// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _INTIF_H_ #define _INFIF_H_ //#include "../common/mmo.h" struct party_member; struct guild_member; struct guild_position; struct s_pet; struct s_homunculus; struct s_mercenary; struct mail_message; struct auction_data; int intif_parse(int fd); int intif_broadcast(const char* mes, int len, int type); int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY); int intif_wis_message(struct map_session_data *sd,char *nick,char *mes,int mes_len); int intif_wis_message_to_gm(char *Wisp_name, int min_gm_level, char *mes); int intif_saveregistry(struct map_session_data *sd, int type); int intif_request_registry(struct map_session_data *sd, int flag); int intif_request_guild_storage(int account_id, int guild_id); int intif_send_guild_storage(int account_id, struct guild_storage *gstor); int intif_create_party(struct party_member *member,char *name,int item,int item2); int intif_request_partyinfo(int party_id, int char_id); int intif_party_addmember(int party_id,struct party_member *member); int intif_party_changeoption(int party_id, int account_id, int exp, int item); int intif_party_leave(int party_id,int account_id, int char_id); int intif_party_changemap(struct map_session_data *sd, int online); int intif_break_party(int party_id); int intif_party_message(int party_id, int account_id, const char *mes,int len); int intif_party_leaderchange(int party_id,int account_id,int char_id); int intif_guild_create(const char *name, const struct guild_member *master); int intif_guild_request_info(int guild_id); int intif_guild_addmember(int guild_id, struct guild_member *m); int intif_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes); int intif_guild_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int class_); int intif_guild_break(int guild_id); int intif_guild_message(int guild_id, int account_id, const char *mes, int len); int intif_guild_change_gm(int guild_id, const char* name, int len); int intif_guild_change_basicinfo(int guild_id, int type, const void *data, int len); int intif_guild_change_memberinfo(int guild_id, int account_id, int char_id, int type, const void *data, int len); int intif_guild_position(int guild_id, int idx, struct guild_position *p); int intif_guild_skillup(int guild_id, int skill_num, int account_id, int max); int intif_guild_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag); int intif_guild_notice(int guild_id, const char *mes1, const char *mes2); int intif_guild_emblem(int guild_id, int len, const char *data); int intif_guild_castle_dataload(int castle_id, int index); int intif_guild_castle_datasave(int castle_id, int index, int value); int intif_create_pet(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id, short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name); int intif_request_petdata(int account_id, int char_id, int pet_id); int intif_save_petdata(int account_id, struct s_pet *p); int intif_delete_petdata(int pet_id); int intif_rename(struct map_session_data *sd, int type, char *name); #define intif_rename_pc(sd, name) intif_rename(sd, 0, name) #define intif_rename_pet(sd, name) intif_rename(sd, 1, name) #define intif_rename_hom(sd, name) intif_rename(sd, 2, name) int intif_homunculus_create(int account_id, struct s_homunculus *sh); int intif_homunculus_requestload(int account_id, int homun_id); int intif_homunculus_requestsave(int account_id, struct s_homunculus* sh); int intif_homunculus_requestdelete(int homun_id); /******QUEST SYTEM*******/ int intif_request_questlog(struct map_session_data * sd); int intif_quest_save(struct map_session_data * sd); // MERCENARY SYSTEM int intif_mercenary_create(struct s_mercenary *merc); int intif_mercenary_request(int merc_id, int char_id); int intif_mercenary_delete(int merc_id); int intif_mercenary_save(struct s_mercenary *merc); // MAIL SYSTEM int intif_Mail_requestinbox(int char_id, unsigned char flag); int intif_Mail_read(int mail_id); int intif_Mail_getattach(int char_id, int mail_id); int intif_Mail_delete(int char_id, int mail_id); int intif_Mail_return(int char_id, int mail_id); int intif_Mail_send(int account_id, struct mail_message *msg); // AUCTION SYSTEM int intif_Auction_requestlist(int char_id, short type, int price, const char* searchtext, short page); int intif_Auction_register(struct auction_data *auction); int intif_Auction_cancel(int char_id, unsigned int auction_id); int intif_Auction_close(int char_id, unsigned int auction_id); int intif_Auction_bid(int char_id, const char* name, unsigned int auction_id, int bid); int CheckForCharServer(void); #endif /* _INTIF_H_ */