/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2015 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MAP_MAP_H #define MAP_MAP_H #include "map/atcommand.h" #include "common/hercules.h" #include "common/core.h" // CORE_ST_LAST #include "common/db.h" #include "common/mapindex.h" #include "common/mmo.h" #include "common/sql.h" #include #include struct mob_data; struct npc_data; struct channel_data; struct hplugin_data_store; enum E_MAPSERVER_ST { MAPSERVER_ST_RUNNING = CORE_ST_LAST, MAPSERVER_ST_SHUTDOWN, MAPSERVER_ST_LAST }; #define MAX_NPC_PER_MAP 512 #define AREA_SIZE (battle->bc->area_size) #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 #define MAX_MOB_LIST_PER_MAP 100 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 #define NATURAL_HEAL_INTERVAL 500 #define MIN_FLOORITEM 2 #define MAX_FLOORITEM START_ACCOUNT_NUM #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 #define MAX_MAP_SIZE (512*512) // Wasn't there something like this already? Can't find it.. [Shinryo] #define BLOCK_SIZE 8 #define block_free_max 1048576 #define BL_LIST_MAX 1048576 // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { MOBID_EMPERIUM = 1288, MOBID_TREAS01 = 1324, MOBID_TREAS40 = 1363, MOBID_BARRICADE1 = 1905, MOBID_BARRICADE2, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2, MOBID_FOOD_STOR, MOBID_BLUE_CRYST = 1914, MOBID_PINK_CRYST, MOBID_TREAS41 = 1938, MOBID_TREAS49 = 1946, MOBID_SILVERSNIPER = 2042, MOBID_MAGICDECOY_WIND = 2046, }; // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK) //First Jobs //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type. enum { //Novice And 1-1 Jobs MAPID_NOVICE = 0x0, MAPID_SWORDMAN, MAPID_MAGE, MAPID_ARCHER, MAPID_ACOLYTE, MAPID_MERCHANT, MAPID_THIEF, MAPID_TAEKWON, MAPID_WEDDING, MAPID_GUNSLINGER, MAPID_NINJA, MAPID_XMAS, MAPID_SUMMER, MAPID_GANGSI, //2-1 Jobs MAPID_SUPER_NOVICE = JOBL_2_1|0x0, MAPID_KNIGHT, MAPID_WIZARD, MAPID_HUNTER, MAPID_PRIEST, MAPID_BLACKSMITH, MAPID_ASSASSIN, MAPID_STAR_GLADIATOR, MAPID_REBELLION = JOBL_2_1|0x09, MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E, //2-2 Jobs MAPID_CRUSADER = JOBL_2_2|0x1, MAPID_SAGE, MAPID_BARDDANCER, MAPID_MONK, MAPID_ALCHEMIST, MAPID_ROGUE, MAPID_SOUL_LINKER, MAPID_DARK_COLLECTOR = JOBL_2_2|0x0E, //Trans Novice And Trans 1-1 Jobs MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, MAPID_SWORDMAN_HIGH, MAPID_MAGE_HIGH, MAPID_ARCHER_HIGH, MAPID_ACOLYTE_HIGH, MAPID_MERCHANT_HIGH, MAPID_THIEF_HIGH, //Trans 2-1 Jobs MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, MAPID_HIGH_WIZARD, MAPID_SNIPER, MAPID_HIGH_PRIEST, MAPID_WHITESMITH, MAPID_ASSASSIN_CROSS, //Trans 2-2 Jobs MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, MAPID_PROFESSOR, MAPID_CLOWNGYPSY, MAPID_CHAMPION, MAPID_CREATOR, MAPID_STALKER, //Baby Novice And Baby 1-1 Jobs MAPID_BABY = JOBL_BABY|0x0, MAPID_BABY_SWORDMAN, MAPID_BABY_MAGE, MAPID_BABY_ARCHER, MAPID_BABY_ACOLYTE, MAPID_BABY_MERCHANT, MAPID_BABY_THIEF, //Baby 2-1 Jobs MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_KNIGHT, MAPID_BABY_WIZARD, MAPID_BABY_HUNTER, MAPID_BABY_PRIEST, MAPID_BABY_BLACKSMITH, MAPID_BABY_ASSASSIN, //Baby 2-2 Jobs MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SAGE, MAPID_BABY_BARDDANCER, MAPID_BABY_MONK, MAPID_BABY_ALCHEMIST, MAPID_BABY_ROGUE, //3-1 Jobs MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, MAPID_RUNE_KNIGHT, MAPID_WARLOCK, MAPID_RANGER, MAPID_ARCH_BISHOP, MAPID_MECHANIC, MAPID_GUILLOTINE_CROSS, //3-2 Jobs MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, MAPID_SORCERER, MAPID_MINSTRELWANDERER, MAPID_SURA, MAPID_GENETIC, MAPID_SHADOW_CHASER, //Trans 3-1 Jobs MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, MAPID_WARLOCK_T, MAPID_RANGER_T, MAPID_ARCH_BISHOP_T, MAPID_MECHANIC_T, MAPID_GUILLOTINE_CROSS_T, //Trans 3-2 Jobs MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, MAPID_SORCERER_T, MAPID_MINSTRELWANDERER_T, MAPID_SURA_T, MAPID_GENETIC_T, MAPID_SHADOW_CHASER_T, //Baby 3-1 Jobs MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_RUNE, MAPID_BABY_WARLOCK, MAPID_BABY_RANGER, MAPID_BABY_BISHOP, MAPID_BABY_MECHANIC, MAPID_BABY_CROSS, //Baby 3-2 Jobs MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SORCERER, MAPID_BABY_MINSTRELWANDERER, MAPID_BABY_SURA, MAPID_BABY_GENETIC, MAPID_BABY_CHASER, }; // Max size for inputs to Graffiti, Talkie Box and Vending text prompts #define MESSAGE_SIZE (79 + 1) // String length you can write in the 'talking box' #define CHATBOX_SIZE (70 + 1) // Chatroom-related string sizes #define CHATROOM_TITLE_SIZE (36 + 1) #define CHATROOM_PASS_SIZE (8 + 1) // Max allowed chat text length #define CHAT_SIZE_MAX (255 + 1) // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) #define DEFAULT_AUTOSAVE_INTERVAL (5*60*1000) // Specifies maps where players may hit each other #define map_flag_vs(m) ( \ map->list[m].flag.pvp \ || map->list[m].flag.gvg_dungeon \ || map->list[m].flag.gvg \ || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle) \ || map->list[m].flag.battleground \ ) // Specifies maps that have special GvG/WoE restrictions #define map_flag_gvg(m) (map->list[m].flag.gvg || ((map->agit_flag || map->agit2_flag) && map->list[m].flag.gvg_castle)) // Specifies if the map is tagged as GvG/WoE (regardless of map->agit_flag status) #define map_flag_gvg2(m) (map->list[m].flag.gvg || map->list[m].flag.gvg_castle) // No Kill Steal Protection #define map_flag_ks(m) (map->list[m].flag.town || map->list[m].flag.pvp || map->list[m].flag.gvg || map->list[m].flag.battleground) //This stackable implementation does not means a BL can be more than one type at a time, but it's // meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] enum bl_type { BL_NUL = 0x000, BL_PC = 0x001, BL_MOB = 0x002, BL_PET = 0x004, BL_HOM = 0x008, BL_MER = 0x010, BL_ITEM = 0x020, BL_SKILL = 0x040, BL_NPC = 0x080, BL_CHAT = 0x100, BL_ELEM = 0x200, BL_ALL = 0xFFF, }; // For common mapforeach calls. Since pets cannot be affected, they aren't included here yet. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM) enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP, TOMB }; /** * Race type IDs. * * Mostly used by scripts/bonuses. */ enum Race { // Base Races RC_FORMLESS = 0, ///< Formless RC_UNDEAD, ///< Undead RC_BRUTE, ///< Beast/Brute RC_PLANT, ///< Plant RC_INSECT, ///< Insect RC_FISH, ///< Fish RC_DEMON, ///< Demon RC_DEMIHUMAN, ///< Demi-Human (not including Player) RC_ANGEL, ///< Angel RC_DRAGON, ///< Dragon RC_PLAYER, ///< Player // Boss RC_BOSS, ///< Boss RC_NONBOSS, ///< Non-boss RC_MAX, // Array size delimiter (keep before the combination races) // Combination Races RC_NONDEMIHUMAN, ///< Every race except Demi-Human (including Player) RC_NONPLAYER, ///< Every non-player race RC_DEMIPLAYER, ///< Demi-Human (including Player) RC_NONDEMIPLAYER, ///< Every race except Demi-Human (and except Player) RC_ALL = 0xFF, ///< Every race (implemented as equivalent to RC_BOSS and RC_NONBOSS) }; /** * Race type bitmasks. * * Used by several bonuses internally, to simplify handling of race combinations. */ enum RaceMask { RCMASK_NONE = 0, RCMASK_FORMLESS = 1<getcell() typedef enum { CELL_GETTYPE, ///< retrieves a cell's 'gat' type CELL_CHKWALL, ///< wall (gat type 1) CELL_CHKWATER, ///< water (gat type 3) CELL_CHKCLIFF, ///< cliff/gap (gat type 5) CELL_CHKPASS, ///< passable cell (gat type non-1/5) CELL_CHKREACH, ///< Same as PASS, but ignores the cell-stacking mod. CELL_CHKNOPASS, ///< non-passable cell (gat types 1 and 5) CELL_CHKNOREACH, ///< Same as NOPASS, but ignores the cell-stacking mod. CELL_CHKSTACK, ///< whether cell is full (reached cell stacking limit) CELL_CHKNPC, CELL_CHKBASILICA, CELL_CHKLANDPROTECTOR, CELL_CHKNOVENDING, CELL_CHKNOCHAT, CELL_CHKICEWALL, CELL_CHKNOICEWALL, } cell_chk; struct mapcell { // terrain flags unsigned char walkable : 1, shootable : 1, water : 1; // dynamic flags unsigned char npc : 1, basilica : 1, landprotector : 1, novending : 1, nochat : 1, icewall : 