// $Id: guild.h,v 1.4 2004/09/25 05:32:18 MouseJstr Exp $ #ifndef _GUILD_H_ #define _GUILD_H_ struct map_session_data; struct mob_data; struct guild; struct guild_member; struct guild_position; struct guild_castle; int guild_skill_get_inf(int id); int guild_skill_get_sp(int id,int lv); int guild_skill_get_range(int id); int guild_skill_get_max(int id); int guild_checkskill(struct guild *g,int id); int guild_checkcastles(struct guild *g); // [MouseJstr] int guild_isallied(struct guild *g, struct guild_castle *gc); void do_init_guild(void); struct guild *guild_search(int guild_id); struct guild *guild_searchname(char *str); struct guild_castle *guild_castle_search(int gcid); struct guild_castle *guild_mapname2gc(char *mapname); struct map_session_data *guild_getavailablesd(struct guild *g); int guild_getindex(struct guild *g,int account_id,int char_id); int guild_getposition(struct map_session_data *sd,struct guild *g); int guild_payexp(struct map_session_data *sd,int exp); int guild_create(struct map_session_data *sd,char *name); int guild_created(int account_id,int guild_id); int guild_request_info(int guild_id); int guild_recv_noinfo(int guild_id); int guild_recv_info(struct guild *sg); int guild_npc_request_info(int guild_id,const char *ev); int guild_invite(struct map_session_data *sd,int account_id); int guild_reply_invite(struct map_session_data *sd,int guild_id,int flag); int guild_member_added(int guild_id,int account_id,int char_id,int flag); int guild_leave(struct map_session_data *sd,int guild_id, int account_id,int char_id,const char *mes); int guild_member_leaved(int guild_id,int account_id,int char_id,int flag, const char *name,const char *mes); int guild_explusion(struct map_session_data *sd,int guild_id, int account_id,int char_id,const char *mes); int guild_skillup(struct map_session_data *sd,int skill_num,int flag); int guild_reqalliance(struct map_session_data *sd,int account_id); int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag); int guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2); int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2, int flag,const char *name1,const char *name2); int guild_delalliance(struct map_session_data *sd,int guild_id,int flag); int guild_opposition(struct map_session_data *sd,int char_id); int guild_send_memberinfoshort(struct map_session_data *sd,int online); int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class); int guild_change_memberposition(int guild_id,int account_id,int char_id,int idx); int guild_memberposition_changed(struct guild *g,int idx,int pos); int guild_change_position(struct map_session_data *sd,int idx, int mode,int exp_mode,const char *name); int guild_position_changed(int guild_id,int idx,struct guild_position *p); int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2); int guild_notice_changed(int guild_id,const char *mes1,const char *mes2); int guild_change_emblem(struct map_session_data *sd,int len,const char *data); int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data); int guild_send_message(struct map_session_data *sd,char *mes,int len); int guild_recv_message(int guild_id,int account_id,char *mes,int len); int guild_skillupack(int guild_id,int skill_num,int account_id); int guild_break(struct map_session_data *sd,char *name); int guild_broken(int guild_id,int flag); int guild_addcastleinfoevent(int castle_id,int index,const char *name); int guild_castledataload(int castle_id,int index); int guild_castledataloadack(int castle_id,int index,int value); int guild_castledatasave(int castle_id,int index,int value); int guild_castledatasaveack(int castle_id,int index,int value); int guild_castlealldataload(int len,struct guild_castle *gc); int guild_agit_start(void); int guild_agit_end(void); int guild_agit_break(struct mob_data *md); void do_final_guild(void); #endif