// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MAP_H_ #define _MAP_H_ #include "../common/cbasetypes.h" #include "../common/core.h" // CORE_ST_LAST #include "../common/mmo.h" #include "../common/mapindex.h" #include "../common/db.h" /** * [rAthena.org] **/ #include "./config/Core.h" #include struct npc_data; struct item_data; enum E_MAPSERVER_ST { MAPSERVER_ST_RUNNING = CORE_ST_LAST, MAPSERVER_ST_SHUTDOWN, MAPSERVER_ST_LAST }; #define MAX_NPC_PER_MAP 512 #define AREA_SIZE battle_config.area_size #define DAMAGELOG_SIZE 30 #define LOOTITEM_SIZE 10 #define MAX_MOBSKILL 50 #define MAX_MOB_LIST_PER_MAP 128 #define MAX_EVENTQUEUE 2 #define MAX_EVENTTIMER 32 #define NATURAL_HEAL_INTERVAL 500 #define MIN_FLOORITEM 2 #define MAX_FLOORITEM START_ACCOUNT_NUM #define MAX_LEVEL 150 #define MAX_DROP_PER_MAP 48 #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] #define MOBID_EMPERIUM 1288 // Added definitions for WoESE objects. [L0ne_W0lf] #define MOBID_BARRICADE1 1905 #define MOBID_BARRICADE2 1906 #define MOBID_GUARIDAN_STONE1 1907 #define MOBID_GUARIDAN_STONE2 1908 //The following system marks a different job ID system used by the map server, //which makes a lot more sense than the normal one. [Skotlex] // //These marks the "level" of the job. #define JOBL_2_1 0x100 //256 #define JOBL_2_2 0x200 //512 #define JOBL_2 0x300 #define JOBL_UPPER 0x1000 //4096 #define JOBL_BABY 0x2000 //8192 #define JOBL_THIRD 0x4000 //16384 //for filtering and quick checking. #define MAPID_UPPERMASK 0x0fff #define MAPID_BASEMASK 0x00ff #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK) //First Jobs //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too... enum { MAPID_NOVICE = 0x0, MAPID_SWORDMAN, MAPID_MAGE, MAPID_ARCHER, MAPID_ACOLYTE, MAPID_MERCHANT, MAPID_THIEF, MAPID_TAEKWON, MAPID_WEDDING, MAPID_GUNSLINGER, MAPID_NINJA, MAPID_XMAS, MAPID_SUMMER, //2_1 classes MAPID_SUPER_NOVICE = JOBL_2_1|0x0, MAPID_KNIGHT, MAPID_WIZARD, MAPID_HUNTER, MAPID_PRIEST, MAPID_BLACKSMITH, MAPID_ASSASSIN, MAPID_STAR_GLADIATOR, //2_2 classes MAPID_CRUSADER = JOBL_2_2|0x1, MAPID_SAGE, MAPID_BARDDANCER, MAPID_MONK, MAPID_ALCHEMIST, MAPID_ROGUE, MAPID_SOUL_LINKER, //1-1, advanced MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, MAPID_SWORDMAN_HIGH, MAPID_MAGE_HIGH, MAPID_ARCHER_HIGH, MAPID_ACOLYTE_HIGH, MAPID_MERCHANT_HIGH, MAPID_THIEF_HIGH, //2_1 advanced MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, MAPID_HIGH_WIZARD, MAPID_SNIPER, MAPID_HIGH_PRIEST, MAPID_WHITESMITH, MAPID_ASSASSIN_CROSS, //2_2 advanced MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, MAPID_PROFESSOR, MAPID_CLOWNGYPSY, MAPID_CHAMPION, MAPID_CREATOR, MAPID_STALKER, //1-1 baby MAPID_BABY = JOBL_BABY|0x0, MAPID_BABY_SWORDMAN, MAPID_BABY_MAGE, MAPID_BABY_ARCHER, MAPID_BABY_ACOLYTE, MAPID_BABY_MERCHANT, MAPID_BABY_THIEF, MAPID_BABY_TAEKWON, //2_1 baby MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_KNIGHT, MAPID_BABY_WIZARD, MAPID_BABY_HUNTER, MAPID_BABY_PRIEST, MAPID_BABY_BLACKSMITH, MAPID_BABY_ASSASSIN, MAPID_BABY_STAR_GLADIATOR, //2_2 baby MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SAGE, MAPID_BABY_BARDDANCER, MAPID_BABY_MONK, MAPID_BABY_ALCHEMIST, MAPID_BABY_ROGUE, MAPID_BABY_SOUL_LINKER, MAPID_RUNE_KNIGHT = JOBL_THIRD|JOBL_2_1|0x1, MAPID_WARLOCK, MAPID_RANGER, MAPID_ARCH_BISHOP, MAPID_MECHANIC, MAPID_GUILLOTINE_CROSS, MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, MAPID_SORCERER, MAPID_MINSTRELWANDERER, MAPID_SURA, MAPID_GENETIC, MAPID_SHADOW_CHASER, MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, MAPID_WARLOCK_T, MAPID_RANGER_T, MAPID_ARCH_BISHOP_T, MAPID_MECHANIC_T, MAPID_GUILLOTINE_CROSS_T, MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, MAPID_SORCERER_T, MAPID_MINSTRELWANDERER_T, MAPID_SURA_T, MAPID_GENETIC_T, MAPID_SHADOW_CHASER_T, }; //Max size for inputs to Graffiti, Talkie Box and Vending text prompts #define MESSAGE_SIZE (79 + 1) //String length you can write in the 'talking box' #define CHATBOX_SIZE (70 + 1) //Chatroom-related string sizes #define CHATROOM_TITLE_SIZE (36 + 1) #define CHATROOM_PASS_SIZE (8 + 1) //Max allowed chat text length #define CHAT_SIZE_MAX (255 + 1) //24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 //Specifies maps where players may hit each other #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) //Specifies maps that have special GvG/WoE restrictions #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle)) //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status) #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle) // No Kill Steal Protection #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground) //This stackable implementation does not means a BL can be more than one type at a time, but it's //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex] enum bl_type { BL_NUL = 0x000, BL_PC = 0x001, BL_MOB = 0x002, BL_PET = 0x004, BL_HOM = 0x008, BL_MER = 0x010, BL_ITEM = 0x020, BL_SKILL = 