/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2018 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "config/core.h" // GP_BOUND_ITEMS #include "guild.h" #include "map/battle.h" #include "map/channel.h" #include "map/clif.h" #include "map/instance.h" #include "map/intif.h" #include "map/log.h" #include "map/map.h" #include "map/mob.h" #include "map/npc.h" #include "map/pc.h" #include "map/skill.h" #include "map/status.h" #include "map/storage.h" #include "common/HPM.h" #include "common/cbasetypes.h" #include "common/conf.h" #include "common/ers.h" #include "common/memmgr.h" #include "common/mapindex.h" #include "common/nullpo.h" #include "common/showmsg.h" #include "common/strlib.h" #include "common/timer.h" #include "common/utils.h" #include #include #include static struct guild_interface guild_s; struct guild_interface *guild; /*========================================== * Retrieves and validates the sd pointer for this guild member [Skotlex] *------------------------------------------*/ static struct map_session_data *guild_sd_check(int guild_id, int account_id, int char_id) { struct map_session_data *sd = map->id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; if (sd->status.guild_id != guild_id) { //If player belongs to a different guild, kick him out. intif->guild_leave(guild_id,account_id,char_id,0,"** Guild Mismatch **"); return NULL; } return sd; } // Modified [Komurka] static int guild_skill_get_max(int id) { if (id < GD_SKILLBASE || id >= GD_SKILLBASE+MAX_GUILDSKILL) return 0; return guild->skill_tree[id-GD_SKILLBASE].max; } // Retrieve skill_lv learned by guild static int guild_checkskill(struct guild *g, int id) { int idx = id - GD_SKILLBASE; nullpo_ret(g); if (idx < 0 || idx >= MAX_GUILDSKILL) return 0; return g->skill[idx].lv; } /*========================================== * guild_skill_tree.txt reading - from jA [Komurka] *------------------------------------------*/ static bool guild_read_guildskill_tree_db(char *split[], int columns, int current) {// ,,,,,,,,,,, int k, id, skill_id; skill_id = atoi(split[0]); id = skill_id - GD_SKILLBASE; if( id < 0 || id >= MAX_GUILDSKILL ) { ShowWarning("guild_read_guildskill_tree_db: Invalid skill id %d.\n", skill_id); return false; } guild->skill_tree[id].id = skill_id; guild->skill_tree[id].max = atoi(split[1]); if( guild->skill_tree[id].id == GD_GLORYGUILD && battle_config.require_glory_guild && guild->skill_tree[id].max == 0 ) {// enable guild's glory when required for emblems guild->skill_tree[id].max = 1; } for( k = 0; k < MAX_GUILD_SKILL_REQUIRE; k++ ) { guild->skill_tree[id].need[k].id = atoi(split[k*2+2]); guild->skill_tree[id].need[k].lv = atoi(split[k*2+3]); } return true; } /*========================================== * Guild skill check - from jA [Komurka] *------------------------------------------*/ static int guild_check_skill_require(struct guild *g, int id) { int i; int idx = id-GD_SKILLBASE; if(g == NULL) return 0; if (idx < 0 || idx >= MAX_GUILDSKILL) return 0; for(i=0;iskill_tree[idx].need[i].id == 0) break; if(guild->skill_tree[idx].need[i].lv > guild->checkskill(g,guild->skill_tree[idx].need[i].id)) return 0; } return 1; } static bool guild_read_castledb_libconfig(void) { struct config_t castle_conf; struct config_setting_t *castle_db = NULL, *it = NULL; char config_filename[256]; libconfig->format_db_path("castle_db.conf", config_filename, sizeof(config_filename)); int i = 0; if (libconfig->load_file(&castle_conf, config_filename) == 0) return false; if ((castle_db = libconfig->setting_get_member(castle_conf.root, "castle_db")) == NULL) { libconfig->destroy(&castle_conf); ShowError("guild_read_castledb_libconfig: can't read %s\n", config_filename); return false; } while ((it = libconfig->setting_get_elem(castle_db, i++)) != NULL) { guild->read_castledb_libconfig_sub(it, i - 1, config_filename); } libconfig->destroy(&castle_conf); ShowStatus("Done reading '"CL_WHITE"%u"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", db_size(guild->castle_db), config_filename); return true; } static bool guild_read_castledb_libconfig_sub(struct config_setting_t *it, int idx, const char *source) { nullpo_ret(it); nullpo_ret(source); struct guild_castle *gc = NULL; const char *name = NULL; int i32 = 0; CREATE(gc, struct guild_castle, 1); if (libconfig->setting_lookup_int(it, "CastleID", &i32) == CONFIG_FALSE) { aFree(gc); ShowWarning("guild_read_castledb_libconfig_sub: Invalid or missing CastleID (%d) in \"%s\", entry #%d, skipping.\n", i32, source, idx); return false; } gc->castle_id = i32; if (libconfig->setting_lookup_string(it, "MapName", &name) == CONFIG_FALSE) { aFree(gc); ShowWarning("guild_read_castledb_libconfig_sub: Invalid or missing MapName in \"%s\", entry #%d, skipping.\n", source, idx); return false; } int index = mapindex->name2id(name); if (map->mapindex2mapid(index) < 0) { aFree(gc); ShowWarning("guild_read_castledb_libconfig_sub: Invalid MapName (%s) in \"%s\", entry #%d, skipping.\n", name, source, idx); return false; } gc->mapindex = index; if (libconfig->setting_lookup_string(it, "CastleName", &name) == CONFIG_FALSE) { aFree(gc); ShowWarning("guild_read_castledb_libconfig_sub: Invalid CastleName in \"%s\", entry #%d, skipping.\n", source, idx); return false; } safestrncpy(gc->castle_name, name, sizeof(gc->castle_name)); if (libconfig->setting_lookup_string(it, "OnGuildBreakEventName", &name) == CONFIG_FALSE){ aFree(gc); ShowWarning("guild_read_castledb_libconfig_sub: Invalid OnGuildBreakEventName in \"%s\", entry #%d, skipping.\n", source, idx); return false; } safestrncpy(gc->castle_event, name, sizeof(gc->castle_event)); if (itemdb->lookup_const(it, "SiegeType", &i32) && (i32 >= SIEGE_TYPE_MAX || i32 < 0)) { ShowWarning("guild_read_castledb_libconfig_sub: Invalid SiegeType in \"%s\", entry #%d, defaulting to SIEGE_TYPE_FE.\n", source, idx); gc->siege_type = SIEGE_TYPE_FE; } else { gc->siege_type = i32; } libconfig->setting_lookup_bool_real(it, "EnableClientWarp", &gc->enable_client_warp); if (gc->enable_client_warp == true) { struct config_setting_t *wd = libconfig->setting_get_member(it, "ClientWarp"); guild->read_castledb_libconfig_sub_warp(wd, source, gc); } idb_put(guild->castle_db, gc->castle_id, gc); return true; } static bool guild_read_castledb_libconfig_sub_warp(struct config_setting_t *wd, const char *source, struct guild_castle *gc) { nullpo_retr(false, wd); nullpo_retr(false, gc); nullpo_retr(false, source); int64 i64 = 0; struct config_setting_t *it = libconfig->setting_get_member(wd, "Position"); if (config_setting_is_list(it)) { int m = map->mapindex2mapid(gc->mapindex); gc->client_warp.x = libconfig->setting_get_int_elem(it, 0); gc->client_warp.y = libconfig->setting_get_int_elem(it, 1); if (gc->client_warp.x < 0 || gc->client_warp.x >= map->list[m].xs || gc->client_warp.y < 0 || gc->client_warp.y >= map->list[m].ys) { ShowWarning("guild_read_castledb_libconfig_sub_warp: Invalid Position in \"%s\", for castle (%d).\n", source, gc->castle_id); return false; } } else { ShowWarning("guild_read_castledb_libconfig_sub_warp: Invalid format for Position in \"%s\", for castle (%d).\n", source, gc->castle_id); return false; } if (libconfig->setting_lookup_int64(wd, "ZenyCost", &i64)) { if (i64 > MAX_ZENY) { ShowWarning("guild_read_castledb_libconfig_sub_warp: ZenyCost is too big in \"%s\", for castle (%d), capping to MAX_ZENY.\n", source, gc->castle_id); } gc->client_warp.zeny = cap_value((int)i64, 0, MAX_ZENY); } if (libconfig->setting_lookup_int64(wd, "ZenyCostSiegeTime", &i64)) { if (i64 > MAX_ZENY) { ShowWarning("guild_read_castledb_libconfig_sub_warp: ZenyCostSiegeTime is too big in \"%s\", for castle (%d), capping to MAX_ZENY.