/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2018 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAP_MOB_H #define MAP_MOB_H #include "map/map.h" // struct block_list #include "map/status.h" // struct status_data, struct status_change #include "map/unit.h" // struct unit_data, view_data #include "common/hercules.h" #include "common/db.h" #include "common/mmo.h" // struct item struct hplugin_data_store; #define MAX_RANDOMMONSTER 5 // Change this to increase the table size in your mob_db to accommodate a larger mob database. // Be sure to note that IDs 4001 to 4048 are reserved for advanced/baby/expanded classes. // Notice that the last 1000 entries are used for player clones, so always set this to desired value +1000 #define MAX_MOB_DB 5000 //The number of drops all mobs have and the max drop-slot that the steal skill will attempt to steal from. #define MAX_MOB_DROP 10 #define MAX_MVP_DROP 3 #define MAX_STEAL_DROP 7 //Min time between AI executions #define MIN_MOBTHINKTIME 100 //Min time before mobs do a check to call nearby friends for help (or for slaves to support their master) #define MIN_MOBLINKTIME 1000 //Min time between random walks #define MIN_RANDOMWALKTIME 4000 //Distance that slaves should keep from their master. #define MOB_SLAVEDISTANCE 2 // These define the range of available IDs for clones. [Valaris] #define MOB_CLONE_START (MAX_MOB_DB-999) #define MOB_CLONE_END MAX_MOB_DB //Used to determine default enemy type of mobs (for use in each in range calls) #define DEFAULT_ENEMY_TYPE(md) ((md)->special_state.ai != AI_NONE ?BL_CHAR:BL_MOB|BL_PC|BL_HOM|BL_MER) #define MAX_MOB_CHAT 250 //Max Skill's messages #define DEFAULT_MOB_NAME "--en--" #define DEFAULT_MOB_JNAME "--ja--" // On official servers, monsters will only seek targets that are closer to walk to than their // search range. The search range is affected depending on if the monster is walking or not. // On some maps there can be a quite long path for just walking two cells in a direction and // the client does not support displaying walk paths that are longer than 14 cells, so this // option reduces position lag in such situation. But doing a complex search for every possible // target, might be CPU intensive. // Disable this to make monsters not do any path search when looking for a target (old behavior). #define ACTIVEPATHSEARCH struct item_drop_ratio; enum e_bosstype { BTYPE_NONE = 0, BTYPE_BOSS = 1, BTYPE_MVP = 2, }; //Mob skill states. enum MobSkillState { MSS_ANY = -1, MSS_IDLE, MSS_WALK, MSS_LOOT, MSS_DEAD, MSS_BERSERK, //Aggressive mob attacking MSS_ANGRY, //Mob retaliating from being attacked. MSS_RUSH, //Mob following a player after being attacked. MSS_FOLLOW, //Mob following a player without being attacked. MSS_ANYTARGET, }; enum MobDamageLogFlag { MDLF_NORMAL = 0, MDLF_HOMUN, MDLF_PET, }; enum size { SZ_SMALL = 0, SZ_MEDIUM, SZ_BIG, }; enum ai { AI_NONE = 0, //0: Normal mob. AI_ATTACK, //1: Standard summon, attacks mobs. AI_SPHERE, //2: Alchemist Marine Sphere AI_FLORA, //3: Alchemist Summon Flora AI_ZANZOU, //4: Summon Zanzou AI_MAX }; /** * Acceptable values for map_session_data.state.noks */ enum ksprotection_mode { KSPROTECT_NONE = 0, KSPROTECT_SELF = 1, KSPROTECT_PARTY = 2, KSPROTECT_GUILD = 3, }; struct mob_skill { enum MobSkillState state; uint16 skill_id,skill_lv; short permillage; int casttime,delay; short cancel; short cond1,cond2; short target; int val[5]; short emotion; unsigned short