE-2;i>=0;i--) memcpy(sd->eventqueue[i],sd->eventqueue[i+1],50); add_timer(gettick()+100,npc_event_timer,sd->bl.id,(int)name); } return 0; } int npc_delete(struct npc_data *nd) { nullpo_retr(1, nd); if(nd->bl.prev == NULL) return 1; clif_clearchar_area(&nd->bl,1); map_delblock(&nd->bl); return 0; } /*========================================== * イベントの遅延実行 *------------------------------------------ */ int npc_event_timer(int tid,unsigned int tick,int id,int data) { struct map_session_data *sd=map_id2sd(id); if (sd==NULL) return 0; npc_event(sd,(const char *)data,0); free((void*)data); return 0; } int npc_timer_event(const char *eventname) // Added by RoVeRT { struct event_data *ev=strdb_search(ev_db,eventname); struct npc_data *nd; // int xs,ys; if((ev==NULL || (nd=ev->nd)==NULL)){ printf("npc_event: event not found [%s]\n",eventname); return 0; } run_script(nd->u.scr.script,ev->pos,nd->bl.id,nd->bl.id); return 0; } /* int npc_timer_sub_sub(void *key,void *data,va_list ap) // Added by RoVeRT { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; int *c=va_arg(ap,int *); int tick=0,ctick=gettick(); char temp[10]; char event[100]; if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strncasecmp("::OnTimer",p,8)==0 ){ sscanf(&p[9],"%s",temp); tick=atoi(temp); strcpy( event, ev->nd->name); strcat( event, p); if (ctick >= ev->nd->lastaction && ctick - ev->nd->timer >= tick) { npc_timer_event(event); ev->nd->lastaction = ctick; } } return 0; } int npc_timer_sub(void *key,void *data,va_list ap) // Added by RoVeRT { struct npc_data *nd=(struct npc_data*)data; if(nd->timer == -1) return 0; strdb_foreach(ev_db,npc_timer_sub_sub,&nd->bl.id); return 0; } int npc_timer(int tid,unsigned int tick,int id,int data) // Added by RoVeRT { strdb_foreach(npcname_db,npc_timer_sub); free((void*)data); return 0; }*/ /*========================================== * イベント用ラベルのエクスポート * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ int npc_event_export(void *key,void *data,va_list ap) { char *lname=(char *)key; int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { struct event_data *ev; char *buf; char *p=strchr(lname,':'); // エクスポートされる ev=calloc(sizeof(struct event_data), 1); buf=calloc(50, 1); if (ev==NULL || buf==NULL) { printf("npc_event_export: out of memory !\n"); exit(1); }else if (p==NULL || (p-lname)>24) { printf("npc_event_export: label name error !\n"); exit(1); }else{ ev->nd=nd; ev->pos=pos; *p='\0'; sprintf(buf,"%s::%s",nd->exname,lname); *p=':'; strdb_insert(ev_db,buf,ev); // if (battle_config.etc_log) // printf("npc_event_export: export [%s]\n",buf); } } return 0; } /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------ */ int npc_event_doall_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev; int *c; const char *name; nullpo_retr(0, ev=(struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c=va_arg(ap,int *)); name=va_arg(ap,const char *); if( (p=strchr(p,':')) && p && strcmpi(name,p)==0 ){ run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_doall(const char *name) { int c=0; char buf[64]="::"; strncpy(buf+2,name,62); strdb_foreach(ev_db,npc_event_doall_sub,&c,buf); return c; } int npc_event_do_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev; int *c; const char *name; nullpo_retr(0, ev=(struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c=va_arg(ap,int *)); name=va_arg(ap,const char *); if (p && strcmpi(name,p)==0 ) { run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_do(const char *name) { int c=0; if (*name==':' && name[1]==':') { return npc_event_doall(name+2); } strdb_foreach(ev_db,npc_event_do_sub,&c,name); return c; } /*========================================== * 時計イベント実行 *------------------------------------------ */ int npc_event_do_clock(int tid,unsigned int tick,int id,int data) { time_t timer; struct tm *t; char buf[64]; char *day=""; int c=0; time(&timer); t=localtime(&timer); switch (t->tm_wday) { case 0: day = "Sun"; break; case 1: day = "Mon"; break; case 2: day = "Tue"; break; case 3: day = "Wed"; break; case 4: day = "Thu"; break; case 5: day = "Fri"; break; case 6: day = "Sat"; break; } if (t->tm_min != ev_tm_b.tm_min ) { sprintf(buf,"OnMinute%02d",t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); c+=npc_event_doall(buf); } if (t->tm_hour!= ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); c+=npc_event_doall(buf); } if (t->tm_mday!= ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); c+=npc_event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /*========================================== * OnInitイベント実行(&時計イベント開始) *------------------------------------------ */ int npc_event_do_oninit(void) { // int c = npc_event_doall("OnInit"); sprintf(tmp_output,"Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); ShowStatus(tmp_output); add_timer_interval(gettick()+100, npc_event_do_clock,0,0,1000); return 0; } /*========================================== * OnTimer NPC event - by RoVeRT *------------------------------------------ */ int npc_addeventtimer(struct npc_data *nd,int tick,const char *name) { int i; for(i=0;ieventtimer[i]==-1 ) break; if(ieventtimer[i]=add_timer(gettick()+tick, npc_event_timer,nd->bl.id,(int)evname); }else printf("npc_addtimer: event timer is full !