/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2018 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "mercenary.h" #include "map/atcommand.h" #include "map/battle.h" #include "map/chrif.h" #include "map/clif.h" #include "map/guild.h" #include "map/intif.h" #include "map/itemdb.h" #include "map/log.h" #include "map/map.h" #include "map/mob.h" #include "map/npc.h" #include "map/party.h" #include "map/pc.h" #include "map/pet.h" #include "map/script.h" #include "map/skill.h" #include "map/status.h" #include "map/trade.h" #include "map/unit.h" #include "common/cbasetypes.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/nullpo.h" #include "common/random.h" #include "common/showmsg.h" #include "common/socket.h" #include "common/strlib.h" #include "common/timer.h" #include "common/utils.h" #include #include #include #include static struct mercenary_interface mercenary_s; static struct s_mercenary_db mercdb[MAX_MERCENARY_CLASS]; struct mercenary_interface *mercenary; static int merc_search_index(int class_) { int i; ARR_FIND(0, MAX_MERCENARY_CLASS, i, mercenary->db[i].class_ == class_); if (i == MAX_MERCENARY_CLASS) return INDEX_NOT_FOUND; return i; } static bool merc_class(int class_) { if (mercenary->search_index(class_) != INDEX_NOT_FOUND) return true; return false; } static struct view_data *merc_get_viewdata(int class_) { int i = mercenary->search_index(class_); if (i == INDEX_NOT_FOUND) return NULL; return &mercenary->db[i].vd; } static int merc_create(struct map_session_data *sd, int class_, unsigned int lifetime) { struct s_mercenary merc; struct s_mercenary_db *db; int i; nullpo_retr(0,sd); if ((i = mercenary->search_index(class_)) == INDEX_NOT_FOUND) return 0; db = &mercenary->db[i]; memset(&merc,0,sizeof(struct s_mercenary)); merc.char_id = sd->status.char_id; merc.class_ = class_; merc.hp = db->status.max_hp; merc.sp = db->status.max_sp; merc.life_time = lifetime; // Request Char Server to create this mercenary intif->mercenary_create(&merc); return 1; } static int mercenary_get_lifetime(struct mercenary_data *md) { const struct TimerData * td; if( md == NULL || md->contract_timer == INVALID_TIMER ) return 0; td = timer->get(md->contract_timer); return (td != NULL) ? DIFF_TICK32(td->tick, timer->gettick()) : 0; } static int mercenary_get_guild(struct mercenary_data *md) { int class_; if( md == NULL || md->db == NULL ) return -1; class_ = md->db->class_; if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10) return ARCH_MERC_GUILD; if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10) return SPEAR_MERC_GUILD; if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10) return SWORD_MERC_GUILD; return -1; } static int mercenary_get_faith(struct mercenary_data *md) { struct map_session_data *sd; int class_; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return 0; class_ = md->db->class_; if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10) return sd->status.arch_faith; if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10) return sd->status.spear_faith; if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10) return sd->status.sword_faith; return 0; } static int mercenary_set_faith(struct mercenary_data *md, int value) { struct map_session_data *sd; int class_, *faith; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return 0; class_ = md->db->class_; if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10) faith = &sd->status.arch_faith; else if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10) faith = &sd->status.spear_faith; else if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10) faith = &sd->status.sword_faith; else return 0; *faith += value; *faith = cap_value(*faith, 0, SHRT_MAX); clif->mercenary_updatestatus(sd, SP_MERCFAITH); return 0; } static int mercenary_get_calls(struct mercenary_data *md) { struct map_session_data *sd; int class_; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return 0; class_ = md->db->class_; if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10) return sd->status.arch_calls; if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10) return sd->status.spear_calls; if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10) return sd->status.sword_calls; return 0; } static int mercenary_set_calls(struct mercenary_data *md, int value) { struct map_session_data *sd; int class_, *calls; if( md == NULL || md->db == NULL || (sd = md->master) == NULL ) return 0; class_ = md->db->class_; if (class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10) calls = &sd->status.arch_calls; else if (class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10) calls = &sd->status.spear_calls; else if (class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10) calls = &sd->status.sword_calls; else return 0; *calls += value; *calls = cap_value(*calls, 0, INT_MAX); return 0; } static int mercenary_save(struct mercenary_data *md) { nullpo_retr(1, md); md->mercenary.hp = md->battle_status.hp; md->mercenary.sp = md->battle_status.sp; md->mercenary.life_time = mercenary->get_lifetime(md); intif->mercenary_save(&md->mercenary); return 1; } static int merc_contract_end_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct mercenary_data *md; if( (sd = map->id2sd(id)) == NULL ) return 1; if( (md = sd->md) == NULL ) return 1; if( md->contract_timer != tid ) { ShowError("merc_contract_end_timer %d != %d.\n", md->contract_timer, tid); return 0; } md->contract_timer = INVALID_TIMER; mercenary->delete(md, 0); // Mercenary soldier's duty hour is over. return 0; } static int merc_delete(struct mercenary_data *md, int reply) { struct map_session_data *sd; nullpo_retr(0, md); sd = md->master; md->mercenary.life_time = 0; mercenary->contract_stop(md); if( !sd ) return unit->free(&md->bl, CLR_OUTSIGHT); if( md->devotion_flag ) { md->devotion_flag = 0; status_change_end(&sd->bl, SC_DEVOTION, INVALID_TIMER); } switch( reply ) { case 0: mercenary->set_faith(md, 1); break; // +1 Loyalty on Contract ends. case 1: mercenary->set_faith(md, -1); break; // -1 Loyalty on Mercenary killed } clif->mercenary_message(sd, reply); return unit->remove_map(&md->bl, CLR_OUTSIGHT, ALC_MARK); } static void merc_contract_stop(struct mercenary_data *md) { nullpo_retv(md); if( md->contract_timer != INVALID_TIMER ) timer->delete(md->contract_timer, mercenary->contract_end_timer); md->contract_timer = INVALID_TIMER; } static void merc_contract_init(struct mercenary_data *md) { nullpo_retv(md); if( md->contract_timer == INVALID_TIMER ) md->contract_timer = timer->add(timer->gettick() + md->mercenary.life_time, mercenary->contract_end_timer, md->master->bl.id, 0); md->regen.state.block = 0; } static int merc_data_received(const struct s_mercenary *merc, bool flag) { struct map_session_data *sd; struct mercenary_data *md; struct s_mercenary_db *db; int i; nullpo_ret(merc); i = mercenary->search_index(merc->class_); if( (sd = map->charid2sd(merc->char_id)) == NULL ) return 0; if (!flag || i == INDEX_NOT_FOUND) { // Not created - loaded - DB info sd->status.mer_id = 0; return 0; } db = &mercenary->db[i]; if( !sd->md ) { CREATE(md, struct mercenary_data, 1); md->bl.type = BL_MER; md->bl.id = npc->get_new_npc_id(); md->devotion_flag = 0; sd->md = md; md->master = sd; md->db = db; memcpy(&md->mercenary, merc, sizeof(struct s_mercenary)); status->set_viewdata(&md->bl, md->mercenary.class_); status->change_init(&md->bl); unit->dataset(&md->bl); md->ud.dir = sd->ud.dir; md->bl.m = sd->bl.m; md->bl.x = sd->bl.x; md->bl.y = sd->bl.y; unit->calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir); md->bl.x = md->ud.to_x; md->bl.y = md->ud.to_y; map->addiddb(&md->bl); status_calc_mercenary(md,SCO_FIRST); md->contract_timer = INVALID_TIMER; merc_contract_init(md); } else { memcpy(&sd->md->mercenary, merc, sizeof(struct s_mercenary)); md = sd->md; } if( sd->status.mer_id == 0 ) mercenary->set_calls(md, 1); sd->status.mer_id = merc->mercenary_id; if( md->bl.prev == NULL && sd->bl.prev != NULL ) { map->addblock(&md->bl); clif->spawn(&md->bl); clif->mercenary_info(sd); clif->mercenary_skillblock(sd); } return 1; } static void mercenary_heal(struct mercenary_data *md, int hp, int sp) { nullpo_retv(md); if( hp ) clif->mercenary_updatestatus(md->master, SP_HP); if( sp ) clif->mercenary_updatestatus(md->master, SP_SP); } static int mercenary_dead(struct mercenary_data *md) { mercenary->delete(md, 1); return 0; } static int mercenary_killbonus(struct mercenary_data *md) { const enum sc_type scs[] = { SC_MER_FLEE, SC_MER_ATK, SC_MER_HP, SC_MER_SP, SC_MER_HIT }; int index = rnd() % ARRAYLENGTH(scs); nullpo_ret(md); sc_start(NULL,&md->bl, scs[index], 100, rnd() % 5, 600000); return 0; } static int mercenary_kills(struct mercenary_data *md) { nullpo_ret(md); md->mercenary.kill_count++; md->mercenary.kill_count = cap_value(md->mercenary.kill_count, 0, INT_MAX); if( (md->mercenary.kill_count % 50) == 0 ) { mercenary->set_faith(md, 1); mercenary->killbonus(md); } if( md->master ) clif->mercenary_updatestatus(md->master, SP_MERCKILLS); return 