// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #include #include #include #include #include "../common/cbasetypes.h" #include "../common/socket.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "../common/showmsg.h" #include "log.h" #include "clif.h" #include "chrif.h" #include "intif.h" #include "itemdb.h" #include "map.h" #include "pc.h" #include "status.h" #include "skill.h" #include "mob.h" #include "pet.h" #include "mercenary.h" //[orn] #include "battle.h" #include "charcommand.h" #include "atcommand.h" #include "party.h" #include "guild.h" #include "script.h" #include "npc.h" #include "trade.h" #include "unit.h" char charcommand_symbol = '#'; extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) CCMD_FUNC(jobchange); CCMD_FUNC(petrename); CCMD_FUNC(petfriendly); CCMD_FUNC(stats); CCMD_FUNC(option); CCMD_FUNC(save); CCMD_FUNC(stats_all); CCMD_FUNC(reset); CCMD_FUNC(spiritball); CCMD_FUNC(itemlist); CCMD_FUNC(effect); CCMD_FUNC(storagelist); CCMD_FUNC(item); CCMD_FUNC(warp); CCMD_FUNC(zeny); CCMD_FUNC(fakename); CCMD_FUNC(baselevel); CCMD_FUNC(joblevel); CCMD_FUNC(questskill); CCMD_FUNC(lostskill); CCMD_FUNC(skreset); CCMD_FUNC(streset); CCMD_FUNC(model); CCMD_FUNC(stpoint); CCMD_FUNC(skpoint); CCMD_FUNC(changesex); CCMD_FUNC(feelreset); CCMD_FUNC(help); CCMD_FUNC(load); CCMD_FUNC(speed); CCMD_FUNC(storage); CCMD_FUNC(guildstorage); CCMD_FUNC(hide); CCMD_FUNC(alive); CCMD_FUNC(heal); CCMD_FUNC(item2); CCMD_FUNC(itemreset); CCMD_FUNC(refine); CCMD_FUNC(produce); CCMD_FUNC(param); CCMD_FUNC(guildlevelup); CCMD_FUNC(hatch); CCMD_FUNC(pethungry); CCMD_FUNC(allskill); CCMD_FUNC(dye); CCMD_FUNC(hair_style); CCMD_FUNC(hair_color); CCMD_FUNC(allstats); CCMD_FUNC(mount_peco); CCMD_FUNC(delitem); CCMD_FUNC(jailtime); CCMD_FUNC(disguise); CCMD_FUNC(undisguise); CCMD_FUNC(cart_list); CCMD_FUNC(killer); CCMD_FUNC(killable); CCMD_FUNC(refresh); CCMD_FUNC(exp); CCMD_FUNC(monsterignore); CCMD_FUNC(size); CCMD_FUNC(homlevel); CCMD_FUNC(homevolution); CCMD_FUNC(homfriendly); CCMD_FUNC(homhungry); CCMD_FUNC(hominfo); /*========================================== *CharCommandInfo charcommand_info[]構造体の定義 *------------------------------------------*/ // First char of commands is configured in charcommand_athena.conf. Leave # in this list for default value. // to set default level, read charcommand_athena.conf first please. static CharCommandInfo charcommand_info[] = { { CharCommandJobChange, "#job", 60, charcommand_jobchange }, { CharCommandJobChange, "#jobchange", 60, charcommand_jobchange }, { CharCommandPetRename, "#petrename", 50, charcommand_petrename }, { CharCommandPetFriendly, "#petfriendly", 50, charcommand_petfriendly }, { CharCommandStats, "#stats", 40, charcommand_stats }, { CharCommandOption, "#option", 60, charcommand_option }, { CharCommandReset, "#reset", 60, charcommand_reset }, { CharCommandSave, "#save", 60, charcommand_save }, { CharCommandSpiritball, "#spiritball", 40, charcommand_spiritball }, { CharCommandItemList, "#itemlist", 40, charcommand_itemlist }, { CharCommandEffect, "#effect", 40, charcommand_effect }, { CharCommandStorageList, "#storagelist", 40, charcommand_storagelist }, { CharCommandItem, "#item", 60, charcommand_item }, { CharCommandWarp, "#warp", 60, charcommand_warp }, { CharCommandWarp, "#rura", 60, charcommand_warp }, { CharCommandWarp, "#rura+", 60, charcommand_warp }, { CharCommandZeny, "#zeny", 60, charcommand_zeny }, { CharCommandFakeName, "#fakename", 50, charcommand_fakename}, { CharCommandBaseLevel, "#baselvl", 60, charcommand_baselevel}, { CharCommandBaseLevel, "#baselevel", 60, charcommand_baselevel}, { CharCommandBaseLevel, "#blvl", 60, charcommand_baselevel}, { CharCommandBaseLevel, "#blevel", 60, charcommand_baselevel}, { CharCommandJobLevel, "#joblvl", 60, charcommand_joblevel}, { CharCommandJobLevel, "#joblevel", 60, charcommand_joblevel}, { CharCommandJobLevel, "#jlvl", 60, charcommand_joblevel}, { CharCommandJobLevel, "#jlevel", 60, charcommand_joblevel}, { CharCommandQuestSkill, "#questskill", 60, charcommand_questskill }, { CharCommandLostSkill, "#lostskill", 60, charcommand_lostskill }, { CharCommandSkReset, "#skreset", 60, charcommand_skreset }, { CharCommandStReset, "#streset", 60, charcommand_streset }, { CharCommandModel, "#model", 50, charcommand_model }, { CharCommandSKPoint, "#skpoint", 60, charcommand_skpoint }, { CharCommandSTPoint, "#stpoint", 60, charcommand_stpoint }, { CharCommandChangeSex, "#changesex", 60, charcommand_changesex }, { CharCommandFeelReset, "#feelreset", 60, charcommand_feelreset }, { CharCommandHelp, "#help", 20, charcommand_help }, { CharCommandLoad, "#load", 60, charcommand_load }, { CharCommandSpeed, "#speed", 60, charcommand_speed }, { CharCommandStorage, "#storage", 60, charcommand_storage }, { CharCommandGStorage, "#gstorage", 60, charcommand_guildstorage }, { CharCommandHide, "#hide", 60, charcommand_hide }, { CharCommandAlive, "#alive", 60, charcommand_alive }, { CharCommandHeal, "#heal", 60, charcommand_heal }, { CharCommandItem2, "#item2", 60, charcommand_item2 }, { CharCommandItemReset, "#itemreset", 60, charcommand_itemreset }, { CharCommandRefine, "#refine", 60, charcommand_refine }, { CharCommandProduce, "#produce", 60, charcommand_produce }, { CharCommandStrength, "#str", 60, charcommand_param }, { CharCommandAgility, "#agi", 60, charcommand_param }, { CharCommandVitality, "#vit", 60, charcommand_param }, { CharCommandIntelligence, "#int", 60, charcommand_param }, { CharCommandDexterity, "#dex", 60, charcommand_param }, { CharCommandLuck, "#luk", 60, charcommand_param }, { CharCommandGuildLevelUp, "#glvl", 60, charcommand_guildlevelup }, { CharCommandGuildLevelUp, "#glevel", 60, charcommand_guildlevelup }, { CharCommandGuildLevelUp, "#guildlvl", 60, charcommand_guildlevelup }, { CharCommandGuildLevelUp, "#guildlevel", 60, charcommand_guildlevelup }, { CharCommandHatch, "#hatch", 50, charcommand_hatch }, { CharCommandPetHungry, "#pethungry", 60, charcommand_pethungry }, { CharCommandAllSkill, "#allskill", 60, charcommand_allskill }, { CharCommandAllSkill, "#allskills", 60, charcommand_allskill }, { CharCommandAllSkill, "#skillall", 60, charcommand_allskill }, { CharCommandAllSkill, "#skillsall", 60, charcommand_allskill }, { CharCommandDye, "#dye", 50, charcommand_dye }, { CharCommandHStyle, "#hairstyle", 50, charcommand_hair_style }, { CharCommandHStyle, "#hstyle", 50, charcommand_hair_style }, { CharCommandHColor, "#haircolor", 50, charcommand_hair_color }, { CharCommandHColor, "#hcolor", 50, charcommand_hair_color }, { CharCommandAllStats, "#allstat", 60, charcommand_allstats }, { CharCommandAllStats, "#allstats", 60, charcommand_allstats }, { CharCommandAllStats, "#statall", 60, charcommand_allstats }, { CharCommandAllStats, "#statsall", 60, charcommand_allstats }, { CharCommandMountPeco, "#mount", 50, charcommand_mount_peco }, { CharCommandMountPeco, "#mountpeco", 50, charcommand_mount_peco }, { CharCommandDelItem, "#delitem", 60, charcommand_delitem }, { CharCommandJailTime, "#jailtime", 40, charcommand_jailtime }, { CharCommandDisguie, "#disguise", 60, charcommand_disguise }, { CharCommandUnDisguise, "#undisguise", 60, charcommand_undisguise }, { CharCommandCartList, "#cartlist", 40, charcommand_cart_list }, { CharCommandKiller, "#killer", 60, charcommand_killer }, { CharCommandKillable, "#killable", 60, charcommand_killable }, { CharCommandRefresh, "#refresh", 40, charcommand_refresh }, { CharCommandExp, "#exp", 1, charcommand_exp }, { CharCommandMonsterIgnore, "#monsterignore", 60, charcommand_monsterignore }, { CharCommandSize, "#size", 50, charcommand_size }, { CharCommandHomLevel, "#hlvl", 60, charcommand_homlevel }, { CharCommandHomLevel, "#hlevel", 60, charcommand_homlevel }, { CharCommandHomLevel, "#homlvl", 60, charcommand_homlevel }, { CharCommandHomLevel, "#homlevel", 60, charcommand_homlevel }, { CharCommandHomEvolve, "#homevolve", 60, charcommand_homevolution }, { CharCommandHomEvolve, "#homevolvution", 60, charcommand_homevolution }, { CharCommandHomFriendly, "#homfriendly", 60, charcommand_homfriendly }, { CharCommandHomHungry, "#homhungry", 60, charcommand_homhungry }, { CharCommandHomInfo, "#hominfo", 40, charcommand_hominfo }, // add new commands before this line { CharCommand_Unknown, NULL, 1, NULL } }; int get_charcommand_level(const CharCommandType type) { int i; for (i = 0; charcommand_info[i].type != CharCommand_None; i++) if (charcommand_info[i].type == type) return charcommand_info[i].level; return 100; // 100: command can not be used } CharCommandType is_charcommand_sub(const int fd, struct map_session_data* sd, const char* str, int gmlvl) { CharCommandInfo info; CharCommandType type; memset(&info, 0, sizeof(info)); type = charcommand(sd, gmlvl, str, &info); if (type != CharCommand_None) { char command[100]; char output[200]; const char* p = str; if (map[sd->bl.m].nocommand && gmlvl < map[sd->bl.m].nocommand) { //Command not allowed on this map. sprintf(output, msg_txt(143)); clif_displaymessage(fd, output); return AtCommand_None; } memset(command, '\0', sizeof(command)); memset(output, '\0', sizeof(output)); while (*p && !ISSPACE(*p)) p++; if (p - str >= sizeof(command)) // too long return CharCommand_Unknown; strncpy(command, str, p - str); while (ISSPACE(*p)) p++; if (type == CharCommand_Unknown || info.proc == NULL) { snprintf(output, sizeof(output),msg_txt(153), command); // %s is Unknown Command. clif_displaymessage(fd, output); } else { if (info.proc(fd, sd, command, p) != 0) { // Command can not be executed snprintf(output, sizeof(output), msg_txt(154), command); // %s failed. clif_displaymessage(fd, output); } } return info.type; } return CharCommand_None; } /*========================================== *is_charcommand @コマンドに存在するかどうか確認する *------------------------------------------*/ CharCommandType is_charcommand(const int fd, struct map_session_data* sd, const char* message) { const char* str = message; int s_flag = 0; nullpo_retr(CharCommand_None, sd); if (sd->sc.count && sd->sc.data[SC_NOCHAT].timer != -1 && sd->sc.data[SC_NOCHAT].val1&MANNER_NOCOMMAND) return CharCommand_None; if (!message || !*message) return CharCommand_None; str += strlen(sd->status.name); while (*str && (ISSPACE(*str) || (s_flag == 0 && *str == ':'))) { if (*str == ':') s_flag = 1; str++; } if (!*str) return CharCommand_None; if(str[0] == '|' && strlen(str) >= 4 && str[3] == charcommand_symbol) str += 3; // skip 10/11-langtype's codepage indicator, if detected return is_charcommand_sub(fd,sd,str,pc_isGM(sd)); } /*========================================== * *------------------------------------------*/ CharCommandType charcommand(struct map_session_data* sd, const int level, const char* message, CharCommandInfo* info) { char* p = (char *)message; if (!info) return CharCommand_None; if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) return CharCommand_None; if (!p || !*p) { ShowError("char command message is empty\n"); return CharCommand_None; } if (*p == charcommand_symbol) { // check first char char command[101]; int i = 0; memset(info, 0, sizeof(CharCommandInfo)); sscanf(p, "%100s", command); command[100] = '\0'; while (charcommand_info[i].type != CharCommand_Unknown) { if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) { p[0] = charcommand_info[i].command[0]; // set correct first symbol for after. break; } i++; } if (charcommand_info[i].type == CharCommand_Unknown) { // doesn't return Unknown if player is normal player (display the text, not display: unknown command) if (level == 0) return CharCommand_None; else return CharCommand_Unknown; } else if((log_config.gm) && (charcommand_info[i].level >= log_config.gm)) { log_atcommand(sd, message); } memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]); } else { return CharCommand_None; } return info->type; } /*========================================== * *------------------------------------------*/ static CharCommandInfo* get_charcommandinfo_byname(const char* name) { int i; for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++) if (strcmpi(charcommand_info[i].command + 1, name) == 0) return &charcommand_info[i]; return NULL; } /*========================================== * *------------------------------------------*/ int charcommand_config_read(const char *cfgName) { char line[1024], w1[1024], w2[1024]; CharCommandInfo* p; FILE* fp; if ((fp = fopen(cfgName, "r")) == NULL) { ShowError("CharCommands configuration file not found: %s\n", cfgName); return 1; } while (fgets(line, sizeof(line), fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2) continue; p = get_charcommandinfo_byname(w1); if (p != NULL) { p->level = atoi(w2); if (p->level > 100) p->level = 100; else if (p->level < 0) p->level = 0; } if (strcmpi(w1, "import") == 0) charcommand_config_read(w2); else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands w2[0] != '%' && // symbol of party chat speaking w2[0] != '$' && // symbol of guild chat speaking w2[0] != '@') // symbol of atcommand charcommand_symbol = w2[0]; } fclose(fp); return 0; } /*========================================== * 対象キャラクターを転職させる upper指定で転生や養子も可能 *------------------------------------------*/ int charcommand_jobchange(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data* pl_sd; int job = 0, upper = -1, j = 0; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &job, character) < 2) { clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange )."); clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 Peco Crusader"); clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A"); clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice"); clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger"); clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja"); clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A"); clif_displaymessage(fd, " 6 Thief 13 Peco Knight 20 Dancer"); clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 Peco Paladin"); clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion"); clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor"); clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker"); clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator"); clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown"); clif_displaymessage(fd, "4007 Thief High 4014 Peco Lord Knight 4021 Gypsy"); clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 Baby Peco Crusader"); clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby"); clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid"); clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master"); clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A"); clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker"); clif_displaymessage(fd, "4029 Baby Thief 4036 Baby Peco-Knight 4043 Baby Dancer"); return -1; } if ((pl_sd = map_nick2sd(character)) == NULL) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (job < 0 || job > MAX_PC_CLASS) { clif_displaymessage(fd, msg_txt(49)); // Invalid job ID. return -1; } for (j=0; j < MAX_INVENTORY; j++) { if(pl_sd->status.inventory[j].nameid>0 && pl_sd->status.inventory[j].equip!