1, noicewall : 1; #ifdef CELL_NOSTACK int cell_bl; //Holds amount of bls in this cell. #endif }; struct iwall_data { char wall_name[50]; short m, x, y, size; int8 dir; bool shootable; }; struct mapflag_skill_adjust { unsigned short skill_id; unsigned short modifier; }; enum map_zone_skill_subtype { MZS_NONE = 0x0, MZS_CLONE = 0x01, MZS_BOSS = 0x02, MZS_ALL = 0xFFF }; struct map_zone_disabled_skill_entry { unsigned short nameid; enum bl_type type; enum map_zone_skill_subtype subtype; }; struct map_zone_disabled_command_entry { AtCommandFunc cmd; int group_lv; }; struct map_zone_skill_damage_cap_entry { unsigned short nameid; unsigned int cap; enum bl_type type; enum map_zone_skill_subtype subtype; }; enum map_zone_merge_type { MZMT_NORMAL = 0, ///< MZMT_MERGEABLE zones can merge *into* MZMT_NORMAL zones (but not the converse). MZMT_MERGEABLE, ///< Can merge with other MZMT_MERGEABLE zones and *into* MZMT_NORMAL zones. MZMT_NEVERMERGE, ///< Cannot merge with any zones. }; #define MAP_ZONE_NAME_LENGTH 60 #define MAP_ZONE_ALL_NAME "All" #define MAP_ZONE_NORMAL_NAME "Normal" #define MAP_ZONE_PVP_NAME "PvP" #define MAP_ZONE_GVG_NAME "GvG" #define MAP_ZONE_BG_NAME "Battlegrounds" #define MAP_ZONE_PK_NAME "PK Mode" #define MAP_ZONE_MAPFLAG_LENGTH 50 struct map_zone_data { char name[MAP_ZONE_NAME_LENGTH];/* 20'd */ enum map_zone_merge_type merge_type; struct map_zone_disabled_skill_entry **disabled_skills; int disabled_skills_count; int *disabled_items; int disabled_items_count; int *cant_disable_items; /** when a zone wants to ensure such a item is never disabled (i.e. gvg zone enables a item that is restricted everywhere else) **/ int cant_disable_items_count; char **mapflags; int mapflags_count; struct map_zone_disabled_command_entry **disabled_commands; int disabled_commands_count; struct map_zone_skill_damage_cap_entry **capped_skills; int capped_skills_count; struct { unsigned int merged : 1; } info; }; struct map_drop_list { int drop_id; int drop_type; int drop_per; }; struct questinfo { struct npc_data *nd; unsigned short icon; unsigned char color; int quest_id; bool hasJob; unsigned short job;/* perhaps a mapid mask would be most flexible? */ }; struct map_data { char name[MAP_NAME_LENGTH]; uint16 index; // The map index used by the mapindex* functions. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server). /* 2D Orthogonal Range Search: Grid Implementation "Algorithms in Java, Parts 1-4" 3.18, Robert Sedgewick Map is divided into squares, called blocks (side length = BLOCK_SIZE). For each block there is a linked list of objects in that block (block_list). Array provides capability to access immediately the set of objects close to a given object. The linked lists provide the flexibility to store the objects without knowing ahead how many objects fall into each block. */ struct block_list **block; // Grid array of block_lists containing only non-BL_MOB objects struct block_list **block_mob; // Grid array of block_lists containing only BL_MOB objects int16 m; int16 xs,ys; // map dimensions (in cells) int16 bxs,bys; // map dimensions (in blocks) int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard int npc_num; int users; int users_pvp; int iwall_num; // Total of invisible walls in this map struct map_flag { unsigned town : 1; // [Suggestion to protect Mail System] unsigned autotrade : 1; unsigned allowks : 1; // [Kill Steal Protection] unsigned nomemo : 1; unsigned noteleport : 1; unsigned noreturn : 1; unsigned monster_noteleport : 1; unsigned nosave : 1; unsigned nobranch : 1; unsigned noexppenalty : 1; unsigned pvp : 1; unsigned pvp_noparty : 1; unsigned pvp_noguild : 1; unsigned pvp_nightmaredrop :1; unsigned pvp_nocalcrank : 1; unsigned gvg_castle : 1; unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7 unsigned gvg_dungeon : 1; // Celest unsigned gvg_noparty : 1; unsigned battleground : 2; // [BattleGround System] unsigned nozenypenalty : 1; unsigned notrade : 1; unsigned noskill : 1; unsigned nowarp : 1; unsigned nowarpto : 1; unsigned noicewall : 1; // [Valaris] unsigned snow : 1; // [Valaris] unsigned clouds : 1; unsigned clouds2 : 1; // [Valaris] unsigned fog : 1; // [Valaris] unsigned fireworks : 1; unsigned sakura : 1; // [Valaris] unsigned leaves : 1; // [Valaris] unsigned nobaseexp : 1; // [Lorky] added by Lupus unsigned nojobexp : 1; // [Lorky] unsigned nomobloot : 1; // [Lorky] unsigned nomvploot : 1; // [Lorky] unsigned nightenabled :1; //For night display. [Skotlex] unsigned nodrop : 1; unsigned novending : 1; unsigned loadevent : 1; unsigned nochat :1; unsigned partylock :1; unsigned guildlock :1; unsigned src4instance : 1; // To flag this map when it's used as a src map for instances unsigned reset :1; // [Daegaladh] unsigned chsysnolocalaj : 1; unsigned noknockback : 1; unsigned notomb : 1; unsigned nocashshop : 1; } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; struct map_drop_list *drop_list; unsigned short drop_list_count; struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] int mob_delete_timer; // [Skotlex] int jexp; // map experience multiplicator int bexp; // map experience multiplicator int nocommand; //Blocks @/# commands for non-gms. [Skotlex] // Instance Variables int instance_id; int instance_src_map; /* adjust_unit_duration mapflag */ struct mapflag_skill_adjust **units; unsigned short unit_count; /* adjust_skill_damage mapflag */ struct mapflag_skill_adjust **skills; unsigned short skill_count; /* Hercules nocast db overhaul */ struct map_zone_data *zone; char **zone_mf;/* used to store this map's zone mapflags that should be re-applied once zone is removed */ unsigned short zone_mf_count; struct map_zone_data *prev_zone; /* Hercules Local Chat */ struct channel_data *channel; /* invincible_time_inc mapflag */ unsigned int invincible_time_inc; /* weapon_damage_rate mapflag */ unsigned short weapon_damage_rate; /* magic_damage_rate mapflag */ unsigned short magic_damage_rate; /* misc_damage_rate mapflag */ unsigned short misc_damage_rate; /* short_damage_rate mapflag */ unsigned short short_damage_rate; /* long_damage_rate mapflag */ unsigned short long_damage_rate; bool custom_name; ///< Whether the instanced map is using a custom name /* */ int (*getcellp)(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); char *cellPos; /* ShowEvent Data Cache */ struct questinfo *qi_data; unsigned short qi_count; /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */ unsigned short hpmeter_visible; struct hplugin_data_store *hdata; ///< HPM Plugin Data Store }; /// Stores information about a remote map (for multi-mapserver setups). /// Beginning of data structure matches 'map_data', to allow typecasting. struct map_data_other_server { char name[MAP_NAME_LENGTH]; unsigned short index; //Index is the map index used by the mapindex* functions. struct mapcell* cell; // If this is NULL, the map is not on this map-server uint32 ip; uint16 port; }; #define map_id2index(id) (map->list[(id)].index) /// Bitfield of flags for the iterator. enum e_mapitflags { MAPIT_NORMAL = 0, //MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold authed, active players. }; struct s_mapiterator; /* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ struct mapit_interface { struct s_mapiterator* (*alloc) (enum e_mapitflags flags, enum bl_type types); void (*free) (struct s_mapiterator* iter); struct block_list* (*first) (struct s_mapiterator* iter); struct block_list* (*last) (struct s_mapiterator* iter); struct block_list* (*next) (struct s_mapiterator* iter); struct block_list* (*prev) (struct s_mapiterator* iter); bool (*exists) (struct s_mapiterator* iter); }; #define mapit_getallusers() (mapit->alloc(MAPIT_NORMAL,BL_PC)) #define mapit_geteachpc() (mapit->alloc(MAPIT_NORMAL,BL_PC)) #define mapit_geteachmob() (mapit->alloc(MAPIT_NORMAL,BL_MOB)) #define mapit_geteachnpc() (mapit->alloc(MAPIT_NORMAL,BL_NPC)) #define mapit_geteachiddb() (mapit->alloc(MAPIT_NORMAL,BL_ALL)) //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; typedef