/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2015 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "config/core.h" // CELL_NOSTACK, CIRCULAR_AREA, CONSOLE_INPUT, DBPATH, RENEWAL #include "map.h" #include "map/HPMmap.h" #include "map/atcommand.h" #include "map/battle.h" #include "map/battleground.h" #include "map/channel.h" #include "map/chat.h" #include "map/chrif.h" #include "map/clif.h" #include "map/duel.h" #include "map/elemental.h" #include "map/guild.h" #include "map/homunculus.h" #include "map/instance.h" #include "map/intif.h" #include "map/irc-bot.h" #include "map/itemdb.h" #include "map/log.h" #include "map/mail.h" #include "map/mapreg.h" #include "map/mercenary.h" #include "map/mob.h" #include "map/npc.h" #include "map/npc.h" // npc_setcells(), npc_unsetcells() #include "map/party.h" #include "map/path.h" #include "map/pc.h" #include "map/pet.h" #include "map/quest.h" #include "map/script.h" #include "map/skill.h" #include "map/status.h" #include "map/storage.h" #include "map/trade.h" #include "map/unit.h" #include "common/HPM.h" #include "common/cbasetypes.h" #include "common/conf.h" #include "common/console.h" #include "common/core.h" #include "common/ers.h" #include "common/grfio.h" #include "common/memmgr.h" #include "common/nullpo.h" #include "common/random.h" #include "common/showmsg.h" #include "common/socket.h" // WFIFO*() #include "common/strlib.h" #include "common/timer.h" #include "common/utils.h" #include #include #include #include #include #ifndef _WIN32 #include #endif struct map_interface map_s; struct mapit_interface mapit_s; struct map_interface *map; struct mapit_interface *mapit; /*========================================== * server player count (of all mapservers) *------------------------------------------*/ void map_setusers(int users) { map->users = users; } int map_getusers(void) { return map->users; } /** * Expands map->bl_list on demand **/ static inline void map_bl_list_expand(void) { map->bl_list_size += 250; RECREATE(map->bl_list, struct block_list *, map->bl_list_size); } /** * Expands map->block_free on demand **/ static inline void map_block_free_expand(void) { map->block_free_list_size += 100; RECREATE(map->block_free, struct block_list *, map->block_free_list_size); } /*========================================== * server player count (this mapserver only) *------------------------------------------*/ int map_usercount(void) { return db_size(map->pc_db); } /*========================================== * Attempt to free a map blocklist *------------------------------------------*/ int map_freeblock (struct block_list *bl) { nullpo_retr(map->block_free_lock, bl); if (map->block_free_lock == 0) { if( bl->type == BL_ITEM ) ers_free(map->flooritem_ers, bl); else aFree(bl); bl = NULL; } else { if( map->block_free_count >= map->block_free_list_size ) map_block_free_expand(); map->block_free[map->block_free_count++] = bl; } return map->block_free_lock; } /*========================================== * Lock blocklist, (prevent map->freeblock usage) *------------------------------------------*/ int map_freeblock_lock (void) { return ++map->block_free_lock; } /*========================================== * Remove the lock on map_bl *------------------------------------------*/ int map_freeblock_unlock (void) { if ((--map->block_free_lock) == 0) { int i; for (i = 0; i < map->block_free_count; i++) { if( map->block_free[i]->type == BL_ITEM ) ers_free(map->flooritem_ers, map->block_free[i]); else aFree(map->block_free[i]); map->block_free[i] = NULL; } map->block_free_count = 0; } else if (map->block_free_lock < 0) { ShowError("map_freeblock_unlock: lock count < 0 !\n"); map->block_free_lock = 0; } return map->block_free_lock; } // Timer function to check if there some remaining lock and remove them if so. // Called each 1s int map_freeblock_timer(int tid, int64 tick, int id, intptr_t data) { if (map->block_free_lock > 0) { ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", map->block_free_lock); map->block_free_lock = 1; map->freeblock_unlock(); } return 0; } /** * Updates the counter (cell.cell_bl) of how many objects are on a tile. * @param add Whether the counter should be increased or decreased **/ void map_update_cell_bl( struct block_list *bl, bool increase ) { #ifdef CELL_NOSTACK int pos; if( bl->m < 0 || bl->x < 0 || bl->x >= map->list[bl->m].xs || bl->y < 0 || bl->y >= map->list[bl->m].ys || !(bl->type&BL_CHAR) ) return; // When reading from mapcache the cell isn't initialized // TODO: Maybe start initializing cells when they're loaded instead of // having to get them here? [Panikon] if( map->list[bl->m].cell == (struct mapcell *)0xdeadbeaf ) map->cellfromcache(&map->list[bl->m]); pos = bl->x + bl->y*map->list[bl->m].xs; if( increase ) map->list[bl->m].cell[pos].cell_bl++; else map->list[bl->m].cell[pos].cell_bl--; #endif return; } /*========================================== * Adds a block to the map. * Returns 0 on success, 1 on failure (illegal coordinates). *------------------------------------------*/ int map_addblock(struct block_list* bl) { int16 m, x, y; int pos; nullpo_ret(bl); if (bl->prev != NULL) { ShowError("map_addblock: bl->prev != NULL\n"); return 1; } m = bl->m; x = bl->x; y = bl->y; if( m < 0 || m >= map->count ) { ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map->count); return 1; } if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { ShowError("map_addblock: out-of-bounds coordinates (\"%s\",%d,%d), map is %dx%d\n", map->list[m].name, x, y, map->list[m].xs, map->list[m].ys); return 1; } pos = x/BLOCK_SIZE+(y/BLOCK_SIZE)*map->list[m].bxs; if (bl->type == BL_MOB) { bl->next = map->list[m].block_mob[pos]; bl->prev = &map->bl_head; if (bl->next) bl->next->prev = bl; map->list[m].block_mob[pos] = bl; } else { bl->next = map->list[m].block[pos]; bl->prev = &map->bl_head; if (bl->next) bl->next->prev = bl; map->list[m].block[pos] = bl; } #ifdef CELL_NOSTACK map->update_cell_bl(bl, true); #endif return 0; } /*========================================== * Removes a block from the map. *------------------------------------------*/ int map_delblock(struct block_list* bl) { int pos; nullpo_ret(bl); // blocklist (2ways chainlist) if (bl->prev == NULL) { if (bl->next != NULL) { // can't delete block (already at the beginning of the chain) ShowError("map_delblock error : bl->next!=NULL\n"); } return 0; } #ifdef CELL_NOSTACK map->update_cell_bl(bl, false); #endif pos = bl->x/BLOCK_SIZE+(bl->y/BLOCK_SIZE)*map->list[bl->m].bxs; if (bl->next) bl->next->prev = bl->prev; if (bl->prev == &map->bl_head) { //Since the head of the list, update the block_list map of [] if (bl->type == BL_MOB) { map->list[bl->m].block_mob[pos] = bl->next; } else { map->list[bl->m].block[pos] = bl->next; } } else { bl->prev->next = bl->next; } bl->next = NULL; bl->prev = NULL; return 0; } /*========================================== * Moves a block a x/y target position. [Skotlex] * Pass flag as 1 to prevent doing skill->unit_move checks * (which are executed by default on BL_CHAR types) *------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, int64 tick) { int x0 = bl->x, y0 = bl->y; struct status_change *sc = NULL; int moveblock = ( x0/BLOCK_SIZE != x1/BLOCK_SIZE || y0/BLOCK_SIZE != y1/BLOCK_SIZE); if (!bl->prev) { //Block not in map, just update coordinates, but do naught else. bl->x = x1; bl->y = y1; return 0; } //TODO: Perhaps some outs of bounds checking should be placed here? if (bl->type&BL_CHAR) { sc = status->get_sc(bl); skill->unit_move(bl,tick,2); status_change_end(bl, SC_RG_CCONFINE_M, INVALID_TIMER); status_change_end(bl, SC_RG_CCONFINE_S, INVALID_TIMER); //status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... status_change_end(bl, SC_NJ_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); if (sc && sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 >= skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) ) status_change_end(bl,SC_PROPERTYWALK,INVALID_TIMER); } else if (bl->type == BL_NPC) { npc->unsetcells(BL_UCAST(BL_NPC, bl)); } if (moveblock) map->delblock(bl); #ifdef CELL_NOSTACK else map->update_cell_bl(bl, false); #endif bl->x = x1; bl->y = y1; if (moveblock) map->addblock(bl); #ifdef CELL_NOSTACK else map->update_cell_bl(bl, true); #endif if (bl->type&BL_CHAR) { struct map_session_data *sd = BL_CAST(BL_PC, bl); skill->unit_move(bl,tick,3); if (sd != NULL && sd->shadowform_id != 0) { //Shadow Form Target Moving struct block_list *d_bl; if ((d_bl = map->id2bl(sd->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10)) { if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); sd->shadowform_id = 0; } } if (sc && sc->count) { if (sc->data[SC_DANCING]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_DANCING]->val2), bl->m, x1-x0, y1-y0); else { if (sc->data[SC_CLOAKING]) skill->check_cloaking(bl, sc->data[SC_CLOAKING]); if (sc->data[SC_WARM]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_WARM]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_BANDING]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_BANDING]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_NEUTRALBARRIER_MASTER]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_NEUTRALBARRIER_MASTER]->val2), bl->m, x1-x0, y1-y0); else if (sc->data[SC_STEALTHFIELD_MASTER]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_STEALTHFIELD_MASTER]->val2), bl->m, x1-x0, y1-y0); if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; if( (d_bl = map->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } if (sc->data[SC_PROPERTYWALK] && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) && map->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL && map->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL && skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0) ) { sc->data[SC_PROPERTYWALK]->val3++; } } /* Guild Aura Moving */ if (sd != NULL && sd->state.gmaster_flag) { if (sc->data[SC_LEADERSHIP]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_LEADERSHIP]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_GLORYWOUNDS]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_GLORYWOUNDS]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_SOULCOLD]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_SOULCOLD]->val4), bl->m, x1-x0, y1-y0); if (sc->data[SC_HAWKEYES]) skill->unit_move_unit_group(skill->id2group(sc->data[SC_HAWKEYES]->val4), bl->m, x1-x0, y1-y0); } } } else if (bl->type == BL_NPC) { npc->setcells(BL_UCAST(BL_NPC, bl)); } return 0; } /*========================================== * Counts specified number of objects on given cell. * flag: * 0x1 - only count standing units * 0x2 - don't count invinsible units * TODO: merge with bl_getall_area *------------------------------------------*/ int map_count_oncell(int16 m, int16 x, int16 y, int type, int flag) { int bx,by; struct block_list *bl; int count = 0; if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys)) return 0; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; if (type&~BL_MOB) { for (bl = map->list[m].block[bx+by*map->list[m].bxs]; bl != NULL; bl = bl->next) { if (bl->x == x && bl->y == y && bl->type&type) { if (flag&0x2) { struct status_change *sc = status->get_sc(bl); if (sc && (sc->option&OPTION_INVISIBLE)) continue; } if (flag&0x1) { struct unit_data *ud = unit->bl2ud(bl); if (ud && ud->walktimer != INVALID_TIMER) continue; } count++; } } } if (type&BL_MOB) { for (bl = map->list[m].block_mob[bx+by*map->list[m].bxs]; bl != NULL; bl = bl->next) { if (bl->x == x && bl->y == y) { if (flag&0x2) { struct status_change *sc = status->get_sc(bl); if (sc && (sc->option&OPTION_INVISIBLE)) continue; } if (flag&0x1) { struct unit_data *ud = unit->bl2ud(bl); if (ud && ud->walktimer != INVALID_TIMER) continue; } count++; } } } return count; } /* * Looks for a skill unit on a given cell * flag&1: runs battle_check_target check based on unit->group->target_flag */ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { int16 m,bx,by; struct block_list *bl; struct skill_unit *su; m = target->m; if (x < 0 || y < 0 || (x >= map->list[m].xs) || (y >= map->list[m].ys)) return NULL; bx = x/BLOCK_SIZE; by = y/BLOCK_SIZE; for( bl = map->list[m].block[bx+by*map->list[m].bxs] ; bl != NULL ; bl = bl->next ) { if (bl->x != x || bl->y != y || bl->type != BL_SKILL) continue; su = BL_UCAST(BL_SKILL, bl); if( su == out_unit || !su->alive || !su->group || su->group->skill_id != skill_id ) continue; if( !(flag&1) || battle->check_target(&su->bl,target,su->group->target_flag) > 0 ) return su; } return NULL; } /** @name Functions for block_list search and manipulation */ /* @{ */ /** * Applies func to every block_list in bl_list starting with bl_list[blockcount]. * Sets bl_list_count back to blockcount. * Returns the sum of values returned by func. * @param func Function to be applied * @param blockcount Index of first relevant entry in bl_list * @param max Maximum sum of values returned by func (usually max number of func calls) * @param args Extra arguments for func * @return Sum of the values returned by func */ static int bl_vforeach(int (*func)(struct block_list*, va_list), int blockcount, int max, va_list args) { int i; int returnCount = 0; map->freeblock_lock(); for (i = blockcount; i < map->bl_list_count && returnCount < max; i++) { if (map->bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion. va_list argscopy; va_copy(argscopy, args); returnCount += func(map->bl_list[i], argscopy); va_end(argscopy); } } map->freeblock_unlock(); map->bl_list_count = blockcount; return returnCount; } /** * Applies func to every block_list object of bl_type type on map m. * Returns the sum of values returned by func. * @param func Function to be applied * @param m Map id * @param type enum bl_type * @param args Extra arguments for func * @return Sum of the values returned by func */ static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, va_list args) { int i; int returnCount = 0; int bsize; va_list argscopy; struct block_list *bl; int blockcount = map->bl_list_count; if (m < 0) return 0; bsize = map->list[m].bxs * map->list[m].bys; for (i = 0; i < bsize; i++) { if (type&~BL_MOB) { for (bl = map->list[m].block[i]; bl != NULL; bl = bl->next) { if (bl->type&type) { if( map->bl_list_count >= map->bl_list_size ) map_bl_list_expand(); map->bl_list[map->bl_list_count++] = bl; } } } if (type&BL_MOB) { for (bl = map->list[m].block_mob[i]; bl != NULL; bl = bl->next) { if( map->bl_list_count >= map->bl_list_size ) map_bl_list_expand(); map->bl_list[map->bl_list_count++] = bl; } } } va_copy(argscopy, args); returnCount = bl_vforeach(func, blockcount, INT_MAX, argscopy); va_end(argscopy); return returnCount; } /** * Applies func to every block_list object of bl_type type on map m. * Returns the sum of values returned by func. * @see map_vforeachinmap * @param func Function to be applied * @param m Map id * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachinmap(func, m, type, ap); va_end(ap); return returnCount; } /** * Applies func to every block_list object of bl_type type on all maps * of instance instance_id. * Returns the sum of values returned by func. * @see map_vforeachinmap. * @param func Function to be applied * @param m Map id * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforeachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, va_list ap) { int i; int returnCount = 0; for (i = 0; i < instance->list[instance_id].num_map; i++) { int m = instance->list[instance_id].map[i]; va_list apcopy; va_copy(apcopy, ap); returnCount += map->vforeachinmap(func, m, type, apcopy); va_end(apcopy); } return returnCount; } /** * Applies func to every block_list object of bl_type type on all maps * of instance instance_id. * Returns the sum of values returned by func. * @see map_vforeachininstance. * @param func Function to be applied * @param m Map id * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachininstance(func, instance_id, type, ap); va_end(ap); return returnCount; } /** * Retrieves all map objects in area that are matched by the type * and func. Appends them at the end of global bl_list array. * @param type Matching enum bl_type * @param m Map * @param func Matching function * @param ... Extra arguments for func * @return Number of found objects */ static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int (*func)(struct block_list*, va_list), ...) { va_list args; int bx, by; struct block_list *bl; int found = 0; if (m < 0) return 0; if (x1 < x0) swap(x0, x1); if (y1 < y0) swap(y0, y1); // Limit search area to map size x0 = max(x0, 0); y0 = max(y0, 0); x1 = min(x1, map->list[m].xs - 1); y1 = min(y1, map->list[m].ys - 1); for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) { for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) { if (type&~BL_MOB) { for (bl = map->list[m].block[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) { if (bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) { if( map->bl_list_count >= map->bl_list_size ) map_bl_list_expand(); if (func) { va_start(args, func); if (func(bl, args)) { map->bl_list[map->bl_list_count++] = bl; found++; } va_end(args); } else { map->bl_list[map->bl_list_count++] = bl; found++; } } } } if (type&BL_MOB) { // TODO: fix this code duplication for (bl = map->list[m].block_mob[bx + by * map->list[m].bxs]; bl != NULL; bl = bl->next) { if (bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1) { if( map->bl_list_count >= map->bl_list_size ) map_bl_list_expand(); if (func) { va_start(args, func); if (func(bl, args)) { map->bl_list[map->bl_list_count++] = bl; found++; } va_end(args); } else { map->bl_list[map->bl_list_count++] = bl; found++; } } } } } } return found; } /** * Checks if bl is within range cells from center. * If CIRCULAR AREA is not used always returns 1, since * preliminary range selection is already done in bl_getall_area. * @return 1 if matches, 0 otherwise */ static int bl_vgetall_inrange(struct block_list *bl, va_list args) { #ifdef CIRCULAR_AREA struct block_list *center = va_arg(args, struct block_list*); int range = va_arg(args, int); if (!check_distance_bl(center, bl, range)) return 0; #endif return 1; } /** * Applies func to every block_list object of bl_type type within range cells from center. * Area is rectangular, unless CIRCULAR_AREA is defined. * Returns the sum of values returned by func. * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforeachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) { int returnCount = 0; int blockcount = map->bl_list_count; va_list apcopy; if (range < 0) range *= -1; bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range); va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); va_end(apcopy); return returnCount; } /** * Applies func to every block_list object of bl_type type within range cells from center. * Area is rectangular, unless CIRCULAR_AREA is defined. * Returns the sum of values returned by func. * @see map_vforeachinrange * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachinrange(func, center, range, type, ap); va_end(ap); return returnCount; } /** * Applies func to some block_list objects of bl_type type within range cells from center. * Limit is set by count parameter. * Area is rectangular, unless CIRCULAR_AREA is defined. * Returns the sum of values returned by func. * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param count Maximum sum of values returned by func (usually max number of func calls) * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, va_list ap) { int returnCount = 0; int blockcount = map->bl_list_count; va_list apcopy; if (range < 0) range *= -1; bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range); va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, count, apcopy); va_end(apcopy); return returnCount; } /** * Applies func to some block_list objects of bl_type type within range cells from center. * Limit is set by count parameter. * Area is rectangular, unless CIRCULAR_AREA is defined. * Returns the sum of values returned by func. * @see map_vforcountinrange * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param count Maximum sum of values returned by func (usually max number of func calls) * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_forcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforcountinrange(func, center, range, count, type, ap); va_end(ap); return returnCount; } /** * Checks if bl is within shooting range from center. * There must be a shootable path between bl and center. * Does not check for range if CIRCULAR AREA is not defined, since * preliminary range selection is