\n", source, gc->castle_id); } gc->client_warp.zeny_siege = cap_value((int)i64, 0, MAX_ZENY); } return true; } /// lookup: guild id -> guild* static struct guild *guild_search(int guild_id) { return (struct guild*)idb_get(guild->db,guild_id); } /// lookup: guild name -> guild* static struct guild *guild_searchname(const char *str) { struct guild* g; struct DBIterator *iter = db_iterator(guild->db); nullpo_retr(NULL, str); for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) { if( strcmpi(g->name, str) == 0 ) break; } dbi_destroy(iter); return g; } /// lookup: castle id -> castle* static struct guild_castle *guild_castle_search(int gcid) { return (struct guild_castle*)idb_get(guild->castle_db,gcid); } /// lookup: map index -> castle* static struct guild_castle *guild_mapindex2gc(short map_index) { struct guild_castle* gc; struct DBIterator *iter = db_iterator(guild->castle_db); for( gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter) ) { if( gc->mapindex == map_index ) break; } dbi_destroy(iter); return gc; } /// lookup: map name -> castle* static struct guild_castle *guild_mapname2gc(const char *mapname) { return guild->mapindex2gc(mapindex->name2id(mapname)); } static struct map_session_data *guild_getavailablesd(struct guild *g) { int i; nullpo_retr(NULL, g); ARR_FIND( 0, g->max_member, i, g->member[i].sd != NULL ); return( i < g->max_member ) ? g->member[i].sd : NULL; } /// lookup: player AID/CID -> member index static int guild_getindex(const struct guild *g, int account_id, int char_id) { int i; if( g == NULL ) return INDEX_NOT_FOUND; ARR_FIND( 0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id ); if (i == g->max_member) return INDEX_NOT_FOUND; return i; } /// lookup: player sd -> member position static int guild_getposition(struct guild *g, struct map_session_data *sd) { int i; if( g == NULL && (g=sd->guild) == NULL ) return -1; ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id ); return( i < g->max_member ) ? g->member[i].position : -1; } //Creation of member information static void guild_makemember(struct guild_member *m, struct map_session_data *sd) { nullpo_retv(sd); nullpo_retv(m); memset(m,0,sizeof(struct guild_member)); m->account_id = sd->status.account_id; m->char_id = sd->status.char_id; m->hair = sd->status.hair; m->hair_color = sd->status.hair_color; m->gender = sd->status.sex; m->class = sd->status.class; m->lv = sd->status.base_level; //m->exp = 0; //m->exp_payper = 0; m->online = 1; m->position = MAX_GUILDPOSITION-1; memcpy(m->name,sd->status.name,NAME_LENGTH); m->last_login = (uint32)time(NULL); // When player create or join a guild the date is updated return; } /** * Server cache to be flushed to inter the Guild EXP * @see DBApply */ static int guild_payexp_timer_sub(union DBKey key, struct DBData *data, va_list ap) { int i; struct guild_expcache *c; struct guild *g; c = DB->data2ptr(data); if ((g = guild->search(c->guild_id)) == NULL || (i = guild->getindex(g, c->account_id, c->char_id)) == INDEX_NOT_FOUND ) { ers_free(guild->expcache_ers, c); return 0; } if (g->member[i].exp > UINT64_MAX - c->exp) g->member[i].exp = UINT64_MAX; else g->member[i].exp+= c->exp; intif->guild_change_memberinfo(g->guild_id,c->account_id,c->char_id, GMI_EXP,&g->member[i].exp,sizeof(g->member[i].exp)); c->exp=0; ers_free(guild->expcache_ers, c); return 0; } static int guild_payexp_timer(int tid, int64 tick, int id, intptr_t data) { guild->expcache_db->clear(guild->expcache_db,guild->payexp_timer_sub); return 0; } /** * Taken from party_send_xy_timer_sub. [Skotlex] * @see DBApply */ static int guild_send_xy_timer_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int i; nullpo_ret(g); if( !g->connect_member ) {// no members connected to this guild so do not iterate return 0; } for(i=0;imax_member;i++){ struct map_session_data* sd = g->member[i].sd; if( sd != NULL && sd->fd && (sd->guild_x != sd->bl.x || sd->guild_y != sd->bl.y) && !sd->bg_id ) { clif->guild_xy(sd); sd->guild_x = sd->bl.x; sd->guild_y = sd->bl.y; } } return 0; } //Code from party_send_xy_timer [Skotlex] static int guild_send_xy_timer(int tid, int64 tick, int id, intptr_t data) { guild->db->foreach(guild->db,guild->send_xy_timer_sub,tick); return 0; } static int guild_send_dot_remove(struct map_session_data *sd) { nullpo_ret(sd); if (sd->status.guild_id) clif->guild_xy_remove(sd); return 0; } //------------------------------------------------------------------------ static int guild_create(struct map_session_data *sd, const char *name) { char tname[NAME_LENGTH]; struct guild_member m; nullpo_ret(sd); nullpo_ret(name); if (sd->clan != NULL) { clif->messagecolor_self(sd->fd, COLOR_RED, "You cannot create a guild because you are in a clan."); return 0; } safestrncpy(tname, name, NAME_LENGTH); trim(tname); if( !tname[0] ) return 0; // empty name if( sd->status.guild_id ) { clif->guild_created(sd,1); // You're already in a guild return 0; } if (battle_config.guild_emperium_check && pc->search_inventory(sd, ITEMID_EMPERIUM) == INDEX_NOT_FOUND) { clif->guild_created(sd,3); // You need the necessary item to create a guild return 0; } guild->makemember(&m,sd); m.position=0; intif->guild_create(name,&m); return 1; } //Whether or not to create guild static int guild_created(int account_id, int guild_id) { struct map_session_data *sd=map->id2sd(account_id); if(sd==NULL) return 0; if(!guild_id) { clif->guild_created(sd, 2); // Creation failure (The guild name already exists) return 0; } //struct guild *g; sd->status.guild_id=guild_id; clif->guild_created(sd,0); // Success if (battle_config.guild_emperium_check) { int n = pc->search_inventory(sd, ITEMID_EMPERIUM); if (n != INDEX_NOT_FOUND) pc->delitem(sd, n, 1, 0, DELITEM_NORMAL, LOG_TYPE_CONSUME); //emperium consumption } return 0; } //Information request static int guild_request_info(int guild_id) { return intif->guild_request_info(guild_id); } //Information request with event static int guild_npc_request_info(int guild_id, const char *event) { if (guild->search(guild_id) != NULL) { if (event != NULL && *event != '\0') npc->event_do(event); return 0; } if (event != NULL && *event != '\0') { struct eventlist *ev; struct DBData prev; CREATE(ev, struct eventlist, 1); safestrncpy(ev->name, event, sizeof(ev->name)); //The one in the db (if present) becomes the next event from this. if (guild->infoevent_db->put(guild->infoevent_db, DB->i2key(guild_id), DB->ptr2data(ev), &prev)) ev->next = DB->data2ptr(&prev); } return guild->request_info(guild_id); } //Confirmation of the character belongs to guild static int guild_check_member(const struct guild *g) { int i; struct map_session_data *sd; struct s_mapiterator* iter; nullpo_ret(g); iter = mapit_getallusers(); for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { if( sd->status.guild_id != g->guild_id ) continue; i = guild->getindex(g,sd->status.account_id,sd->status.char_id); if (i == INDEX_NOT_FOUND) { sd->status.guild_id=0; sd->guild_emblem_id=0; sd->guild = NULL; ShowWarning("guild: check_member %d[%s] is not member\n",sd->status.account_id,sd->status.name); } } mapit->free(iter); return 0; } //Delete association with guild_id for all characters static int guild_recv_noinfo(int guild_id) { struct map_session_data *sd; struct s_mapiterator* iter; iter = mapit_getallusers(); for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { if (sd->status.guild_id == guild_id) { sd->status.guild_id = 0; // erase guild sd->guild_emblem_id = 0; sd->guild = NULL; } } mapit->free(iter); return 0; } //Get and display information for all member static int guild_recv_info(const struct guild *sg) { struct guild *g,before; int i,bm,m; struct DBData data; struct map_session_data *sd; bool guild_new = false; struct channel_data *aChSysSave = NULL; short *instance_save = NULL; unsigned short instances_save = 0; nullpo_ret(sg); if((g = (struct guild*)idb_get(guild->db,sg->guild_id))==NULL) { guild_new = true; g=(struct guild *)aCalloc(1,sizeof(struct guild)); g->instance = NULL; g->instances = 0; idb_put(guild->db,sg->guild_id,g); if (channel->config->ally) { struct channel_data *chan = channel->create(HCS_TYPE_ALLY, channel->config->ally_name, channel->config->ally_color); if (channel->config->ally_autojoin) { struct s_mapiterator* iter = mapit_getallusers(); struct guild *tg[MAX_GUILDALLIANCE]; for (i = 0; i < MAX_GUILDALLIANCE; i++) { tg[i] = NULL; if( sg->alliance[i].opposition == 0 && sg->alliance[i].guild_id ) tg[i] = guild->search(sg->alliance[i].guild_id); } for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { if (!sd->status.guild_id) continue; // Not interested in guildless users if (sd->status.guild_id == sg->guild_id) { // Guild member channel->join_sub(chan,sd,false); sd->guild = g; for (i = 0; i < MAX_GUILDALLIANCE; i++) { // Join channels from allied guilds if (tg[i] && !(tg[i]->channel->banned && idb_exists(tg[i]->channel->banned, sd->status.account_id))) channel->join_sub(tg[i]->channel, sd, false); } continue; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { if (tg[i] && sd->status.guild_id == tg[i]->guild_id) { // Shortcut to skip the alliance checks again // Alliance member if( !