// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef MAP_HOMUNCULUS_H #define MAP_HOMUNCULUS_H #include "pc.h" #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data #include "../common/mmo.h" #define MAX_HOM_SKILL_REQUIRE 5 #define homdb_checkid(id) ((id) >= HM_CLASS_BASE && (id) <= HM_CLASS_MAX) #define homun_alive(x) ((x) && (x)->homunculus.vaporize == HOM_ST_ACTIVE && (x)->battle_status.hp > 0) #ifdef RENEWAL #define HOMUN_LEVEL_STATWEIGHT_VALUE 0 #define APPLY_HOMUN_LEVEL_STATWEIGHT()( \ hom->str_value = hom->agi_value = \ hom->vit_value = hom->int_value = \ hom->dex_value = hom->luk_value = hom->level / 10 - HOMUN_LEVEL_STATWEIGHT_VALUE \ ) #else #define APPLY_HOMUN_LEVEL_STATWEIGHT() #endif struct h_stats { unsigned int HP, SP; unsigned short str, agi, vit, int_, dex, luk; }; struct s_homunculus_db { int base_class, evo_class; char name[NAME_LENGTH]; struct h_stats base, gmin, gmax, emin, emax; int foodID ; int baseASPD ; long hungryDelay ; unsigned char element, race, base_size, evo_size; }; enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; enum { MH_MD_FIGHTING = 1, MH_MD_GRAPPLING }; enum { SP_ACK = 0x0, SP_INTIMATE = 0x1, SP_HUNGRY = 0x2, }; enum homun_state { HOM_ST_ACTIVE = 0,/* either alive or dead */ HOM_ST_REST = 1,/* is resting (vaporized) */ HOM_ST_MORPH = 2,/* in morph state */ }; struct homun_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct s_homunculus_db *homunculusDB; //[orn] struct s_homunculus homunculus; //[orn] struct map_session_data *master; //pointer back to its master int hungry_timer; //[orn] unsigned int exp_next; char blockskill[MAX_SKILL]; // [orn] int64 masterteleport_timer; }; struct homun_skill_tree_entry { short id; unsigned char max; unsigned char joblv; short intimacylv; struct { short id; unsigned char lv; } need[MAX_HOM_SKILL_REQUIRE]; }; // Celest enum homun_type { HT_REG, // Regular Homunculus HT_EVO, // Evolved Homunculus HT_S, // Homunculus S HT_INVALID = -1, // Invalid Homunculus }; /* homunculus.c interface */ struct homunculus_interface { unsigned int exptable[MAX_LEVEL]; struct view_data viewdb[MAX_HOMUNCULUS_CLASS]; struct s_homunculus_db db[MAX_HOMUNCULUS_CLASS]; struct homun_skill_tree_entry skill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; /* */ void (*init) (bool minimal); void (*final) (void); void (*reload) (void); void (*reload_skill) (void); /* */ struct view_data* (*get_viewdata) (int class_); enum homun_type (*class2type) (int class_); void (*damaged) (struct homun_data *hd); int (*dead) (struct homun_data *hd); int (*vaporize) (struct map_session_data *sd, enum homun_state flag); int (*delete) (struct homun_data *hd, int emote); int (*checkskill) (struct homun_data *hd, uint16 skill_id); int (*calc_skilltree) (struct homun_data *hd, int flag_evolve); int (*skill_tree_get_max) (int id, int b_class); void (*skillup) (struct homun_data *hd, uint16 skill_id); bool (*levelup) (struct homun_data *hd); int (*change_class) (struct homun_data *hd, short class_); bool (*evolve) (struct homun_data *hd); bool (*mutate) (struct homun_data *hd, int homun_id); int (*gainexp) (struct homun_data *hd, unsigned int exp); unsigned int (*add_intimacy) (struct homun_data * hd, unsigned int value); unsigned int (*consume_intimacy) (struct homun_data *hd, unsigned int value); void (*healed) (struct homun_data *hd); void (*save) (struct homun_data *hd); unsigned char (*menu) (struct map_session_data *sd,unsigned char menu_num); bool (*feed) (struct map_session_data *sd, struct homun_data *hd); int (*hunger_timer) (int tid, int64 tick, int id, intptr_t data); void (*hunger_timer_delete) (struct homun_data *hd); int (*change_name) (struct map_session_data *sd,char *name); bool (*change_name_ack) (struct map_session_data *sd, char* name, int flag); int (*db_search) (int key,int type); bool (*create) (struct map_session_data *sd, struct s_homunculus *hom); void (*init_timers) (struct homun_data * hd); bool (*call) (struct map_session_data *sd); bool (*recv_data) (int account_id, struct s_homunculus *sh, int flag); bool (*creation_request) (struct map_session_data *sd, int class_); bool (*ressurect) (struct map_session_data* sd, unsigned char per, short x, short y); void (*revive) (struct homun_data *hd, unsigned int hp, unsigned int sp); void (*stat_reset) (struct homun_data *hd); bool (*shuffle) (struct homun_data *hd); bool (*read_db_sub) (char* str[], int columns, int current); void (*read_db) (void); bool (*read_skill_db_sub) (char* split[], int columns, int current); void (*skill_db_read) (void); void (*exp_db_read) (void); void (*addspiritball) (struct homun_data *hd, int max); void (*delspiritball) (struct homun_data *hd, int count, int type); int8 (*get_intimacy_grade) (struct homun_data *hd); }; struct homunculus_interface *homun; #ifdef HERCULES_CORE void homunculus_defaults(void); #endif // HERCULES_CORE #endif /* MAP_HOMUNCULUS_H */