=0) pc_unequipitem(pl_sd, j, 3); } if (pc_jobchange(pl_sd, job, upper) != 0) { clif_displaymessage(fd, msg_txt(192)); // Impossible to change the character's job. return -1; } clif_displaymessage(fd, msg_txt(48)); // Character's job changed. return 0; } /*========================================== * *------------------------------------------*/ int charcommand_petrename(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; struct pet_data *pd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #petrename )."); return -1; } if ((pl_sd = map_nick2sd(character)) == NULL) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (!pl_sd->status.pet_id || !pl_sd->pd) { clif_displaymessage(fd, msg_txt(191)); // Sorry, but this player has no pet. return -1; } pd = pl_sd->pd; if (pd->pet.rename_flag) { clif_displaymessage(fd, msg_txt(190)); // This player can already rename his/her pet. return -1; } pd->pet.rename_flag = 0; intif_save_petdata(pl_sd->status.account_id, &pd->pet); clif_send_petstatus(pl_sd); clif_displaymessage(fd, msg_txt(189)); // This player can now rename his/her pet. return 0; } /*========================================== * *------------------------------------------*/ int charcommand_petfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message) { int friendly = 0; char character[NAME_LENGTH]; struct map_session_data *pl_sd; struct pet_data *pd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message,"%d %23s",&friendly,character) < 2) { clif_displaymessage(fd, "Please, enter a valid value (usage: #petfriendly <0-1000> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (!pl_sd->status.pet_id || !pl_sd->pd) { clif_displaymessage(fd, msg_txt(191)); // Sorry, but this player has no pet. return -1; } if (friendly < 0) friendly = 0; else if (friendly > 1000) friendly = 1000; pd = pl_sd->pd; if (friendly == pd->pet.intimate) { clif_displaymessage(fd, msg_txt(183)); // Pet friendly is already the good value. return -1; } pd->pet.intimate = friendly; clif_send_petstatus(pl_sd); clif_pet_emotion(pd,0); clif_displaymessage(pl_sd->fd, msg_txt(182)); // Pet friendly value changed! clif_displaymessage(sd->fd, msg_txt(182)); // Pet friendly value changed! return 0; } /*========================================== * *------------------------------------------*/ int charcommand_stats(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; char job_jobname[100]; char output[200]; struct map_session_data *pl_sd; int i; struct { const char* format; int value; } output_table[] = { { "Base Level - %d", 0 }, { NULL, 0 }, { "Hp - %d", 0 }, { "MaxHp - %d", 0 }, { "Sp - %d", 0 }, { "MaxSp - %d", 0 }, { "Str - %3d", 0 }, { "Agi - %3d", 0 }, { "Vit - %3d", 0 }, { "Int - %3d", 0 }, { "Dex - %3d", 0 }, { "Luk - %3d", 0 }, { "Zeny - %d", 0 }, { NULL, 0 } }; memset(character, '\0', sizeof(character)); memset(job_jobname, '\0', sizeof(job_jobname)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #stats )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } //direct array initialization with variables is not standard C compliant. output_table[0].value = pl_sd->status.base_level; output_table[1].format = job_jobname; output_table[1].value = pl_sd->status.job_level; output_table[2].value = pl_sd->status.hp; output_table[3].value = pl_sd->status.max_hp; output_table[4].value = pl_sd->status.sp; output_table[5].value = pl_sd->status.max_sp; output_table[6].value = pl_sd->status.str; output_table[7].value = pl_sd->status.agi; output_table[8].value = pl_sd->status.vit; output_table[9].value = pl_sd->status.int_; output_table[10].value = pl_sd->status.dex; output_table[11].value = pl_sd->status.luk; output_table[12].value = pl_sd->status.zeny; sprintf(job_jobname, "Job - %s %s", job_name(pl_sd->status.class_), "(level %d)"); sprintf(output, msg_txt(53), pl_sd->status.name); // '%s' stats: clif_displaymessage(fd, output); for (i = 0; output_table[i].format != NULL; i++) { sprintf(output, output_table[i].format, output_table[i].value); clif_displaymessage(fd, output); } return 0; } /*========================================== * Character Reset *------------------------------------------*/ int charcommand_reset(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #reset )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } pc_resetstate(pl_sd); pc_resetskill(pl_sd,1); sprintf(output, msg_txt(208), character); // '%s' skill and stats points reseted! clif_displaymessage(fd, output); return 0; } /*========================================== * *------------------------------------------*/ int charcommand_option(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; int opt1 = 0, opt2 = 0, opt3 = 0; struct map_session_data* pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &opt1, &opt2, &opt3, character) < 4 || opt1 < 0 || opt2 < 0 || opt3 < 0) { clif_displaymessage(fd, "Please, enter valid options and a player name (usage: #option )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } pl_sd->sc.opt1 = opt1; pl_sd->sc.opt2 = opt2; pc_setoption(pl_sd, opt3); clif_displaymessage(fd, msg_txt(58)); // Character's options changed. return 0; } /*========================================== * *------------------------------------------*/ int charcommand_save(const int fd, struct map_session_data* sd, const char* command, const char* message) { char map_name[MAP_NAME_LENGTH_EXT]; char character[NAME_LENGTH]; struct map_session_data* pl_sd; int x = 0, y = 0; int m; memset(map_name, '\0', sizeof(map_name)); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4 || x < 0 || y < 0) { clif_displaymessage(fd, "Please, enter a valid save point and a player name (usage: #save )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } m = map_mapname2mapid(map_name); if (m < 0 && !mapindex_name2id(map_name)) { clif_displaymessage(fd, msg_txt(1)); // Map not found. return -1; } //FIXME: What do you do if the map is in another map server with the nowarpto flag? if (m>=0 && map[m].flag.nosave && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to set this map as a save map."); return -1; } if (m>=0) pc_setsavepoint(pl_sd, map[m].index, x, y); else pc_setsavepoint(pl_sd, mapindex_name2id(map_name), x, y); clif_displaymessage(fd, msg_txt(57)); // Character's respawn point changed. return 0; } /*========================================== * *------------------------------------------*/ //** Character Stats All by fritz int charcommand_stats_all(const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[1024], gmlevel[1024]; int i; int count, users; struct map_session_data *pl_sd, **pl_allsd; memset(output, '\0', sizeof(output)); memset(gmlevel, '\0', sizeof(gmlevel)); count = 0; pl_allsd = map_getallusers(&users); for(i = 0; i < users; i++) { if ((pl_sd = pl_allsd[i])) { if (pc_isGM(pl_sd) > 0) sprintf(gmlevel, "| GM Lvl: %d", pc_isGM(pl_sd)); else sprintf(gmlevel, " "); sprintf(output, "Name: %s | BLvl: %d | Job: %s (Lvl: %d) | HP: %d/%d | SP: %d/%d", pl_sd->status.name, pl_sd->status.base_level, job_name(pl_sd->status.class_), pl_sd->status.job_level, pl_sd->status.hp, pl_sd->status.max_hp, pl_sd->status.sp, pl_sd->status.max_sp); clif_displaymessage(fd, output); sprintf(output, "STR: %d | AGI: %d | VIT: %d | INT: %d | DEX: %d | LUK: %d | Zeny: %d %s", pl_sd->status.str, pl_sd->status.agi, pl_sd->status.vit, pl_sd->status.int_, pl_sd->status.dex, pl_sd->status.luk, pl_sd->status.zeny, gmlevel); clif_displaymessage(fd, output); clif_displaymessage(fd, "--------"); count++; } } if (count == 0) clif_displaymessage(fd, msg_txt(28)); // No player found. else if (count == 1) clif_displaymessage(fd, msg_txt(29)); // 1 player found. else { sprintf(output, msg_txt(30), count); // %d players found. clif_displaymessage(fd, output); } return 0; } /*========================================== * CharSpiritBall Function by PalasX *------------------------------------------*/ int charcommand_spiritball(const int fd, struct map_session_data* sd,const char* command, const char* message) { struct map_session_data *pl_sd; char character[NAME_LENGTH]; int spirit = 0; memset(character, '\0', sizeof(character)); if(!message || !*message || sscanf(message, "%d %23[^\n]", &spirit, character) < 2 || spirit < 0 || spirit > 1000) { clif_displaymessage(fd, "Usage: @spiritball ."