struct npc_data TBL_NPC; typedef struct mob_data TBL_MOB; typedef struct flooritem_data TBL_ITEM; typedef struct chat_data TBL_CHAT; typedef struct skill_unit TBL_SKILL; typedef struct pet_data TBL_PET; typedef struct homun_data TBL_HOM; typedef struct mercenary_data TBL_MER; typedef struct elemental_data TBL_ELEM; #define BL_CAST(type_, bl) \ ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) struct charid_request { struct charid_request* next; int charid;// who want to be notified of the nick }; struct charid2nick { char nick[NAME_LENGTH]; struct charid_request* requests;// requests of notification on this nick }; // This is the main header found at the very beginning of the map cache struct map_cache_main_header { uint32 file_size; uint16 map_count; }; // This is the header appended before every compressed map cells info in the map cache struct map_cache_map_info { char name[MAP_NAME_LENGTH]; int16 xs; int16 ys; int32 len; }; /*===================================== * Interface : map.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct map_interface { /* vars */ bool minimal; ///< Starts the server in minimal initialization mode. bool scriptcheck; ///< Starts the server in script-check mode. /** Additional scripts requested through the command-line */ char **extra_scripts; int extra_scripts_count; int retval; int count; int autosave_interval; int minsave_interval; int save_settings; int agit_flag; int agit2_flag; int night_flag; // 0=day, 1=night [Yor] int enable_spy; //Determines if @spy commands are active. char db_path[256]; char help_txt[256]; char help2_txt[256]; char charhelp_txt[256]; char wisp_server_name[NAME_LENGTH]; char *INTER_CONF_NAME; char *LOG_CONF_NAME; char *MAP_CONF_NAME; char *BATTLE_CONF_FILENAME; char *ATCOMMAND_CONF_FILENAME; char *SCRIPT_CONF_NAME; char *MSG_CONF_NAME; char *GRF_PATH_FILENAME; char autotrade_merchants_db[32]; char autotrade_data_db[32]; char npc_market_data_db[32]; char default_codepage[32]; char default_lang_str[64]; uint8 default_lang_id; int server_port; char server_ip[32]; char server_id[32]; char server_pw[100]; char server_db[32]; Sql* mysql_handle; int port; int users; int enable_grf; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] bool ip_set; bool char_ip_set; int16 index2mapid[MAX_MAPINDEX]; /* */ DBMap* id_db; // int id -> struct block_list* DBMap* pc_db; // int id -> struct map_session_data* DBMap* mobid_db; // int id -> struct mob_data* DBMap* bossid_db; // int id -> struct mob_data* (MVP db) DBMap* map_db; // unsigned int mapindex -> struct map_data_other_server* DBMap* nick_db; // int char_id -> struct charid2nick* (requested names of offline characters) DBMap* charid_db; // int char_id -> struct map_session_data* DBMap* regen_db; // int id -> struct block_list* (status_natural_heal processing) DBMap* zone_db; // string => struct map_zone_data DBMap* iwall_db; struct block_list **block_free; int block_free_count, block_free_lock, block_free_list_size; struct block_list **bl_list; int bl_list_count, bl_list_size; BEGIN_ZEROED_BLOCK; // This block is zeroed in map_defaults() struct block_list bl_head; struct map_zone_data zone_all;/* used as a base on all maps */ struct map_zone_data zone_pk;/* used for (pk_mode) */ END_ZEROED_BLOCK; /* */ struct map_session_data *cpsd; struct map_data *list; /* [Ind/Hercules] */ struct eri *iterator_ers; char *cache_buffer; // Has the uncompressed gat data of all maps, so just one allocation has to be made /* */ struct eri *flooritem_ers; /* */ int bonus_id; /* */ bool cpsd_active; /* funcs */ void (*zone_init) (void); void (*zone_remove) (int m); void (*zone_apply) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); void (*zone_change2) (int m, struct map_zone_data *zone); int (*getcell) (int16 m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*setgatcell) (int16 m, int16 x, int16 y, int gat); void (*cellfromcache) (struct map_data *m); // users void (*setusers) (int); int (*getusers) (void); int (*usercount) (void); // blocklist lock int (*freeblock) (struct block_list *bl); int (*freeblock_lock) (void); int (*freeblock_unlock) (void); // blocklist manipulation int (*addblock) (struct block_list* bl); int (*delblock) (struct block_list* bl); int (*moveblock) (struct block_list *bl, int x1, int y1, int64 tick); //blocklist nb in one cell int (*count_oncell) (int16 m,int16 x,int16 y,int type,int flag); struct skill_unit * (*find_skill_unit_oncell) (struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag); // search and creation int (*get_new_object_id) (void); int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); bool (*closest_freecell) (int16 m, const struct block_list *bl, int16 *x, int16 *y, int type, int flag); // int (*quit) (struct map_session_data *sd); // npc bool (*addnpc) (int16 m,struct npc_data *nd); // map item int (*clearflooritem_timer) (int tid, int64 tick, int id, intptr_t data); int (*removemobs_timer) (int tid, int64 tick, int id, intptr_t data); void (*clearflooritem) (struct block_list* bl); int (*addflooritem) (const struct block_list *bl, struct item *item_data, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags); // player to map session void (*addnickdb) (int charid, const char* nick); void (*delnickdb) (int charid, const char* nick); void (*reqnickdb) (struct map_session_data* sd,int charid); const char* (*charid2nick) (int charid); struct map_session_data* (*charid2sd) (int charid); void (*vforeachpc) (int (*func)(struct map_session_data* sd, va_list args), va_list args); void (*foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); void (*vforeachmob) (int (*func)(struct mob_data* md, va_list args), va_list args); void (*foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); void (*vforeachnpc) (int (*func)(struct npc_data* nd, va_list args), va_list args); void (*foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); void (*vforeachregen) (int (*func)(struct block_list* bl, va_list args), va_list args); void (*foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); void (*vforeachiddb) (int (*func)(struct block_list* bl, va_list args), va_list args); void (*foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); int (*vforeachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, va_list ap); int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); int (*vforeachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, va_list ap); int (*foreachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); int (*vforeachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap); int (*foreachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); int (*vforcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, va_list ap); int (*forcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); int (*vforcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, va_list ap); int (*forcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); int (*vforeachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, va_list ap); int (*foreachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); int (*vforeachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, va_list ap); int (*foreachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); int (*vforeachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, va_list ap); int (*foreachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); int (*vforeachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, va_list args); int (*foreachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, ...); int (*vforeachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type, va_list ap); int (*foreachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); struct map_session_data * (*id2sd) (int id); struct mob_data * (*id2md) (int id); struct npc_data * (*id2nd) (int id); struct homun_data* (*id2hd) (int id); struct mercenary_data* (*id2mc) (int id); struct chat_data* (*id2cd) (int id); struct block_list * (*id2bl) (int id); bool (*blid_exists) (int id); int16 (*mapindex2mapid) (unsigned short map_index); int16 (*mapname2mapid) (const char* name); int (*mapname2ipport) (unsigned short name, uint32* ip, uint16* port); int (*setipport) (unsigned short map_index, uint32 ip, uint16 port); int (*eraseipport) (unsigned short map_index, uint32 ip, uint16 port); int (*eraseallipport) (void); void (*addiddb) (struct block_list *bl); void (*deliddb) (struct block_list *bl); /* */ struct map_session_data * (*nick2sd) (const char *nick); struct mob_data * (*getmob_boss) (int16 m); struct mob_data * (*id2boss) (int id); uint32 (*race_id2mask) (int race); // reload config file looking only for npcs void (*reloadnpc) (bool clear); int (*check_dir) (int s_dir,int t_dir); uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y); int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex] int (*cleanup_sub) (struct block_list *bl, va_list ap); int (*delmap) (char* mapname); void (*flags_init) (void); bool (*iwall_set) (int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); void (*iwall_get) (struct map_session_data *sd); void (*iwall_remove) (const char *wall_name); int (*addmobtolist) (unsigned short m, struct spawn_data *spawn); // [Wizputer] void (*spawnmobs) (int16 m); // [Wizputer] void (*removemobs) (int16 m); // [Wizputer] //void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case void (*addmap2db) (struct map_data *m); void (*removemapdb) (struct map_data *m); void (*clean) (int i); void (*do_shutdown) (void); int (*freeblock_timer) (int tid, int64 tick, int id, intptr_t data); int (*searchrandfreecell) (int16 m, const struct block_list *bl, int16 *x, int16 *y, int stack); int (*count_sub) (struct block_list *bl, va_list ap); DBData (*create_charid2nick) (DBKey key, va_list args); int (*removemobs_sub) (struct block_list *bl, va_list ap); struct mapcell (*gat2cell) (int gat); int (*cell2gat) (struct mapcell cell); int (*getcellp) (struct map_data *m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); int (*sub_getcellp) (struct map_data *m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk); void (*sub_setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); void (*iwall_nextxy) (int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1); DBData (*create_map_data_other_server) (DBKey key, va_list args); int (*eraseallipport_sub) (DBKey key, DBData *data, va_list va); char* (*init_mapcache) (FILE *fp); int (*readfromcache) (struct map_data *m, char *buffer); int (*addmap) (const char *mapname); void (*delmapid) (int id); void (*zone_db_clear) (void); void (*list_final) (void); int (*waterheight) (char *mapname); int (*readgat) (struct map_data *m); int (*readallmaps) (void); int (*config_read) (char *cfgName); int (*config_read_sub) (char *cfgName); void (*reloadnpc_sub) (char *cfgName); int (*inter_config_read) (char *cfgName); int (*sql_init) (void); int (*sql_close) (void); bool (*zone_mf_cache) (int m, char *flag, char *params); unsigned short (*zone_str2itemid) (const char *name); unsigned short (*zone_str2skillid) (const char *name); enum bl_type (*zone_bl_type) (const char *entry, enum map_zone_skill_subtype *subtype); void (*read_zone_db) (void); int (*db_final) (DBKey key, DBData *data, va_list ap); int (*nick_db_final) (DBKey key, DBData *data, va_list args); int (*cleanup_db_sub) (DBKey key, DBData *data, va_list va); int (*abort_sub) (struct map_session_data *sd, va_list ap); void (*update_cell_bl) (struct block_list *bl, bool increase); int (*get_new_bonus_id) (void); void (*add_questinfo) (int m, struct questinfo *qi); bool (*remove_questinfo) (int m, struct npc_data *nd); struct map_zone_data *(*merge_zone) (struct map_zone_data *main, struct map_zone_data *other); void (*zone_clear_single) (struct map_zone_data *zone); }; #ifdef HERCULES_CORE void map_defaults(void); #endif // HERCULES_CORE HPShared struct mapit_interface *mapit; HPShared struct map_interface *map; #endif /* MAP_MAP_H */