// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include "../common/cbasetypes.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/showmsg.h" #include "../common/strlib.h" #include "../common/utils.h" #include "../common/ers.h" #include "../common/db.h" #include "map.h" #include "log.h" #include "clif.h" #include "intif.h" #include "pc.h" #include "status.h" #include "itemdb.h" #include "script.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "skill.h" #include "unit.h" #include "npc.h" #include "chat.h" #include #include #include #include #include // linked list of npc source files struct npc_src_list { struct npc_src_list* next; char name[4]; // dynamic array, the structure is allocated with extra bytes (string length) }; static struct npc_src_list* npc_src_files = NULL; static int npc_id=START_NPC_NUM; static int npc_warp=0; static int npc_shop=0; static int npc_script=0; static int npc_mob=0; static int npc_delay_mob=0; static int npc_cache_mob=0; const char *current_file = NULL; int npc_get_new_npc_id(void){ return npc_id++; } static struct dbt *ev_db; static struct dbt *npcname_db; struct event_data { struct npc_data *nd; int pos; }; static struct tm ev_tm_b; // 時計イベント用 static struct eri *timer_event_ers; //For the npc timer data. [Skotlex] //For holding the view data of npc classes. [Skotlex] static struct view_data npc_viewdb[MAX_NPC_CLASS]; static struct script_event_s { //Holds pointers to the commonly executed scripts for speedup. [Skotlex] struct npc_data *nd; struct event_data *event[UCHAR_MAX]; const char *event_name[UCHAR_MAX]; uint8 event_count; } script_event[NPCE_MAX]; struct view_data* npc_get_viewdata(int class_) { //Returns the viewdata for normal npc classes. if (class_ == INVISIBLE_CLASS) return &npc_viewdb[0]; if (npcdb_checkid(class_) || class_ == WARP_CLASS) return &npc_viewdb[class_]; return NULL; } /*========================================== * NPCの無効化/有効化 * npc_enable * npc_enable_sub 有効時にOnTouchイベントを実行 *------------------------------------------*/ int npc_enable_sub(struct block_list *bl, va_list ap) { struct map_session_data *sd; struct npc_data *nd; nullpo_retr(0, bl); nullpo_retr(0, ap); nullpo_retr(0, nd=va_arg(ap,struct npc_data *)); if(bl->type == BL_PC && (sd=(struct map_session_data *)bl)) { char name[50]; // need 24 + 9 for the "::OnTouch" if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている return 1; if(sd->areanpc_id==nd->bl.id) return 1; sd->areanpc_id=nd->bl.id; snprintf(name, 50, "%s::OnTouch", nd->exname); // exname to be specific. exname is the unique identifier for script events. [Lance] npc_event(sd,name,0); } //aFree(name); return 0; } int npc_enable(const char* name, int flag) { struct npc_data* nd = strdb_get(npcname_db, name); if (nd==NULL) return 0; if (flag&1) nd->sc.option&=~OPTION_INVISIBLE; else if (flag&2) nd->sc.option&=~OPTION_HIDE; else if (flag&4) nd->sc.option|= OPTION_HIDE; else //Can't change the view_data to invisible class because the view_data for all npcs is shared! [Skotlex] nd->sc.option|= OPTION_INVISIBLE; if (nd->class_ == WARP_CLASS || nd->class_ == FLAG_CLASS) { //Client won't display option changes for these classes [Toms] if (nd->sc.option&(OPTION_HIDE|OPTION_INVISIBLE)) clif_clearunit_area(&nd->bl, 0); else clif_spawn(&nd->bl); } else clif_changeoption(&nd->bl); if(flag&3 && (nd->u.scr.xs > 0 || nd->u.scr.ys >0)) map_foreachinarea( npc_enable_sub,nd->bl.m,nd->bl.x-nd->u.scr.xs,nd->bl.y-nd->u.scr.ys,nd->bl.x+nd->u.scr.xs,nd->bl.y+nd->u.scr.ys,BL_PC,nd); return 0; } /*========================================== * NPCを名前で探す *------------------------------------------*/ struct npc_data* npc_name2id(const char* name) { return (struct npc_data *) strdb_get(npcname_db, name); } /*========================================== * イベントキューのイベント処理 *------------------------------------------*/ int npc_event_dequeue(struct map_session_data* sd) { nullpo_retr(0, sd); if(sd->npc_id) { //Current script is aborted. if(sd->state.using_fake_npc){ clif_clearunit_single(sd->npc_id, 0, sd->fd); sd->state.using_fake_npc = 0; } if (sd->st) { sd->st->pos = -1; script_free_stack(sd->st->stack); aFree(sd->st); sd->st = NULL; } sd->npc_id = 0; } if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue if (!pc_addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } //Event dequeued successfully, shift other elements. memmove(sd->eventqueue[0], sd->eventqueue[1], (MAX_EVENTQUEUE-1)*sizeof(sd->eventqueue[0])); sd->eventqueue[MAX_EVENTQUEUE-1][0]=0; return 1; } /*========================================== * exports a npc event label * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------*/ int npc_event_export(char* lname, void* data, va_list ap) { int pos = (int)data; struct npc_data* nd = va_arg(ap, struct npc_data *); if ((lname[0]=='O' || lname[0]=='o')&&(lname[1]=='N' || lname[1]=='n')) { struct event_data *ev; char buf[51]; char* p = strchr(lname, ':'); // エクスポートされる ev = (struct event_data *) aMalloc(sizeof(struct event_data)); if (ev==NULL) { ShowFatalError("npc_event_export: out of memory !\n"); exit(EXIT_FAILURE); }else if (p==NULL || (p-lname)>NAME_LENGTH) { ShowFatalError("npc_event_export: label name error !\n"); exit(EXIT_FAILURE); }else{ ev->nd = nd; ev->pos = pos; *p = '\0'; sprintf(buf, "%s::%s", nd->exname, lname); *p = ':'; strdb_put(ev_db, buf, ev); } } return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname); //[Lance] /*========================================== * 全てのNPCのOn*イベント実行 *------------------------------------------*/ int npc_event_doall_sub(DBKey key, void* data, va_list ap) { const char* p = key.str; struct event_data* ev; int* c; int rid; char* name; ev = (struct event_data *)data; c = va_arg(ap, int *); name = va_arg(ap,char *); rid = va_arg(ap, int); if( (p=strchr(p, ':')) && p && strcmpi(name, p)==0 ) { if(rid) npc_event_sub(((struct map_session_data *)map_id2bl(rid)),ev,key.str); else run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_doall(const char* name) { int c = 0; char buf[64] = "::"; strncpy(buf+2, name, 62); ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,0); return c; } int npc_event_doall_id(const char* name, int rid) { int c = 0; char buf[64] = "::"; strncpy(buf+2, name, 62); ev_db->foreach(ev_db,npc_event_doall_sub,&c,buf,rid); return c; } int npc_event_do_sub(DBKey key, void* data, va_list ap) { const char* p = key.str; struct event_data* ev; int* c; const char* name; nullpo_retr(0, ev = (struct event_data *)data); nullpo_retr(0, ap); nullpo_retr(0, c = va_arg(ap, int *)); name = va_arg(ap, const char *); if (p && strcmpi(name, p)==0) { run_script(ev->nd->u.scr.script,ev->pos,0,ev->nd->bl.id); (*c)++; } return 0; } int npc_event_do(const char* name) { int c = 0; if (*name == ':' && name[1] == ':') { return npc_event_doall(name+2); } ev_db->foreach(ev_db,npc_event_do_sub,&c,name); return c; } /*========================================== * 時計イベント実行 *------------------------------------------*/ int npc_event_do_clock(int tid, unsigned int tick, int id, int data) { time_t timer; struct tm *t; char buf[64]; char *day=""; int c=0; time(&timer); t=localtime(&timer); switch (t->tm_wday) { case 0: day = "Sun"; break; case 1: day = "Mon"; break; case 2: day = "Tue"; break; case 3: day = "Wed"; break; case 4: day = "Thu"; break; case 5: day = "Fri"; break; case 6: day = "Sat"; break; } if (t->tm_min != ev_tm_b.tm_min ) { sprintf(buf,"OnMinute%02d",t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"OnClock%02d%02d",t->tm_hour,t->tm_min); c+=npc_event_doall(buf); sprintf(buf,"On%s%02d%02d",day,t->tm_hour,t->tm_min); c+=npc_event_doall(buf); } if (t->tm_hour!= ev_tm_b.tm_hour) { sprintf(buf,"OnHour%02d",t->tm_hour); c+=npc_event_doall(buf); } if (t->tm_mday!= ev_tm_b.tm_mday) { sprintf(buf,"OnDay%02d%02d",t->tm_mon+1,t->tm_mday); c+=npc_event_doall(buf); } memcpy(&ev_tm_b,t,sizeof(ev_tm_b)); return c; } /*========================================== * OnInitイベント実行(&時計イベント開始) *------------------------------------------*/ int npc_event_do_oninit(void) { // int c = npc_event_doall("OnInit"); ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '" CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); add_timer_interval(gettick()+100, npc_event_do_clock,0,0,1000); return 0; } /*========================================== * タイマーイベント用ラベルの取り込み * npc_parse_script->strdb_foreachから呼ばれる *------------------------------------------*/ int npc_timerevent_import(char* lname, void* data, va_list ap) { int pos=(int)data; struct npc_data *nd=va_arg(ap,struct npc_data *); int t=0,i=0; if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':') { // タイマーイベント struct npc_timerevent_list *te=nd->u.scr.timer_event; int j,i=nd->u.scr.timeramount; if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list)); else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) ); if(te==NULL){ ShowFatalError("npc_timerevent_import: out of memory !