/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2012-2015 Hercules Dev Team
* Copyright (C) Athena Dev Teams
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef MAP_ELEMENTAL_H
#define MAP_ELEMENTAL_H
#include "map/status.h" // struct status_data, struct status_change
#include "map/unit.h" // struct unit_data
#include "common/hercules.h"
#include "common/mmo.h" // NAME_LENGTH
#include
/**
* Enums
*/
/// Elemental IDs
enum elemental_id {
ELEID_EL_AGNI_S = 2114, ///< EL_AGNI_S / Agni
ELEID_EL_AGNI_M = 2115, ///< EL_AGNI_M / Agni
ELEID_EL_AGNI_L = 2116, ///< EL_AGNI_L / Agni
ELEID_EL_AQUA_S = 2117, ///< EL_AQUA_S / Aqua
ELEID_EL_AQUA_M = 2118, ///< EL_AQUA_M / Aqua
ELEID_EL_AQUA_L = 2119, ///< EL_AQUA_L / Aqua
ELEID_EL_VENTUS_S = 2120, ///< EL_VENTUS_S / Ventus
ELEID_EL_VENTUS_M = 2121, ///< EL_VENTUS_M / Ventus
ELEID_EL_VENTUS_L = 2122, ///< EL_VENTUS_L / Ventus
ELEID_EL_TERA_S = 2123, ///< EL_TERA_S / Tera
ELEID_EL_TERA_M = 2124, ///< EL_TERA_M / Tera
ELEID_EL_TERA_L = 2125, ///< EL_TERA_L / Tera
};
/**
* Defines
**/
#define MIN_ELETHINKTIME 100
#define MIN_ELEDISTANCE 2
#define MAX_ELEDISTANCE 5
#define EL_MODE_AGGRESSIVE (MD_CANMOVE|MD_AGGRESSIVE|MD_CANATTACK)
#define EL_MODE_ASSIST (MD_CANMOVE|MD_ASSIST)
#define EL_MODE_PASSIVE MD_CANMOVE
#define EL_SKILLMODE_PASIVE 0x1
#define EL_SKILLMODE_ASSIST 0x2
#define EL_SKILLMODE_AGGRESSIVE 0x4
#define MAX_ELEMENTAL_CLASS 12
#define EL_CLASS_BASE ELEID_EL_AGNI_S
#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
#define elemental_stop_walking(ed, type) (unit->stop_walking(&(ed)->bl, (type)))
#define elemental_stop_attack(ed) (unit->stop_attack(&(ed)->bl))
/**
* Structures
**/
struct elemental_skill {
unsigned short id, lv;
short mode;
};
struct s_elemental_db {
int class_;
char sprite[NAME_LENGTH], name[NAME_LENGTH];
unsigned short lv;
short range2, range3;
struct status_data status;
struct view_data vd;
struct elemental_skill skill[MAX_ELESKILLTREE];
};
struct elemental_data {
struct block_list bl;
struct unit_data ud;
struct view_data *vd;
struct status_data base_status, battle_status;
struct status_change sc;
struct regen_data regen;
struct s_elemental_db *db;
struct s_elemental elemental;
struct map_session_data *master;
int summon_timer;
int skill_timer;
int64 last_thinktime, last_linktime, last_spdrain_time;
short min_chase;
int target_id, attacked_id;
};
/*=====================================
* Interface : elemental.h
* Generated by HerculesInterfaceMaker
* created by Susu
*-------------------------------------*/
struct elemental_interface {
/* vars */
struct s_elemental_db db[MAX_ELEMENTAL_CLASS]; // Elemental Database
/* */
int (*init) (bool minimal);
void (*final) (void);
/* funcs */
bool (*class) (int class_);
struct view_data * (*get_viewdata) (int class_);
int (*create) (struct map_session_data *sd, int class_, unsigned int lifetime);
int (*data_received) (const struct s_elemental *ele, bool flag);
int (*save) (struct elemental_data *ed);
int (*change_mode_ack) (struct elemental_data *ed, int mode);
int (*change_mode) (struct elemental_data *ed, int mode);
void (*heal) (struct elemental_data *ed, int hp, int sp);
int (*dead) (struct elemental_data *ed);
int (*delete) (struct elemental_data *ed, int reply);
void (*summon_stop) (struct elemental_data *ed);
int (*get_lifetime) (struct elemental_data *ed);
int (*unlocktarget) (struct elemental_data *ed);
int (*skillnotok) (uint16 skill_id, struct elemental_data *ed);
int (*set_target) (struct map_session_data *sd, struct block_list *bl);
int (*clean_single_effect) (struct elemental_data *ed, uint16 skill_id);
int (*clean_effect) (struct elemental_data *ed);
int (*action) (struct elemental_data *ed, struct block_list *bl, int64 tick);
struct skill_condition (*skill_get_requirements) (uint16 skill_id, uint16 skill_lv);
int (*read_skilldb) (void);
void (*reload_db) (void);
void (*reload_skilldb) (void);
int (*search_index) (int class_);
void (*summon_init) (struct elemental_data *ed);
int (*summon_end_timer) (int tid, int64 tick, int id, intptr_t data);
int (*ai_sub_timer_activesearch) (struct block_list *bl, va_list ap);
int (*ai_sub_timer) (struct elemental_data *ed, struct map_session_data *sd, int64 tick);
int (*ai_sub_foreachclient) (struct map_session_data *sd, va_list ap);
int (*ai_timer) (int tid, int64 tick, int id, intptr_t data);
int (*read_db) (void);
};
#ifdef HERCULES_CORE
void elemental_defaults(void);
#endif // HERCULES_CORE
HPShared struct elemental_interface *elemental;
#endif /* MAP_ELEMENTAL_H */