// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CLIF_H_ #define _CLIF_H_ #include "../common/cbasetypes.h" //#include "../common/mmo.h" struct item; struct storage_data; struct guild_storage; //#include "map.h" struct block_list; struct unit_data; struct map_session_data; struct homun_data; struct pet_data; struct mob_data; struct npc_data; struct chat_data; struct flooritem_data; struct skill_unit; struct s_vending; struct party; struct party_data; struct guild; struct battleground_data; struct quest; struct party_booking_ad_info; #include enum {// packet DB MAX_PACKET_DB = 0xA00, MAX_PACKET_VER = 28, MAX_PACKET_POS = 20, }; struct s_packet_db { short len; void (*func)(int, struct map_session_data *); short pos[MAX_PACKET_POS]; }; // packet_db[SERVER] is reserved for server use #define SERVER 0 #define packet_len(cmd) packet_db[SERVER][cmd].len extern struct s_packet_db packet_db[MAX_PACKET_VER+1][MAX_PACKET_DB+1]; // local define typedef enum send_target { ALL_CLIENT, ALL_SAMEMAP, AREA, // area AREA_WOS, // area, without self AREA_WOC, // area, without chatrooms AREA_WOSC, // area, without own chatroom AREA_CHAT_WOC, // hearable area, without chatrooms CHAT, // current chatroom CHAT_WOS, // current chatroom, without self PARTY, PARTY_WOS, PARTY_SAMEMAP, PARTY_SAMEMAP_WOS, PARTY_AREA, PARTY_AREA_WOS, GUILD, GUILD_WOS, GUILD_SAMEMAP, GUILD_SAMEMAP_WOS, GUILD_AREA, GUILD_AREA_WOS, GUILD_NOBG, DUEL, DUEL_WOS, CHAT_MAINCHAT, // everyone on main chat SELF, BG, // BattleGround System BG_WOS, BG_SAMEMAP, BG_SAMEMAP_WOS, BG_AREA, BG_AREA_WOS, } send_target; typedef enum emotion_type { E_GASP = 0, // /! E_WHAT, // /? E_HO, E_LV, E_SWT, E_IC, E_AN, E_AG, E_CASH, // /$ E_DOTS, // /... E_SCISSORS, // /gawi --- 10 E_ROCK, // /bawi E_PAPER, // /bo E_KOREA, E_LV2, E_THX, E_WAH, E_SRY, E_HEH, E_SWT2, E_HMM, // --- 20 E_NO1, E_NO, // /?? E_OMG, E_OH, E_X, E_HLP, E_GO, E_SOB, E_GG, E_KIS, // --- 30 E_KIS2, E_PIF, E_OK, E_MUTE, // red /... used for muted characters E_INDONESIA, E_BZZ, // /bzz, /stare E_RICE, E_AWSM, // /awsm, /cool E_MEH, E_SHY, // --- 40 E_PAT, // /pat, /goodboy E_MP, // /mp, /sptime E_SLUR, E_COM, // /com, /comeon E_YAWN, // /yawn, /sleepy E_GRAT, // /grat, /congrats E_HP, // /hp, /hptime E_PHILIPPINES, E_MALAYSIA, E_SINGAPORE, // --- 50 E_BRAZIL, E_FLASH, // /fsh E_SPIN, // /spin E_SIGH, E_PROUD, // /dum E_LOUD, // /crwd E_OHNOES, // /desp, /otl E_DICE1, E_DICE2, E_DICE3, // --- 60 E_DICE4, E_DICE5, E_DICE6, E_INDIA, E_LOOSER, E_RUSSIA, E_VIRGIN, E_PHONE, E_MAIL, E_CHINESE, // --- 70 E_SIGNAL, E_SIGNAL2, E_SIGNAL3, E_HUM, E_ABS, E_OOPS, E_SPIT, E_ENE, E_PANIC, E_WHISP, // --- 80 // E_MAX } emotion_type; typedef enum clr_type { CLR_OUTSIGHT = 0, CLR_DEAD, CLR_RESPAWN, CLR_TELEPORT, CLR_TRICKDEAD, } clr_type; enum map_property {// clif_map_property MAPPROPERTY_NOTHING = 0, MAPPROPERTY_FREEPVPZONE = 1, MAPPROPERTY_EVENTPVPZONE = 2, MAPPROPERTY_AGITZONE = 3, MAPPROPERTY_PKSERVERZONE = 4, // message "You are in a PK area. Please beware of sudden attacks." in color 0x9B9BFF (light red) MAPPROPERTY_PVPSERVERZONE = 5, MAPPROPERTY_DENYSKILLZONE = 6, }; enum map_type {// clif_map_type MAPTYPE_VILLAGE = 0, MAPTYPE_VILLAGE_IN = 1, MAPTYPE_FIELD = 2, MAPTYPE_DUNGEON = 3, MAPTYPE_ARENA = 4, MAPTYPE_PENALTY_FREEPKZONE = 5, MAPTYPE_NOPENALTY_FREEPKZONE = 6, MAPTYPE_EVENT_GUILDWAR = 7, MAPTYPE_AGIT = 8, MAPTYPE_DUNGEON2 = 9, MAPTYPE_DUNGEON3 = 10, MAPTYPE_PKSERVER = 11, MAPTYPE_PVPSERVER = 12, MAPTYPE_DENYSKILL = 13, MAPTYPE_TURBOTRACK = 14, MAPTYPE_JAIL = 15, MAPTYPE_MONSTERTRACK = 16, MAPTYPE_PORINGBATTLE = 17, MAPTYPE_AGIT_SIEGEV15 = 18, MAPTYPE_BATTLEFIELD = 19, MAPTYPE_PVP_TOURNAMENT = 20, MAPTYPE_UNUSED = 29, }; enum useskill_fail_cause {// clif_skill_fail USESKILL_FAIL_LEVEL = 0, USESKILL_FAIL_SP_INSUFFICIENT = 1, USESKILL_FAIL_HP_INSUFFICIENT = 2, USESKILL_FAIL_STUFF_INSUFFICIENT = 3, USESKILL_FAIL_SKILLINTERVAL = 