already done in bl_getall_area. * @return 1 if matches, 0 otherwise */ static int bl_vgetall_inshootrange(struct block_list *bl, va_list args) { struct block_list *center = va_arg(args, struct block_list*); #ifdef CIRCULAR_AREA int range = va_arg(args, int); if (!check_distance_bl(center, bl, range)) return 0; #endif if (!path->search_long(NULL, center, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)) return 0; return 1; } /** * Applies func to every block_list object of bl_type type within shootable range from center. * There must be a shootable path between bl and center. * Area is rectangular, unless CIRCULAR_AREA is defined. * Returns the sum of values returned by func. * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforeachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, va_list ap) { int returnCount = 0; int blockcount = map->bl_list_count; va_list apcopy; if (range < 0) range *= -1; bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inshootrange, center, range); va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, INT_MAX, ap); va_end(apcopy); return returnCount; } /** * Applies func to every block_list object of bl_type type within shootable range from center. * There must be a shootable path between bl and center. * Area is rectangular, unless CIRCULAR_AREA is defined. * Returns the sum of values returned by func. * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachinshootrange(func, center, range, type, ap); va_end(ap); return returnCount; } /** * Applies func to every block_list object of bl_type type in * rectangular area (x0,y0)~(x1,y1) on map m. * Returns the sum of values returned by func. * @param func Function to be applied * @param m Map id * @param x0 Starting X-coordinate * @param y0 Starting Y-coordinate * @param x1 Ending X-coordinate * @param y1 Ending Y-coordinate * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforeachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, va_list ap) { int returnCount = 0; int blockcount = map->bl_list_count; va_list apcopy; bl_getall_area(type, m, x0, y0, x1, y1, NULL); va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); va_end(apcopy); return returnCount; } /** * Applies func to every block_list object of bl_type type in * rectangular area (x0,y0)~(x1,y1) on map m. * Returns the sum of values returned by func. * @see map_vforeachinarea * @param func Function to be applied * @param m Map id * @param x0 Starting X-coordinate * @param y0 Starting Y-coordinate * @param x1 Ending X-coordinate * @param y1 Ending Y-coordinate * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachinarea(func, m, x0, y0, x1, y1, type, ap); va_end(ap); return returnCount; } /** * Applies func to some block_list objects of bl_type type in * rectangular area (x0,y0)~(x1,y1) on map m. * Limit is set by @count parameter. * Returns the sum of values returned by func. * @param func Function to be applied * @param m Map id * @param x0 Starting X-coordinate * @param y0 Starting Y-coordinate * @param x1 Ending X-coordinate * @param y1 Ending Y-coordinate * @param count Maximum sum of values returned by func (usually max number of func calls) * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, va_list ap) { int returnCount = 0; int blockcount = map->bl_list_count; va_list apcopy; bl_getall_area(type, m, x0, y0, x1, y1, NULL); va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, count, apcopy); va_end(apcopy); return returnCount; } /** * Applies func to some block_list objects of bl_type type in * rectangular area (x0,y0)~(x1,y1) on map m. * Limit is set by @count parameter. * Returns the sum of values returned by func. * @see map_vforcountinarea * @param func Function to be applied * @param m Map id * @param x0 Starting X-coordinate * @param y0 Starting Y-coordinate * @param x1 Ending X-coordinate * @param y1 Ending Y-coordinate * @param count Maximum sum of values returned by func (usually max number of func calls) * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforcountinarea(func, m, x0, y0, x1, y1, count, type, ap); va_end(ap); return returnCount; } /** * Checks if bl is inside area that was in range cells from the center * before it was moved by (dx,dy) cells, but it is not in range cells * from center after movement is completed. * In other words, checks if bl is inside area that is no longer covered * by center's range. * Preliminary range selection is already done in bl_getall_area. * @return 1 if matches, 0 otherwise */ static int bl_vgetall_inmovearea(struct block_list *bl, va_list args) { int dx = va_arg(args, int); int dy = va_arg(args, int); struct block_list *center = va_arg(args, struct block_list*); int range = va_arg(args, int); if ((dx > 0 && bl->x < center->x - range + dx) || (dx < 0 && bl->x > center->x + range + dx) || (dy > 0 && bl->y < center->y - range + dy) || (dy < 0 && bl->y > center->y + range + dy)) return 1; return 0; } /** * Applies func to every block_list object of bl_type type in * area that was covered by range cells from center, but is no * longer after center is moved by (dx,dy) cells (i.e. area that * center has lost sight of). * If used after center has reached its destination and with * opposed movement vector (-dx,-dy), selection corresponds * to new area in center's view). * Uses rectangular area. * Returns the sum of values returned by func. * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param dx Center's movement on X-axis * @param dy Center's movement on Y-axis * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforeachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, va_list ap) { int returnCount = 0; int blockcount = map->bl_list_count; int m, x0, x1, y0, y1; va_list apcopy; if (!range) return 0; if (!dx && !dy) return 0; // No movement. if (range < 0) range *= -1; m = center->m; x0 = center->x - range; x1 = center->x + range; y0 = center->y - range; y1 = center->y + range; if (dx == 0 || dy == 0) { // Movement along one axis only. if (dx == 0) { if (dy < 0) { y0 = y1 + dy + 1; } // Moving south else { y1 = y0 + dy - 1; } // North } else { //dy == 0 if (dx < 0) { x0 = x1 + dx + 1; } // West else { x1 = x0 + dx - 1; } // East } bl_getall_area(type, m, x0, y0, x1, y1, NULL); } else { // Diagonal movement bl_getall_area(type, m, x0, y0, x1, y1, bl_vgetall_inmovearea, dx, dy, center, range); } va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); va_end(apcopy); return returnCount; } /** * Applies func to every block_list object of bl_type type in * area that was covered by range cells from center, but is no * longer after center is moved by (dx,dy) cells (i.e. area that * center has lost sight of). * If used after center has reached its destination and with * opposed movement vector (-dx,-dy), selection corresponds * to new area in center's view). * Uses rectangular area. * Returns the sum of values returned by func. * @see map_vforeachinmovearea * @param func Function to be applied * @param center Center of the selection area * @param range Range in cells from center * @param dx Center's movement on X-axis * @param dy Center's movement on Y-axis * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachinmovearea(func, center, range, dx, dy, type, ap); va_end(ap); return returnCount; } /** * Applies func to every block_list object of bl_type type in * cell (x,y) on map m. * Returns the sum of values returned by func. * @param func Function to be applied * @param m Map id * @param x Target cell X-coordinate * @param y Target cell Y-coordinate * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforeachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, va_list ap) { int returnCount = 0; int blockcount = map->bl_list_count; va_list apcopy; bl_getall_area(type, m, x, y, x, y, NULL); va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); va_end(apcopy); return returnCount; } /** * Applies func to every block_list object of bl_type type in * cell (x,y) on map m. * Returns the sum of values returned by func. * @param func Function to be applied * @param m Map id * @param x Target cell X-coordinate * @param y Target cell Y-coordinate * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachincell(func, m, x, y, type, ap); va_end(ap); return returnCount; } /** * Helper function for map_foreachinpath() * Checks if shortest distance from bl to path * between (x0,y0) and (x1,y1) is shorter than range. * @see map_foreachinpath */ static int bl_vgetall_inpath(struct block_list *bl, va_list args) { int m = va_arg(args, int); int x0 = va_arg(args, int); int y0 = va_arg(args, int); int x1 = va_arg(args, int); int y1 = va_arg(args, int); int range = va_arg(args, int); int len_limit = va_arg(args, int); int magnitude2 = va_arg(args, int); int xi = bl->x; int yi = bl->y; int xu, yu; int k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well. return 0; if ( k > magnitude2 && !path->search_long(NULL, NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) return 0; //Targets beyond the initial ending point need the wall check. //All these shifts are to increase the precision of the intersection point and distance considering how it's //int math. k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 xi <<= 4; yi <<= 4; xu = ( x0 << 4 ) + k * ( x1 - x0 ); yu = ( y0 << 4 ) + k * ( y1 - y0 ); //Avoid needless calculations by not getting the sqrt right away. #define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) ) k = MAGNITUDE2(xi, yi, xu, yu); //If all dot coordinates were <<4 the square of the magnitude is <<8 if ( k > range ) return 0; return 1; } /** * Applies func to every block_list object of bl_type type in * path on a line between (x0,y0) and (x1,y1) on map m. * Path starts at (x0,y0) and is \a length cells long and \a range cells wide. * Objects beyond the initial (x1,y1) ending point are checked * for walls in the path. * Returns the sum of values returned by func. * @param func Function to be applied * @param m Map id * @param x Target cell X-coordinate * @param y Target cell Y-coordinate * @param type enum bl_type * @param ap Extra arguments for func * @return Sum of the values returned by func */ int map_vforeachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, va_list ap) { // [Skotlex] // check for all targets in the square that // contains the initial and final positions (area range increased to match the // radius given), then for each object to test, calculate the distance to the // path and include it if the range fits and the target is in the line (0bl_list_count; va_list apcopy; //method specific variables int magnitude2, len_limit; //The square of the magnitude int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1; len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1); if (magnitude2 < 1) //Same begin and ending point, can't trace path. return 0; if (length) { //Adjust final position to fit in the given area. //TODO: Find an alternate method which does not requires a square root calculation. int k = (int)sqrt((float)magnitude2); mx1 = x0 + (x1 - x0) * length / k; my1 = y0 + (y1 - y0) * length / k; len_limit = MAGNITUDE2(x0, y0, mx1, my1); } //Expand target area to cover range. if (mx0 > mx1) { mx0 += range; mx1 -= range; } else { mx0 -= range; mx1 += range; } if (my0 > my1) { my0 += range; my1 -= range; } else { my0 -= range; my1 += range; } range *= range << 8; //Values are shifted later on for higher precision using int math. bl_getall_area(type, m, mx0, my0, mx1, my1, bl_vgetall_inpath, m, x0, y0, x1, y1, range, len_limit, magnitude2); va_copy(apcopy, ap); returnCount = bl_vforeach(func, blockcount, INT_MAX, apcopy); va_end(apcopy); return returnCount; } #undef MAGNITUDE2 /** * Applies func to every block_list object of bl_type type in * path on a line between (x0,y0) and (x1,y1) on map m. * Path starts at (x0,y0) and is \a length cells long and \a range cells wide. * Objects beyond the initial (x1,y1) ending point are checked * for walls in the path. * Returns the sum of values returned by func. * @see map_vforeachinpath * @param func Function to be applied * @param m Map id * @param x Target cell X-coordinate * @param y Target cell Y-coordinate * @param type enum bl_type * @param ... Extra arguments for func * @return Sum of the values returned by func */ int map_foreachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...) { int returnCount; va_list ap; va_start(ap, type); returnCount = map->vforeachinpath(func, m, x0, y0, x1, y1, range, length, type, ap); va_end(ap); return returnCount; } /** @} */ /// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM). /// Used for floor items, skill units and chatroom objects. /// @return The new object id int map_get_new_object_id(void) { static int last_object_id = MIN_FLOORITEM - 1; int i; // find a free id i = last_object_id + 1; while( i != last_object_id ) { if( i == MAX_FLOORITEM ) i = MIN_FLOORITEM; if( !idb_exists(map->id_db, i) ) break; ++i; } if( i == last_object_id ) { ShowError("map_addobject: no free object id!\n"); return 0; } // update cursor last_object_id = i; return i; } /*========================================== * Timered function to clear the floor (remove remaining item) * Called each flooritem_lifetime ms *------------------------------------------*/ int map_clearflooritem_timer(int tid, int64 tick, int id, intptr_t data) { struct block_list *bl = idb_get(map->id_db, id); struct flooritem_data *fitem = BL_CAST(BL_ITEM, bl); if (fitem == NULL || fitem->cleartimer != tid) { ShowError("map_clearflooritem_timer : error\n"); return 1; } if (pet->search_petDB_index(fitem->item_data.nameid, PET_EGG) >= 0) intif->delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); clif->clearflooritem(fitem, 0); map->deliddb(&fitem->bl); map->delblock(&fitem->bl); map->freeblock(&fitem->bl); return 0; } /* * clears a single bl item out of the bazooonga. */ void map_clearflooritem(struct block_list *bl) { struct flooritem_data *fitem = BL_CAST(BL_ITEM, bl); nullpo_retv(fitem); if( fitem->cleartimer != INVALID_TIMER ) timer->delete(fitem->cleartimer,map->clearflooritem_timer); clif->clearflooritem(fitem, 0); map->deliddb(&fitem->bl); map->delblock(&fitem->bl); map->freeblock(&fitem->bl); } /*========================================== * (m,x,y) locates a random available free cell around the given coordinates * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. * x and y are modified with the target cell when successful. *------------------------------------------*/ int map_searchrandfreecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int stack) { int free_cell,i,j; int free_cells[9][2]; for(free_cell=0,i=-1;i<=1;i++){ if(i+*y<0 || i+*y>=map->list[m].ys) continue; for(j=-1;j<=1;j++){ if(j+*x<0 || j+*x>=map->list[m].xs) continue; if (map->getcell(m, bl, j + *x, i + *y, CELL_CHKNOPASS) && !map->getcell(m, bl, j + *x, i + *y, CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] if(stack && map->count_oncell(m,j+*x,i+*y, BL_ITEM, 0) > stack) continue; free_cells[free_cell][0] = j+*x; free_cells[free_cell++][1] = i+*y; } } if(free_cell==0) return 0; free_cell = rnd()%free_cell; *x = free_cells[free_cell][0]; *y = free_cells[free_cell][1]; return 1; } int map_count_sub(struct block_list *bl,va_list ap) { return 1; } /*========================================== * Locates a random spare cell around the object given, using range as max * distance from that spot. Used for warping functions. Use range < 0 for * whole map range. * Returns 1 on success. when it fails and src is available, x/y are set to src's * src can be null as long as flag&1 * when ~flag&1, m is not needed. * Flag values: * &1 = random cell must be around given m,x,y, not around src * &2 = the target should be able to walk to the target tile. * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) *------------------------------------------*/ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag) { int tries, spawn=0; int bx, by; int rx2 = 2*rx+1; int ry2 = 2*ry+1; if( !src && (!(flag&1) || flag&2) ) { ShowDebug("map_search_freecell: Incorrect usage! When src is NULL, flag has to be &1 and can't have &2\n"); return 0; } if (flag&1) { bx = *x; by = *y; } else { bx = src->x; by = src->y; m = src->m; } if (!rx && !ry) { //No range? Return the target cell then.... *x = bx; *y = by; return map->getcell(m, src, *x, *y, CELL_CHKREACH); } if (rx >= 0 && ry >= 0) { tries = rx2*ry2; if (tries > 100) tries = 100; } else { tries = map->list[m].xs*map->list[m].ys; if (tries > 500) tries = 500; } while(tries--) { *x = (rx >= 0)?(rnd()%rx2-rx+bx):(rnd()%(map->list[m].xs-2)+1); *y = (ry >= 0)?(rnd()%ry2-ry+by):(rnd()%(map->list[m].ys-2)+1); if (*x == bx && *y == by) continue; //Avoid picking the same target tile. if (map->getcell(m, src, *x, *y, CELL_CHKREACH)) { if(flag&2 && !unit->can_reach_pos(src, *x, *y, 1)) continue; if(flag&4) { if (spawn >= 100) return 0; //Limit of retries reached. if (spawn++ < battle_config.no_spawn_on_player && map->foreachinarea(map->count_sub, m, *x-AREA_SIZE, *y-AREA_SIZE, *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) ) continue; } return 1; } } *x = bx; *y = by; return 0; } /*========================================== * Locates the closest, walkable cell with no blocks of a certain type on it * Returns true on success and sets x and y to cell found. * Otherwise returns false and x and y are not changed. * type: Types of block to count * flag: * 0x1 - only count standing units *------------------------------------------*/ bool map_closest_freecell(int16 m, const struct block_list *bl, int16 *x, int16 *y, int type, int flag) { uint8 dir = 6; int16 tx = *x; int16 ty = *y; int costrange = 10; if(!map->count_oncell(m, tx, ty, type, flag)) return true; //Current cell is free //Algorithm only works up to costrange of 34 while(costrange <= 34) { short dx = dirx[dir]; short dy = diry[dir]; //Linear search if(dir%2 == 0 && costrange%MOVE_COST == 0) { tx = *x+dx*(costrange/MOVE_COST); ty = *y+dy*(costrange/MOVE_COST); if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; } } //Full diagonal search else if(dir%2 == 1 && costrange%MOVE_DIAGONAL_COST == 0) { tx = *x+dx*(costrange/MOVE_DIAGONAL_COST); ty = *y+dy*(costrange/MOVE_DIAGONAL_COST); if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; } } //One cell diagonal, rest linear (TODO: Find a better algorithm for this) else if(dir%2 == 1 && costrange%MOVE_COST == 4) { tx = *x+dx*((dir%4==3)?(costrange/MOVE_COST):1); ty = *y+dy*((dir%4==1)?(costrange/MOVE_COST):1); if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; } tx = *x+dx*((dir%4==1)?(costrange/MOVE_COST):1); ty = *y+dy*((dir%4==3)?