/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2018 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "config/core.h" // DBPATH #include "homunculus.h" #include "map/atcommand.h" #include "map/battle.h" #include "map/chrif.h" #include "map/clif.h" #include "map/guild.h" #include "map/intif.h" #include "map/itemdb.h" #include "map/log.h" #include "map/map.h" #include "map/mob.h" #include "map/npc.h" #include "map/party.h" #include "map/pc.h" #include "map/pet.h" #include "map/quest.h" #include "map/script.h" #include "map/skill.h" #include "map/status.h" #include "map/trade.h" #include "map/unit.h" #include "common/cbasetypes.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/nullpo.h" #include "common/random.h" #include "common/showmsg.h" #include "common/socket.h" #include "common/strlib.h" #include "common/timer.h" #include "common/utils.h" #include #include #include #include static struct homunculus_interface homunculus_s; static struct homun_dbs homundbs; struct homunculus_interface *homun; //Returns the viewdata for homunculus static struct view_data *homunculus_get_viewdata(int class_) { Assert_retr(NULL, homdb_checkid(class_)); return &homun->dbs->viewdb[class_-HM_CLASS_BASE]; } static enum homun_type homunculus_class2type(int class_) { switch(class_) { // Normal Homunculus case HOMID_LIF: case HOMID_AMISTR: case HOMID_FILIR: case HOMID_VANILMIRTH: case HOMID_LIF2: case HOMID_AMISTR2: case HOMID_FILIR2: case HOMID_VANILMIRTH2: return HT_REG; // Evolved Homunculus case HOMID_LIF_E: case HOMID_AMISTR_E: case HOMID_FILIR_E: case HOMID_VANILMIRTH_E: case HOMID_LIF2_E: case HOMID_AMISTR2_E: case HOMID_FILIR2_E: case HOMID_VANILMIRTH2_E: return HT_EVO; // Homunculus S case HOMID_EIRA: case HOMID_BAYERI: case HOMID_SERA: case HOMID_DIETR: case HOMID_ELEANOR: return HT_S; default: return HT_INVALID; } } static void homunculus_addspiritball(struct homun_data *hd, int max) { nullpo_retv(hd); if (max > MAX_SKILL_LEVEL) max = MAX_SKILL_LEVEL; if (hd->homunculus.spiritball < 0) hd->homunculus.spiritball = 0; if (hd->homunculus.spiritball && hd->homunculus.spiritball >= max) { hd->homunculus.spiritball = max; } else hd->homunculus.spiritball++; clif->spiritball(&hd->bl); } static void homunculus_delspiritball(struct homun_data *hd, int count, int type) { nullpo_retv(hd); if (hd->homunculus.spiritball <= 0) { hd->homunculus.spiritball = 0; return; } if (count <= 0) return; if (count > MAX_SKILL_LEVEL) count = MAX_SKILL_LEVEL; if (count > hd->homunculus.spiritball) count = hd->homunculus.spiritball; hd->homunculus.spiritball -= count; if (!type) clif->spiritball(&hd->bl); } static void homunculus_damaged(struct homun_data *hd) { clif->hominfo(hd->master,hd,0); } static int homunculus_dead(struct homun_data *hd) { //There's no intimacy penalties on death (from Tharis) struct map_session_data *sd; nullpo_retr(3, hd); sd = hd->master; clif->emotion(&hd->bl, E_WAH); //Delete timers when dead. homun->hunger_timer_delete(hd); hd->homunculus.hp = 0; if (!sd) //unit remove map will invoke unit free return 3; clif->emotion(&sd->bl, E_SOB); //Remove from map (if it has no intimacy, it is auto-removed from memory) return 3; } //Vaporize a character's homun. If flag, HP needs to be 80% or above. static int homunculus_vaporize(struct map_session_data *sd, enum homun_state state, bool force) { struct homun_data *hd; nullpo_ret(sd); hd = sd->hd; if (hd == NULL || hd->bl.prev == NULL || hd->homunculus.vaporize != HOM_ST_ACTIVE) return 0; if (status->isdead(&hd->bl)) return 0; //Can't vaporize a dead homun. if (!force && get_percentage(hd->battle_status.hp, hd->battle_status.max_hp) < 80) return 0; hd->regen.state.block = 3; //Block regen while vaporized. //Delete timers when vaporized. homun->hunger_timer_delete(hd); hd->homunculus.vaporize = state; if(battle_config.hom_setting&0x40) memset(hd->blockskill, 0, sizeof(hd->blockskill)); clif->hominfo(sd, sd->hd, 0); homun->save(hd); return unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK); } //delete a homunculus, completely "killing it". //Emote is the emotion the master should use, send negative to disable. static int homunculus_delete(struct homun_data *hd, int emote) { struct map_session_data *sd; nullpo_ret(hd); sd = hd->master; if (!sd) return unit->free(&hd->bl,CLR_DEAD); if (emote >= 0) clif->emotion(&sd->bl, emote); //This makes it be deleted right away. hd->homunculus.intimacy = 0; // Send homunculus_dead to client hd->homunculus.hp = 0; clif->hominfo(sd, hd, 0); return unit->remove_map(&hd->bl,CLR_OUTSIGHT, ALC_MARK); } static int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) { int i, id = 0; int j, f = 1; int c = 0; nullpo_ret(hd); /* load previous homunculus form skills first. */ if( hd->homunculus.prev_class != 0 ) { c = hd->homunculus.prev_class - HM_CLASS_BASE; Assert_ret(c >= 0 && c < MAX_HOMUNCULUS_CLASS); for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. if(!battle_config.skillfree) { for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) { if( homun->dbs->skill_tree[c][i].need[j].id && homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) { f = 0; break; } } } if ( f ) hd->homunculus.hskill[id-HM_SKILLBASE].id = id; } f = 1; } c = hd->homunculus.class_ - HM_CLASS_BASE; Assert_ret(c >= 0 && c < MAX_HOMUNCULUS_CLASS); for( i = 0; i < MAX_SKILL_TREE && ( id = homun->dbs->skill_tree[c][i].id ) > 0; i++ ) { if( hd->homunculus.hskill[ id - HM_SKILLBASE ].id ) continue; //Skill already known. j = ( flag_evolve ) ? 