4, USESKILL_FAIL_MONEY = 5, USESKILL_FAIL_THIS_WEAPON = 6, USESKILL_FAIL_REDJAMSTONE = 7, USESKILL_FAIL_BLUEJAMSTONE = 8, USESKILL_FAIL_WEIGHTOVER = 9, USESKILL_FAIL = 10, USESKILL_FAIL_TOTARGET = 11, USESKILL_FAIL_ANCILLA_NUMOVER = 12, USESKILL_FAIL_HOLYWATER = 13, USESKILL_FAIL_ANCILLA = 14, USESKILL_FAIL_DUPLICATE_RANGEIN = 15, USESKILL_FAIL_NEED_OTHER_SKILL = 16, USESKILL_FAIL_NEED_HELPER = 17, USESKILL_FAIL_INVALID_DIR = 18, USESKILL_FAIL_SUMMON = 19, USESKILL_FAIL_SUMMON_NONE = 20, USESKILL_FAIL_IMITATION_SKILL_NONE = 21, USESKILL_FAIL_DUPLICATE = 22, USESKILL_FAIL_CONDITION = 23, USESKILL_FAIL_PAINTBRUSH = 24, //XXX_USESKILL_FAIL_II_SURFACE_PAINTS = 25, USESKILL_FAIL_POS = 26, USESKILL_FAIL_HELPER_SP_INSUFFICIENT = 27, //XXX_USESKILL_FAIL_II_NECK_CANDY = 28, //XXX_USESKILL_FAIL_II_MISERABLE_TEAR = 29, //XXX_USESKILL_FAIL_II_PROTECT_NECK_CANDY = 30, USESKILL_FAIL_GC_WEAPONBLOCKING = 31, USESKILL_FAIL_GC_POISONINGWEAPON = 32, USESKILL_FAIL_MADOGEAR = 33, //XXX_USESKILL_FAIL_II_VULCANBULLET = 34, //XXX_USESKILL_FAIL_II_FUELGAS = 35, //XXX_USESKILL_FAIL_II_COLDSLOWERBULLET = 36, USESKILL_FAIL_CANONBALL = 37, //XXX_USESKILL_FAIL_II_MADOGEAR_ACCELERATION = 38, //XXX_USESKILL_FAIL_II_MADOGEAR_HOVERING_BOOSTER = 39, USESKILL_FAIL_MADOGEAR_HOVERING = 40, //XXX_USESKILL_FAIL_II_MADOGEAR_SELFDESTRUCTION_DEVICE = 41, //XXX_USESKILL_FAIL_II_MADOGEAR_SHAPESHIFTER = 42, USESKILL_FAIL_GUILLONTINE_POISON = 43, //XXX_USESKILL_FAIL_II_MADOGEAR_COOLING_DEVICE = 44, //XXX_USESKILL_FAIL_II_MADOGEAR_MAGNETICFIELD_GENERATOR = 45, //XXX_USESKILL_FAIL_II_MADOGEAR_BARRIER_GENERATOR = 46, //XXX_USESKILL_FAIL_II_MADOGEAR_OPTICALCAMOUFLAGE_GENERATOR = 47, //XXX_USESKILL_FAIL_II_MADOGEAR_REPAIRKIT = 48, //XXX_USESKILL_FAIL_II_MONKEY_SPANNER = 49, USESKILL_FAIL_MADOGEAR_RIDE = 50, USESKILL_FAIL_SPELLBOOK = 51, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP = 52, USESKILL_FAIL_SPELLBOOK_PRESERVATION_POINT = 53, USESKILL_FAIL_SPELLBOOK_READING = 54, //XXX_USESKILL_FAIL_II_FACE_PAINTS = 55, //XXX_USESKILL_FAIL_II_MAKEUP_BRUSH = 56, USESKILL_FAIL_CART = 57, //XXX_USESKILL_FAIL_II_THORNS_SEED = 58, //XXX_USESKILL_FAIL_II_BLOOD_SUCKER_SEED = 59, USESKILL_FAIL_NO_MORE_SPELL = 60, //XXX_USESKILL_FAIL_II_BOMB_MUSHROOM_SPORE = 61, //XXX_USESKILL_FAIL_II_GASOLINE_BOOMB = 62, //XXX_USESKILL_FAIL_II_OIL_BOTTLE = 63, //XXX_USESKILL_FAIL_II_EXPLOSION_POWDER = 64, //XXX_USESKILL_FAIL_II_SMOKE_POWDER = 65, //XXX_USESKILL_FAIL_II_TEAR_GAS = 66, //XXX_USESKILL_FAIL_II_HYDROCHLORIC_ACID_BOTTLE = 67, //XXX_USESKILL_FAIL_II_HELLS_PLANT_BOTTLE = 68, //XXX_USESKILL_FAIL_II_MANDRAGORA_FLOWERPOT = 69, USESKILL_FAIL_MANUAL_NOTIFY = 70, USESKILL_FAIL_NEED_ITEM = 71, USESKILL_FAIL_NEED_EQUIPMENT = 72, USESKILL_FAIL_COMBOSKILL = 73, USESKILL_FAIL_SPIRITS = 74, USESKILL_FAIL_EXPLOSIONSPIRITS = 75, USESKILL_FAIL_HP_TOOMANY = 76, USESKILL_FAIL_NEED_ROYAL_GUARD_BANDING = 77, USESKILL_FAIL_NEED_EQUIPPED_WEAPON_CLASS = 78, USESKILL_FAIL_EL_SUMMON = 79, }; int clif_setip(const char* ip); void clif_setbindip(const char* ip); void clif_setport(uint16 port); uint32 clif_getip(void); uint32 clif_refresh_ip(void); uint16 clif_getport(void); void clif_authok(struct map_session_data *sd); void clif_authrefuse(int fd, uint8 error_code); void clif_authfail_fd(int fd, int type); void clif_charselectok(int id, uint8 ok); void clif_dropflooritem(struct flooritem_data* fitem); void clif_clearflooritem(struct flooritem_data *fitem, int fd); void clif_clearunit_single(int id, clr_type type, int fd); void clif_clearunit_area(struct block_list* bl, clr_type type); void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int tick); int clif_spawn(struct block_list *bl); //area void clif_walkok(struct map_session_data *sd); // self void clif_move(struct unit_data *ud); //area void clif_changemap(struct map_session_data *sd, short map, int x, int y); //self void clif_changemapserver(struct