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (spirit >= 0 && spirit <= 0x7FFF) { if (pl_sd->spiritball != spirit || spirit > 999) { if (pl_sd->spiritball > 0) pc_delspiritball(pl_sd, pl_sd->spiritball, 1); } pl_sd->spiritball = spirit; clif_spiritball(pl_sd); // no message, player can look the difference if (spirit > 1000) clif_displaymessage(fd, msg_txt(204)); // WARNING: more than 1000 spiritballs can CRASH your server and/or client! } else { clif_displaymessage(fd, msg_txt(205)); // You already have this number of spiritballs. return -1; } return 0; } /*========================================== * #itemlist : Displays the list of a player's items. *------------------------------------------*/ int charcommand_itemlist(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; struct item_data *item_data, *item_temp; int i, j, equip, count, counter, counter2; char character[NAME_LENGTH], output[200], equipstr[100], outputtmp[200]; struct item *i_item; //Current inventory item. nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); memset(equipstr, '\0', sizeof(equipstr)); memset(outputtmp, '\0', sizeof(outputtmp)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } counter = 0; count = 0; for (i = 0; i < MAX_INVENTORY; i++) { i_item = &pl_sd->status.inventory[i]; if (pl_sd->status.inventory[i].nameid > 0 && (item_data = itemdb_exists(i_item->nameid)) != NULL) { counter = counter + i_item->amount; count++; if (count == 1) { sprintf(output, "------ Items list of '%s' ------", pl_sd->status.name); clif_displaymessage(fd, output); } if ((equip = i_item->equip)) { strcpy(equipstr, "| equiped: "); if (equip & EQP_GARMENT) strcat(equipstr, "robe/gargment, "); if (equip & EQP_ACC_L) strcat(equipstr, "left accessory, "); if (equip & EQP_ARMOR) strcat(equipstr, "body/armor, "); if ((equip & EQP_ARMS) == EQP_HAND_R) strcat(equipstr, "right hand, "); if ((equip & EQP_ARMS) == EQP_HAND_L) strcat(equipstr, "left hand, "); if ((equip & EQP_ARMS) == EQP_ARMS) strcat(equipstr, "both hands, "); if (equip & EQP_SHOES) strcat(equipstr, "feet, "); if (equip & EQP_ACC_R) strcat(equipstr, "right accessory, "); if ((equip & EQP_HELM) == EQP_HEAD_LOW) strcat(equipstr, "lower head, "); if ((equip & EQP_HELM) == EQP_HEAD_TOP) strcat(equipstr, "top head, "); if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_TOP)) strcat(equipstr, "lower/top head, "); if ((equip & EQP_HELM) == EQP_HEAD_MID) strcat(equipstr, "mid head, "); if ((equip & EQP_HELM) == (EQP_HEAD_LOW|EQP_HEAD_MID)) strcat(equipstr, "lower/mid head, "); if ((equip & EQP_HELM) == EQP_HELM) strcat(equipstr, "lower/mid/top head, "); // remove final ', ' equipstr[strlen(equipstr) - 2] = '\0'; } else memset(equipstr, '\0', sizeof(equipstr)); if (i_item->refine) sprintf(output, "%d %s %+d (%s %+d, id: %d) %s", i_item->amount, item_data->name, i_item->refine, item_data->jname, i_item->refine, i_item->nameid, equipstr); else sprintf(output, "%d %s (%s, id: %d) %s", i_item->amount, item_data->name, item_data->jname, i_item->nameid, equipstr); clif_displaymessage(fd, output); memset(output, '\0', sizeof(output)); counter2 = 0; if(i_item->card[0]==CARD0_PET) { //pet eggs if (i_item->card[3]) sprintf(outputtmp, " -> (pet egg, pet id: %u, named)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2])); else sprintf(outputtmp, " -> (pet egg, pet id: %u, unnamed)", (unsigned int)MakeDWord(i_item->card[1], i_item->card[2])); strcat(output, outputtmp); } else if(i_item->card[0]==CARD0_FORGE) { //forged items. sprintf(outputtmp, " -> (crafted item, creator id: %u, star crumbs %d, element %d)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3]), i_item->card[1]>>8, i_item->card[1]&0x0f); } else if(i_item->card[0]==CARD0_CREATE) { //created items. sprintf(outputtmp, " -> (produced item, creator id: %u)", (unsigned int)MakeDWord(i_item->card[2], i_item->card[3])); strcat(output, outputtmp); } else //Normal slots for (j = 0; j < item_data->slot; j++) { if (pl_sd->status.inventory[i].card[j]) { if ((item_temp = itemdb_exists(i_item->card[j])) != NULL) { if (output[0] == '\0') sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); else sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); strcat(output, outputtmp); } } } if (output[0] != '\0') { output[strlen(output) - 2] = ')'; output[strlen(output) - 1] = '\0'; clif_displaymessage(fd, output); } } } if (count == 0) { clif_displaymessage(fd, "No item found on this player."); return -1; } sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); clif_displaymessage(fd, output); return 0; } /*========================================== * #effect by [MouseJstr] * * Create a effect localized on another character *------------------------------------------*/ int charcommand_effect(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd = NULL; char character[NAME_LENGTH]; int type = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &type, character) != 2) { clif_displaymessage(fd, "usage: #effect ."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } clif_specialeffect(&pl_sd->bl, type, AREA); clif_displaymessage(fd, msg_txt(229)); // Your effect has changed. return 0; } /*========================================== * #storagelist : Displays the items list of a player's storage. *------------------------------------------*/ int charcommand_storagelist(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct storage *stor; struct map_session_data *pl_sd; struct item_data *item_data, *item_temp; int i, j, count, counter, counter2; char character[NAME_LENGTH], output[200], outputtmp[200]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); memset(outputtmp, '\0', sizeof(outputtmp)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #itemlist )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if((stor = account2storage2(pl_sd->status.account_id)) != NULL) { counter = 0; count = 0; for (i = 0; i < MAX_STORAGE; i++) { if (stor->storage_[i].nameid > 0 && (item_data = itemdb_search(stor->storage_[i].nameid)) != NULL) { counter = counter + stor->storage_[i].amount; count++; if (count == 1) { sprintf(output, "------ Storage items list of '%s' ------", pl_sd->status.name); clif_displaymessage(fd, output); } if (stor->storage_[i].refine) sprintf(output, "%d %s %+d (%s %+d, id: %d)", stor->storage_[i].amount, item_data->name, stor->storage_[i].refine, item_data->jname, stor->storage_[i].refine, stor->storage_[i].nameid); else sprintf(output, "%d %s (%s, id: %d)", stor->storage_[i].amount, item_data->name, item_data->jname, stor->storage_[i].nameid); clif_displaymessage(fd, output); memset(output, '\0', sizeof(output)); counter2 = 0; for (j = 0; j < item_data->slot; j++) { if (stor->storage_[i].card[j]) { if ((item_temp = itemdb_search(stor->storage_[i].card[j])) != NULL) { if (output[0] == '\0') sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); else sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); strcat(output, outputtmp); } } } if (output[0] != '\0') { output[strlen(output) - 2] = ')'; output[strlen(output) - 1] = '\0'; clif_displaymessage(fd, output); } } } if (count == 0) clif_displaymessage(fd, "No item found in the storage of this player."); else { sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); clif_displaymessage(fd, output); } } else { clif_displaymessage(fd, "This player has no storage."); return 0; } return 0; } static void charcommand_giveitem_sub(struct map_session_data *sd,struct item_data *item_data,int number) { int flag = 0; int loop = 1, get_count = number,i; struct item item_tmp; if(sd && item_data){ if (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8) { loop = number; get_count = 1; } for (i = 0; i < loop; i++) { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_data->nameid; item_tmp.identify = 1; if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count))) clif_additem((struct map_session_data*)sd, 0, 0, flag); } //Logs (A)dmins items [Lupus] if(log_config.enable_logs&0x400) log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp); } } /*========================================== * #item command (usage: #item ) * by MC Cameri *------------------------------------------*/ int charcommand_item(const int fd, struct map_session_data* sd, const char* command, const char* message) { char item_name[100]; char character[NAME_LENGTH]; struct map_session_data *pl_sd; int number = 0, item_id, flag; struct item item_tmp; struct item_data *item_data; int get_count, i, pet_id; char tmp_cmdoutput[1024]; nullpo_retr(-1, sd); memset(item_name, '\0', sizeof(item_name)); if (!message || !