1000 : hd->homunculus.intimacy; if( j < homun->dbs->skill_tree[c][i].intimacylv ) continue; if(!battle_config.skillfree) { for (j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) { if( homun->dbs->skill_tree[c][i].need[j].id && homun->checkskill(hd,homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv ) { f = 0; break; } } } if ( f ) hd->homunculus.hskill[id-HM_SKILLBASE].id = id; } if( hd->master ) clif->homskillinfoblock(hd->master); return 0; } static int homunculus_checkskill(struct homun_data *hd, uint16 skill_id) { int i = skill_id - HM_SKILLBASE; if(!hd) return 0; Assert_ret(i >= 0 && i < MAX_HOMUNSKILL); if(hd->homunculus.hskill[i].id == skill_id) return (hd->homunculus.hskill[i].lv); return 0; } static int homunculus_skill_tree_get_max(int id, int b_class) { int i, skill_id; b_class -= HM_CLASS_BASE; Assert_ret(b_class >= 0 && b_class < MAX_HOMUNCULUS_CLASS); for(i=0;(skill_id=homun->dbs->skill_tree[b_class][i].id)>0;i++) if (id == skill_id) return homun->dbs->skill_tree[b_class][i].max; return skill->get_max(id); } static void homunculus_skillup(struct homun_data *hd, uint16 skill_id) { int i = 0; nullpo_retv(hd); if (hd->homunculus.vaporize != HOM_ST_ACTIVE) return; //ShowDebug("HC Level up requested (skill %d)\n", skill_id); i = skill_id - HM_SKILLBASE; Assert_retv(i >= 0 && i < MAX_HOMUNSKILL); if (hd->homunculus.skillpts > 0 && hd->homunculus.hskill[i].id && hd->homunculus.hskill[i].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex] hd->homunculus.hskill[i].lv < homun->skill_tree_get_max(skill_id, hd->homunculus.class_) ) { bool stop = false; // Check if pre-requisites were met if (!battle_config.skillfree) { int c = hd->homunculus.class_ - HM_CLASS_BASE; //ShowDebug("Check for homun %d tree\n", c); //ShowDebug("Class %d Base %d Skill %d (%d - %d)\n", hd->homunculus.class_, HM_CLASS_BASE, i, skill_id, HM_SKILLBASE); if (hd->homunculus.intimacy < homun->dbs->skill_tree[c][i].intimacylv) { stop = true; //ShowDebug("Insufficient Intimacy: %u < %d\n", hd->homunculus.intimacy, homun->dbs->skill_tree[c][i].intimacylv); } if (!stop) { //ShowDebug("Don't stop, continue\n"); for (int j = 0; j < MAX_HOM_SKILL_REQUIRE; j++) { //ShowDebug("Cycle though\n"); if (homun->dbs->skill_tree[c][i].need[j].id && homun->checkskill(hd, homun->dbs->skill_tree[c][i].need[j].id) < homun->dbs->skill_tree[c][i].need[j].lv) { /*ShowDebug("Skill not match: %d (Lv %d / %d)\n", homun->dbs->skill_tree[c][i].need[j].id, homun->checkskill(hd, homun->dbs->skill_tree[c][i].need[j].id), homun->dbs->skill_tree[c][i].need[j].lv);*/ stop = true; break; } } //ShowDebug("Cycle finished\n"); } //ShowDebug("Checks ended, stop is %d\n", (int)(stop)); } // Level up skill if requisites were met if (!stop) { //ShowDebug("Homun skill LvUp OK\n"); hd->homunculus.hskill[i].lv++; hd->homunculus.skillpts-- ; status_calc_homunculus(hd, SCO_NONE); if (hd->master) { clif->homskillup(hd->master, skill_id); clif->hominfo(hd->master, hd, 0); clif->homskillinfoblock(hd->master); } } else { ShowDebug("Homun skill LvUp \033[1mFAIL\033[0m for master %d (Illegal request)\n", hd->homunculus.char_id); } } } static bool homunculus_levelup(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *min, *max; int growth_str, growth_agi, growth_vit, growth_int, growth_dex, growth_luk ; int growth_max_hp, growth_max_sp; enum homun_type htype; nullpo_retr(false, hd); if( (htype = homun->class2type(hd->homunculus.class_)) == HT_INVALID ) { ShowError("homunculus_levelup: Invalid class %d. \n", hd->homunculus.class_); return false; } if( !hd->exp_next || hd->homunculus.exp < hd->exp_next ) return false; switch( htype ) { case HT_REG: case HT_EVO: if( hd->homunculus.level >= battle_config.hom_max_level ) return false; break; case HT_S: if( hd->homunculus.level >= battle_config.hom_S_max_level ) return false; break; } hom = &hd->homunculus; hom->level++ ; if (!