(costrange/MOVE_COST):1); if (!map->count_oncell(m, tx, ty, type, flag) && map->getcell(m, bl, tx, ty, CELL_CHKPASS)) { *x = tx; *y = ty; return true; } } //Get next direction if (dir == 5) { //Diagonal search complete, repeat with higher cost range if(costrange == 14) costrange += 6; else if(costrange == 28 || costrange >= 38) costrange += 2; else costrange += 4; dir = 6; } else if (dir == 4) { //Linear search complete, switch to diagonal directions dir = 7; } else { dir = (dir+2)%8; } } return false; } /*========================================== * Add an item to location (m,x,y) * Parameters * @item_data item attributes * @amount quantity * @m, @x, @y mapid,x,y * @first_charid, @second_charid, @third_charid, looting priority * @flag: &1 MVP item. &2 do stacking check. *------------------------------------------*/ int map_addflooritem(const struct block_list *bl, struct item *item_data, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags) { int r; struct flooritem_data *fitem=NULL; nullpo_ret(item_data); if (!map->searchrandfreecell(m, bl, &x, &y, (flags&2)?1:0)) return 0; r=rnd(); fitem = ers_alloc(map->flooritem_ers, struct flooritem_data); fitem->bl.type = BL_ITEM; fitem->bl.prev = fitem->bl.next = NULL; fitem->bl.m = m; fitem->bl.x = x; fitem->bl.y = y; fitem->bl.id = map->get_new_object_id(); if(fitem->bl.id==0){ ers_free(map->flooritem_ers, fitem); return 0; } fitem->first_get_charid = first_charid; fitem->first_get_tick = timer->gettick() + ((flags&1) ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; fitem->second_get_tick = fitem->first_get_tick + ((flags&1) ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; fitem->third_get_tick = fitem->second_get_tick + ((flags&1) ? battle_config.mvp_item_third_get_time : battle_config.item_third_get_time); memcpy(&fitem->item_data,item_data,sizeof(*item_data)); fitem->item_data.amount=amount; fitem->subx=(r&3)*3+3; fitem->suby=((r>>2)&3)*3+3; fitem->cleartimer=timer->add(timer->gettick()+battle_config.flooritem_lifetime,map->clearflooritem_timer,fitem->bl.id,0); map->addiddb(&fitem->bl); map->addblock(&fitem->bl); clif->dropflooritem(fitem); return fitem->bl.id; } /** * @see DBCreateData */ DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; CREATE(p, struct charid2nick, 1); return DB->ptr2data(p); } /// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests. /// Does nothing if the character is online. void map_addnickdb(int charid, const char* nick) { struct charid2nick* p; struct charid_request* req; if( map->charid2sd(charid) ) return;// already online p = idb_ensure(map->nick_db, charid, map->create_charid2nick); safestrncpy(p->nick, nick, sizeof(p->nick)); while (p->requests) { struct map_session_data* sd; req = p->requests; p->requests = req->next; sd = map->charid2sd(req->charid); if (sd) clif->solved_charname(sd->fd, charid, p->nick); aFree(req); } } /// Removes the nick of charid from nick_db. /// Sends name to all pending requests on charid. void map_delnickdb(int charid, const char* name) { struct charid2nick* p; struct charid_request* req; DBData data; if (!map->nick_db->remove(map->nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) return; while (p->requests) { struct map_session_data* sd; req = p->requests; p->requests = req->next; sd = map->charid2sd(req->charid); if (sd) clif->solved_charname(sd->fd, charid, name); aFree(req); } aFree(p); } /// Notifies sd of the nick of charid. /// Uses the name in the character if online. /// Uses the name in nick_db if offline. void map_reqnickdb(struct map_session_data * sd, int charid) { struct charid2nick* p; struct charid_request* req; struct map_session_data* tsd; nullpo_retv(sd); tsd = map->charid2sd(charid); if( tsd ) { clif->solved_charname(sd->fd, charid, tsd->status.name); return; } p = idb_ensure(map->nick_db, charid, map->create_charid2nick); if( *p->nick ) { clif->solved_charname(sd->fd, charid, p->nick); return; } // not in cache, request it CREATE(req, struct charid_request, 1); req->next = p->requests; p->requests = req; chrif->searchcharid(charid); } /*========================================== * add bl to id_db *------------------------------------------*/ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); if (bl->type == BL_PC) { struct map_session_data *sd = BL_UCAST(BL_PC, bl); idb_put(map->pc_db,sd->bl.id,sd); idb_put(map->charid_db,sd->status.char_id,sd); } else if (bl->type == BL_MOB) { struct mob_data *md = BL_UCAST(BL_MOB, bl); idb_put(map->mobid_db,bl->id,bl); if( md->state.boss ) idb_put(map->bossid_db, bl->id, bl); } if( bl->type & BL_REGEN ) idb_put(map->regen_db, bl->id, bl); idb_put(map->id_db,bl->id,bl); } /*========================================== * remove bl from id_db *------------------------------------------*/ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); if (bl->type == BL_PC) { struct map_session_data *sd = BL_UCAST(BL_PC, bl); idb_remove(map->pc_db,sd->bl.id); idb_remove(map->charid_db,sd->status.char_id); } else if (bl->type == BL_MOB) { idb_remove(map->mobid_db,bl->id); idb_remove(map->bossid_db,bl->id); } if( bl->type & BL_REGEN ) idb_remove(map->regen_db,bl->id); idb_remove(map->id_db,bl->id); } /*========================================== * Standard call when a player connection is closed. *------------------------------------------*/ int map_quit(struct map_session_data *sd) { int i; if(!sd->state.active) { //Removing a player that is not active. struct auth_node *node = chrif->search(sd->status.account_id); if (node && node->char_id == sd->status.char_id && node->state != ST_LOGOUT) //Except when logging out, clear the auth-connect data immediately. chrif->auth_delete(node->account_id, node->char_id, node->state); //Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed. return 0; } if( sd->expiration_tid != INVALID_TIMER ) timer->delete(sd->expiration_tid,pc->expiration_timer); if (sd->npc_timer_id != INVALID_TIMER) //Cancel the event timer. npc->timerevent_quit(sd); if (sd->npc_id) npc->event_dequeue(sd); if( sd->bg_id && !sd->bg_queue.arena ) /* TODO: dump this chunk after bg_queue is fully enabled */ bg->team_leave(sd,BGTL_QUIT); if (sd->state.autotrade && core->runflag != MAPSERVER_ST_SHUTDOWN && !channel->config->closing) pc->autotrade_update(sd,PAUC_REMOVE); skill->cooldown_save(sd); pc->itemcd_do(sd,false); for (i = 0; i < VECTOR_LENGTH(sd->script_queues); i++) { struct script_queue *queue = script->queue(VECTOR_INDEX(sd->script_queues, i)); if (queue && queue->event_logout[0] != '\0') { npc->event(sd, queue->event_logout, 0); } } /* two times, the npc event above may assign a new one or delete others */ while (VECTOR_LENGTH(sd->script_queues)) { int qid = VECTOR_LAST(sd->script_queues); script->queue_remove(qid, sd->status.account_id); } npc->script_event(sd, NPCE_LOGOUT); //Unit_free handles clearing the player related data, //map->quit handles extra specific data which is related to quitting normally //(changing map-servers invokes unit_free but bypasses map->quit) if( sd->sc.count ) { //Status that are not saved... for(i=0; i < SC_MAX; i++){ if ( status->get_sc_type(i)&SC_NO_SAVE ) { if ( !sd->sc.data[i] ) continue; switch( i ){ case SC_ENDURE: case SC_GDSKILL_REGENERATION: if( !sd->sc.data[i]->val4 ) break; default: status_change_end(&sd->bl, (sc_type)i, INVALID_TIMER); } } } } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) if( !pc->isequip( sd , sd->equip_index[ i ] ) ) pc->unequipitem(sd, sd->equip_index[i], PCUNEQUIPITEM_FORCE); } // Return loot to owner if( sd->pd ) pet->lootitem_drop(sd->pd, sd); if( sd->state.storage_flag == STORAGE_FLAG_NORMAL ) sd->state.storage_flag = STORAGE_FLAG_CLOSED; // No need to Double Save Storage on Quit. if( sd->ed ) { elemental->clean_effect(sd->ed); unit->remove_map(&sd->ed->bl,CLR_TELEPORT,ALC_MARK); } channel->quit(sd); unit->remove_map_pc(sd,CLR_RESPAWN); if( map->list[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login int16 m; struct point *pt; if( map->list[sd->bl.m].save.map ) pt = &map->list[sd->bl.m].save; else pt = &sd->status.save_point; if( (m=map->mapindex2mapid(pt->map)) >= 0 ) { sd->bl.m = m; sd->bl.x = pt->x; sd->bl.y = pt->y; sd->mapindex = pt->map; } } if( sd->state.vending ) { idb_remove(vending->db, sd->status.char_id); } party->booking_delete(sd); // Party Booking [Spiria] pc->makesavestatus(sd); pc->clean_skilltree(sd); chrif->save(sd,1); unit->free_pc(sd); return 0; } /** * Looks up a session data by ID. * * The search is performed using the pc_db. * * @param id The bl ID to search. * @return The searched map_session_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a player unit. */ struct map_session_data *map_id2sd(int id) { struct block_list *bl = NULL; if (id <= 0) return NULL; bl = idb_get(map->pc_db,id); if (bl) Assert_retr(NULL, bl->type == BL_PC); return BL_UCAST(BL_PC, bl); } /** * Looks up a NPC data by ID. * * @param id The bl ID to search. * @return The searched npc_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a NPC. */ struct npc_data *map_id2nd(int id) { // just a id2bl lookup because there's no npc_db struct block_list* bl = map->id2bl(id); return BL_CAST(BL_NPC, bl); } /** * Looks up a mob data by ID. * * The search is performed using the mobid_db. * * @param id The bl ID to search. * @return The searched mob_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a mob unit. */ struct mob_data *map_id2md(int id) { struct block_list *bl = NULL; if (id <= 0) return NULL; bl = idb_get(map->mobid_db,id); if (bl) Assert_retr(NULL, bl->type == BL_MOB); return BL_UCAST(BL_MOB, bl); } /** * Looks up a floor item data by ID. * * @param id The bl ID to search. * @return The searched flooritem_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a floor item. */ struct flooritem_data *map_id2fi(int id) { struct block_list* bl = map->id2bl(id); return BL_CAST(BL_ITEM, bl); } /** * Looks up a chat data by ID. * * @param id The bl ID to search. * @return The searched chat_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a chat. */ struct chat_data *map_id2cd(int id) { struct block_list* bl = map->id2bl(id); return BL_CAST(BL_CHAT, bl); } /** * Looks up a skill unit data by ID. * * @param id The bl ID to search. * @return The searched skill_unit data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a skill unit. */ struct skill_unit *map_id2su(int id) { struct block_list* bl = map->id2bl(id); return BL_CAST(BL_SKILL, bl); } /** * Looks up a pet data by ID. * * @param id The bl ID to search. * @return The searched pet_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a pet. */ struct pet_data *map_id2pd(int id) { struct block_list* bl = map->id2bl(id); return BL_CAST(BL_PET, bl); } /** * Looks up a homunculus data by ID. * * @param id The bl ID to search. * @return The searched homun_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a homunculus. */ struct homun_data *map_id2hd(int id) { struct block_list* bl = map->id2bl(id); return BL_CAST(BL_HOM, bl); } /** * Looks up a mercenary data by ID. * * @param id The bl ID to search. * @return The searched mercenary_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to a mercenary. */ struct mercenary_data *map_id2mc(int id) { struct block_list* bl = map->id2bl(id); return BL_CAST(BL_MER, bl); } /** * Looks up an elemental data by ID. * * @param id The bl ID to search. * @return The searched elemental_data, if it exists. * @retval NULL if the ID is invalid or doesn't belong to an elemental. */ struct elemental_data *map_id2ed(int id) { struct block_list* bl = map->id2bl(id); return BL_CAST(BL_ELEM, bl); } /** * Looks up a block_list by ID. * * The search is performed using the id_db. * * @param id The bl ID to search. * @return The searched block_list, if it exists. * @retval NULL if the ID is invalid. */ struct block_list *map_id2bl(int id) { return idb_get(map->id_db, id); } /** * Verifies whether a block list ID is valid. * * @param id The bl ID to search. * @retval true if the ID exists and is valid. * @retval false otherwise. */ bool map_blid_exists(int id) { return (idb_exists(map->id_db,id)); } /// Returns the nick of the target charid or NULL if unknown (requests the nick to the char server). const char *map_charid2nick(int charid) { struct charid2nick *p; struct map_session_data* sd; sd = map->charid2sd(charid); if( sd ) return sd->status.name;// character is online, return it's name p = idb_ensure(map->nick_db, charid, map->create_charid2nick); if( *p->nick ) return p->nick;// name in nick_db chrif->searchcharid(charid);// request the name return NULL; } /// Returns the struct map_session_data of the charid or NULL if the char is not online. struct map_session_data* map_charid2sd(int charid) { struct block_list *bl = idb_get(map->charid_db, charid); if (bl) Assert_retr(NULL, bl->type == BL_PC); return BL_UCAST(BL_PC, bl); } /*========================================== * Search session data from a nick name * (without sensitive case if necessary) * return map_session_data pointer or NULL *------------------------------------------*/ struct map_session_data * map_nick2sd(const char *nick) { struct map_session_data* sd; struct map_session_data* found_sd; struct s_mapiterator* iter; size_t nicklen; int qty = 0; if( nick == NULL ) return NULL; nicklen = strlen(nick); iter = mapit_getallusers(); found_sd = NULL; for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { if( battle_config.partial_name_scan ) {// partial name search if( strnicmp(sd->status.name, nick, nicklen) == 0 ) { found_sd = sd; if( strcmp(sd->status.name, nick) == 0 ) {// Perfect Match qty = 1; break; } qty++; } } else if( strcasecmp(sd->status.name, nick) == 0 ) {// exact search only found_sd = sd; break; } } mapit->free(iter); if( battle_config.partial_name_scan && qty != 1 ) found_sd = NULL; return found_sd; } /*========================================== * Convext Mirror *------------------------------------------*/ struct mob_data * map_getmob_boss(int16 m) { DBIterator* iter; struct mob_data *md = NULL; bool found = false; iter = db_iterator(map->bossid_db); for (md = dbi_first(iter); dbi_exists(iter); md = dbi_next(iter)) { if (md->bl.m == m) { found = true; break; } } dbi_destroy(iter); return (found)? md : NULL; } struct mob_data *map_id2boss(int id) { struct block_list *bl = NULL; if (id <= 0) return NULL; bl = idb_get(map->bossid_db,id); if (bl) Assert_retr(NULL, bl->type == BL_MOB); return BL_UCAST(BL_MOB, bl); } /** * Returns the equivalent bitmask to the given race ID. * * @param race A race identifier (@see enum Race) * * @return The equivalent race bitmask. */ uint32 map_race_id2mask(int race) { if (race >= RC_FORMLESS && race < RC_MAX) return 1 << race; if (race == RC_ALL) return RCMASK_ALL; if (race == RC_NONPLAYER) return RCMASK_NONPLAYER; if (race == RC_NONDEMIHUMAN) return RCMASK_NONDEMIHUMAN; if (race == RC_DEMIPLAYER) return RCMASK_DEMIPLAYER; if (race == RC_NONDEMIPLAYER) return RCMASK_NONDEMIPLAYER; ShowWarning("map_race_id2mask: Invalid race: %d\n", race); Assert_report((race >= RC_FORMLESS && race < RC_NONDEMIPLAYER) || race == RC_ALL); return RCMASK_NONE; } /// Applies func to all the players in the db. /// Stops iterating if func returns -1. void map_vforeachpc(int (*func)(struct map_session_data* sd, va_list args), va_list args) { DBIterator* iter; struct map_session_data* sd; iter = db_iterator(map->pc_db); for( sd = dbi_first(iter); dbi_exists(iter); sd = dbi_next(iter) ) { va_list argscopy; int ret; va_copy(argscopy, args); ret = func(sd, argscopy); va_end(argscopy); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to all the players in the db. /// Stops iterating if func returns -1. /// @see map_vforeachpc void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...) { va_list args; va_start(args, func); map->vforeachpc(func, args); va_end(args); } /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. void map_vforeachmob(int (*func)(struct mob_data* md, va_list args), va_list args) { DBIterator* iter; struct mob_data* md; iter = db_iterator(map->mobid_db); for (md = dbi_first(iter); dbi_exists(iter); md = dbi_next(iter)) { va_list argscopy; int ret; va_copy(argscopy, args); ret = func(md, argscopy); va_end(argscopy); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to all the mobs in the db. /// Stops iterating if func returns -1. /// @see map_vforeachmob void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...) { va_list args; va_start(args, func); map->vforeachmob(func, args); va_end(args); } /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. void map_vforeachnpc(int (*func)(struct npc_data* nd, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; iter = db_iterator(map->id_db); for (bl = dbi_first(iter); dbi_exists(iter); bl = dbi_next(iter)) { if (bl->type == BL_NPC) { struct npc_data *nd = BL_UCAST(BL_NPC, bl); va_list argscopy; int ret; va_copy(argscopy, args); ret = func(nd, argscopy); va_end(argscopy); if( ret == -1 ) break;// stop iterating } } dbi_destroy(iter); } /// Applies func to all the npcs in the db. /// Stops iterating if func returns -1. /// @see map_vforeachnpc void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...) { va_list args; va_start(args, func); map->vforeachnpc(func, args); va_end(args); } /// Applies func to everything in the db. /// Stops iterating gif func returns -1. void map_vforeachregen(int (*func)(struct block_list* bl, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; iter = db_iterator(map->regen_db); for (bl = dbi_first(iter); dbi_exists(iter); bl = dbi_next(iter)) { va_list argscopy; int ret; va_copy(argscopy, args); ret = func(bl, argscopy); va_end(argscopy); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iterating gif func returns -1. /// @see map_vforeachregen void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...) { va_list args; va_start(args, func); map->vforeachregen(func, args); va_end(args); } /// Applies func to everything in the db. /// Stops iterating if func returns -1. void map_vforeachiddb(int (*func)(struct block_list* bl, va_list args), va_list args) { DBIterator* iter; struct block_list* bl; iter = db_iterator(map->id_db); for (bl = dbi_first(iter); dbi_exists(iter); bl = dbi_next(iter)) { va_list argscopy; int ret; va_copy(argscopy, args); ret = func(bl, argscopy); va_end(argscopy); if( ret == -1 ) break;// stop iterating } dbi_destroy(iter); } /// Applies func to everything in the db. /// Stops iterating if func returns -1. /// @see map_vforeachiddb void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...) { va_list args; va_start(args, func); map->vforeachiddb(func, args); va_end(args); } /// Iterator. /// Can filter by bl type. struct s_mapiterator { enum e_mapitflags flags;// flags for special behaviour enum bl_type types;// what bl types to return DBIterator* dbi;// database iterator }; /// Returns true if the block_list matches the description in the iterator. /// /// @param _mapit_ Iterator /// @param _bl_ block_list /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ ( (_bl_)->type & (_mapit_)->types /* type matches */ ) /// Allocates a new iterator. /// Returns the new iterator. /// types can represent several BL's as a bit field. /// TODO should this be expanded to allow filtering of map/guild/party/chat/cell/area/...? /// /// @param flags Flags of the iterator /// @param type Target types /// @return Iterator struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types) { struct s_mapiterator* iter; iter = ers_alloc(map->iterator_ers, struct s_mapiterator); iter->flags = flags; iter->types = types; if( types == BL_PC ) iter->dbi = db_iterator(map->pc_db); else if( types == BL_MOB ) iter->dbi = db_iterator(map->mobid_db); else iter->dbi = db_iterator(map->id_db); return iter; } /// Frees the iterator. /// /// @param iter Iterator void mapit_free(struct s_mapiterator* iter) { nullpo_retv(iter); dbi_destroy(iter->dbi); ers_free(map->iterator_ers, iter); } /// Returns the first block_list that matches the description. /// Returns NULL if not found. /// /// @param iter Iterator /// @return first block_list or NULL struct block_list* mapit_first(struct s_mapiterator* iter) { struct block_list* bl; nullpo_retr(NULL,iter); for (bl = dbi_first(iter->dbi); bl != NULL; bl = dbi_next(iter->dbi) ) { if( MAPIT_MATCHES(iter,bl) ) break;// found match } return bl; } /// Returns the last block_list that matches the description. /// Returns NULL if not found. /// /// @param iter Iterator /// @return last block_list or NULL struct block_list* mapit_last(struct s_mapiterator* iter) { struct block_list* bl; nullpo_retr(NULL,iter); for (bl = dbi_last(iter->dbi); bl != NULL; bl = dbi_prev(iter->dbi)) { if( MAPIT_MATCHES(iter,bl) ) break;// found match } return bl; } /// Returns the next block_list that matches the description. /// Returns NULL if not found. /// /// @param iter Iterator /// @return next block_list or NULL struct block_list* mapit_next(struct s_mapiterator* iter) { struct block_list* bl; nullpo_retr(NULL,iter); for( ; ; ) { bl = dbi_next(iter->dbi); if( bl == NULL ) break;// end if( MAPIT_MATCHES(iter,bl) ) break;// found a match // try next } return bl; } /// Returns the previous block_list that matches the description. /// Returns NULL if not found. /// /// @param iter Iterator /// @return previous block_list or NULL struct block_list* mapit_prev(struct s_mapiterator* iter) { struct block_list* bl; nullpo_retr(NULL,iter); for( ; ; ) { bl = dbi_prev(iter->dbi); if( bl == NULL ) break;// end if( MAPIT_MATCHES(iter,bl) ) break;// found a match // try prev } return bl; } /// Returns true if the current block_list exists in the database. /// /// @param iter Iterator /// @return true if it exists bool mapit_exists(struct s_mapiterator* iter) { nullpo_retr(false,iter); return dbi_exists(iter->dbi); } /*========================================== * Add npc-bl to id_db, basically register npc to map *------------------------------------------*/ bool map_addnpc(int16 m,struct npc_data *nd) { nullpo_ret(nd); if( m < 0 || m >= map->count ) return false; if( map->list[m].npc_num == MAX_NPC_PER_MAP ) { ShowWarning("too many NPCs in one map %s\n",map->list[m].name); return false; } map->list[m].npc[map->list[m].npc_num]=nd; map->list[m].npc_num++; idb_put(map->id_db,nd->bl.id,nd); return true; } /*========================================= * Dynamic Mobs [Wizputer] *-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) { int i; ARR_FIND( 0, MAX_MOB_LIST_PER_MAP, i, map->list[m].moblist[i] == NULL ); if( i < MAX_MOB_LIST_PER_MAP ) { map->list[m].moblist[i] = spawn; return i; } return -1; } void map_spawnmobs(int16 m) { int i, k=0; if (map->list[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] timer->delete(map->list[m].mob_delete_timer, map->removemobs_timer); map->list[m].mob_delete_timer = INVALID_TIMER; return; } for(i=0; ilist[m].moblist[i]!