(chan->banned && idb_exists(chan->banned, sd->status.account_id))) channel->join_sub(chan, sd, false); } } } mapit->free(iter); } aChSysSave = chan; } before=*sg; //Perform the check on the user because the first load guild->check_member(sg); if ((sd = map->nick2sd(sg->master, false)) != NULL) { //If the guild master is online the first time the guild_info is received, //that means he was the first to join, so apply guild skill blocking here. if( battle_config.guild_skill_relog_delay == 1) guild->block_skill(sd, 300000); //Also set the guild master flag. sd->guild = g; sd->state.gmaster_flag = 1; clif->charnameupdate(sd); // [LuzZza] clif->guild_masterormember(sd); } } else { before=*g; if( g->channel ) aChSysSave = g->channel; if( g->instance ) instance_save = g->instance; if( g->instances ) instances_save = g->instances; } memcpy(g,sg,sizeof(struct guild)); g->channel = aChSysSave; g->instance = instance_save; g->instances = instances_save; if(g->max_member > MAX_GUILD) { ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD); g->max_member = MAX_GUILD; } for(i=bm=m=0;imax_member;i++){ if(g->member[i].account_id>0){ sd = g->member[i].sd = guild->sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id); if (sd) clif->charnameupdate(sd); // [LuzZza] m++; }else g->member[i].sd=NULL; if(before.member[i].account_id>0) bm++; } for (i = 0; i < g->max_member; i++) { //Transmission of information at all members sd = g->member[i].sd; if( sd==NULL ) continue; sd->guild = g; if (before.guild_lv != g->guild_lv || bm != m || before.max_member != g->max_member) { clif->guild_basicinfo(sd); //Submit basic information clif->guild_emblem(sd, g); //Submit emblem } if (bm != m) { //Send members information clif->guild_memberlist(g->member[i].sd); } if (before.skill_point != g->skill_point) clif->guild_skillinfo(sd); //Submit information skills if (guild_new) { // Send information and affiliation if unsent clif->guild_belonginfo(sd, g); //clif->guild_notice(sd, g); Is already sent in clif_parse_LoadEndAck sd->guild_emblem_id = g->emblem_id; } } //Occurrence of an event if (guild->infoevent_db->remove(guild->infoevent_db, DB->i2key(sg->guild_id), &data)) { struct eventlist *ev = DB->data2ptr(&data), *ev2; while(ev) { npc->event_do(ev->name); ev2=ev->next; aFree(ev); ev=ev2; } } return 0; } /*============================================= * Player sd send a guild invatation to player tsd to join his guild *--------------------------------------------*/ static int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { struct guild *g; int i; nullpo_ret(sd); g=sd->guild; if(tsd==NULL || g==NULL) return 0; if( (i=guild->getposition(g,sd)) < 0 || !(g->position[i].mode&GPERM_INVITE) ) return 0; //Invite permission. if(!battle_config.invite_request_check) { if (tsd->party_invite > 0 || tsd->trade_partner || tsd->adopt_invite) { //checking if there no other invitation pending clif->guild_inviteack(sd,0); return 0; } } if (!tsd->fd) { //You can't invite someone who has already disconnected. clif->guild_inviteack(sd,1); return 0; } if( tsd->status.guild_id > 0 || tsd->guild_invite > 0 || ( (map->agit_flag || map->agit2_flag) && map->list[tsd->bl.m].flag.gvg_castle && !battle_config.guild_castle_invite ) ) { //Can't invite people inside castles. [Skotlex] clif->guild_inviteack(sd,0); return 0; } //search an empty spot in guild ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if(i==g->max_member){ clif->guild_inviteack(sd,3); return 0; } tsd->guild_invite=sd->status.guild_id; tsd->guild_invite_account=sd->status.account_id; clif->guild_invite(tsd,g); return 0; } /// Guild invitation reply. /// flag: 0:rejected, 1:accepted static int guild_reply_invite(struct map_session_data *sd, int guild_id, int flag) { struct map_session_data* tsd; nullpo_ret(sd); // subsequent requests may override the value if( sd->guild_invite != guild_id ) return 0; // mismatch // look up the person who sent the invite //NOTE: this can be NULL because the person might have logged off in the meantime tsd = map->id2sd(sd->guild_invite_account); if ( sd->status.guild_id > 0 ) { // Already in another guild. [Paradox924X] if ( tsd ) clif->guild_inviteack(tsd,0); return 0; } else if( flag == 0 ) {// rejected sd->guild_invite = 0; sd->guild_invite_account = 0; if( tsd ) clif->guild_inviteack(tsd,1); } else {// accepted struct guild* g; int i; if( (g=guild->search(guild_id)) == NULL ) { sd->guild_invite = 0; sd->guild_invite_account = 0; return 0; } ARR_FIND( 0, g->max_member, i, g->member[i].account_id == 0 ); if( i == g->max_member ) { sd->guild_invite = 0; sd->guild_invite_account = 0; if( tsd ) clif->guild_inviteack(tsd,3); return 0; } guild->makemember(&g->member[i], sd); intif->guild_addmember(guild_id, &g->member[i]); //TODO: send a minimap update to this player } return 0; } //Invoked when a player joins. //- If guild is not in memory, it is requested //- Otherwise sd pointer is set up. //- Player must be authed and must belong to a guild before invoking this method static void guild_member_joined(struct map_session_data *sd) { struct guild* g; int i; nullpo_retv(sd); g=guild->search(sd->status.guild_id); if (!g) { guild->request_info(sd->status.guild_id); return; } if (strcmp(sd->status.name,g->master) == 0) { // set the Guild Master flag sd->state.gmaster_flag = 1; // prevent Guild Skills from being used directly after relog if( battle_config.guild_skill_relog_delay == 1 ) guild->block_skill(sd, 300000); } i = guild->getindex(g, sd->status.account_id, sd->status.char_id); if (i == INDEX_NOT_FOUND) { sd->status.guild_id = 0; sd->guild_emblem_id = 0; sd->guild = NULL; } else { g->member[i].sd = sd; sd->guild = g; if (channel->config->ally && channel->config->ally_autojoin) { channel->join(g->channel, sd, "", true); } } } /*========================================== * Add a player to a given guild_id *----------------------------------------*/ static int guild_member_added(int guild_id, int account_id, int char_id, int flag) { struct map_session_data *sd = map->id2sd(account_id),*sd2; struct guild *g; if( (g=guild->search(guild_id))==NULL ) return 0; if(sd==NULL || sd->guild_invite==0){ // cancel if player not present or invalid guild_id invitation if (flag == 0) { ShowError("guild: member added error %d is not online\n",account_id); intif->guild_leave(guild_id,account_id,char_id,0,"** Data Error **"); } return 0; } sd2 = map->id2sd(sd->guild_invite_account); sd->guild_invite = 0; sd->guild_invite_account = 0; if (flag == 1) { //failure if( sd2!=NULL ) clif->guild_inviteack(sd2,3); return 0; } //if all ok add player to guild sd->status.guild_id = g->guild_id; sd->guild_emblem_id = g->emblem_id; sd->guild = g; //Packets which were sent in the previous 'guild_sent' implementation. clif->guild_belonginfo(sd,g); clif->guild_notice(sd,g); //TODO: send new emblem info to others if( sd2!=NULL ) clif->guild_inviteack(sd2,2); //Next line commented because it do nothing, look at guild_recv_info [LuzZza] //clif->charnameupdate(sd); //Update display name [Skotlex] // Makes the character join their respective guild's channel for #ally chat if (channel->config->ally && channel->config->ally_autojoin) { channel->join(g->channel, sd, "", true); } return 0; } /*========================================== * Player request leaving a given guild_id * mes - non null terminated string *----------------------------------------*/ static int guild_leave(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes) { struct guild *g; nullpo_ret(sd); g = sd->guild; if(g==NULL) return 0; if( sd->status.account_id != account_id || sd->status.char_id != char_id || sd->status.guild_id != guild_id // Can't leave inside castles || ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle && !battle_config.guild_castle_expulsion) ) return 0; intif->guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); return 0; } /*========================================== * Request remove a player to a given guild_id * mes - non null terminated string *----------------------------------------*/ static int guild_expulsion(struct map_session_data *sd, int guild_id, int account_id, int char_id, const char *mes) { struct map_session_data *tsd; struct guild *g; int i,ps; nullpo_ret(sd); g = sd->guild; if(g==NULL) return 0; if(sd->status.guild_id!=guild_id) return 0; if ((ps=guild->getposition(g,sd))<0 || !