\n"); exit(EXIT_FAILURE); } for(j=0;jt){ memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j)); break; } } te[j].timer=t; te[j].pos=pos; nd->u.scr.timer_event=te; nd->u.scr.timeramount++; } return 0; } struct timer_event_data { int rid; //Attached player for this timer. int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount int time; //holds total time elapsed for the script since time 0 (whenthe timers started) unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0 }; /*========================================== * タイマーイベント実行 *------------------------------------------*/ int npc_timerevent(int tid, unsigned int tick, int id, int data) { int next,t,old_rid,old_timer; unsigned int old_tick; struct npc_data* nd=(struct npc_data *)map_id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; if( nd==NULL ){ ShowError("npc_timerevent: NPC not found??\n"); return 0; } if (ted->rid) { sd = map_id2sd(ted->rid); if (!sd) { if(battle_config.error_log) ShowError("npc_timerevent: Attached player not found.\n"); ers_free(timer_event_ers, ted); return 0; } } old_rid = nd->u.scr.rid; //To restore it later. nd->u.scr.rid = sd?sd->bl.id:0; old_tick = nd->u.scr.timertick; nd->u.scr.timertick=ted->otick; te=nd->u.scr.timer_event+ ted->next; old_timer = nd->u.scr.timer; t = nd->u.scr.timer=ted->time; ted->next++; if( nd->u.scr.timeramount> ted->next){ next= nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next-1 ].timer; ted->time+=next; if (sd) sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(int)ted); else nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(int)ted); } else { if (sd) sd->npc_timer_id = -1; else nd->u.scr.timerid = -1; ers_free(timer_event_ers, ted); } run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id); //Restore previous data, only if this timer is a player-attached one. if (sd) { nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } return 0; } /*========================================== * タイマーイベント開始 *------------------------------------------*/ int npc_timerevent_start(struct npc_data* nd, int rid) { int j,n, next; struct map_session_data *sd=NULL; //Player to whom script is attached. struct timer_event_data *ted; nullpo_retr(0, nd); n=nd->u.scr.timeramount; if( n==0 ) return 0; for(j=0;ju.scr.timer_event[j].timer > nd->u.scr.timer ) break; } if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori] return 0; if (nd->u.scr.rid > 0) { //Try to attach timer to this player. sd = map_id2sd(nd->u.scr.rid); if (!sd) { if(battle_config.error_log) ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; } } //Check if timer is already started. if (sd) { if (sd->npc_timer_id != -1) return 0; } else if (nd->u.scr.timerid != -1) return 0; ted = ers_alloc(timer_event_ers, struct timer_event_data); ted->next = j; nd->u.scr.timertick=ted->otick=gettick(); //Attach only the player if attachplayerrid was used. ted->rid = sd?sd->bl.id:0; // Do not store it to make way to two types of timers: globals and personals. // if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori] // if rid is less than 0 leave it unchanged [celest] next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer; ted->time = nd->u.scr.timer_event[j].timer; if (sd) sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted); else nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(int)ted); return 0; } /*========================================== * タイマーイベント終了 *------------------------------------------*/ int npc_timerevent_stop(struct npc_data* nd) { struct map_session_data *sd =NULL; struct TimerData *td = NULL; int *tid; nullpo_retr(0, nd); if (nd->u.scr.rid) { sd = map_id2sd(nd->u.scr.rid); if (!sd) { if(battle_config.error_log) ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; } } tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid; if (*tid == -1) //Nothing to stop return 0; td = get_timer(*tid); if (td && td->data) ers_free(timer_event_ers, (struct event_timer_data*)td->data); delete_timer(*tid,npc_timerevent); *tid = -1; //Set the timer tick to the time that has passed since the beginning of the timers and now. nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick); // nd->u.scr.rid = 0; //Eh? why detach? return 0; } /*========================================== * Aborts a running npc timer that is attached to a player. *------------------------------------------*/ void npc_timerevent_quit(struct map_session_data* sd) { struct TimerData *td; struct npc_data* nd; struct timer_event_data *ted; if (sd->npc_timer_id == -1) return; td = get_timer(sd->npc_timer_id); if (!td) { sd->npc_timer_id = -1; return; //?? } nd = (struct npc_data *)map_id2bl(td->id); ted = (struct timer_event_data*)td->data; delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = -1; if (nd && nd->bl.type == BL_NPC) { //Execute OnTimerQuit char buf[sizeof(nd->exname)+sizeof("::OnTimerQuit")+1]; struct event_data *ev; sprintf(buf,"%s::OnTimerQuit",nd->exname); ev = strdb_get(ev_db, buf); if(ev && ev->nd != nd) { ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf); ev = NULL; } if (ev) { int old_rid,old_timer; unsigned int old_tick; //Set timer related info. old_rid = nd->u.scr.rid; nd->u.scr.rid = sd->bl.id; old_tick = nd->u.scr.timertick; nd->u.scr.timertick=ted->otick; old_timer = nd->u.scr.timer; nd->u.scr.timer=ted->time; //Execute label run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id); //Restore previous data. nd->u.scr.rid = old_rid; nd->u.scr.timer = old_timer; nd->u.scr.timertick = old_tick; } } ers_free(timer_event_ers, ted); } /*========================================== * タイマー値の所得 *------------------------------------------*/ int npc_gettimerevent_tick(struct npc_data* nd) { int tick; nullpo_retr(0, nd); tick=nd->u.scr.timer; if (nd->u.scr.timertick) tick+=DIFF_TICK(gettick(), nd->u.scr.timertick); return tick; } /*========================================== * タイマー値の設定 *------------------------------------------*/ int npc_settimerevent_tick(struct npc_data* nd, int newtimer) { int flag; struct map_session_data *sd=NULL; nullpo_retr(0, nd); if (nd->u.scr.rid) { sd = map_id2sd(nd->u.scr.rid); if (!sd) { if(battle_config.error_log) ShowError("npc_settimerevent_tick: Attached player not found!\n"); return 1; } flag= sd->npc_timer_id != -1 ; } else flag= nd->u.scr.timerid != -1 ; if(flag) npc_timerevent_stop(nd); nd->u.scr.timer=newtimer; if(flag) npc_timerevent_start(nd, -1); return 0; } int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char* eventname) { if ( sd->npc_id != 0 ) { //Enqueue the event trigger. int i; ARR_FIND( 0, MAX_EVENTQUEUE, i, sd->eventqueue[i][0] == '\0' ); if( i < MAX_EVENTQUEUE ) safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued. else if( battle_config.error_log ) ShowWarning("npc_event: event queue is full !\n"); return 1; } if( ev->nd->sc.option&OPTION_INVISIBLE ) { //Disabled npc, shouldn't trigger event. npc_event_dequeue(sd); return 2; } run_script(ev->nd->u.scr.script,ev->pos,sd->bl.id,ev->nd->bl.id); return 0; } /*========================================== * イベント型のNPC処理 *------------------------------------------*/ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill) { struct event_data* ev = strdb_get(ev_db, eventname); struct npc_data *nd; int xs,ys; char mobevent[100]; if (sd == NULL) { nullpo_info(NLP_MARK); return 0; } if (ev == NULL && eventname && strcmp(((eventname)+strlen(eventname)-9),"::OnTouch") == 0) return 1; if (ev == NULL || (nd = ev->nd) == NULL) { if (mob_kill) { strcpy( mobevent, eventname); strcat( mobevent, "::OnMyMobDead"); ev = strdb_get(ev_db, mobevent); if (ev == NULL || (nd = ev->nd) == NULL) { if (strnicmp(eventname, "GM_MONSTER",10) != 0) ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent); return 0; } } else { if (battle_config.error_log) ShowError("npc_event: event not found [%s]\n", eventname); return 0; } } xs=nd->u.scr.xs; ys=nd->u.scr.ys; if (xs>=0 && ys>=0 && (strcmp(((eventname)+strlen(eventname)-6),"Global") != 0) ) { if (nd->bl.m >= 0) { //Non-invisible npc if (nd->bl.m != sd->bl.m ) return 1; if ( xs>0 && (sd->bl.xbl.x-xs/2 || nd->bl.x+xs/2bl.x) ) return 1; if ( ys>0 && (sd->bl.ybl.y-ys/2 || nd->bl.y+ys/2bl.y) ) return 1; } } return npc_event_sub(sd,ev,eventname); } /*========================================== * 接触型のNPC処理 *------------------------------------------*/ int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y) { int i,f=1; int xs,ys; nullpo_retr(1, sd); if(sd->npc_id) return 1; for(i=0;isc.option&OPTION_INVISIBLE) { // 無効化されている