\n"); return 0; } int npc_deleventtimer(struct npc_data *nd,const char *name) { int i; for(i=0;ieventtimer[i]!=-1 && strcmp( (char *)(get_timer(nd->eventtimer[i])->data), name)==0 ){ delete_timer(nd->eventtimer[i],npc_event_timer); nd->eventtimer[i]=-1; break; } return 0; } int npc_cleareventtimer(struct npc_data *nd) { int i; for(i=0;ieventtimer[i]!=-1 ){ delete_timer(nd->eventtimer[i],npc_event_timer); nd->eventtimer[i]=-1; } return 0; } int npc_do_ontimer_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; int *c=va_arg(ap,int *); // struct map_session_data *sd=va_arg(ap,struct map_session_data *); int option=va_arg(ap,int); int tick=0; char temp[10]; char event[50]; if(ev->nd->bl.id==(int)*c && (p=strchr(p,':')) && p && strnicmp("::OnTimer",p,8)==0 ){ sscanf(&p[9],"%s",temp); tick=atoi(temp); strcpy( event, ev->nd->name); strcat( event, p); if (option!=0) { npc_addeventtimer(ev->nd,tick,event); } else { npc_deleventtimer(ev->nd,event); } } return 0; } int npc_do_ontimer(int npc_id, struct map_session_data *sd, int option) { strdb_foreach(ev_db,npc_do_ontimer_sub,&npc_id,sd,option); return 0; } /*========================================== * タイマーイベント用ラベルの取り込み * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------ */ int npc_timerevent_import(void *key,void *data,va_list ap) { char *lname=(char *)key; int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); int t=0,i=0; if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { // タイマーイベント struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,i=nd->u.scr.timeramount; if(te==NULL) te=malloc(sizeof(struct npc_timerevent_list)); else te=realloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); if(te==NULL){ printf("npc_timerevent_import: out of memory !\n"); exit(1); } for(j=0;jt){ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); break; } } te[j].timer=t; te[j].pos=pos; nd->u.scr.timer_event=te; nd->u.scr.timeramount=i+1; } return 0; } /*========================================== * タイマーイベント実行 *------------------------------------------ */ int npc_timerevent(int tid,unsigned int tick,int id,int data) { int next,t; struct npc_data* nd=(struct npc_data *)map_id2bl(id); struct npc_timerevent_list *te; if( nd==NULL || nd->u.scr.nexttimer<0 ){ printf("npc_timerevent: ??\n"); return 0; } nd->u.scr.timertick=tick; te=nd->u.scr.timer_event+ nd->u.scr.nexttimer; nd->u.scr.timerid = -1; t = nd->u.scr.timer+=data; nd->u.scr.nexttimer++; if( nd->u.scr.timeramount>nd->u.scr.nexttimer ){ next= nd->u.scr.timer_event[ nd->u.scr.nexttimer ].timer - t; nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,next); } run_script(nd->u.scr.script,te->pos,0,nd->bl.id); return 0; } /*========================================== * タイマーイベント開始 *------------------------------------------ */ int npc_timerevent_start(struct npc_data *nd) { int j,n, next; nullpo_retr(0, nd); n=nd->u.scr.timeramount; if( nd->u.scr.nexttimer>=0 || n==0 ) return 0; for(j=0;ju.scr.timer_event[j].timer > nd->u.scr.timer ) break; } nd->u.scr.nexttimer=j; nd->u.scr.timertick=gettick(); if(j>=n) return 0; next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,next); return 0; } /*========================================== * タイマーイベント終了 *------------------------------------------ */ int npc_timerevent_stop(struct npc_data *nd) { nullpo_retr(0, nd); if( nd->u.scr.nexttimer>=0 ){ nd->u.scr.nexttimer = -1; nd->u.scr.timer += (int)(gettick() - nd->u.scr.timertick); if(nd->u.scr.timerid!=-1) delete_timer(nd->u.scr.timerid,npc_timerevent); nd->u.scr.timerid = -1; } return 0; } /*========================================== * タイマー値の所得 *------------------------------------------ */ int npc_gettimerevent_tick(struct npc_data *nd) { int tick; nullpo_retr(0, nd); tick=nd->u.scr.timer; if( nd->u.scr.nexttimer>=0 ) tick += (int)(gettick() - nd->u.scr.timertick); return tick; } /*========================================== * タイマー値の設定 *------------------------------------------ */ int npc_settimerevent_tick(struct npc_data *nd,int newtimer) { int flag; nullpo_retr(0, nd); flag= nd->u.scr.nexttimer; npc_timerevent_stop(nd); nd->u.scr.timer=newtimer; if(flag>=0) npc_timerevent_start(nd); return 0; } /*========================================== * イベント型のNPC処理 *------------------------------------------ */ int npc_event(struct map_session_data *sd,const char *eventname,int mob_kill) { struct event_data *ev=strdb_search(ev_db,eventname); struct npc_data *nd; int xs,ys; char mobevent[100]; if( sd == NULL ){ printf("npc_event nullpo?\n"); } if(ev==NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) return 1; if(ev==NULL || (nd=ev->nd)==NULL){ if(mob_kill && (ev==NULL || (nd=ev->nd)==NULL)){ strcpy( mobevent, eventname); strcat( mobevent, "::OnMyMobDead"); ev=strdb_search(ev_db,mobevent); if (ev==NULL || (nd=ev->nd)==NULL) { if (strnicmp(eventname,"GM_MONSTER",10)!=0) printf("npc_event: event not found [%s]\n",mobevent); return 0; } } else { if(battle_config.error_log) printf("npc_event: event not found [%s]\n",eventname); return 0; } } xs=nd->u.scr.xs; ys=nd->u.scr.ys; if (xs>=0 && ys>=0 ) { if (nd->bl.m != sd->bl.m ) return 1; if ( xs>0 && (sd->bl.xbl.x-xs/2 || nd->bl.x+xs/2bl.x) ) return 1; if ( ys>0 && (sd->bl.ybl.y-ys/2 || nd->bl.y+ys/2bl.y) ) return 1; } if ( sd->npc_id!