// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _INTIF_H_ #define _INFIF_H_ //#include "../common/mmo.h" struct party_member; struct guild_member; struct guild_position; struct s_pet; struct s_homunculus; struct s_mercenary; struct s_elemental; struct mail_message; struct auction_data; #define intif_rename_pc(sd, name) intif->rename(sd, 0, name) #define intif_rename_pet(sd, name) intif->rename(sd, 1, name) #define intif_rename_hom(sd, name) intif->rename(sd, 2, name) /*===================================== * Interface : intif.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct intif_interface { /* funcs */ int (*parse) (int fd); int (*create_pet)(int account_id, int char_id, short pet_type, short pet_lv, short pet_egg_id, short pet_equip, short intimate, short hungry, char rename_flag, char incuvate, char *pet_name); int (*broadcast) (const char* mes, int len, int type); int (*broadcast2) (const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY); int (*main_message) (struct map_session_data* sd, const char* message); int (*wis_message) (struct map_session_data *sd,char *nick,char *mes,int mes_len); int (*wis_message_to_gm) (char *Wisp_name, int permission, char *mes); int (*saveregistry) (struct map_session_data *sd, int type); int (*request_registry) (struct map_session_data *sd, int flag); int (*request_guild_storage) (int account_id, int guild_id); int (*send_guild_storage) (int account_id, struct guild_storage *gstor); int (*create_party) (struct party_member *member,char *name,int item,int item2); int (*request_partyinfo) (int party_id, int char_id); int (*party_addmember) (int party_id,struct party_member *member); int (*party_changeoption) (int party_id, int account_id, int exp, int item); int (*party_leave) (int party_id,int account_id, int char_id); int (*party_changemap) (struct map_session_data *sd, int online); int (*break_party) (int party_id); int (*party_message) (int party_id, int account_id, const char *mes,int len); int (*party_leaderchange) (int party_id,int account_id,int char_id); int (*guild_create) (const char *name, const struct guild_member *master); int (*guild_request_info) (int guild_id); int (*guild_addmember) (int guild_id, struct guild_member *m); int (*guild_leave) (int guild_id, int account_id, int char_id, int flag, const char *mes); int (*guild_memberinfoshort) (int guild_id, int account_id, int char_id, int online, int lv, int class_); int (*guild_break) (int guild_id); int (*guild_message) (int guild_id, int account_id, const char *mes, int len); int (*guild_change_gm) (int guild_id, const char* name, int len); int (*guild_change_basicinfo) (int guild_id, int type, const void *data, int len); int (*guild_change_memberinfo) (int guild_id, int account_id, int char_id, int type, const void *data, int len); int (*guild_position) (int guild_id, int idx, struct guild_position *p); int (*guild_skillup) (int guild_id, uint16 skill_id, int account_id, int max); int (*guild_alliance) (int guild_id1, int guild_id2, int account_id1, int account_id2, int flag); int (*guild_notice) (int guild_id, const char *mes1, const char *mes2); int (*guild_emblem) (int guild_id, int len, const char *data); int (*guild_castle_dataload) (int num, int *castle_ids); int (*guild_castle_datasave) (int castle_id, int index, int value); int (*request_petdata) (int account_id, int char_id, int pet_id); int (*save_petdata) (int account_id, struct s_pet *p); int (*delete_petdata) (int pet_id); int (*rename) (struct map_session_data *sd, int type, char *name); int (*homunculus_create) (int account_id, struct s_homunculus *sh); bool (*homunculus_requestload) (int account_id, int homun_id); int (*homunculus_requestsave) (int account_id, struct s_homunculus* sh); int (*homunculus_requestdelete) (int homun_id); /******QUEST SYTEM*******/ int (*request_questlog) (struct map_session_data * sd); int (*quest_save) (struct map_session_data * sd); // MERCENARY SYSTEM int (*mercenary_create) (struct s_mercenary *merc); int (*mercenary_request) (int merc_id, int char_id); int (*mercenary_delete) (int merc_id); int (*mercenary_save) (struct s_mercenary *merc); // MAIL SYSTEM int (*Mail_requestinbox) (int char_id, unsigned char flag); int (*Mail_read) (int mail_id); int (*Mail_getattach) (int char_id, int mail_id); int (*Mail_delete) (int char_id, int mail_id); int (*Mail_return) (int char_id, int mail_id); int (*Mail_send) (int account_id, struct mail_message *msg); // AUCTION SYSTEM int (*Auction_requestlist) (int char_id, short type, int price, const char* searchtext, short page); int (*Auction_register) (struct auction_data *auction); int (*Auction_cancel) (int char_id, unsigned int auction_id); int (*Auction_close) (int char_id, unsigned int auction_id); int (*Auction_bid) (int char_id, const char* name, unsigned int auction_id, int bid); // ELEMENTAL SYSTEM int (*elemental_create) (struct s_elemental *ele); int (*elemental_request) (int ele_id, int char_id); int (*elemental_delete) (int ele_id); int (*elemental_save) (struct s_elemental *ele); /* @accinfo */ void (*request_accinfo) (int u_fd, int aid, int group_lv, char* query); int (*CheckForCharServer) (void); } intif_s; struct intif_interface *intif; void intif_defaults(void); #endif /* _INTIF_H_ */