f=0; continue; } switch(map[m].npc[i]->bl.subtype) { case WARP: xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case SCRIPT: xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if (x >= map[m].npc[i]->bl.x-xs/2 && x < map[m].npc[i]->bl.x-xs/2+xs && y >= map[m].npc[i]->bl.y-ys/2 && y < map[m].npc[i]->bl.y-ys/2+ys) break; } if (i==map[m].npc_num) { if (f) { if (battle_config.error_log) ShowError("npc_touch_areanpc : some bug \n"); } return 1; } switch(map[m].npc[i]->bl.subtype) { case WARP: // hidden chars cannot use warps -- is it the same for scripts too? if (sd->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || (!battle_config.duel_allow_teleport && sd->duel_group)) // duel rstrct [LuzZza] break; pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0); break; case SCRIPT: { //char *name=(char *)aCallocA(50,sizeof(char)); // fixed [Shinomori] char name[50]; // need 24 max + 9 for "::OnTouch" if(sd->areanpc_id == map[m].npc[i]->bl.id) return 1; sd->areanpc_id = map[m].npc[i]->bl.id; sprintf(name,"%s::OnTouch", map[m].npc[i]->exname); // It goes here too. exname being the unique identifier. [Lance] if( npc_event(sd,name,0)>0 ) { pc_stop_walking(sd,1); //Make it stop walking! npc_click(sd,map[m].npc[i]); } //aFree(name); break; } } return 0; } int npc_touch_areanpc2(struct block_list* bl) { int i,m=bl->m; int xs,ys; for(i=0;isc.option&OPTION_INVISIBLE) continue; if (map[m].npc[i]->bl.subtype!=WARP) continue; xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; if (bl->x >= map[m].npc[i]->bl.x-xs/2 && bl->x < map[m].npc[i]->bl.x-xs/2+xs && bl->y >= map[m].npc[i]->bl.y-ys/2 && bl->y < map[m].npc[i]->bl.y-ys/2+ys) break; } if (i==map[m].npc_num) return 0; xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); if (xs < 0) // Can't warp object between map servers... return 0; if (unit_warp(bl, xs, map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,0)) return 0; //Failed to warp. return 1; } //Checks if there are any NPC on-touch objects on the given range. //Flag determines the type of object to check for: //&1: NPC Warps //&2: NPCs with on-touch events. int npc_check_areanpc(int flag, int m, int x, int y, int range) { int i; int x0,y0,x1,y1; int xs,ys; if (range < 0) return 0; x0 = x-range; x1 = x+range; y0 = y-range; y1 = y+range; //First check for npc_cells on the range given if (x0 < 0) x0 = 0; if (y0 < 0) y0 = 0; if (x1 >= map[m].xs) x1 = map[m].xs-1; if (y1 >= map[m].ys) y1 = map[m].ys-1; i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++){ if (map_getcell(m,xs,ys,CELL_CHKNPC)) i = 1; } } if (!i) return 0; //No NPC_CELLs. //Now check for the actual NPC on said range. for(i=0;isc.option&OPTION_INVISIBLE) continue; switch(map[m].npc[i]->bl.subtype) { case WARP: if (!(flag&1)) continue; xs=map[m].npc[i]->u.warp.xs; ys=map[m].npc[i]->u.warp.ys; break; case SCRIPT: if (!(flag&2)) continue; xs=map[m].npc[i]->u.scr.xs; ys=map[m].npc[i]->u.scr.ys; break; default: continue; } if (x1 >= map[m].npc[i]->bl.x-xs/2 && x0 < map[m].npc[i]->bl.x-xs/2+xs && y1 >= map[m].npc[i]->bl.y-ys/2 && y0 < map[m].npc[i]->bl.y-ys/2+ys) break; } if (i==map[m].npc_num) return 0; return (map[m].npc[i]->bl.id); } /*========================================== * 近くかどうかの判定 *------------------------------------------*/ int npc_checknear2(struct map_session_data* sd, struct block_list* bl) { nullpo_retr(1, sd); if(bl == NULL) return 1; if(sd->state.using_fake_npc && sd->npc_id == bl->id) return 0; if (status_get_class(bl)<0) //Class-less npc, enable click from anywhere. return 0; if (bl->m!=sd->bl.m || bl->xbl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->ybl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1) return 1; return 0; } struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl) { struct npc_data *nd; nullpo_retr(NULL, sd); if(bl == NULL) return NULL; if(bl->type != BL_NPC) return NULL; nd = (TBL_NPC*)bl; if(sd->state.using_fake_npc && sd->npc_id == bl->id) return nd; if (nd->class_<0) //Class-less npc, enable click from anywhere. return nd; if (bl->m!=sd->bl.m || bl->xbl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->ybl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1) return NULL; return nd; } /*========================================== * NPCのオープンチャット発言 *------------------------------------------*/ int npc_globalmessage(const char* name, const char* mes) { struct npc_data* nd = (struct npc_data *) strdb_get(npcname_db, name); char temp[100]; if (!nd) return 0; snprintf(temp, sizeof(temp), "%s : %s", name, mes); clif_GlobalMessage(&nd->bl,temp); return 0; } /*========================================== * クリック時のNPC処理 *------------------------------------------*/ int npc_click(struct map_session_data* sd, struct npc_data* nd) { nullpo_retr(1, sd); if (sd->npc_id != 0) { if (battle_config.error_log) ShowError("npc_click: npc_id != 0\n"); return 1; } if(!nd) return 1; if ((nd = npc_checknear(sd,&nd->bl)) == NULL) return 1; //Hidden/Disabled npc. if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE)) return 1; switch(nd->bl.subtype) { case SHOP: clif_npcbuysell(sd,nd->bl.id); break; case SCRIPT: run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); break; } return 0; } /*========================================== * *------------------------------------------*/ int npc_scriptcont(struct map_session_data* sd, int id) { nullpo_retr(1, sd); if( id != sd->npc_id ){ TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id); TBL_NPC* nd=(TBL_NPC*)map_id2bl(id); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); return 1; } if(id != fake_nd->bl.id) { // Not item script if ((npc_checknear(sd,map_id2bl(id))) == NULL){ ShowWarning("npc_scriptcont: failed npc_checknear test.\n"); return 1; } } run_script_main(sd->st); return 0; } /*========================================== * *------------------------------------------*/ int npc_buysellsel(struct map_session_data* sd, int id, int type) { struct npc_data *nd; nullpo_retr(1, sd); if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL) return 1; if (nd->bl.subtype!=SHOP) { if (battle_config.error_log) ShowError("no such shop npc : %d\n",id); if (sd->npc_id == id) sd->npc_id=0; return 1; } if (nd->sc.option&OPTION_INVISIBLE) // 無効化されている return 1; sd->npc_shopid=id; if (type==0) { clif_buylist(sd,nd); } else { clif_selllist(sd); } return 0; } //npc_buylist for script-controlled shops. static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd) { char npc_ev[51]; int i; int regkey = add_str("@bought_nameid"); int regkey2 = add_str("@bought_quantity"); sprintf(npc_ev, "%s::OnBuyItem", nd->exname); for(i=0;inpc_shopid))) == NULL) return 3; if (nd->master_nd) //Script-based shops. return npc_buylist_sub(sd,n,item_list,nd->master_nd); if (nd->bl.subtype!=SHOP) return 3; for(i=0,w=0,z=0;iu.shop_item[j].nameid;j++) { if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement break; } if (nd->u.shop_item[j].nameid==0) return 3; if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1) { //Exploit? You can't buy more than 1 of equipment types o.O ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n", sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid); item_list[i*2] = 1; } if (itemdb_value_notdc(nd->u.shop_item[j].nameid)) z+=(double)nd->u.shop_item[j].value * item_list[i*2]; else z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2]; itemamount+=item_list[i*2]; switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) { case ADDITEM_EXIST: break; case ADDITEM_NEW: new_++; break; case ADDITEM_OVERAMOUNT: return 2; } w+=itemdb_weight(item_list[i*2+1]) * item_list[i*2]; } if (z > (double)sd->status.zeny) return 1; // zeny不足 if (w+sd->weight > sd->max_weight) return 2; // 重量超過 if (pc_inventoryblank(sd) 0 ) log_zeny(sd, "S", sd, -(int)z); //Logs pc_payzeny(sd,(int)z); for(i=0;i 0 && z > 0 && (skill = pc_checkskill(sd,MC_DISCOUNT)) > 0) { if (sd->status.skill[MC_DISCOUNT].flag != 0) skill = sd->status.skill[MC_DISCOUNT].flag - 2; if (skill > 0) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,NULL,0,(int)z); } } return 0; } /*========================================== * *------------------------------------------*/ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) { double z; int i,skill,itemamount=0; struct npc_data *nd; nullpo_retr(1, sd); nullpo_retr(1, item_list); if ((nd = npc_checknear(sd,map_id2bl(sd->npc_shopid))) == NULL) return 1; nd = nd->master_nd; //For OnSell triggers. for(i=0,z=0;i=MAX_INVENTORY || qty < 0) break; nameid=sd->status.inventory[idx].nameid; if (nameid == 0 || !sd->inventory_data[idx] || sd->status.inventory[idx].amount < qty) break; if (sd->inventory_data[idx]->flag.value_notoc) z+=(double)qty*sd->inventory_data[idx]->value_sell; else