=0) { // if (battle_config.error_log) // printf("npc_event: npc_id != 0\n"); int i; for(i=0;ieventqueue[i][0]) break; if (i==MAX_EVENTQUEUE) { if (battle_config.error_log) printf("npc_event: event queue is full !\n"); }else{ // if (battle_config.etc_log) // printf("npc_event: enqueue\n"); memcpy(sd->eventqueue[i],eventname,50); } return 1; } if (nd->flag&1) { // 無効化されている npc_event_dequeue(sd); return 0; } sd->npc_id=nd->bl.id; sd->npc_pos=run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); return 0; } int npc_command_sub(void *key,void *data,va_list ap) { char *p=(char *)key; struct event_data *ev=(struct event_data *)data; char *npcname=va_arg(ap,char *); char *command=va_arg(ap,char *); char temp[100]; if(strcmp(ev->nd->name,npcname)==0 && (p=strchr(p,':')) && p && strnicmp("::OnCommand",p,10)==0 ){ sscanf(&p[11],"%s",temp); if (strcmp(command,temp)==0) run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); } return 0; } int npc_command(struct map_session_data *sd,char *npcname,char *command) { strdb_foreach(ev_db,npc_command_sub,npcname,command); return 0; } /*========================================== * 接触型のNPC処理 *------------------------------------------ */ int npc_touch_areanpc(struct map_session_data *sd,int m,int x,int y) { int i,f=1; int xs,ys; nullpo_retr(1, sd); if(sd->npc_id) return 1; for(i=0;iflag&1) { // 無効化されている f=0; continue; } switch(map[m].npc[i]->bl.subtype) { case WARP: xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case SCRIPT: xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) break; } if (i==map[m].npc_num) { if (f) { if (battle_config.error_log) printf("npc_touch_areanpc : some bug \n"); } return 1; } switch(map[m].npc[i]->bl.subtype) { case WARP: skill_stop_dancing(&sd->bl,0); pc_setpos(sd,map[m].npc[i]->u.warp.name,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); break; case SCRIPT: { char *name=(char *)aCalloc(50,sizeof(char)); memcpy(name,map[m].npc[i]->name,50); if(sd->areanpc_id==map[m].npc[i]->bl.id) return 1; sd->areanpc_id=map[m].npc[i]->bl.id; if(npc_event(sd,strcat(name,"::OnTouch"),0)>0) npc_click(sd,map[m].npc[i]->bl.id); free(name); break; } } return 0; } /*========================================== * 近くかどうかの判定 *------------------------------------------ */ int npc_checknear(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(0, sd); nd=(struct npc_data *)map_id2bl(id); if (nd==NULL || nd->bl.type!=BL_NPC) { if (battle_config.error_log) printf("no such npc : %d\n",id); return 1; } if (nd->class<0) // イベント系は常にOK return 0; // エリア判定 if (nd->bl.m!=sd->bl.m || nd->bl.xbl.x-AREA_SIZE-1 || nd->bl.x>sd->bl.x+AREA_SIZE+1 || nd->bl.ybl.y-AREA_SIZE-1 || nd->bl.y>sd->bl.y+AREA_SIZE+1) return 1; return 0; } /*========================================== * クリック時のNPC処理 *------------------------------------------ */ int npc_click(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(1, sd); if (sd->npc_id != 0) { if (battle_config.error_log) printf("npc_click: npc_id != 0\n"); return 1; } if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); if (nd->flag&1) // 無効化されている return 1; sd->npc_id=id; switch(nd->bl.subtype) { case SHOP: clif_npcbuysell(sd,id); npc_event_dequeue(sd); break; case SCRIPT: sd->npc_pos=run_script(nd->u.scr.script,0,sd->bl.id,id); break; } return 0; } /*========================================== * *------------------------------------------ */ int npc_scriptcont(struct map_session_data *sd,int id) { struct npc_data *nd; nullpo_retr(1, sd); if (id!=sd->npc_id) return 1; if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); sd->npc_pos=run_script(nd->u.scr.script,sd->npc_pos,sd->bl.id,id); return 0; } /*========================================== * *------------------------------------------ */ int npc_buysellsel(struct map_session_data *sd,int id,int type) { struct npc_data *nd; nullpo_retr(1, sd); if (npc_checknear(sd,id)) return 1; nd=(struct npc_data *)map_id2bl(id); if (nd->bl.subtype!=SHOP) { if (battle_config.error_log) printf("no such shop npc : %d\n",id); sd->npc_id=0; return 1; } if (nd->flag&1) // 無効化されている return 1; sd->npc_shopid=id; if (type==0) { clif_buylist(sd,nd); } else { clif_selllist(sd); } return 0; } /*========================================== * *------------------------------------------ */ int npc_buylist(struct map_session_data *sd,int n,unsigned short *item_list) { struct npc_data *nd; double z; int i,j,w,skill,itemamount=0,new=0; nullpo_retr(3, sd); nullpo_retr(3, item_list); if (npc_checknear(sd,sd->npc_shopid)) return 3; nd=(struct npc_data*)map_id2bl(sd->npc_shopid); if (nd->bl.subtype!