(g->position[ps].mode&GPERM_EXPEL)) return 0; //Expulsion permission //Can't leave inside guild castles. if ((tsd = map->id2sd(account_id)) && tsd->status.char_id == char_id && ((map->agit_flag || map->agit2_flag) && map->list[sd->bl.m].flag.gvg_castle && !battle_config.guild_castle_expulsion) ) return 0; // find the member and perform expulsion i = guild->getindex(g, account_id, char_id); if (i != INDEX_NOT_FOUND && strcmp(g->member[i].name,g->master) != 0) //Can't expel the GL! intif->guild_leave(g->guild_id,account_id,char_id,1,mes); return 0; } static int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, const char *name, const char *mes) { int i; struct guild* g = guild->search(guild_id); struct map_session_data* sd = map->charid2sd(char_id); struct map_session_data* online_member_sd; if(g == NULL) return 0; // no such guild (error!) i = guild->getindex(g, account_id, char_id); if (i == INDEX_NOT_FOUND) return 0; // not a member (inconsistency!) online_member_sd = guild->getavailablesd(g); if(online_member_sd == NULL) return 0; // no one online to inform #ifdef GP_BOUND_ITEMS //Guild bound item check guild->retrieveitembound(char_id,account_id,guild_id); #endif if(!flag) clif->guild_leave(online_member_sd, name, char_id, mes); else clif->guild_expulsion(online_member_sd, name, char_id, mes, account_id); // remove member from guild memset(&g->member[i],0,sizeof(struct guild_member)); clif->guild_memberlist(online_member_sd); // update char, if online if(sd != NULL && sd->status.guild_id == guild_id) { // do stuff that needs the guild_id first, BEFORE we wipe it if (sd->state.storage_flag == STORAGE_FLAG_GUILD) //Close the guild storage. gstorage->close(sd); guild->send_dot_remove(sd); if (channel->config->ally) { channel->quit_guild(sd); } sd->status.guild_id = 0; sd->guild = NULL; sd->guild_emblem_id = 0; if( g->instances ) instance->check_kick(sd); clif->charnameupdate(sd); //Update display name [Skotlex] status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); //TODO: send emblem update to self and people around } return 0; } static void guild_retrieveitembound(int char_id, int aid, int guild_id) { #ifdef GP_BOUND_ITEMS struct map_session_data *sd = map->charid2sd(char_id); if (sd != NULL) { //Character is online pc->bound_clear(sd,IBT_GUILD); } else { //Character is offline, ask char server to do the job struct guild_storage *gstor = idb_get(gstorage->db,guild_id); if(gstor && gstor->storage_status == 1) { //Someone is in guild storage, close them struct s_mapiterator* iter = mapit_getallusers(); for (sd = BL_UCAST(BL_PC, mapit->first(iter)); mapit->exists(iter); sd = BL_UCAST(BL_PC, mapit->next(iter))) { if(sd->status.guild_id == guild_id && sd->state.storage_flag == STORAGE_FLAG_GUILD) { gstorage->close(sd); break; } } mapit->free(iter); } intif->itembound_req(char_id,aid,guild_id); } #endif } // cleaned up [LuzZza] static int guild_send_memberinfoshort(struct map_session_data *sd, int online) { struct guild *g; nullpo_ret(sd); if(sd->status.guild_id <= 0) return 0; if(!(g = sd->guild)) return 0; intif->guild_memberinfoshort(g->guild_id, sd->status.account_id,sd->status.char_id,online,sd->status.base_level,sd->status.class); if(!online){ int i = guild->getindex(g,sd->status.account_id,sd->status.char_id); if (i != INDEX_NOT_FOUND) g->member[i].sd=NULL; else ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id); return 0; } if (sd->state.connect_new) { //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared. clif->guild_belonginfo(sd,g); sd->guild_emblem_id = g->emblem_id; } return 0; } // cleaned up [LuzZza] static int guild_recv_memberinfoshort(int guild_id, int account_id, int char_id, int online, int lv, int class, uint32 last_login) { int i, alv, c, idx = INDEX_NOT_FOUND, om = 0, oldonline = -1; struct guild *g = guild->search(guild_id); if(g == NULL) return 0; for(i=0,alv=0,c=0,om=0;imax_member;i++){ struct guild_member *m=&g->member[i]; if(!m->account_id) continue; if(m->account_id==account_id && m->char_id==char_id ){ oldonline=m->online; m->online=online; m->lv=lv; m->class = class; m->last_login = last_login; idx=i; } alv+=m->lv; c++; if(m->online) om++; } if (idx == INDEX_NOT_FOUND || c == 0) { //Treat char_id who doesn't match guild_id (not found as member) struct map_session_data *sd = map->id2sd(account_id); if(sd && sd->status.char_id == char_id) { sd->status.guild_id=0; sd->guild_emblem_id=0; } ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name); return 0; } g->average_lv=alv/c; g->connect_member=om; //Ensure validity of pointer (ie: player logs in/out, changes map-server) g->member[idx].sd = guild->sd_check(guild_id, account_id, char_id); if(oldonline!=online) clif->guild_memberlogin_notice(g, idx, online); if(!g->member[idx].sd) return 0; //Send XY dot updates. [Skotlex] //Moved from guild_send_memberinfoshort [LuzZza] for(i=0; i < g->max_member; i++) { if(!g->member[i].sd || i == idx || g->member[i].sd->bl.m != g->member[idx].sd->bl.m) continue; clif->guild_xy_single(g->member[idx].sd->fd, g->member[i].sd); clif->guild_xy_single(g->member[i].sd->fd, g->member[idx].sd); } return 0; } /*==================================================== * Send a message to whole guild *---------------------------------------------------*/ static int guild_send_message(struct map_session_data *sd, const char *mes) { nullpo_ret(sd); if (sd->status.guild_id == 0 || sd->guild == NULL) return 0; int len = (int)strlen(mes); clif->guild_message(sd->guild, sd->status.account_id, mes, len); // Chat logging type 'G' / Guild Chat logs->chat(LOG_CHAT_GUILD, sd->status.guild_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); return 0; } /*==================================================== * Member changing position in guild *---------------------------------------------------*/ static int guild_change_memberposition(int guild_id, int account_id, int char_id, short idx) { return intif->guild_change_memberinfo(guild_id,account_id,char_id,GMI_POSITION,&idx,sizeof(idx)); } /*==================================================== * Notification of new position for member *---------------------------------------------------*/ static int guild_memberposition_changed(struct guild *g, int idx, int pos) { nullpo_ret(g); Assert_ret(idx >= 0 && idx < MAX_GUILD); g->member[idx].position=pos; clif->guild_memberpositionchanged(g,idx); // Update char position in client [LuzZza] if(g->member[idx].sd != NULL) clif->guild_position_selected(g->member[idx].sd); return 0; } /*==================================================== * Change guild title or member *---------------------------------------------------*/ static int guild_change_position(int guild_id, int idx, int mode, int exp_mode, const char *name) { struct guild_position p; nullpo_ret(name); exp_mode = cap_value(exp_mode, 0, battle_config.guild_exp_limit); p.mode=mode&GPERM_MASK; p.exp_mode=exp_mode; safestrncpy(p.name,name,NAME_LENGTH); return intif->guild_position(guild_id,idx,&p); } /*==================================================== * Notification of member has changed his guild title *---------------------------------------------------*/ static int guild_position_changed(int guild_id, int idx, const struct guild_position *p) { struct guild *g=guild->search(guild_id); int i; nullpo_ret(p); Assert_ret(idx >= 0 && idx < MAX_GUILD); if(g==NULL) return 0; memcpy(&g->position[idx],p,sizeof(struct guild_position)); clif->guild_positionchanged(g,idx); // Update char name in client [LuzZza] for(i=0;imax_member;i++) if(g->member[i].position == idx && g->member[i].sd != NULL) clif->guild_position_selected(g->member[i].sd); return 0; } /*==================================================== * Change guild notice *---------------------------------------------------*/ static int guild_change_notice(struct map_session_data *sd, int guild_id, const char *mes1, const char *mes2) { nullpo_ret(sd); if(guild_id!=sd->status.guild_id) return 0; return intif->guild_notice(guild_id,mes1,mes2); } /*==================================================== * Notification of guild has changed his notice *---------------------------------------------------*/ static int guild_notice_changed(int guild_id, const char *mes1, const char *mes2) { int i; struct guild *g=guild->search(guild_id); nullpo_ret(mes1); nullpo_ret(mes2); if(g==NULL) return 0; memcpy(g->mes1,mes1,MAX_GUILDMES1); memcpy(g->mes2,mes2,MAX_GUILDMES2); for(i=0;imax_member;i++){ struct map_session_data *sd = g->member[i].sd; if (sd != NULL) clif->guild_notice(sd,g); } return 0; } /*==================================================== * Change guild emblem *---------------------------------------------------*/ static int guild_change_emblem(struct map_session_data *sd, int len, const char *data) { struct guild *g; nullpo_ret(sd); if (battle_config.require_glory_guild && !