0x040, BL_NPC = 0x080, BL_CHAT = 0x100, BL_ALL = 0xFFF, }; //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER) enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP }; enum { RC_FORMLESS=0, RC_UNDEAD, RC_BRUTE, RC_PLANT, RC_INSECT, RC_FISH, RC_DEMON, RC_DEMIHUMAN, RC_ANGEL, RC_DRAGON, RC_BOSS, RC_NONBOSS, RC_NONDEMIHUMAN, RC_MAX }; enum { RC2_NONE = 0, RC2_GOBLIN, RC2_KOBOLD, RC2_ORC, RC2_GOLEM, RC2_GUARDIAN, RC2_NINJA, RC2_MAX }; enum { ELE_NEUTRAL=0, ELE_WATER, ELE_EARTH, ELE_FIRE, ELE_WIND, ELE_POISON, ELE_HOLY, ELE_DARK, ELE_GHOST, ELE_UNDEAD, ELE_MAX }; enum auto_trigger_flag { ATF_SELF=0x01, ATF_TARGET=0x02, ATF_SHORT=0x04, ATF_LONG=0x08, ATF_WEAPON=0x10, ATF_MAGIC=0x20, ATF_MISC=0x40, }; struct block_list { struct block_list *next,*prev; int id; short m,x,y; enum bl_type type; }; // Mob List Held in memory for Dynamic Mobs [Wizputer] // Expanded to specify all mob-related spawn data by [Skotlex] struct spawn_data { short class_; //Class, used because a mob can change it's class unsigned short m,x,y; //Spawn information (map, point, spawn-area around point) signed short xs,ys; unsigned short num; //Number of mobs using this structure unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no) unsigned int delay1,delay2; //Spawn delay (fixed base + random variance) struct { unsigned int size :2; //Holds if mob has to be tiny/large unsigned int ai :2; //Holds if mob is special ai. unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list unsigned int boss : 1; } state; char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event }; struct flooritem_data { struct block_list bl; unsigned char subx,suby; int cleartimer; int first_get_charid,second_get_charid,third_get_charid; unsigned int first_get_tick,second_get_tick,third_get_tick; struct item item_data; }; enum _sp { SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7 SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15 SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23 SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31 SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39 SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47 SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55 SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60 SP_CARTINFO=99, // 99 SP_BASEJOB=119, // 100+19 - celest SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex] SP_KILLERRID=121, SP_KILLEDRID=122, // Mercenaries SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190, // original 1000- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002 SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006 SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011 SP_ADDEFF, SP_RESEFF, // 1012-1013 SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018 SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021 SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025 SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027 SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030 SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032 SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034 SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050 SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070 SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076 SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078 SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080 SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082 SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085 SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089 SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091 SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005 SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010 SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012 SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017 SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020 SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025 SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030 SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033 SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037 SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040 SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045 SP_WEAPON_MATK, SP_BASE_MATK //2046-2047 }; enum _look { LOOK_BASE, LOOK_HAIR, LOOK_WEAPON, LOOK_HEAD_BOTTOM, LOOK_HEAD_TOP, LOOK_HEAD_MID, LOOK_HAIR_COLOR, LOOK_CLOTHES_COLOR, LOOK_SHIELD, LOOK_SHOES, LOOK_BODY, LOOK_FLOOR, LOOK_ROBE, }; // used by map_setcell() typedef enum { CELL_WALKABLE, CELL_SHOOTABLE, CELL_WATER, CELL_NPC, CELL_BASILICA, CELL_LANDPROTECTOR, CELL_NOVENDING, CELL_NOCHAT, } cell_t; // used by map_getcell() typedef enum { CELL_GETTYPE, // retrieves a cell's 'gat' type CELL_CHKWALL, // wall (gat type 1) CELL_CHKWATER, // water (gat type 3) CELL_CHKCLIFF, // cliff/gap (gat type 5) CELL_CHKPASS, // passable cell (gat type