=SHOP) return 3; for(i=0,w=0,z=0;iu.shop_item[j].nameid;j++) { if (nd->u.shop_item[j].nameid==item_list[i*2+1]) break; } if (nd->u.shop_item[j].nameid==0) return 3; if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) z+=(double)nd->u.shop_item[j].value * item_list[i*2]; else z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; itemamount+=item_list[i*2]; switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new++; break; case ADDITEM_OVERAMOUNT: return 2; } w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; } if (z > (double)sd->status.zeny) return 1; // zeny不足 if (w+sd->weight > sd->max_weight) return 2; // 重量超過 if (pc_inventoryblank(sd)status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { z = z * pc_checkskill(sd,MC_DISCOUNT) / ((1 + 300 / itemamount) * 4000) * battle_config.shop_exp; pc_gainexp(sd,0,z); }*/ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { if (sd->status.skill[MC_DISCOUNT].flag != 0) skill = sd->status.skill[MC_DISCOUNT].flag - 2; if (skill > 0) { z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); } } return 0; } /*========================================== * *------------------------------------------ */ int npc_selllist(struct map_session_data *sd,int n,unsigned short *item_list) { double z; int i,skill,itemamount=0; nullpo_retr(1, sd); nullpo_retr(1, item_list); if (npc_checknear(sd,sd->npc_shopid)) return 1; for(i=0,z=0;i=MAX_INVENTORY) return 1; nameid=sd->status.inventory[item_list[i*2]-2].nameid; if (nameid == 0 || sd->status.inventory[item_list[i*2]-2].amount < item_list[i*2+1]) return 1; if (itemdb_value_notoc(nameid)) z+=(double)itemdb_value_sell(nameid) * item_list[i*2+1]; else z+=(double)pc_modifysellvalue(sd,itemdb_value_sell(nameid)) * item_list[i*2+1]; itemamount+=item_list[i*2+1]; } if (z > MAX_ZENY) z = MAX_ZENY; pc_getzeny(sd,(int)z); for(i=0;istatus.inventory[item_id].nameid>0 && sd->inventory_data[item_id] != NULL && sd->inventory_data[item_id]->type==7 && sd->status.inventory[item_id].amount>0 && sd->status.inventory[item_id].card[0] == (short)0xff00) if(search_petDB_index(sd->status.inventory[item_id].nameid, PET_EGG) >= 0) intif_delete_petdata((*(long *)(&sd->status.inventory[item_id].card[1]))); pc_delitem(sd,item_id,item_list[i*2+1],0); } //商人経験値 /* if ((sd->status.class == 5) || (sd->status.class == 10) || (sd->status.class == 18)) { z = z * pc_checkskill(sd,MC_OVERCHARGE) / ((1 + 500 / itemamount) * 4000) * battle_config.shop_exp ; pc_gainexp(sd,0,z); }*/ if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { if (sd->status.skill[MC_OVERCHARGE].flag != 0) skill = sd->status.skill[MC_OVERCHARGE].flag - 2; if (skill > 0) { z = (log(z * (double)skill) * (double)battle_config.shop_exp/100.); if (z < 1) z = 1; pc_gainexp(sd,0,(int)z); } } return 0; } // [Valaris] NPC Walking /*========================================== * Time calculation concerning one step next to npc *------------------------------------------ */ static int calc_next_walk_step(struct npc_data *nd) { nullpo_retr(0, nd); if(nd->walkpath.path_pos>=nd->walkpath.path_len) return -1; if(nd->walkpath.path[nd->walkpath.path_pos]&1) return battle_get_speed(&nd->bl)*14/10; return battle_get_speed(&nd->bl); } /*========================================== * npc Walk processing *------------------------------------------ */ static int npc_walk(struct npc_data *nd,unsigned int tick,int data) { int moveblock; int i,ctype; static int dirx[8]={0,-1,-1,-1,0,1,1,1}; static int diry[8]={1,1,0,-1,-1,-1,0,1}; int x,y,dx,dy; nullpo_retr(0, nd); nd->state.state=MS_IDLE; if(nd->walkpath.path_pos>=nd->walkpath.path_len || nd->walkpath.path_pos!=data) return 0; nd->walkpath.path_half ^= 1; if(nd->walkpath.path_half==0){ nd->walkpath.path_pos++; if(nd->state.change_walk_target){ npc_walktoxy_sub(nd); return 0; } } else { if(nd->walkpath.path[nd->walkpath.path_pos]>=8) return 1; x = nd->bl.x; y = nd->bl.y; ctype = map_getcell(nd->bl.m,x,y); if(ctype == 1 || ctype == 5) { npc_stop_walking(nd,1); return 0; } nd->dir=nd->walkpath.path[nd->walkpath.path_pos]; dx = dirx[nd->dir]; dy = diry[nd->dir]; ctype = map_getcell(nd->bl.m,x+dx,y+dy); if(ctype == 1 || ctype == 5) { npc_walktoxy_sub(nd); return 0; } moveblock = ( x/BLOCK_SIZE != (x+dx)/BLOCK_SIZE || y/BLOCK_SIZE != (y+dy)/BLOCK_SIZE); nd->state.state=MS_WALK; map_foreachinmovearea(clif_npcoutsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,dx,dy,BL_PC,nd); x += dx; y += dy; if(moveblock) map_delblock(&nd->bl); nd->bl.x = x; nd->bl.y = y; if(moveblock) map_addblock(&nd->bl); map_foreachinmovearea(clif_npcinsight,nd->bl.m,x-AREA_SIZE,y-AREA_SIZE,x+AREA_SIZE,y+AREA_SIZE,-dx,-dy,BL_PC,nd); nd->state.state=MS_IDLE; } if((i=calc_next_walk_step(nd))>0){ i = i>>1; if(i < 1 && nd->walkpath.path_half == 0) i = 1; nd->walktimer=add_timer(tick+i,npc_walktimer,nd->bl.id,nd->walkpath.path_pos); nd->state.state=MS_WALK; if(nd->walkpath.path_pos>=nd->walkpath.path_len) clif_fixnpcpos(nd); // When npc stops, retransmission current of a position. } return 0; } int npc_changestate(struct npc_data *nd,int state,int type) { int i; nullpo_retr(0, nd); if(nd->walktimer != -1) delete_timer(nd->walktimer,npc_walktimer); nd->walktimer=-1; nd->state.state=state; switch(state){ case MS_WALK: if((i=calc_next_walk_step(nd))>0){ i = i>>2; nd->walktimer=add_timer(gettick()+i,npc_walktimer,nd->bl.id,0); } else nd->state.state=MS_IDLE; break; case MS_DELAY: nd->walktimer=add_timer(gettick()+type,npc_walktimer,nd->bl.id,0); break; } return 0; } static int npc_walktimer(int tid,unsigned int tick,int id,int data) { struct npc_data *nd; nd=(struct npc_data*)map_id2bl(id); if(nd == NULL || nd->bl.type != BL_NPC) return 1; if(nd->walktimer != tid){ return 0; } nd->walktimer=-1; if(nd->bl.prev == NULL) return 1; switch(nd->state.state){ case MS_WALK: npc_walk(nd,tick,data); break; case MS_DELAY: npc_changestate(nd,MS_IDLE,0); break; default: break; } return 0; } static int npc_walktoxy_sub(struct npc_data *nd) { struct walkpath_data