((g = sd->guild) && guild->checkskill(g, GD_GLORYGUILD)>0)) { clif->skill_fail(sd, GD_GLORYGUILD, USESKILL_FAIL_LEVEL, 0, 0); return 0; } return intif->guild_emblem(sd->status.guild_id,len,data); } /*==================================================== * Notification of guild emblem changed *---------------------------------------------------*/ static int guild_emblem_changed(int len, int guild_id, int emblem_id, const char *data) { int i; struct map_session_data *sd; struct guild *g=guild->search(guild_id); nullpo_ret(data); if(g==NULL) return 0; memcpy(g->emblem_data,data,len); g->emblem_len=len; g->emblem_id=emblem_id; for(i=0;imax_member;i++){ if((sd=g->member[i].sd)!=NULL){ sd->guild_emblem_id=emblem_id; clif->guild_belonginfo(sd,g); clif->guild_emblem(sd,g); clif->guild_emblem_area(&sd->bl); } } {// update guardians (mobs) struct DBIterator *iter = db_iterator(guild->castle_db); struct guild_castle* gc; for( gc = (struct guild_castle*)dbi_first(iter) ; dbi_exists(iter); gc = (struct guild_castle*)dbi_next(iter) ) { if( gc->guild_id != guild_id ) continue; // update permanent guardians for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i ) { struct mob_data *md = gc->guardian[i].id ? map->id2md(gc->guardian[i].id) : NULL; if( md == NULL || md->guardian_data == NULL ) continue; clif->guild_emblem_area(&md->bl); } // update temporary guardians for( i = 0; i < gc->temp_guardians_max; ++i ) { struct mob_data *md = gc->temp_guardians[i] ? map->id2md(gc->temp_guardians[i]) : NULL; if( md == NULL || md->guardian_data == NULL ) continue; clif->guild_emblem_area(&md->bl); } } dbi_destroy(iter); } {// update npcs (flags or other npcs that used flagemblem to attach to this guild) for( i = 0; i < guild->flags_count; i++ ) { if( guild->flags[i] && guild->flags[i]->u.scr.guild_id == guild_id ) { clif->guild_emblem_area(&guild->flags[i]->bl); } } } return 0; } /** * @see DBCreateData */ static struct DBData create_expcache(union DBKey key, va_list args) { struct guild_expcache *c; struct map_session_data *sd = va_arg(args, struct map_session_data*); c = ers_alloc(guild->expcache_ers, struct guild_expcache); nullpo_retr(DB->ptr2data(c), sd); c->guild_id = sd->status.guild_id; c->account_id = sd->status.account_id; c->char_id = sd->status.char_id; c->exp = 0; return DB->ptr2data(c); } /*==================================================== * Return taxed experience from player sd to guild *---------------------------------------------------*/ static uint64 guild_payexp(struct map_session_data *sd, uint64 exp) { struct guild *g; struct guild_expcache *c; int per; nullpo_ret(sd); if (!exp) return 0; if (sd->status.guild_id == 0 || (g = sd->guild) == NULL || (per = guild->getposition(g,sd)) < 0 || (per = g->position[per].exp_mode) < 1) return 0; if (per < 100) exp = exp * per / 100; //Otherwise tax everything. c = DB->data2ptr(guild->expcache_db->ensure(guild->expcache_db, DB->i2key(sd->status.char_id), guild->create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; else c->exp += exp; return exp; } /*==================================================== * Player sd pay a tribute experience to his guild * Add this experience to guild exp * [Celest] *---------------------------------------------------*/ static int guild_getexp(struct map_session_data *sd, int exp) { struct guild_expcache *c; nullpo_ret(sd); if (sd->status.guild_id == 0 || sd->guild == NULL) return 0; c = DB->data2ptr(guild->expcache_db->ensure(guild->expcache_db, DB->i2key(sd->status.char_id), guild->create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; else c->exp += exp; return exp; } /*==================================================== * Ask to increase guildskill skill_id *---------------------------------------------------*/ static int guild_skillup(struct map_session_data *sd, uint16 skill_id) { struct guild* g; int idx = skill_id - GD_SKILLBASE; int max = guild->skill_get_max(skill_id); nullpo_ret(sd); if( idx < 0 || idx >= MAX_GUILDSKILL || // not a guild skill sd->status.guild_id == 0 || (g=sd->guild) == NULL || // no guild strcmp(sd->status.name, g->master) ) // not the guild master return 0; if( g->skill_point > 0 && g->skill[idx].id != 0 && g->skill[idx].lv < max ) intif->guild_skillup(g->guild_id, skill_id, sd->status.account_id, max); return 0; } /*==================================================== * Notification of guildskill skill_id increase request *---------------------------------------------------*/ static int guild_skillupack(int guild_id, uint16 skill_id, int account_id) { struct map_session_data *sd=map->id2sd(account_id); struct guild *g=guild->search(guild_id); int i; if(g==NULL) return 0; Assert_ret(skill_id >= GD_SKILLBASE && skill_id - GD_SKILLBASE < MAX_GUILDSKILL); if( sd != NULL ) { clif->skillup(sd,skill_id,g->skill[skill_id-GD_SKILLBASE].lv, 0); /* Guild Aura handling */ switch( skill_id ) { case GD_LEADERSHIP: case GD_GLORYWOUNDS: case GD_SOULCOLD: case GD_HAWKEYES: guild->aura_refresh(sd,skill_id,g->skill[skill_id-GD_SKILLBASE].lv); break; } } // Inform all members for(i=0;imax_member;i++) if((sd=g->member[i].sd)!=NULL) clif->guild_skillinfo(sd); return 0; } static void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct skill_unit_group* group = NULL; int type = status->skill2sc(skill_id); nullpo_retv(sd); if( !(battle_config.guild_aura&((map->agit_flag || map->agit2_flag)?2:1)) && !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) ) return; if( !skill_lv ) return; if (sd->sc.data[type] && (group = skill->id2group(sd->sc.data[type]->val4)) != NULL) { skill->del_unitgroup(group,ALC_MARK); status_change_end(&sd->bl,type,INVALID_TIMER); } group = skill->unitsetting(&sd->bl,skill_id,skill_lv,sd->bl.x,sd->bl.y,0); if( group ) { sc_start4(NULL,&sd->bl,type,100,(battle_config.guild_aura&16)?0:skill_lv,0,0,group->group_id,600000);//duration doesn't matter these status never end with val4 } return; } /*==================================================== * Count number of relations the guild has. * Flag: * 0 = allied * 1 = enemy *---------------------------------------------------*/ static int guild_get_alliance_count(struct guild *g, int flag) { int i,c; nullpo_ret(g); for(i=c=0;ialliance[i].guild_id>0 && g->alliance[i].opposition==flag) c++; } return c; } // Blocks all guild skills which have a common delay time. static void guild_block_skill(struct map_session_data *sd, int time) { uint16 skill_id[] = { GD_BATTLEORDER, GD_REGENERATION, GD_RESTORE, GD_EMERGENCYCALL }; int i; for (i = 0; i < 4; i++) skill->blockpc_start(sd, skill_id[i], time); } /*==================================================== * Check relation between guild_id1 and guild_id2. * Flag: * 0 = allied * 1 = enemy * Returns true if yes. *---------------------------------------------------*/ static int guild_check_alliance(int guild_id1, int guild_id2, int flag) { struct guild *g; int i; g = guild->search(guild_id1); if (g == NULL) return 0; ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 && g->alliance[i].opposition == flag ); return( i < MAX_GUILDALLIANCE ) ? 