// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _ELEMENTAL_H_ #define _ELEMENTAL_H_ #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data #define MIN_ELETHINKTIME 100 #define MIN_ELEDISTANCE 2 #define MAX_ELEDISTANCE 5 #define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK) #define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST) #define EL_MODE_PASSIVE MD_CANMOVE #define EL_SKILLMODE_PASIVE 0x1 #define EL_SKILLMODE_ASSIST 0x2 #define EL_SKILLMODE_AGGRESSIVE 0x4 struct elemental_skill { unsigned short id, lv; short mode; }; struct s_elemental_db { int class_; char sprite[NAME_LENGTH], name[NAME_LENGTH]; unsigned short lv; short range2, range3; struct status_data status; struct view_data vd; struct elemental_skill skill[MAX_ELESKILLTREE]; }; struct elemental_data { struct block_list bl; struct unit_data ud; struct view_data *vd; struct status_data base_status, battle_status; struct status_change sc; struct regen_data regen; struct s_elemental_db *db; struct s_elemental elemental; struct map_session_data *master; int summon_timer; int skill_timer; unsigned last_thinktime, last_linktime, last_spdrain_time; short min_chase; int target_id, attacked_id; }; #define elemental_stop_walking(ed, type) unit_stop_walking(&(ed)->bl, type) #define elemental_stop_attack(ed) unit_stop_attack(&(ed)->bl) /*===================================== * Interface : elemental.h * Generated by HerculesInterfaceMaker * created by Susu *-------------------------------------*/ struct elemental_interface { /* vars */ struct s_elemental_db elemental_db[MAX_ELEMENTAL_CLASS]; // Elemental Database /* funcs */ bool (*class) (int class_); struct view_data * (*get_viewdata) (int class_); int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime); int (*data_received) (struct s_elemental *ele, bool flag); int (*save) (struct elemental_data *ed); int (*change_mode_ack) (struct elemental_data *ed, int mode); int (*change_mode) (struct elemental_data *ed, int mode); void (*heal) (struct elemental_data *ed, int hp, int sp); int (*dead) (struct elemental_data *ed); int (*delete) (struct elemental_data *ed, int reply); void (*summon_stop) (struct elemental_data *ed); int (*get_lifetime) (struct elemental_data *ed); int (*unlocktarget) (struct elemental_data *ed); int (*skillnotok) (uint16 skill_id, struct elemental_data *ed); int (*set_target) (struct map_session_data *sd, struct block_list *bl); int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id); int (*clean_effect) (struct elemental_data *ed); int (*action) (struct elemental_data *ed, struct block_list *bl, unsigned int tick); struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv); int (*read_skilldb) (void); void (*reload_elementaldb) (void); void (*reload_skilldb) (void); int (*do_init_elemental) (void); void (*do_final_elemental) (void); } elemental_s; struct elemental_interface *elemental; void elemental_defaults(void); #endif /* _ELEMENTAL_H_ */