wpd; nullpo_retr(0, nd); if(path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,nd->to_x,nd->to_y,nd->state.walk_easy)) return 1; memcpy(&nd->walkpath,&wpd,sizeof(wpd)); nd->state.change_walk_target=0; npc_changestate(nd,MS_WALK,0); clif_movenpc(nd); return 0; } int npc_walktoxy(struct npc_data *nd,int x,int y,int easy) { struct walkpath_data wpd; nullpo_retr(0, nd); if(nd->state.state == MS_WALK && path_search(&wpd,nd->bl.m,nd->bl.x,nd->bl.y,x,y,0) ) return 1; nd->state.walk_easy = easy; nd->to_x=x; nd->to_y=y; if(nd->state.state == MS_WALK) { nd->state.change_walk_target=1; } else { return npc_walktoxy_sub(nd); } return 0; } int npc_stop_walking(struct npc_data *nd,int type) { nullpo_retr(0, nd); if(nd->state.state == MS_WALK || nd->state.state == MS_IDLE) { int dx=0,dy=0; nd->walkpath.path_len=0; if(type&4){ dx=nd->to_x-nd->bl.x; if(dx<0) dx=-1; else if(dx>0) dx=1; dy=nd->to_y-nd->bl.y; if(dy<0) dy=-1; else if(dy>0) dy=1; } nd->to_x=nd->bl.x+dx; nd->to_y=nd->bl.y+dy; if(dx!=0 || dy!=0){ npc_walktoxy_sub(nd); return 0; } npc_changestate(nd,MS_IDLE,0); } if(type&0x01) clif_fixnpcpos(nd); if(type&0x02) { int delay=battle_get_dmotion(&nd->bl); unsigned int tick = gettick(); if(nd->canmove_tick < tick) nd->canmove_tick = tick + delay; } return 0; } // // 初期化関係 // /*========================================== * 読み込むnpcファイルのクリア *------------------------------------------ */ void npc_clearsrcfile() { struct npc_src_list *p=npc_src_first; while( p ) { struct npc_src_list *p2=p; p=p->next; free(p2); } npc_src_first=NULL; npc_src_last=NULL; } /*========================================== * 読み込むnpcファイルの追加 *------------------------------------------ */ void npc_addsrcfile(char *name) { struct npc_src_list *new; size_t len; if ( strcmpi(name,"clear")==0 ) { npc_clearsrcfile(); return; } len = sizeof(*new) + strlen(name); new=(struct npc_src_list *)aCalloc(1,len); new->next = NULL; strncpy(new->name,name,strlen(name)+1); if (npc_src_first==NULL) npc_src_first = new; if (npc_src_last) npc_src_last->next = new; npc_src_last=new; } /*========================================== * 読み込むnpcファイルの削除 *------------------------------------------ */ void npc_delsrcfile(char *name) { struct npc_src_list *p=npc_src_first,*pp=NULL,**lp=&npc_src_first; if ( strcmpi(name,"all")==0 ) { npc_clearsrcfile(); return; } for( ; p; lp=&p->next,pp=p,p=p->next ) { if ( strcmp(p->name,name)==0 ) { *lp=p->next; if ( npc_src_last==p ) npc_src_last=pp; free(p); break; } } } /*========================================== * warp行解析 *------------------------------------------ */ int npc_parse_warp(char *w1,char *w2,char *w3,char *w4) { int x,y,xs,ys,to_x,to_y,m; int i,j; char mapname[24],to_mapname[24]; struct npc_data *nd; // 引数の個数チェック if (sscanf(w1,"%[^,],%d,%d",mapname,&x,&y) != 3 || sscanf(w4,"%d,%d,%[^,],%d,%d",&xs,&ys,to_mapname,&to_x,&to_y) != 5) { printf("bad warp line : %s\n",w3); return 1; } m=map_mapname2mapid(mapname); nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); nd->bl.id=npc_get_new_npc_id(); nd->n=map_addnpc(m,nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m=m; nd->bl.x=x; nd->bl.y=y; nd->dir=0; nd->flag=0; memcpy(nd->name,w3,24); memcpy(nd->exname,w3,24); nd->chat_id=0; if (!battle_config.warp_point_debug) nd->class=WARP_CLASS; else nd->class=WARP_DEBUG_CLASS; nd->speed=200; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; memcpy(nd->u.warp.name,to_mapname,16); xs+=2; ys+=2; nd->u.warp.x=to_x; nd->u.warp.y=to_y; nd->u.warp.xs=xs; nd->u.warp.ys=ys; for(i=0;ibl.id); npc_warp++; nd->bl.type=BL_NPC; nd->bl.subtype=WARP; map_addblock(&nd->bl); clif_spawnnpc(nd); strdb_insert(npcname_db,nd->name,nd); return 0; } /*========================================== * shop行解析 *------------------------------------------ */ static int npc_parse_shop(char *w1,char *w2,char *w3,char *w4) { char *p; int x, y, dir, m; int max = 100, pos = 0; char mapname[24]; struct npc_data *nd; // 引数の個数チェック if (sscanf(w1, "%[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL) { printf("bad shop line : %s\n", w3); return 1; } m = map_mapname2mapid(mapname); nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * (max + 1)); p = strchr(w4, ','); while (p && pos < max) { int nameid,value; p++; if (sscanf(p, "%d:%d", &nameid, &value) != 2) break; nd->u.shop_item[pos].nameid = nameid; if (value < 0) { struct item_data *id = itemdb_search(nameid); value = id->value_buy; } nd->u.shop_item[pos].value = value; pos++; p=strchr(p,','); } if (pos == 0) { free(nd); return 1; } nd->u.shop_item[pos++].nameid = 0; nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id(); nd->dir = dir; nd->flag = 0; memcpy(nd->name, w3, 24); nd->class = atoi(w4); nd->speed = 200; nd->chat_id = 0; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; nd = (struct npc_data *)aRealloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); //printf("shop npc %s %d read done\n",mapname,nd->bl.id); npc_shop++; nd->bl.type=BL_NPC; nd->bl.subtype=SHOP; nd->n=map_addnpc(m,nd); map_addblock(&nd->bl); clif_spawnnpc(nd); strdb_insert(npcname_db,nd->name,nd); return 0; } /*========================================== * NPCのラベルデータコンバート *------------------------------------------ */ int npc_convertlabel_db(void *key,void *data,va_list ap) { char *lname=(char *)key; int pos=(int)data; struct npc_data *nd; struct npc_label_list *lst; int num; char *p=strchr(lname,':'); nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); lst=nd->u.scr.label_list; num=nd->u.scr.label_list_num; if(!lst){ lst=(struct npc_label_list *)aCalloc(1,sizeof(struct npc_label_list)); num=0; }else lst=(struct npc_label_list *)aRealloc(lst,sizeof(struct npc_label_list)*(num+1)); *p='\0'; strncpy(lst[num].name,lname,24); *p=':'; lst[num].pos=pos; nd->u.scr.label_list=lst; nd->u.scr.label_list_num=num+1; return 0; } /*========================================== * script行解析 *------------------------------------------ */ static int npc_parse_script(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) { int x,y,dir=0,m,xs=0,ys=0,class=0; // [Valaris] thanks to fov char mapname[24]; char *srcbuf=NULL,*script; int srcsize=65536; int startline=0; char line[1024]; int i; struct npc_data *nd; int evflag=0; struct dbt *label_db; char *p; struct npc_label_list *label_dup=NULL; int label_dupnum=0; int src_id=0; if(strcmp(w1,"-")==0){ x=0;y=0;m=-1; }else{ // 引数の個数チェック if (sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 || ( strcmp(w2,"script")==0 && strchr(w4,',')==NULL) ) { printf("bad script line : %s\n",w3); return 1; } m = map_mapname2mapid(mapname); } if(strcmp(w2,"script")==0){ // スクリプトの解析 // { , } の入れ子許したらこっちでも簡易解析しないといけなくなったりもする int curly_count = 0; int string_flag = 0; int j; srcbuf=(char *)aCalloc(srcsize,sizeof(char)); if (strchr(first_line,'{')) { strcpy(srcbuf,strchr(first_line,'{')); startline=*lines; } else srcbuf[0]=0; while(1) { fgets(line,1020,fp); (*lines)++; if (feof(fp)) break; // line の中に文字列 , {} が含まれているか調査 i = strlen(line); for(j = 0; j < i ; j++) { if(string_flag) { if(line[j] == '\"' && (j <= 0 || line[j-1] != '\\')) { string_flag = 0; } } else { if(line[j] == '\"') { string_flag = 1; } else if(line[j] == '}') { if(curly_count == 0) { // 抜けるのはfor だけ break; } else { curly_count--; } } else if(line[j] == '{') { curly_count++; } else if(line[j] == '/' && line[j+1] == '/') { // コメント break; } else if(*(unsigned char*)(line + j) >= 0x80) { // 全角文字 j++; } } } if (strlen(srcbuf)+strlen(line)+1>=srcsize) { srcsize += 65536; srcbuf = (char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0]!='{') { if (strchr(line,'{')) { strcpy(srcbuf,strchr(line,'{')); startline=*lines; } } else strcat(srcbuf,line); if(!string_flag && line[j] == '}' && curly_count == 0) { break; } } if(curly_count > 0) { printf("warning: Missing right curly at line %d\n",*lines); script=NULL; exit(1); } else { // printf("Ok line %d\n",*lines); script=parse_script(srcbuf,startline); } if (script==NULL) { // script parse error? free(srcbuf); return 1; } }else{ // duplicateする char srcname[128]; struct npc_data *nd2; if( sscanf(w2,"duplicate(%[^)])",srcname)!=1 ){ printf("bad duplicate name! : %s",w2); return 0; } if( (nd2=npc_name2id(srcname))==NULL ){ printf("bad duplicate name! (not exist) : %s\n",srcname); return 0; } script=nd2->u.scr.script; label_dup=nd2->u.scr.label_list; label_dupnum=nd2->u.scr.label_list_num; src_id=nd2->bl.id; }// end of スクリプト解析 nd=(struct npc_data *)aCalloc(1,sizeof(struct npc_data)); if(m==-1){ // スクリプトコピー用のダミーNPC }else if( sscanf(w4,"%d,%d,%d",&class,&xs,&ys)==3) { // 接触型NPC int i,j; if (xs>=0)xs=xs*2+1; if (ys>=0)ys=ys*2+1; if (class>=0) { for(i=0;iu.scr.xs=xs; nd->u.scr.ys=ys; } else { // クリック型NPC class=atoi(w4); nd->u.scr.xs=0; nd->u.scr.ys=0; } if (class<0 && m>=0) { // イベント型NPC evflag=1; } while((p=strchr(w3,':'))) { if (p[1]==':') break; } if (p) { *p=0; memcpy(nd->name,w3,24); memcpy(nd->exname,p+2,24); }else{ memcpy(nd->name,w3,24); memcpy(nd->exname,w3,24); } nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id=npc_get_new_npc_id(); nd->dir = dir; nd->flag=0; nd->class=class; nd->speed=200; nd->u.scr.script=script; nd->u.scr.src_id=src_id; nd->chat_id=0; nd->option = 0; nd->opt1 = 0; nd->opt2 = 0; nd->opt3 = 0; nd->walktimer=-1; //printf("script npc %s %d %d read done\n",mapname,nd->bl.id,nd->class); npc_script++; nd->bl.type=BL_NPC; nd->bl.subtype=SCRIPT; if(m>=0){ nd->n=map_addnpc(m,nd); map_addblock(&nd->bl); if (evflag) { // イベント型 struct event_data *ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); ev->nd=nd; ev->pos=0; strdb_insert(ev_db,nd->exname,ev); }else clif_spawnnpc(nd); } strdb_insert(npcname_db,nd->exname,nd); //----------------------------------------- // ラベルデータの準備 if(srcbuf){ // script本体がある場合の処理 // ラベルデータのコンバート label_db=script_get_label_db(); strdb_foreach(label_db,npc_convertlabel_db,nd); // もう使わないのでバッファ解放 free(srcbuf); }else{ // duplicate // nd->u.scr.label_list=malloc(sizeof(struct npc_label_list)*label_dupnum); // memcpy(nd->u.scr.label_list,label_dup,sizeof(struct npc_label_list)*label_dupnum); nd->u.scr.label_list=label_dup; // ラベルデータ共有 nd->u.scr.label_list_num=label_dupnum; } //----------------------------------------- // イベント用ラベルデータのエクスポート for(i=0;iu.scr.label_list_num;i++){ char *lname=nd->u.scr.label_list[i].name; int pos=nd->u.scr.label_list[i].pos; if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { struct event_data *ev; char *buf; // エクスポートされる ev=(struct event_data *)aCalloc(1,sizeof(struct event_data)); buf=(char *)aCalloc(50,sizeof(char)); if (strlen(lname)>24) { printf("npc_parse_script: label name error !