map_session_data* sd, unsigned short map_index, int x, int y, uint32 ip, uint16 port); //self void clif_blown(struct block_list *bl); // area void clif_slide(struct block_list *bl, int x, int y); // area void clif_fixpos(struct block_list *bl); // area void clif_npcbuysell(struct map_session_data* sd, int id); //self void clif_buylist(struct map_session_data *sd, struct npc_data *nd); //self void clif_selllist(struct map_session_data *sd); //self void clif_scriptmes(struct map_session_data *sd, int npcid, const char *mes); //self void clif_scriptnext(struct map_session_data *sd,int npcid); //self void clif_scriptclose(struct map_session_data *sd, int npcid); //self void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes); //self void clif_scriptinput(struct map_session_data *sd, int npcid); //self void clif_scriptinputstr(struct map_session_data *sd, int npcid); // self void clif_cutin(struct map_session_data* sd, const char* image, int type); //self void clif_viewpoint(struct map_session_data *sd, int npc_id, int type, int x, int y, int id, int color); //self void clif_additem(struct map_session_data *sd, int n, int amount, int fail); // self void clif_dropitem(struct map_session_data *sd,int n,int amount); //self void clif_delitem(struct map_session_data *sd,int n,int amount, short reason); //self void clif_updatestatus(struct map_session_data *sd,int type); //self void clif_changestatus(struct map_session_data* sd,int type,int val); //area int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tick, int sdelay, int ddelay, int damage, int div, int type, int damage2); // area void clif_takeitem(struct block_list* src, struct block_list* dst); void clif_sitting(struct block_list* bl); void clif_standing(struct block_list* bl); void clif_changelook(struct block_list *bl,int type,int val); // area void clif_changetraplook(struct block_list *bl,int val); // area void clif_refreshlook(struct block_list *bl,int id,int type,int val,enum send_target target); //area specified in 'target' void clif_arrowequip(struct map_session_data *sd,int val); //self void clif_arrow_fail(struct map_session_data *sd,int type); //self void clif_arrow_create_list(struct map_session_data *sd); //self void clif_statusupack(struct map_session_data *sd,int type,int ok,int val); // self void clif_equipitemack(struct map_session_data *sd,int n,int pos,int ok); // self void clif_unequipitemack(struct map_session_data *sd,int n,int pos,int ok); // self void clif_misceffect(struct block_list* bl,int type); // area void clif_changeoption(struct block_list* bl); // area void clif_changeoption2(struct block_list* bl); // area void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok); // self void clif_GlobalMessage(struct block_list* bl, const char* message); void clif_createchat(struct map_session_data* sd, int flag); // self void clif_dispchat(struct chat_data* cd, int fd); // area or fd void clif_joinchatfail(struct map_session_data *sd,int flag); // self void clif_joinchatok(struct map_session_data *sd,struct chat_data* cd); // self void clif_addchat(struct chat_data* cd,struct map_session_data *sd); // chat void clif_changechatowner(struct chat_data* cd, struct map_session_data* sd); // chat void clif_clearchat(struct chat_data *cd,int fd); // area or fd void clif_leavechat(struct chat_data* cd, struct map_session_data* sd, bool flag); // chat void clif_changechatstatus(struct chat_data* cd); // chat void clif_refresh(struct map_session_data *sd); // self void clif_fame_blacksmith(struct map_session_data *sd, int points); void clif_fame_alchemist(struct map_session_data *sd, int points); void clif_fame_taekwon(struct map_session_data *sd, int points); void clif_emotion(struct block_list *bl,int type); void clif_talkiebox(struct block_list* bl, const char* talkie); void clif_wedding_effect(struct block_list *bl); void clif_divorced(struct