// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include "../common/nullpo.h" #include "../common/malloc.h" #include "battle.h" #include "chat.h" #include "map.h" #include "clif.h" #include "pc.h" #include "npc.h" int chat_triggerevent(struct chat_data *cd); /*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; nullpo_retr(0, sd); if (sd->chatID) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); cd->pass[7]= '\0'; //Overflow check... [Skotlex] if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); aFree(cd); return 0; } pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); return 0; } /*========================================== * 既存チャットルームに参加 *------------------------------------------ */ int chat_joinchat (struct map_session_data *sd, int chatid, char* pass) { struct chat_data *cd; nullpo_retr(0, sd); cd = (struct chat_data*)map_id2bl(chatid); //No need for a nullpo check. The chatid was sent by the client, if they lag or mess with the packet //a wrong chat id can be received. [Skotlex] if (cd == NULL) return 1; if (cd->bl.m != sd->bl.m || sd->vender_id || sd->chatID || cd->limit <= cd->users) { clif_joinchatfail(sd,0); return 0; } //Allows Gm access to protected room with any password they want by valaris if ((cd->pub == 0 && strncmp(pass, (char *)cd->pass, 8) && (pc_isGM(sd) < battle_config.gm_join_chat || !battle_config.gm_join_chat)) || chatid == (int)sd->chatID) //Double Chat fix by Alex14, thx CHaNGeTe { clif_joinchatfail(sd,1); return 0; } cd->usersd[cd->users] = sd; cd->users++; pc_setchatid(sd,cd->bl.id); clif_joinchatok(sd,cd); // 新たに参加した人には全員のリスト clif_addchat(cd,sd); // 既に中に居た人には追加した人の報告 clif_dispchat(cd,0); // 周囲の人には人数変化報告 chat_triggerevent(cd); // イベント return 0; } /*========================================== * チャットルームから抜ける *------------------------------------------ */ int chat_leavechat(struct map_session_data *sd) { struct chat_data *cd; int i,leavechar; nullpo_retr(1, sd); cd=(struct chat_data*)map_id2bl(sd->chatID); if(cd==NULL) return 1; for(i = 0,leavechar=-1;i < cd->users;i++){ if(cd->usersd[i] == sd){ leavechar=i; break; } } if(leavechar<0) // そのchatに所属していないらしい (バグ時のみ) return -1; if(leavechar==0 && cd->users>1 && (*cd->owner)->type==BL_PC){ // 所有者だった&他に人が居る&PCのチャット clif_changechatowner(cd,cd->usersd[1]); clif_clearchat(cd,0); } // 抜けるPCにも送るのでusersを減らす前に実行 clif_leavechat(cd,sd); cd->users--; pc_setchatid(sd,0); if(cd->users == 0 && (*cd->owner)->type==BL_PC){ // 全員居なくなった&PCのチャットなので消す clif_clearchat(cd,0); map_delobject(cd->bl.id); // freeまでしてくれる } else { for(i=leavechar;i < cd->users;i++) cd->usersd[i] = cd->usersd[i+1]; if(leavechar==0 && (*cd->owner)->type==BL_PC){ // PCのチャットなので所有者が抜けたので位置変更 cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; } clif_dispchat(cd,0); } return 0; } /*========================================== * チャットルームの持ち主を譲る *------------------------------------------ */ int chat_changechatowner(struct map_session_data *sd,char *nextownername) { struct chat_data *cd; struct map_session_data *tmp_sd; int i, nextowner; nullpo_retr(1, sd); cd = (struct chat_data*)map_id2bl(sd->chatID); if (cd == NULL || (struct block_list *)sd != (*cd->owner)) return 1; for(i = 1,nextowner=-1;i < cd->users;i++){ if(strcmp(cd->usersd[i]->status.name,nextownername)==0){ nextowner=i; break; } } if(nextowner<0) // そんな人は居ない return -1; clif_changechatowner(cd,cd->usersd[nextowner]); // 一旦消す clif_clearchat(cd,0); // userlistの順番変更 (0が所有者なので) if( (tmp_sd = cd->usersd[0]) == NULL ) return 