1 : 0; } /*==================================================== * Player sd, asking player tsd an alliance between their 2 guilds *---------------------------------------------------*/ static int guild_reqalliance(struct map_session_data *sd, struct map_session_data *tsd) { struct guild *g[2]; int i; if(map->agit_flag || map->agit2_flag) { // Disable alliance creation during woe [Valaris] clif->message(sd->fd,msg_sd(sd,876)); //"Alliances cannot be made during Guild Wars!" return 0; } nullpo_ret(sd); if(tsd==NULL || tsd->status.guild_id<=0) return 0; g[0]=sd->guild; g[1]=tsd->guild; if(g[0]==NULL || g[1]==NULL) return 0; // Prevent creation alliance with same guilds [LuzZza] if(sd->status.guild_id == tsd->status.guild_id) return 0; if( guild->get_alliance_count(g[0],0) >= battle_config.max_guild_alliance ) { clif->guild_allianceack(sd,4); return 0; } if( guild->get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) { clif->guild_allianceack(sd,3); return 0; } if( tsd->guild_alliance>0 ){ clif->guild_allianceack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // check if already allied if(g[0]->alliance[i].guild_id==tsd->status.guild_id && g[0]->alliance[i].opposition==0) { clif->guild_allianceack(sd,0); return 0; } } tsd->guild_alliance=sd->status.guild_id; tsd->guild_alliance_account=sd->status.account_id; clif->guild_reqalliance(tsd,sd->status.account_id,g[0]->name); return 0; } /*==================================================== * Player sd, answer to player tsd (account_id) for an alliance request *---------------------------------------------------*/ static int guild_reply_reqalliance(struct map_session_data *sd, int account_id, int flag) { struct map_session_data *tsd; nullpo_ret(sd); tsd = map->id2sd( account_id ); if (!tsd) { //Character left? Cancel alliance. clif->guild_allianceack(sd,3); return 0; } if (sd->guild_alliance != tsd->status.guild_id) // proposed guild_id alliance doesn't match tsd guildid return 0; if (flag == 1) { // consent int i; struct guild *g, *tg; // Reconfirm the number of alliance g=sd->guild; tg=tsd->guild; if(g==NULL || guild->get_alliance_count(g,0) >= battle_config.max_guild_alliance){ clif->guild_allianceack(sd,4); clif->guild_allianceack(tsd,3); return 0; } if(tg==NULL || guild->get_alliance_count(tg,0) >= battle_config.max_guild_alliance){ clif->guild_allianceack(sd,3); clif->guild_allianceack(tsd,4); return 0; } for(i=0;ialliance[i].guild_id==tsd->status.guild_id && g->alliance[i].opposition==1) intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,9 ); } for(i=0;ialliance[i].guild_id==sd->status.guild_id && tg->alliance[i].opposition==1) intif->guild_alliance( tsd->status.guild_id,sd->status.guild_id, tsd->status.account_id,sd->status.account_id,9 ); } // inform other servers intif->guild_alliance( sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,0 ); return 0; } else { // deny sd->guild_alliance=0; sd->guild_alliance_account=0; if(tsd!=NULL) clif->guild_allianceack(tsd,3); } return 0; } /*==================================================== * Player sd asking to break alliance with guild guild_id *---------------------------------------------------*/ static int guild_delalliance(struct map_session_data *sd, int guild_id, int flag) { nullpo_ret(sd); if(map->agit_flag || map->agit2_flag) { // Disable alliance breaking during woe [Valaris] clif->message(sd->fd,msg_sd(sd,877)); //"Alliances cannot be broken during Guild Wars!" return 0; } intif->guild_alliance( sd->status.guild_id,guild_id,sd->status.account_id,0,flag|8 ); return 0; } /*==================================================== * Player sd, asking player tsd a formal enemy relation between their 2 guilds *---------------------------------------------------*/ static int guild_opposition(struct map_session_data *sd, struct map_session_data *tsd) { struct guild *g; int i; nullpo_ret(sd); g=sd->guild; if(g==NULL || tsd==NULL) return 0; // Prevent creation opposition with same guilds [LuzZza] if(sd->status.guild_id == tsd->status.guild_id) return 0; if( guild->get_alliance_count(g,1) >= battle_config.max_guild_alliance ) { clif->guild_oppositionack(sd,1); return 0; } for (i = 0; i < MAX_GUILDALLIANCE; i++) { // checking relations if(g->alliance[i].guild_id==tsd->status.guild_id){ if (g->alliance[i].opposition == 1) { // check if not already hostile clif->guild_oppositionack(sd,2); return 0; } if(map->agit_flag || map->agit2_flag) // Prevent the changing of alliances to oppositions during WoE. return 0; //Change alliance to opposition. intif->guild_alliance(sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,8); } } // inform other serv intif->guild_alliance(sd->status.guild_id,tsd->status.guild_id, sd->status.account_id,tsd->status.account_id,1); return 0; } /*==================================================== * Notification of a relationship between 2 guilds *---------------------------------------------------*/ static int guild_allianceack(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag, const char *name1, const char *name2) { struct guild *g[2] = { NULL }; int guild_id[2] = { 0 }; const char *guild_name[2] = { NULL }; struct map_session_data *sd[2] = { NULL }; int j,i; nullpo_ret(name1); nullpo_ret(name2); guild_id[0] = guild_id1; guild_id[1] = guild_id2; guild_name[0] = name1; guild_name[1] = name2; sd[0] = map->id2sd(account_id1); sd[1] = map->id2sd(account_id2); g[0]=guild->search(guild_id1); g[1]=guild->search(guild_id2); if(sd[0]!=NULL && (flag&0x0f)==0){ sd[0]->guild_alliance=0; sd[0]->guild_alliance_account=0; } if (flag & 0x70) { // failure for(i=0;i<2-(flag&1);i++) if( sd[i]!=NULL ) clif->guild_allianceack(sd[i],((flag>>4)==i+1)?3:4); return 0; } if (g[0] && g[1] && channel->config->ally && ( flag & 1 ) == 0) { if( !(flag & 0x08) ) { if (channel->config->ally_autojoin) { channel->guild_join_alliance(g[0],g[1]); channel->guild_join_alliance(g[1],g[0]); } } else { channel->guild_leave_alliance(g[0],g[1]); channel->guild_leave_alliance(g[1],g[0]); } } if (!(flag & 0x08)) { // new relationship for(i=0;i<2-(flag&1);i++) { if(g[i]!=NULL) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); if( j < MAX_GUILDALLIANCE ) { g[i]->alliance[j].guild_id=guild_id[1-i]; memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH); g[i]->alliance[j].opposition=flag&1; } } } } else { // remove relationship for(i=0;i<2-(flag&1);i++) { if( g[i] != NULL ) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) ); if( j < MAX_GUILDALLIANCE ) g[i]->alliance[j].guild_id = 0; } if (sd[i] != NULL) // notify players clif->guild_delalliance(sd[i],guild_id[1-i],(flag&1)); } } if ((flag & 0x0f) == 0) { // alliance notification if( sd[1]!=NULL ) clif->guild_allianceack(sd[1],2); } else if ((flag & 0x0f) == 1) { // enemy notification if( sd[0]!=NULL ) clif->guild_oppositionack(sd[0],0); } for (i = 0; i < 2 - (flag & 1); i++) { // Retransmission of the relationship list to all members if (g[i] != NULL) { for (j = 0; j < g[i]->max_member; j++) { struct map_session_data *msd = g[i]->member[j].sd; if (msd != NULL) clif->guild_allianceinfo(msd); } } } return 0; } /** * Notification for the guild disbanded * @see DBApply */ static int guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); int guild_id=va_arg(ap,int); int i,j; struct map_session_data *sd=NULL; nullpo_ret(g); for(i=0;ialliance[i].guild_id==guild_id){ for(j=0;jmax_member;j++) if( (sd=g->member[j].sd)!=NULL ) clif->guild_delalliance(sd,guild_id,g->alliance[i].opposition); intif->guild_alliance(g->guild_id, guild_id,0,0,g->alliance[i].opposition|8); g->alliance[i].guild_id=0; } } return 0; } /** * Invoked on Castles when a guild is broken. [Skotlex] * @see DBApply */ static int castle_guild_broken_sub(union DBKey key, struct DBData *data, va_list ap) { struct guild_castle *gc = DB->data2ptr(data); int guild_id = va_arg(ap, int); nullpo_ret(gc); if (gc->guild_id == guild_id) { char name[EVENT_NAME_LENGTH]; // We call castle_event::OnGuildBreak of all castles of the guild // You can set all castle_events in the 'db/castle_db.txt' safestrncpy(name, gc->castle_event, sizeof(name)); npc->event_do(strcat(name, "::OnGuildBreak")); //Save the new 'owner', this should invoke guardian clean up and other such things. guild->castledatasave(gc->castle_id, 1, 0); } return 0; } //Invoked on /breakguild "Guild name" static int guild_broken(int guild_id, int flag) { struct guild *g = guild->search(guild_id); struct map_session_data *sd = NULL; int i; if(flag!=0 || g==NULL) return 0; for(i=0;imax_member;i++){ // Destroy all relationships if((sd=g->member[i].sd)!=NULL){ if(sd->state.storage_flag == STORAGE_FLAG_GUILD) gstorage->pc_quit(sd,1); sd->status.guild_id=0; sd->guild = NULL; sd->state.gmaster_flag = 0; clif->guild_broken(g->member[i].sd,0); clif->charnameupdate(sd); // [LuzZza] status_change_end(&sd->bl, SC_LEADERSHIP, INVALID_TIMER); status_change_end(&sd->bl, SC_GLORYWOUNDS, INVALID_TIMER); status_change_end(&sd->bl, SC_SOULCOLD, INVALID_TIMER); status_change_end(&sd->bl, SC_HAWKEYES, INVALID_TIMER); } } guild->db->foreach(guild->db,guild->broken_sub,guild_id); guild->castle_db->foreach(guild->castle_db,guild->castle_broken_sub,guild_id); gstorage->delete(guild_id); if (channel->config->ally) { if( g->channel != NULL ) { channel->delete(g->channel); } } if( g->instance ) aFree(g->instance); HPM->data_store_destroy(&g->hdata); idb_remove(guild->db,guild_id); return 0; } //Changes the Guild Master to the specified player. [Skotlex] static int guild_gm_change(int guild_id, int char_id) { struct guild *g = guild->search(guild_id); char *name; int i; nullpo_ret(g); ARR_FIND(0, MAX_GUILD, i, g->member[i].char_id == char_id); if (i == MAX_GUILD ) { // Not part of the guild return 0; } name = g->member[i].name; if (strcmp(g->master, name) == 0) //Nothing to change. return 0; //Notify servers that master has changed. intif->guild_change_gm(guild_id, name, (int)strlen(name) + 1); return 1; } //Notification from Char server that a guild's master has changed. [Skotlex] static int guild_gm_changed(int guild_id, int account_id, int char_id) { struct guild *g; struct guild_member gm; int pos, i; g=guild->search(guild_id); if (!g) return 0; for(pos=0; posmax_member && !