map_session_data* sd, const char* name); void clif_callpartner(struct map_session_data *sd); void clif_playBGM(struct map_session_data* sd, const char* name); void clif_soundeffect(struct map_session_data* sd, struct block_list* bl, const char* name, int type); void clif_soundeffectall(struct block_list* bl, const char* name, int type, enum send_target coverage); void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, int target_id, unsigned int tick); void clif_parse_LoadEndAck(int fd,struct map_session_data *sd); void clif_hotkeys_send(struct map_session_data *sd); // trade void clif_traderequest(struct map_session_data* sd, const char* name); void clif_tradestart(struct map_session_data* sd, uint8 type); void clif_tradeadditem(struct map_session_data* sd, struct map_session_data* tsd, int index, int amount); void clif_tradeitemok(struct map_session_data* sd, int index, int fail); void clif_tradedeal_lock(struct map_session_data* sd, int fail); void clif_tradecancelled(struct map_session_data* sd); void clif_tradecompleted(struct map_session_data* sd, int fail); void clif_tradeundo(struct map_session_data* sd); // storage void clif_storagelist(struct map_session_data* sd, struct item* items, int items_length); void clif_updatestorageamount(struct map_session_data* sd, int amount, int max_amount); void clif_storageitemadded(struct map_session_data* sd, struct item* i, int index, int amount); void clif_storageitemremoved(struct map_session_data* sd, int index, int amount); void clif_storageclose(struct map_session_data* sd); int clif_insight(struct block_list *bl,va_list ap); // map_forallinmovearea callback int clif_outsight(struct block_list *bl,va_list ap); // map_forallinmovearea callback void clif_class_change(struct block_list *bl,int class_,int type); #define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1) void clif_skillinfoblock(struct map_session_data *sd); void clif_skillup(struct map_session_data *sd,int skill_num); void clif_skillinfo(struct map_session_data *sd,int skill, int inf); void clif_addskill(struct map_session_data *sd, int id); void clif_deleteskill(struct map_session_data *sd, int id); void clif_skillcasting(struct block_list* bl, int src_id, int dst_id, int dst_x, int dst_y, int skill_num, int property, int casttime); void clif_skillcastcancel(struct block_list* bl); void clif_skill_fail(struct map_session_data *sd,int skill_id,enum useskill_fail_cause cause,int btype); void clif_skill_cooldown(struct map_session_data *sd, int skillid, unsigned int tick); int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type); //int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned int tick,int sdelay,int ddelay,int damage,int div,int skill_id,int skill_lv,int type); int clif_skill_nodamage(struct block_list *src,struct block_list *dst,int skill_id,int heal,int fail); void clif_skill_poseffect(struct block_list *src,int skill_id,int val,int x,int y,int tick); void clif_skill_estimation(struct map_session_data *sd,struct block_list *dst); void clif_skill_warppoint(struct map_session_data* sd, short skill_num, short skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4); void clif_skill_memomessage(struct map_session_data* sd, int type); void clif_skill_teleportmessage(struct map_session_data *sd, int type); void clif_skill_produce_mix_list(struct map_session_data *sd, int skillid, int trigger); void clif_cooking_list(struct map_session_data *sd, int trigger); void clif_produceeffect(struct map_session_data* sd,int flag,int nameid); void clif_skill_setunit(struct skill_unit *unit); void clif_skill_delunit(struct skill_unit *unit); void clif_skillunit_update(struct block_list* bl); void clif_autospell(struct map_session_data *sd,int skilllv); void clif_devotion(struct block_list *src, struct map_session_data *tsd); void clif_spiritball(struct map_session_data *sd); void clif_combo_delay(struct