=NULL) { k+=map->list[m].moblist[i]->num; npc->parse_mob2(map->list[m].moblist[i]); } if (battle_config.etc_log && k > 0) { ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, k); } } int map_removemobs_sub(struct block_list *bl, va_list ap) { struct mob_data *md = NULL; nullpo_ret(bl); Assert_ret(bl->type == BL_MOB); md = BL_UCAST(BL_MOB, bl); //When not to remove mob: // doesn't respawn and is not a slave if( !md->spawn && !md->master_id ) return 0; // respawn data is not in cache if( md->spawn && !md->spawn->state.dynamic ) return 0; // hasn't spawned yet if( md->spawn_timer != INVALID_TIMER ) return 0; // is damaged and mob_remove_damaged is off if( !battle_config.mob_remove_damaged && md->status.hp < md->status.max_hp ) return 0; // is a mvp if( md->db->mexp > 0 ) return 0; unit->free(&md->bl,CLR_OUTSIGHT); return 1; } int map_removemobs_timer(int tid, int64 tick, int id, intptr_t data) { int count; const int16 m = id; if (m < 0 || m >= map->count) { //Incorrect map id! ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } if (map->list[m].mob_delete_timer != tid) { //Incorrect timer call! ShowError("map_removemobs_timer mismatch: %d != %d (map %s)\n",map->list[m].mob_delete_timer, tid, map->list[m].name); return 0; } map->list[m].mob_delete_timer = INVALID_TIMER; if (map->list[m].users > 0) //Map not empty! return 1; count = map->foreachinmap(map->removemobs_sub, m, BL_MOB); if (battle_config.etc_log && count > 0) ShowStatus("Map %s: Removed '"CL_WHITE"%d"CL_RESET"' mobs.\n",map->list[m].name, count); return 1; } void map_removemobs(int16 m) { if (map->list[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal map->list[m].mob_delete_timer = timer->add(timer->gettick()+battle_config.mob_remove_delay, map->removemobs_timer, m, 0); } /*========================================== * Hookup, get map_id from map_name *------------------------------------------*/ int16 map_mapname2mapid(const char* name) { unsigned short map_index; map_index = mapindex->name2id(name); if (!map_index) return -1; return map->mapindex2mapid(map_index); } /*========================================== * Returns the map of the given mapindex. [Skotlex] *------------------------------------------*/ int16 map_mapindex2mapid(unsigned short map_index) { if (!map_index || map_index >= MAX_MAPINDEX) return -1; return map->index2mapid[map_index]; } /*========================================== * Switching Ip, port ? (like changing map_server) get ip/port from map_name *------------------------------------------*/ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)name); if(mdos==NULL || mdos->cell) //If gat isn't null, this is a local map. return -1; *ip=mdos->ip; *port=mdos->port; return 0; } /*========================================== * Checks if both dirs point in the same direction. *------------------------------------------*/ int map_check_dir(int s_dir,int t_dir) { if(s_dir == t_dir) return 0; switch(s_dir) { case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; } return 1; } /*========================================== * Returns the direction of the given cell, relative to 'src' *------------------------------------------*/ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) { uint8 dir = 0; int dx, dy; nullpo_ret(src); dx = x-src->x; dy = y-src->y; if (dx == 0 && dy == 0) { // both are standing on the same spot. // aegis-style, makes knockback default to the left. // athena-style, makes knockback default to behind 'src'. dir = (battle_config.knockback_left ? 6 : unit->getdir(src)); } else if (dx >= 0 && dy >=0) { // upper-right if( dx*2 < dy || dx == 0 ) dir = 0; // up else if( dx > dy*2+1 || dy == 0 ) dir = 6; // right else dir = 7; // up-right } else if (dx >= 0 && dy <= 0) { // lower-right if( dx*2 < -dy || dx == 0 ) dir = 4; // down else if( dx > -dy*2+1 || dy == 0 ) dir = 6; // right else dir = 5; // down-right } else if (dx <= 0 && dy <= 0) { // lower-left if( dx*2 > dy || dx == 0 ) dir = 4; // down else if( dx < dy*2-1 || dy == 0 ) dir = 2; // left else dir = 3; // down-left } else { // upper-left if( -dx*2 < dy || dx == 0 ) dir = 0; // up else if( -dx > dy*2+1 || dy == 0) dir = 2; // left else dir = 1; // up-left } return dir; } /*========================================== * Randomizes target cell x,y to a random walkable cell that * has the same distance from object as given coordinates do. [Skotlex] *------------------------------------------*/ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) { short xi = *x-bl->x; short yi = *y-bl->y; short i=0; int dist2 = xi*xi + yi*yi; short dist = (short)sqrt((float)dist2); if (dist < 1) dist =1; do { int j = 1 + 2*(rnd()%4); //Pick a random diagonal direction short segment = 1+(rnd()%dist); //Pick a random interval from the whole vector in that direction xi = bl->x + segment*dirx[j]; segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; } while ((map->getcell(bl->m, bl, xi, yi, CELL_CHKNOPASS) || !path->search(NULL, bl, bl->m, bl->x, bl->y, xi, yi, 1, CELL_CHKNOREACH)) && (++i)<100); if (i < 100) { *x = xi; *y = yi; return 1; } return 0; } // gat system struct mapcell map_gat2cell(int gat) { struct mapcell cell; memset(&cell,0,sizeof(struct mapcell)); switch( gat ) { case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? default: ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); break; } return cell; } int map_cell2gat(struct mapcell cell) { if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 0 ) return 0; if( cell.walkable == 0 && cell.shootable == 0 && cell.water == 0 ) return 1; if( cell.walkable == 1 && cell.shootable == 1 && cell.water == 1 ) return 3; if( cell.walkable == 0 && cell.shootable == 1 && cell.water == 0 ) return 5; ShowWarning("map_cell2gat: cell has no matching gat type\n"); return 1; // default to 'wall' } void map_cellfromcache(struct map_data *m) { struct map_cache_map_info *info = (struct map_cache_map_info *)m->cellPos; if (info) { char decode_buffer[MAX_MAP_SIZE]; unsigned long size, xy; int i; size = (unsigned long)info->xs*(unsigned long)info->ys; // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len); CREATE(m->cell, struct mapcell, size); // Set cell properties for( xy = 0; xy < size; ++xy ) { m->cell[xy] = map->gat2cell(decode_buffer[xy]); } m->getcellp = map->getcellp; m->setcell = map->setcell; for(i = 0; i < m->npc_num; i++) { npc->setcells(m->npc[i]); } } } /*========================================== * Confirm if celltype in (m,x,y) match the one given in cellchk *------------------------------------------*/ int map_getcell(int16 m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) { return (m < 0 || m >= map->count) ? 0 : map->list[m].getcellp(&map->list[m], bl, x, y, cellchk); } int map_getcellp(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) { struct mapcell cell; nullpo_ret(m); //NOTE: this intentionally overrides the last row and column if(x<0 || x>=m->xs-1 || y<0 || y>=m->ys-1) return( cellchk == CELL_CHKNOPASS ); cell = m->cell[x + y*m->xs]; switch(cellchk) { // gat type retrieval case CELL_GETTYPE: return map->cell2gat(cell); // base gat type checks case CELL_CHKWALL: return (!cell.walkable && !cell.shootable); case CELL_CHKWATER: return (cell.water); case CELL_CHKCLIFF: return (!cell.walkable && cell.shootable); // base cell type checks case CELL_CHKNPC: return (cell.npc); case CELL_CHKBASILICA: return (cell.basilica); case CELL_CHKLANDPROTECTOR: return (cell.landprotector); case CELL_CHKNOVENDING: return (cell.novending); case CELL_CHKNOCHAT: return (cell.nochat); case CELL_CHKICEWALL: return (cell.icewall); case CELL_CHKNOICEWALL: return (cell.noicewall); // special checks case CELL_CHKPASS: #ifdef CELL_NOSTACK if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 0; #endif case CELL_CHKREACH: return (cell.walkable); case CELL_CHKNOPASS: #ifdef CELL_NOSTACK if (cell.cell_bl >= battle_config.custom_cell_stack_limit) return 1; #endif case CELL_CHKNOREACH: return (!cell.walkable); case CELL_CHKSTACK: #ifdef CELL_NOSTACK return (cell.cell_bl >= battle_config.custom_cell_stack_limit); #else return 0; #endif default: return 0; } } /* [Ind/Hercules] */ int map_sub_getcellp(struct map_data* m, const struct block_list *bl, int16 x, int16 y, cell_chk cellchk) { map->cellfromcache(m); m->getcellp = map->getcellp; m->setcell = map->setcell; return m->getcellp(m, bl, x, y, cellchk); } /*========================================== * Change the type/flags of a map cell * 'cell' - which flag to modify * 'flag' - true = on, false = off *------------------------------------------*/ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { int j; if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; j = x + y*map->list[m].xs; switch( cell ) { case CELL_WALKABLE: map->list[m].cell[j].walkable = flag; break; case CELL_SHOOTABLE: map->list[m].cell[j].shootable = flag; break; case CELL_WATER: map->list[m].cell[j].water = flag; break; case CELL_NPC: map->list[m].cell[j].npc = flag; break; case CELL_BASILICA: map->list[m].cell[j].basilica = flag; break; case CELL_LANDPROTECTOR: map->list[m].cell[j].landprotector = flag; break; case CELL_NOVENDING: map->list[m].cell[j].novending = flag; break; case CELL_NOCHAT: map->list[m].cell[j].nochat = flag; break; case CELL_ICEWALL: map->list[m].cell[j].icewall = flag; break; case CELL_NOICEWALL: map->list[m].cell[j].noicewall = flag; break; default: ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); break; } } void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; map->cellfromcache(&map->list[m]); map->list[m].setcell = map->setcell; map->list[m].getcellp = map->getcellp; map->list[m].setcell(m,x,y,cell,flag); } void map_setgatcell(int16 m, int16 x, int16 y, int gat) { int j; struct mapcell cell; if( m < 0 || m >= map->count || x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) return; j = x + y*map->list[m].xs; cell = map->gat2cell(gat); map->list[m].cell[j].walkable = cell.walkable; map->list[m].cell[j].shootable = cell.shootable; map->list[m].cell[j].water = cell.water; } /*========================================== * Invisible Walls *------------------------------------------*/ void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1) { if( dir == 0 || dir == 4 ) *x1 = x; // Keep X else if( dir > 0 && dir < 4 ) *x1 = x - pos; // Going left else *x1 = x + pos; // Going right if( dir == 2 || dir == 6 ) *y1 = y; else if( dir > 2 && dir < 6 ) *y1 = y - pos; else *y1 = y + pos; } bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name) { struct iwall_data *iwall; int i; int16 x1 = 0, y1 = 0; if( size < 1 || !wall_name ) return false; if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) != NULL ) return false; // Already Exists if (map->getcell(m, NULL, x, y, CELL_CHKNOREACH)) return false; // Starting cell problem CREATE(iwall, struct iwall_data, 1); iwall->m = m; iwall->x = x; iwall->y = y; iwall->size = size; iwall->dir = dir; iwall->shootable = shootable; safestrncpy(iwall->wall_name, wall_name, sizeof(iwall->wall_name)); for( i = 0; i < size; i++ ) { map->iwall_nextxy(x, y, dir, i, &x1, &y1); if (map->getcell(m, NULL, x1, y1, CELL_CHKNOREACH)) break; // Collision map->list[m].setcell(m, x1, y1, CELL_WALKABLE, false); map->list[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); clif->changemapcell(0, m, x1, y1, map->getcell(m, NULL, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; strdb_put(map->iwall_db, iwall->wall_name, iwall); map->list[m].iwall_num++; return true; } void map_iwall_get(struct map_session_data *sd) { struct iwall_data *iwall; DBIterator* iter; int16 x1, y1; int i; if( map->list[sd->bl.m].iwall_num < 1 ) return; iter = db_iterator(map->iwall_db); for( iwall = dbi_first(iter); dbi_exists(iter); iwall = dbi_next(iter) ) { if( iwall->m != sd->bl.m ) continue; for( i = 0; i < iwall->size; i++ ) { map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); clif->changemapcell(sd->fd, iwall->m, x1, y1, map->getcell(iwall->m, &sd->bl, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); } void map_iwall_remove(const char *wall_name) { struct iwall_data *iwall; int16 i, x1, y1; if( (iwall = (struct iwall_data *)strdb_get(map->iwall_db, wall_name)) == NULL ) return; // Nothing to do for( i = 0; i < iwall->size; i++ ) { map->iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); map->list[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); clif->changemapcell(0, iwall->m, x1, y1, map->getcell(iwall->m, NULL, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } map->list[iwall->m].iwall_num--; strdb_remove(map->iwall_db, iwall->wall_name); } /** * @see DBCreateData */ DBData create_map_data_other_server(DBKey key, va_list args) { struct map_data_other_server *mdos; unsigned short map_index = (unsigned short)key.ui; mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); mdos->index = map_index; memcpy(mdos->name, mapindex_id2name(map_index), MAP_NAME_LENGTH); return DB->ptr2data(mdos); } /*========================================== * Add mapindex to db of another map server *------------------------------------------*/ int map_setipport(unsigned short map_index, uint32 ip, uint16 port) { struct map_data_other_server *mdos; mdos= uidb_ensure(map->map_db,(unsigned int)map_index, map->create_map_data_other_server); if(mdos->cell) //Local map,Do nothing. Give priority to our own local maps over ones from another server. [Skotlex] return 0; if(ip == clif->map_ip && port == clif->map_port) { //That's odd, we received info that we are the ones with this map, but... we don't have it. ShowFatalError("map_setipport : received info that this map-server SHOULD have map '%s', but it is not loaded.\n",mapindex_id2name(map_index)); exit(EXIT_FAILURE); } mdos->ip = ip; mdos->port = port; return 1; } /** * Delete all the other maps server management * @see DBApply */ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos->cell == NULL) { db_remove(map->map_db,key); aFree(mdos); } return 0; } int map_eraseallipport(void) { map->map_db->foreach(map->map_db,map->eraseallipport_sub); return 1; } /*========================================== * Delete mapindex from db of another map server *------------------------------------------*/ int map_eraseipport(unsigned short map_index, uint32 ip, uint16 port) { struct map_data_other_server *mdos; mdos = (struct map_data_other_server*)uidb_get(map->map_db,(unsigned int)map_index); if(!mdos || mdos->cell) //Map either does not exists or is a local map. return 0; if(mdos->ip==ip && mdos->port == port) { uidb_remove(map->map_db,(unsigned int)map_index); aFree(mdos); return 1; } return 0; } /*========================================== * [Shinryo]: Init the mapcache *------------------------------------------*/ char *map_init_mapcache(FILE *fp) { struct map_cache_main_header header; size_t size = 0; char *buffer; // No file open? Return.. nullpo_ret(fp); // Get file size fseek(fp, 0, SEEK_END); size = ftell(fp); fseek(fp, 0, SEEK_SET); // Allocate enough space CREATE(buffer, char, size); // No memory? Return.. nullpo_ret(buffer); // Read file into buffer.. if(fread(buffer, sizeof(char), size, fp) != size) { ShowError("map_init_mapcache: Could not read entire mapcache file\n"); aFree(buffer); return NULL; } rewind(fp); // Get main header to verify if data is corrupted if( fread(&header, sizeof(header), 1, fp) != 1 ) { ShowError("map_init_mapcache: Error obtaining main header!\n"); aFree(buffer); return NULL; } if( GetULong((unsigned char *)&(header.file_size)) != size ) { ShowError("map_init_mapcache: Map cache is corrupted!\n"); aFree(buffer); return NULL; } return buffer; } /*========================================== * Map cache reading * [Shinryo]: Optimized some behaviour to speed this up *==========================================*/ int map_readfromcache(struct map_data *m, char *buffer) { int i; struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; struct map_cache_map_info *info = NULL; char *p = buffer + sizeof(struct map_cache_main_header); for(i = 0; i < header->map_count; i++) { info = (struct map_cache_map_info *)p; if( strcmp(m->name, info->name) == 0 ) break; // Map found // Jump to next entry.. p += sizeof(struct map_cache_map_info) + info->len; } if( info && i < header->map_count ) { unsigned long size; if( info->xs <= 0 || info->ys <= 0 ) return 0;// Invalid m->xs = info->xs; m->ys = info->ys; size = (unsigned long)info->xs*(unsigned long)info->ys; if(size > MAX_MAP_SIZE) { ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE); return 0; // Say not found to remove it from list.. [Shinryo] } m->cellPos = p; m->cell = (struct mapcell *)0xdeadbeaf; return 1; } return 0; // Not found } int map_addmap(const char* mapname) { map->list[map->count].instance_id = -1; mapindex->getmapname(mapname, map->list[map->count++].name); return 0; } void map_delmapid(int id) { ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map->list[id].name); memmove(map->list+id, map->list+id+1, sizeof(map->list[0])*(map->count-id-1)); map->count--; } int map_delmap(char* mapname) { int i; char map_name[MAP_NAME_LENGTH]; if (strcmpi(mapname, "all") == 0) { map->count = 0; return 0; } mapindex->getmapname(mapname, map_name); for(i = 0; i < map->count; i++) { if (strcmp(map->list[i].name, map_name) == 0) { map->delmapid(i); return 1; } } return 0; } /** * **/ void map_zone_clear_single(struct map_zone_data *zone) { int i; for(i = 0; i < zone->disabled_skills_count; i++) { aFree(zone->disabled_skills[i]); } if( zone->disabled_skills ) aFree(zone->disabled_skills); if( zone->disabled_items ) aFree(zone->disabled_items); if( zone->cant_disable_items ) aFree(zone->cant_disable_items); for(i = 0; i < zone->mapflags_count; i++) { aFree(zone->mapflags[i]); } if( zone->mapflags ) aFree(zone->mapflags); for(i = 0; i < zone->disabled_commands_count; i++) { aFree(zone->disabled_commands[i]); } if( zone->disabled_commands ) aFree(zone->disabled_commands); for(i = 0; i < zone->capped_skills_count; i++) { aFree(zone->capped_skills[i]); } if( zone->capped_skills ) aFree(zone->capped_skills); } /** * **/ void map_zone_db_clear(void) { struct map_zone_data *zone; DBIterator *iter = db_iterator(map->zone_db); for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) { map->zone_clear_single(zone); } dbi_destroy(iter); db_destroy(map->zone_db);/* will aFree(zone) */ /* clear the pk zone stuff */ map->zone_clear_single(&map->zone_pk); /* clear the main zone stuff */ map->zone_clear_single(&map->zone_all); } void map_clean(int i) { int v; if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map->list[i].cell); if(map->list[i].block) aFree(map->list[i].block); if(map->list[i].block_mob) aFree(map->list[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map->list[i].mob_delete_timer != INVALID_TIMER) timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer); for (j=0; jlist[i].moblist[j]) aFree(map->list[i].moblist[j]); } if( map->list[i].unit_count ) { if( map->list[i].units ) { for(v = 0; v < map->list[i].unit_count; v++) { aFree(map->list[i].units[v]); } aFree(map->list[i].units); map->list[i].units = NULL; } map->list[i].unit_count = 0; } if( map->list[i].skill_count ) { if( map->list[i].skills ) { for(v = 0; v < map->list[i].skill_count; v++) { aFree(map->list[i].skills[v]); } aFree(map->list[i].skills); map->list[i].skills = NULL; } map->list[i].skill_count = 0; } if( map->list[i].zone_mf_count ) { if( map->list[i].zone_mf ) { for(v = 0; v < map->list[i].zone_mf_count; v++) { aFree(map->list[i].zone_mf[v]); } aFree(map->list[i].zone_mf); map->list[i].zone_mf = NULL; } map->list[i].zone_mf_count = 0; } if( map->list[i].channel ) channel->delete(map->list[i].channel); } void do_final_maps(void) { int i, v = 0; for( i = 0; i < map->count; i++ ) { if(map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map->list[i].cell); if(map->list[i].block) aFree(map->list[i].block); if(map->list[i].block_mob) aFree(map->list[i].block_mob); if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map->list[i].mob_delete_timer != INVALID_TIMER) timer->delete(map->list[i].mob_delete_timer, map->removemobs_timer); for (j=0; jlist[i].moblist[j]) aFree(map->list[i].moblist[j]); } if( map->list[i].unit_count ) { if( map->list[i].units ) { for(v = 0; v < map->list[i].unit_count; v++) { aFree(map->list[i].units[v]); } aFree(map->list[i].units); map->list[i].units = NULL; } map->list[i].unit_count = 0; } if( map->list[i].skill_count ) { if( map->list[i].skills ) { for(v = 0; v < map->list[i].skill_count; v++) { aFree(map->list[i].skills[v]); } aFree(map->list[i].skills); map->list[i].skills = NULL; } map->list[i].skill_count = 0; } if( map->list[i].zone_mf_count ) { if( map->list[i].zone_mf ) { for(v = 0; v < map->list[i].zone_mf_count; v++) { aFree(map->list[i].zone_mf[v]); } aFree(map->list[i].zone_mf); map->list[i].zone_mf = NULL; } map->list[i].zone_mf_count = 0; } if( map->list[i].drop_list_count ) { map->list[i].drop_list_count = 0; } if( map->list[i].drop_list != NULL ) aFree(map->list[i].drop_list); if( map->list[i].channel ) channel->delete(map->list[i].channel); if( map->list[i].qi_data ) aFree(map->list[i].qi_data); HPM->data_store_destroy(&map->list[i].hdata); } map->zone_db_clear(); } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { int i, v = 0; for( i = 0; i < map->count; i++ ) { // mapflags memset(&map->list[i].flag, 0, sizeof(map->list[i].flag)); // additional mapflag data map->list[i].nocommand = 0; // nocommand mapflag level map->list[i].bexp = 100; // per map base exp multiplicator map->list[i].jexp = 100; // per map job exp multiplicator if( map->list[i].drop_list != NULL ) aFree(map->list[i].drop_list); map->list[i].drop_list = NULL; map->list[i].drop_list_count = 0; if( map->list[i].unit_count ) { for(v = 0; v < map->list[i].unit_count; v++) { aFree(map->list[i].units[v]); } aFree(map->list[i].units); } map->list[i].units = NULL; map->list[i].unit_count = 0; if( map->list[i].skill_count ) { for(v = 0; v < map->list[i].skill_count; v++) { aFree(map->list[i].skills[v]); } aFree(map->list[i].skills); } map->list[i].skills = NULL; map->list[i].skill_count = 0; // adjustments if( battle_config.pk_mode ) { map->list[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] map->list[i].zone = &map->zone_pk; } else /* align with 'All' zone */ map->list[i].zone = &map->zone_all; if( map->list[i].zone_mf_count ) { for(v = 0; v < map->list[i].zone_mf_count; v++) { aFree(map->list[i].zone_mf[v]); } aFree(map->list[i].zone_mf); } map->list[i].zone_mf = NULL; map->list[i].zone_mf_count = 0; map->list[i].prev_zone = map->list[i].zone; map->list[i].invincible_time_inc = 0; map->list[i].weapon_damage_rate = 100; map->list[i].magic_damage_rate = 100; map->list[i].misc_damage_rate = 100; map->list[i].short_damage_rate = 100; map->list[i].long_damage_rate = 100; if( map->list[i].qi_data ) aFree(map->list[i].qi_data); map->list[i].qi_data = NULL; map->list[i].qi_count = 0; } } #define NO_WATER 1000000 /* * Reads from the .rsw for each map * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. * Assumed path for file is data/mapname.rsw * Credits to LittleWolf */ int map_waterheight(char* mapname) { char fn[256]; char *rsw, *found; //Look up for the rsw snprintf(fn, sizeof(fn), "data\\%s.rsw", mapname); if ( (found = grfio_find_file(fn)) ) safestrncpy(fn, found, sizeof(fn)); // replace with real name // read & convert fn rsw = (char *) grfio_read (fn); if (rsw) { //Load water height from file int wh = (int) *(float*)(rsw+166); aFree(rsw); return wh; } ShowWarning("Failed to find water level for %s (%s)\n", mapname, fn); return NO_WATER; } /*================================== * .GAT format *----------------------------------*/ int map_readgat (struct map_data* m) { char filename[256]; uint8* gat; int water_height; size_t xy, off, num_cells; sprintf(filename, "data\\%s.gat", m->name); gat = (uint8 *) grfio_read(filename); if (gat == NULL) return 0; m->xs = *(int32*)(gat+6); m->ys = *(int32*)(gat+10); num_cells = m->xs * m->ys; CREATE(m->cell, struct mapcell, num_cells); water_height = map->waterheight(m->name); // Set cell properties off = 14; for( xy = 0; xy < num_cells; ++xy ) { // read cell data float height = *(float*)( gat + off ); uint32 type = *(uint32*)( gat + off + 16 ); off += 20; if( type == 0 && water_height != NO_WATER && height > water_height ) type = 3; // Cell is 0 (walkable) but under water level, set to 3 (walkable water) m->cell[xy] = map->gat2cell(type); } aFree(gat); return 1; } /*====================================== * Add/Remove map to the map_db *--------------------------------------*/ void map_addmap2db(struct map_data *m) { map->index2mapid[m->index] = m->m; } void map_removemapdb(struct map_data *m) { map->index2mapid[m->index] = -1; } /*====================================== * Initiate maps loading stage *--------------------------------------*/ int map_readallmaps (void) { int i; FILE* fp=NULL; int maps_removed = 0; if( map->enable_grf ) ShowStatus("Loading maps (using GRF files)...\n"); else { char mapcachefilepath[254]; sprintf(mapcachefilepath,"%s/%s%s",map->db_path,DBPATH,"map_cache.dat"); ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) { ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); exit(EXIT_FAILURE); //No use launching server if maps can't be read. } // Init mapcache data.. [Shinryo] map->cache_buffer = map->init_mapcache(fp); if(!map->cache_buffer) { ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath); exit(EXIT_FAILURE); } } for(i = 0; i < map->count; i++) { size_t size; // show progress if(map->enable_grf) ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map->count, map->list[i].name); // try to load the map if( ! (map->enable_grf? map->readgat(&map->list[i]) :map->readfromcache(&map->list[i], map->cache_buffer)) ) { map->delmapid(i); maps_removed++; i--; continue; } map->list[i].index = mapindex->name2id(map->list[i].name); if ( map->index2mapid[map_id2index(i)] != -1 ) { ShowWarning("Map %s already loaded!"CL_CLL"\n", map->list[i].name); if (map->list[i].cell && map->list[i].cell != (struct mapcell *)0xdeadbeaf) { aFree(map->list[i].cell); map->list[i].cell = NULL; } map->delmapid(i); maps_removed++; i--; continue; } map->list[i].m = i; map->addmap2db(&map->list[i]); memset(map->list[i].moblist, 0, sizeof(map->list[i].moblist)); //Initialize moblist [Skotlex] map->list[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] map->list[i].bxs = (map->list[i].xs + BLOCK_SIZE - 1) / BLOCK_SIZE; map->list[i].bys = (map->list[i].ys + BLOCK_SIZE - 1) / BLOCK_SIZE; size = map->list[i].bxs * map->list[i].bys * sizeof(struct block_list*); map->list[i].block = (struct block_list**)aCalloc(size, 1); map->list[i].block_mob = (struct block_list**)aCalloc(size, 1); map->list[i].getcellp = map->sub_getcellp; map->list[i].setcell = map->sub_setcell; } // intialization and configuration-dependent adjustments of mapflags map->flags_init(); if( !map->enable_grf ) { fclose(fp); } // finished map loading ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map->count); instance->start_id = map->count; // Next Map Index will be instances if (maps_removed) ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); return 0; } /*========================================== * Read map server configuration files (conf/map_server.conf...) *------------------------------------------*/ int map_config_read(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } while (fgets(line, sizeof(line), fp)) { char* ptr; if (line[0] == '/' && line[1] == '/') continue; if ((ptr = strstr(line, "//")) != NULL) *ptr = '\n'; //Strip comments if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if(strcmpi(w1,"timestamp_format")==0) safestrncpy(showmsg->timestamp_format, w2, 20); else if(strcmpi(w1,"stdout_with_ansisequence")==0) showmsg->stdout_with_ansisequence = config_switch(w2) ? true : false; else if(strcmpi(w1,"console_silent")==0) { showmsg->silent = atoi(w2); if (showmsg->silent) // only bother if its actually enabled ShowInfo("Console Silent Setting: %d\n", atoi(w2)); } else if (strcmpi(w1, "userid")==0) chrif->setuserid(w2); else if (strcmpi(w1, "passwd") == 0) chrif->setpasswd(w2); else if (strcmpi(w1, "char_ip") == 0) map->char_ip_set = chrif->setip(w2); else if (strcmpi(w1, "char_port") == 0) chrif->setport(atoi(w2)); else if (strcmpi(w1, "map_ip") == 0) map->ip_set = clif->setip(w2); else if (strcmpi(w1, "bind_ip") == 0) clif->setbindip(w2); else if (strcmpi(w1, "map_port") == 0) { clif->setport(atoi(w2)); map->port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) map->count++; else if (strcmpi(w1, "delmap") == 0) map->count--; else if (strcmpi(w1, "npc") == 0) npc->addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) npc->delsrcfile(w2); else if (strcmpi(w1, "autosave_time") == 0) { map->autosave_interval = atoi(w2); if (map->autosave_interval < 1) //Revert to default saving. map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; else map->autosave_interval *= 1000; //Pass from sec to ms } else if (strcmpi(w1, "minsave_time") == 0) { map->minsave_interval= atoi(w2); if (map->minsave_interval < 1) map->minsave_interval = 1; } else if (strcmpi(w1, "save_settings") == 0) map->save_settings = atoi(w2); else if (strcmpi(w1, "help_txt") == 0) strcpy(map->help_txt, w2); else if (strcmpi(w1, "help2_txt") == 0) strcpy(map->help2_txt, w2); else if (strcmpi(w1, "charhelp_txt") == 0) strcpy(map->charhelp_txt, w2); else if(strcmpi(w1,"db_path") == 0) safestrncpy(map->db_path,w2,255); else if (strcmpi(w1, "enable_spy") == 0) map->enable_spy = config_switch(w2); else if (strcmpi(w1, "use_grf") == 0) map->enable_grf = config_switch(w2); else if (strcmpi(w1, "console_msg_log") == 0) showmsg->console_log = atoi(w2);//[Ind] else if (strcmpi(w1, "default_language") == 0) safestrncpy(map->default_lang_str, w2, sizeof(map->default_lang_str)); else if (strcmpi(w1, "import") == 0) map->config_read(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } fclose(fp); return 0; } int map_config_read_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if (fp == NULL) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } while (fgets(line, sizeof(line), fp)) { char* ptr; if (line[0] == '/' && line[1] == '/') continue; if ((ptr = strstr(line, "//")) != NULL) *ptr = '\n'; //Strip comments if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if (strcmpi(w1, "map") == 0) map->addmap(w2); else if (strcmpi(w1, "delmap") == 0) map->delmap(w2); else if (strcmpi(w1, "import") == 0) map->config_read_sub(w2); } fclose(fp); return 0; } void map_reloadnpc_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; fp = fopen(cfgName,"r"); if (fp == NULL) { ShowError("Map configuration file not found at: %s\n", cfgName); return; } while (fgets(line, sizeof(line), fp)) { char* ptr; if (line[0] == '/' && line[1] == '/') continue; if ((ptr = strstr(line, "//")) != NULL) *ptr = '\n'; //Strip comments if (sscanf(line, "%1023[^:]: %1023[^\t\r\n]", w1, w2) < 2) continue; //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; if (strcmpi(w1, "npc") == 0) npc->addsrcfile(w2); else if (strcmpi(w1, "import") == 0) map->reloadnpc_sub(w2); else if (strcmpi(w1, "delnpc") == 0) npc->delsrcfile(w2); else ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName); } fclose(fp); } /** * Reloads all the scripts. * * @param clear whether to clear the script list before reloading. */ void map_reloadnpc(bool clear) { int i; if (clear) npc->addsrcfile("clear"); // this will clear the current script list #ifdef RENEWAL map->reloadnpc_sub("npc/re/scripts_main.conf"); #else map->reloadnpc_sub("npc/pre-re/scripts_main.conf"); #endif // Append extra scripts for( i = 0; i < map->extra_scripts_count; i++ ) { npc->addsrcfile(map->extra_scripts[i]); } } int inter_config_read(char *cfgName) { char line[1024],w1[1024],w2[1024]; FILE *fp; if (!(fp = fopen(cfgName,"r"))) { ShowError("File not found: %s\n",cfgName); return 1; } while (fgets(line, sizeof(line), fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf(line,"%1023[^:]: %1023[^\r\n]", w1, w2) < 2) continue; /* map sql stuff */ if(strcmpi(w1,"map_server_ip")==0) safestrncpy(map->server_ip, w2, sizeof(map->server_ip)); else if(strcmpi(w1,"map_server_port")==0) map->server_port=atoi(w2); else if(strcmpi(w1,"map_server_id")==0) safestrncpy(map->server_id, w2, sizeof(map->server_id)); else if(strcmpi(w1,"map_server_pw")==0) safestrncpy(map->server_pw, w2, sizeof(map->server_pw)); else if(strcmpi(w1,"map_server_db")==0) safestrncpy(map->server_db, w2, sizeof(map->server_db)); else if(strcmpi(w1,"default_codepage")==0) safestrncpy(map->default_codepage, w2, sizeof(map->default_codepage)); else if(strcmpi(w1,"autotrade_merchants_db")==0) safestrncpy(map->autotrade_merchants_db, w2, sizeof(map->autotrade_merchants_db)); else if(strcmpi(w1,"autotrade_data_db")==0) safestrncpy(map->autotrade_data_db, w2, sizeof(map->autotrade_data_db)); else if(strcmpi(w1,"npc_market_data_db")==0) safestrncpy(map->npc_market_data_db, w2, sizeof(map->npc_market_data_db)); /* sql log db */ else if(strcmpi(w1,"log_db_ip")==0) safestrncpy(logs->db_ip, w2, sizeof(logs->db_ip)); else if(strcmpi(w1,"log_db_id")==0) safestrncpy(logs->db_id, w2, sizeof(logs->db_id)); else if(strcmpi(w1,"log_db_pw")==0) safestrncpy(logs->db_pw, w2, sizeof(logs->db_pw)); else if(strcmpi(w1,"log_db_port")==0) logs->db_port = atoi(w2); else if(strcmpi(w1,"log_db_db")==0) safestrncpy(logs->db_name, w2, sizeof(logs->db_name)); /* mapreg */ else if( mapreg->config_read(w1,w2) ) continue; /* import */ else if(strcmpi(w1,"import")==0) map->inter_config_read(w2); else HPM->parseConf(w1, w2, HPCT_MAP_INTER); } fclose(fp); return 0; } /*======================================= * MySQL Init *---------------------------------------*/ int map_sql_init(void) { // main db connection map->mysql_handle = SQL->Malloc(); ShowInfo("Connecting to the Map DB Server....\n"); if( SQL_ERROR == SQL->Connect(map->mysql_handle, map->server_id, map->server_pw, map->server_ip, map->server_port, map->server_db) ) exit(EXIT_FAILURE); ShowStatus("connect success! (Map Server Connection)\n"); if (map->default_codepage[0] != '\0') if ( SQL_ERROR == SQL->SetEncoding(map->mysql_handle, map->default_codepage) ) Sql_ShowDebug(map->mysql_handle); return 0; } int map_sql_close(void) { ShowStatus("Close Map DB Connection....\n"); SQL->Free(map->mysql_handle); map->mysql_handle = NULL; if (logs->config.sql_logs) { logs->sql_final(); } return 0; } /** * Merges two zones into a new one * @param main the zone whose data must override the others upon conflict, * e.g. enabling pvp on a town means that main is the pvp zone, while "other" is the towns previous zone * * @return the newly created zone from merging main and other **/ struct map_zone_data *map_merge_zone(struct map_zone_data *main, struct map_zone_data *other) { char newzone[MAP_ZONE_NAME_LENGTH]; struct map_zone_data *zone = NULL; int cursor, i, j; sprintf(newzone, "%s+%s",main->name,other->name); if( (zone = strdb_get(map->zone_db, newzone)) ) return zone;/* this zone has already been merged */ CREATE(zone, struct map_zone_data, 1); safestrncpy(zone->name, newzone, MAP_ZONE_NAME_LENGTH); zone->merge_type = MZMT_NEVERMERGE; zone->disabled_skills_count = main->disabled_skills_count + other->disabled_skills_count; zone->disabled_items_count = main->disabled_items_count + other->disabled_items_count; zone->mapflags_count = main->mapflags_count + other->mapflags_count; zone->disabled_commands_count = main->disabled_commands_count + other->disabled_commands_count; zone->capped_skills_count = main->capped_skills_count + other->capped_skills_count; CREATE(zone->disabled_skills, struct map_zone_disabled_skill_entry *, zone->disabled_skills_count ); for(i = 0, cursor = 0; i < main->disabled_skills_count; i++, cursor++ ) { CREATE(zone->disabled_skills[cursor], struct map_zone_disabled_skill_entry, 1 ); memcpy(zone->disabled_skills[cursor], main->disabled_skills[i], sizeof(struct map_zone_disabled_skill_entry)); } for(i = 0; i < other->disabled_skills_count; i++, cursor++ ) { CREATE(zone->disabled_skills[cursor], struct map_zone_disabled_skill_entry, 1 ); memcpy(zone->disabled_skills[cursor], other->disabled_skills[i], sizeof(struct map_zone_disabled_skill_entry)); } for(j = 0; j < main->cant_disable_items_count; j++) { for(i = 0; i < other->disabled_items_count; i++) { if( other->disabled_items[i] == main->cant_disable_items[j] ) { zone->disabled_items_count--; break; } } } CREATE(zone->disabled_items, int, zone->disabled_items_count ); for(i = 0, cursor = 0; i < main->disabled_items_count; i++, cursor++ ) { zone->disabled_items[cursor] = main->disabled_items[i]; } for(i = 0; i < other->disabled_items_count; i++) { for(j = 0; j < main->cant_disable_items_count; j++) { if( other->disabled_items[i] == main->cant_disable_items[j] ) { break; } } if( j != main->cant_disable_items_count ) continue; zone->disabled_items[cursor] = other->disabled_items[i]; cursor++; } CREATE(zone->mapflags, char *, zone->mapflags_count ); for(i = 0, cursor = 0; i < main->mapflags_count; i++, cursor++ ) { CREATE(zone->mapflags[cursor], char, MAP_ZONE_MAPFLAG_LENGTH ); safestrncpy(zone->mapflags[cursor], main->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); } for(i = 0; i < other->mapflags_count; i++, cursor++ ) { CREATE(zone->mapflags[cursor], char, MAP_ZONE_MAPFLAG_LENGTH ); safestrncpy(zone->mapflags[cursor], other->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); } CREATE(zone->disabled_commands, struct map_zone_disabled_command_entry *, zone->disabled_commands_count); for(i = 0, cursor = 0; i < main->disabled_commands_count; i++, cursor++ ) { CREATE(zone->disabled_commands[cursor], struct map_zone_disabled_command_entry, 1); memcpy(zone->disabled_commands[cursor], main->disabled_commands[i], sizeof(struct map_zone_disabled_command_entry)); } for(i = 0; i < other->disabled_commands_count; i++, cursor++ ) { CREATE(zone->disabled_commands[cursor], struct map_zone_disabled_command_entry, 1); memcpy(zone->disabled_commands[cursor], other->disabled_commands[i], sizeof(struct map_zone_disabled_command_entry)); } CREATE(zone->capped_skills, struct map_zone_skill_damage_cap_entry *, zone->capped_skills_count); for(i = 0, cursor = 0; i < main->capped_skills_count; i++, cursor++ ) { CREATE(zone->capped_skills[cursor], struct map_zone_skill_damage_cap_entry, 1); memcpy(zone->capped_skills[cursor], main->capped_skills[i], sizeof(struct map_zone_skill_damage_cap_entry)); } for(i = 0; i < other->capped_skills_count; i++, cursor++ ) { CREATE(zone->capped_skills[cursor], struct map_zone_skill_damage_cap_entry, 1); memcpy(zone->capped_skills[cursor], other->capped_skills[i], sizeof(struct map_zone_skill_damage_cap_entry)); } zone->info.merged = 1; strdb_put(map->zone_db, newzone, zone); return zone; } void map_zone_change2(int m, struct map_zone_data *zone) { const char *empty = ""; if( map->list[m].zone == zone ) return; if( !map->list[m].zone->info.merged ) /* we don't update it for merged zones! */ map->list[m].prev_zone = map->list[m].zone; if( map->list[m].zone_mf_count ) map->zone_remove(m); if( zone->merge_type == MZMT_MERGEABLE && map->list[m].prev_zone->merge_type != MZMT_NEVERMERGE ) { zone = map->merge_zone(zone,map->list[m].prev_zone); } map->zone_apply(m,zone,empty,empty,empty); } /* when changing from a mapflag to another during runtime */ void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { map->list[m].prev_zone = map->list[m].zone; if( map->list[m].zone_mf_count ) map->zone_remove(m); map->zone_apply(m,zone,start,buffer,filepath); } /* removes previous mapflags from this map */ void map_zone_remove(int m) { char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; unsigned short k; const char *empty = ""; for(k = 0; k < map->list[m].zone_mf_count; k++) { size_t len = strlen(map->list[m].zone_mf[k]),j; params[0] = '\0'; memcpy(flag, map->list[m].zone_mf[k], MAP_ZONE_MAPFLAG_LENGTH); for(j = 0; j < len; j++) { if( flag[j] == '\t' ) { memcpy(params, &flag[j+1], len - j); flag[j] = '\0'; break; } } npc->parse_mapflag(map->list[m].name,empty,flag,params,empty,empty,empty, NULL); aFree(map->list[m].zone_mf[k]); map->list[m].zone_mf[k] = NULL; } aFree(map->list[m].zone_mf); map->list[m].zone_mf = NULL; map->list[m].zone_mf_count = 0; } static inline void map_zone_mf_cache_add(int m, char *rflag) { RECREATE(map->list[m].zone_mf, char *, ++map->list[m].zone_mf_count); CREATE(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], char, MAP_ZONE_MAPFLAG_LENGTH); safestrncpy(map->list[m].zone_mf[map->list[m].zone_mf_count - 1], rflag, MAP_ZONE_MAPFLAG_LENGTH); } /* TODO: introduce enumerations to each mapflag so instead of reading the string a number of times we read it only once and use its value wherever we need */ /* cache previous values to revert */ bool map_zone_mf_cache(int m, char *flag, char *params) { char rflag[MAP_ZONE_MAPFLAG_LENGTH]; int state = 1; if (params[0] != '\0' && !strcmpi(params, "off")) state = 0; if (!strcmpi(flag, "nosave")) { #if 0 /* not yet supported to be reversed */ char savemap[32]; int