(hom->level % 3)) hom->skillpts++; //1 skillpoint each 3 base level hom->exp -= hd->exp_next; hd->exp_next = homun->dbs->exptable[hom->level - 1]; max = &hd->homunculusDB->gmax; min = &hd->homunculusDB->gmin; growth_max_hp = rnd->value(min->HP, max->HP); growth_max_sp = rnd->value(min->SP, max->SP); growth_str = rnd->value(min->str, max->str); growth_agi = rnd->value(min->agi, max->agi); growth_vit = rnd->value(min->vit, max->vit); growth_dex = rnd->value(min->dex, max->dex); growth_int = rnd->value(min->int_,max->int_); growth_luk = rnd->value(min->luk, max->luk); //Aegis discards the decimals in the stat growth values! growth_str-=growth_str%10; growth_agi-=growth_agi%10; growth_vit-=growth_vit%10; growth_dex-=growth_dex%10; growth_int-=growth_int%10; growth_luk-=growth_luk%10; hom->max_hp += growth_max_hp; hom->max_sp += growth_max_sp; hom->str += growth_str; hom->agi += growth_agi; hom->vit += growth_vit; hom->dex += growth_dex; hom->int_+= growth_int; hom->luk += growth_luk; APPLY_HOMUN_LEVEL_STATWEIGHT(); if ( battle_config.homunculus_show_growth ) { char output[256] ; sprintf(output, msg_sd(hd->master, 892), // Growth: hp:%d sp:%d str(%.2f) agi(%.2f) vit(%.2f) int(%.2f) dex(%.2f) luk(%.2f) growth_max_hp, growth_max_sp, growth_str/10.0, growth_agi/10.0, growth_vit/10.0, growth_int/10.0, growth_dex/10.0, growth_luk/10.0); clif_disp_onlyself(hd->master, output); } quest->questinfo_refresh(hd->master); return true; } static int homunculus_change_class(struct homun_data *hd, int class_) { int i = homun->db_search(class_,HOMUNCULUS_CLASS); nullpo_retr(0, hd); if (i == INDEX_NOT_FOUND) return 0; hd->homunculusDB = &homun->dbs->db[i]; hd->homunculus.class_ = class_; status->set_viewdata(&hd->bl, class_); homun->calc_skilltree(hd, 1); quest->questinfo_refresh(hd->master); return 1; } static bool homunculus_evolve(struct homun_data *hd) { struct s_homunculus *hom; struct h_stats *max, *min; struct map_session_data *sd; nullpo_ret(hd); sd = hd->master; if (!sd) return false; if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) { clif->emotion(&hd->bl, E_SWT); return false; } if (!homun->change_class(hd, hd->homunculusDB->evo_class)) { ShowError("homunculus_evolve: Can't evolve homunc from %d to %d", hd->homunculus.class_, hd->homunculusDB->evo_class); return false; } //Apply evolution bonuses hom = &hd->homunculus; max = &hd->homunculusDB->emax; min = &hd->homunculusDB->emin; hom->max_hp += rnd->value(min->HP, max->HP); hom->max_sp += rnd->value(min->SP, max->SP); hom->str += 10*rnd->value(min->str, max->str); hom->agi += 10*rnd->value(min->agi, max->agi); hom->vit += 10*rnd->value(min->vit, max->vit); hom->int_+= 10*rnd->value(min->int_,max->int_); hom->dex += 10*rnd->value(min->dex, max->dex); hom->luk += 10*rnd->value(min->luk, max->luk); hom->intimacy = 500; unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK); map->addblock(&hd->bl); clif->spawn(&hd->bl); clif->emotion(&sd->bl, E_NO1); clif->specialeffect(&hd->bl,568,AREA); //status_Calc flag&1 will make current HP/SP be reloaded from hom structure hom->hp = hd->battle_status.hp; hom->sp = hd->battle_status.sp; status_calc_homunculus(hd,SCO_FIRST); if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately quest->questinfo_refresh(sd); return true; } static bool homunculus_mutate(struct homun_data *hd, int homun_id) { struct s_homunculus *hom; struct map_session_data *sd; int prev_class = 0; enum homun_type m_class, m_id; nullpo_ret(hd); sd = hd->master; if (!sd) return false; m_class = homun->class2type(hd->homunculus.class_); m_id = homun->class2type(homun_id); if( m_class == HT_INVALID || m_id == HT_INVALID || m_class != HT_EVO || m_id != HT_S ) { clif->emotion(&hd->bl, E_SWT); return false; } prev_class = hd->homunculus.class_; if( !homun->change_class(hd, homun_id) ) { ShowError("homunculus_mutate: Can't evolve homunc from %d to %d", hd->homunculus.class_, homun_id); return false; } unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK); map->addblock(&hd->bl); clif->spawn(&hd->bl); clif->emotion(&sd->bl, E_NO1); clif->specialeffect(&hd->bl,568,AREA); //status_Calc flag&1 will make current HP/SP be reloaded from hom structure hom = &hd->homunculus; hom->hp = hd->battle_status.hp; hom->sp = hd->battle_status.sp; hom->prev_class = prev_class; status_calc_homunculus(hd,SCO_FIRST); if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately return true; } static int homunculus_gainexp_real(struct homun_data *hd, unsigned int exp) { nullpo_ret(hd); nullpo_ret(hd->master); hd->homunculus.exp += exp; if (hd->master->state.showexp && hd->exp_next > 0) { char output[256]; sprintf(output, msg_fd(hd->master->fd, 449), exp, ((float)exp / (float)hd->exp_next * (float)100)); clif_disp_onlyself(hd->master, output); } return 1; } static int homunculus_gainexp(struct homun_data *hd, unsigned int exp) { enum homun_type htype; nullpo_ret(hd); if(hd->homunculus.vaporize != HOM_ST_ACTIVE) return 1; if( (htype = homun->class2type(hd->homunculus.class_)) == HT_INVALID ) { ShowError("homunculus_gainexp: Invalid class %d. \n", hd->homunculus.class_); return 0; } switch( htype ) { case HT_REG: case HT_EVO: if( hd->homunculus.level >= battle_config.hom_max_level ) return 0; break; case HT_S: if( hd->homunculus.level >= battle_config.hom_S_max_level ) return 0; break; } homun->gainexp_real(hd, exp); if (hd->homunculus.exp < hd->exp_next) { clif->hominfo(hd->master, hd, 0); return 0; } //levelup while( hd->homunculus.exp > hd->exp_next && homun->levelup(hd) ); if( hd->exp_next == 0 ) hd->homunculus.exp = 0; clif->specialeffect(&hd->bl,568,AREA); status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); return 0; } // Return the new value static unsigned int homunculus_add_intimacy(struct homun_data *hd, unsigned int value) { nullpo_ret(hd); if (battle_config.homunculus_friendly_rate != 100) value = (value * battle_config.homunculus_friendly_rate) / 100; if (hd->homunculus.intimacy + value <= 100000) hd->homunculus.intimacy += value; else hd->homunculus.intimacy = 100000; return hd->homunculus.intimacy; } // Return 0 if decrease fails or intimacy became 0 else the new value static unsigned int homunculus_consume_intimacy(struct homun_data *hd, unsigned int value) { nullpo_ret(hd); if (hd->homunculus.intimacy >= value) hd->homunculus.intimacy -= value; else hd->homunculus.intimacy = 0; return hd->homunculus.intimacy; } static void homunculus_healed(struct homun_data *hd) { nullpo_retv(hd); clif->hominfo(hd->master,hd,0); } static void homunculus_save(struct homun_data *hd) { // copy data that must be saved in homunculus struct ( hp / sp ) struct map_session_data *sd = NULL; //Do not check for max_hp/max_sp caps as current could be higher to max due //to status changes/skills (they will be capped as needed upon stat //calculation on login) nullpo_retv(hd); sd = hd->master; nullpo_retv(sd); hd->homunculus.hp = hd->battle_status.hp; hd->homunculus.sp = hd->battle_status.sp; intif->homunculus_requestsave(sd->status.account_id, &hd->homunculus); } static unsigned char homunculus_menu(struct map_session_data *sd, unsigned char menu_num) { nullpo_ret(sd); if (sd->hd == NULL) return 1; switch(menu_num) { case 0: break; case 1: homun->feed(sd, sd->hd); break; case 2: homun->delete(sd->hd, -1); break; default: ShowError("homunculus_menu : unknown menu choice : %d\n", menu_num) ; break; } return 0; } static bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { int i, foodID, emotion; nullpo_retr(false, hd); nullpo_retr(false, sd); if(hd->homunculus.vaporize == HOM_ST_REST) return false; foodID = hd->homunculusDB->foodID; i = pc->search_inventory(sd,foodID); if (i == INDEX_NOT_FOUND) { clif->hom_food(sd,foodID,0); return false; } pc->delitem(sd, i, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { homun->consume_intimacy(hd, 50); emotion = E_WAH; } else if ( hd->homunculus.hunger >= 76 ) { homun->consume_intimacy(hd, 5); emotion = E_SWT2; } else if ( hd->homunculus.hunger >= 26 ) { homun->add_intimacy(hd, 75); emotion = E_HO; } else if ( hd->homunculus.hunger >= 11 ) { homun->add_intimacy(hd, 100); emotion = E_HO; } else { homun->add_intimacy(hd, 50); emotion = E_HO; } hd->homunculus.hunger += 10; //dunno increase value for each food if(hd->homunculus.hunger > 100) hd->homunculus.hunger = 100; clif->emotion(&hd->bl,emotion); clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); clif->send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); clif->hom_food(sd,foodID,1); // Too much food :/ if(hd->homunculus.intimacy == 0) return homun->delete(sd->hd, E_OMG); return true; } static int homunculus_hunger_timer(int tid, int64 tick, int id, intptr_t data) { struct map_session_data *sd; struct homun_data *hd; if(!(sd=map->id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd)) return 1; if(hd->hungry_timer != tid){ ShowError("homunculus_hunger_timer %d != %d\n",hd->hungry_timer,tid); return 0; } hd->hungry_timer = INVALID_TIMER; hd->homunculus.hunger-- ; if(hd->homunculus.hunger <= 10) { clif->emotion(&hd->bl, E_AN); } else if(hd->homunculus.hunger == 25) { clif->emotion(&hd->bl, E_HMM); } else if(hd->homunculus.hunger == 75) { clif->emotion(&hd->bl, E_OK); } if (battle_config.feature_enable_homun_autofeed != 0) { if (hd->homunculus.autofeed) { if (hd->homunculus.hunger < 30) homun->feed(sd, hd); } } if(hd->homunculus.hunger < 0) { hd->homunculus.hunger = 0; // Delete the homunculus if intimacy <= 100 if ( !homun->consume_intimacy(hd, 100) ) return homun->delete(hd, E_OMG); clif->send_homdata(sd,SP_INTIMATE,hd->homunculus.intimacy / 100); } clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); hd->hungry_timer = timer->add(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator return 0; } static void homunculus_hunger_timer_delete(struct homun_data *hd) { nullpo_retv(hd); if(hd->hungry_timer != INVALID_TIMER) { timer->delete(hd->hungry_timer,homun->hunger_timer); hd->hungry_timer = INVALID_TIMER; } } static int homunculus_change_name(struct map_session_data *sd, const char *name) { int i; struct homun_data *hd; nullpo_retr(1, sd); nullpo_retr(1, name); hd = sd->hd; if (!homun_alive(hd)) return 1; if(hd->homunculus.rename_flag && !battle_config.hom_rename) return 1; for(i=0;ihd; nullpo_retr(false, hd); if (!homun_alive(hd)) return false; newname = aStrndup(name, NAME_LENGTH-1); normalize_name(newname, " ");//bugreport:3032 // FIXME[Haru]: This should be normalized by the inter-server (so that it's const here) if (flag == 0 || strlen(newname) == 0) { clif->message(sd->fd, msg_sd(sd,280)); // You cannot use this name aFree(newname); return false; } safestrncpy(hd->homunculus.name, newname, NAME_LENGTH); aFree(newname); clif->blname_ack(0,&hd->bl); hd->homunculus.rename_flag = 1; clif->hominfo(sd,hd,0); return true; } static int homunculus_db_search(int key, int type) { int i; for(i=0;idbs->db[i].base_class <= 0) continue; switch(type) { case HOMUNCULUS_CLASS: if(homun->dbs->db[i].base_class == key || homun->dbs->db[i].evo_class == key) return i; break; case HOMUNCULUS_FOOD: if(homun->dbs->db[i].foodID == key) return i; break; default: return INDEX_NOT_FOUND; } } return INDEX_NOT_FOUND; } /** * Creates and initializes an homunculus. * * @remark * The char_id field in the source homunculus data is ignored (the sd's * character ID is used instead). * * @param sd The owner character. * @param hom The homunculus source data. * @retval false in case of errors. */ static bool homunculus_create(struct map_session_data *sd, const struct s_homunculus *hom, bool is_new) { struct homun_data *hd; int i = 0; nullpo_retr(false, sd); nullpo_retr(false, hom); Assert_retr(false, sd->status.hom_id == 0 || sd->hd == 0 || sd->hd->master == sd); i = homun->db_search(hom->class_,HOMUNCULUS_CLASS); if (i == INDEX_NOT_FOUND) { ShowError("homunculus_create: unknown class [%d] for homunculus '%s', requesting deletion.\n", hom->class_, hom->name); sd->status.hom_id = 0; intif->homunculus_requestdelete(hom->hom_id); return false; } CREATE(hd, struct homun_data, 1); hd->bl.type = BL_HOM; hd->bl.id = npc->get_new_npc_id(); sd->hd = hd; hd->master = sd; hd->homunculusDB = &homun->dbs->db[i]; memcpy(&hd->homunculus, hom, sizeof(struct s_homunculus)); hd->homunculus.char_id = sd->status.char_id; // Fix character ID if necessary. hd->exp_next = homun->dbs->exptable[hd->homunculus.level - 1]; status->set_viewdata(&hd->bl, hd->homunculus.class_); status->change_init(&hd->bl); unit->dataset(&hd->bl); hd->ud.dir = sd->ud.dir; // Find a random valid pos around the player hd->bl.m = sd->bl.m; hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; unit->calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); hd->bl.x = hd->ud.to_x; hd->bl.y = hd->ud.to_y; hd->masterteleport_timer = 0; map->addiddb(&hd->bl); status_calc_homunculus(hd,SCO_FIRST); if (is_new) { status_percent_heal(&hd->bl, 100, 100); } hd->hungry_timer = INVALID_TIMER; return true; } static void homunculus_init_timers(struct homun_data *hd) { nullpo_retv(hd); if (hd->hungry_timer == INVALID_TIMER) hd->hungry_timer = timer->add(timer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } static bool homunculus_call(struct map_session_data *sd) { struct homun_data *hd; nullpo_retr(false, sd); if (!sd->status.hom_id) //Create a new homun. return homun->creation_request(sd, HM_CLASS_BASE + rnd->value(0, 7)); // If homunc not yet loaded, load it if (!sd->hd) return intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id); hd = sd->hd; if (hd->homunculus.vaporize != HOM_ST_REST) return false; //Can't use this if homun wasn't vaporized. homun->init_timers(hd); hd->homunculus.vaporize = HOM_ST_ACTIVE; if (hd->bl.prev == NULL) { //Spawn him hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; hd->bl.m = sd->bl.m; map->addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); clif->hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif->homskillinfoblock(sd); if (battle_config.slaves_inherit_speed&1) status_calc_bl(&hd->bl, SCB_SPEED); homun->save(hd); } else //Warp him to master. unit->warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); return true; } // Receive homunculus data from char server static bool homunculus_recv_data(int account_id, const struct s_homunculus *sh, int flag) { struct map_session_data *sd; struct homun_data *hd; bool is_new = false; nullpo_retr(false, sh); sd = map->id2sd(account_id); if (sd == NULL) return false; if (flag == 0) { // Failed to load sd->status.hom_id = 0; return false; } if (sd->status.char_id != sh->char_id && sd->status.hom_id != sh->hom_id) return false; if (sd->status.hom_id == 0) { // Hom just