block_list *bl,int wait); void clif_bladestop(struct block_list *src, int dst_id, int active); void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target); int clif_status_load(struct block_list *bl,int type, int flag); void clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3); void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len); void clif_wis_end(int fd, int flag); void clif_solved_charname(int fd, int charid, const char* name); void clif_charnameack(int fd, struct block_list *bl); void clif_charnameupdate(struct map_session_data *ssd); void clif_use_card(struct map_session_data *sd,int idx); void clif_insert_card(struct map_session_data *sd,int idx_equip,int idx_card,int flag); void clif_inventorylist(struct map_session_data *sd); void clif_equiplist(struct map_session_data *sd); void clif_cart_additem(struct map_session_data *sd,int n,int amount,int fail); void clif_cart_delitem(struct map_session_data *sd,int n,int amount); void clif_cartlist(struct map_session_data *sd); void clif_clearcart(int fd); void clif_item_identify_list(struct map_session_data *sd); void clif_item_identified(struct map_session_data *sd,int idx,int flag); void clif_item_repair_list(struct map_session_data *sd, struct map_session_data *dstsd); void clif_item_repaireffect(struct map_session_data *sd, int nameid, int flag); void clif_item_refine_list(struct map_session_data *sd); void clif_item_skill(struct map_session_data *sd,int skillid,int skilllv); void clif_mvp_effect(struct map_session_data *sd); void clif_mvp_item(struct map_session_data *sd,int nameid); void clif_mvp_exp(struct map_session_data *sd, unsigned int exp); void clif_mvp_noitem(struct map_session_data* sd); void clif_changed_dir(struct block_list *bl, enum send_target target); // vending void clif_openvendingreq(struct map_session_data* sd, int num); void clif_showvendingboard(struct block_list* bl, const char* message, int fd); void clif_closevendingboard(struct block_list* bl, int fd); void clif_vendinglist(struct map_session_data* sd, int id, struct s_vending* vending); void clif_buyvending(struct map_session_data* sd, int index, int amount, int fail); void clif_openvending(struct map_session_data* sd, int id, struct s_vending* vending); void clif_vendingreport(struct map_session_data* sd, int index, int amount); void clif_movetoattack(struct map_session_data *sd,struct block_list *bl); // party void clif_party_created(struct map_session_data *sd,int result); void clif_party_member_info(struct party_data *p, struct map_session_data *sd); void clif_party_info(struct party_data* p, struct map_session_data *sd); void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd); void clif_party_inviteack(struct map_session_data* sd, const char* nick, int result); void clif_party_option(struct party_data *p,struct map_session_data *sd,int flag); void clif_party_withdraw(struct party_data* p, struct map_session_data* sd, int account_id, const char* name, int flag); void clif_party_message(struct party_data* p, int account_id, const char* mes, int len); void clif_party_xy(struct map_session_data *sd); void clif_party_xy_single(int fd, struct map_session_data *sd); void clif_party_hp(struct map_session_data *sd); void clif_hpmeter_single(int fd, int id, unsigned int hp, unsigned int maxhp); int clif_hpmeter(struct map_session_data *sd); int clif_hpmeter_sub(struct block_list *bl, va_list ap); // guild void clif_guild_created(struct map_session_data *sd,int flag); void clif_guild_belonginfo(struct map_session_data *sd, struct guild *g); void clif_guild_masterormember(struct map_session_data *sd); void clif_guild_basicinfo(struct map_session_data *sd); void clif_guild_allianceinfo(struct map_session_data *sd); void clif_guild_memberlist(struct map_session_data *sd); void clif_guild_skillinfo(struct map_session_data* sd); void clif_guild_send_onlineinfo(struct