savex, savey; if (state == 0) { if( map->list[m].flag.nosave ) { sprintf(rflag, "nosave\tSavePoint"); map_zone_mf_cache_add(m,nosave); } } else if (!strcmpi(params, "SavePoint")) { if( map->list[m].save.map ) { sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); } else sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); map_zone_mf_cache_add(m,nosave); } else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { if( map->list[m].save.map ) { sprintf(rflag, "nosave\t%s,%d,%d",mapindex_id2name(map->list[m].save.map),map->list[m].save.x,map->list[m].save.y); map_zone_mf_cache_add(m,nosave); } } #endif // 0 } else if (!strcmpi(flag,"autotrade")) { if( state && map->list[m].flag.autotrade ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"autotrade\toff"); else if( !map->list[m].flag.autotrade ) map_zone_mf_cache_add(m,"autotrade"); } } else if (!strcmpi(flag,"allowks")) { if( state && map->list[m].flag.allowks ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"allowks\toff"); else if( !map->list[m].flag.allowks ) map_zone_mf_cache_add(m,"allowks"); } } else if (!strcmpi(flag,"town")) { if( state && map->list[m].flag.town ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"town\toff"); else if( !map->list[m].flag.town ) map_zone_mf_cache_add(m,"town"); } } else if (!strcmpi(flag,"nomemo")) { if( state && map->list[m].flag.nomemo ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomemo\toff"); else if( !map->list[m].flag.nomemo ) map_zone_mf_cache_add(m,"nomemo"); } } else if (!strcmpi(flag,"noteleport")) { if( state && map->list[m].flag.noteleport ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noteleport\toff"); else if( !map->list[m].flag.noteleport ) map_zone_mf_cache_add(m,"noteleport"); } } else if (!strcmpi(flag,"nowarp")) { if( state && map->list[m].flag.nowarp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nowarp\toff"); else if( !map->list[m].flag.nowarp ) map_zone_mf_cache_add(m,"nowarp"); } } else if (!strcmpi(flag,"nowarpto")) { if( state && map->list[m].flag.nowarpto ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nowarpto\toff"); else if( !map->list[m].flag.nowarpto ) map_zone_mf_cache_add(m,"nowarpto"); } } else if (!strcmpi(flag,"noreturn")) { if( state && map->list[m].flag.noreturn ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noreturn\toff"); else if( map->list[m].flag.noreturn ) map_zone_mf_cache_add(m,"noreturn"); } } else if (!strcmpi(flag,"monster_noteleport")) { if( state && map->list[m].flag.monster_noteleport ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"monster_noteleport\toff"); else if( map->list[m].flag.monster_noteleport ) map_zone_mf_cache_add(m,"monster_noteleport"); } } else if (!strcmpi(flag,"nobranch")) { if( state && map->list[m].flag.nobranch ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nobranch\toff"); else if( map->list[m].flag.nobranch ) map_zone_mf_cache_add(m,"nobranch"); } } else if (!strcmpi(flag,"nopenalty")) { if( state && map->list[m].flag.noexppenalty ) /* they are applied together, no need to check both */ ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nopenalty\toff"); else if( map->list[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"nopenalty"); } } else if (!strcmpi(flag,"pvp")) { if( state && map->list[m].flag.pvp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp\toff"); else if( map->list[m].flag.pvp ) map_zone_mf_cache_add(m,"pvp"); } } else if (!strcmpi(flag,"pvp_noparty")) { if( state && map->list[m].flag.pvp_noparty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_noparty\toff"); else if( map->list[m].flag.pvp_noparty ) map_zone_mf_cache_add(m,"pvp_noparty"); } } else if (!strcmpi(flag,"pvp_noguild")) { if( state && map->list[m].flag.pvp_noguild ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_noguild\toff"); else if( map->list[m].flag.pvp_noguild ) map_zone_mf_cache_add(m,"pvp_noguild"); } } else if (!strcmpi(flag, "pvp_nightmaredrop")) { if( state && map->list[m].flag.pvp_nightmaredrop ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_nightmaredrop\toff"); else if( map->list[m].flag.pvp_nightmaredrop ) map_zone_mf_cache_add(m,"pvp_nightmaredrop"); } #if 0 /* not yet fully supported */ char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%15[^,],%15[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { int drop_id = 0, drop_type = 0; if (!strcmpi(drop_arg1, "random")) drop_id = -1; else if (itemdb->exists((drop_id = atoi(drop_arg1))) == NULL) drop_id = 0; if (!strcmpi(drop_arg2, "inventory")) drop_type = 1; else if (!strcmpi(drop_arg2,"equip")) drop_type = 2; else if (!strcmpi(drop_arg2,"all")) drop_type = 3; if (drop_id != 0) { int i; for (i = 0; i < MAX_DROP_PER_MAP; i++) { if (map->list[m].drop_list[i].drop_id == 0){ map->list[m].drop_list[i].drop_id = drop_id; map->list[m].drop_list[i].drop_type = drop_type; map->list[m].drop_list[i].drop_per = drop_per; break; } } map->list[m].flag.pvp_nightmaredrop = 1; } } else if (!state) //Disable map->list[m].flag.pvp_nightmaredrop = 0; #endif // 0 } else if (!strcmpi(flag,"pvp_nocalcrank")) { if( state && map->list[m].flag.pvp_nocalcrank ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"pvp_nocalcrank\toff"); else if( map->list[m].flag.pvp_nocalcrank ) map_zone_mf_cache_add(m,"pvp_nocalcrank"); } } else if (!strcmpi(flag,"gvg")) { if( state && map->list[m].flag.gvg ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg\toff"); else if( map->list[m].flag.gvg ) map_zone_mf_cache_add(m,"gvg"); } } else if (!strcmpi(flag,"gvg_noparty")) { if( state && map->list[m].flag.gvg_noparty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_noparty\toff"); else if( map->list[m].flag.gvg_noparty ) map_zone_mf_cache_add(m,"gvg_noparty"); } } else if (!strcmpi(flag,"gvg_dungeon")) { if( state && map->list[m].flag.gvg_dungeon ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_dungeon\toff"); else if( map->list[m].flag.gvg_dungeon ) map_zone_mf_cache_add(m,"gvg_dungeon"); } } else if (!strcmpi(flag,"gvg_castle")) { if( state && map->list[m].flag.gvg_castle ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"gvg_castle\toff"); else if( map->list[m].flag.gvg_castle ) map_zone_mf_cache_add(m,"gvg_castle"); } } else if (!strcmpi(flag,"battleground")) { if( state && map->list[m].flag.battleground ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"battleground\toff"); else if( map->list[m].flag.battleground ) map_zone_mf_cache_add(m,"battleground"); } } else if (!strcmpi(flag,"noexppenalty")) { if( state && map->list[m].flag.noexppenalty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noexppenalty\toff"); else if( map->list[m].flag.noexppenalty ) map_zone_mf_cache_add(m,"noexppenalty"); } } else if (!strcmpi(flag,"nozenypenalty")) { if( state && map->list[m].flag.nozenypenalty ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nozenypenalty\toff"); else if( map->list[m].flag.nozenypenalty ) map_zone_mf_cache_add(m,"nozenypenalty"); } } else if (!strcmpi(flag,"notrade")) { if( state && map->list[m].flag.notrade ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"notrade\toff"); else if( map->list[m].flag.notrade ) map_zone_mf_cache_add(m,"notrade"); } } else if (!strcmpi(flag,"novending")) { if( state && map->list[m].flag.novending ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"novending\toff"); else if( map->list[m].flag.novending ) map_zone_mf_cache_add(m,"novending"); } } else if (!strcmpi(flag,"nodrop")) { if( state && map->list[m].flag.nodrop ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nodrop\toff"); else if( map->list[m].flag.nodrop ) map_zone_mf_cache_add(m,"nodrop"); } } else if (!strcmpi(flag,"noskill")) { if( state && map->list[m].flag.noskill ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noskill\toff"); else if( map->list[m].flag.noskill ) map_zone_mf_cache_add(m,"noskill"); } } else if (!strcmpi(flag,"noicewall")) { if( state && map->list[m].flag.noicewall ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noicewall\toff"); else if( map->list[m].flag.noicewall ) map_zone_mf_cache_add(m,"noicewall"); } } else if (!strcmpi(flag,"snow")) { if( state && map->list[m].flag.snow ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"snow\toff"); else if( map->list[m].flag.snow ) map_zone_mf_cache_add(m,"snow"); } } else if (!strcmpi(flag,"clouds")) { if( state && map->list[m].flag.clouds ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"clouds\toff"); else if( map->list[m].flag.clouds ) map_zone_mf_cache_add(m,"clouds"); } } else if (!strcmpi(flag,"clouds2")) { if( state && map->list[m].flag.clouds2 ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"clouds2\toff"); else if( map->list[m].flag.clouds2 ) map_zone_mf_cache_add(m,"clouds2"); } } else if (!strcmpi(flag,"fog")) { if( state && map->list[m].flag.fog ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"fog\toff"); else if( map->list[m].flag.fog ) map_zone_mf_cache_add(m,"fog"); } } else if (!strcmpi(flag,"fireworks")) { if( state && map->list[m].flag.fireworks ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"fireworks\toff"); else if( map->list[m].flag.fireworks ) map_zone_mf_cache_add(m,"fireworks"); } } else if (!strcmpi(flag,"sakura")) { if( state && map->list[m].flag.sakura ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"sakura\toff"); else if( map->list[m].flag.sakura ) map_zone_mf_cache_add(m,"sakura"); } } else if (!strcmpi(flag,"leaves")) { if( state && map->list[m].flag.leaves ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"leaves\toff"); else if( map->list[m].flag.leaves ) map_zone_mf_cache_add(m,"leaves"); } } else if (!strcmpi(flag,"nightenabled")) { if( state && map->list[m].flag.nightenabled ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nightenabled\toff"); else if( map->list[m].flag.nightenabled ) map_zone_mf_cache_add(m,"nightenabled"); } } else if (!strcmpi(flag,"noexp")) { if( state && map->list[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noexp\toff"); else if( map->list[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"noexp"); } } else if (!strcmpi(flag,"nobaseexp")) { if( state && map->list[m].flag.nobaseexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nobaseexp\toff"); else if( map->list[m].flag.nobaseexp ) map_zone_mf_cache_add(m,"nobaseexp"); } } else if (!strcmpi(flag,"nojobexp")) { if( state && map->list[m].flag.nojobexp ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nojobexp\toff"); else if( map->list[m].flag.nojobexp ) map_zone_mf_cache_add(m,"nojobexp"); } } else if (!strcmpi(flag,"noloot")) { if( state && map->list[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noloot\toff"); else if( map->list[m].flag.nomobloot ) map_zone_mf_cache_add(m,"noloot"); } } else if (!strcmpi(flag,"nomobloot")) { if( state && map->list[m].flag.nomobloot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomobloot\toff"); else if( map->list[m].flag.nomobloot ) map_zone_mf_cache_add(m,"nomobloot"); } } else if (!strcmpi(flag,"nomvploot")) { if( state && map->list[m].flag.nomvploot ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomvploot\toff"); else if( map->list[m].flag.nomvploot ) map_zone_mf_cache_add(m,"nomvploot"); } } else if (!strcmpi(flag,"nocommand")) { /* implementation may be incomplete */ if( state && sscanf(params, "%d", &state) == 1 ) { sprintf(rflag, "nocommand\t%s",params); map_zone_mf_cache_add(m,rflag); } else if( !state && map->list[m].nocommand ) { sprintf(rflag, "nocommand\t%d",map->list[m].nocommand); map_zone_mf_cache_add(m,rflag); } else if( map->list[m].nocommand ) { map_zone_mf_cache_add(m,"nocommand\toff"); } } else if (!strcmpi(flag,"jexp")) { if( !state ) { if( map->list[m].jexp != 100 ) { sprintf(rflag,"jexp\t%d",map->list[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].jexp ) { sprintf(rflag,"jexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"bexp")) { if( !state ) { if( map->list[m].bexp != 100 ) { sprintf(rflag,"bexp\t%d",map->list[m].jexp); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].bexp ) { sprintf(rflag,"bexp\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"loadevent")) { if( state && map->list[m].flag.loadevent ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"loadevent\toff"); else if( map->list[m].flag.loadevent ) map_zone_mf_cache_add(m,"loadevent"); } } else if (!strcmpi(flag,"nochat")) { if( state && map->list[m].flag.nochat ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nochat\toff"); else if( map->list[m].flag.nochat ) map_zone_mf_cache_add(m,"nochat"); } } else if (!strcmpi(flag,"partylock")) { if( state && map->list[m].flag.partylock ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"partylock\toff"); else if( map->list[m].flag.partylock ) map_zone_mf_cache_add(m,"partylock"); } } else if (!strcmpi(flag,"guildlock")) { if( state && map->list[m].flag.guildlock ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"guildlock\toff"); else if( map->list[m].flag.guildlock ) map_zone_mf_cache_add(m,"guildlock"); } } else if (!strcmpi(flag,"reset")) { if( state && map->list[m].flag.reset ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"reset\toff"); else if( map->list[m].flag.reset ) map_zone_mf_cache_add(m,"reset"); } } else if (!strcmpi(flag,"adjust_unit_duration")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we don't mind it, the server will take care of it next. */ } else { int idx = map->list[m].unit_count; ARR_FIND(0, idx, k, map->list[m].units[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != map->list[m].units[k]->modifier ) { sprintf(rflag,"adjust_unit_duration\t%s\t%d",skill_name,map->list[m].units[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { sprintf(rflag,"adjust_unit_duration\t%s\t100",skill_name); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"adjust_skill_damage")) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; size_t len = strlen(params); modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); skill_name[k] = '\0'; break; } } if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we don't mind it, the server will take care of it next. */ } else { int idx = map->list[m].skill_count; ARR_FIND(0, idx, k, map->list[m].skills[k]->skill_id == skill_id); if( k < idx ) { if( atoi(modifier) != map->list[m].skills[k]->modifier ) { sprintf(rflag,"adjust_skill_damage\t%s\t%d",skill_name,map->list[m].skills[k]->modifier); map_zone_mf_cache_add(m,rflag); } } else { sprintf(rflag,"adjust_skill_damage\t%s\t100",skill_name); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"zone")) { ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map->list[m].name); return true; } else if ( !strcmpi(flag,"nomapchannelautojoin") ) { if( state && map->list[m].flag.chsysnolocalaj ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nomapchannelautojoin\toff"); else if( map->list[m].flag.chsysnolocalaj ) map_zone_mf_cache_add(m,"nomapchannelautojoin"); } } else if ( !strcmpi(flag,"invincible_time_inc") ) { if( !state ) { if( map->list[m].invincible_time_inc != 0 ) { sprintf(rflag,"invincible_time_inc\t%u",map->list[m].invincible_time_inc); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].invincible_time_inc ) { sprintf(rflag,"invincible_time_inc\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"noknockback") ) { if( state && map->list[m].flag.noknockback ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"noknockback\toff"); else if( map->list[m].flag.noknockback ) map_zone_mf_cache_add(m,"noknockback"); } } else if ( !strcmpi(flag,"weapon_damage_rate") ) { if( !state ) { if( map->list[m].weapon_damage_rate != 100 ) { sprintf(rflag,"weapon_damage_rate\t%d",map->list[m].weapon_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].weapon_damage_rate ) { sprintf(rflag,"weapon_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"magic_damage_rate") ) { if( !state ) { if( map->list[m].magic_damage_rate != 100 ) { sprintf(rflag,"magic_damage_rate\t%d",map->list[m].magic_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].magic_damage_rate ) { sprintf(rflag,"magic_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"misc_damage_rate") ) { if( !state ) { if( map->list[m].misc_damage_rate != 100 ) { sprintf(rflag,"misc_damage_rate\t%d",map->list[m].misc_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].misc_damage_rate ) { sprintf(rflag,"misc_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"short_damage_rate") ) { if( !state ) { if( map->list[m].short_damage_rate != 100 ) { sprintf(rflag,"short_damage_rate\t%d",map->list[m].short_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].short_damage_rate ) { sprintf(rflag,"short_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if ( !strcmpi(flag,"long_damage_rate") ) { if( !state ) { if( map->list[m].long_damage_rate != 100 ) { sprintf(rflag,"long_damage_rate\t%d",map->list[m].long_damage_rate); map_zone_mf_cache_add(m,rflag); } } if( sscanf(params, "%d", &state) == 1 ) { if( state != map->list[m].long_damage_rate ) { sprintf(rflag,"long_damage_rate\t%s",params); map_zone_mf_cache_add(m,rflag); } } } else if (!strcmpi(flag,"nocashshop")) { if( state && map->list[m].flag.nocashshop ) ;/* nothing to do */ else { if( state ) map_zone_mf_cache_add(m,"nocashshop\toff"); else if( map->list[m].flag.nocashshop ) map_zone_mf_cache_add(m,"nocashshop"); } } return false; } void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { int i; const char *empty = ""; char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; map->list[m].zone = zone; for(i = 0; i < zone->mapflags_count; i++) { size_t len = strlen(zone->mapflags[i]); int k; params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( flag[k] == '\t' ) { memcpy(params, &flag[k+1], len - k); flag[k] = '\0'; break; } } if( map->zone_mf_cache(m,flag,params) ) continue; npc->parse_mapflag(map->list[m].name, empty, flag, params, start, buffer, filepath, NULL); } } /* used on npc load and reload to apply all "Normal" and "PK Mode" zones */ void map_zone_init(void) { char flag[MAP_ZONE_MAPFLAG_LENGTH], params[MAP_ZONE_MAPFLAG_LENGTH]; struct map_zone_data *zone; const char *empty = ""; int i,k,j; zone = &map->zone_all; for(i = 0; i < zone->mapflags_count; i++) { size_t len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( flag[k] == '\t' ) { memcpy(params, &flag[k+1], len - k); flag[k] = '\0'; break; } } for(j = 0; j < map->count; j++) { if( map->list[j].zone == zone ) { if( map->zone_mf_cache(j,flag,params) ) break; npc->parse_mapflag(map->list[j].name, empty, flag, params, empty, empty, empty, NULL); } } } if( battle_config.pk_mode ) { zone = &map->zone_pk; for(i = 0; i < zone->mapflags_count; i++) { size_t len = strlen(zone->mapflags[i]); params[0] = '\0'; memcpy(flag, zone->mapflags[i], MAP_ZONE_MAPFLAG_LENGTH); for(k = 0; k < len; k++) { if( flag[k] == '\t' ) { memcpy(params, &flag[k+1], len - k); flag[k] = '\0'; break; } } for(j = 0; j < map->count; j++) { if( map->list[j].zone == zone ) { if( map->zone_mf_cache(j,flag,params) ) break; npc->parse_mapflag(map->list[j].name, empty, flag, params, empty, empty, empty, NULL); } } } } } unsigned short map_zone_str2itemid(const char *name) { struct item_data *data; if( !name ) return 0; if( name[0] == 'I' && name[1] == 'D' && strlen(name) < 8 ) { if( !( data = itemdb->exists(atoi(name+2))) ) { return 0; } } else { if( !( data = itemdb->search_name(name) ) ) { return 0; } } return data->nameid; } unsigned short map_zone_str2skillid(const char *name) { unsigned short nameid = 0; if( !name ) return 0; if( name[0] == 'I' && name[1] == 'D' && strlen(name) < 8 ) { if( !skill->get_index((nameid = atoi(name+2))) ) return 0; } else { if( !( nameid = strdb_iget(skill->name2id_db, name) ) ) { return 0; } } return nameid; } enum bl_type map_zone_bl_type(const char *entry, enum map_zone_skill_subtype *subtype) { char temp[200], *parse; enum bl_type bl = BL_NUL; *subtype = MZS_NONE; if( !entry ) return BL_NUL; safestrncpy(temp, entry, 200); parse = strtok(temp,"|"); while (parse != NULL) { normalize_name(parse," "); if( strcmpi(parse,"player") == 0 ) bl |= BL_PC; else if( strcmpi(parse,"homun") == 0 ) bl |= BL_HOM; else if( strcmpi(parse,"mercenary") == 0 ) bl |= BL_MER; else if( strcmpi(parse,"monster") == 0 ) bl |= BL_MOB; else if( strcmpi(parse,"clone") == 0 ) { bl |= BL_MOB; *subtype |= MZS_CLONE; } else if( strcmpi(parse,"mob_boss") == 0 ) { bl |= BL_MOB; *subtype |= MZS_BOSS; } else if( strcmpi(parse,"elemental") == 0 ) bl |= BL_ELEM; else if( strcmpi(parse,"pet") == 0 ) bl |= BL_PET; else if( strcmpi(parse,"all") == 0 ) { bl |= BL_ALL; *subtype |= MZS_ALL; } else if( strcmpi(parse,"none") == 0 ) { bl = BL_NUL; } else { ShowError("map_zone_db: '%s' unknown type, skipping...