z+=(double)qty*pc_modifysellvalue(sd,sd->inventory_data[idx]->value_sell); if(sd->inventory_data[idx]->type == IT_PETEGG && sd->status.inventory[idx].card[0] == CARD0_PET) { if(search_petDB_index(sd->status.inventory[idx].nameid, PET_EGG) >= 0) intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1],sd->status.inventory[idx].card[2])); } if(log_config.enable_logs&0x20) //Logs items, Sold to NPC (S)hop [Lupus] log_pick_pc(sd, "S", nameid, -qty, &sd->status.inventory[idx]); if(nd) { pc_setreg(sd,add_str("@sold_nameid")+(i<<24),(int)sd->status.inventory[idx].nameid); pc_setreg(sd,add_str("@sold_quantity")+(i<<24),qty); } itemamount+=qty; pc_delitem(sd,idx,qty,0); } if (z > MAX_ZENY) z = MAX_ZENY; if(log_config.zeny) //Logs (S)hopping Zeny [Lupus] log_zeny(sd, "S", sd, (int)z); pc_getzeny(sd,(int)z); if (battle_config.shop_exp > 0 && z > 0 && (skill = pc_checkskill(sd,MC_OVERCHARGE)) > 0) { if (sd->status.skill[MC_OVERCHARGE].flag != 0) skill = sd->status.skill[MC_OVERCHARGE].flag - 2; if (skill > 0) { z = z * (double)skill * (double)battle_config.shop_exp/10000.; if (z < 1) z = 1; pc_gainexp(sd,NULL,0,(int)z); } } if(nd) { char npc_ev[51]; sprintf(npc_ev, "%s::OnSellItem", nd->exname); npc_event(sd, npc_ev, 0); } if (ifd); return 1; } return 0; } int npc_remove_map(struct npc_data* nd) { int m,i; nullpo_retr(1, nd); if(nd->bl.prev == NULL || nd->bl.m < 0) return 1; //Not assigned to a map. m = nd->bl.m; clif_clearunit_area(&nd->bl,2); //Remove corresponding NPC CELLs if (nd->bl.subtype == WARP) { int j, xs, ys, x, y; x = nd->bl.x; y = nd->bl.y; xs = nd->u.warp.xs; ys = nd->u.warp.ys; for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) { if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNPC)) map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC); } } } map_delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] for(i=0;i= map[m].npc_num) return 2; //failed to find it? map[m].npc_num--; memmove(&map[m].npc[i], &map[m].npc[i+1], (map[m].npc_num-i)*sizeof(map[m].npc[0])); return 0; } static int npc_unload_ev(DBKey key, void* data, va_list ap) { struct event_data* ev = (struct event_data *)data; char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ db_remove(ev_db, key); return 1; } return 0; } static int npc_unload_dup_sub(DBKey key, void* data, va_list ap) { struct npc_data *nd = (struct npc_data *)data; int src_id; if(nd->bl.type!=BL_NPC || nd->bl.subtype != SCRIPT) return 0; src_id=va_arg(ap,int); if (nd->u.scr.src_id == src_id) npc_unload(nd); return 0; } //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { map_foreachiddb(npc_unload_dup_sub,nd->bl.id); } int npc_unload(struct npc_data* nd) { nullpo_ret(nd); npc_remove_map(nd); map_deliddb(&nd->bl); strdb_remove(npcname_db, (nd->bl.subtype < SCRIPT) ? nd->name : nd->exname); if (nd->chat_id) // remove npc chatroom object and kick users chat_deletenpcchat(nd); #ifdef PCRE_SUPPORT npc_chat_finalize(nd); // deallocate npc PCRE data structures #endif if (nd->bl.subtype == SCRIPT) { ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related. if (nd->u.scr.timerid != -1) { struct TimerData *td = NULL; td = get_timer(nd->u.scr.timerid); if (td && td->data) ers_free(timer_event_ers, (struct event_timer_data*)td->data); delete_timer(nd->u.scr.timerid, npc_timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); if (nd->u.scr.src_id == 0) { if(nd->u.scr.script) { script_free_code(nd->u.scr.script); nd->u.scr.script = NULL; } if (nd->u.scr.label_list) { aFree(nd->u.scr.label_list); nd->u.scr.label_list = NULL; nd->u.scr.label_list_num = 0; } } } script_stop_sleeptimers(nd->bl.id); aFree(nd); return 0; } // // NPC Source Files // /// Clears the npc source file list static void npc_clearsrcfile(void) { struct npc_src_list* file = npc_src_files; struct npc_src_list* file_tofree; while( file != NULL ) { file_tofree = file; file = file->next; aFree(file_tofree); } npc_src_files = NULL; } /// Adds a npc source file (or removes all) void npc_addsrcfile(const char* name) { struct npc_src_list* file; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "clear") == 0 ) { npc_clearsrcfile(); return; } // prevent multiple insert of source files file = npc_src_files; while( file != NULL ) { if( strcmp(name, file->name) == 0 ) return;// found the file, no need to insert it again file_prev = file; file = file->next; } file = (struct npc_src_list*)aMalloc(sizeof(struct npc_src_list) + strlen(name)); file->next = NULL; strncpy(file->name, name, strlen(name) + 1); if( file_prev == NULL ) npc_src_files = file; else file_prev->next = file; } /// Removes a npc source file (or all) void npc_delsrcfile(const char* name) { struct npc_src_list* file = npc_src_files; struct npc_src_list* file_prev = NULL; if( strcmpi(name, "all") == 0 ) { npc_clearsrcfile(); return; } while( file != NULL ) { if( strcmp(file->name, name) == 0 ) { if( npc_src_files == file ) npc_src_files = file->next; else file_prev->next = file->next; aFree(file); break; } file_prev = file; file = file->next; } } /*========================================== * warp行解析 *------------------------------------------*/ int npc_parse_warp(char* w1, char* w2, char* w3, char* w4) { int x, y, xs, ys, to_x, to_y, m; int i; char mapname[MAP_NAME_LENGTH_EXT], to_mapname[MAP_NAME_LENGTH_EXT]; struct npc_data *nd; // 引数の個数チェック if (sscanf(w1, "%15[^,],%d,%d", mapname, &x, &y) != 3 || sscanf(w4, "%d,%d,%15[^,],%d,%d", &xs, &ys, to_mapname, &to_x, &to_y) != 5) { ShowError("bad warp line : %s\n", w3); return 1; } m = map_mapname2mapid(mapname); i = mapindex_name2id(to_mapname); if (!i) { ShowError("bad warp line (destination map not found): %s\n", w3); return 1; } nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data)); nd->bl.id = npc_get_new_npc_id(); nd->n = map_addnpc(m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; strncpy(nd->name, w3, NAME_LENGTH); strncpy(nd->exname, w3, NAME_LENGTH); if (!battle_config.warp_point_debug) nd->class_ = WARP_CLASS; else nd->class_ = WARP_DEBUG_CLASS; nd->speed = 200; nd->u.warp.mapindex = (short)i; xs += 2; ys += 2; nd->u.warp.x = to_x; nd->u.warp.y = to_y; nd->u.warp.xs = xs; nd->u.warp.ys = ys; npc_warp++; nd->bl.type = BL_NPC; nd->bl.subtype = WARP; npc_setcells(nd); map_addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); clif_spawn(&nd->bl); strdb_put(npcname_db, nd->name, nd); return 0; } /*========================================== * shop行解析 *------------------------------------------*/ static int npc_parse_shop(char* w1, char* w2, char* w3, char* w4) { #define MAX_SHOPITEM 100 char *p; int x, y, dir, m, pos = 0; struct npc_data *nd; if (strcmp(w1, "-") == 0) { x = 0; y = 0; dir = 0; m = -1; } else { // 引数の個数チェック char mapname[MAP_NAME_LENGTH_EXT]; if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || strchr(w4, ',') == NULL) { ShowError("bad shop line : %s\n", w3); return 1; } m = map_mapname2mapid(mapname); } nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * (MAX_SHOPITEM + 1)); p = strchr(w4, ','); while (p && pos < MAX_SHOPITEM) { int nameid, value; struct item_data *id; p++; if (sscanf(p, "%d:%d", &nameid, &value) != 2) break; nd->u.shop_item[pos].nameid = nameid; id = itemdb_search(nameid); if (value < 0) value = id->value_buy; nd->u.shop_item[pos].value = value; // check for bad prices that can possibly cause exploits if (value/124. < id->value_sell/75.) { //Clened up formula to prevent overflows. if (value < id->value_sell) ShowWarning ("Item %s [%d] buying price (%d) is less than selling price (%d) at %s\n", id->name, id->nameid, value, id->value_sell, current_file); else ShowWarning ("Item %s [%d] discounted buying price (%d) is less than overcharged selling price (%d) at %s\n", id->name, id->nameid, value/100*75, id->value_sell/100*124, current_file); } //for logs filters, atcommands and iteminfo script command if (id->maxchance<=0) id->maxchance = 10000; //10000 (100% drop chance)would show that the item's sold in NPC Shop pos++; p = strchr(p, ','); } if (pos == 0) { aFree(nd); return 1; } nd->u.shop_item[pos++].nameid = 0; nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id(); safestrncpy(nd->name, w3, NAME_LENGTH); nd->class_ = m==-1?