( g->member[pos].account_id==account_id && g->member[pos].char_id==char_id); pos++); if (pos == 0 || pos == g->max_member) return 0; memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); memcpy(&g->member[0], &gm, sizeof(struct guild_member)); g->member[pos].position = g->member[0].position; g->member[0].position = 0; //Position 0: guild Master. strcpy(g->master, g->member[0].name); if (g->member[pos].sd && g->member[pos].sd->fd) { clif->message(g->member[pos].sd->fd, msg_sd(g->member[pos].sd,878)); //"You no longer are the Guild Master." g->member[pos].sd->state.gmaster_flag = 0; clif->blname_ack(0, &g->member[pos].sd->bl); } if (g->member[0].sd && g->member[0].sd->fd) { clif->message(g->member[0].sd->fd, msg_sd(g->member[0].sd,879)); //"You have become the Guild Master!" g->member[0].sd->state.gmaster_flag = 1; //Block his skills for 5 minutes to prevent abuse. guild->block_skill(g->member[0].sd, 300000); clif->blname_ack(0, &g->member[pos].sd->bl); } // announce the change to all guild members for( i = 0; i < g->max_member; i++ ) { if( g->member[i].sd && g->member[i].sd->fd ) { clif->guild_basicinfo(g->member[i].sd); clif->guild_memberlist(g->member[i].sd); clif->guild_belonginfo(g->member[i].sd, g); // Update clientside guildmaster flag } } return 1; } /*==================================================== * Guild disbanded *---------------------------------------------------*/ static int guild_break(struct map_session_data *sd, const char *name) { struct guild *g; struct unit_data *ud; int i; nullpo_ret(sd); nullpo_ret(name); if( (g=sd->guild)==NULL ) return 0; if(strcmp(g->name,name)!=0) return 0; if(!sd->state.gmaster_flag) return 0; for (i = 0; i < g->max_member; i++) { if (g->member[i].account_id > 0 && (g->member[i].account_id!=sd->status.account_id || g->member[i].char_id!=sd->status.char_id )) { break; } } if(imax_member){ clif->guild_broken(sd,2); return 0; } /* regardless of char server allowing it, we clear the guild master's auras */ if( (ud = unit->bl2ud(&sd->bl)) ) { int count = 0; struct skill_unit_group *groups[4]; for (i=0;iskillunit[i];i++) { switch (ud->skillunit[i]->skill_id) { case GD_LEADERSHIP: case GD_GLORYWOUNDS: case GD_SOULCOLD: case GD_HAWKEYES: if( count == 4 ) ShowWarning("guild_break:'%s' got more than 4 guild aura instances! (%d)\n",sd->status.name,ud->skillunit[i]->skill_id); else groups[count++] = ud->skillunit[i]; break; } } for(i = 0; i < count; i++) { // FIXME: Why is this not done in the above loop? skill->del_unitgroup(groups[i],ALC_MARK); } } #ifdef GP_BOUND_ITEMS pc->bound_clear(sd,IBT_GUILD); #endif intif->guild_break(g->guild_id); return 1; } /** * Creates a list of guild castle IDs to be requested * from char-server. */ static void guild_castle_map_init(void) { int num = db_size(guild->castle_db); if (num > 0) { struct guild_castle* gc = NULL; int *castle_ids, *cursor; struct DBIterator *iter = NULL; CREATE(castle_ids, int, num); cursor = castle_ids; iter = db_iterator(guild->castle_db); for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { *(cursor++) = gc->castle_id; } dbi_destroy(iter); if (intif->guild_castle_dataload(num, castle_ids)) ShowStatus("Requested '"CL_WHITE"%d"CL_RESET"' guild castles from char-server...\n", num); aFree(castle_ids); } } /** * Setter function for members of guild_castle struct. * Handles all side-effects, like updating guardians. * Sends updated info to char-server for saving. * @param castle_id Castle ID * @param index Type of data to change * @param value New value */ static int guild_castledatasave(int castle_id, int index, int value) { struct guild_castle *gc = guild->castle_search(castle_id); if (gc == NULL) { ShowWarning("guild_castledatasave: guild castle '%d' not found\n", castle_id); return 0; } switch (index) { case 1: // The castle's owner has changed? Update or remove Guardians too. [Skotlex] { int i; gc->guild_id = value; for (i = 0; i < MAX_GUARDIANS; i++) { struct mob_data *gd; if (gc->guardian[i].visible && (gd = map->id2md(gc->guardian[i].id)) != NULL) mob->guardian_guildchange(gd); } break; } case 2: gc->economy = value; break; case 3: // defense invest change -> recalculate guardian hp { int i; gc->defense = value; for (i = 0; i < MAX_GUARDIANS; i++) { struct mob_data *gd; if (gc->guardian[i].visible && (gd = map->id2md(gc->guardian[i].id)) != NULL) status_calc_mob(gd, SCO_NONE); } break; } case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; default: if (index > 9 && index <= 9+MAX_GUARDIANS) { gc->guardian[index-10].visible = value; break; } ShowWarning("guild_castledatasave: index = '%d' is out of allowed range\n", index); return 0; } if (!intif->guild_castle_datasave(castle_id, index, value)) { guild->castle_reconnect(castle_id, index, value); } return 0; } static void guild_castle_reconnect_sub(void *key, void *data, va_list ap) { int castle_id = GetWord((int)h64BPTRSIZE(key), 0); int index = GetWord((int)h64BPTRSIZE(key), 1); intif->guild_castle_datasave(castle_id, index, *(int *)data); aFree(data); } /** * Saves pending guild castle data changes when char-server is * disconnected. * On reconnect pushes all changes to char-server for saving. */ static void guild_castle_reconnect(int castle_id, int index, int value) { static struct linkdb_node *gc_save_pending = NULL; if (castle_id < 0) { // char-server reconnected linkdb_foreach(&gc_save_pending, guild->castle_reconnect_sub); linkdb_final(&gc_save_pending); } else { int *data; CREATE(data, int, 1); *data = value; linkdb_replace(&gc_save_pending, (void*)h64BPTRSIZE((MakeDWord(castle_id, index))), data); } } // Load castle data then invoke OnAgitInit* on last static int guild_castledataloadack(int len, const struct guild_castle *gc) { int i; int n = (len-4) / sizeof(struct guild_castle); int ev; nullpo_ret(gc); //Last owned castle in the list invokes ::OnAgitInit for( i = n-1; i >= 0 && !(gc[i].guild_id); --i ); ev = i; // offset of castle or -1 if( ev < 0 ) { //No castles owned, invoke OnAgitInit as it is. npc->event_doall("OnAgitInit"); npc->event_doall("OnAgitInit2"); } else { // load received castles into memory, one by one for( i = 0; i < n; i++, gc++ ) { struct guild_castle *c = guild->castle_search(gc->castle_id); if (!c) { ShowError("guild_castledataloadack: castle id=%d not found.\n", gc->castle_id); continue; } // update map-server castle data with new info memcpy(&c->guild_id, &gc->guild_id, sizeof(struct guild_castle) - offsetof(struct guild_castle, guild_id)); if( c->guild_id ) { if( i != ev ) guild->request_info(c->guild_id); else { // last owned one guild->npc_request_info(c->guild_id, "::OnAgitInit"); guild->npc_request_info(c->guild_id, "::OnAgitInit2"); } } } } ShowStatus("Received '"CL_WHITE"%d"CL_RESET"' guild castles from char-server.\n", n); return 0; } /*==================================================== * Start normal woe and triggers all npc OnAgitStart *---------------------------------------------------*/ static void guild_agit_start(void) { // Run All NPC_Event[OnAgitStart] int c = npc->event_doall("OnAgitStart"); ShowStatus("NPC_Event:[OnAgitStart] Run (%d) Events by @AgitStart.\n",c); } /*==================================================== * End normal woe and triggers all npc OnAgitEnd *---------------------------------------------------*/ static void guild_agit_end(void) { // Run All NPC_Event[OnAgitEnd] int c = npc->event_doall("OnAgitEnd"); ShowStatus("NPC_Event:[OnAgitEnd] Run (%d) Events by @AgitEnd.\n",c); } /*==================================================== * Start woe2 and triggers all npc OnAgitStart2 *---------------------------------------------------*/ static void guild_agit2_start(void) { // Run All NPC_Event[OnAgitStart2] int c = npc->event_doall("OnAgitStart2"); ShowStatus("NPC_Event:[OnAgitStart2] Run (%d) Events by @AgitStart2.