// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #include "../common/cbasetypes.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/malloc.h" #include "../common/mapindex.h" #include "../common/showmsg.h" #include "../common/ers.h" #include "../common/strlib.h" #include "../common/utils.h" #include "map.h" #include "guild.h" #include "storage.h" #include "battle.h" #include "npc.h" #include "pc.h" #include "status.h" #include "mob.h" #include "intif.h" #include "clif.h" #include "skill.h" #include "log.h" #include "instance.h" #include #include #include struct guild_interface guild_s; static DBMap* guild_db; // int guild_id -> struct guild* static DBMap* castle_db; // int castle_id -> struct guild_castle* static DBMap* guild_expcache_db; // int char_id -> struct guild_expcache* static DBMap* guild_infoevent_db; // int guild_id -> struct eventlist* struct eventlist { char name[EVENT_NAME_LENGTH]; struct eventlist *next; }; //Constant related to the flash of the Guild EXP cache #define GUILD_SEND_XY_INVERVAL 5000 // Interval of sending coordinates and HP #define GUILD_PAYEXP_INVERVAL 10000 //Interval (maximum survival time of the cache, in milliseconds) #define GUILD_PAYEXP_LIST 8192 //The maximum number of cache //Guild EXP cache struct guild_expcache { int guild_id, account_id, char_id; uint64 exp; }; static struct eri *expcache_ers; //For handling of guild exp payment. #define MAX_GUILD_SKILL_REQUIRE 5 struct{ int id; int max; struct{ short id; short lv; }need[MAX_GUILD_SKILL_REQUIRE]; } guild_skill_tree[MAX_GUILDSKILL]; int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data); static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data); /* guild flags cache */ struct npc_data **guild_flags; unsigned short guild_flags_count; /*========================================== * Retrieves and validates the sd pointer for this guild member [Skotlex] *------------------------------------------*/ static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id) { TBL_PC* sd = iMap->id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; if (sd->status.guild_id != guild_id) { //If player belongs to a different guild, kick him out. intif->guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **"); return NULL; } return sd; } // Modified [Komurka] int guild_skill_get_max (int id) { if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL) return 0; return guild_skill_tree[id-GD_SKILLBASE].max; } // Retrive skill_lv learned by guild int guild_checkskill(struct guild *g, int id) { int idx = id - GD_SKILLBASE; if (idx < 0 || idx >= MAX_GUILDSKILL) return 0; return g->skill[idx].lv; } /*========================================== * guild_skill_tree.txt reading - from jA [Komurka] *------------------------------------------*/ static bool guild_read_guildskill_tree_db(char* split[], int columns, int current) {// ,,,,,,,,,,, int k, id, skill_id; skill_id = atoi(split[0]); id = skill_id - GD_SKILLBASE; if( id < 0 || id >= MAX_GUILDSKILL ) { ShowWarning("guild_read_guildskill_tree_db: Invalid skill id %d.\n", skill_id); return false; } guild_skill_tree[id].id = skill_id; guild_skill_tree[id].max = atoi(split[1]); if( guild_skill_tree[id].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild_skill_tree[id].max == 0 ) {// enable guild's glory when required for emblems guild_skill_tree[id].max = 1; } for( k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++ ) { guild_skill_tree[id].need[k].id = atoi(split[k*2+2]); guild_skill_tree[id].need[k].lv = atoi(split[k*2+3]); } return true; } /*========================================== * Guild skill check - from jA [Komurka] *------------------------------------------*/ int guild_check_skill_require(struct guild *g,int id) { int i; int idx = id-GD_SKILLBASE; if(g == NULL) return 0; if (idx < 0 || idx >= MAX_GUILDSKILL) return 0; for(i=0;i guild->checkskill(g,guild_skill_tree[idx].need[i].id)) return 0; } return 1; } static bool guild_read_castledb(char* str[], int columns, int current) {// ,,,[,] struct guild_castle *gc; int mapindex = mapindex_name2id(str[1]); if (iMap->mapindex2mapid(mapindex) < 0) // Map not found or on another map-server return false; CREATE(gc, struct guild_castle, 1); gc->castle_id = atoi(str[0]); gc->mapindex = mapindex; safestrncpy(gc->castle_name, str[2], sizeof(gc->castle_name)); safestrncpy(gc->castle_event, str[3], sizeof(gc->castle_event)); idb_put(castle_db,gc->castle_id,gc); //intif->guild_castle_info(gc->castle_id); return true; } /// lookup: guild id -> guild* struct guild* guild_search(int guild_id) { return (struct guild*)idb_get(guild_db,guild_id); } /// lookup: guild name -> guild* struct guild* guild_searchname(char* str) { struct guild* g; DBIterator *iter = db_iterator(guild_db); for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) { if( strcmpi(g->name, str) == 0 ) break; } dbi_destroy(iter); return g; } /// lookup: castle id -> castle* struct guild_castle* guild_castle_search(int gcid) { return (struct guild_castle*)idb_get(castle_db,gcid); } /// lookup: map index -> castle* struct guild_castle* guild_mapindex2gc(short mapindex) { struct guild_castle* gc; DBIterator *iter = db_iterator(castle_db); for( gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter) ) { if( gc->mapindex == mapindex ) break; } dbi_destroy(iter); return gc; } /// lookup: map name -> castle* struct guild_castle* guild_mapname2gc(const char* mapname) { return guild->mapindex2gc(mapindex_name2id(mapname)); } struct map_session_data* guild_getavailablesd(struct guild* g) { int i; nullpo_retr(NULL, g); ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL ); return( i < g->max_member ) ? g->member[i].sd : NULL; } /// lookup: player AID/CID -> member index int guild_getindex(struct guild *g,int account_id,int char_id) { int i; if( g == NULL ) return -1; ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); return( i < g->max_member ) ? i : -1; } /// lookup: player sd -> member position int guild_getposition(struct guild* g, struct map_session_data* sd) { int i; if( g == NULL && (g=sd->guild) == NULL ) return -1; ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id ); return( i < g->max_member ) ? g->member[i].position : -1; } //Creation of member information void guild_makemember(struct guild_member *m,struct map_session_data *sd) { nullpo_retv(sd); memset(m,0,sizeof(struct guild_member)); m->account_id =sd->status.account_id; m->char_id =sd->status.char_id; m->hair =sd->status.hair; m->hair_color =sd->status.hair_color; m->gender =sd->status.sex; m->class_ =sd->status.class_; m->lv =sd->status.base_level; // m->exp =0; // m->exp_payper =0; m->online =1; m->position =MAX_GUILDPOSITION-1; memcpy(m->name,sd->status.name,NAME_LENGTH); return; } /** * Server cache to be flushed to inter the Guild EXP * @see DBApply */ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { int i; struct guild_expcache *c; struct guild *g; c = DB->data2ptr(data); if ( (g = guild->search(c->guild_id)) == NULL || (i = guild->getindex(g, c->account_id, c->char_id)) < 0 ) { ers_free(expcache_ers, c); return 0; } if (g->member[i].exp > UINT64_MAX - c->exp) g->member[i].exp = UINT64_MAX; else g->member[i].exp+= c->exp; intif->guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); c->exp=0; ers_free(expcache_ers, c); return 0; } int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data) { guild_expcache_db->clear(guild_expcache_db,guild_payexp_timer_sub); return 0; } /** * Taken from party_send_xy_timer_sub. [Skotlex] * @see DBApply */ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int i; nullpo_ret(g); if( !g->connect_member ) {// no members connected to this guild so do not iterate return 0; } for(i=0;imax_member;i++){ struct map_session_data* sd = g->member[i].sd; if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) { clif->guild_xy(sd); sd->guild_x = sd->bl.x; sd->guild_y = sd->bl.y; } } return 0; } //Code from party_send_xy_timer [Skotlex] static int guild_send_xy_timer(int tid, unsigned int tick, int id, intptr_t data) { guild_db->foreach(guild_db,guild_send_xy_timer_sub,tick); return 0; } int guild_send_dot_remove(struct map_session_data *sd) { if (sd->status.guild_id) clif->guild_xy_remove(sd); return 0; } //------------------------------------------------------------------------ int guild_create(struct map_session_data *sd, const char *name) { char tname[NAME_LENGTH]; struct guild_member m; nullpo_ret(sd); safestrncpy(tname, name, NAME_LENGTH); trim(tname); if( !tname[0] ) return 0; // empty name if( sd->status.guild_id ) {// already in a guild clif->guild_created(sd,1); return 0; } if( battle_config.guild_emperium_check && pc->search_inventory(sd,714) == -1 ) {// item required clif->guild_created(sd,3); return 0; } guild_makemember(&m,sd); m.position=0; intif->guild_create(name,&m); return 1; } //Whether or not to create guild int guild_created(int account_id,int guild_id) { struct map_session_data *sd=iMap->id2sd(account_id); if(sd==NULL) return 0; if(!guild_id) { clif->guild_created(sd, 2); // Creation failure (presence of the same name Guild) return 0; } //struct guild *g; sd->status.guild_id=guild_id; clif->guild_created(sd,0); if(battle_config.guild_emperium_check) pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption return 0; } //Information request int guild_request_info(int guild_id) { return intif->guild_request_info(guild_id); } //Information request with event int guild_npc_request_info(int guild_id,const char *event) { if( guild->search(guild_id) ) { if( event && *event ) npc_event_do(event); return 0; } if( event && *event ) { struct eventlist *ev; DBData prev; ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1); memcpy(ev->name,event,strlen(event)); //The one in the db (if present) becomes the next event from this. if (guild_infoevent_db->put(guild_infoevent_db, DB->i2key(guild_id), DB->ptr2data(ev), &prev)) ev->next = DB->data2ptr(&prev); } return guild->request_info(guild_id); } //Confirmation of the character belongs to guild int guild_check_member(struct guild *g) { int i; struct map_session_data *sd; struct s_mapiterator* iter; nullpo_ret(g); iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) { if( sd->status.guild_id != g->guild_id ) continue; i = guild->getindex(g,sd->status.account_id,sd->status.char_id); if (i < 0) { sd->status.guild_id=0; sd->guild_emblem_id=0; ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); } } mapit->free(iter); return 0; } //Delete association with guild_id for all characters int guild_recv_noinfo(int guild_id) { struct map_session_data *sd; struct s_mapiterator* iter; iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) { if( sd->status.guild_id == guild_id ) sd->status.guild_id = 0; // erase guild } mapit->free(iter); return 0; } //Get and display information for all member int guild_recv_info(struct guild *sg) { struct guild *g,before; int i,bm,m; DBData data; struct map_session_data *sd; bool guild_new = false; void *aChSysSave = NULL; nullpo_ret(sg); if((g = (struct guild*)idb_get(guild_db,sg->guild_id))==NULL) { guild_new = true; g=(struct guild *)aCalloc(1,sizeof(struct guild)); g->instance = NULL; g->instances = 0; idb_put(guild_db,sg->guild_id,g); if( hChSys.ally ) { struct hChSysCh *channel; CREATE(channel, struct hChSysCh , 1); safestrncpy(channel->name, hChSys.ally_name, HCHSYS_NAME_LENGTH); channel->type = hChSys_ALLY; clif->chsys_create(channel,NULL,NULL,hChSys.ally_color); if( hChSys.ally_autojoin ) { struct s_mapiterator* iter = mapit_getallusers(); struct guild *tg[MAX_GUILDALLIANCE]; for (i = 0; i < MAX_GUILDALLIANCE; i++) { tg[i] = NULL; if( sg->alliance[i].opposition == 0 && sg->alliance[i].guild_id ) tg[i] = guild->search(sg->alliance[i].guild_id); } for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) { if( sd->status.guild_id ) { if( sd->status.guild_id == sg->guild_id ) { clif->chsys_join(channel,sd); sd->guild = g; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { if( sg->alliance[i].opposition == 0 && sg->alliance[i].guild_id ) { if( sg->alliance[i].guild_id == sd->status.guild_id ) { clif->chsys_join(channel,sd); } else if( tg[i] != NULL ) { if( !(((struct hChSysCh*)tg[i]->channel)->banned && idb_exists(((struct hChSysCh*)tg[i]->channel)->banned, sd->status.account_id))) clif->chsys_join((struct hChSysCh*)tg[i]->channel,sd); } } } } } mapit->free(iter); } aChSysSave = (void*)channel; } before=*sg; //Perform the check on the user because the first load guild_check_member(sg); if ((sd = iMap->nick2sd(sg->master)) != NULL) { //If the guild master is online the first time the guild_info is received, //that means he was the first to join, so apply guild skill blocking here. if( battle_config.guild_skill_relog_delay ) guild->block_skill(sd, 300000); //Also set the guild master flag. sd->guild = g; sd->state.gmaster_flag = 1; clif->charnameupdate(sd); // [LuzZza] clif->guild_masterormember(sd); } } else { before=*g; if( g->channel ) aChSysSave = g->channel; } memcpy(g,sg,sizeof(struct guild)); g->channel = aChSysSave; if(g->max_member > MAX_GUILD) { ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD); g->max_member = MAX_GUILD; } for(i=bm=m=0;imax_member;i++){ if(g->member[i].account_id>0){ sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id); if (sd) clif->charnameupdate(sd); // [LuzZza] m++; }else g->member[i].sd=NULL; if(before.member[i].account_id>0) bm++; } for (i = 0; i < g->max_member; i++) { //Transmission of information at all members sd = g->member[i].sd; if( sd==NULL ) continue; sd->guild = g; if (before.guild_lv != g->guild_lv || bm != m || before.max_member != g->max_member) { clif->guild_basicinfo(sd); //Submit basic information clif->guild_emblem(sd, g); //Submit emblem } if (bm != m) { //Send members information clif->guild_memberlist(g->member[i].sd); } if (before.skill_point != g->skill_point) clif->guild_skillinfo(sd); //Submit information skills if (guild_new) { // Send information and affiliation if unsent clif->guild_belonginfo(sd, g); clif->guild_notice(sd, g); sd->guild_emblem_id = g->emblem_id; } } //Occurrence of an event if (guild_infoevent_db->remove(guild_infoevent_db, DB->i2key(sg->guild_id), &data)) { struct eventlist *ev = DB->data2ptr(&data), *ev2; while(ev) { npc_event_do(ev->name); ev2=ev->next; aFree(ev); ev=ev2; } } return 0; } /*============================================= * Player sd send a guild invatation to player tsd to join his guild *--------------------------------------------*/ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { struct guild *g; int i; nullpo_ret(sd); g=sd->guild; if(tsd==NULL || g==NULL) return 0; if( (i=guild->getposition(g,sd))<0 || !