*message || ( sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 && sscanf(message, "%99s %d %23[^\n]", item_name, &number, character) < 3 )) { clif_displaymessage(fd, "Please, enter an item name/id (usage: #item )."); return -1; } if (number <= 0) number = 1; item_id = 0; if ((item_data = itemdb_searchname(item_name)) != NULL || (item_data = itemdb_exists(atoi(item_name))) != NULL) item_id = item_data->nameid; if (item_id >= 500) { get_count = number; // check pet egg pet_id = search_petDB_index(item_id, PET_EGG); if (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8) { get_count = 1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can look items only lower or same level for (i = 0; i < number; i += get_count) { // if pet egg if (pet_id >= 0) { pl_sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id, (short)pet_db[pet_id].class_, (short)mob_db(pet_db[pet_id].class_)->lv, (short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate, 100, 0, 1, pet_db[pet_id].jname); // if not pet egg } else { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = 1; if ((flag = pc_additem(pl_sd, &item_tmp, get_count))) clif_additem(pl_sd, 0, 0, flag); } } //Logs (A)dmins items [Lupus] if(log_config.enable_logs&0x400) log_pick_pc(sd, "A", item_tmp.nameid, number, &item_tmp); clif_displaymessage(fd, msg_txt(18)); // Item created. } else { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } } else if(/* from jA's @giveitem */strcmpi(character,"all")==0 || strcmpi(character,"everyone")==0){ struct map_session_data **pl_allsd; int users; pl_allsd = map_getallusers(&users); for (i = 0; i < users; i++) { if ((pl_sd = pl_allsd[i])) { charcommand_giveitem_sub(pl_sd,item_data,number); snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "You got %s %d.", item_name,number); clif_displaymessage(pl_sd->fd, tmp_cmdoutput); } } snprintf(tmp_cmdoutput, sizeof(tmp_cmdoutput), "%s received %s %d.","Everyone",item_name,number); clif_displaymessage(fd, tmp_cmdoutput); } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } } else { clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } return 0; } /*========================================== * #warp/#rura/#rura+ *------------------------------------------*/ int charcommand_warp(const int fd, struct map_session_data* sd, const char* command, const char* message) { char map_name[MAP_NAME_LENGTH_EXT]; char character[NAME_LENGTH]; int x = 0, y = 0; struct map_session_data *pl_sd; int m; nullpo_retr(-1, sd); memset(map_name, '\0', sizeof(map_name)); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%15s %d %d %23[^\n]", map_name, &x, &y, character) < 4) { clif_displaymessage(fd, "Usage: #warp/#rura/#rura+ "); return -1; } if ((pl_sd = map_nick2sd(character)) == NULL) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can rura+ only lower or same GM level clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } m = map_mapname2mapid(map_name); if (m < 0) { clif_displaymessage(fd, msg_txt(1)); // Map not found. return -1; } if ((x || y) && map_getcell(m, x, y, CELL_CHKNOREACH)) { clif_displaymessage(fd, msg_txt(2)); // Coordinates out of range. x = y = 0; } if (map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp someone to this map."); return -1; } if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(sd)) { clif_displaymessage(fd, "You are not authorised to warp this player from its actual map."); return -1; } if (pc_setpos(pl_sd, map[m].index, x, y, 3) == 0) { clif_displaymessage(pl_sd->fd, msg_txt(0)); // Warped. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(15)); // Player warped (message sends to player too). return 0; } //No error message specified...? return -1; } /*========================================== * #zeny *------------------------------------------*/ int charcommand_zeny(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[NAME_LENGTH]; int zeny = 0, new_zeny; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &zeny, character) < 2 || zeny == 0) { clif_displaymessage(fd, "Please, enter a number and a player name (usage: #zeny )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { new_zeny = pl_sd->status.zeny + zeny; if (zeny > 0 && (zeny > MAX_ZENY || new_zeny > MAX_ZENY)) // fix positiv overflow new_zeny = MAX_ZENY; else if (zeny < 0 && (zeny < -MAX_ZENY || new_zeny < 0)) // fix negativ overflow new_zeny = 0; if (new_zeny != pl_sd->status.zeny) { pl_sd->status.zeny = new_zeny; clif_updatestatus(pl_sd, SP_ZENY); clif_displaymessage(fd, msg_txt(211)); // Character's number of zenys changed! } else { if (zeny < 0) clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * #fakename *------------------------------------------*/ int charcommand_fakename(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char name[NAME_LENGTH]; char char_name[NAME_LENGTH]; nullpo_retr(-1, sd); name[0] = '\0'; //If you don't pass a second word, name is left as garbage, most definitely not a blank name! [Skotlex] if (!message || !*message || sscanf(message, "%23s %23[^\n]", char_name, name) < 1) { clif_displaymessage(sd->fd,"Usage: #fakename ."); clif_displaymessage(sd->fd,"Or: #fakename to disable."); return 0; } if(!(pl_sd = map_nick2sd(char_name))) { clif_displaymessage(sd->fd,"Character not found."); return -1; } if(!name[0]) { if(strlen(pl_sd->fakename) > 1) { pl_sd->fakename[0]='\0'; clif_charnameack(0, &pl_sd->bl); clif_displaymessage(sd->fd,"Returned to real name."); } else { clif_displaymessage(sd->fd,"Character does not has a fake name."); } return 0; } if(strlen(name) < 2) { clif_displaymessage(sd->fd,"Fake name must be at least two characters."); return 0; } memcpy(pl_sd->fakename, name, NAME_LENGTH); clif_charnameack(0, &pl_sd->bl); clif_displaymessage(sd->fd,"Fake name enabled."); return 0; } /*========================================== * #baselvl <#> * Transferred by: Kevin *------------------------------------------*/ int charcommand_baselevel(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; int level = 0, i, status_point=0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) { clif_displaymessage(fd, "Please, enter a level adjustment and a player name (usage: #baselvl <#> )."); return -1; } if ((pl_sd = map_nick2sd(player)) == NULL) { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } if (pc_isGM(sd) < pc_isGM(pl_sd)) { // you can change base level only lower or same gm level clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } if (level > 0) { if (pl_sd->status.base_level == pc_maxbaselv(pl_sd)) { // check for max level by Valaris clif_displaymessage(fd, msg_table[91]); // Character's base level can't go any higher. return 0; } // End Addition if ((unsigned int)level > pc_maxbaselv(pl_sd) || pl_sd->status.base_level > pc_maxbaselv(pl_sd) -level) level = pc_maxbaselv(pl_sd) - pl_sd->status.base_level; for (i = 1; i <= level; i++) status_point += (pl_sd->status.base_level + i + 14) / 5; if (pl_sd->status.status_point > USHRT_MAX - status_point) pl_sd->status.status_point = USHRT_MAX; else pl_sd->status.status_point += status_point; pl_sd->status.base_level += (unsigned int)level; status_percent_heal(&pl_sd->bl, 100, 100); clif_misceffect(&pl_sd->bl, 0); clif_displaymessage(fd, msg_table[65]); // Character's base level raised. } else { if (pl_sd->status.base_level == 1) { clif_displaymessage(fd, msg_table[193]); // Character's base level can't go any lower. return -1; } level *= -1; if ((unsigned int)level >= pl_sd->status.base_level) level = pl_sd->status.base_level -1; for (i = 0; i > -level; i--) status_point += (pl_sd->status.base_level +i + 14) / 5; if (pl_sd->status.status_point < status_point) pc_resetstate(pl_sd); if (pl_sd->status.status_point < status_point) pl_sd->status.status_point = 0; else pl_sd->status.status_point -= status_point; pl_sd->status.base_level -= (unsigned int)level; clif_displaymessage(fd, msg_table[66]); // Character's base level lowered. } clif_updatestatus(pl_sd, SP_BASELEVEL); clif_updatestatus(pl_sd, SP_NEXTBASEEXP); clif_updatestatus(pl_sd, SP_STATUSPOINT); status_calc_pc(pl_sd, 0); if(pl_sd->status.party_id) party_send_levelup(pl_sd); return 0; //正常終了 } /*========================================== * #jlvl <#> * Transferred by: Kevin *------------------------------------------*/ int charcommand_joblevel(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; int level = 0; //転生や養子の場合の元の職業を算出する nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, player) < 2 || level == 0) { clif_displaymessage(fd, "Please, enter