// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _ITEMDB_H_ #define _ITEMDB_H_ #include "map.h" #define MAX_RANDITEM 10000 struct item_data { int nameid; char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH]; char prefix[NAME_LENGTH],suffix[NAME_LENGTH]; char cardillustname[64]; //Do not add stuff between value_buy and wlv (see how getiteminfo works) int value_buy; int value_sell; int type; int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus] int sex; int equip; int weight; int atk; int def; int range; int slot; int look; int elv; int wlv; //Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command // some script commands should be revised as well... unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2) unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby) struct { unsigned short chance; int id; } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex] struct script_code *script; //Default script for everything. struct script_code *equip_script; //Script executed once when equipping. struct script_code *unequip_script;//Script executed once when unequipping. struct { unsigned available : 1; unsigned value_notdc : 1; unsigned value_notoc : 1; short no_equip; unsigned no_use : 1; unsigned no_refine : 1; // [celest] unsigned delay_consume : 1; // Signifies items that are not consumed inmediately upon double-click [Skotlex] unsigned trade_restriction : 7; //Item restrictions mask [Skotlex] unsigned autoequip: 1; } flag; short gm_lv_trade_override; //GM-level to override trade_restriction int view_id; }; struct item_group { int nameid[MAX_RANDITEM]; int qty; //Counts amount of items in the group. int id[30]; // 120 bytes }; enum { IG_BLUEBOX=1, IG_VIOLETBOX, //2 IG_CARDALBUM, //3 IG_GIFTBOX, //4 IG_SCROLLBOX, //5 IG_FINDINGORE, //6 IG_COOKIEBAG, //7 IG_POTION, //8 IG_HERBS, //9 IG_FRUITS, //10 IG_MEAT, //11 IG_CANDY, //12 IG_JUICE, //13 IG_FISH, //14 IG_BOXES, //15 IG_GEMSTONE, //16 IG_JELLOPY, //17 IG_ORE, //18 IG_FOOD, //19 IG_RECOVERY, //20 IG_MINERALS, //21 IG_TAMING, //22 IG_SCROLLS, //23 IG_QUIVERS, //24 IG_MASKS, //25 IG_ACCESORY, //26 IG_JEWELS, //27 IG_GIFTBOX_1, //28 IG_GIFTBOX_2, //29 IG_GIFTBOX_3, //30 IG_GIFTBOX_4, //31 IG_EGGBOY, //32 IG_EGGGIRL, //33 IG_GIFTBOXCHINA, //34 IG_LOTTOBOX, //35 MAX_ITEMGROUP, } item_group_list; struct item_data* itemdb_searchname(const char *name); int itemdb_searchname_array(struct item_data** data, int size, const char *str); struct item_data* itemdb_load(int nameid); struct item_data* itemdb_search(int nameid); struct item_data* itemdb_exists(int nameid); #define itemdb_type(n) itemdb_search(n)->type #define itemdb_atk(n) itemdb_search(n)->atk #define itemdb_def(n) itemdb_search(n)->def #define itemdb_look(n) itemdb_search(n)->look #define itemdb_weight(n) itemdb_search(n)->weight #define itemdb_equip(n) itemdb_search(n)->equip #define itemdb_usescript(n) itemdb_search(n)->script #define itemdb_equipscript(n) itemdb_search(n)->script #define itemdb_wlv(n) itemdb_search(n)->wlv #define itemdb_range(n) itemdb_search(n)->range #define itemdb_slot(n) itemdb_search(n)->slot #define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available) #define itemdb_viewid(n) (itemdb_search(n)->view_id) #define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip) int itemdb_group(int nameid); int itemdb_searchrandomid(int flags); #define itemdb_value_buy(n) itemdb_search(n)->value_buy #define itemdb_value_sell(n) itemdb_search(n)->value_sell #define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc #define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc #define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine //Item trade restrictions [Skotlex] int itemdb_isdropable(int nameid, int gmlv); int itemdb_cantrade(int nameid, int gmlv, int gmlv2); int itemdb_cansell(int nameid, int gmlv); int itemdb_canstore(int nameid, int gmlv); int itemdb_canguildstore(int nameid, int gmlv); int itemdb_cancartstore(int nameid, int gmlv); int itemdb_canpartnertrade(int nameid, int gmlv, int gmlv2); int itemdb_isequip(int); int itemdb_isequip2(struct item_data *); int itemdb_isequip3(int); // itemdb_equipマクロとitemdb_equippointとの違いは // 前者が鯖側dbで定義された値そのものを返すのに対し // 後者はsessiondataを考慮した鞍側での装備可能場所 // すべての組み合わせを返す void itemdb_reload(void); void do_final_itemdb(void); int do_init_itemdb(void); #endif