// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _HOMUNCULUS_H_ #define _HOMUNCULUS_H_ #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data struct h_stats { unsigned int HP, SP; unsigned short str, agi, vit, int_, dex, luk; }; struct s_homunculus_db { int base_class, evo_class; char name[NAME_LENGTH]; struct h_stats base, gmin, gmax, emin, emax; int foodID ; int baseASPD ; long hungryDelay ; unsigned char element, race, base_size, evo_size; }; extern struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; enum { HOMUNCULUS_CLASS, HOMUNCULUS_FOOD }; enum { MH_MD_FIGHTING=1, MH_MD_GRAPPLING }; enum { SP_ACK = 0x0, SP_INTIMATE = 0x1, SP_HUNGRY = 0x2, }; struct homun_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct s_homunculus_db *homunculusDB; //[orn] struct s_homunculus homunculus; //[orn] struct map_session_data *master; //pointer back to its master int hungry_timer; //[orn] unsigned int exp_next; char blockskill[MAX_SKILL]; // [orn] }; #define MAX_HOM_SKILL_REQUIRE 5 struct homun_skill_tree_entry { short id; unsigned char max; unsigned char joblv; short intimacylv; struct { short id; unsigned char lv; } need[MAX_HOM_SKILL_REQUIRE]; }; // Celest #define HOM_EVO 0x100 //256 #define HOM_S 0x200 //512 #define HOM_REG 0x1000 //4096 enum { // Normal Homunculus MAPID_LIF = HOM_REG|0x0, MAPID_AMISTR, MAPID_FILIR, MAPID_VANILMIRTH, // Evolved Homunulus MAPID_LIF_E = HOM_REG|HOM_EVO|0x0, MAPID_AMISTR_E, MAPID_FILIR_E, MAPID_VANILMIRTH_E, // Homunculus S MAPID_EIRA = HOM_S|0x0, MAPID_BAYERI, MAPID_SERA, MAPID_DIETER, MAPID_ELANOR, }; #define homdb_checkid(id) (id >= HM_CLASS_BASE && id <= HM_CLASS_MAX) // merc_is_hom_alive(struct homun_data *) #define merc_is_hom_active(x) (x && x->homunculus.vaporize != 1 && x->battle_status.hp > 0) int do_init_merc(void); int merc_hom_recv_data(int account_id, struct s_homunculus *sh, int flag); //albator struct view_data* merc_get_hom_viewdata(int class_); int hom_class2mapid(int hom_class); void merc_damage(struct homun_data *hd); int merc_hom_dead(struct homun_data *hd); void merc_hom_skillup(struct homun_data *hd,uint16 skill_id); int merc_hom_calc_skilltree(struct homun_data *hd, int flag_evolve); int merc_hom_checkskill(struct homun_data *hd,uint16 skill_id); int merc_hom_gainexp(struct homun_data *hd,int exp); int merc_hom_levelup(struct homun_data *hd); int merc_hom_evolution(struct homun_data *hd); int hom_mutate(struct homun_data *hd,int homun_id); void merc_hom_heal(struct homun_data *hd); int merc_hom_vaporize(struct map_session_data *sd, int flag); int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); void merc_reset_stats(struct homun_data *hd); int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] void merc_save(struct homun_data *hd); int merc_call_homunculus(struct map_session_data *sd); int merc_create_homunculus_request(struct map_session_data *sd, int class_); int search_homunculusDB_index(int key,int type); int merc_menu(struct map_session_data *sd,int menunum); int merc_hom_food(struct map_session_data *sd, struct homun_data *hd); int merc_hom_hungry_timer_delete(struct homun_data *hd); int merc_hom_change_name(struct map_session_data *sd,char *name); int merc_hom_change_name_ack(struct map_session_data *sd, char* name, int flag); #define merc_stop_walking(hd, type) unit_stop_walking(&(hd)->bl, type) #define merc_stop_attack(hd) unit_stop_attack(&(hd)->bl) int merc_hom_increase_intimacy(struct homun_data * hd, unsigned int value); int merc_hom_decrease_intimacy(struct homun_data * hd, unsigned int value); int merc_skill_tree_get_max(int id, int b_class); void merc_hom_init_timers(struct homun_data * hd); void merc_skill_reload(void); void merc_reload(void); int hom_addspiritball(TBL_HOM *hd, int max); int hom_delspiritball(TBL_HOM *hd, int count, int type); #endif /* _HOMUNCULUS_H_ */