0; } static int mercenary_checkskill(struct mercenary_data *md, uint16 skill_id) { int i = skill_id - MC_SKILLBASE; if( !md || !md->db ) return 0; if( md->db->skill[i].id == skill_id ) return md->db->skill[i].lv; return 0; } static bool read_mercenarydb_sub(char *str[], int columns, int current) { int ele; struct s_mercenary_db *db; struct status_data *mstatus; nullpo_retr(false, str); Assert_retr(false, current >= 0 && current < MAX_MERCENARY_CLASS); db = &mercenary->db[current]; db->class_ = atoi(str[0]); safestrncpy(db->sprite, str[1], NAME_LENGTH); safestrncpy(db->name, str[2], NAME_LENGTH); db->lv = atoi(str[3]); mstatus = &db->status; db->vd.class = db->class_; mstatus->max_hp = atoi(str[4]); mstatus->max_sp = atoi(str[5]); mstatus->rhw.range = atoi(str[6]); mstatus->rhw.atk = atoi(str[7]); mstatus->rhw.atk2 = mstatus->rhw.atk + atoi(str[8]); mstatus->def = atoi(str[9]); mstatus->mdef = atoi(str[10]); mstatus->str = atoi(str[11]); mstatus->agi = atoi(str[12]); mstatus->vit = atoi(str[13]); mstatus->int_ = atoi(str[14]); mstatus->dex = atoi(str[15]); mstatus->luk = atoi(str[16]); db->range2 = atoi(str[17]); db->range3 = atoi(str[18]); mstatus->size = atoi(str[19]); mstatus->race = atoi(str[20]); ele = atoi(str[21]); mstatus->def_ele = ele % ELE_MAX; mstatus->ele_lv = ele/20; if( mstatus->def_ele >= ELE_MAX ) { ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, mstatus->def_ele, ELE_MAX - 1); mstatus->def_ele = ELE_NEUTRAL; } if( mstatus->ele_lv < 1 || mstatus->ele_lv > 4 ) { ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, mstatus->ele_lv); mstatus->ele_lv = 1; } mstatus->aspd_rate = 1000; mstatus->speed = atoi(str[22]); mstatus->adelay = atoi(str[23]); mstatus->amotion = atoi(str[24]); mstatus->dmotion = atoi(str[25]); return true; } static int read_mercenarydb(void) { memset(mercenary->db, 0, sizeof(struct s_mercenary_db) * MAX_MERCENARY_CLASS); sv->readdb(map->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, mercenary->read_db_sub); return 0; } static bool read_mercenary_skilldb_sub(char *str[], int columns, int current) { // ,, struct s_mercenary_db *db; int i, class_; uint16 skill_id, skill_lv; nullpo_retr(false, str); class_ = atoi(str[0]); ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary->db[i].class_); if( i == MAX_MERCENARY_CLASS ) { ShowError("read_mercenary_skilldb : Class %d not found in mercenary_db for skill entry.\n", class_); return false; } skill_id = atoi(str[1]); if( skill_id < MC_SKILLBASE || skill_id >= MC_SKILLBASE + MAX_MERCSKILL ) { ShowError("read_mercenary_skilldb : Skill %d out of range.\n", skill_id); return false; } db = &mercenary->db[i]; skill_lv = atoi(str[2]); i = skill_id - MC_SKILLBASE; db->skill[i].id = skill_id; db->skill[i].lv = skill_lv; return true; } static int read_mercenary_skilldb(void) { sv->readdb(map->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, mercenary->read_skill_db_sub); return 0; } static void do_init_mercenary(bool minimal) { if (minimal) return; mercenary->read_db(); mercenary->read_skilldb(); timer->add_func_list(mercenary->contract_end_timer, "merc_contract_end_timer"); } /*===================================== * Default Functions : mercenary.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ void mercenary_defaults(void) { mercenary = &mercenary_s; /* vars */ mercenary->db = mercdb; memset(mercenary->db, 0, sizeof(struct s_mercenary_db) * MAX_MERCENARY_CLASS); /* funcs */ mercenary->init = do_init_mercenary; mercenary->class = merc_class; mercenary->get_viewdata = merc_get_viewdata; mercenary->create = merc_create; mercenary->data_received = merc_data_received; mercenary->save = mercenary_save; mercenary->heal = mercenary_heal; mercenary->dead = mercenary_dead; mercenary->delete = merc_delete; mercenary->contract_stop = merc_contract_stop; mercenary->get_lifetime = mercenary_get_lifetime; mercenary->get_guild = mercenary_get_guild; mercenary->get_faith = mercenary_get_faith; mercenary->set_faith = mercenary_set_faith; mercenary->get_calls = mercenary_get_calls; mercenary->set_calls = mercenary_set_calls; mercenary->kills = mercenary_kills; mercenary->checkskill = mercenary_checkskill; mercenary->read_db = read_mercenarydb; mercenary->read_skilldb = read_mercenary_skilldb; mercenary->killbonus = mercenary_killbonus; mercenary->search_index = merc_search_index; mercenary->contract_end_timer = merc_contract_end_timer; mercenary->read_db_sub = read_mercenarydb_sub; mercenary->read_skill_db_sub = read_mercenary_skilldb_sub; }