-1:atoi(w4); nd->speed = 200; nd = (struct npc_data *)aRealloc(nd, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0]) * pos); npc_shop++; nd->bl.type = BL_NPC; nd->bl.subtype = SHOP; if (m >= 0) { nd->n = map_addnpc(m,nd); map_addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = dir; clif_spawn(&nd->bl); } else // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); strdb_put(npcname_db, nd->name,nd); return 0; } /*========================================== * NPCのラベルデータコンバート *------------------------------------------*/ int npc_convertlabel_db(DBKey key, void* data, va_list ap) { const char *lname = (const char*)key.str; int pos = (int)data; struct npc_data *nd; struct npc_label_list *lst; int num; const char *p; int len; nullpo_retr(0, ap); nullpo_retr(0, nd = va_arg(ap,struct npc_data *)); lst = nd->u.scr.label_list; num = nd->u.scr.label_list_num; if (!lst) { lst = (struct npc_label_list *) aCallocA (1, sizeof(struct npc_label_list)); num = 0; } else lst = (struct npc_label_list *) aRealloc (lst, sizeof(struct npc_label_list)*(num+1)); // In case of labels not terminated with ':', for user defined function support p = lname; while( ISALNUM(*p) || *p == '_' ) p++; len = p-lname; // here we check if the label fit into the buffer if (len > 23) { ShowError("npc_parse_script: label name longer than 23 chars! '%s'\n (%s)", lname, current_file); exit(EXIT_FAILURE); } safestrncpy(lst[num].name, lname, NAME_LENGTH); lst[num].pos = pos; nd->u.scr.label_list = lst; nd->u.scr.label_list_num = num+1; return 0; } /*========================================== * parses a script line *------------------------------------------*/ static void npc_parse_script_line(char* p, int* curly_count, int line) { int i = strlen(p),j; int string_flag = 0; static int comment_flag = 0; for(j = 0; j < i; j++) { if(comment_flag) { if(p[j] == '*' && p[j+1] == '/') { // end of multiline comment (*curly_count)--; comment_flag = 0; j++; } } else if(string_flag) { if(p[j] == '"') { string_flag = 0; } else if(p[j] == '\\' && (unsigned char)(p[j-1])<=0x7e) { // escape j++; } } else { if(p[j] == '"') { string_flag = 1; } else if(p[j] == '}') { if(*curly_count == 0) { break; } else { (*curly_count)--; } } else if(p[j] == '{') { (*curly_count)++; } else if(p[j] == '/' && p[j+1] == '/') { // comment break; } else if(p[j] == '/' && p[j+1] == '*') { // multiline comment start (*curly_count)++; comment_flag = 1; j++; } } } if(string_flag) { printf("Missing '\"' at file %s line %d\n", current_file, line); exit(EXIT_FAILURE); } } // Like npc_parse_script, except it's sole use is to skip the contents of a script. [Skotlex] static int npc_skip_script(char* w1, char* w2, char* w3, char* w4, char* first_line, FILE* fp, int* lines) { char *srcbuf = NULL; int srcsize = 65536; int startline = 0; char line[1024]; int curly_count = 0; srcbuf = (char *)aMallocA(srcsize*sizeof(char)); if (strchr(first_line, '{')) { strcpy(srcbuf, strchr(first_line, '{')); startline = *lines; } else srcbuf[0] = 0; npc_parse_script_line(srcbuf,&curly_count,*lines); while (curly_count > 0) { fgets(line, sizeof(line), fp); (*lines)++; npc_parse_script_line(line,&curly_count,*lines); if (feof(fp)) break; if (strlen(srcbuf) + strlen(line) + 1 >= (size_t)srcsize) { srcsize += 65536; srcbuf = (char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0] != '{') { if (strchr(line, '{')) { strcpy(srcbuf, strchr(line, '{')); startline = *lines; } } else strcat(srcbuf, line); } if(curly_count > 0) ShowError("Missing right curly at file %s, line %d\n",current_file, *lines); aFree(srcbuf); return 0; } static int npc_parse_script(char* w1, char* w2, char* w3, char* w4, char* first_line, FILE* fp, int* lines, const char* file) { int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov char mapname[MAP_NAME_LENGTH_EXT]; char *srcbuf = NULL; struct script_code *script; int srcsize = 65536; int startline = 0; char line[1024]; int i; struct npc_data *nd, *dnd; DB label_db; char *p; struct npc_label_list *label_dup = NULL; int label_dupnum = 0; int src_id = 0; if (strcmp(w1, "-") == 0) { x = 0; y = 0; m = -1; } else { // 引数の個数チェック if (sscanf(w1, "%15[^,],%d,%d,%d", mapname, &x, &y, &dir) != 4 || (strcmp(w2, "script") == 0 && strchr(w4,',') == NULL)) { ShowError("bad script line (in file %s): %s\n", file, w3); return 1; } m = map_mapname2mapid(mapname); } if (strcmp(w2, "script") == 0){ // parsing script with curly int curly_count = 0; srcbuf = (char *)aMallocA(srcsize*sizeof(char)); if (strchr(first_line, '{')) { strcpy(srcbuf, strchr(first_line, '{')); startline = *lines; } else srcbuf[0] = 0; npc_parse_script_line(srcbuf,&curly_count,*lines); while (curly_count > 0) { fgets(line, sizeof(line), fp); (*lines)++; npc_parse_script_line(line,&curly_count,*lines); if (feof(fp)) break; if (strlen(srcbuf) + strlen(line) + 1 >= (size_t)srcsize) { srcsize += 65536; srcbuf = (char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0] != '{') { if (strchr(line, '{')) { strcpy(srcbuf, strchr(line, '{')); startline = *lines; } } else strcat(srcbuf, line); } if(curly_count > 0) { ShowError("Missing right curly at file %s, line %d\n", file, *lines); script = NULL; } else { // printf("Ok line %d\n",*lines); script = parse_script(srcbuf, file, startline, SCRIPT_USE_LABEL_DB); } if (script == NULL) { // script parse error? aFree(srcbuf); return 1; } } else { // duplicateする char srcname[128]; struct npc_data *dnd; if (sscanf(w2, "duplicate(%[^)])", srcname) != 1) { ShowError("bad duplicate name (in %s)! : %s", file, w2); return 0; } if ((dnd = npc_name2id(srcname)) == NULL) { ShowError("bad duplicate name (in %s)! (not exist) : %s\n", file, srcname); return 0; } script = dnd->u.scr.script; label_dup = dnd->u.scr.label_list; label_dupnum = dnd->u.scr.label_list_num; src_id = dnd->bl.id; }// end of スクリプト解析 nd = (struct npc_data *)aCalloc(1, sizeof(struct npc_data)); if (sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3) { // 接触型NPC if (xs >= 0) xs = xs * 2 + 1; if (ys >= 0) ys = ys * 2 + 1; nd->u.scr.xs = xs; nd->u.scr.ys = ys; } else { // クリック型NPC class_ = atoi(w4); nd->u.scr.xs = 0; nd->u.scr.ys = 0; } p = strchr(w3,':'); while (p) { if (p[1] == ':') break; p = strchr(p+1, ':'); } if (p) { *p = 0; memcpy(nd->name, w3, NAME_LENGTH); memcpy(nd->exname, p+2, NAME_LENGTH); } else { memcpy(nd->name, w3, NAME_LENGTH); memcpy(nd->exname, w3, NAME_LENGTH); } if((dnd = npc_name2id(nd->exname))){ if(battle_config.etc_log) ShowInfo("npc_parse_script: Overriding NPC '%s::%s' to '%s::%d'.. in file '%s' (Duplicated System Name - Lazy scripters >_>) \n",nd->name,nd->exname,nd->name,npc_script,file); sprintf(nd->exname, "%d", npc_script); } nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; nd->bl.y = y; nd->bl.id = npc_get_new_npc_id(); nd->class_ = class_; nd->speed = 200; nd->u.scr.script = script; nd->u.scr.src_id = src_id; npc_script++; nd->bl.type = BL_NPC; nd->bl.subtype = SCRIPT; if (m >= 0) { nd->n = map_addnpc(m, nd); status_change_init(&nd->bl); unit_dataset(&nd->bl); nd->ud.dir = dir; npc_setcells(nd); map_addblock(&nd->bl); // Unused. You can always use xxx::OnXXXX events. Have this removed to improve perfomance. /*if (evflag) { // イベント型 struct event_data *ev = (struct event_data *)aCalloc(1, sizeof(struct event_data)); ev->nd = nd; ev->pos = 0; strdb_put(ev_db, nd->exname, ev); } else { clif_spawn(&nd->bl); }*/ if (class_ >= 0){ status_set_viewdata(&nd->bl, nd->class_); clif_spawn(&nd->bl); } } else { // we skip map_addnpc, but still add it to the list of ID's map_addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); //----------------------------------------- // ラベルデータの準備 if (srcbuf){ // script本体がある場合の処理 // ラベルデータのコンバート label_db = script_get_label_db(); label_db->foreach(label_db, npc_convertlabel_db, nd); label_db->clear(label_db,NULL); // not needed anymore, so clear the db // もう使わないのでバッファ解放 aFree(srcbuf); } else { // duplicate nd->u.scr.label_list = label_dup; // ラベルデータ共有 nd->u.scr.label_list_num = label_dupnum; } //----------------------------------------- // イベント用ラベルデータのエクスポート for (i = 0; i < nd->u.scr.label_list_num; i++) { char* lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if ((lname[0] == 'O' || lname[0] == 'o') && (lname[1] == 'N' || lname[1] == 'n')) { struct event_data* ev; char buf[50+1]; // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS snprintf(buf, sizeof(buf), "%s::%s", nd->exname, lname); // generate the data and insert it ev = (struct event_data *)aMalloc(sizeof(struct event_data)); ev->nd = nd; ev->pos = pos; if (strdb_put(ev_db, buf, ev) != NULL) //There was already another event of the same name? ShowWarning("npc_parse_script : duplicate event %s (%s)\n", buf, file); } } //----------------------------------------- // ラベルデータからタイマーイベント取り込み for (i = 0; i < nd->u.scr.label_list_num; i++){ int t = 0, k = 0; char *lname = nd->u.scr.label_list[i].name; int pos = nd->u.scr.label_list[i].pos; if (sscanf(lname, "OnTimer%d%n", &t, &k) == 1 && lname[k] == '\0') { // タイマーイベント struct npc_timerevent_list *te = nd->u.scr.timer_event; int j, k = nd->u.scr.timeramount; if (te == NULL) te = (struct npc_timerevent_list *)aMallocA(sizeof(struct npc_timerevent_list)); else te = (struct npc_timerevent_list *)aRealloc( te, sizeof(struct npc_timerevent_list) * (k+1) ); for (j = 0; j < k; j++){ if (te[j].timer > t){ memmove(te+j+1, te+j, sizeof(struct npc_timerevent_list)*(k-j)); break; } } te[j].timer = t; te[j].pos = pos; nd->u.scr.timer_event = te; nd->u.scr.timeramount++; } } nd->u.scr.timerid = -1; return 0; } void npc_setcells(struct npc_data* nd) { int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j; if (nd->bl.subtype == WARP) { xs = nd->u.warp.xs; ys = nd->u.warp.ys; } else { xs = nd->u.scr.xs; ys = nd->u.scr.ys; } if (m < 0 || xs < 1 || ys < 1) return; for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) { if (map_getcell(m, x-xs/2+j, y-ys/2+i, CELL_CHKNOPASS)) continue; map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_SETNPC); } } } int npc_unsetcells_sub(struct block_list* bl, va_list ap) { struct npc_data *nd = (struct npc_data*)bl; int id = va_arg(ap,int); if (nd->bl.id == id) return 0; npc_setcells(nd); return 1; } void npc_unsetcells(struct npc_data* nd) { int m = nd->bl.m, x = nd->bl.x, y = nd->bl.y, xs, ys; int i,j, x0, x1, y0, y1; if (nd->bl.subtype == WARP) { xs = nd->u.warp.xs; ys = nd->u.warp.ys; } else { xs = nd->u.scr.xs; ys = nd->u.scr.ys; } if (m < 0 || xs < 1 || ys < 1) return; //Locate max range on which we can localte npce cells for(x0 = x-xs/2; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--); for(x1 = x+xs/2-1; x1 < map[m].xs && map_getcell(m, x1, y, CELL_CHKNPC); x1++); for(y0 = y-ys/2; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--); for(y1 = y+ys/2-1; y1 < map[m].xs && map_getcell(m, x, y1, CELL_CHKNPC); y1++); for (i = 0; i < ys; i++) { for (j = 0; j < xs; j++) map_setcell(m, x-xs/2+j, y-ys/2+i, CELL_CLRNPC); } //Reset NPC cells for other nearby npcs. map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id); } void npc_movenpc(struct npc_data* nd, int x, int y) { const int m = nd->bl.m; if (m < 0 || nd->bl.prev == NULL) return; //Not on a map. if (x < 0) x = 0; else if (x >= map[m].xs) x = map[m].xs-1; if (y < 0) y = 0; else if (y >= map[m].ys) y = map[m].ys-1; npc_unsetcells(nd); map_foreachinrange(clif_outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); map_moveblock(&nd->bl, x, y, gettick()); map_foreachinrange(clif_insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); npc_setcells(nd); } int npc_changename(const char* name, const char* newname, short look) { struct npc_data* nd = (struct npc_data *) strdb_remove(npcname_db, name); if (nd == NULL) return 0; npc_enable(name, 0); strcpy(nd->name, newname); nd->class_ = look; npc_enable(newname, 1); return 0; } /*========================================== * function行解析 *------------------------------------------*/ static int npc_parse_function(char* w1, char* w2, char* w3, char* w4, char* first_line, FILE* fp, int* lines, const char* file) { char *srcbuf, *p; struct script_code *script; struct script_code *oldscript; int srcsize = 65536; int startline = 0; char line[1024]; int curly_count = 0; struct dbt *user_db; // スクリプトの解析 srcbuf = (char *) aMallocA (srcsize*sizeof(char)); if (strchr(first_line,'{')) { strcpy(srcbuf, strchr(first_line,'{')); startline = *lines; } else srcbuf[0] = 0; npc_parse_script_line(srcbuf,&curly_count,*lines); while (curly_count > 0) { fgets(line, sizeof(line), fp); (*lines)++; npc_parse_script_line(line,&curly_count,*lines); if (feof(fp)) break; if (strlen(srcbuf)+strlen(line)+1 >= (unsigned int)srcsize) { srcsize += 65536; srcbuf = (char *)aRealloc(srcbuf, srcsize); memset(srcbuf + srcsize - 65536, '\0', 65536); } if (srcbuf[0]!='{') { if (strchr(line,'{')) { strcpy(srcbuf, strchr(line,'{')); startline = *lines; } } else strcat(srcbuf,line); } if(curly_count > 0) { ShowError("Missing right curly at file %s, line %d\n",file, *lines); script = NULL; } else { script = parse_script(srcbuf, file, startline,0); } if (script == NULL) { // script parse error? aFree(srcbuf); return 1; } p = (char *) aMallocA (50*sizeof(char)); strncpy(p, w3, 50); user_db = script_get_userfunc_db(); oldscript = (struct script_code *)strdb_get(user_db, p); if(oldscript != NULL) { ShowInfo("parse_function: Overwriting user function [%s] (%s:%d)\n", p, file, *lines); script_free_vars( &oldscript->script_vars ); aFree( oldscript->script_buf ); user_db->remove(user_db,str2key(p)); } strdb_put(user_db, p, script); // もう使わないのでバッファ解放 aFree(srcbuf); return 0; } /*========================================== * Parse Mob 1 - Parse mob list into each map * Parse Mob 2 - Actually Spawns Mob * [Wizputer] * If cached =1, it is a dynamic cached mob * index points to the index in the mob_list of the map_data cache. * -1 indicates that it is not stored on the map. *------------------------------------------*/ int npc_parse_mob2(struct spawn_data* mob, int index) { int i; struct mob_data *md; for (i = mob->skip; i < mob->num; i++) { md = mob_spawn_dataset(mob); md->spawn = mob; md->spawn_n = index; md->special_state.cached = (index>=0); //If mob is cached on map, it is dynamically removed mob_spawn(md); } mob->skip = 0; return 1; } int npc_parse_mob(char* w1, char* w2, char* w3, char* w4) { int level, num, class_, mode, x,y,xs,ys; char mapname[MAP_NAME_LENGTH_EXT]; char mobname[NAME_LENGTH]; struct spawn_data mob, *data; struct mob_db* db; memset(&mob, 0, sizeof(struct spawn_data)); // 引数の個数チェック if (sscanf(w1, "%15[^,],%d,%d,%d,%d", mapname, &x, &y, &xs, &ys) < 3 || sscanf(w4, "%d,%d,%u,%u,%49[^\t\r\n]", &class_, &num, &mob.delay1, &mob.delay2, mob.eventname) < 2 ) { ShowError("bad monster line : %s %s %s (file %s)\n", w1, w3, w4, current_file); return 1; } if (!mapindex_name2id(mapname)) { ShowError("wrong map name : %s %s (file %s)\n", w1,w3, current_file); return 1; } mode = map_mapname2mapid(mapname); if (mode < 0) //Not loaded on this map-server instance. return 1; mob.m = (unsigned short)mode; if (x < 0 || map[mob.m].xs <= x || y < 0 || map[mob.m].ys <= y) { ShowError("Out of range spawn coordinates: %s (%d,%d), map size is (%d,%d) - %s %s (file %s)\n", map[mob.m].name, x, y, map[mob.m].xs-1, map[mob.m].ys-1, w1,w3, current_file); return 1; } // check monster ID if exists! if (mobdb_checkid(class_)==0) { ShowError("bad monster ID : %s %s (file %s)\n", w3, w4, current_file); return 1; } if (num < 1 || num>1000 ) { ShowError("wrong number of monsters : %s %s (file %s)\n", w3, w4, current_file); return 1; } //Fix for previously wrong interpretation of the delays mob.delay2 = mob.delay1; mob.delay1 = 0; mob.num = (unsigned short)num; mob.class_ = (short) class_; mob.x = (unsigned short)x; mob.y = (unsigned short)y; mob.xs = (signed short)xs; mob.ys = (signed short)ys; if (mob.num > 1 && battle_config.mob_count_rate != 100) { if ((mob.num = mob.num * battle_config.mob_count_rate / 100) < 1) mob.num = 1; } if (battle_config.force_random_spawn || (mob.x == 0 && mob.y == 0)) { //Force a random spawn anywhere on the map. mob.x = mob.y = 0; mob.xs = mob.ys = -1; } db = mob_db(class_); //Apply the spawn delay fix [Skotlex] mode = db->status.mode; if (mode & MD_BOSS) { //Bosses if (battle_config.boss_spawn_delay != 100) { // Divide by 100 first to prevent overflows //(precision loss is minimal as duration is in ms already) mob.delay1 = mob.delay1/100*battle_config.boss_spawn_delay; mob.delay2 = mob.delay2/100*battle_config.boss_spawn_delay; } } else if (mode&MD_PLANT) { //Plants if (battle_config.plant_spawn_delay != 100) { mob.delay1 = mob.delay1/100*battle_config.plant_spawn_delay; mob.delay2 = mob.delay2/100*battle_config.plant_spawn_delay; } } else if (battle_config.mob_spawn_delay != 100) { //Normal mobs mob.delay1 = mob.delay1/100*battle_config.mob_spawn_delay; mob.delay2 = mob.delay2/100*battle_config.mob_spawn_delay; } // parse MOB_NAME,[MOB LEVEL] if (sscanf(w3, "%23[^,],%d", mobname, &level) > 1) mob.level = level; if(mob.delay1>0xfffffff || mob.delay2>0xfffffff) { ShowError("wrong monsters spawn delays : %s %s (file %s)\n", w3, w4, current_file); return 1; } //Use db names instead of the spawn file ones. if(battle_config.override_mob_names==1) strcpy(mob.name,"--en--"); else if (battle_config.override_mob_names==2) strcpy(mob.name,"--ja--"); else strncpy(mob.name, mobname, NAME_LENGTH-1); if (!mob_parse_dataset(&mob)) //Verify dataset. return 1; for(x=0; x < ARRAYLENGTH(db->spawn); x++) { if (map[mob.m].index == db->spawn[x].mapindex) { //Update total db->spawn[x].qty += mob.num; //Re-sort list for (y = x; y>0 && db->spawn[y-1].qty < db->spawn[x].qty; y--); if (y != x) { xs = db->spawn[x].mapindex; ys = db->spawn[x].qty; memmove(&db->spawn[y+1], &db->spawn[y], (x-y)*sizeof(db->spawn[0])); db->spawn[y].mapindex = xs; db->spawn[y].qty = ys; } break; } if (mob.num > db->spawn[x].qty) { //Insert into list memmove(&db->spawn[x+1], &db->spawn[x], sizeof(db->spawn) -(x+1)*sizeof(db->spawn[0])); db->spawn[x].mapindex = map[mob.m].index; db->spawn[x].qty = mob.num; break; } } //Now that all has been validated. We allocate the actual memory //that the re-spawn data will use. data = aMalloc(sizeof(struct spawn_data)); memcpy(data, &mob, sizeof(struct spawn_data)); if( !battle_config.dynamic_mobs || mob.delay1 || mob.delay2 ) { npc_parse_mob2(data,-1); npc_delay_mob += mob.num; } else { int index = map_addmobtolist(data->m, data); if( index >= 0 ) { // check if target map has players // (usually shouldn't occur when map server is just starting, // but not the case when we do @reloadscript if (map[mob.m].users > 0) npc_parse_mob2(data,index); npc_cache_mob += mob.num; } else { // mobcache is full // create them as delayed with one second mob.delay1 = 1000; mob.delay2 = 1000; npc_parse_mob2(data,-1); npc_delay_mob += mob.num; } } npc_mob++; return 0; } /*========================================== * マップフラグ行の解析 *------------------------------------------*/ static int npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4) { int m; char mapname[MAP_NAME_LENGTH_EXT]; int state = 1; // 引数の個数チェック if (sscanf(w1, "%15[^,]",mapname) != 1) return 1; m = map_mapname2mapid(mapname); if (m < 0) return 1; if (w4 && !strcmpi(w4, "off")) state = 0; //Disable mapflag rather than enable it. [Skotlex] if (!strcmpi(w3, "nosave")) { char savemap[MAP_NAME_LENGTH_EXT]; int savex, savey; if (state == 0) ; //Map flag disabled. else if (!strcmpi(w4, "SavePoint")) { map[m].save.map = 0; map[m].save.x = -1; map[m].save.y = -1; } else if (sscanf(w4, "%15[^,],%d,%d", savemap, &savex, &savey) == 3) { map[m].save.map = mapindex_name2id(savemap); map[m].save.x = savex; map[m].save.y = savey; if (!map[m].save.map) { ShowWarning("Specified save point map '%s' for mapflag 'nosave' not found (file %s), using 'SavePoint'.\n",savemap,current_file); map[m].save.x = -1; map[m].save.y = -1; } } map[m].flag.nosave = state; } else if (!strcmpi(w3,"nomemo")) map[m].flag.nomemo=state; else if (!strcmpi(w3,"noteleport")) map[m].flag.noteleport=state; else if (!strcmpi(w3,"nowarp")) map[m].flag.nowarp=state; else if (!strcmpi(w3,"nowarpto")) map[m].flag.nowarpto=state; else if (!strcmpi(w3,"noreturn")) map[m].flag.noreturn=state; else if (!strcmpi(w3,"monster_noteleport")) map[m].flag.monster_noteleport=state; else if (!strcmpi(w3,"nobranch")) map[m].flag.nobranch=state; else if (!strcmpi(w3,"nopenalty")) { map[m].flag.noexppenalty=state; map[m].flag.nozenypenalty=state; } else if (!strcmpi(w3,"pvp")) { map[m].flag.pvp=state; if (state) { if (map[m].flag.gvg || map[m].flag.gvg_dungeon || map[m].flag.gvg_castle) ShowWarning("You can't set PvP and GvG flags for the same map! Removing GvG flags from %s\n", map[m].name); map[m].flag.gvg=0; map[m].flag.gvg_dungeon=0; map[m].flag.gvg_castle=0; } } else if (!strcmpi(w3,"pvp_noparty")) map[m].flag.pvp_noparty=state; else if (!strcmpi(w3,"pvp_noguild")) map[m].flag.pvp_noguild=state; else if (!strcmpi(w3, "pvp_nightmaredrop")) { char drop_arg1[16], drop_arg2[16]; int drop_id = 0, drop_type = 0, drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int i; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (!strcmpi(drop_arg2, "inventory")) drop_type = 1; else if (!strcmpi(drop_arg2,"equip")) drop_type = 2; else if (!strcmpi(drop_arg2,"all")) drop_type = 3; if (drop_id != 0){ for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map[m].drop_list[i].drop_id == 0){ map[m].drop_list[i].drop_id = drop_id; map[m].drop_list[i].drop_type = drop_type; map[m].drop_list[i].drop_per = drop_per; break; } } map[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable map[m].flag.pvp_nightmaredrop = 0; } else if (!strcmpi(w3,"pvp_nocalcrank")) map[m].flag.pvp_nocalcrank=state; else if (!strcmpi(w3,"gvg")) { map[m].flag.gvg=state; if (state && map[m].flag.pvp) { map[m].flag.pvp=0; ShowWarning("You can't set PvP and GvG flags for the same map! Removing PvP flag from %s\n", map[m].name); } } else if (!strcmpi(w3,"gvg_noparty")) map[m].flag.gvg_noparty=state; else if (!strcmpi(w3,"gvg_dungeon")) { map[m].flag.gvg_dungeon=state; if (state) map[m].flag.pvp=0; } else if (!strcmpi(w3,"gvg_castle")) { map[m].flag.gvg_castle=state; if (state) map[m].flag.pvp=0; } else if (!strcmpi(w3,"noexppenalty")) map[m].flag.noexppenalty=state; else if (!strcmpi(w3,"nozenypenalty")) map[m].flag.nozenypenalty=state; else if (!strcmpi(w3,"notrade")) map[m].flag.notrade=state; else if (!strcmpi(w3,"novending")) map[m].flag.novending=state; else if (!strcmpi(w3,"nodrop")) map[m].flag.nodrop=state; else if (!strcmpi(w3,"noskill")) map[m].flag.noskill=state; else if (!strcmpi(w3,"noicewall")) map[m].flag.noicewall=state; else if (!strcmpi(w3,"snow")) map[m].flag.snow=state; else if (!strcmpi(w3,"clouds")) map[m].flag.clouds=state; else if (!strcmpi(w3,"clouds2")) map[m].flag.clouds2=state; else if (!strcmpi(w3,"fog")) map[m].flag.fog=state; else if (!strcmpi(w3,"fireworks")) map[m].flag.fireworks=state; else if (!strcmpi(w3,"sakura")) map[m].flag.sakura=state; else if (!strcmpi(w3,"leaves")) map[m].flag.leaves=state; else if (!strcmpi(w3,"rain")) map[m].flag.rain=state; else if (!strcmpi(w3,"indoors")) map[m].flag.indoors=state; else if (!strcmpi(w3,"nightenabled")) map[m].flag.nightenabled=state; else if (!strcmpi(w3,"nogo")) map[m].flag.nogo=state; else if (!strcmpi(w3,"noexp")) { map[m].flag.nobaseexp=state; map[m].flag.nojobexp=state; } else if (!strcmpi(w3,"nobaseexp")) map[m].flag.nobaseexp=state; else if (!strcmpi(w3,"nojobexp")) map[m].flag.nojobexp=state; else if (!strcmpi(w3,"noloot")) { map[m].flag.nomobloot=state; map[m].flag.nomvploot=state; } else if (!strcmpi(w3,"nomobloot")) map[m].flag.nomobloot=state; else if (!strcmpi(w3,"nomvploot")) map[m].flag.nomvploot=state; else if (!strcmpi(w3,"nocommand")) { if (state) { if (sscanf(w4, "%d", &state) == 1) map[m].nocommand =state; else //No level specified, block everyone. map[m].nocommand =100; } else map[m].nocommand=0; } else if (!strcmpi(w3,"restricted")) { if (state) { map[m].flag.restricted=1; sscanf(w4, "%d", &state); map[m].zone |= 1<<(state+1); } else { map[m].flag.restricted=0; map[m].zone = 0; } } else if (!strcmpi(w3,"jexp")) { map[m].jexp = (state) ? atoi(w4) : 100; if( map[m].jexp < 0 ) map[m].jexp = 100; map[m].flag.nojobexp = (map[m].jexp==0)?1:0; } else if (!strcmpi(w3,"bexp")) { map[m].bexp = (state) ? atoi(w4) : 100; if( map[m].bexp < 0 ) map[m].bexp = 100; map[m].flag.nobaseexp = (map[m].bexp==0)?1:0; } else if (!strcmpi(w3,"loadevent")) map[m].flag.loadevent=state; else if (!strcmpi(w3,"nochat")) map[m].flag.nochat=state; else if (!strcmpi(w3,"partylock")) map[m].flag.partylock=state; else if (!strcmpi(w3,"guildlock")) map[m].flag.guildlock=state; return 0; } /*========================================== * Setting up map cells *------------------------------------------*/ static int npc_parse_mapcell(char* w1, char* w2, char* w3, char* w4) { int m, cell, x, y, x0, y0, x1, y1; char type[24], mapname[MAP_NAME_LENGTH_EXT]; if (sscanf(w1, "%15[^,]", mapname) != 1) return 1; m = map_mapname2mapid(mapname); if (m < 0) return 1; if (sscanf(w3, "%23[^,],%d,%d,%d,%d", type, &x0, &y0, &x1, &y1) < 5) { ShowError("Bad setcell line : %s\n",w3); return 1; } cell = strtol(type, (char **)NULL, 0); //printf ("0x%x %d %d %d %d\n", cell, x0, y0, x1, y1); if (x0 > x1) { int t = x0; x0 = x1; x1 = t; } if (y0 > y1) { int t = y0; y0 = y1; y1 = t; } for (x = x0; x <= x1; x++) { for (y = y0; y <= y1; y++) { map_setcell(m, x, y, cell); //printf ("setcell 0x%x %d %d %d\n", cell, m, x, y); } } return 0; } void npc_parsesrcfile(const char* name) { int m, lines = 0; char line[2048]; FILE *fp = fopen (name,"r"); if (fp == NULL) { ShowError ("File not found : %s\n", name); return; } current_file = name; while (fgets(line, sizeof(line), fp)) { char w1[2048], w2[2048], w3[2048], w4[2048], mapname[2048]; int i, w4pos, count; lines++; if (line[0] == '/' && line[1] == '/') continue; if (!sscanf(line, " %n", &i) && i == strlen(line)) // just whitespace continue; // 最初はタブ区切りでチェックしてみて、ダメならスペース区切りで確認 w1[0] = w2[0] = w3[0] = w4[0] = '\0'; //It's best to initialize values //to prevent passing previously parsed values to the parsers when not all //fields are specified. [Skotlex] if ((count = sscanf(line, "%[^\t\r\n]\t%[^\t\r\n]\t%[^\t\r\n]\t%n%[^\r\n]", w1, w2, w3, &w4pos, w4)) < 3) { if ((count = sscanf(line, "%s %s %[^\t]\t %n%[^\n]", w1, w2, w3, &w4pos, w4)) == 4 || (count = sscanf(line, "%s %s %s %n%[^\n]\n", w1, w2, w3, &w4pos, w4)) >= 3) { ShowWarning("Incorrect separator syntax in file '%s', line '%i'. Use tabs instead of spaces!\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4); } else { ShowError("Could not parse file '%s', line '%i'.