\n",parse); } parse = strtok(NULL,"|"); } return bl; } /* [Ind/Hercules] */ void read_map_zone_db(void) { struct config_t map_zone_db; struct config_setting_t *zones = NULL; /* TODO: #ifndef required for re/pre-re */ #ifdef RENEWAL const char *config_filename = "db/re/map_zone_db.conf"; // FIXME hardcoded name #else const char *config_filename = "db/pre-re/map_zone_db.conf"; // FIXME hardcoded name #endif if (!libconfig->load_file(&map_zone_db, config_filename)) return; zones = libconfig->lookup(&map_zone_db, "zones"); if (zones != NULL) { struct map_zone_data *zone; struct config_setting_t *zone_e; struct config_setting_t *skills; struct config_setting_t *items; struct config_setting_t *mapflags; struct config_setting_t *commands; struct config_setting_t *caps; const char *name; const char *zonename; int i,h,v,j; int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0, disabled_commands_count = 0, capped_skills_count = 0; enum map_zone_skill_subtype subtype; zone_count = libconfig->setting_length(zones); for (i = 0; i < zone_count; ++i) { bool is_all = false; zone_e = libconfig->setting_get_elem(zones, i); if (!libconfig->setting_lookup_string(zone_e, "name", &zonename)) { ShowError("map_zone_db: missing zone name, skipping... (%s:%u)\n", config_setting_source_file(zone_e), config_setting_source_line(zone_e)); libconfig->setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; } if( strdb_exists(map->zone_db, zonename) ) { ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename); libconfig->setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; } /* is this the global template? */ if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map->zone_all; zone->merge_type = MZMT_NEVERMERGE; is_all = true; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map->zone_pk; zone->merge_type = MZMT_NEVERMERGE; is_all = true; } else { CREATE( zone, struct map_zone_data, 1 ); zone->merge_type = MZMT_NORMAL; zone->disabled_skills_count = 0; zone->disabled_items_count = 0; } safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH/2); if( (skills = libconfig->setting_get_member(zone_e, "disabled_skills")) != NULL ) { disabled_skills_count = libconfig->setting_length(skills); /* validate */ for(h = 0; h < libconfig->setting_length(skills); h++) { struct config_setting_t *skillinfo = libconfig->setting_get_elem(skills, h); name = config_setting_name(skillinfo); if( !map->zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in disabled_skills for zone '%s', skipping skill...\n",name,zone->name); libconfig->setting_remove_elem(skills,h); --disabled_skills_count; --h; continue; } if( !map->zone_bl_type(libconfig->setting_get_string_elem(skills,h),&subtype) )/* we don't remove it from the three due to inheritance */ --disabled_skills_count; } /* all ok, process */ CREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, disabled_skills_count ); for(h = 0, v = 0; h < libconfig->setting_length(skills); h++) { struct config_setting_t *skillinfo = libconfig->setting_get_elem(skills, h); struct map_zone_disabled_skill_entry * entry; enum bl_type type; name = config_setting_name(skillinfo); if( (type = map->zone_bl_type(libconfig->setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); entry->nameid = map->zone_str2skillid(name); entry->type = type; entry->subtype = subtype; zone->disabled_skills[v++] = entry; } } zone->disabled_skills_count = disabled_skills_count; } if( (items = libconfig->setting_get_member(zone_e, "disabled_items")) != NULL ) { disabled_items_count = libconfig->setting_length(items); /* validate */ for(h = 0; h < libconfig->setting_length(items); h++) { struct config_setting_t *item = libconfig->setting_get_elem(items, h); name = config_setting_name(item); if( !map->zone_str2itemid(name) ) { ShowError("map_zone_db: unknown item (%s) in disabled_items for zone '%s', skipping item...\n",name,zone->name); libconfig->setting_remove_elem(items,h); --disabled_items_count; --h; continue; } if( !libconfig->setting_get_bool(item) )/* we don't remove it from the three due to inheritance */ --disabled_items_count; } /* all ok, process */ CREATE( zone->disabled_items, int, disabled_items_count ); if( (libconfig->setting_length(items) - disabled_items_count) > 0 ) { //Some are forcefully enabled zone->cant_disable_items_count = libconfig->setting_length(items) - disabled_items_count; CREATE(zone->cant_disable_items, int, zone->cant_disable_items_count); } for(h = 0, v = 0, j = 0; h < libconfig->setting_length(items); h++) { struct config_setting_t *item = libconfig->setting_get_elem(items, h); name = config_setting_name(item); if( libconfig->setting_get_bool(item) ) { /* only add if enabled */ zone->disabled_items[v++] = map->zone_str2itemid(name); } else { /** forcefully enabled **/ zone->cant_disable_items[j++] = map->zone_str2itemid(name); } } zone->disabled_items_count = disabled_items_count; } if( (mapflags = libconfig->setting_get_member(zone_e, "mapflags")) != NULL ) { mapflags_count = libconfig->setting_length(mapflags); /* mapflags are not validated here, so we save all anyway */ CREATE( zone->mapflags, char *, mapflags_count ); for(h = 0; h < mapflags_count; h++) { CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH ); name = libconfig->setting_get_string_elem(mapflags, h); safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH); } zone->mapflags_count = mapflags_count; } if( (commands = libconfig->setting_get_member(zone_e, "disabled_commands")) != NULL ) { disabled_commands_count = libconfig->setting_length(commands); /* validate */ for(h = 0; h < libconfig->setting_length(commands); h++) { struct config_setting_t *command = libconfig->setting_get_elem(commands, h); name = config_setting_name(command); if( !atcommand->exists(name) ) { ShowError("map_zone_db: unknown command '%s' in disabled_commands for zone '%s', skipping entry...\n",name,zone->name); libconfig->setting_remove_elem(commands,h); --disabled_commands_count; --h; continue; } if( !libconfig->setting_get_int(command) )/* we don't remove it from the three due to inheritance */ --disabled_commands_count; } /* all ok, process */ CREATE( zone->disabled_commands, struct map_zone_disabled_command_entry *, disabled_commands_count ); for(h = 0, v = 0; h < libconfig->setting_length(commands); h++) { struct config_setting_t *command = libconfig->setting_get_elem(commands, h); struct map_zone_disabled_command_entry * entry; int group_lv; name = config_setting_name(command); if( (group_lv = libconfig->setting_get_int(command)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_command_entry, 1 ); entry->cmd = atcommand->exists(name)->func; entry->group_lv = group_lv; zone->disabled_commands[v++] = entry; } } zone->disabled_commands_count = disabled_commands_count; } if( (caps = libconfig->setting_get_member(zone_e, "skill_damage_cap")) != NULL ) { capped_skills_count = libconfig->setting_length(caps); /* validate */ for(h = 0; h < libconfig->setting_length(caps); h++) { struct config_setting_t *cap = libconfig->setting_get_elem(caps, h); name = config_setting_name(cap); if( !map->zone_str2skillid(name) ) { ShowError("map_zone_db: unknown skill (%s) in skill_damage_cap for zone '%s', skipping skill...\n",name,zone->name); libconfig->setting_remove_elem(caps,h); --capped_skills_count; --h; continue; } if( !map->zone_bl_type(libconfig->setting_get_string_elem(cap,1),&subtype) )/* we don't remove it from the three due to inheritance */ --capped_skills_count; } /* all ok, process */ CREATE( zone->capped_skills, struct map_zone_skill_damage_cap_entry *, capped_skills_count ); for(h = 0, v = 0; h < libconfig->setting_length(caps); h++) { struct config_setting_t *cap = libconfig->setting_get_elem(caps, h); struct map_zone_skill_damage_cap_entry * entry; enum bl_type type; name = config_setting_name(cap); if( (type = map->zone_bl_type(libconfig->setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); entry->nameid = map->zone_str2skillid(name); entry->cap = libconfig->setting_get_int_elem(cap,0); entry->type = type; entry->subtype = subtype; zone->capped_skills[v++] = entry; } } zone->capped_skills_count = capped_skills_count; } if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */ strdb_put(map->zone_db, zonename, zone); } /* process inheritance, aka loop through the whole thing again :P */ for (i = 0; i < zone_count; ++i) { struct config_setting_t *inherit_tree = NULL; struct config_setting_t *new_entry = NULL; int inherit_count; zone_e = libconfig->setting_get_elem(zones, i); libconfig->setting_lookup_string(zone_e, "name", &zonename); if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */ } if( (inherit_tree = libconfig->setting_get_member(zone_e, "inherit")) != NULL ) { /* append global zone to this */ new_entry = libconfig->setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); libconfig->setting_set_string(new_entry,MAP_ZONE_ALL_NAME); } else { /* create inherit member and add global zone to it */ inherit_tree = libconfig->setting_add(zone_e, "inherit",CONFIG_TYPE_ARRAY); new_entry = libconfig->setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); libconfig->setting_set_string(new_entry,MAP_ZONE_ALL_NAME); } inherit_count = libconfig->setting_length(inherit_tree); for(h = 0; h < inherit_count; h++) { struct map_zone_data *izone; /* inherit zone */ int disabled_skills_count_i = 0; /* disabled skill count from inherit zone */ int disabled_items_count_i = 0; /* disabled item count from inherit zone */ int mapflags_count_i = 0; /* mapflag count from inherit zone */ int disabled_commands_count_i = 0; /* commands count from inherit zone */ int capped_skills_count_i = 0; /* skill capped count from inherit zone */ name = libconfig->setting_get_string_elem(inherit_tree, h); libconfig->setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */ if( !(izone = strdb_get(map->zone_db, name)) ) { ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename); continue; } if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map->zone_all; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map->zone_pk; } else zone = strdb_get(map->zone_db, zonename);/* will succeed for we just put it in here */ disabled_skills_count_i = izone->disabled_skills_count; disabled_items_count_i = izone->disabled_items_count; mapflags_count_i = izone->mapflags_count; disabled_commands_count_i = izone->disabled_commands_count; capped_skills_count_i = izone->capped_skills_count; /* process everything to override, paying attention to config_setting_get_bool */ if( disabled_skills_count_i ) { if( (skills = libconfig->setting_get_member(zone_e, "disabled_skills")) == NULL ) skills = libconfig->setting_add(zone_e, "disabled_skills",CONFIG_TYPE_GROUP); disabled_skills_count = libconfig->setting_length(skills); for(j = 0; j < disabled_skills_count_i; j++) { int k; for(k = 0; k < disabled_skills_count; k++) { struct config_setting_t *skillinfo = libconfig->setting_get_elem(skills, k); if( map->zone_str2skillid(config_setting_name(skillinfo)) == izone->disabled_skills[j]->nameid ) { break; } } if( k == disabled_skills_count ) {/* we didn't find it */ struct map_zone_disabled_skill_entry *entry; RECREATE( zone->disabled_skills, struct map_zone_disabled_skill_entry *, ++zone->disabled_skills_count ); CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); entry->nameid = izone->disabled_skills[j]->nameid; entry->type = izone->disabled_skills[j]->type; entry->subtype = izone->disabled_skills[j]->subtype; zone->disabled_skills[zone->disabled_skills_count-1] = entry; } } } if( disabled_items_count_i ) { if( (items = libconfig->setting_get_member(zone_e, "disabled_items")) == NULL ) items = libconfig->setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP); disabled_items_count = libconfig->setting_length(items); for(j = 0; j < disabled_items_count_i; j++) { int k; for(k = 0; k < disabled_items_count; k++) { struct config_setting_t *item = libconfig->setting_get_elem(items, k); name = config_setting_name(item); if( map->zone_str2itemid(name) == izone->disabled_items[j] ) { if( libconfig->setting_get_bool(item) ) continue; break; } } if( k == disabled_items_count ) {/* we didn't find it */ RECREATE( zone->disabled_items, int, ++zone->disabled_items_count ); zone->disabled_items[zone->disabled_items_count-1] = izone->disabled_items[j]; } } } if( mapflags_count_i ) { if( (mapflags = libconfig->setting_get_member(zone_e, "mapflags")) == NULL ) mapflags = libconfig->setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY); mapflags_count = libconfig->setting_length(mapflags); for(j = 0; j < mapflags_count_i; j++) { int k; for(k = 0; k < mapflags_count; k++) { name = libconfig->setting_get_string_elem(mapflags, k); if( strcmpi(name,izone->mapflags[j]) == 0 ) { break; } } if( k == mapflags_count ) {/* we didn't find it */ RECREATE( zone->mapflags, char*, ++zone->mapflags_count ); CREATE( zone->mapflags[zone->mapflags_count-1], char, MAP_ZONE_MAPFLAG_LENGTH ); safestrncpy(zone->mapflags[zone->mapflags_count-1], izone->mapflags[j], MAP_ZONE_MAPFLAG_LENGTH); } } } if( disabled_commands_count_i ) { if( (commands = libconfig->setting_get_member(zone_e, "disabled_commands")) == NULL ) commands = libconfig->setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP); disabled_commands_count = libconfig->setting_length(commands); for(j = 0; j < disabled_commands_count_i; j++) { int k; for(k = 0; k < disabled_commands_count; k++) { struct config_setting_t *command = libconfig->setting_get_elem(commands, k); if( atcommand->exists(config_setting_name(command))->func == izone->disabled_commands[j]->cmd ) { break; } } if( k == disabled_commands_count ) {/* we didn't find it */ struct map_zone_disabled_command_entry *entry; RECREATE( zone->disabled_commands, struct map_zone_disabled_command_entry *, ++zone->disabled_commands_count ); CREATE( entry, struct map_zone_disabled_command_entry, 1 ); entry->cmd = izone->disabled_commands[j]->cmd; entry->group_lv = izone->disabled_commands[j]->group_lv; zone->disabled_commands[zone->disabled_commands_count-1] = entry; } } } if( capped_skills_count_i ) { if( (caps = libconfig->setting_get_member(zone_e, "skill_damage_cap")) == NULL ) caps = libconfig->setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP); capped_skills_count = libconfig->setting_length(caps); for(j = 0; j < capped_skills_count_i; j++) { int k; for(k = 0; k < capped_skills_count; k++) { struct config_setting_t *cap = libconfig->setting_get_elem(caps, k); if( map->zone_str2skillid(config_setting_name(cap)) == izone->capped_skills[j]->nameid ) { break; } } if( k == capped_skills_count ) {/* we didn't find it */ struct map_zone_skill_damage_cap_entry *entry; RECREATE( zone->capped_skills, struct map_zone_skill_damage_cap_entry *, ++zone->capped_skills_count ); CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); entry->nameid = izone->capped_skills[j]->nameid; entry->cap = izone->capped_skills[j]->cap; entry->type = izone->capped_skills[j]->type; entry->subtype = izone->capped_skills[j]->subtype; zone->capped_skills[zone->capped_skills_count-1] = entry; } } } } } ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename); /* post-load processing */ if( (zone = strdb_get(map->zone_db, MAP_ZONE_PVP_NAME)) ) zone->merge_type = MZMT_MERGEABLE; if( (zone = strdb_get(map->zone_db, MAP_ZONE_GVG_NAME)) ) zone->merge_type = MZMT_MERGEABLE; if( (zone = strdb_get(map->zone_db, MAP_ZONE_BG_NAME)) ) zone->merge_type = MZMT_MERGEABLE; } /* not supposed to go in here but in skill_final whatever */ libconfig->destroy(&map_zone_db); } int map_get_new_bonus_id (void) { return map->bonus_id++; } void map_add_questinfo(int m, struct questinfo *qi) { unsigned short i; /* duplicate, override */ for(i = 0; i < map->list[m].qi_count; i++) { if( map->list[m].qi_data[i].nd == qi->nd ) break; } if( i == map->list[m].qi_count ) RECREATE(map->list[m].qi_data, struct questinfo, ++map->list[m].qi_count); memcpy(&map->list[m].qi_data[i], qi, sizeof(struct questinfo)); } bool map_remove_questinfo(int m, struct npc_data *nd) { unsigned short i; for(i = 0; i < map->list[m].qi_count; i++) { struct questinfo *qi = &map->list[m].qi_data[i]; if( qi->nd == nd ) { memset(&map->list[m].qi_data[i], 0, sizeof(struct questinfo)); if( i != --map->list[m].qi_count ) { memmove(&map->list[m].qi_data[i],&map->list[m].qi_data[i+1],sizeof(struct questinfo)*(map->list[m].qi_count-i)); } return true; } } return false; } /** * @see DBApply */ int map_db_final(DBKey key, DBData *data, va_list ap) { struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL) aFree(mdos); return 0; } /** * @see DBApply */ int nick_db_final(DBKey key, DBData *data, va_list args) { struct charid2nick* p = DB->data2ptr(data); struct charid_request* req; if( p == NULL ) return 0; while( p->requests ) { req = p->requests; p->requests = req->next; aFree(req); } aFree(p); return 0; } int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch(bl->type) { case BL_PC: map->quit(BL_UCAST(BL_PC, bl)); break; case BL_NPC: npc->unload(BL_UCAST(BL_NPC, bl), false); break; case BL_MOB: unit->free(bl,CLR_OUTSIGHT); break; case BL_PET: //There is no need for this, the pet is removed together with the player. [Skotlex] break; case BL_ITEM: map->clearflooritem(bl); break; case BL_SKILL: skill->delunit(BL_UCAST(BL_SKILL, bl)); break; } return 1; } /** * @see DBApply */ int cleanup_db_sub(DBKey key, DBData *data, va_list va) { return map->cleanup_sub(DB->data2ptr(data), va); } /*========================================== * map destructor *------------------------------------------*/ int do_final(void) { int i; struct map_session_data* sd; struct s_mapiterator* iter; ShowStatus("Terminating...\n"); channel->config->closing = true; HPM->event(HPET_FINAL); if (map->cpsd) aFree(map->cpsd); //Ladies and babies first. iter = mapit_getallusers(); for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) map->quit(sd); mapit->free(iter); /* prepares npcs for a faster shutdown process */ npc->do_clear_npc(); // remove all objects on maps for (i = 0; i < map->count; i++) { ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map->count, map->list[i].name); if (map->list[i].m >= 0) map->foreachinmap(map->cleanup_sub, i, BL_ALL); } ShowStatus("Cleaned up %d maps."CL_CLL"\n", map->count); if (map->extra_scripts) { for (i = 0; i < map->extra_scripts_count; i++) aFree(map->extra_scripts[i]); aFree(map->extra_scripts); map->extra_scripts = NULL; map->extra_scripts_count = 0; } map->id_db->foreach(map->id_db,map->cleanup_db_sub); chrif->char_reset_offline(); chrif->flush(); atcommand->final(); battle->final(); ircbot->final();/* before channel. */ channel->final(); chrif->final(); clif->final(); npc->final(); quest->final(); script->final(); itemdb->final(); instance->final(); gstorage->final(); guild->final(); party->final(); pc->final(); pet->final(); mob->final(); homun->final(); atcommand->final_msg(); skill->final(); status->final(); unit->final(); bg->final(); duel->final(); elemental->final(); map->list_final(); vending->final(); HPM_map_do_final(); map->map_db->destroy(map->map_db, map->db_final); mapindex->final(); if(map->enable_grf) grfio_final(); db_destroy(map->id_db); db_destroy(map->pc_db); db_destroy(map->mobid_db); db_destroy(map->bossid_db); map->nick_db->destroy(map->nick_db, map->nick_db_final); db_destroy(map->charid_db); db_destroy(map->iwall_db); db_destroy(map->regen_db); map->sql_close(); ers_destroy(map->iterator_ers); ers_destroy(map->flooritem_ers); aFree(map->list); if( map->block_free ) aFree(map->block_free); if( map->bl_list ) aFree(map->bl_list); if( !map->enable_grf ) aFree(map->cache_buffer); aFree(map->MAP_CONF_NAME); aFree(map->BATTLE_CONF_FILENAME); aFree(map->ATCOMMAND_CONF_FILENAME); aFree(map->SCRIPT_CONF_NAME); aFree(map->MSG_CONF_NAME); aFree(map->GRF_PATH_FILENAME); aFree(map->INTER_CONF_NAME); aFree(map->LOG_CONF_NAME); HPM->event(HPET_POST_FINAL); ShowStatus("Finished.\n"); return map->retval; } int map_abort_sub(struct map_session_data* sd, va_list ap) { chrif->save(sd,1); return 1; } //------------------------------ // Function called when the server // has received a crash signal. //------------------------------ void do_abort(void) { static int run = 0; //Save all characters and then flush the inter-connection. if (run) { ShowFatalError("Server has crashed while trying to save characters. Character data can't be saved!\n"); return; } run = 1; if (!chrif->isconnected()) { if (db_size(map->pc_db)) ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", db_size(map->pc_db)); return; } ShowError("Server received crash signal! Attempting to save all online characters!