map_session_data *sd); //[LuzZza] void clif_guild_memberlogin_notice(struct guild *g,int idx,int flag); void clif_guild_invite(struct map_session_data *sd,struct guild *g); void clif_guild_inviteack(struct map_session_data *sd,int flag); void clif_guild_leave(struct map_session_data *sd,const char *name,const char *mes); void clif_guild_expulsion(struct map_session_data* sd, const char* name, const char* mes, int account_id); void clif_guild_positionchanged(struct guild *g,int idx); void clif_guild_memberpositionchanged(struct guild *g,int idx); void clif_guild_emblem(struct map_session_data *sd,struct guild *g); void clif_guild_emblem_area(struct block_list* bl); void clif_guild_notice(struct map_session_data* sd, struct guild* g); void clif_guild_message(struct guild *g,int account_id,const char *mes,int len); int clif_guild_skillup(struct map_session_data *sd,int skill_num,int lv); void clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name); void clif_guild_allianceack(struct map_session_data *sd,int flag); void clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag); void clif_guild_oppositionack(struct map_session_data *sd,int flag); void clif_guild_broken(struct map_session_data *sd,int flag); void clif_guild_xy(struct map_session_data *sd); void clif_guild_xy_single(int fd, struct map_session_data *sd); void clif_guild_xy_remove(struct map_session_data *sd); // Battleground void clif_bg_hp(struct map_session_data *sd); void clif_bg_xy(struct map_session_data *sd); void clif_bg_xy_remove(struct map_session_data *sd); void clif_bg_message(struct battleground_data *bg, int src_id, const char *name, const char *mes, int len); void clif_bg_updatescore(int m); void clif_bg_updatescore_single(struct map_session_data *sd); void clif_sendbgemblem_area(struct map_session_data *sd); void clif_sendbgemblem_single(int fd, struct map_session_data *sd); // Instancing int clif_instance(int instance_id, int type, int flag); void clif_instance_join(int fd, int instance_id); void clif_instance_leave(int fd); // Custom Fonts void clif_font(struct map_session_data *sd); // atcommand void clif_displaymessage(const int fd, const char* mes); void clif_disp_onlyself(struct map_session_data *sd, const char *mes, int len); void clif_disp_message(struct block_list* src, const char* mes, int len, enum send_target target); void clif_broadcast(struct block_list* bl, const char* mes, int len, int type, enum send_target target); void clif_MainChatMessage(const char* message); //luzza void clif_broadcast2(struct block_list* bl, const char* mes, int len, unsigned long fontColor, short fontType, short fontSize, short fontAlign, short fontY, enum send_target target); void clif_heal(int fd,int type,int val); void clif_resurrection(struct block_list *bl,int type); void clif_map_property(struct map_session_data* sd, enum map_property property); void clif_pvpset(struct map_session_data *sd, int pvprank, int pvpnum,int type); void clif_map_property_mapall(int map, enum map_property property); void clif_refine(int fd, int fail, int index, int val); void clif_upgrademessage(int fd, int result, int item_id); //petsystem void clif_catch_process(struct map_session_data *sd); void clif_pet_roulette(struct map_session_data *sd,int data); void clif_sendegg(struct map_session_data *sd); void clif_send_petstatus(struct map_session_data *sd); void clif_send_petdata(struct map_session_data* sd, struct pet_data* pd, int type, int param); #define clif_pet_equip(sd, pd) clif_send_petdata(sd, pd, 3, (pd)->vd.head_bottom) #define clif_pet_equip_area(pd) clif_send_petdata(NULL, pd, 3, (pd)->vd.head_bottom) #define clif_pet_performance(pd, param) clif_send_petdata(NULL, pd, 4, param) void clif_pet_emotion(struct pet_data *pd,int param); void clif_pet_food(struct map_session_data *sd,int foodid,int fail); //friends list int clif_friendslist_toggle_sub(struct