msg_id; }; struct mob_chat { unsigned short msg_id; unsigned int color; char msg[CHAT_SIZE_MAX]; }; struct spawn_info { unsigned short mapindex; unsigned short qty; }; /** * Information of one possible option that will fill * an option slot (see optdrop_group_optslot) */ struct optdrop_group_option { int id; //< Option ID int min; //< Minimun value when this option drops int max; //< Maximun value when this option drops int rate; //< Chance of dropping this option }; /** * Information of possible options that will fill * one option slot */ struct optdrop_group_optslot { int option_count; //< Number of options in *options struct optdrop_group_option *options; //< Array of possible options }; /** * A group of options to be random picked when * dropping an item */ struct optdrop_group { int optslot_count; //< How many option slots are configured by this group int optslot_rate[MAX_ITEM_OPTIONS]; //< The rate to fill each of the configured slots struct optdrop_group_optslot optslot[MAX_ITEM_OPTIONS]; //< Details of the options that will go in each slot }; /** * Stores data related to a monster drop (normal or mvp drop) */ struct mob_drop { int nameid; //< Item ID int p; //< Drop chance struct optdrop_group *options; //< Option Drop Group associated with this drop (NULL if none) }; struct mob_db { int mob_id; char sprite[NAME_LENGTH],name[NAME_LENGTH],jname[NAME_LENGTH]; unsigned int base_exp,job_exp; unsigned int mexp; short range2,range3; short race2; // celest unsigned short lv; struct mob_drop dropitem[MAX_MOB_DROP]; struct mob_drop mvpitem[MAX_MVP_DROP]; struct status_data status; struct view_data vd; unsigned int option; int summonper[MAX_RANDOMMONSTER]; int maxskill; int dmg_taken_rate; struct mob_skill skill[MAX_MOBSKILL]; struct spawn_info spawn[10]; struct hplugin_data_store *hdata; ///< HPM Plugin Data Store }; struct mob_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs. struct status_change sc; struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex] char name[NAME_LENGTH]; struct { unsigned int size : 2; //Small/Big monsters. @see enum size unsigned int ai : 4; //Special AI for summoned monsters. @see enum ai unsigned int clone : 1;/* is clone? 1:0 */ } special_state; //Special mob information that does not needs to be zero'ed on mob respawn. struct { unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex] unsigned int steal_coin_flag : 1; unsigned int soul_change_flag : 1; // Celest unsigned int alchemist: 1; unsigned int spotted: 1; unsigned int npc_killmonster: 1; //for new killmonster behavior unsigned int rebirth: 1; // NPC_Rebirth used enum MobSkillState skillstate; unsigned char steal_flag; //number of steal tries (to prevent steal exploit on mobs with few items) [Lupus] unsigned char attacked_count; //For rude attacked. uint8 boss; int provoke_flag; // Celest } state; struct guardian_data* guardian_data; struct { int id; unsigned int dmg; unsigned int flag : 2; //0: Normal. 