\n"); exit(1); }else{ ev->nd=nd; ev->pos=pos; sprintf(buf,"%s::%s",nd->exname,lname); strdb_insert(ev_db,buf,ev); } } } //----------------------------------------- // ラベルデータからタイマーイベント取り込み for(i=0;iu.scr.label_list_num;i++){ int t=0,k=0; char *lname=nd->u.scr.label_list[i].name; int pos=nd->u.scr.label_list[i].pos; if(sscanf(lname,"OnTimer%d%n",&t,&k)==1 && lname[k]=='\0') { // タイマーイベント struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,k=nd->u.scr.timeramount; if(te==NULL) te=(struct npc_timerevent_list *)aCalloc(1,sizeof(struct npc_timerevent_list)); else te=(struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for(j=0;jt){ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(k-j)); break; } } te[j].timer=t; te[j].pos=pos; nd->u.scr.timer_event=te; nd->u.scr.timeramount=k+1; } } nd->u.scr.nexttimer=-1; nd->u.scr.timerid=-1; return 0; } /*========================================== * function行解析 *------------------------------------------ */ static int npc_parse_function(char *w1,char *w2,char *w3,char *w4,char *first_line,FILE *fp,int *lines) { char *srcbuf=NULL,*script; int srcsize=65536; int startline=0; char line[1024]; int i; // struct dbt *label_db; char *p; // スクリプトの解析 srcbuf=(char *)aCalloc(srcsize,sizeof(char)); if (strchr(first_line,'{')) { strcpy(srcbuf,strchr(first_line,'{')); startline=*lines; } else srcbuf[0]=0; while(1) { for(i=strlen(srcbuf)-1;i>=0 && isspace(srcbuf[i]);i--); if (i>=0 && srcbuf[i]=='}') break; fgets(line,1020,fp); (*lines)++; if (feof(fp)) break; if (strlen(srcbuf)+strlen(line)+1>=srcsize) { srcsize += 65536; srcbuf = (char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0]!='{') { if (strchr(line,'{')) { strcpy(srcbuf,strchr(line,'{')); startline=*lines; } } else strcat(srcbuf,line); } script=parse_script(srcbuf,startline); if (script==NULL) { // script parse error? free(srcbuf); return 1; } p=(char *)aCalloc(50,sizeof(char)); strncpy(p,w3,50); strdb_insert(script_get_userfunc_db(),p,script); // label_db=script_get_label_db(); // もう使わないのでバッファ解放 free(srcbuf); // printf("function %s => %p\n",p,script); return 0; } /*========================================== * mob行解析 *------------------------------------------ */ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4) { int m,x,y,xs,ys,class,num,delay1,delay2,level; int i; char mapname[24]; char mobname[24]; char eventname[24]=""; struct mob_data *md; xs=ys=0; delay1=delay2=0; // 引数の個数チェック if (sscanf(w1,"%[^,],%d,%d,%d,%d",mapname,&x,&y,&xs,&ys) < 3 || sscanf(w4,"%d,%d,%d,%d,%s",&class,&num,&delay1,&delay2,eventname) < 2 ) { printf("bad monster line : %s\n",w3); return 1; } m=map_mapname2mapid(mapname); if ( num>1 && battle_config.mob_count_rate!=100) { if ( (num=num*battle_config.mob_count_rate/100)<1 ) num=1; } for(i=0;i4000) { // large/tiny mobs [Valaris] md->size=2; class-=4000; } else if(class>2000) { md->size=1; class-=2000; } md->bl.prev=NULL; md->bl.next=NULL; md->bl.m=m; md->bl.x=x; md->bl.y=y; if(sscanf(w3,"%[^,],%d",mobname,&level) > 1) { if(strcmp(mobname,"--en--")==0) memcpy(md->name,mob_db[class].name,24); else if(strcmp(mobname,"--ja--")==0) memcpy(md->name,mob_db[class].jname,24); md->level=level; } else memcpy(md->name,w3,24); md->n = i; md->base_class = md->class = class; md->bl.id=npc_get_new_npc_id(); md->m =m; md->x0=x; md->y0=y; md->xs=xs; md->ys=ys; md->spawndelay1=delay1; md->spawndelay2=delay2; memset(&md->state,0,sizeof(md->state)); md->timer = -1; md->target_id=0; md->attacked_id=0; md->speed=mob_db[class].speed; if (mob_db[class].mode&0x02) md->lootitem=(struct item *)aCalloc(LOOTITEM_SIZE,sizeof(struct item)); else md->lootitem=NULL; if (strlen(eventname)>=4) { memcpy(md->npc_event,eventname,24); }else memset(md->npc_event,0,24); md->bl.type=BL_MOB; map_addiddb(&md->bl); mob_spawn(md->bl.id); npc_mob++; } //printf("warp npc %s %d read done\n",mapname,nd->bl.id); return 0; } /*========================================== * マップフラグ行の解析 *------------------------------------------ */ static int npc_parse_mapflag(char *w1,char *w2,char *w3,char *w4) { int m; char mapname[24],savemap[16]; int savex,savey; char drop_arg1[16],drop_arg2[16]; int drop_id=0,drop_type=0,drop_per=0; // 引数の個数チェック // if ( sscanf(w1,"%[^,],%d,%d,%d",mapname,&x,&y,&dir) != 4 ) if ( sscanf(w1,"%[^,]",mapname) != 1 ) return 1; m=map_mapname2mapid(mapname); if (m<0) return 1; //マップフラグ if ( strcmpi(w3,"nosave")==0) { if (strcmp(w4,"SavePoint")==0) { memcpy(map[m].save.map,"SavePoint",10); map[m].save.x=-1; map[m].save.y=-1; }else if (sscanf(w4,"%[^,],%d,%d",savemap,&savex,&savey)==3) { memcpy(map[m].save.map,savemap,16); map[m].save.x=savex; map[m].save.y=savey; } map[m].flag.nosave=1; } else if (strcmpi(w3,"nomemo")==0) { map[m].flag.nomemo=1; } else if (strcmpi(w3,"noteleport")==0) { map[m].flag.noteleport=1; } else if (strcmpi(w3,"nowarp")==0) { map[m].flag.nowarp=1; } else if (strcmpi(w3,"nowarpto")==0) { map[m].flag.nowarpto=1; } else if (strcmpi(w3,"noreturn")==0) { map[m].flag.noreturn=1; } else if (strcmpi(w3,"monster_noteleport")==0) { map[m].flag.monster_noteleport=1; } else if (strcmpi(w3,"nobranch")==0) { map[m].flag.nobranch=1; } else if (strcmpi(w3,"nopenalty")==0) { map[m].flag.nopenalty=1; } else if (strcmpi(w3,"pvp")==0) { map[m].flag.pvp=1; } else