1; //ありえるのかな? cd->usersd[0] = cd->usersd[nextowner]; cd->usersd[nextowner] = tmp_sd; // 新しい所有者の位置へ変更 cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; // 再度表示 clif_dispchat(cd,0); return 0; } /*========================================== * チャットの状態(タイトル等)を変更 *------------------------------------------ */ int chat_changechatstatus(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; nullpo_retr(1, sd); cd=(struct chat_data*)map_id2bl(sd->chatID); if(cd==NULL || (struct block_list *)sd != (*cd->owner)) return 1; cd->limit = limit; cd->pub = pub; memcpy(cd->pass,pass,8); cd->pass[7]= '\0'; //Overflow check... [Skotlex] if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; clif_changechatstatus(cd); clif_dispchat(cd,0); return 0; } /*========================================== * チャットルームから蹴り出す *------------------------------------------ */ int chat_kickchat(struct map_session_data *sd,char *kickusername) { struct chat_data *cd; int i; nullpo_retr(1, sd); cd = (struct chat_data *)map_id2bl(sd->chatID); for(i = 0; i < cd->users; i++) { if (strcmp(cd->usersd[i]->status.name, kickusername) == 0) { if (battle_config.gm_kick_chat && pc_isGM(cd->usersd[i]) >= battle_config.gm_kick_chat) //gm kick protection by valaris return 0; chat_leavechat(cd->usersd[i]); return 0; } } return -1; } /*========================================== * npcチャットルーム作成 *------------------------------------------ */ int chat_createnpcchat(struct npc_data *nd,int limit,int pub,int trigger,char* title,int titlelen,const char *ev) { struct chat_data *cd; nullpo_retr(1, nd); cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = cd->trigger = limit; if(trigger>0) cd->trigger = trigger; cd->pub = pub; cd->users = 0; memcpy(cd->pass,"",1); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->bl.m = nd->bl.m; cd->bl.x = nd->bl.x; cd->bl.y = nd->bl.y; cd->bl.type = BL_CHAT; cd->owner_ = (struct block_list *)nd; cd->owner = &cd->owner_; if (strlen(ev) > 49) { //npc_event is a char[50] [Skotlex] memcpy(cd->npc_event,ev,49); cd->npc_event[49] = '\0'; } else memcpy(cd->npc_event,ev,strlen(ev)); cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ aFree(cd); return 0; } nd->chat_id=cd->bl.id; clif_dispchat(cd,0); return 0; } /*========================================== * npcチャットルーム削除 *------------------------------------------ */ int chat_deletenpcchat(struct npc_data *nd) { struct chat_data *cd; nullpo_retr(0, nd); nullpo_retr(0, cd=(struct chat_data*)map_id2bl(nd->chat_id)); chat_npckickall(cd); clif_clearchat(cd,0); map_delobject(cd->bl.id); // freeまでしてくれる nd->chat_id=0; return 0; } /*========================================== * 規定人数以上でイベントが定義されてるなら実行 *------------------------------------------ */ int chat_triggerevent(struct chat_data *cd) { nullpo_retr(0, cd); if(cd->users>=cd->trigger && cd->npc_event[0]) npc_event_do(cd->npc_event); return 0; } /*========================================== * イベントの有効化 *------------------------------------------ */ int chat_enableevent(struct chat_data *cd) { nullpo_retr(0, cd); cd->trigger&=0x7f; chat_triggerevent(cd); return 0; } /*========================================== * イベントの無効化 *------------------------------------------ */ int chat_disableevent(struct chat_data *cd) { nullpo_retr(0, cd); cd->trigger|=0x80; return 0; } /*========================================== * チャットルームから全員蹴り出す *------------------------------------------ */ int chat_npckickall(struct chat_data *cd) { nullpo_retr(0, cd); while(cd->users>0){ chat_leavechat(cd->usersd[cd->users-1]); } return 0; }