(g->position[i].mode&0x0001) ) return 0; //Invite permission. if(!battle_config.invite_request_check) { if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending clif->guild_inviteack(sd,0); return 0; } } if (!tsd->fd) { //You can't invite someone who has already disconnected. clif->guild_inviteack(sd,1); return 0; } if(tsd->status.guild_id>0 || tsd->guild_invite>0 || ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) { //Can't invite people inside castles. [Skotlex] clif->guild_inviteack(sd,0); return 0; } //search an empty spot in guild ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if(i==g->max_member){ clif->guild_inviteack(sd,3); return 0; } tsd->guild_invite=sd->status.guild_id; tsd->guild_invite_account=sd->status.account_id; clif->guild_invite(tsd,g); return 0; } /// Guild invitation reply. /// flag: 0:rejected, 1:accepted int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) { struct map_session_data* tsd; nullpo_ret(sd); // subsequent requests may override the value if( sd->guild_invite != guild_id ) return 0; // mismatch // look up the person who sent the invite //NOTE: this can be NULL because the person might have logged off in the meantime tsd = iMap->id2sd(sd->guild_invite_account); if ( sd->status.guild_id > 0 ) // [Paradox924X] { // Already in another guild. if ( tsd ) clif->guild_inviteack(tsd,0); return 0; } else if( flag == 0 ) {// rejected sd->guild_invite = 0; sd->guild_invite_account = 0; if( tsd ) clif->guild_inviteack(tsd,1); } else {// accepted struct guild_member m; struct guild* g; int i; if( (g=guild->search(guild_id)) == NULL ) { sd->guild_invite = 0; sd->guild_invite_account = 0; return 0; } ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if( i == g->max_member ) { sd->guild_invite = 0; sd->guild_invite_account = 0; if( tsd ) clif->guild_inviteack(tsd,3); return 0; } guild_makemember(&m,sd); intif->guild_addmember(guild_id, &m); //TODO: send a minimap update to this player } return 0; } //Invoked when a player joins. //- If guild is not in memory, it is requested //- Otherwise sd pointer is set up. //- Player must be authed and must belong to a guild before invoking this method void guild_member_joined(struct map_session_data *sd) { struct guild* g; int i; g=guild->search(sd->status.guild_id); if (!g) { guild->request_info(sd->status.guild_id); return; } if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag sd->state.gmaster_flag = 1; // prevent Guild Skills from being used directly after relog if( battle_config.guild_skill_relog_delay ) guild->block_skill(sd, 300000); } i = guild->getindex(g, sd->status.account_id, sd->status.char_id); if (i == -1) sd->status.guild_id = 0; else { g->member[i].sd = sd; sd->guild = g; if( hChSys.ally && hChSys.ally_autojoin ) { struct guild* sg = NULL; struct hChSysCh *channel = (struct hChSysCh*)g->channel; if( !(channel->banned && idb_exists(channel->banned, sd->status.account_id) ) ) clif->chsys_join(channel,sd); for (i = 0; i < MAX_GUILDALLIANCE; i++) { if( g->alliance[i].opposition == 0 && g->alliance[i].guild_id && (sg = guild->search(g->alliance[i].guild_id) ) ) { if( !(((struct hChSysCh*)sg->channel)->banned && idb_exists(((struct hChSysCh*)sg->channel)->banned, sd->status.account_id))) clif->chsys_join((struct hChSysCh*)sg->channel,sd); } } } } } /*========================================== * Add a player to a given guild_id *----------------------------------------*/ int guild_member_added(int guild_id,int account_id,int char_id,int flag) { struct map_session_data *sd= iMap->id2sd(account_id),*sd2; struct guild *g; if( (g=guild->search(guild_id))==NULL ) return 0; if(sd==NULL || sd->guild_invite==0){ // cancel if player not present or invalide guild_id invitation if (flag == 0) { ShowError("guild: member added error %d is not online\n",account_id); intif->guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); } return 0; } sd2 = iMap->id2sd(sd->guild_invite_account); sd->guild_invite = 0; sd->guild_invite_account = 0; if (flag == 1) { //failure if( sd2!=NULL ) clif->guild_inviteack(sd2,3); return 0; } //if all ok add player to guild sd->status.guild_id = g->guild_id; sd->guild_emblem_id = g->emblem_id; sd->guild = g; //Packets which were sent in the previous 'guild_sent' implementation. clif->guild_belonginfo(sd,g); clif->guild_notice(sd,g); //TODO: send new emblem info to others if( sd2!=NULL ) clif->guild_inviteack(sd2,2); //Next line commented because it do nothing, look at guild_recv_info [LuzZza] //clif->charnameupdate(sd); //Update display name [Skotlex] return 0; } /*========================================== * Player request leaving a given guild_id *----------------------------------------*/ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) { struct guild *g; nullpo_ret(sd); g = sd->guild; if(g==NULL) return 0; if(sd->status.account_id!=account_id || sd->status.char_id!=char_id || sd->status.guild_id!=guild_id || ((iMap->agit_flag || iMap->agit2_flag) && map[sd->bl.m].flag.gvg_castle)) return 0; intif->guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); return 0; } /*========================================== * Request remove a player to a given guild_id *----------------------------------------*/ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, int char_id, const char* mes) { struct map_session_data *tsd; struct guild *g; int i,ps; nullpo_ret(sd); g = sd->guild; if(g==NULL) return 0; if(sd->status.guild_id!=guild_id) return 0; if( (ps=guild->getposition(g,sd))<0 || !(g->position[ps].mode&0x0010) ) return 0; //Expulsion permission //Can't leave inside guild castles. if ((tsd = iMap->id2sd(account_id)) && tsd->status.char_id == char_id && ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) return 0; // find the member and perform expulsion i = guild->getindex(g, account_id, char_id); if( i != -1 && strcmp(g->member[i].name,g->master) != 0 ) //Can't expel the GL! intif->guild_leave(g->guild_id,account_id,char_id,1,mes); return 0; } int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char* name, const char* mes) { int i; struct guild* g = guild->search(guild_id); struct map_session_data* sd = iMap->charid2sd(char_id); struct map_session_data* online_member_sd; if(g == NULL) return 0; // no such guild (error!) i = guild->getindex(g, account_id, char_id); if( i == -1 ) return 0; // not a member (inconsistency!) online_member_sd = guild->getavailablesd(g); if(online_member_sd == NULL) return 0; // noone online to inform if(!flag) clif->guild_leave(online_member_sd, name, mes); else clif->guild_expulsion(online_member_sd, name, mes, account_id); // remove member from guild memset(&g->member[i],0,sizeof(struct guild_member)); clif->guild_memberlist(online_member_sd); // update char, if online if(sd != NULL && sd->status.guild_id == guild_id) { // do stuff that needs the guild_id first, BEFORE we wipe it if (sd->state.storage_flag == 2) //Close the guild storage. gstorage->close(sd); guild->send_dot_remove(sd); if( hChSys.ally ) { clif->chsys_quitg(sd); } sd->status.guild_id = 0; sd->guild = NULL; sd->guild_emblem_id = 0; if( g->instances ) instance->check_kick(sd); clif->charnameupdate(sd); //Update display name [Skotlex] status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); //TODO: send emblem update to self and people around } return 0; } int guild_send_memberinfoshort(struct map_session_data *sd,int online) { // cleaned up [LuzZza] struct guild *g; nullpo_ret(sd); if(sd->status.guild_id <= 0) return 0; if(!