if (strcmpi(w3,"pvp_noparty")==0) { map[m].flag.pvp_noparty=1; } else if (strcmpi(w3,"pvp_noguild")==0) { map[m].flag.pvp_noguild=1; } else if (strcmpi(w3,"pvp_nightmaredrop")==0) { if (sscanf(w4,"%[^,],%[^,],%d",drop_arg1,drop_arg2,&drop_per)==3) { int i; if(strcmp(drop_arg1,"random")==0) drop_id = -1; else if(itemdb_exists( (drop_id=atoi(drop_arg1)) )==NULL) drop_id = 0; if(strcmp(drop_arg2,"inventory")==0) drop_type = 1; else if(strcmp(drop_arg2,"equip")==0) drop_type = 2; else if(strcmp(drop_arg2,"all")==0) drop_type = 3; if(drop_id != 0){ for (i=0;i= 0) map[m].flag.indoors=1; } p=strchr(p,10); if(!p) break; p++; } free(buf); sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","data\\indoorrswtable.txt"); ShowStatus(tmp_output); return 0; } static int ev_db_final(void *key,void *data,va_list ap) { free(data); if(strstr(key,"::")!=NULL) free(key); return 0; } static int npcname_db_final(void *key,void *data,va_list ap) { return 0; } /*========================================== * 終了 *------------------------------------------ */ int do_final_npc(void) { int i; struct block_list *bl; struct npc_data *nd; struct mob_data *md; struct chat_data *cd; struct pet_data *pd; if(ev_db) strdb_final(ev_db,ev_db_final); if(npcname_db) strdb_final(npcname_db,npcname_db_final); for(i=START_NPC_NUM;itype == BL_NPC && (nd = (struct npc_data *)bl)){ if(nd->chat_id && (cd=(struct chat_data*)map_id2bl(nd->chat_id))){ free(cd); cd = NULL; } if(nd->bl.subtype == SCRIPT){ if(nd->u.scr.timer_event) free(nd->u.scr.timer_event); if(nd->u.scr.src_id==0){ if(nd->u.scr.script){ free(nd->u.scr.script); nd->u.scr.script=NULL; } if(nd->u.scr.label_list){ free(nd->u.scr.label_list); nd->u.scr.label_list = NULL; } } } free(nd); nd = NULL; }else if(bl->type == BL_MOB && (md = (struct mob_data *)bl)){ if(md->lootitem){ free(md->lootitem); md->lootitem = NULL; } free(md); md = NULL; }else if(bl->type == BL_PET && (pd = (struct pet_data *)bl)){ free(pd); pd = NULL; } } } return 0; } void ev_release(struct dbn *db, int which) { if (which & 0x1) free(db->key); if (which & 0x2) free(db->data); } /*========================================== * npc初期化 *------------------------------------------ */ int do_init_npc(void) { struct npc_src_list *nsl; FILE *fp; char line[1024]; int m,lines; time_t last_time = time(0); int busy = 0; char c = '-'; // indoorrswtable.txt and etcinfo.txt [Celest] npc_read_indoors(); //npc_read_weather(); ev_db=strdb_init(24); npcname_db=strdb_init(24); ev_db->release = ev_release; memset(&ev_tm_b,-1,sizeof(ev_tm_b)); for(nsl=npc_src_first;nsl;nsl=nsl->next) { if(nsl->prev){ free(nsl->prev); nsl->prev = NULL; } fp=fopen(nsl->name,"r"); if (fp==NULL) { printf("file not found : %s\n",nsl->name); exit(1); } lines=0; while(fgets(line,1020,fp)) { char w1[1024],w2[1024],w3[1024],w4[1024],mapname[1024]; int i,j,w4pos,count; lines++; if (line[0] == '/' && line[1] == '/') continue; // 不要なスペースやタブの連続は詰める for(i=j=0;line[i];i++) { if (line[i]==' ') { if (!((line[i+1] && (isspace(line[i+1]) || line[i+1]==',')) || (j && line[j-1]==','))) line[j++]=' '; } else if (line[i]=='\t') { if (!(j && line[j-1]=='\t')) line[j++]='\t'; } else line[j++]=line[i]; } // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 if ((count=sscanf(line,"%[^\t]\t%[^\t]\t%[^\t\r\n]\t%n%[^\t\r\n]",w1,w2,w3,&w4pos,w4)) < 3 && (count=sscanf(line,"%s%s%s%n%s",w1,w2,w3,&w4pos,w4)) < 3) { continue; } // マップの存在確認 if( strcmp(w1,"-")!=0 && strcmpi(w1,"function")!=0 ){ sscanf(w1,"%[^,]",mapname); m = map_mapname2mapid(mapname); if (strlen(mapname)>16 || m<0) { // "mapname" is not assigned to this server continue; } } if (strcmpi(w2,"warp")==0 && count > 3) { npc_parse_warp(w1,w2,w3,w4); } else if (strcmpi(w2,"shop")==0 && count > 3) { npc_parse_shop(w1,w2,w3,w4); } else if (strcmpi(w2,"script")==0 && count > 3) { if( strcmpi(w1,"function")==0 ){ npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines); }else{ npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); } } else if ( (i=0,sscanf(w2,"duplicate%n",&i), (i>0 && w2[i]=='(')) && count > 3) { npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines); } else if (strcmpi(w2,"monster")==0 && count > 3) { npc_parse_mob(w1,w2,w3,w4); } else if (strcmpi(w2,"mapflag")==0 && count >= 3) { npc_parse_mapflag(w1,w2,w3,w4); } } fclose(fp); printf("\r"); ShowStatus("Loading NPCs... Working: "); if (last_time != time(0)) { last_time = time(0); switch(busy) { case 0: c='\\'; busy++; break; case 1: c='|'; busy++; break; case 2: c='/'; busy++; break; case 3: c='-'; busy=0; } } printf("[%c]",c); fflush(stdout); // printf("\rLoading NPCs [%d]: %-54s",npc_id-START_NPC_NUM,nsl->name); // fflush(stdout); } printf("\r"); sprintf(tmp_output,"Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:%30s\n\t-'" CL_WHITE"%d"CL_RESET"' Warps\n\t-'" CL_WHITE"%d"CL_RESET"' Shops\n\t-'" CL_WHITE"%d"CL_RESET"' Scripts\n\t-'" CL_WHITE"%d"CL_RESET"' Mobs\n", npc_id-START_NPC_NUM,"",npc_warp,npc_shop,npc_script,npc_mob); ShowInfo(tmp_output); add_timer_func_list(npc_walktimer,"npc_walktimer"); // [Valaris] add_timer_func_list(npc_event_timer,"npc_event_timer"); add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); add_timer_func_list(npc_timerevent,"npc_timerevent"); //exit(1); return 0; }