map_session_data *sd,va_list ap); void clif_friendslist_send(struct map_session_data *sd); void clif_friendslist_reqack(struct map_session_data *sd, struct map_session_data *f_sd, int type); void clif_weather(int m); // [Valaris] void clif_specialeffect(struct block_list* bl, int type, enum send_target target); // special effects [Valaris] void clif_specialeffect_single(struct block_list* bl, int type, int fd); void clif_messagecolor(struct block_list* bl, unsigned long color, const char* msg); // Mob/Npc color talk [SnakeDrak] void clif_message(struct block_list* bl, const char* msg); // messages (from mobs/npcs) [Valaris] void clif_specialeffect_value(struct block_list* bl, int effect_id, int num, send_target target); void clif_GM_kickack(struct map_session_data *sd, int id); void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd); void clif_manner_message(struct map_session_data* sd, uint32 type); void clif_GM_silence(struct map_session_data* sd, struct map_session_data* tsd, uint8 type); void clif_disp_overhead(struct map_session_data *sd, const char* mes); void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand); void clif_party_xy_remove(struct map_session_data *sd); //Fix for minimap [Kevin] void clif_gospel_info(struct map_session_data *sd, int type); void clif_feel_req(int fd, struct map_session_data *sd, int skilllv); void clif_starskill(struct map_session_data* sd, const char* mapname, int monster_id, unsigned char star, unsigned char result); void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsigned char type); void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type); void clif_mission_info(struct map_session_data *sd, int mob_id, unsigned char progress); void clif_feel_hate_reset(struct map_session_data *sd); // [blackhole89] void clif_hominfo(struct map_session_data *sd, struct homun_data *hd, int flag); int clif_homskillinfoblock(struct map_session_data *sd); void clif_homskillup(struct map_session_data *sd, int skill_num); //[orn] int clif_hom_food(struct map_session_data *sd,int foodid,int fail); //[orn] void clif_send_homdata(struct map_session_data *sd, int state, int param); //[orn] void clif_equiptickack(struct map_session_data* sd, int flag); void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* tsd); void clif_viewequip_fail(struct map_session_data* sd); void clif_equipcheckbox(struct map_session_data* sd); void clif_msg(struct map_session_data* sd, unsigned short id); void clif_msg_value(struct map_session_data* sd, unsigned short id, int value); void clif_msg_skill(struct map_session_data* sd, unsigned short skill_id, int msg_id); //quest system [Kevin] [Inkfish] void clif_quest_send_list(struct map_session_data * sd); void clif_quest_send_mission(struct map_session_data * sd); void clif_quest_add(struct map_session_data * sd, struct quest * qd, int index); void clif_quest_delete(struct map_session_data * sd, int quest_id); void clif_quest_update_status(struct map_session_data * sd, int quest_id, bool active); void clif_quest_update_objective(struct map_session_data * sd, struct quest * qd, int index); void clif_quest_show_event(struct map_session_data *sd, struct block_list *bl, short state, short color); void clif_displayexp(struct map_session_data *sd, unsigned int exp, char type, bool quest); int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type); int do_init_clif(void); // MAIL SYSTEM void clif_Mail_window(int fd, int flag); void clif_Mail_read(struct map_session_data *sd, int mail_id); void clif_Mail_delete(int fd, int mail_id, short fail); void clif_Mail_return(int fd, int mail_id, short fail); void clif_Mail_send(int fd, bool fail); void clif_Mail_new(int fd, int mail_id, const char *sender, const char *title); void clif_Mail_refreshinbox(struct map_session_data *sd); void clif_Mail_getattachment(int fd, uint8 flag); // AUCTION SYSTEM void clif_Auction_openwindow(struct