(g = sd->guild)) return 0; intif->guild_memberinfoshort(g->guild_id, sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class_); if(!online){ int i=guild->getindex(g,sd->status.account_id,sd->status.char_id); if(i>=0) g->member[i].sd=NULL; else ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id); return 0; } if(sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. clif->guild_belonginfo(sd,g); clif->guild_notice(sd,g); sd->guild_emblem_id = g->emblem_id; } return 0; } int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_) { // cleaned up [LuzZza] int i,alv,c,idx=-1,om=0,oldonline=-1; struct guild *g = guild->search(guild_id); if(g == NULL) return 0; for(i=0,alv=0,c=0,om=0;imax_member;i++){ struct guild_member *m=&g->member[i]; if(!m->account_id) continue; if(m->account_id==account_id && m->char_id==char_id ){ oldonline=m->online; m->online=online; m->lv=lv; m->class_=class_; idx=i; } alv+=m->lv; c++; if(m->online) om++; } if(idx == -1 || c == 0) { //Treat char_id who doesn't match guild_id (not found as member) struct map_session_data *sd = iMap->id2sd(account_id); if(sd && sd->status.char_id == char_id) { sd->status.guild_id=0; sd->guild_emblem_id=0; } ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name); return 0; } g->average_lv=alv/c; g->connect_member=om; //Ensure validity of pointer (ie: player logs in/out, changes map-server) g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id); if(oldonline!=online) clif->guild_memberlogin_notice(g, idx, online); if(!g->member[idx].sd) return 0; //Send XY dot updates. [Skotlex] //Moved from guild_send_memberinfoshort [LuzZza] for(i=0; i < g->max_member; i++) { if(!g->member[i].sd || i == idx || g->member[i].sd->bl.m != g->member[idx].sd->bl.m) continue; clif->guild_xy_single(g->member[idx].sd->fd, g->member[i].sd); clif->guild_xy_single(g->member[i].sd->fd, g->member[idx].sd); } return 0; } /*==================================================== * Send a message to whole guild *---------------------------------------------------*/ int guild_send_message(struct map_session_data *sd,const char *mes,int len) { nullpo_ret(sd); if(sd->status.guild_id==0) return 0; intif->guild_message(sd->status.guild_id,sd->status.account_id,mes,len); guild->recv_message(sd->status.guild_id,sd->status.account_id,mes,len); // Chat logging type 'G' / Guild Chat logs->chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); return 0; } /*==================================================== * Guild receive a message, will be displayed to whole member *---------------------------------------------------*/ int guild_recv_message(int guild_id,int account_id,const char *mes,int len) { struct guild *g; if( (g=guild->search(guild_id))==NULL) return 0; clif->guild_message(g,account_id,mes,len); return 0; } /*==================================================== * Member changing position in guild *---------------------------------------------------*/ int guild_change_memberposition(int guild_id,int account_id,int char_id,short idx) { return intif->guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } /*==================================================== * Notification of new position for member *---------------------------------------------------*/ int guild_memberposition_changed(struct guild *g,int idx,int pos) { nullpo_ret(g); g->member[idx].position=pos; clif->guild_memberpositionchanged(g,idx); // Update char position in client [LuzZza] if(g->member[idx].sd != NULL) clif->charnameupdate(g->member[idx].sd); return 0; } /*==================================================== * Change guild title or member *---------------------------------------------------*/ int guild_change_position(int guild_id,int idx, int mode,int exp_mode,const char *name) { struct guild_position p; exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit); //Mode 0x01 <- Invite //Mode 0x10 <- Expel. p.mode=mode&0x11; p.exp_mode=exp_mode; safestrncpy(p.name,name,NAME_LENGTH); return intif->guild_position(guild_id,idx,&p); } /*==================================================== * Notification of member has changed his guild title *---------------------------------------------------*/ int guild_position_changed(int guild_id,int idx,struct guild_position *p) { struct guild *g=guild->search(guild_id); int i; if(g==NULL) return 0; memcpy(&g->position[idx],p,sizeof(struct guild_position)); clif->guild_positionchanged(g,idx); // Update char name in client [LuzZza] for(i=0;imax_member;i++) if(g->member[i].position == idx && g->member[i].sd != NULL) clif->charnameupdate(g->member[i].sd); return 0; } /*==================================================== * Change guild notice *---------------------------------------------------*/ int guild_change_notice(struct map_session_data *sd,int guild_id,const char *mes1,const char *mes2) { nullpo_ret(sd); if(guild_id!=sd->status.guild_id) return 0; return intif->guild_notice(guild_id,mes1,mes2); } /*==================================================== * Notification of guild has changed his notice *---------------------------------------------------*/ int guild_notice_changed(int guild_id,const char *mes1,const char *mes2) { int i; struct map_session_data *sd; struct guild *g=guild->search(guild_id); if(g==NULL) return 0; memcpy(g->mes1,mes1,MAX_GUILDMES1); memcpy(g->mes2,mes2,MAX_GUILDMES2); for(i=0;imax_member;i++){ if((sd=g->member[i].sd)!=NULL) clif->guild_notice(sd,g); } return 0; } /*==================================================== * Change guild emblem *---------------------------------------------------*/ int guild_change_emblem(struct map_session_data *sd,int len,const char *data) { struct guild *g; nullpo_ret(sd); if (battle_config.require_glory_guild && !((g = sd->guild) && guild->checkskill(g, GD_GLORYGUILD)>0)) { clif->skill_fail(sd,GD_GLORYGUILD,USESKILL_FAIL_LEVEL,0); return 0; } return intif->guild_emblem(sd->status.guild_id,len,data); } /*==================================================== * Notification of guild emblem changed *---------------------------------------------------*/ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) { int i; struct map_session_data *sd; struct guild *g=guild->search(guild_id); if(g==NULL) return 0; memcpy(g->emblem_data,data,len); g->emblem_len=len; g->emblem_id=emblem_id; for(i=0;imax_member;i++){ if((sd=g->member[i].sd)!