1: Homunc exp. 2: Pet exp } dmglog[DAMAGELOG_SIZE]; int dmg_taken_rate; struct spawn_data *spawn; //Spawn data. int spawn_timer; //Required for Convex Mirror struct item *lootitem; int class_; unsigned int tdmg; //Stores total damage given to the mob, for exp calculations. [Skotlex] int level; int target_id,attacked_id; int areanpc_id; //Required in OnTouchNPC (to avoid multiple area touchs) unsigned int bg_id; // BattleGround System int clan_id; // Clan System int64 next_walktime, last_thinktime, last_linktime, last_pcneartime, dmgtick; short move_fail_count; short lootitem_count; short min_chase; unsigned char walktoxy_fail_count; //Pathfinding succeeds but the actual walking failed (e.g. Icewall lock) int deletetimer; int master_id,master_dist; int8 skill_idx;// key of array int64 skilldelay[MAX_MOBSKILL]; char npc_event[EVENT_NAME_LENGTH]; /** * Did this monster summon something? * Used to flag summon deletions, saves a worth amount of memory **/ bool can_summon; /** * MvP Tombstone NPC ID **/ int tomb_nid; struct hplugin_data_store *hdata; ///< HPM Plugin Data Store }; enum { MST_TARGET = 0, MST_RANDOM, //Random Target! MST_SELF, MST_FRIEND, MST_MASTER, MST_AROUND5, MST_AROUND6, MST_AROUND7, MST_AROUND8, MST_AROUND1, MST_AROUND2, MST_AROUND3, MST_AROUND4, MST_AROUND = MST_AROUND4, MSC_ALWAYS = 0x0000, MSC_MYHPLTMAXRATE, MSC_MYHPINRATE, MSC_FRIENDHPLTMAXRATE, MSC_FRIENDHPINRATE, MSC_MYSTATUSON, MSC_MYSTATUSOFF, MSC_FRIENDSTATUSON, MSC_FRIENDSTATUSOFF, MSC_ATTACKPCGT, MSC_ATTACKPCGE, MSC_SLAVELT, MSC_SLAVELE, MSC_CLOSEDATTACKED, MSC_LONGRANGEATTACKED, MSC_AFTERSKILL, MSC_SKILLUSED, MSC_CASTTARGETED, MSC_RUDEATTACKED, MSC_MASTERHPLTMAXRATE, MSC_MASTERATTACKED, MSC_ALCHEMIST, MSC_SPAWN, }; /** * Mob IDs */ enum mob_id { MOBID_PORING = 1002, ///< PORING / Poring MOBID_HORNET = 1004, ///< HORNET / Hornet MOBID_RED_PLANT = 1078, ///< RED_PLANT / Red Plant MOBID_BLUE_PLANT = 1079, ///< BLUE_PLANT / Blue Plant MOBID_GREEN_PLANT = 1080, ///< GREEN_PLANT / Green Plant MOBID_YELLOW_PLANT = 1081, ///< YELLOW_PLANT / Yellow Plant MOBID_WHITE_PLANT = 1082, ///< WHITE_PLANT / White Plant MOBID_SHINING_PLANT = 1083, ///< SHINING_PLANT / Shining Plant MOBID_BLACK_MUSHROOM = 1084, ///< BLACK_MUSHROOM / Black Mushroom MOBID_RED_MUSHROOM = 1085, ///< RED_MUSHROOM / Red Mushroom MOBID_MARINE_SPHERE = 1142, ///< MARINE_SPHERE / Marine Sphere MOBID_EMPELIUM = 1288, ///< EMPELIUM / Emperium MOBID_GIANT_HONET = 1303, ///< GIANT_HONET / Giant Hornet MOBID_TREASURE_BOX1 = 1324, ///< TREASURE_BOX1 / Treasure Chest MOBID_TREASURE_BOX2 = 1325, ///< TREASURE_BOX2 / Treasure Chest MOBID_TREASURE_BOX3 = 1326, ///< TREASURE_BOX3 / Treasure Chest MOBID_TREASURE_BOX4 = 1327, ///< TREASURE_BOX4 / Treasure Chest MOBID_TREASURE_BOX5 = 1328, ///< TREASURE_BOX5 / Treasure Chest MOBID_TREASURE_BOX6 = 1329, ///< TREASURE_BOX6 / Treasure Chest MOBID_TREASURE_BOX7 = 1330, ///< TREASURE_BOX7 / Treasure Chest MOBID_TREASURE_BOX8 = 1331, ///< TREASURE_BOX8 / Treasure Chest MOBID_TREASURE_BOX9 = 1332, ///< TREASURE_BOX9 / Treasure Chest MOBID_TREASURE_BOX10 = 1333, ///< TREASURE_BOX10 / Treasure Chest MOBID_TREASURE_BOX11 = 1334, ///< TREASURE_BOX11 / Treasure Chest MOBID_TREASURE_BOX12 = 1335, ///< TREASURE_BOX12 / Treasure Chest MOBID_TREASURE_BOX13 = 1336, ///< TREASURE_BOX13 / Treasure Chest MOBID_TREASURE_BOX14 = 1337, ///< TREASURE_BOX14 / Treasure Chest MOBID_TREASURE_BOX15 = 1338, ///< TREASURE_BOX15 / Treasure Chest MOBID_TREASURE_BOX16 = 1339, ///< TREASURE_BOX16 / Treasure Chest MOBID_TREASURE_BOX17 = 1340, ///< TREASURE_BOX17 / Treasure Chest MOBID_TREASURE_BOX18 = 1341, ///< TREASURE_BOX18 / Treasure Chest MOBID_TREASURE_BOX19 = 1342, ///< TREASURE_BOX19 / Treasure Chest MOBID_TREASURE_BOX20 = 1343, ///< TREASURE_BOX20 / Treasure Chest MOBID_TREASURE_BOX21 = 1344, ///< TREASURE_BOX21 / Treasure Chest MOBID_TREASURE_BOX22 = 1345, ///< TREASURE_BOX22 / Treasure Chest MOBID_TREASURE_BOX23 = 1346, ///< TREASURE_BOX23 / Treasure Chest MOBID_TREASURE_BOX24 = 1347, ///< TREASURE_BOX24 / Treasure Chest MOBID_TREASURE_BOX25 = 1348, ///< TREASURE_BOX25 / Treasure Chest MOBID_TREASURE_BOX26 = 1349, ///< TREASURE_BOX26 / Treasure Chest MOBID_TREASURE_BOX27 = 1350, ///< TREASURE_BOX27 / Treasure Chest MOBID_TREASURE_BOX28 = 1351, ///< TREASURE_BOX28 / Treasure Chest MOBID_TREASURE_BOX29 = 1352, ///< TREASURE_BOX29 / Treasure Chest MOBID_TREASURE_BOX30 = 1353, ///< TREASURE_BOX30 / Treasure Chest MOBID_TREASURE_BOX31 = 1354, ///< TREASURE_BOX31 / Treasure Chest MOBID_TREASURE_BOX32 = 1355, ///< TREASURE_BOX32 / Treasure Chest MOBID_TREASURE_BOX33 = 1356, ///< TREASURE_BOX33 / Treasure Chest MOBID_TREASURE_BOX34 = 1357, ///< TREASURE_BOX34 / Treasure Chest MOBID_TREASURE_BOX35 = 1358, ///< TREASURE_BOX35 / Treasure Chest MOBID_TREASURE_BOX36 = 1359, ///< TREASURE_BOX36 / Treasure Chest MOBID_TREASURE_BOX37 = 1360, ///< TREASURE_BOX37 / Treasure Chest MOBID_TREASURE_BOX38 = 1361, ///< TREASURE_BOX38 / Treasure Chest MOBID_TREASURE_BOX39 = 1362, ///< TREASURE_BOX39 / Treasure Chest MOBID_TREASURE_BOX40 = 1363, ///< TREASURE_BOX40 / Treasure Chest MOBID_G_PARASITE = 1555, ///< G_PARASITE / Parasite MOBID_G_FLORA = 1575, ///< G_FLORA / Flora MOBID_G_HYDRA = 1579, ///< G_HYDRA / Hydra MOBID_G_MANDRAGORA = 1589, ///< G_MANDRAGORA / Mandragora MOBID_G_GEOGRAPHER = 1590, ///< G_GEOGRAPHER / Geographer MOBID_BARRICADE = 1905, ///< BARRICADE / Barricade MOBID_BARRICADE_ = 1906, ///< BARRICADE_ / Barricade MOBID_S_EMPEL_1 = 1907, ///< S_EMPEL_1 / Guardian Stone MOBID_S_EMPEL_2 = 1908, ///< S_EMPEL_2 / Guardian Stone MOBID_OBJ_A = 1909, ///< OBJ_A / Food Storage MOBID_OBJ_B = 1910, ///< OBJ_B / Food Depot MOBID_OBJ_NEUTRAL = 1911, ///< OBJ_NEUTRAL / Neutrality Flag MOBID_OBJ_FLAG_A = 1912, ///< OBJ_FLAG_A / Lion Flag MOBID_OBJ_FLAG_B = 1913, ///< OBJ_FLAG_B / Eagle Flag MOBID_OBJ_A2 = 1914, ///< OBJ_A2 / Blue Crystal MOBID_OBJ_B2 = 1915, ///< OBJ_B2 / Pink Crystal MOBID_TREASURE_BOX41 = 1938, ///< TREASURE_BOX41 / Treasure Chest MOBID_TREASURE_BOX42 = 1939, ///< TREASURE_BOX42 / Treasure Chest MOBID_TREASURE_BOX43 = 1940, ///< TREASURE_BOX43 / Treasure Chest MOBID_TREASURE_BOX44 = 1941, ///< TREASURE_BOX44 / Treasure Chest MOBID_TREASURE_BOX45 = 1942, ///< TREASURE_BOX45 / Treasure Chest MOBID_TREASURE_BOX46 = 1943, ///< TREASURE_BOX46 / Treasure Chest MOBID_TREASURE_BOX47 = 1944, ///< TREASURE_BOX47 / Treasure Chest MOBID_TREASURE_BOX48 = 1945, ///< TREASURE_BOX48 / Treasure Chest MOBID_TREASURE_BOX49 = 1946, ///< TREASURE_BOX49 / Treasure Chest // Manuk MOBID_TATACHO = 1986, ///< TATACHO / Tatacho MOBID_CENTIPEDE = 1987, ///< CENTIPEDE / Centipede MOBID_NEPENTHES = 1988, ///< NEPENTHES / Nepenthes MOBID_HILLSRION = 1989, ///< HILLSRION / Hillslion MOBID_HARDROCK_MOMMOTH = 1990, ///< HARDROCK_MOMMOTH / Hardrock Mammoth // Splendide MOBID_TENDRILRION = 1991, ///< TENDRILRION / Tenrillion MOBID_CORNUS = 1992, ///< CORNUS / Cornus MOBID_NAGA = 1993, ///< NAGA / Naga MOBID_LUCIOLA_VESPA = 1994, ///< LUCIOLA_VESPA / Luciola Vespa MOBID_PINGUICULA = 1995, ///< PINGUICULA / Pinguicola // Manuk (continue) MOBID_G_TATACHO = 1997, ///< G_TATACHO / Tatacho MOBID_G_HILLSRION = 1998, ///< G_HILLSRION / Hillslion MOBID_CENTIPEDE_LARVA = 1999, ///< CENTIPEDE_LARVA / Centipede Larva MOBID_SILVERSNIPER = 2042, ///< SILVERSNIPER / Silver Sniper MOBID_MAGICDECOY_FIRE = 2043, ///< MAGICDECOY_FIRE / Magic Decoy MOBID_MAGICDECOY_WATER = 