\n",c); } /*==================================================== * End woe2 and triggers all npc OnAgitEnd2 *---------------------------------------------------*/ static void guild_agit2_end(void) { // Run All NPC_Event[OnAgitEnd2] int c = npc->event_doall("OnAgitEnd2"); ShowStatus("NPC_Event:[OnAgitEnd2] Run (%d) Events by @AgitEnd2.\n",c); } // How many castles does this guild have? static int guild_checkcastles(struct guild *g) { int nb_cas = 0; struct guild_castle* gc = NULL; struct DBIterator *iter = db_iterator(guild->castle_db); for (gc = dbi_first(iter); dbi_exists(iter); gc = dbi_next(iter)) { if (gc->guild_id == g->guild_id) { nb_cas++; } } dbi_destroy(iter); return nb_cas; } // Are these two guilds allied? static bool guild_isallied(int guild_id, int guild_id2) { int i; struct guild* g = guild->search(guild_id); nullpo_ret(g); ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id2 ); return( i < MAX_GUILDALLIANCE && g->alliance[i].opposition == 0 ); } static void guild_flag_add(struct npc_data *nd) { int i; nullpo_retv(nd); /* check */ for( i = 0; i < guild->flags_count; i++ ) { if( guild->flags[i] && guild->flags[i]->bl.id == nd->bl.id ) { return;/* exists, most likely updated the id. */ } } i = guild->flags_count;/* save the current slot */ /* add */ RECREATE(guild->flags,struct npc_data*,++guild->flags_count); /* save */ guild->flags[i] = nd; } static void guild_flag_remove(struct npc_data *nd) { int i, cursor; nullpo_retv(nd); if( guild->flags_count == 0 ) return; /* find it */ for( i = 0; i < guild->flags_count; i++ ) { if( guild->flags[i] && guild->flags[i]->bl.id == nd->bl.id ) {/* found */ guild->flags[i] = NULL; break; } } /* compact list */ for( i = 0, cursor = 0; i < guild->flags_count; i++ ) { if( guild->flags[i] == NULL ) continue; if( cursor != i ) { memmove(&guild->flags[cursor], &guild->flags[i], sizeof(guild->flags[0])); guild->flags[i] = NULL; } cursor++; } } /** * @see DBApply */ static int eventlist_db_final(union DBKey key, struct DBData *data, va_list ap) { struct eventlist *next = NULL; struct eventlist *current = DB->data2ptr(data); while (current != NULL) { next = current->next; aFree(current); current = next; } return 0; } /** * @see DBApply */ static int guild_expcache_db_final(union DBKey key, struct DBData *data, va_list ap) { ers_free(guild->expcache_ers, DB->data2ptr(data)); return 0; } /** * @see DBApply */ static int guild_castle_db_final(union DBKey key, struct DBData *data, va_list ap) { struct guild_castle* gc = DB->data2ptr(data); if( gc->temp_guardians ) aFree(gc->temp_guardians); aFree(gc); return 0; } /* called when scripts are reloaded/unloaded */ static void guild_flags_clear(void) { int i; for( i = 0; i < guild->flags_count; i++ ) { if( guild->flags[i] ) guild->flags[i] = NULL; } guild->flags_count = 0; } static void do_init_guild(bool minimal) { if (minimal) return; guild->db = idb_alloc(DB_OPT_RELEASE_DATA); guild->castle_db = idb_alloc(DB_OPT_BASE); guild->expcache_db = idb_alloc(DB_OPT_BASE); guild->infoevent_db = idb_alloc(DB_OPT_BASE); guild->expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE); guild->read_castledb_libconfig(); sv->readdb(map->db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, guild->read_guildskill_tree_db); //guild skill tree [Komurka] timer->add_func_list(guild->payexp_timer,"guild_payexp_timer"); timer->add_func_list(guild->send_xy_timer, "guild_send_xy_timer"); timer->add_interval(timer->gettick()+GUILD_PAYEXP_INVERVAL,guild->payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); timer->add_interval(timer->gettick()+GUILD_SEND_XY_INVERVAL,guild->send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } static void do_final_guild(void) { struct DBIterator *iter = db_iterator(guild->db); struct guild *g; for( g = dbi_first(iter); dbi_exists(iter); g = dbi_next(iter) ) { if( g->channel != NULL ) channel->delete(g->channel); if( g->instance != NULL ) { aFree(g->instance); g->instance = NULL; } HPM->data_store_destroy(&g->hdata); } dbi_destroy(iter); db_destroy(guild->db); guild->castle_db->destroy(guild->castle_db,guild->castle_db_final); guild->expcache_db->destroy(guild->expcache_db,guild->expcache_db_final); guild->infoevent_db->destroy(guild->infoevent_db,guild->eventlist_db_final); ers_destroy(guild->expcache_ers); if( guild->flags ) aFree(guild->flags); } void guild_defaults(void) { guild = &guild_s; guild->init = do_init_guild; guild->final = do_final_guild; /* */ guild->db = NULL; guild->castle_db = NULL; guild->expcache_db = NULL; guild->infoevent_db = NULL; /* */ guild->expcache_ers = NULL; /* */ memset(guild->skill_tree, 0, sizeof(guild->skill_tree)); /* guild flags cache */ guild->flags = NULL; guild->flags_count = 0; /* */ guild->skill_get_max = guild_skill_get_max; /* */ guild->checkskill = guild_checkskill; guild->check_skill_require = guild_check_skill_require; guild->checkcastles = guild_checkcastles; guild->isallied = guild_isallied; /* */ guild->search = guild_search; guild->searchname = guild_searchname; guild->castle_search = guild_castle_search; /* */ guild->mapname2gc = guild_mapname2gc; guild->mapindex2gc = guild_mapindex2gc; /* */ guild->getavailablesd = guild_getavailablesd; guild->getindex = guild_getindex; guild->getposition = guild_getposition; guild->payexp = guild_payexp; guild->getexp = guild_getexp; /* */ guild->create = guild_create; guild->created = guild_created; guild->request_info = guild_request_info; guild->recv_noinfo = guild_recv_noinfo; guild->recv_info = guild_recv_info; guild->npc_request_info = guild_npc_request_info; guild->invite = guild_invite; guild->reply_invite = guild_reply_invite; guild->member_joined = guild_member_joined; guild->member_added = guild_member_added; guild->leave = guild_leave; guild->member_withdraw = guild_member_withdraw; guild->expulsion = guild_expulsion; guild->skillup = guild_skillup; guild->block_skill = guild_block_skill; guild->reqalliance = guild_reqalliance; guild->reply_reqalliance = guild_reply_reqalliance; guild->allianceack = guild_allianceack; guild->delalliance = guild_delalliance; guild->opposition = guild_opposition; guild->check_alliance = guild_check_alliance; /* */ guild->send_memberinfoshort = guild_send_memberinfoshort; guild->recv_memberinfoshort = guild_recv_memberinfoshort; guild->change_memberposition = guild_change_memberposition; guild->memberposition_changed = guild_memberposition_changed; guild->change_position = guild_change_position; guild->position_changed = guild_position_changed; guild->change_notice = guild_change_notice; guild->notice_changed = guild_notice_changed; guild->change_emblem = guild_change_emblem; guild->emblem_changed = guild_emblem_changed; guild->send_message = guild_send_message; guild->send_dot_remove = guild_send_dot_remove; guild->skillupack = guild_skillupack; guild->dobreak = guild_break; guild->broken = guild_broken; guild->gm_change = guild_gm_change; guild->gm_changed = guild_gm_changed; /* */ guild->castle_map_init = guild_castle_map_init; guild->castledatasave = guild_castledatasave; guild->castledataloadack = guild_castledataloadack; guild->castle_reconnect = guild_castle_reconnect; /* */ guild->agit_start = guild_agit_start; guild->agit_end = guild_agit_end; guild->agit2_start = guild_agit2_start; guild->agit2_end = guild_agit2_end; /* guild flag caching */ guild->flag_add = guild_flag_add; guild->flag_remove = guild_flag_remove; guild->flags_clear = guild_flags_clear; /* guild aura */ guild->aura_refresh = guild_guildaura_refresh; /* */ guild->payexp_timer = guild_payexp_timer; guild->sd_check = guild_sd_check; guild->read_guildskill_tree_db = guild_read_guildskill_tree_db; guild->read_castledb_libconfig = guild_read_castledb_libconfig; guild->read_castledb_libconfig_sub = guild_read_castledb_libconfig_sub; guild->read_castledb_libconfig_sub_warp = guild_read_castledb_libconfig_sub_warp; guild->payexp_timer_sub = guild_payexp_timer_sub; guild->send_xy_timer_sub = guild_send_xy_timer_sub; guild->send_xy_timer = guild_send_xy_timer; guild->create_expcache = create_expcache; guild->eventlist_db_final = eventlist_db_final; guild->expcache_db_final = guild_expcache_db_final; guild->castle_db_final = guild_castle_db_final; guild->broken_sub = guild_broken_sub; guild->castle_broken_sub = castle_guild_broken_sub; guild->makemember = guild_makemember; guild->check_member = guild_check_member; guild->get_alliance_count = guild_get_alliance_count; guild->castle_reconnect_sub = guild_castle_reconnect_sub; /* */ guild->retrieveitembound = guild_retrieveitembound; }