=NULL){ sd->guild_emblem_id=emblem_id; clif->guild_belonginfo(sd,g); clif->guild_emblem(sd,g); clif->guild_emblem_area(&sd->bl); } } {// update guardians (mobs) DBIterator* iter = db_iterator(castle_db); struct guild_castle* gc; for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) ) { if( gc->guild_id != guild_id ) continue; // update permanent guardians for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i ) { TBL_MOB* md = (gc->guardian[i].id ? iMap->id2md(gc->guardian[i].id) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; clif->guild_emblem_area(&md->bl); } // update temporary guardians for( i = 0; i < gc->temp_guardians_max; ++i ) { TBL_MOB* md = (gc->temp_guardians[i] ? iMap->id2md(gc->temp_guardians[i]) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; clif->guild_emblem_area(&md->bl); } } dbi_destroy(iter); } {// update npcs (flags or other npcs that used flagemblem to attach to this guild) for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] && guild_flags[i]->u.scr.guild_id == guild_id ) { clif->guild_emblem_area(&guild_flags[i]->bl); } } } return 0; } /** * @see DBCreateData */ static DBData create_expcache(DBKey key, va_list args) { struct guild_expcache *c; struct map_session_data *sd = va_arg(args, struct map_session_data*); c = ers_alloc(expcache_ers, struct guild_expcache); c->guild_id = sd->status.guild_id; c->account_id = sd->status.account_id; c->char_id = sd->status.char_id; c->exp = 0; return DB->ptr2data(c); } /*==================================================== * Return taxed experience from player sd to guild *---------------------------------------------------*/ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) { struct guild *g; struct guild_expcache *c; int per; nullpo_ret(sd); if (!exp) return 0; if (sd->status.guild_id == 0 || (g = sd->guild) == NULL || (per = guild->getposition(g,sd)) < 0 || (per = g->position[per].exp_mode) < 1) return 0; if (per < 100) exp = exp * per / 100; //Otherwise tax everything. c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; else c->exp += exp; return exp; } /*==================================================== * Player sd pay a tribute experience to his guild * Add this experience to guild exp * [Celest] *---------------------------------------------------*/ int guild_getexp(struct map_session_data *sd,int exp) { struct guild_expcache *c; nullpo_ret(sd); if (sd->status.guild_id == 0 || sd->guild == NULL) return 0; c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; else c->exp += exp; return exp; } /*==================================================== * Ask to increase guildskill skill_id *---------------------------------------------------*/ int guild_skillup(TBL_PC* sd, uint16 skill_id) { struct guild* g; int idx = skill_id - GD_SKILLBASE; int max = guild->skill_get_max(skill_id); nullpo_ret(sd); if( idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill sd->status.guild_id == 0 || (g=sd->guild) == NULL || // no guild strcmp(sd->status.name, g->master) ) // not the guild master return 0; if( g->skill_point > 0 && g->skill[idx].id != 0 && g->skill[idx].lv < max ) intif->guild_skillup(g->guild_id, skill_id, sd->status.account_id, max); return 0; } /*==================================================== * Notification of guildskill skill_id increase request *---------------------------------------------------*/ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) { struct map_session_data *sd=iMap->id2sd(account_id); struct guild *g=guild->search(guild_id); int i; if(g==NULL) return 0; if( sd != NULL ) { clif->guild_skillup(sd,skill_id,g->skill[skill_id-GD_SKILLBASE].lv); /* Guild Aura handling */ switch( skill_id ) { case GD_LEADERSHIP: case GD_GLORYWOUNDS: case GD_SOULCOLD: case GD_HAWKEYES: guild->aura_refresh(sd,skill_id,g->skill[skill_id-GD_SKILLBASE].lv); break; } } // Inform all members for(i=0;imax_member;i++) if((sd=g->member[i].sd)!=NULL) clif->guild_skillinfo(sd); return 0; } void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct skill_unit_group* group = NULL; int type = iStatus->skill2sc(skill_id); if( !(battle_config.guild_aura&((iMap->agit_flag || iMap->agit2_flag)?2:1)) && !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) ) return; if( !skill_lv ) return; if( sd->sc.data[type] && (group = skill->id2group(sd->sc.data[type]->val4)) ) { skill->del_unitgroup(group,ALC_MARK); status_change_end(&sd->bl,type,INVALID_TIMER); } group = skill->unitsetting(&sd->bl,skill_id,skill_lv,sd->bl.x,sd->bl.y,0); if( group ) { sc_start4(&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4 } return; } /*==================================================== * Count number of relations the guild has. * Flag: * 0 = allied * 1 = enemy *---------------------------------------------------*/ int guild_get_alliance_count(struct guild *g,int flag) { int i,c; nullpo_ret(g); for(i=c=0;ialliance[i].guild_id>0 && g->alliance[i].opposition==flag ) c++; } return c; } // Blocks all guild skills which have a common delay time. void guild_block_skill(struct map_session_data *sd, int time) { uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; int i; for (i = 0; i < 4; i++) skill->blockpc_start(sd, skill_id[i], time , true); } /*==================================================== * Check relation between guild_id1 and guild_id2. * Flag: * 0 = allied * 1 = enemy * Returns true if yes. *---------------------------------------------------*/ int guild_check_alliance(int guild_id1, int guild_id2, int flag) { struct guild *g; int i; g = guild->search(guild_id1); if (g == NULL) return 0; ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag ); return( i < MAX_GUILDALLIANCE ) ? 1 : 0; } /*==================================================== * Player sd, asking player tsd an alliance between their 2 guilds *---------------------------------------------------*/ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) { struct guild *g[2]; int i; if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance creation during woe [Valaris] clif->message(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" return 0; } // end addition [Valaris] nullpo_ret(sd); if(tsd==NULL || tsd->status.guild_id<=0) return 0; g[0]=sd->guild; g[1]=tsd->guild; if(g[0]==NULL || g[1]==NULL) return 0; // Prevent creation alliance with same guilds [LuzZza] if(sd->status.guild_id == tsd->status.guild_id) return 0; if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { clif->guild_allianceack(sd,4); return 0; } if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) { clif->guild_allianceack(sd,3); return 0; } if( tsd->guild_alliance>0 ){ clif->guild_allianceack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied if( g[0]->alliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0){ clif->guild_allianceack(sd,0); return 0; } } tsd->guild_alliance=sd->status.guild_id; tsd->guild_alliance_account=sd->status.account_id; clif->guild_reqalliance(tsd,sd->status.account_id,g[0]->name); return 0; } /*==================================================== * Player sd, answer to player tsd (account_id) for an alliance request *---------------------------------------------------*/ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) { struct map_session_data *tsd; nullpo_ret(sd); tsd= iMap->id2sd( account_id ); if (!tsd) { //Character left? Cancel alliance. clif->guild_allianceack(sd,3); return 0; } if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid return 0; if (flag == 1) { // consent int i; struct guild *g, *tg; // Reconfirm the number of alliance g=sd->guild; tg=tsd->guild; if(g==NULL || guild_get_alliance_count(g,0) >= battle_config.max_guild_alliance){ clif->guild_allianceack(sd,4); clif->guild_allianceack(tsd,3); return 0; } if(tg==NULL || guild_get_alliance_count(tg,0) >= battle_config.max_guild_alliance){ clif->guild_allianceack(sd,3); clif->guild_allianceack(tsd,4); return 0; } for(i=0;ialliance[i].guild_id==tsd->status.guild_id && g->alliance[i].opposition==1) intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,9 ); } for(i=0;ialliance[i].guild_id==sd->status.guild_id && tg->alliance[i].opposition==1) intif->guild_alliance( tsd->status.guild_id,sd->status.guild_id, tsd->status.account_id,sd->status.account_id,9 ); } // inform other servers intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,0 ); return 0; } else { // deny sd->guild_alliance=0; sd->guild_alliance_account=0; if(tsd!=NULL) clif->guild_allianceack(tsd,3); } return 0; } /*==================================================== * Player sd asking to break alliance with guild guild_id *---------------------------------------------------*/ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { nullpo_ret(sd); if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance breaking during woe [Valaris] clif->message(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" return 0; } // end addition [Valaris] intif->guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 ); return 0; } /*==================================================== * Player sd, asking player tsd a formal enemy relation between their 2 guilds *---------------------------------------------------*/ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) { struct guild *g; int i; nullpo_ret(sd); g=sd->guild; if(g==NULL || tsd==NULL) return 0; // Prevent creation opposition with same guilds [LuzZza] if(sd->status.guild_id == tsd->status.guild_id) return 0; if( guild_get_alliance_count(g,1) >= battle_config.max_guild_alliance ) { clif->guild_oppositionack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations if(g->alliance[i].guild_id==tsd->status.guild_id){ if (g->alliance[i].opposition == 1) { // check if not already hostile clif->guild_oppositionack(sd,2); return 0; } if(iMap->agit_flag || iMap->agit2_flag) // Prevent the changing of alliances to oppositions during WoE. return 0; //Change alliance to opposition. intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,8 ); } } // inform other serv intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,1 ); return 0; } /*==================================================== * Notification of a relationship between 2 guilds *---------------------------------------------------*/ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2) { struct guild *g[2]; int guild_id[2]; const char *guild_name[2]; struct map_session_data *sd[2]; int j,i; guild_id[0] = guild_id1; guild_id[1] = guild_id2; guild_name[0] = name1; guild_name[1] = name2; sd[0] = iMap->id2sd(account_id1); sd[1] = iMap->id2sd(account_id2); g[0]=guild->search(guild_id1); g[1]=guild->search(guild_id2); if(sd[0]!=NULL && (flag&0x0f)==0){ sd[0]->guild_alliance=0; sd[0]->guild_alliance_account=0; } if (flag & 0x70) { // failure for(i=0;i<2-(flag&1);i++) if( sd[i]!=NULL ) clif->guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); return 0; } if( g[0] && g[1] && hChSys.ally && ( flag & 1 ) == 0 ) { if( !(flag & 0x08) ) { if( hChSys.ally_autojoin ) clif->chsys_gjoin(g[0],g[1]); } else { clif->chsys_gleave(g[0],g[1]); } } if (!(flag & 0x08)) { // new relationship for(i=0;i<2-(flag&1);i++) { if(g[i]!=NULL) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); if( j < MAX_GUILDALLIANCE ) { g[i]->alliance[j].guild_id=guild_id[1-i]; memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH); g[i]->alliance[j].opposition=flag&1; } } } } else { // remove relationship for(i=0;i<2-(flag&1);i++) { if( g[i] != NULL ) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) ); if( j < MAX_GUILDALLIANCE ) g[i]->alliance[j].guild_id = 0; } if (sd[i] != NULL) // notify players clif->guild_delalliance(sd[i],guild_id[1-i],(flag&1)); } } if ((flag & 0x0f) == 0) { // alliance notification if( sd[1]!=NULL ) clif->guild_allianceack(sd[1],2); } else if ((flag & 0x0f) == 1) { // enemy notification if( sd[0]!=NULL ) clif->guild_oppositionack(sd[0],0); } for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members struct map_session_data *sd; if(g[i]!=NULL) for(j=0;jmax_member;j++) if((sd=g[i]->member[j].sd)!=NULL) clif->guild_allianceinfo(sd); } return 0; } /** * Notification for the guild disbanded * @see DBApply */ int guild_broken_sub(DBKey key, DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int guild_id=va_arg(ap,int); int i,j; struct map_session_data *sd=NULL; nullpo_ret(g); for(i=0;ialliance[i].guild_id==guild_id){ for(j=0;jmax_member;j++) if( (sd=g->member[j].sd)!=NULL ) clif->guild_delalliance(sd,guild_id,g->alliance[i].opposition); intif->guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); g->alliance[i].guild_id=0; } } return 0; } /** * Invoked on Castles when a guild is broken. [Skotlex] * @see DBApply */ int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) { struct guild_castle *gc = DB->data2ptr(data); int guild_id = va_arg(ap, int); nullpo_ret(gc); if (gc->guild_id == guild_id) { char name[EVENT_NAME_LENGTH]; // We call castle_event::OnGuildBreak of all castles of the guild // You can set all castle_events in the 'db/castle_db.txt' safestrncpy(name, gc->castle_event, sizeof(name)); npc_event_do(strcat(name, "::OnGuildBreak")); //Save the new 'owner', this should invoke guardian clean up and other such things. guild->castledatasave(gc->castle_id, 1, 0); } return 0; } //Invoked on /breakguild "Guild name" int guild_broken(int guild_id,int flag) { struct guild *g = guild->search(guild_id); struct map_session_data *sd = NULL; int i; if(flag!=0 || g==NULL) return 0; for(i=0;imax_member;i++){ // Destroy all relationships if((sd=g->member[i].sd)!=NULL){ if(sd->state.storage_flag == 2) gstorage->pc_quit(sd,1); sd->status.guild_id=0; sd->guild = NULL; sd->state.gmaster_flag = 0; clif->guild_broken(g->member[i].sd,0); clif->charnameupdate(sd); // [LuzZza] status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); } } guild_db->foreach(guild_db,guild_broken_sub,guild_id); castle_db->foreach(castle_db,castle_guild_broken_sub,guild_id); gstorage->delete(guild_id); if( hChSys.ally ) { if( g->channel != NULL ) { clif->chsys_delete(( struct hChSysCh * )g->channel); } } idb_remove(guild_db,guild_id); return 0; } //Changes the Guild Master to the specified player. [Skotlex] int guild_gm_change(int guild_id, struct map_session_data *sd) { struct guild *g; nullpo_ret(sd); if (sd->status.guild_id != guild_id) return 0; g=guild->search(guild_id); nullpo_ret(g); if (strcmp(g->master, sd->status.name) == 0) //Nothing to change. return 0; //Notify servers that master has changed. intif->guild_change_gm(guild_id, sd->status.name, strlen(sd->status.name)+1); return 1; } //Notification from Char server that a guild's master has changed. [Skotlex] int guild_gm_changed(int guild_id, int account_id, int char_id) { struct guild *g; struct guild_member gm; int pos, i; g=guild->search(guild_id); if (!g) return 0; for(pos=0; posmax_member && !