created. sd->status.hom_id = sh->hom_id; is_new = true; } if (sd->hd != NULL) { //uh? Overwrite the data. memcpy(&sd->hd->homunculus, sh, sizeof sd->hd->homunculus); sd->hd->homunculus.char_id = sd->status.char_id; // Correct char id if necessary. } else { homun->create(sd, sh, is_new); } hd = sd->hd; if(hd != NULL && hd->homunculus.hp && hd->homunculus.vaporize == HOM_ST_ACTIVE && hd->bl.prev == NULL && sd->bl.prev != NULL) { enum homun_type htype = homun->class2type(hd->homunculus.class_); map->addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); clif->hominfo(sd,hd,0); // send this x2. dunno why, but kRO does that [blackhole89] clif->homskillinfoblock(sd); homun->init_timers(hd); /* force shuffle if your level is higher than the allowed */ switch( htype ) { case HT_REG: case HT_EVO: if( hd->homunculus.level > battle_config.hom_max_level ) homun->shuffle(hd); break; case HT_S: if( hd->homunculus.level > battle_config.hom_S_max_level ) homun->shuffle(hd); break; } } return true; } // Ask homunculus creation to char server static bool homunculus_creation_request(struct map_session_data *sd, int class_) { struct s_homunculus hom; struct h_stats *base; int i; nullpo_retr(false, sd); i = homun->db_search(class_,HOMUNCULUS_CLASS); if (i == INDEX_NOT_FOUND) return false; memset(&hom, 0, sizeof(struct s_homunculus)); //Initial data safestrncpy(hom.name, homun->dbs->db[i].name, NAME_LENGTH-1); hom.class_ = class_; hom.level = 1; hom.hunger = 32; //32% hom.intimacy = 2100; //21/1000 hom.char_id = sd->status.char_id; hom.hp = 10 ; base = &homun->dbs->db[i].base; hom.max_hp = base->HP; hom.max_sp = base->SP; hom.str = base->str *10; hom.agi = base->agi *10; hom.vit = base->vit *10; hom.int_= base->int_*10; hom.dex = base->dex *10; hom.luk = base->luk *10; // Request homunculus creation intif->homunculus_create(sd->status.account_id, &hom); return true; } static bool homunculus_ressurect(struct map_session_data *sd, unsigned char per, short x, short y) { struct homun_data* hd; nullpo_retr(false,sd); if (!sd->status.hom_id) return false; // no homunculus if (!sd->hd) //Load homun data; return intif->homunculus_requestload(sd->status.account_id, sd->status.hom_id); hd = sd->hd; nullpo_retr(false, hd); if (hd->homunculus.vaporize != HOM_ST_ACTIVE) return false; // vaporized homunculi need to be 'called' if (!status->isdead(&hd->bl)) return false; // already alive homun->init_timers(hd); if (!hd->bl.prev) { //Add it back to the map. hd->bl.m = sd->bl.m; hd->bl.x = x; hd->bl.y = y; map->addblock(&hd->bl); clif->spawn(&hd->bl); } status->revive(&hd->bl, per, 0); return true; } static void homunculus_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) { struct map_session_data *sd; nullpo_retv(hd); sd = hd->master; hd->homunculus.hp = hd->battle_status.hp; if (!sd) return; clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); clif->hominfo(sd,hd,0); clif->homskillinfoblock(sd); } //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) static void homunculus_stat_reset(struct homun_data *hd) { struct s_homunculus_db *db; struct s_homunculus *hom; struct h_stats *base; nullpo_retv(hd); hom = &hd->homunculus; db = hd->homunculusDB; base = &db->base; hom->level = 1; hom->hp = 10; hom->max_hp = base->HP; hom->max_sp = base->SP; hom->str = base->str *10; hom->agi = base->agi *10; hom->vit = base->vit *10; hom->int_= base->int_*10; hom->dex = base->dex *10; hom->luk = base->luk *10; hom->exp = 0; hd->exp_next = homun->dbs->exptable[0]; memset(&hd->homunculus.hskill, 0, sizeof hd->homunculus.hskill); hd->homunculus.skillpts = 0; } static bool homunculus_shuffle(struct homun_data *hd) { struct map_session_data *sd; int lv, skillpts; unsigned int exp; struct s_skill b_skill[MAX_HOMUNSKILL]; nullpo_retr(false, hd); if (!homun_alive(hd)) return false; sd = hd->master; lv = hd->homunculus.level; exp = hd->homunculus.exp; memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); skillpts = hd->homunculus.skillpts; //Reset values to level 1. homun->stat_reset(hd); //Level it back up do { hd->homunculus.exp += hd->exp_next; } while( hd->homunculus.level < lv && homun->levelup(hd) ); if(hd->homunculus.class_ == hd->homunculusDB->evo_class) { //Evolved bonuses struct s_homunculus *hom = &hd->homunculus; struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; hom->max_hp += rnd->value(min->HP, max->HP); hom->max_sp += rnd->value(min->SP, max->SP); hom->str += 10*rnd->value(min->str, max->str); hom->agi += 10*rnd->value(min->agi, max->agi); hom->vit += 10*rnd->value(min->vit, max->vit); hom->int_+= 10*rnd->value(min->int_,max->int_); hom->dex += 10*rnd->value(min->dex, max->dex); hom->luk += 10*rnd->value(min->luk, max->luk); } hd->homunculus.exp = exp; memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); hd->homunculus.skillpts = skillpts; clif->homskillinfoblock(sd); status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); clif->specialeffect(&hd->bl,568,AREA); return true; } static bool homunculus_read_db_sub(char *str[], int columns, int current) { int classid; struct s_homunculus_db *db; nullpo_retr(false, str); //Base Class,Evo Class classid = atoi(str[0]); if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { ShowError("homunculus_read_db_sub : Invalid class %d\n", classid); return false; } db = &homun->dbs->db[current]; db->base_class = classid; classid = atoi(str[1]); if (classid < HM_CLASS_BASE || classid > HM_CLASS_MAX) { db->base_class = 0; ShowError("homunculus_read_db_sub : Invalid class %d\n", classid); return false; } db->evo_class = classid; //Name, Food, Hungry Delay, Base Size, Evo Size, Race, Element, ASPD safestrncpy(db->name,str[2],NAME_LENGTH-1); db->foodID = atoi(str[3]); db->hungryDelay = atoi(str[4]); db->base_size = atoi(str[5]); db->evo_size = atoi(str[6]); db->race = atoi(str[7]); db->element = atoi(str[8]); db->baseASPD = atoi(str[9]); //base HP, SP, str, agi, vit, int, dex, luk db->base.HP = atoi(str[10]); db->base.SP = atoi(str[11]); db->base.str = atoi(str[12]); db->base.agi = atoi(str[13]); db->base.vit = atoi(str[14]); db->base.int_= atoi(str[15]); db->base.dex = atoi(str[16]); db->base.luk = atoi(str[17]); //Growth Min/Max HP, SP, str, agi, vit, int, dex, luk db->gmin.HP = atoi(str[18]); db->gmax.HP = atoi(str[19]); db->gmin.SP = atoi(str[20]); db->gmax.SP = atoi(str[21]); db->gmin.str = atoi(str[22]); db->gmax.str = atoi(str[23]); db->gmin.agi = atoi(str[24]); db->gmax.agi = atoi(str[25]); db->gmin.vit = atoi(str[26]); db->gmax.vit = atoi(str[27]); db->gmin.int_= atoi(str[28]); db->gmax.int_= atoi(str[29]); db->gmin.dex = atoi(str[30]); db->gmax.dex = atoi(str[31]); db->gmin.luk = atoi(str[32]); db->gmax.luk = atoi(str[33]); //Evolution Min/Max HP, SP, str, agi, vit, int, dex, luk db->emin.HP = atoi(str[34]); db->emax.HP = atoi(str[35]); db->emin.SP = atoi(str[36]); db->emax.SP = atoi(str[37]); db->emin.str = atoi(str[38]); db->emax.str = atoi(str[39]); db->emin.agi = atoi(str[40]); db->emax.agi = atoi(str[41]); db->emin.vit = atoi(str[42]); db->emax.vit = atoi(str[43]); db->emin.int_= atoi(str[44]); db->emax.int_= atoi(str[45]); db->emin.dex = atoi(str[46]); db->emax.dex = atoi(str[47]); db->emin.luk = atoi(str[48]); db->emax.luk = atoi(str[49]); //Check that the min/max values really are below the other one. if(db->gmin.HP > db->gmax.HP) db->gmin.HP = db->gmax.HP; if(db->gmin.SP > db->gmax.SP) db->gmin.SP = db->gmax.SP; if(db->gmin.str > db->gmax.str) db->gmin.str = db->gmax.str; if(db->gmin.agi > db->gmax.agi) db->gmin.agi = db->gmax.agi; if(db->gmin.vit > db->gmax.vit) db->gmin.vit = db->gmax.vit; if(db->gmin.int_> db->gmax.int_) db->gmin.int_= db->gmax.int_; if(db->gmin.dex > db->gmax.dex) db->gmin.dex = db->gmax.dex; if(db->gmin.luk > db->gmax.luk) db->gmin.luk = db->gmax.luk; if(db->emin.HP > db->emax.HP) db->emin.HP = db->emax.HP; if(db->emin.SP > db->emax.SP) db->emin.SP = db->emax.SP; if(db->emin.str > db->emax.str) db->emin.str = db->emax.str; if(db->emin.agi > db->emax.agi) db->emin.agi = db->emax.agi; if(db->emin.vit > db->emax.vit) db->emin.vit = db->emax.vit; if(db->emin.int_> db->emax.int_) db->emin.int_= db->emax.int_; if(db->emin.dex > db->emax.dex) db->emin.dex = db->emax.dex; if(db->emin.luk > db->emax.luk) db->emin.luk = db->emax.luk; return true; } static void homunculus_read_db(void) { int i; const char *filename[]={DBPATH"homunculus_db.txt","homunculus_db2.txt"}; memset(homun->dbs->db, 0, sizeof(homun->dbs->db)); for(i = 0; i 0 ) { char filepath[256]; safesnprintf(filepath, 256, "%s/%s", map->db_path, filename[i]); if( !exists(filepath) ) { continue; } } sv->readdb(map->db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub); } } // ,,[,],,,,,,,,,,, static bool homunculus_read_skill_db_sub(char *split[], int columns, int current) { int k, classid; int j; int minJobLevelPresent = 0; nullpo_retr(false, split); if( columns == 15 ) minJobLevelPresent = 1; // MinJobLvl has been added - FIXME: is this extra field even needed anymore? // check for bounds [celest] classid = atoi(split[0]) - HM_CLASS_BASE; if ( classid < 0 || classid >= MAX_HOMUNCULUS_CLASS ) { ShowWarning("homunculus_read_skill_db_sub: Invalid homunculus class %d.\n", atoi(split[0])); return false; } k = atoi(split[1]); //This is to avoid adding two lines for the same skill. [Skotlex] // Search an empty line or a line with the same skill_id (stored in j) ARR_FIND( 0, MAX_SKILL_TREE, j, !homun->dbs->skill_tree[classid][j].id || homun->dbs->skill_tree[classid][j].id == k ); if (j == MAX_SKILL_TREE) { ShowWarning("Unable to load skill %d into homunculus %d's tree. Maximum number of skills per class has been reached.