// Homunculus and future Mercenary system code go here [Celest] int do_init_merc (void); void merc_load_exptables(void); char *merc_skill_get_name(int id); void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); int merc_dead(struct homun_data *hd, struct block_list *src); void merc_skillup(struct map_session_data *sd,short skillnum); int merc_gainexp(struct homun_data *hd,int exp); void merc_heal(struct homun_data *hd,int hp,int sp); void merc_save(struct homun_data *hd); void merc_load(struct map_session_data *sd); int merc_create_homunculus(struct map_session_data *sd,int id,int m,int x,int y);