non-1/5) CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod. CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5) CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod. CELL_CHKSTACK, // whether cell is full (reached cell stacking limit) CELL_CHKNPC, CELL_CHKBASILICA, CELL_CHKLANDPROTECTOR, CELL_CHKNOVENDING, CELL_CHKNOCHAT, } cell_chk; struct mapcell { // terrain flags unsigned char walkable : 1, shootable : 1, water : 1; // dynamic flags unsigned char npc : 1, basilica : 1, landprotector : 1, novending : 1, nochat : 1; #ifdef CELL_NOSTACK unsigned char cell_bl; //Holds amount of bls in this cell. #endif }; struct iwall_data { char wall_name[50]; short m, x, y, size, dir; bool shootable; }; struct map_data { char name[MAP_NAME_LENGTH]; unsigned short index; // The map index used by the mapindex* functions. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server). struct block_list **block; struct block_list **block_mob; int m; short xs,ys; // map dimensions (in cells) short bxs,bys; // map dimensions (in blocks) short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard int npc_num; int users; int users_pvp; int iwall_num; // Total of invisible walls in this map struct map_flag { unsigned town : 1; // [Suggestion to protect Mail System] unsigned autotrade : 1; unsigned allowks : 1; // [Kill Steal Protection] unsigned nomemo : 1; unsigned noteleport : 1; unsigned noreturn : 1; unsigned monster_noteleport : 1; unsigned nosave : 1; unsigned nobranch : 1; unsigned noexppenalty : 1; unsigned pvp : 1; unsigned pvp_noparty : 1; unsigned pvp_noguild : 1; unsigned pvp_nightmaredrop :1; unsigned pvp_nocalcrank : 1; unsigned gvg_castle : 1; unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7 unsigned gvg_dungeon : 1; // Celest unsigned gvg_noparty : 1; unsigned battleground : 2; // [BattleGround System] unsigned nozenypenalty : 1; unsigned notrade : 1; unsigned noskill : 1; unsigned nowarp : 1; unsigned nowarpto : 1; unsigned noicewall : 1; // [Valaris] unsigned snow : 1; // [Valaris] unsigned clouds : 1; unsigned clouds2 : 1; // [Valaris] unsigned fog : 1; // [Valaris] unsigned fireworks : 1; unsigned sakura : 1; // [Valaris] unsigned leaves : 1; // [Valaris] /** * No longer available, keeping here just in case it's back someday. [Ind] **/ //unsigned rain : 1; // [Valaris] unsigned nogo : 1; // [Valaris] unsigned nobaseexp : 1; // [Lorky] added by Lupus unsigned nojobexp : 1; // [Lorky] unsigned nomobloot : 1; // [Lorky] unsigned nomvploot : 1; // [Lorky] unsigned nightenabled :1; //For night display. [Skotlex] unsigned restricted : 1; // [Komurka] unsigned nodrop : 1; unsigned novending : 1; unsigned loadevent : 1; unsigned nochat :1; unsigned partylock :1; unsigned guildlock :1; unsigned src4instance : 1; // To flag this map when it's used as a src map for instances unsigned reset :1; // [Daegaladh] } flag; struct point save; struct npc_data *npc[MAX_NPC_PER_MAP]; struct { int drop_id; int drop_type; int drop_per; } drop_list[MAX_DROP_PER_MAP]; struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer] int mob_delete_timer; // [Skotlex] int zone; // zone number (for item/skill restrictions) int jexp; // map experience multiplicator int bexp; // map experience multiplicator int nocommand; //Blocks @/# commands for non-gms. [Skotlex] // Instance Variables int instance_id; int instance_src_map; }; /// Stores information about a remote map (for multi-mapserver setups). /// Beginning of data structure matches 'map_data', to allow typecasting. struct map_data_other_server { char name[MAP_NAME_LENGTH]; unsigned short index; //Index is the map index used by the mapindex* functions. struct mapcell* cell; // If this is NULL, the map is not on this map-server uint32 ip; uint16 port; }; int map_getcell(int,int,int,cell_chk); int map_getcellp(struct map_data*,int,int,cell_chk); void map_setcell(int m, int x, int y, cell_t cell, bool flag); void map_setgatcell(int m, int x, int y, int gat); extern struct map_data map[]; extern int map_num; extern int autosave_interval; extern int minsave_interval; extern int save_settings; extern int agit_flag; extern int agit2_flag; extern int night_flag; // 0=day, 1=night [Yor] extern int enable_spy; //Determines if @spy commands are active. extern char db_path[256]; extern char motd_txt[]; extern char help_txt[]; extern char help2_txt[]; extern char charhelp_txt[]; extern char wisp_server_name[]; // 鯖全体情報 void map_setusers(int); int map_getusers(void); int map_usercount(void); // block削除関連 int map_freeblock(struct block_list *bl); int map_freeblock_lock(void); int map_freeblock_unlock(void); // block関連 int map_addblock(struct block_list* bl); int map_delblock(struct block_list* bl); int map_moveblock(struct block_list *, int, int, unsigned