\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4); continue; } } // マップの存在確認 if (strcmp(w1,"-") !=0 && strcmpi(w1,"function") != 0 ){ sscanf(w1,"%[^,]",mapname); if (!mapindex_name2id(mapname)) { //Incorrect map ShowError("Invalid map '%s' in line %d, file %s\n", mapname, lines, current_file); if (strcmpi(w2,"script") == 0 && count > 3) //we must skip the script info... npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines); continue; } if ((m = map_mapname2mapid(mapname)) < 0) { // "mapname" is not assigned to this server // we must skip the script info... if (strcmpi(w2,"script") == 0 && count > 3) npc_skip_script(w1,w2,w3,w4,line+w4pos,fp,&lines); continue; } } if (strcmpi(w2,"warp") == 0 && count > 3) { npc_parse_warp(w1,w2,w3,w4); } else if (strcmpi(w2,"shop") == 0 && count > 3) { npc_parse_shop(w1,w2,w3,w4); } else if (strcmpi(w2,"script") == 0 && count > 3) { if (strcmpi(w1,"function") == 0) { npc_parse_function(w1,w2,w3,w4,line+w4pos,fp,&lines,name); } else { npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name); } } else if ((i = 0, sscanf(w2,"duplicate%n",&i), (i > 0 && w2[i] == '(')) && count > 3) { npc_parse_script(w1,w2,w3,w4,line+w4pos,fp,&lines,name); } else if (strcmpi(w2,"monster") == 0 && count > 3) { npc_parse_mob(w1,w2,w3,w4); } else if (strcmpi(w2,"mapflag") == 0 && count >= 3) { npc_parse_mapflag(w1,w2,w3,w4); } else if (strcmpi(w2,"setcell") == 0 && count >= 3) { npc_parse_mapcell(w1,w2,w3,w4); } else { ShowError("Probably TAB is missing in file '%s', line '%i':\n * %s %s %s %s\n",current_file,lines,w1,w2,w3,w4); } } fclose(fp); current_file = NULL; return; } int npc_script_event(struct map_session_data* sd, int type) { int i; if (type < 0 || type >= NPCE_MAX) return 0; if (!sd) { if (battle_config.error_log) ShowError("npc_script_event: NULL sd. Event Type %d\n", type); return 0; } if (script_event[type].nd) { TBL_NPC *nd = script_event[type].nd; run_script(nd->u.scr.script,0,sd->bl.id,nd->bl.id); return 1; } else if (script_event[type].event_count) { for (i = 0; i= UCHAR_MAX) return 0; if((p=strchr(p,':')) && p && strcmpi(name,p)==0 ) { event_buf[*count] = (struct event_data *)data; event_name[*count] = key.str; (*count)++; return 1; } return 0; } void npc_read_event_script(void) { int i; struct { char *name; char *event_name; } config[] = { {"Login Event",script_config.login_event_name}, {"Logout Event",script_config.logout_event_name}, {"Load Map Event",script_config.loadmap_event_name}, {"Base LV Up Event",script_config.baselvup_event_name}, {"Job LV Up Event",script_config.joblvup_event_name}, {"Die Event",script_config.die_event_name}, {"Kill PC Event",script_config.kill_pc_event_name}, {"Kill NPC Event",script_config.kill_mob_event_name}, }; for (i = 0; i < NPCE_MAX; i++) { script_event[i].nd = NULL; script_event[i].event_count = 0; if (!script_config.event_script_type) { //Use a single NPC as event source. script_event[i].nd = npc_name2id(config[i].event_name); } else { //Use an array of Events char buf[64]="::"; strncpy(buf+2,config[i].event_name,62); ev_db->foreach(ev_db,npc_read_event_script_sub,buf, &script_event[i].event, &script_event[i].event_name, &script_event[i].event_count); } } if (battle_config.etc_log) { //Print summary. for (i = 0; i < NPCE_MAX; i++) { if(!script_config.event_script_type) { if (script_event[i].nd) ShowInfo("%s: Using NPC named '%s'.\n", config[i].name, config[i].event_name); else ShowInfo("%s: No NPC found with name '%s'.\n", config[i].name, config[i].event_name); } else ShowInfo("%s: %d '%s' events.\n", config[i].name, script_event[i].event_count, config[i].event_name); } } } static int npc_cleanup_dbsub(DBKey key, void* data, va_list ap) { struct block_list* bl = (struct block_list*)data; nullpo_retr(0, bl); switch(bl->type) { case BL_NPC: npc_unload((struct npc_data *)bl); break; case BL_MOB: unit_free(bl,0); break; } return 0; } int npc_reload(void) { struct npc_src_list *nsl; int m, i; int npc_new_min = npc_id; //Remove all npcs/mobs. [Skotlex] map_foreachiddb(npc_cleanup_dbsub); for (m = 0; m < map_num; m++) { if(battle_config.dynamic_mobs) { //dynamic check by [random] for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) if (map[m].moblist[i]) aFree(map[m].moblist[i]); memset (map[m].moblist, 0, sizeof(map[m].moblist)); } if (map[m].npc_num > 0 && battle_config.error_log) ShowWarning("npc_reload: %d npcs weren't removed at map %s!\n", map[m].npc_num, map[m].name); } mob_clear_spawninfo(); // clear npc-related data structures ev_db->clear(ev_db,NULL); npcname_db->clear(npcname_db,NULL); npc_warp = npc_shop = npc_script = 0; npc_mob = npc_cache_mob = npc_delay_mob = 0; //TODO: the following code is copy-pasted from do_init_npc(); clean it up // Reloading npcs now for (nsl = npc_src_files; nsl; nsl = nsl->next) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", nsl->name); npc_parsesrcfile(nsl->name); } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - npc_new_min, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); //Re-read the NPC Script Events cache. npc_read_event_script(); //Execute the OnInit event for freshly loaded npcs. [Skotlex] ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n",npc_event_doall("OnInit")); // Execute rest of the startup events if connected to char-server. [Lance] if(!CheckForCharServer()){ ShowStatus("Event '"CL_WHITE"OnCharIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnCharIfInit")); ShowStatus("Event '"CL_WHITE"OnInterIfInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInit")); ShowStatus("Event '"CL_WHITE"OnInterIfInitOnce"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs.\n", npc_event_doall("OnInterIfInitOnce")); } return 0; } /*========================================== * 終了 *------------------------------------------*/ int do_final_npc(void) { int i; struct block_list *bl; for (i = START_NPC_NUM; i < npc_id; i++){ if ((bl = map_id2bl(i))){ if (bl->type == BL_NPC) npc_unload((struct npc_data *)bl); else if (bl->type&(BL_MOB|BL_PET|BL_HOM)) unit_free(bl, 0); } } ev_db->destroy(ev_db, NULL); //There is no free function for npcname_db because at this point there shouldn't be any npcs left! //So if there is anything remaining, let the memory manager catch it and report it. npcname_db->destroy(npcname_db, NULL); ers_destroy(timer_event_ers); npc_clearsrcfile(); return 0; } static void npc_debug_warps_sub(struct npc_data* nd) { int m; if (nd->bl.type != BL_NPC || nd->bl.subtype != WARP || nd->bl.m < 0) return; m = map_mapindex2mapid(nd->u.warp.mapindex); if (m < 0) return; //Warps to another map, nothing to do about it. if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } } static void npc_debug_warps(void) { int m, i; for (m = 0; m < map_num; m++) for (i = 0; i < map[m].npc_num; i++) npc_debug_warps_sub(map[m].npc[i]); } /*========================================== * npc initialization *------------------------------------------*/ int do_init_npc(void) { struct npc_src_list *file; int i; //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); npc_viewdb[0].class_ = INVISIBLE_CLASS; //Invisible class is stored here. for( i = 1; i < MAX_NPC_CLASS; i++ ) npc_viewdb[i].class_ = i; ev_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1); npcname_db = db_alloc(__FILE__,__LINE__,DB_STRING,DB_OPT_BASE,NAME_LENGTH); memset(&ev_tm_b, -1, sizeof(ev_tm_b)); timer_event_ers = ers_new(sizeof(struct timer_event_data)); // process all npc files ShowStatus("Loading NPCs...\r"); for( file = npc_src_files; file != NULL; file = file->next ) { ShowStatus("Loading NPC file: %s"CL_CLL"\r", file->name); npc_parsesrcfile(file->name); } ShowInfo ("Done loading '"CL_WHITE"%d"CL_RESET"' NPCs:"CL_CLL"\n" "\t-'"CL_WHITE"%d"CL_RESET"' Warps\n" "\t-'"CL_WHITE"%d"CL_RESET"' Shops\n" "\t-'"CL_WHITE"%d"CL_RESET"' Scripts\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Cached\n" "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); // set up the events cache memset(script_event, 0, sizeof(script_event)); npc_read_event_script(); //Debug function to locate all endless loop warps. if (battle_config.warp_point_debug) npc_debug_warps(); add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); add_timer_func_list(npc_timerevent,"npc_timerevent"); // Init dummy NPC fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); fake_nd->bl.m = -1; fake_nd->bl.id = npc_get_new_npc_id(); fake_nd->class_ = -1; fake_nd->speed = 200; strcpy(fake_nd->name,"FAKE_NPC"); memcpy(fake_nd->exname, fake_nd->name, 9); npc_script++; fake_nd->bl.type = BL_NPC; fake_nd->bl.subtype = SCRIPT; strdb_put(npcname_db, fake_nd->exname, fake_nd); fake_nd->u.scr.timerid = -1; map_addiddb(&fake_nd->bl); // End of initialization return 0; }