( g->member[pos].account_id==account_id && g->member[pos].char_id==char_id); pos++); if (pos == 0 || pos == g->max_member) return 0; memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); memcpy(&g->member[0], &gm, sizeof(struct guild_member)); g->member[pos].position = g->member[0].position; g->member[0].position = 0; //Position 0: guild Master. strcpy(g->master, g->member[0].name); if (g->member[pos].sd && g->member[pos].sd->fd) { clif->message(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master." g->member[pos].sd->state.gmaster_flag = 0; } if (g->member[0].sd && g->member[0].sd->fd) { clif->message(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!" g->member[0].sd->state.gmaster_flag = 1; //Block his skills for 5 minutes to prevent abuse. guild->block_skill(g->member[0].sd, 300000); } // announce the change to all guild members for( i = 0; i < g->max_member; i++ ) { if( g->member[i].sd && g->member[i].sd->fd ) { clif->guild_basicinfo(g->member[i].sd); clif->guild_memberlist(g->member[i].sd); } } return 1; } /*==================================================== * Guild disbanded *---------------------------------------------------*/ int guild_break(struct map_session_data *sd,char *name) { struct guild *g; struct unit_data *ud; int i; nullpo_ret(sd); if( (g=sd->guild)==NULL ) return 0; if(strcmp(g->name,name)!=0) return 0; if(!sd->state.gmaster_flag) return 0; for(i=0;imax_member;i++){ if( g->member[i].account_id>0 && ( g->member[i].account_id!=sd->status.account_id || g->member[i].char_id!=sd->status.char_id )) break; } if(imax_member){ clif->guild_broken(sd,2); return 0; } /* regardless of char server allowing it, we clear the guild master's auras */ if( (ud = unit_bl2ud(&sd->bl)) ) { int count = 0; struct skill_unit_group *groups[4]; for (i=0;iskillunit[i];i++) { switch (ud->skillunit[i]->skill_id) { case GD_LEADERSHIP: case GD_GLORYWOUNDS: case GD_SOULCOLD: case GD_HAWKEYES: if( count == 4 ) ShowWarning("guild_break:'%s' got more than 4 guild aura instances! (%d)\n",sd->status.name,ud->skillunit[i]->skill_id); else groups[count++] = ud->skillunit[i]; break; } } for(i = 0; i < count; i++) { skill->del_unitgroup(groups[i],ALC_MARK); } } intif->guild_break(g->guild_id); return 1; } /** * Creates a list of guild castle IDs to be requested * from char-server. */ void guild_castle_map_init(void) { DBIterator* iter = NULL; int num = db_size(castle_db); if (num > 0) { struct guild_castle* gc = NULL; int *castle_ids, *cursor; CREATE(castle_ids, int, num); cursor = castle_ids; iter = db_iterator(castle_db); for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { *(cursor++) = gc->castle_id; } dbi_destroy(iter); if (intif->guild_castle_dataload(num, castle_ids)) ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num); aFree(castle_ids); } } /** * Setter function for members of guild_castle struct. * Handles all side-effects, like updating guardians. * Sends updated info to char-server for saving. * @param castle_id Castle ID * @param index Type of data to change * @param value New value */ int guild_castledatasave(int castle_id, int index, int value) { struct guild_castle *gc = guild->castle_search(castle_id); if (gc == NULL) { ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id); return 0; } switch (index) { case 1: // The castle's owner has changed? Update or remove Guardians too. [Skotlex] { int i; struct mob_data *gd; gc->guild_id = value; for (i = 0; i < MAX_GUARDIANS; i++) if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL) mob->guardian_guildchange(gd); break; } case 2: gc->economy = value; break; case 3: // defense invest change -> recalculate guardian hp { int i; struct mob_data *gd; gc->defense = value; for (i = 0; i < MAX_GUARDIANS; i++) if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL) status_calc_mob(gd, 0); break; } case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; default: if (index > 9 && index <= 9+MAX_GUARDIANS) { gc->guardian[index-10].visible = value; break; } ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index); return 0; } if (!intif->guild_castle_datasave(castle_id, index, value)) { guild->castle_reconnect(castle_id, index, value); } return 0; } void guild_castle_reconnect_sub(void *key, void *data, va_list ap) { int castle_id = GetWord((int)__64BPTRSIZE(key), 0); int index = GetWord((int)__64BPTRSIZE(key), 1); intif->guild_castle_datasave(castle_id, index, *(int *)data); aFree(data); } /** * Saves pending guild castle data changes when char-server is * disconnected. * On reconnect pushes all changes to char-server for saving. */ void guild_castle_reconnect(int castle_id, int index, int value) { static struct linkdb_node *gc_save_pending = NULL; if (castle_id < 0) { // char-server reconnected linkdb_foreach(&gc_save_pending, guild_castle_reconnect_sub); linkdb_final(&gc_save_pending); } else { int *data; CREATE(data, int, 1); *data = value; linkdb_replace(&gc_save_pending, (void*)__64BPTRSIZE((MakeDWord(castle_id, index))), data); } } // Load castle data then invoke OnAgitInit* on last int guild_castledataloadack(int len, struct guild_castle *gc) { int i; int n = (len-4) / sizeof(struct guild_castle); int ev; nullpo_ret(gc); //Last owned castle in the list invokes ::OnAgitInit for( i = n-1; i >= 0 && !(gc[i].guild_id); --i ); ev = i; // offset of castle or -1 if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is. npc_event_doall("OnAgitInit"); npc_event_doall("OnAgitInit2"); } else { // load received castles into memory, one by one for( i = 0; i < n; i++, gc++ ) { struct guild_castle *c = guild->castle_search(gc->castle_id); if (!c) { ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id); continue; } // update map-server castle data with new info memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id)); if( c->guild_id ) { if( i != ev ) guild->request_info(c->guild_id); else { // last owned one guild->npc_request_info(c->guild_id, "::OnAgitInit"); guild->npc_request_info(c->guild_id, "::OnAgitInit2"); } } } } ShowStatus("Received '"CL_WHITE"%d"CL_RESET"' guild castles from char-server.