// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _ITEMDB_H_ #define _ITEMDB_H_ #include "../common/mmo.h" // ITEM_NAME_LENGTH #include "map.h" //REMODE // 32k array entries in array (the rest goes to the db) #define MAX_ITEMDB 0x8000 #define MAX_RANDITEM 11000 // The maximum number of item delays #define MAX_ITEMDELAYS 10 #define MAX_SEARCH 5 //Designed for search functions, species max number of matches to display. enum item_itemid { ITEMID_EMPERIUM = 714, ITEMID_YELLOW_GEMSTONE = 715, ITEMID_RED_GEMSTONE = 716, ITEMID_BLUE_GEMSTONE = 717, ITEMID_TRAP = 1065, ITEMID_STONE = 7049, ITEMID_SKULL_ = 7420, ITEMID_TOKEN_OF_SIEGFRIED = 7621, ITEMID_TRAP_ALLOY = 7940, ITEMID_ANCILLA = 12333, ITEMID_REINS_OF_MOUNT = 12622, }; /** * Rune Knight **/ enum { ITEMID_NAUTHIZ = 12725, ITEMID_RAIDO, ITEMID_BERKANA, ITEMID_ISA, ITEMID_OTHILA, ITEMID_URUZ, ITEMID_THURISAZ, ITEMID_WYRD, ITEMID_HAGALAZ, } rune_list; /** * Mechanic **/ enum { ITEMID_ACCELERATOR = 2800, ITEMID_HOVERING_BOOSTER, ITEMID_SUICIDAL_DEVICE, ITEMID_SHAPE_SHIFTER, ITEMID_COOLING_DEVICE, ITEMID_MAGNETIC_FIELD_GENERATOR, ITEMID_BARRIER_BUILDER, ITEMID_REPAIR_KIT, ITEMID_CAMOUFLAGE_GENERATOR, ITEMID_HIGH_QUALITY_COOLER, ITEMID_SPECIAL_COOLER, } mecha_item_list; //The only item group required by the code to be known. See const.txt for the full list. #define IG_FINDINGORE 6 #define IG_POTION 37 //The max. item group count (increase this when needed). #define MAX_ITEMGROUP 62 #define CARD0_FORGE 0x00FF #define CARD0_CREATE 0x00FE #define CARD0_PET ((short)0xFF00) //Marks if the card0 given is "special" (non-item id used to mark pets/created items. [Skotlex] #define itemdb_isspecial(i) (i == CARD0_FORGE || i == CARD0_CREATE || i == CARD0_PET) //Use apple for unknown items. #define UNKNOWN_ITEM_ID 512 struct item_data { int nameid; char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH]; //Do not add stuff between value_buy and view_id (see how getiteminfo works) int value_buy; int value_sell; int type; int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it, -1 denotes items sold in shops only) [Lupus] int sex; int equip; int weight; int atk; int def; int range; int slot; int look; int elv; int wlv; int view_id; #ifdef RENEWAL int matk;//[RRInd] -- used in RE for matk #endif int delay; //Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command // some script commands should be revised as well... unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2) unsigned class_upper : 4; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby,4:third) struct { unsigned short chance; int id; } mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex] struct script_code *script; //Default script for everything. struct script_code *equip_script; //Script executed once when equipping. struct script_code *unequip_script;//Script executed once when unequipping. struct { unsigned available : 1; short no_equip; unsigned no_refine : 1; // [celest] unsigned delay_consume : 1; // Signifies items that are not consumed immediately upon double-click [Skotlex] unsigned trade_restriction : 9; //Item restrictions mask [Skotlex] unsigned autoequip: 1; unsigned buyingstore : 1; } flag; short gm_lv_trade_override; //GM-level to override trade_restriction }; struct item_group { int nameid[MAX_RANDITEM]; int qty; //Counts amount of items in the group. }; struct item_data* itemdb_searchname(const char *name); int itemdb_searchname_array(struct item_data** data, int size, const char *str); struct item_data* itemdb_load(int