int); int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...); int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...); int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...); int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...); int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...); int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...); int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...); int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...); //block関連に追加 int map_count_oncell(int m,int x,int y,int type); struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *); // 一時的object関連 int map_get_new_object_id(void); int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag); // int map_quit(struct map_session_data *); // npc bool map_addnpc(int,struct npc_data *); // 床アイテム関連 int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data); int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data); #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1) int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags); // キャラid=>キャラ名 変換関連 void map_addnickdb(int charid, const char* nick); void map_delnickdb(int charid, const char* nick); void map_reqnickdb(struct map_session_data* sd,int charid); const char* map_charid2nick(int charid); struct map_session_data* map_charid2sd(int charid); struct map_session_data * map_id2sd(int id); struct mob_data * map_id2md(int id); struct npc_data * map_id2nd(int id); struct homun_data* map_id2hd(int id); struct mercenary_data* map_id2mc(int id); struct chat_data* map_id2cd(int id); struct block_list * map_id2bl(int id); #define map_id2index(id) map[(id)].index int map_mapindex2mapid(unsigned short mapindex); int map_mapname2mapid(const char* name); int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port); int map_setipport(unsigned short map, uint32 ip, uint16 port); int map_eraseipport(unsigned short map, uint32 ip, uint16 port); int map_eraseallipport(void); void map_addiddb(struct block_list *); void map_deliddb(struct block_list *bl); void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...); void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...); void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...); void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...); void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...); struct map_session_data * map_nick2sd(const char*); struct mob_data * map_getmob_boss(int m); struct mob_data * map_id2boss(int id); /// Bitfield of flags for the iterator. enum e_mapitflags { MAPIT_NORMAL = 0, // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. }; struct s_mapiterator; struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types); void mapit_free(struct s_mapiterator* mapit); struct block_list* mapit_first(struct s_mapiterator* mapit); struct block_list* mapit_last(struct s_mapiterator* mapit); struct block_list* mapit_next(struct s_mapiterator* mapit); struct block_list* mapit_prev(struct s_mapiterator* mapit); bool mapit_exists(struct s_mapiterator* mapit); #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC) #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC) #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB) #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC) #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL) // その他 int map_check_dir(int s_dir,int t_dir); unsigned char map_calc_dir( struct block_list *src,int x,int y); int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] int cleanup_sub(struct block_list *bl, va_list ap); int map_delmap(char* mapname); void map_flags_init(void); bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name); void map_iwall_get(struct map_session_data *sd); void map_iwall_remove(const char *wall_name); int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] void map_spawnmobs(int); // [Wizputer] void map_removemobs(int); // [Wizputer] void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex] void map_addmap2db(struct map_data *m); void map_removemapdb(struct map_data *m); extern char *INTER_CONF_NAME; extern char *LOG_CONF_NAME; extern char *MAP_CONF_NAME; extern char *BATTLE_CONF_FILENAME; extern char *ATCOMMAND_CONF_FILENAME; extern char *SCRIPT_CONF_NAME; extern char *MSG_CONF_NAME; extern char *GRF_PATH_FILENAME; //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; typedef struct npc_data TBL_NPC; typedef struct mob_data TBL_MOB; typedef struct flooritem_data TBL_ITEM; typedef struct chat_data TBL_CHAT; typedef struct skill_unit TBL_SKILL; typedef struct pet_data TBL_PET; typedef struct homun_data TBL_HOM; typedef struct mercenary_data TBL_MER; #define BL_CAST(type_, bl) \ ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) ) extern char main_chat_nick[16]; #include "../common/sql.h" extern int db_use_sqldbs; extern Sql* mmysql_handle; extern Sql* logmysql_handle; extern char item_db_db[32]; extern char item_db2_db[32]; extern char item_db_re_db[32]; extern char mob_db_db[32]; extern char mob_db2_db[32]; extern char mob_skill_db_db[32]; extern char mob_skill_db2_db[32]; void do_shutdown(void); #endif /* _MAP_H_ */