\n", n); return 0; } /*==================================================== * Start normal woe and triggers all npc OnAgitStart *---------------------------------------------------*/ void guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] int c = npc_event_doall("OnAgitStart"); ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); } /*==================================================== * End normal woe and triggers all npc OnAgitEnd *---------------------------------------------------*/ void guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] int c = npc_event_doall("OnAgitEnd"); ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); } /*==================================================== * Start woe2 and triggers all npc OnAgitStart2 *---------------------------------------------------*/ void guild_agit2_start(void) { // Run All NPC_Event[OnAgitStart2] int c = npc_event_doall("OnAgitStart2"); ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c); } /*==================================================== * End woe2 and triggers all npc OnAgitEnd2 *---------------------------------------------------*/ void guild_agit2_end(void) { // Run All NPC_Event[OnAgitEnd2] int c = npc_event_doall("OnAgitEnd2"); ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c); } // How many castles does this guild have? int guild_checkcastles(struct guild *g) { int nb_cas = 0; struct guild_castle* gc = NULL; DBIterator *iter = db_iterator(castle_db); for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { if (gc->guild_id == g->guild_id) { nb_cas++; } } dbi_destroy(iter); return nb_cas; } // Are these two guilds allied? bool guild_isallied(int guild_id, int guild_id2) { int i; struct guild* g = guild->search(guild_id); nullpo_ret(g); ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 ); return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 ); } void guild_flag_add(struct npc_data *nd) { int i; /* check */ for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) { return;/* exists, most likely updated the id. */ } } i = guild_flags_count;/* save the current slot */ /* add */ RECREATE(guild_flags,struct npc_data*,++guild_flags_count); /* save */ guild_flags[i] = nd; } void guild_flag_remove(struct npc_data *nd) { int i, cursor; if( guild_flags_count == 0 ) return; /* find it */ for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {/* found */ guild_flags[i] = NULL; break; } } /* compact list */ for( i = 0, cursor = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] == NULL ) continue; if( cursor != i ) { memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data*)); } cursor++; } } /** * @see DBApply */ static int eventlist_db_final(DBKey key, DBData *data, va_list ap) { struct eventlist *next = NULL; struct eventlist *current = DB->data2ptr(data); while (current != NULL) { next = current->next; aFree(current); current = next; } return 0; } /** * @see DBApply */ static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { ers_free(expcache_ers, DB->data2ptr(data)); return 0; } /** * @see DBApply */ static int guild_castle_db_final(DBKey key, DBData *data, va_list ap) { struct guild_castle* gc = DB->data2ptr(data); if( gc->temp_guardians ) aFree(gc->temp_guardians); aFree(gc); return 0; } /* called when scripts are reloaded/unloaded */ void guild_flags_clear(void) { int i; for( i = 0; i < guild_flags_count; i++ ) { if( guild_flags[i] ) guild_flags[i] = NULL; } guild_flags_count = 0; } void do_init_guild(void) { guild_db = idb_alloc(DB_OPT_RELEASE_DATA); castle_db = idb_alloc(DB_OPT_BASE); guild_expcache_db = idb_alloc(DB_OPT_BASE); guild_infoevent_db = idb_alloc(DB_OPT_BASE); expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE); guild_flags_count = 0; sv->readdb(iMap->db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb); memset(guild_skill_tree,0,sizeof(guild_skill_tree)); sv->readdb(iMap->db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] iTimer->add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); iTimer->add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); iTimer->add_timer_interval(iTimer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); iTimer->add_timer_interval(iTimer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } void do_final_guild(void) { DBIterator *iter = db_iterator(guild_db); struct guild *g; for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) { if( g->channel != NULL ) clif->chsys_delete((struct hChSysCh *)g->channel); if( g->instance != NULL ) { aFree(g->instance); g->instance = NULL; } } dbi_destroy(iter); db_destroy(guild_db); castle_db->destroy(castle_db,guild_castle_db_final); guild_expcache_db->destroy(guild_expcache_db,guild_expcache_db_final); guild_infoevent_db->destroy(guild_infoevent_db,eventlist_db_final); ers_destroy(expcache_ers); aFree(guild_flags);/* never empty; created on boot */ } void guild_defaults(void) { guild = &guild_s; guild->init = do_init_guild; guild->final = do_final_guild; /* */ guild->skill_get_max = guild_skill_get_max; /* */ guild->checkskill = guild_checkskill; guild->check_skill_require = guild_check_skill_require; guild->checkcastles = guild_checkcastles; guild->isallied = guild_isallied; /* */ guild->search = guild_search; guild->searchname = guild_searchname; guild->castle_search = guild_castle_search; /* */ guild->mapname2gc = guild_mapname2gc; guild->mapindex2gc = guild_mapindex2gc; /* */ guild->getavailablesd = guild_getavailablesd; guild->getindex = guild_getindex; guild->getposition = guild_getposition; guild->payexp = guild_payexp; guild->getexp = guild_getexp; /* */ guild->create = guild_create; guild->created = guild_created; guild->request_info = guild_request_info; guild->recv_noinfo = guild_recv_noinfo; guild->recv_info = guild_recv_info; guild->npc_request_info = guild_npc_request_info; guild->invite = guild_invite; guild->reply_invite = guild_reply_invite; guild->member_joined = guild_member_joined; guild->member_added = guild_member_added; guild->leave = guild_leave; guild->member_withdraw = guild_member_withdraw; guild->expulsion = guild_expulsion; guild->skillup = guild_skillup; guild->block_skill = guild_block_skill; guild->reqalliance = guild_reqalliance; guild->reply_reqalliance = guild_reply_reqalliance; guild->allianceack = guild_allianceack; guild->delalliance = guild_delalliance; guild->opposition = guild_opposition; guild->check_alliance = guild_check_alliance; /* */ guild->send_memberinfoshort = guild_send_memberinfoshort; guild->recv_memberinfoshort = guild_recv_memberinfoshort; guild->change_memberposition = guild_change_memberposition; guild->memberposition_changed = guild_memberposition_changed; guild->change_position = guild_change_position; guild->position_changed = guild_position_changed; guild->change_notice = guild_change_notice; guild->notice_changed = guild_notice_changed; guild->change_emblem = guild_change_emblem; guild->emblem_changed = guild_emblem_changed; guild->send_message = guild_send_message; guild->recv_message = guild_recv_message; guild->send_dot_remove = guild_send_dot_remove; guild->skillupack = guild_skillupack; guild->dobreak = guild_break; guild->broken = guild_broken; guild->gm_change = guild_gm_change; guild->gm_changed = guild_gm_changed; /* */ guild->castle_map_init = guild_castle_map_init; guild->castledatasave = guild_castledatasave; guild->castledataloadack = guild_castledataloadack; guild->castle_reconnect = guild_castle_reconnect; /* */ guild->agit_start = guild_agit_start; guild->agit_end = guild_agit_end; guild->agit2_start = guild_agit2_start; guild->agit2_end = guild_agit2_end; /* guild flag cachin */ guild->flag_add = guild_flag_add; guild->flag_remove = guild_flag_remove; guild->flags_clear = guild_flags_clear; /* guild aura */ guild->aura_refresh = guild_guildaura_refresh; }