/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2015 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAP_MERCENARY_H #define MAP_MERCENARY_H #include "map/status.h" // struct status_data, struct status_change #include "map/unit.h" // struct unit_data #include "common/hercules.h" struct map_session_data; // number of cells that a mercenary can walk to from it's master before being warped #define MAX_MER_DISTANCE 15 enum { ARCH_MERC_GUILD, SPEAR_MERC_GUILD, SWORD_MERC_GUILD, }; struct s_mercenary_db { int class_; char sprite[NAME_LENGTH], name[NAME_LENGTH]; unsigned short lv; short range2, range3; struct status_data status; struct view_data vd; struct { unsigned short id, lv; } skill[MAX_MERCSKILL]; }; struct mercenary_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct s_mercenary_db *db; struct s_mercenary mercenary; char blockskill[MAX_SKILL]; struct map_session_data *master; int contract_timer; unsigned devotion_flag : 1; int64 masterteleport_timer; }; /*===================================== * Interface : mercenary.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct mercenary_interface { /* vars */ struct s_mercenary_db *db; /* funcs */ void (*init) (bool minimal); bool (*class) (int class_); struct view_data * (*get_viewdata) (int class_); int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime); int (*data_received) (struct s_mercenary *merc, bool flag); int (*save) (struct mercenary_data *md); void (*heal) (struct mercenary_data *md, int hp, int sp); int (*dead) (struct mercenary_data *md); int (*delete) (struct mercenary_data *md, int reply); void (*contract_stop) (struct mercenary_data *md); int (*get_lifetime) (struct mercenary_data *md); int (*get_guild) (struct mercenary_data *md); int (*get_faith) (struct mercenary_data *md); int (*set_faith) (struct mercenary_data *md, int value); int (*get_calls) (struct mercenary_data *md); int (*set_calls) (struct mercenary_data *md, int value); int (*kills) (struct mercenary_data *md); int (*checkskill) (struct mercenary_data *md, uint16 skill_id); int (*read_db) (void); int (*read_skilldb) (void); int (*killbonus) (struct mercenary_data *md); int (*search_index) (int class_); int (*contract_end_timer) (int tid, int64 tick, int id, intptr_t data); bool (*read_db_sub) (char* str[], int columns, int current); bool (*read_skill_db_sub) (char* str[], int columns, int current); }; #ifdef HERCULES_CORE void mercenary_defaults(void); #endif // HERCULES_CORE HPShared struct mercenary_interface *mercenary; #endif /* MAP_MERCENARY_H */