\n"); map->foreachpc(map->abort_sub); chrif->flush(); } void set_server_type(void) { SERVER_TYPE = SERVER_TYPE_MAP; } /// Called when a terminate signal is received. void do_shutdown(void) { if( core->runflag != MAPSERVER_ST_SHUTDOWN ) { core->runflag = MAPSERVER_ST_SHUTDOWN; ShowStatus("Shutting down...\n"); { struct map_session_data* sd; struct s_mapiterator* iter = mapit_getallusers(); for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) clif->GM_kick(NULL, sd); mapit->free(iter); sockt->flush_fifos(); } chrif->check_shutdown(); } } CPCMD(gm_position) { int x = 0, y = 0, m = 0; char map_name[25]; if( line == NULL || sscanf(line, "%d %d %24s",&x,&y,map_name) < 3 ) { ShowError("gm:info invalid syntax. use '"CL_WHITE"gm:info xCord yCord map_name"CL_RESET"'\n"); return; } if ((m = map->mapname2mapid(map_name)) <= 0) { ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name); return; } if( x < 0 || x >= map->list[m].xs || y < 0 || y >= map->list[m].ys ) { ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name); return; } ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name); map->cpsd->bl.x = x; map->cpsd->bl.y = y; map->cpsd->bl.m = m; } CPCMD(gm_use) { if( line == NULL ) { ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command "CL_RESET"'\n"); return; } map->cpsd_active = true; if( !atcommand->exec(map->cpsd->fd, map->cpsd, line, false) ) ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' failed\n",line); else ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line); map->cpsd_active = false; } /* Hercules Console Parser */ void map_cp_defaults(void) { #ifdef CONSOLE_INPUT /* default HCP data */ map->cpsd = pc->get_dummy_sd(); strcpy(map->cpsd->status.name, "Hercules Console"); map->cpsd->bl.x = mapindex->default_x; map->cpsd->bl.y = mapindex->default_y; map->cpsd->bl.m = map->mapname2mapid(mapindex->default_map); console->input->addCommand("gm:info",CPCMD_A(gm_position)); console->input->addCommand("gm:use",CPCMD_A(gm_use)); #endif } void map_load_defaults(void) { mapindex_defaults(); map_defaults(); /* */ atcommand_defaults(); battle_defaults(); battleground_defaults(); buyingstore_defaults(); channel_defaults(); clif_defaults(); chrif_defaults(); guild_defaults(); gstorage_defaults(); homunculus_defaults(); instance_defaults(); ircbot_defaults(); itemdb_defaults(); log_defaults(); mail_defaults(); npc_defaults(); script_defaults(); searchstore_defaults(); skill_defaults(); vending_defaults(); pc_defaults(); pc_groups_defaults(); party_defaults(); storage_defaults(); trade_defaults(); status_defaults(); chat_defaults(); duel_defaults(); elemental_defaults(); intif_defaults(); mercenary_defaults(); mob_defaults(); unit_defaults(); mapreg_defaults(); pet_defaults(); path_defaults(); quest_defaults(); npc_chat_defaults(); } /** * --run-once handler * * Causes the server to run its loop once, and shutdown. Useful for testing. * @see cmdline->exec */ static CMDLINEARG(runonce) { core->runflag = CORE_ST_STOP; return true; } /** * --map-config handler * * Overrides the default map-server configuration filename. * @see cmdline->exec */ static CMDLINEARG(mapconfig) { aFree(map->MAP_CONF_NAME); map->MAP_CONF_NAME = aStrdup(params); return true; } /** * --battle-config handler * * Overrides the default battle configuration filename. * @see cmdline->exec */ static CMDLINEARG(battleconfig) { aFree(map->BATTLE_CONF_FILENAME); map->BATTLE_CONF_FILENAME = aStrdup(params); return true; } /** * --atcommand-config handler * * Overrides the default atcommands configuration filename. * @see cmdline->exec */ static CMDLINEARG(atcommandconfig) { aFree(map->ATCOMMAND_CONF_FILENAME); map->ATCOMMAND_CONF_FILENAME = aStrdup(params); return true; } /** * --script-config handler * * Overrides the default script configuration filename. * @see cmdline->exec */ static CMDLINEARG(scriptconfig) { aFree(map->SCRIPT_CONF_NAME); map->SCRIPT_CONF_NAME = aStrdup(params); return true; } /** * --msg-config handler * * Overrides the default messages configuration filename. * @see cmdline->exec */ static CMDLINEARG(msgconfig) { aFree(map->MSG_CONF_NAME); map->MSG_CONF_NAME = aStrdup(params); return true; } /** * --grf-path handler * * Overrides the default grf configuration filename. * @see cmdline->exec */ static CMDLINEARG(grfpath) { aFree(map->GRF_PATH_FILENAME); map->GRF_PATH_FILENAME = aStrdup(params); return true; } /** * --inter-config handler * * Overrides the default inter-server configuration filename. * @see cmdline->exec */ static CMDLINEARG(interconfig) { aFree(map->INTER_CONF_NAME); map->INTER_CONF_NAME = aStrdup(params); return true; } /** * --log-config handler * * Overrides the default log configuration filename. * @see cmdline->exec */ static CMDLINEARG(logconfig) { aFree(map->LOG_CONF_NAME); map->LOG_CONF_NAME = aStrdup(params); return true; } /** * --script-check handler * * Enables script-check mode. Checks scripts and quits without running. * @see cmdline->exec */ static CMDLINEARG(scriptcheck) { map->minimal = true; core->runflag = CORE_ST_STOP; map->scriptcheck = true; return true; } /** * --load-script handler * * Adds a filename to the script auto-load list. * @see cmdline->exec */ static CMDLINEARG(loadscript) { RECREATE(map->extra_scripts, char *, ++map->extra_scripts_count); map->extra_scripts[map->extra_scripts_count-1] = aStrdup(params); return true; } /** * --generate-translations * * Creates "./generated_translations.pot" * @see cmdline->exec **/ static CMDLINEARG(generatetranslations) { script->lang_export_file = aStrdup("./generated_translations.pot"); if( !(script->lang_export_fp = fopen(script->lang_export_file,"wb")) ) { ShowError("export-dialog: failed to open '%s' for writing\n",script->lang_export_file); } core->runflag = CORE_ST_STOP; return true; } /** * Defines the local command line arguments */ void cmdline_args_init_local(void) { CMDLINEARG_DEF2(run-once, runonce, "Closes server after loading (testing).", CMDLINE_OPT_NORMAL); CMDLINEARG_DEF2(map-config, mapconfig, "Alternative map-server configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(battle-config, battleconfig, "Alternative battle configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(atcommand-config, atcommandconfig, "Alternative atcommand configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(script-config, scriptconfig, "Alternative script configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(msg-config, msgconfig, "Alternative message configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(grf-path, grfpath, "Alternative GRF path configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(inter-config, interconfig, "Alternative inter-server configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(log-config, logconfig, "Alternative logging configuration.", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(script-check, scriptcheck, "Doesn't run the server, only tests the scripts passed through --load-script.", CMDLINE_OPT_SILENT); CMDLINEARG_DEF2(load-script, loadscript, "Loads an additional script (can be repeated).", CMDLINE_OPT_NORMAL|CMDLINE_OPT_PARAM); CMDLINEARG_DEF2(generate-translations, generatetranslations, "Creates './generated_translations.pot' file with all translateable strings from scripts, server terminates afterwards.", CMDLINE_OPT_NORMAL); } int do_init(int argc, char *argv[]) { bool minimal = false; int i; #ifdef GCOLLECT GC_enable_incremental(); #endif map_load_defaults(); map->INTER_CONF_NAME = aStrdup("conf/inter-server.conf"); map->LOG_CONF_NAME = aStrdup("conf/logs.conf"); map->MAP_CONF_NAME = aStrdup("conf/map-server.conf"); map->BATTLE_CONF_FILENAME = aStrdup("conf/battle.conf"); map->ATCOMMAND_CONF_FILENAME = aStrdup("conf/atcommand.conf"); map->SCRIPT_CONF_NAME = aStrdup("conf/script.conf"); map->MSG_CONF_NAME = aStrdup("conf/messages.conf"); map->GRF_PATH_FILENAME = aStrdup("conf/grf-files.txt"); HPM_map_do_init(); cmdline->exec(argc, argv, CMDLINE_OPT_PREINIT); HPM->config_read(); HPM->event(HPET_PRE_INIT); cmdline->exec(argc, argv, CMDLINE_OPT_NORMAL); minimal = map->minimal;/* temp (perhaps make minimal a mask with options of what to load? e.g. plugin 1 does minimal |= mob_db; */ if (!minimal) { map->config_read(map->MAP_CONF_NAME); CREATE(map->list,struct map_data,map->count); map->count = 0; map->config_read_sub(map->MAP_CONF_NAME); // loads npcs map->reloadnpc(false); chrif->checkdefaultlogin(); if (!map->ip_set || !map->char_ip_set) { char ip_str[16]; sockt->ip2str(sockt->addr_[0], ip_str); ShowWarning("Not all IP addresses in /conf/map-server.conf configured, auto-detecting...\n"); if (sockt->naddr_ == 0) ShowError("Unable to determine your IP address...\n"); else if (sockt->naddr_ > 1) ShowNotice("Multiple interfaces detected...\n"); ShowInfo("Defaulting to %s as our IP address\n", ip_str); if (!map->ip_set) clif->setip(ip_str); if (!map->char_ip_set) chrif->setip(ip_str); } battle->config_read(map->BATTLE_CONF_FILENAME); atcommand->msg_read(map->MSG_CONF_NAME, false); map->inter_config_read(map->INTER_CONF_NAME); logs->config_read(map->LOG_CONF_NAME); } script->config_read(map->SCRIPT_CONF_NAME); map->id_db = idb_alloc(DB_OPT_BASE); map->pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map->id2sd() use. [Skotlex] map->mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob AI. [Skotlex] map->bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search map->map_db = uidb_alloc(DB_OPT_BASE); map->nick_db = idb_alloc(DB_OPT_BASE); map->charid_db = idb_alloc(DB_OPT_BASE); map->regen_db = idb_alloc(DB_OPT_BASE); // efficient status_natural_heal processing map->iwall_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, 2*NAME_LENGTH+2+1); // [Zephyrus] Invisible Walls map->zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); map->iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); ers_chunk_size(map->iterator_ers, 25); map->flooritem_ers = ers_new(sizeof(struct flooritem_data),"map.c::map_flooritem_ers",ERS_OPT_CLEAN|ERS_OPT_FLEX_CHUNK); ers_chunk_size(map->flooritem_ers, 100); if (!minimal) { map->sql_init(); if (logs->config.sql_logs) logs->sql_init(); } i = mapindex->init(); if (minimal) { // Pretend all maps from the mapindex are on this mapserver CREATE(map->list,struct map_data,i); for( i = 0; i < MAX_MAPINDEX; i++ ) { if (mapindex_exists(i)) { map->addmap(mapindex_id2name(i)); } } } if(map->enable_grf) grfio_init(map->GRF_PATH_FILENAME); map->readallmaps(); if (!minimal) { timer->add_func_list(map->freeblock_timer, "map_freeblock_timer"); timer->add_func_list(map->clearflooritem_timer, "map_clearflooritem_timer"); timer->add_func_list(map->removemobs_timer, "map_removemobs_timer"); timer->add_interval(timer->gettick()+1000, map->freeblock_timer, 0, 0, 60*1000); HPM->event(HPET_INIT); } atcommand->init(minimal); battle->init(minimal); instance->init(minimal); channel->init(minimal); chrif->init(minimal); clif->init(minimal); ircbot->init(minimal); script->init(minimal); itemdb->init(minimal); skill->init(minimal); if (!minimal) map->read_zone_db();/* read after item and skill initialization */ mob->init(minimal); pc->init(minimal); status->init(minimal); party->init(minimal); guild->init(minimal); gstorage->init(minimal); pet->init(minimal); homun->init(minimal); mercenary->init(minimal); elemental->init(minimal); quest->init(minimal); npc->init(minimal); unit->init(minimal); bg->init(minimal); duel->init(minimal); vending->init(minimal); if (map->scriptcheck) { bool failed = map->extra_scripts_count > 0 ? false : true; for (i = 0; i < map->extra_scripts_count; i++) { if (npc->parsesrcfile(map->extra_scripts[i], false) != EXIT_SUCCESS) failed = true; } if (failed) exit(EXIT_FAILURE); exit(EXIT_SUCCESS); } if( minimal ) { HPM->event(HPET_READY); exit(EXIT_SUCCESS); } npc->event_do_oninit( false ); // Init npcs (OnInit) npc->market_fromsql(); /* after OnInit */ if (battle_config.pk_mode) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); Sql_HerculesUpdateCheck(map->mysql_handle); #ifdef CONSOLE_INPUT console->input->setSQL(map->mysql_handle); if (!minimal && core->runflag != CORE_ST_STOP) console->display_gplnotice(); #endif ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map->port); if( core->runflag != CORE_ST_STOP ) { core->shutdown_callback = map->do_shutdown; core->runflag = MAPSERVER_ST_RUNNING; } map_cp_defaults(); HPM->event(HPET_READY); return 0; } /*===================================== * Default Functions : map.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ void map_defaults(void) { map = &map_s; /* */ map->minimal = false; map->scriptcheck = false; map->count = 0; map->retval = EXIT_SUCCESS; map->extra_scripts = NULL; map->extra_scripts_count = 0; sprintf(map->db_path ,"db"); sprintf(map->help_txt ,"conf/help.txt"); sprintf(map->help2_txt ,"conf/help2.txt"); sprintf(map->charhelp_txt ,"conf/charhelp.txt"); sprintf(map->wisp_server_name ,"Server"); // can be modified in char-server configuration file map->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; map->minsave_interval = 100; map->save_settings = 0xFFFF; map->agit_flag = 0; map->agit2_flag = 0; map->night_flag = 0; // 0=day, 1=night [Yor] map->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] map->INTER_CONF_NAME="conf/inter-server.conf"; map->LOG_CONF_NAME="conf/logs.conf"; map->MAP_CONF_NAME = "conf/map-server.conf"; map->BATTLE_CONF_FILENAME = "conf/battle.conf"; map->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; map->SCRIPT_CONF_NAME = "conf/script.conf"; map->MSG_CONF_NAME = "conf/messages.conf"; map->GRF_PATH_FILENAME = "conf/grf-files.txt"; map->default_codepage[0] = '\0'; map->server_port = 3306; sprintf(map->server_ip,"127.0.0.1"); sprintf(map->server_id,"ragnarok"); sprintf(map->server_pw,"ragnarok"); sprintf(map->server_db,"ragnarok"); map->mysql_handle = NULL; map->default_lang_str[0] = '\0'; map->cpsd_active = false; map->port = 0; map->users = 0; map->ip_set = 0; map->char_ip_set = 0; map->enable_grf = 0; memset(&map->index2mapid, -1, sizeof(map->index2mapid)); map->id_db = NULL; map->pc_db = NULL; map->mobid_db = NULL; map->bossid_db = NULL; map->map_db = NULL; map->nick_db = NULL; map->charid_db = NULL; map->regen_db = NULL; map->zone_db = NULL; map->iwall_db = NULL; map->block_free = NULL; map->block_free_count = 0; map->block_free_lock = 0; map->block_free_list_size = 0; map->bl_list = NULL; map->bl_list_count = 0; map->bl_list_size = 0; //all in a big chunk, respects order memset(ZEROED_BLOCK_POS(map), 0, ZEROED_BLOCK_SIZE(map)); map->cpsd = NULL; map->list = NULL; map->iterator_ers = NULL; map->cache_buffer = NULL; map->flooritem_ers = NULL; /* */ map->bonus_id = SP_LAST_KNOWN; /* funcs */ map->zone_init = map_zone_init; map->zone_remove = map_zone_remove; map->zone_apply = map_zone_apply; map->zone_change = map_zone_change; map->zone_change2 = map_zone_change2; map->getcell = map_getcell; map->setgatcell = map_setgatcell; map->cellfromcache = map_cellfromcache; // users map->setusers = map_setusers; map->getusers = map_getusers; map->usercount = map_usercount; // blocklist lock map->freeblock = map_freeblock; map->freeblock_lock = map_freeblock_lock; map->freeblock_unlock = map_freeblock_unlock; // blocklist manipulation map->addblock = map_addblock; map->delblock = map_delblock; map->moveblock = map_moveblock; //blocklist nb in one cell map->count_oncell = map_count_oncell; map->find_skill_unit_oncell = map_find_skill_unit_oncell; // search and creation map->get_new_object_id = map_get_new_object_id; map->search_freecell = map_search_freecell; map->closest_freecell = map_closest_freecell; // map->quit = map_quit; // npc map->addnpc = map_addnpc; // map item map->clearflooritem_timer = map_clearflooritem_timer; map->removemobs_timer = map_removemobs_timer; map->clearflooritem = map_clearflooritem; map->addflooritem = map_addflooritem; // player to map session map->addnickdb = map_addnickdb; map->delnickdb = map_delnickdb; map->reqnickdb = map_reqnickdb; map->charid2nick = map_charid2nick; map->charid2sd = map_charid2sd; map->vforeachpc = map_vforeachpc; map->foreachpc = map_foreachpc; map->vforeachmob = map_vforeachmob; map->foreachmob = map_foreachmob; map->vforeachnpc = map_vforeachnpc; map->foreachnpc = map_foreachnpc; map->vforeachregen = map_vforeachregen; map->foreachregen = map_foreachregen; map->vforeachiddb = map_vforeachiddb; map->foreachiddb = map_foreachiddb; map->vforeachinrange = map_vforeachinrange; map->foreachinrange = map_foreachinrange; map->vforeachinshootrange = map_vforeachinshootrange; map->foreachinshootrange = map_foreachinshootrange; map->vforeachinarea = map_vforeachinarea; map->foreachinarea = map_foreachinarea; map->vforcountinrange = map_vforcountinrange; map->forcountinrange = map_forcountinrange; map->vforcountinarea = map_vforcountinarea; map->forcountinarea = map_forcountinarea; map->vforeachinmovearea = map_vforeachinmovearea; map->foreachinmovearea = map_foreachinmovearea; map->vforeachincell = map_vforeachincell; map->foreachincell = map_foreachincell; map->vforeachinpath = map_vforeachinpath; map->foreachinpath = map_foreachinpath; map->vforeachinmap = map_vforeachinmap; map->foreachinmap = map_foreachinmap; map->vforeachininstance = map_vforeachininstance; map->foreachininstance = map_foreachininstance; map->id2sd = map_id2sd; map->id2nd = map_id2nd; map->id2md = map_id2md; map->id2fi = map_id2fi; map->id2cd = map_id2cd; map->id2su = map_id2su; map->id2pd = map_id2pd; map->id2hd = map_id2hd; map->id2mc = map_id2mc; map->id2ed = map_id2ed; map->id2bl = map_id2bl; map->blid_exists = map_blid_exists; map->mapindex2mapid = map_mapindex2mapid; map->mapname2mapid = map_mapname2mapid; map->mapname2ipport = map_mapname2ipport; map->setipport = map_setipport; map->eraseipport = map_eraseipport; map->eraseallipport = map_eraseallipport; map->addiddb = map_addiddb; map->deliddb = map_deliddb; /* */ map->nick2sd = map_nick2sd; map->getmob_boss = map_getmob_boss; map->id2boss = map_id2boss; map->race_id2mask = map_race_id2mask; // reload config file looking only for npcs map->reloadnpc = map_reloadnpc; map->check_dir = map_check_dir; map->calc_dir = map_calc_dir; map->random_dir = map_random_dir; // [Skotlex] map->cleanup_sub = cleanup_sub; map->delmap = map_delmap; map->flags_init = map_flags_init; map->iwall_set = map_iwall_set; map->iwall_get = map_iwall_get; map->iwall_remove = map_iwall_remove; map->addmobtolist = map_addmobtolist; // [Wizputer] map->spawnmobs = map_spawnmobs; // [Wizputer] map->removemobs = map_removemobs; // [Wizputer] map->addmap2db = map_addmap2db; map->removemapdb = map_removemapdb; map->clean = map_clean; map->do_shutdown = do_shutdown; map->freeblock_timer = map_freeblock_timer; map->searchrandfreecell = map_searchrandfreecell; map->count_sub = map_count_sub; map->create_charid2nick = create_charid2nick; map->removemobs_sub = map_removemobs_sub; map->gat2cell = map_gat2cell; map->cell2gat = map_cell2gat; map->getcellp = map_getcellp; map->setcell = map_setcell; map->sub_getcellp = map_sub_getcellp; map->sub_setcell = map_sub_setcell; map->iwall_nextxy = map_iwall_nextxy; map->create_map_data_other_server = create_map_data_other_server; map->eraseallipport_sub = map_eraseallipport_sub; map->init_mapcache = map_init_mapcache; map->readfromcache = map_readfromcache; map->addmap = map_addmap; map->delmapid = map_delmapid; map->zone_db_clear = map_zone_db_clear; map->list_final = do_final_maps; map->waterheight = map_waterheight; map->readgat = map_readgat; map->readallmaps = map_readallmaps; map->config_read = map_config_read; map->config_read_sub = map_config_read_sub; map->reloadnpc_sub = map_reloadnpc_sub; map->inter_config_read = inter_config_read; map->sql_init = map_sql_init; map->sql_close = map_sql_close; map->zone_mf_cache = map_zone_mf_cache; map->zone_str2itemid = map_zone_str2itemid; map->zone_str2skillid = map_zone_str2skillid; map->zone_bl_type = map_zone_bl_type; map->read_zone_db = read_map_zone_db; map->db_final = map_db_final; map->nick_db_final = nick_db_final; map->cleanup_db_sub = cleanup_db_sub; map->abort_sub = map_abort_sub; map->update_cell_bl = map_update_cell_bl; map->get_new_bonus_id = map_get_new_bonus_id; map->add_questinfo = map_add_questinfo; map->remove_questinfo = map_remove_questinfo; map->merge_zone = map_merge_zone; map->zone_clear_single = map_zone_clear_single; /** * mapit interface **/ mapit = &mapit_s; mapit->alloc = mapit_alloc; mapit->free = mapit_free; mapit->first = mapit_first; mapit->last = mapit_last; mapit->next = mapit_next; mapit->prev = mapit_prev; mapit->exists = mapit_exists; }