2044, ///< MAGICDECOY_WATER / Magic Decoy MOBID_MAGICDECOY_EARTH = 2045, ///< MAGICDECOY_EARTH / Magic Decoy MOBID_MAGICDECOY_WIND = 2046, ///< MAGICDECOY_WIND / Magic Decoy // Mora MOBID_POM_SPIDER = 2132, ///< POM_SPIDER / Pom Spider MOBID_ANGRA_MANTIS = 2133, ///< ANGRA_MANTIS / Angra Mantis MOBID_PARUS = 2134, ///< PARUS / Parus //... MOBID_LITTLE_FATUM = 2136, ///< LITTLE_FATUM / Little Fatum MOBID_MIMING = 2137, ///< MIMING / Miming MOBID_KO_KAGE = 2308, ///< KO_KAGE / Zanzou }; // The data structures for storing delayed item drops struct item_drop { struct item item_data; bool showdropeffect; struct item_drop* next; }; struct item_drop_list { int16 m, x, y; // coordinates int first_charid, second_charid, third_charid; // charid's of players with higher pickup priority struct item_drop* item; // linked list of drops }; #define mob_stop_walking(md, type) (unit->stop_walking(&(md)->bl, (type))) #define mob_stop_attack(md) (unit->stop_attack(&(md)->bl)) #define mob_is_battleground(md) (map->list[(md)->bl.m].flag.battleground && ((md)->class_ == MOBID_BARRICADE_ || ((md)->class_ >= MOBID_OBJ_A && (md)->class_ <= MOBID_OBJ_B2))) #define mob_is_gvg(md) (map->list[(md)->bl.m].flag.gvg_castle && ( (md)->class_ == MOBID_EMPELIUM || (md)->class_ == MOBID_BARRICADE || (md)->class_ == MOBID_S_EMPEL_1 || (md)->class_ == MOBID_S_EMPEL_2)) #define mob_is_treasure(md) (((md)->class_ >= MOBID_TREASURE_BOX1 && (md)->class_ <= MOBID_TREASURE_BOX40) || ((md)->class_ >= MOBID_TREASURE_BOX41 && (md)->class_ <= MOBID_TREASURE_BOX49)) struct mob_interface { // Dynamic mob database, allows saving of memory when there's big gaps in the mob_db [Skotlex] struct mob_db *db_data[MAX_MOB_DB + 1]; struct mob_db *dummy; //Dummy mob to be returned when a non-existant one is requested. // Dynamic mob chat database struct mob_chat *chat_db[MAX_MOB_CHAT + 1]; // Random Option Drop groups struct optdrop_group *opt_drop_groups; int opt_drop_groups_count; // Defines the Manuk/Splendide/Mora mob groups for the status reductions [Epoque & Frost] int manuk[8]; int splendide[5]; int mora[5]; struct item_drop_ratio **item_drop_ratio_db; struct DBMap *item_drop_ratio_other_db; /* */ int (*init) (bool mimimal); int (*final) (void); void (*reload) (void); int (*reload_sub_mob) (struct mob_data *md, va_list args); /* */ struct mob_db* (*db) (int index); struct mob_chat* (*chat) (short id); int (*makedummymobdb) (int); int (*spawn_guardian_sub) (int tid, int64 tick, int id, intptr_t data); int (*skill_id2skill_idx) (int class_, uint16 skill_id); int (*db_searchname) (const char *str); int (*db_searchname_array_sub) (struct mob_db *monster, const char *str, int flag); // MvP Tomb System void (*mvptomb_spawn_delayed) (struct npc_data *nd); int (*mvptomb_delayspawn) (int tid, int64 tick, int id, intptr_t data); void (*mvptomb_create) (struct mob_data *md, char *killer, time_t time); void (*mvptomb_destroy) (struct mob_data *md); int (*db_searchname_array) (struct mob_db **data, int size, const char *str, int flag); int (*db_checkid) (const int id); struct view_data* (*get_viewdata) (int class_); int (*parse_dataset) (struct spawn_data *data); struct mob_data* (*spawn_dataset) (struct spawn_data *data); int (*get_random_id) (int type, int flag, int lv); bool (*ksprotected) (struct block_list *src, struct block_list *target); struct mob_data* (*once_spawn_sub) (struct block_list *bl, int16 m, int16 x, int16 y, const char *mobname, int