// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MERCENARY_H_ #define _MERCENARY_H_ #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data // Mercenary DB Structures // =================================== struct s_mercenary_db { int class_; char sprite[NAME_LENGTH], name[NAME_LENGTH]; unsigned short lv; short range2, range3; struct status_data status; struct { unsigned short id, lv; } skill[MAX_MERCENARY_SKILL]; }; extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Homunculus DB Structures // =================================== struct h_stats { unsigned int HP, SP; unsigned short str, agi, vit, int_, dex, luk; }; struct s_homunculus_db { int base_class, evo_class; char name[NAME_LENGTH]; struct h_stats base, gmin, gmax, emin, emax; int foodID ; int baseASPD ; long hungryDelay ; unsigned char element, race, base_size, evo_size; }; extern struct s_homunculus_db homuncumlus_db[MAX_HOMUNCULUS_CLASS]; enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; enum { SP_ACK = 0x00, SP_INTIMATE = 0x100, SP_HUNGRY = 0x200 }; struct homun_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct s_homunculus_db *homunculusDB; //[orn] struct s_homunculus homunculus ; //[orn] struct map_session_data *master; //pointer back to its master int hungry_timer; //[orn] unsigned int exp_next; char blockskill[MAX_SKILL]; // [orn] }; #define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) // merc_is_hom_alive(struct homun_data *) #define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) int do_init_merc(void); int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator struct view_data* merc_get_hom_viewdata(int class_); void merc_damage(struct homun_data *hd,struct block_list *src,int hp,int sp); int merc_hom_dead(struct homun_data *hd, struct block_list *src); void merc_hom_skillup(struct homun_data *hd,int skillnum); int merc_hom_calc_skilltree(struct homun_data *hd) ; int merc_hom_checkskill(struct homun_data *hd,int skill_id) ; int merc_hom_gainexp(struct homun_data *hd,int exp) ; int merc_hom_levelup(struct homun_data *hd) ; int merc_hom_evolution(struct homun_data *hd) ; void merc_hom_heal(struct homun_data *hd,int hp,int sp); int merc_hom_vaporize(struct map_session_data *sd, int flag); int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); void merc_reset_stats(struct homun_data *hd); int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] void merc_save(struct homun_data *hd); int merc_call_homunculus(struct map_session_data *sd); int merc_create_homunculus_request(struct map_session_data *sd, int class_); int search_homunculusDB_index(int key,int type); int merc_menu(struct map_session_data *sd,int menunum); int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); int merc_hom_hungry_timer_delete(struct homun_data *hd); int merc_hom_change_name(struct map_session_data *sd,char *name); int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); #define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) #define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); int merc_skill_tree_get_max(int id, int b_class); void merc_hom_init_timers(struct homun_data * hd); void merc_skill_reload(void); void merc_reload(void); #endif /* _MERCENARY_H_ */