// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CHARSAVE_H_ #define _CHARSAVE_H_ #include "status.h" #ifndef TXT_ONLY struct mmo_charstatus *charsave_loadchar(int charid); int charsave_savechar(int charid, struct mmo_charstatus *c); int charsave_load_scdata(int account_id, int char_id); void charsave_save_scdata(int account_id, int char_id, struct status_change* sc_data, int max_sc); #endif #endif