nameid); struct item_data* itemdb_search(int nameid); struct item_data* itemdb_exists(int nameid); #define itemdb_name(n) itemdb_search(n)->name #define itemdb_jname(n) itemdb_search(n)->jname #define itemdb_type(n) itemdb_search(n)->type #define itemdb_atk(n) itemdb_search(n)->atk #define itemdb_def(n) itemdb_search(n)->def #define itemdb_look(n) itemdb_search(n)->look #define itemdb_weight(n) itemdb_search(n)->weight #define itemdb_equip(n) itemdb_search(n)->equip #define itemdb_usescript(n) itemdb_search(n)->script #define itemdb_equipscript(n) itemdb_search(n)->script #define itemdb_wlv(n) itemdb_search(n)->wlv #define itemdb_range(n) itemdb_search(n)->range #define itemdb_slot(n) itemdb_search(n)->slot #define itemdb_available(n) (itemdb_search(n)->flag.available) #define itemdb_viewid(n) (itemdb_search(n)->view_id) #define itemdb_autoequip(n) (itemdb_search(n)->flag.autoequip) #define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ) #define itemdb_is_element(n) (n >= 990 && n <= 993) #define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205) #define itemdb_is_poison(n) (n >= 12717 && n <= 12724) #define itemid_isgemstone(id) ( (id) >= ITEMID_YELLOW_GEMSTONE && (id) <= ITEMID_BLUE_GEMSTONE ) #define itemdb_iscashfood(id) ( (id) >= 12202 && (id) <= 12207 ) #define itemdb_is_GNbomb(n) (n >= 13260 && n <= 13267) #define itemdb_is_GNthrowable(n) (n >= 13268 && n <= 13290) const char* itemdb_typename(int type); int itemdb_group_bonus(struct map_session_data* sd, int itemid); int itemdb_searchrandomid(int flags); #define itemdb_value_buy(n) itemdb_search(n)->value_buy #define itemdb_value_sell(n) itemdb_search(n)->value_sell #define itemdb_canrefine(n) (!itemdb_search(n)->flag.no_refine) //Item trade restrictions [Skotlex] int itemdb_isdropable_sub(struct item_data *, int, int); int itemdb_cantrade_sub(struct item_data*, int, int); int itemdb_canpartnertrade_sub(struct item_data*, int, int); int itemdb_cansell_sub(struct item_data*,int, int); int itemdb_cancartstore_sub(struct item_data*, int, int); int itemdb_canstore_sub(struct item_data*, int, int); int itemdb_canguildstore_sub(struct item_data*, int, int); int itemdb_canmail_sub(struct item_data*, int, int); int itemdb_canauction_sub(struct item_data*, int, int); int itemdb_isrestricted(struct item* item, int gmlv, int gmlv2, int (*func)(struct item_data*, int, int)); #define itemdb_isdropable(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_isdropable_sub) #define itemdb_cantrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_cantrade_sub) #define itemdb_canpartnertrade(item, gmlv, gmlv2) itemdb_isrestricted(item, gmlv, gmlv2, itemdb_canpartnertrade_sub) #define itemdb_cansell(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cansell_sub) #define itemdb_cancartstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_cancartstore_sub) #define itemdb_canstore(item, gmlv) itemdb_isrestricted(item, gmlv, 0, itemdb_canstore_sub) #define itemdb_canguildstore(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canguildstore_sub) #define itemdb_canmail(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canmail_sub) #define itemdb_canauction(item, gmlv) itemdb_isrestricted(item , gmlv, 0, itemdb_canauction_sub) int itemdb_isequip(int); int itemdb_isequip2(struct item_data *); int itemdb_isidentified(int); int itemdb_isstackable(int); int itemdb_isstackable2(struct item_data *); void itemdb_reload(void); void do_final_itemdb(void); int do_init_itemdb(void); #endif /* _ITEMDB_H_ */