\n", k, classid); return false; } homun->dbs->skill_tree[classid][j].id = k; homun->dbs->skill_tree[classid][j].max = atoi(split[2]); if (minJobLevelPresent) homun->dbs->skill_tree[classid][j].joblv = atoi(split[3]); for (k = 0; k < MAX_HOM_SKILL_REQUIRE; k++) { homun->dbs->skill_tree[classid][j].need[k].id = atoi(split[3+k*2+minJobLevelPresent]); homun->dbs->skill_tree[classid][j].need[k].lv = atoi(split[3+k*2+minJobLevelPresent+1]); } homun->dbs->skill_tree[classid][j].intimacylv = atoi(split[13+minJobLevelPresent]) * 100; return true; } static int8 homunculus_get_intimacy_grade(struct homun_data *hd) { unsigned int val; nullpo_ret(hd); val = hd->homunculus.intimacy / 100; if( val > 100 ) { if( val > 250 ) { if( val > 750 ) { if ( val > 900 ) return 4; else return 3; } else return 2; } else return 1; } return 0; } static void homunculus_skill_db_read(void) { memset(homun->dbs->skill_tree, 0, sizeof(homun->dbs->skill_tree)); sv->readdb(map->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub); } static void homunculus_exp_db_read(void) { char line[1024]; int i, j=0; char *filename[]={ DBPATH"exp_homun.txt", "exp_homun2.txt"}; memset(homun->dbs->exptable, 0, sizeof(homun->dbs->exptable)); for(i = 0; i < 2; i++) { FILE *fp; sprintf(line, "%s/%s", map->db_path, filename[i]); if( (fp=fopen(line,"r")) == NULL) { if(i != 0) continue; ShowError("can't read %s\n",line); return; } while(fgets(line, sizeof(line), fp) && j < MAX_LEVEL) { if(line[0] == '/' && line[1] == '/') continue; if (!(homun->dbs->exptable[j++] = (unsigned int)strtoul(line, NULL, 10))) break; } // Last permitted level have to be 0! if (homun->dbs->exptable[MAX_LEVEL - 1]) { ShowWarning("homunculus_exp_db_read: Reached max level in exp_homun [%d]. Remaining lines were not read.\n ", MAX_LEVEL); homun->dbs->exptable[MAX_LEVEL - 1] = 0; } fclose(fp); ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' levels in '"CL_WHITE"%s/%s"CL_RESET"'.\n", j, map->db_path, filename[i]); } } static void homunculus_reload(void) { homun->read_db(); homun->exp_db_read(); } static void homunculus_skill_reload(void) { homun->skill_db_read(); } static void do_init_homunculus(bool minimal) { int class_; if (minimal) return; homun->read_db(); homun->exp_db_read(); homun->skill_db_read(); // Add homunc timer function to timer func list [Toms] timer->add_func_list(homun->hunger_timer, "homunculus_hunger_timer"); //Stock view data for homuncs memset(homun->dbs->viewdb, 0, sizeof(homun->dbs->viewdb)); for (class_ = 0; class_ < MAX_HOMUNCULUS_CLASS; class_++) homun->dbs->viewdb[class_].class = HM_CLASS_BASE + class_; } static void do_final_homunculus(void) { } void homunculus_defaults(void) { homun = &homunculus_s; homun->dbs = &homundbs; homun->init = do_init_homunculus; homun->final = do_final_homunculus; homun->reload = homunculus_reload; homun->reload_skill = homunculus_skill_reload; /* */ homun->get_viewdata = homunculus_get_viewdata; homun->class2type = homunculus_class2type; homun->damaged = homunculus_damaged; homun->dead = homunculus_dead; homun->vaporize = homunculus_vaporize; homun->delete = homunculus_delete; homun->checkskill = homunculus_checkskill; homun->calc_skilltree = homunculus_calc_skilltree; homun->skill_tree_get_max = homunculus_skill_tree_get_max; homun->skillup = homunculus_skillup; homun->levelup = homunculus_levelup; homun->change_class = homunculus_change_class; homun->evolve = homunculus_evolve; homun->mutate = homunculus_mutate; homun->gainexp = homunculus_gainexp; homun->gainexp_real = homunculus_gainexp_real; homun->add_intimacy = homunculus_add_intimacy; homun->consume_intimacy = homunculus_consume_intimacy; homun->healed = homunculus_healed; homun->save = homunculus_save; homun->menu = homunculus_menu; homun->feed = homunculus_feed; homun->hunger_timer = homunculus_hunger_timer; homun->hunger_timer_delete = homunculus_hunger_timer_delete; homun->change_name = homunculus_change_name; homun->change_name_ack = homunculus_change_name_ack; homun->db_search = homunculus_db_search; homun->create = homunculus_create; homun->init_timers = homunculus_init_timers; homun->call = homunculus_call; homun->recv_data = homunculus_recv_data; homun->creation_request = homunculus_creation_request; homun->ressurect = homunculus_ressurect; homun->revive = homunculus_revive; homun->stat_reset = homunculus_stat_reset; homun->shuffle = homunculus_shuffle; homun->read_db_sub = homunculus_read_db_sub; homun->read_db = homunculus_read_db; homun->read_skill_db_sub = homunculus_read_skill_db_sub; homun->skill_db_read = homunculus_skill_db_read; homun->exp_db_read = homunculus_exp_db_read; homun->addspiritball = homunculus_addspiritball; homun->delspiritball = homunculus_delspiritball; homun->get_intimacy_grade = homunculus_get_intimacy_grade; }