map_session_data *sd); void clif_Auction_results(struct map_session_data *sd, short count, short pages, uint8 *buf); void clif_Auction_message(int fd, unsigned char flag); void clif_Auction_close(int fd, unsigned char flag); void clif_parse_Auction_cancelreg(int fd, struct map_session_data *sd); void clif_bossmapinfo(int fd, struct mob_data *md, short flag); void clif_cashshop_show(struct map_session_data *sd, struct npc_data *nd); // ADOPTION void clif_Adopt_reply(struct map_session_data *sd, int type); // MERCENARIES void clif_mercenary_info(struct map_session_data *sd); void clif_mercenary_skillblock(struct map_session_data *sd); void clif_mercenary_message(struct map_session_data* sd, int message); void clif_mercenary_updatestatus(struct map_session_data *sd, int type); // RENTAL SYSTEM void clif_rental_time(int fd, int nameid, int seconds); void clif_rental_expired(int fd, int index, int nameid); // BOOK READING void clif_readbook(int fd, int book_id, int page); // Show Picker void clif_party_show_picker(struct map_session_data * sd, struct item * item_data); // Progress Bar [Inkfish] void clif_progressbar(struct map_session_data * sd, unsigned long color, unsigned int second); void clif_progressbar_abort(struct map_session_data * sd); void clif_PartyBookingRegisterAck(struct map_session_data *sd, int flag); void clif_PartyBookingDeleteAck(struct map_session_data* sd, int flag); void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, int count, bool more_result); void clif_PartyBookingUpdateNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad); void clif_PartyBookingDeleteNotify(struct map_session_data* sd, int index); void clif_PartyBookingInsertNotify(struct map_session_data* sd, struct party_booking_ad_info* pb_ad); void clif_showdigit(struct map_session_data* sd, unsigned char type, int value); /// Buying Store System void clif_buyingstore_open(struct map_session_data* sd); void clif_buyingstore_open_failed(struct map_session_data* sd, unsigned short result, unsigned int weight); void clif_buyingstore_myitemlist(struct map_session_data* sd); void clif_buyingstore_entry(struct map_session_data* sd); void clif_buyingstore_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd); void clif_buyingstore_disappear_entry(struct map_session_data* sd); void clif_buyingstore_disappear_entry_single(struct map_session_data* sd, struct map_session_data* pl_sd); void clif_buyingstore_itemlist(struct map_session_data* sd, struct map_session_data* pl_sd); void clif_buyingstore_trade_failed_buyer(struct map_session_data* sd, short result); void clif_buyingstore_update_item(struct map_session_data* sd, unsigned short nameid, unsigned short amount); void clif_buyingstore_delete_item(struct map_session_data* sd, short index, unsigned short amount, int price); void clif_buyingstore_trade_failed_seller(struct map_session_data* sd, short result, unsigned short nameid); /// Search Store System void clif_search_store_info_ack(struct map_session_data* sd); void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason); void clif_open_search_store_info(struct map_session_data* sd); void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y); /** * 3CeAM **/ void clif_msgtable(int fd, int line); void clif_msgtable_num(int fd, int line, int num); /** * Elemental Converter List **/ int clif_elementalconverter_list(struct map_session_data *sd); /** * Rune Knight **/ void clif_millenniumshield(struct map_session_data *sd, short shields ); /** * Warlock **/ int clif_spellbook_list(struct map_session_data *sd); /** * Mechanic **/ int clif_magicdecoy_list(struct map_session_data *sd, int skill_lv, short x, short y); /** * Guilotine Cross **/ int clif_poison_list(struct map_session_data *sd, int skill_lv); /** * [RRInd] for the new mounts **/ int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3); #endif /* _CLIF_H_ */