class_, const char *event, unsigned int size, unsigned int ai); int (*once_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai); int (*once_spawn_area) (struct map_session_data *sd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, const char *mobname, int class_, int amount, const char *event, unsigned int size, unsigned int ai); int (*spawn_guardian) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, int guardian, bool has_index); int (*spawn_bg) (const char *mapname, short x, short y, const char *mobname, int class_, const char *event, unsigned int bg_id); int (*can_reach) (struct mob_data *md, struct block_list *bl, int range, int state); int (*linksearch) (struct block_list *bl, va_list ap); int (*delayspawn) (int tid, int64 tick, int id, intptr_t data); int (*setdelayspawn) (struct mob_data *md); int (*count_sub) (struct block_list *bl, va_list ap); int (*spawn) (struct mob_data *md); int (*can_changetarget) (const struct mob_data *md, const struct block_list *target, uint32 mode); int (*target) (struct mob_data *md, struct block_list *bl, int dist); int (*ai_sub_hard_activesearch) (struct block_list *bl, va_list ap); int (*ai_sub_hard_changechase) (struct block_list *bl, va_list ap); int (*ai_sub_hard_bg_ally) (struct block_list *bl, va_list ap); int (*ai_sub_hard_lootsearch) (struct block_list *bl, va_list ap); int (*warpchase_sub) (struct block_list *bl, va_list ap); bool (*is_in_battle_state) (const struct mob_data *md); int (*ai_sub_hard_slavemob) (struct mob_data *md, int64 tick); int (*unlocktarget) (struct mob_data *md, int64 tick); int (*randomwalk) (struct mob_data *md, int64 tick); int (*warpchase) (struct mob_data *md, struct block_list *target); bool (*ai_sub_hard) (struct mob_data *md, int64 tick); int (*ai_sub_hard_timer) (struct block_list *bl, va_list ap); int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap); int (*ai_sub_lazy) (struct mob_data *md, va_list args); int (*ai_lazy) (int tid, int64 tick, int id, intptr_t data); int (*ai_hard) (int tid, int64 tick, int id, intptr_t data); void (*setdropitem_options) (struct item *item, struct optdrop_group *options); struct item_drop* (*setdropitem) (int nameid, struct optdrop_group *options, int qty, struct item_data *data); struct item_drop* (*setlootitem) (struct item *item); int (*delay_item_drop) (int tid, int64 tick, int id, intptr_t data); void (*item_drop) (struct mob_data *md, struct item_drop_list *dlist, struct item_drop *ditem, int loot, int drop_rate, unsigned short flag); int (*timer_delete) (int tid, int64 tick, int id, intptr_t data); int (*deleteslave_sub) (struct block_list *bl, va_list ap); int (*deleteslave) (struct mob_data *md); int (*respawn) (int tid, int64 tick, int id, intptr_t data); void (*log_damage) (struct mob_data *md, struct block_list *src, int damage); void (*damage) (struct mob_data *md, struct block_list *src, int damage); int (*dead) (struct mob_data *md, struct block_list *src, int type); void (*revive) (struct mob_data *md, unsigned int hp); int (*guardian_guildchange) (struct mob_data *md); int (*random_class) (int *value, size_t count); int (*class_change) (struct mob_data *md, int class_); void (*heal) (struct mob_data *md, unsigned int heal); int (*warpslave_sub) (struct block_list *bl, va_list ap); int (*warpslave) (struct block_list *bl, int range); int (*countslave_sub) (struct block_list *bl, va_list ap); int (*countslave) (struct block_list *bl); int (*summonslave) (struct mob_data *md2, int *value, int amount, uint16 skill_id); int (*getfriendhprate_sub) (struct block_list *bl, va_list ap); struct block_list* (*getfriendhprate) (struct mob_data *md, int min_rate, int max_rate); struct block_list* (*getmasterhpltmaxrate) (struct mob_data *md, int rate); int (*getfriendstatus_sub) (struct block_list *bl, va_list ap); struct mob_data* (*getfriendstatus) (struct mob_data *md, int cond1, int cond2); int (*skill_use) (struct mob_data *md, int64 tick, int event); int (*skill_event) (struct mob_data *md, struct block_list *src, int64 tick, int flag); int (*is_clone) (int class_); int (*clone_spawn) (struct map_session_data *sd, int16 m, int16 x, int16 y, const char *event, int master_id, uint32 mode, int flag, unsigned int duration); int (*clone_delete) (struct mob_data *md); unsigned int (*drop_adjust) (int baserate, int rate_adjust, unsigned short rate_min, unsigned short rate_max); void (*item_dropratio_adjust) (int nameid, int mob_id, int *rate_adjust); bool (*read_optdrops_option) (struct config_setting_t *option, struct optdrop_group_optslot *entry, int *idx, bool *calc_rate, int slot, const char *group); bool (*read_optdrops_optslot) (struct config_setting_t *optslot, int n, int group_id, const char *group); bool (*read_optdrops_group) (struct config_setting_t *group, int n); bool (*read_optdrops_db) (void); void (*readdb) (void); bool (*lookup_const) (const struct config_setting_t *it, const char *name, int *value); bool (*get_const) (const struct config_setting_t *it, int *value); int (*db_validate_entry) (struct mob_db *entry, int n, const char *source); int (*read_libconfig) (const char *filename, bool ignore_missing); void (*read_db_additional_fields) (struct mob_db *entry, struct config_setting_t *it, int n, const char *source); int (*read_db_sub) (struct config_setting_t *mobt, int id, const char *source); void (*read_db_drops_sub) (struct mob_db *entry, struct config_setting_t *t); void (*read_db_mvpdrops_sub) (struct mob_db *entry, struct config_setting_t *t); uint32 (*read_db_mode_sub) (struct mob_db *entry, struct config_setting_t *t); struct optdrop_group *(*read_db_drops_option) (struct mob_db *entry, const char *item_name, struct config_setting_t *drop, int *drop_rate); void (*read_db_stats_sub) (struct mob_db *entry, struct config_setting_t *t); void (*name_constants) (void); bool (*readdb_mobavail) (char *str[], int columns, int current); int (*read_randommonster) (void); bool (*parse_row_chatdb) (char **str, const char *source, int line, int *last_msg_id); void (*readchatdb) (void); void (*readskilldb) (void); bool (*readdb_race2) (char *fields[], int columns, int current); bool (*readdb_itemratio) (char *str[], int columns, int current); void (*load) (bool minimal); void (*clear_spawninfo) (void); struct item_drop_ratio *(*get_item_drop_ratio) (int nameid); void (*set_item_drop_ratio) (int nameid, struct item_drop_ratio *ratio); int (*final_ratio_sub) (union DBKey key, struct DBData *data, va_list ap); void (*destroy_mob_db) (int index); void (*destroy_drop_groups) (void); bool (*skill_db_libconfig) (const char *filename, bool ignore_missing); bool (*skill_db_libconfig_sub) (struct config_setting_t *it, int n); bool (*skill_db_libconfig_sub_skill) (struct config_setting_t *it, int n, int mob_id); }; #ifdef HERCULES_CORE void mob_defaults(void); #endif // HERCULES_CORE HPShared struct mob_interface *mob; #endif /* MAP_MOB_H */