a level adjustment and a player name (usage: #joblvl <#> )."); return -1; } if ((pl_sd = map_nick2sd(player)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job level only lower or same gm level if (level > 0) { if (pl_sd->status.job_level == pc_maxjoblv(pl_sd)) { clif_displaymessage(fd, msg_txt(67)); // Character's job level can't go any higher. return -1; } if ((unsigned int)level > pc_maxjoblv(pl_sd) || pl_sd->status.job_level > pc_maxjoblv(pl_sd) -level) level = pc_maxjoblv(pl_sd) - pl_sd->status.job_level; pl_sd->status.job_level += (unsigned int)level; clif_updatestatus(pl_sd, SP_JOBLEVEL); clif_updatestatus(pl_sd, SP_NEXTJOBEXP); if (pl_sd->status.skill_point > USHRT_MAX - level) pl_sd->status.skill_point = USHRT_MAX; else pl_sd->status.skill_point += level; clif_updatestatus(pl_sd, SP_SKILLPOINT); status_calc_pc(pl_sd, 0); clif_misceffect(&pl_sd->bl, 1); clif_displaymessage(fd, msg_txt(68)); // character's job level raised. } else { if (pl_sd->status.job_level == 1) { clif_displaymessage(fd, msg_txt(194)); // Character's job level can't go any lower. return -1; } level*=-1; if ((unsigned int)level >= pl_sd->status.job_level) level = pl_sd->status.job_level-1; pl_sd->status.job_level -= (unsigned int)level; clif_updatestatus(pl_sd, SP_JOBLEVEL); clif_updatestatus(pl_sd, SP_NEXTJOBEXP); if (pl_sd->status.skill_point < level) pc_resetskill(pl_sd, 0); //Need more skill points to substract if (pl_sd->status.skill_point < level) pl_sd->status.skill_point = 0; else pl_sd->status.skill_point -= level; clif_updatestatus(pl_sd, SP_SKILLPOINT); status_calc_pc(pl_sd, 0); clif_displaymessage(fd, msg_txt(69)); // Character's job level lowered. } } else { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * #questskill * Transferred by: Kevin *------------------------------------------*/ int charcommand_questskill(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; int skill_id = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) { clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: #questskill <#:0+> )."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL_DB) { if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) { if ((pl_sd = map_nick2sd(player)) != NULL) { if (pc_checkskill(pl_sd, skill_id) == 0) { pc_skill(pl_sd, skill_id, 1, 0); clif_displaymessage(fd, msg_txt(199)); // This player has learned the skill. } else { clif_displaymessage(fd, msg_txt(200)); // This player already has this quest skill. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } } else { clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return -1; } } else { clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } return 0; } /*========================================== * #lostskill * Transferred by: Kevin *------------------------------------------*/ int charcommand_lostskill(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; int skill_id = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &skill_id, player) < 2 || skill_id < 0) { clif_displaymessage(fd, "Please, enter a quest skill number and a player name (usage: @charlostskill <#:0+> )."); return -1; } if (skill_id >= 0 && skill_id < MAX_SKILL) { if (skill_get_inf2(skill_id) & INF2_QUEST_SKILL) { if ((pl_sd = map_nick2sd(player)) != NULL) { if (pc_checkskill(pl_sd, skill_id) > 0) { pl_sd->status.skill[skill_id].lv = 0; pl_sd->status.skill[skill_id].flag = 0; clif_skillinfoblock(pl_sd); clif_displaymessage(fd, msg_txt(202)); // This player has forgotten the skill. } else { clif_displaymessage(fd, msg_txt(203)); // This player doesn't have this quest skill. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } } else { clif_displaymessage(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return -1; } } else { clif_displaymessage(fd, msg_txt(198)); // This skill number doesn't exist. return -1; } return 0; } /*========================================== * Character Skill Reset *------------------------------------------*/ int charcommand_skreset(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; char tmp_cmdoutput[1024]; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charskreset )."); return -1; } if ((pl_sd = map_nick2sd(player)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset skill points only lower or same gm level pc_resetskill(pl_sd,1); sprintf(tmp_cmdoutput, msg_txt(206), player); // '%s' skill points reseted! clif_displaymessage(fd, tmp_cmdoutput); } else { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * Character Stat Reset *------------------------------------------*/ int charcommand_streset(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; char tmp_cmdoutput[1024]; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charstreset )."); return -1; } if ((pl_sd = map_nick2sd(player)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset stats points only lower or same gm level pc_resetstate(pl_sd); sprintf(tmp_cmdoutput, msg_txt(207), player); // '%s' stats points reseted! clif_displaymessage(fd, tmp_cmdoutput); } else { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * Character Model by chbrules *------------------------------------------*/ int charcommand_model(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_style = 0, hair_color = 0, cloth_color = 0; struct map_session_data *pl_sd; char player[NAME_LENGTH]; char tmp_cmdoutput[1024]; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %d %d %23[^\n]", &hair_style, &hair_color, &cloth_color, player) < 4 || hair_style < 0 || hair_color < 0 || cloth_color < 0) { sprintf(tmp_cmdoutput, "Please, enter a valid model and a player name (usage: @charmodel ).", MIN_HAIR_STYLE, MAX_HAIR_STYLE, MIN_HAIR_COLOR, MAX_HAIR_COLOR, MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); clif_displaymessage(fd, tmp_cmdoutput); return -1; } if ((pl_sd = map_nick2sd(player)) != NULL) { if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { pc_changelook(pl_sd, LOOK_HAIR, hair_style); pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color); pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color); clif_displaymessage(fd, msg_txt(36)); // Appearence changed. } else { clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * Character Skill Point (Rewritten by [Yor]) *------------------------------------------*/ int charcommand_skpoint(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; int new_skill_point; int point = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) { clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charskpoint )."); return -1; } if ((pl_sd = map_nick2sd(player)) != NULL) { if (point > 0 && pl_sd->status.skill_point > USHRT_MAX - point) new_skill_point = USHRT_MAX; else if (point < 0 && pl_sd->status.skill_point < -point) new_skill_point = 0; else new_skill_point = pl_sd->status.skill_point + point; if (new_skill_point != (int)pl_sd->status.skill_point) { pl_sd->status.skill_point = new_skill_point; clif_updatestatus(pl_sd, SP_SKILLPOINT); clif_displaymessage(fd, msg_txt(209)); // Character's number of skill points changed! } else { if (point < 0) clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * Character Status Point (rewritten by [Yor]) *------------------------------------------*/ int charcommand_stpoint(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char player[NAME_LENGTH]; int new_status_point; int point = 0; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &point, player) < 2 || point == 0) { clif_displaymessage(fd, "Please, enter a number and a player name (usage: @charstpoint )."); return -1; } if ((pl_sd = map_nick2sd(player)) != NULL) { if (point > 0 && pl_sd->status.status_point > USHRT_MAX - point) new_status_point = USHRT_MAX; else if (point < 0 && pl_sd->status.status_point < -point) new_status_point = 0; else new_status_point = pl_sd->status.status_point + point; if (new_status_point != (int)pl_sd->status.status_point) { pl_sd->status.status_point = new_status_point; clif_updatestatus(pl_sd, SP_STATUSPOINT); clif_displaymessage(fd, msg_txt(210)); // Character's number of status points changed! } else { if (point < 0) clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * charchangesex command (usage: charchangesex ) *------------------------------------------*/ int charcommand_changesex(const int fd, struct map_session_data* sd, const char* command, const char* message) { char player[NAME_LENGTH]; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%23[^\n]", player) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: @charchangesex )."); return -1; } // check player name if (strlen(player) < 4) { clif_displaymessage(fd, msg_table[86]); // Sorry, but a player name have at least 4 characters. return -1; } else if (strlen(player) > 23) { clif_displaymessage(fd, msg_table[87]); // Sorry, but a player name have 23 characters maximum. return -1; } else { chrif_char_ask_name(sd->status.account_id, player, 5, 0, 0, 0, 0, 0, 0); // type: 5 - changesex clif_displaymessage(fd, msg_table[88]); // Character name sent to char-server to ask it. } return 0; } /*========================================== * Feel (SG save map) Reset *------------------------------------------*/ int charcommand_feelreset(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #feelreset )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can reset a character only for lower or same GM level pc_resetfeel(pl_sd); sprintf(output, msg_txt(267), character); // '%s' designated maps reseted! clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } return 0; } /*========================================== * #help - Char commands [Kayla] *------------------------------------------*/ int charcommand_help(const int fd, struct map_session_data* sd, const char* command, const char* message) { char buf[2048], w1[2048], w2[2048]; int i, gm_level; FILE* fp; nullpo_retr(-1, sd); memset(buf, '\0', sizeof(buf)); if ((fp = fopen(charhelp_txt, "r")) != NULL) { clif_displaymessage(fd, msg_txt(26)); /* Help commands: */ gm_level = pc_isGM(sd); while(fgets(buf, sizeof(buf), fp) != NULL) { if (buf[0] == '/' && buf[1] == '/') continue; for (i = 0; buf[i] != '\0'; i++) { if (buf[i] == '\r' || buf[i] == '\n') { buf[i] = '\0'; break; } } if (sscanf(buf, "%2047[^:]:%2047[^\n]", w1, w2) < 2) clif_displaymessage(fd, buf); else if (gm_level >= atoi(w1)) clif_displaymessage(fd, w2); } fclose(fp); } else { clif_displaymessage(fd, msg_txt(27)); /* File help.txt not found. */ return -1; } return 0; } /*========================================== * Loads a character back to their save point [HiddenDragon] *------------------------------------------*/ int charcommand_load(const int fd, struct map_session_data* sd, const char* command, const char* message) { int m; char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #load )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } m = map_mapindex2mapid(pl_sd->status.save_point.map); if (m >= 0 && map[m].flag.nowarpto && battle_config.any_warp_GM_min_level > pc_isGM(pl_sd)) { clif_displaymessage(fd, "Not authorized to warp to target map."); return -1; } if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && battle_config.any_warp_GM_min_level > pc_isGM(pl_sd)) { clif_displaymessage(fd, "Not authorized to warp from current map."); return -1; } pc_setpos(pl_sd, pl_sd->status.save_point.map, pl_sd->status.save_point.x, pl_sd->status.save_point.y, 0); clif_displaymessage(pl_sd->fd, msg_txt(7)); // Warping to respawn point. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(7)); // Warping to respawn point. return 0; } /*========================================== * Changes the targets speed [HiddenDragon] *------------------------------------------*/ int charcommand_speed(const int fd, struct map_session_data* sd, const char* command, const char* message) { int speed; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%d %23[^\n]", &speed, character) < 2) { sprintf(output, "Please, enter proper values (usage: #speed <%d-%d> ).", MIN_WALK_SPEED, MAX_WALK_SPEED); clif_displaymessage(fd, output); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (speed < MIN_WALK_SPEED) { speed = MIN_WALK_SPEED; } else if (speed > MAX_WALK_SPEED) { speed = MAX_WALK_SPEED; } pl_sd->base_status.speed = speed; status_calc_bl(&pl_sd->bl, SCB_SPEED); clif_displaymessage(pl_sd->fd, msg_txt(8)); // Speed changed. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(8)); // Speed changed. return 0; } /*========================================== * Opens their storage [HiddenDragon] *------------------------------------------*/ int charcommand_storage(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #storage )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->npc_id || pl_sd->vender_id || pl_sd->state.trading || pl_sd->state.storage_flag) return -1; if (storage_storageopen(pl_sd) == 1) { //Already open. clif_displaymessage(fd, "Players storage already open."); return -1; } clif_displaymessage(pl_sd->fd, "Storage opened."); if (pl_sd->fd != fd) clif_displaymessage(fd, "Player's storage opened."); return 0; } /*========================================== * Opens their guild storage *------------------------------------------*/ int charcommand_guildstorage(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct storage *stor; //changes from Freya/Yor char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #gstorage )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->npc_id || pl_sd->vender_id || pl_sd->state.trading || pl_sd->state.storage_flag) return -1; if (pl_sd->status.guild_id > 0) { if (pl_sd->state.storage_flag) { clif_displaymessage(fd, "Guild storage is currently in use."); return -1; } if ((stor = account2storage2(pl_sd->status.account_id)) != NULL && stor->storage_status == 1) { clif_displaymessage(fd, "Guild storage is currently in use."); return -1; } storage_guild_storageopen(pl_sd); } else { clif_displaymessage(fd, "Target player is not in a guild."); return -1; } clif_displaymessage(pl_sd->fd, "Guild storage opened."); if (pl_sd->fd != fd) clif_displaymessage(fd, "Player's guild storage opened."); return 0; } /*========================================== * Applies GM Hide to a character [HiddenDragon] *------------------------------------------*/ int charcommand_hide(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #hide )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->sc.option & OPTION_INVISIBLE) { pl_sd->sc.option &= ~OPTION_INVISIBLE; if (pl_sd->disguise) status_set_viewdata(&pl_sd->bl, pl_sd->disguise); else status_set_viewdata(&pl_sd->bl, pl_sd->status.class_); clif_changeoption(&pl_sd->bl); clif_displaymessage(pl_sd->fd, msg_txt(10)); // Invisible: Off if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(10)); // Invisible: Off } else { pl_sd->sc.option |= OPTION_INVISIBLE; pl_sd->vd.class_ = INVISIBLE_CLASS; clif_changeoption(&pl_sd->bl); clif_displaymessage(pl_sd->fd, msg_txt(11)); // Invisible: On if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(11)); // Invisible: On } return 0; } /*========================================== * Resurrects a dead character [HiddenDragon] *------------------------------------------*/ int charcommand_alive(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #alive )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (!status_revive(&pl_sd->bl, 100, 100)) { clif_displaymessage(fd, "Target player is not dead."); return -1; } clif_skill_nodamage(&pl_sd->bl,&pl_sd->bl,ALL_RESURRECTION,4,1); clif_displaymessage(pl_sd->fd, msg_txt(16)); // You've been revived! It's a miracle! return 0; } /*========================================== * Heals someone's HP and SP [HiddenDragon] *------------------------------------------*/ int charcommand_heal(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hp = 0, sp = 0; // [Valaris] thanks to fov char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%d %d %23[^\n]", &hp, &sp, character) < 3) { clif_displaymessage(fd, "Please, enter proper values (usage: #heal )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (hp == 0 && sp == 0) { if (!status_percent_heal(&pl_sd->bl, 100, 100)) clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value. else { clif_displaymessage(pl_sd->fd, msg_txt(17)); // HP, SP recovered. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered. } return 0; } if(hp > 0 && sp >= 0) { if(!status_heal(&pl_sd->bl, hp, sp, 2)) clif_displaymessage(fd, msg_txt(157)); // HP and SP are already with the good value. else { clif_displaymessage(pl_sd->fd, msg_txt(17)); // HP, SP recovered. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(17)); // HP, SP recovered. } return 0; } if(hp < 0 && sp <= 0) { status_damage(NULL, &pl_sd->bl, -hp, -sp, 0, 0); clif_damage(&pl_sd->bl,&pl_sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0); clif_displaymessage(pl_sd->fd, msg_txt(156)); // HP or/and SP modified. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified. return 0; } //Opposing signs. if (hp) { if (hp > 0) status_heal(&pl_sd->bl, hp, 0, 2); else { status_damage(NULL, &pl_sd->bl, -hp, 0, 0, 0); clif_damage(&pl_sd->bl,&pl_sd->bl, gettick(), 0, 0, -hp, 0 , 4, 0); } } if (sp) { if (sp > 0) status_heal(&pl_sd->bl, 0, sp, 2); else status_damage(NULL, &pl_sd->bl, 0, -sp, 0, 0); } clif_displaymessage(pl_sd->fd, msg_txt(156)); // HP or/and SP modified. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(156)); // HP or/and SP modified. return 0; } /*========================================== * Creates items as specified [HiddenDragon] *------------------------------------------*/ int charcommand_item2(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct item item_tmp; struct item_data *item_data; char item_name[100]; int item_id, number = 0; int identify = 0, refine = 0, attr = 0; int c1 = 0, c2 = 0, c3 = 0, c4 = 0; int flag; int loop, get_count, i; char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || ( sscanf(message, "\"%99[^\"]\" %d %d %d %d %d %d %d %d %23[^\n]", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4, character) < 10 && sscanf(message, "%99s %d %d %d %d %d %d %d %d %23[^\n]", item_name, &number, &identify, &refine, &attr, &c1, &c2, &c3, &c4, character) < 10 )) { clif_displaymessage(fd, "Please, enter all informations (usage: @item2 "); clif_displaymessage(fd, " )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (number <= 0) number = 1; item_id = 0; if ((item_data = itemdb_searchname(item_name)) != NULL || (item_data = itemdb_exists(atoi(item_name))) != NULL) item_id = item_data->nameid; if (item_id > 500) { loop = 1; get_count = number; if (item_data->type == 4 || item_data->type == 5 || item_data->type == 7 || item_data->type == 8) { loop = number; get_count = 1; if (item_data->type == 7) { identify = 1; refine = 0; } if (item_data->type == 8) refine = 0; if (refine > 10) refine = 10; } else { identify = 1; refine = attr = 0; } for (i = 0; i < loop; i++) { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = item_id; item_tmp.identify = identify; item_tmp.refine = refine; item_tmp.attribute = attr; item_tmp.card[0] = c1; item_tmp.card[1] = c2; item_tmp.card[2] = c3; item_tmp.card[3] = c4; if ((flag = pc_additem(pl_sd, &item_tmp, get_count))) clif_additem(pl_sd, 0, 0, flag); } //Logs (A)dmins items [Lupus] if(log_config.enable_logs&0x400) log_pick_pc(pl_sd, "A", item_tmp.nameid, number, &item_tmp); clif_displaymessage(pl_sd->fd, msg_txt(18)); // Item created. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(18)); // Item created. } else { clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } return 0; } /*========================================== * Reset a character's items [HiddenDragon] *------------------------------------------*/ int charcommand_itemreset(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i, count = 0; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #itemreset )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } for (i = 0; i < MAX_INVENTORY; i++) { if (pl_sd->status.inventory[i].amount && pl_sd->status.inventory[i].equip == 0) { //Logs (A)dmins items [Lupus] if(log_config.enable_logs&0x400) log_pick_pc(pl_sd, "A", pl_sd->status.inventory[i].nameid, -pl_sd->status.inventory[i].amount, &pl_sd->status.inventory[i]); pc_delitem(pl_sd, i, pl_sd->status.inventory[i].amount, 0); count++; } } sprintf(output, msg_txt(114), count); if (pl_sd->fd != fd) clif_displaymessage(pl_sd->fd, output); // %d item(s) removed from the player. clif_displaymessage(fd, msg_txt(20)); // All of your items have been removed. return 0; } /*========================================== * Refine their items [HiddenDragon] *------------------------------------------*/ int charcommand_refine(const int fd, struct map_session_data* sd, const char* command, const char* message) { int i,j, position = 0, refine = 0, current_position, final_refine; int count; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%d %d %s", &position, &refine, character) < 3) { clif_displaymessage(fd, "Please, enter a position and a amount (usage: #refine <+/- amount> )."); sprintf(output, "%d: Left Accessory", EQI_ACC_L); clif_displaymessage(fd, output); sprintf(output, "%d: Right Accessory", EQI_ACC_R); clif_displaymessage(fd, output); sprintf(output, "%d: Shoes", EQI_SHOES); clif_displaymessage(fd, output); sprintf(output, "%d: Garment", EQI_GARMENT); clif_displaymessage(fd, output); sprintf(output, "%d: Lower Headgear", EQI_HEAD_LOW); clif_displaymessage(fd, output); sprintf(output, "%d: Mid Headgear", EQI_HEAD_MID); clif_displaymessage(fd, output); sprintf(output, "%d: Top Headgear", EQI_HEAD_TOP); clif_displaymessage(fd, output); sprintf(output, "%d: Body Armor", EQI_ARMOR); clif_displaymessage(fd, output); sprintf(output, "%d: Left Hand", EQI_HAND_L); clif_displaymessage(fd, output); sprintf(output, "%d: Right Hand", EQI_HAND_R); clif_displaymessage(fd, output); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (refine < -MAX_REFINE) refine = -MAX_REFINE; else if (refine > MAX_REFINE) refine = MAX_REFINE; else if (refine == 0) refine = 1; count = 0; for (j = 0; j < EQI_MAX-1; j++) { if ((i = pl_sd->equip_index[j]) < 0) continue; if(j == EQI_HAND_R && pl_sd->equip_index[EQI_HAND_L] == i) continue; if(j == EQI_HEAD_MID && pl_sd->equip_index[EQI_HEAD_LOW] == i) continue; if(j == EQI_HEAD_TOP && (pl_sd->equip_index[EQI_HEAD_MID] == i || pl_sd->equip_index[EQI_HEAD_LOW] == i)) continue; if(position && !(pl_sd->status.inventory[i].equip & position)) continue; final_refine = pl_sd->status.inventory[i].refine + refine; if (final_refine > MAX_REFINE) final_refine = MAX_REFINE; else if (final_refine < 0) final_refine = 0; if (pl_sd->status.inventory[i].refine != final_refine) { pl_sd->status.inventory[i].refine = final_refine; current_position = pl_sd->status.inventory[i].equip; pc_unequipitem(sd, i, 3); clif_refine(fd, 0, i, pl_sd->status.inventory[i].refine); clif_delitem(pl_sd, i, 1); clif_additem(pl_sd, i, 1, 0); pc_equipitem(pl_sd, i, current_position); clif_misceffect(&pl_sd->bl, 3); count++; } } if (count == 0) clif_displaymessage(fd, msg_txt(166)); // No item has been refined! else if (count == 1) { clif_displaymessage(pl_sd->fd, msg_txt(167)); // 1 item has been refined! if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(167)); // 1 item has been refined! } else { sprintf(output, msg_txt(168), count); // %d items have been refined! clif_displaymessage(pl_sd->fd, output); if (pl_sd->fd != fd) clif_displaymessage(fd, output); } return 0; } /*========================================== * Produce a manufactured item in their inventory [HiddenDragon] *------------------------------------------*/ int charcommand_produce(const int fd, struct map_session_data* sd, const char* command, const char* message) { char item_name[100]; int item_id, attribute = 0, star = 0; int flag = 0; struct item_data *item_data; struct item tmp_item; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); if (!message || !*message || ( sscanf(message, "\"%99[^\"]\" %d %d %23[^\n]", item_name, &attribute, &star, character) < 4 && sscanf(message, "%99s %d %d %23[^\n]", item_name, &attribute, &star, character) < 4 )) { clif_displaymessage(fd, "Please, enter at least an item name/id (usage: #produce <# of very's> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } item_id = 0; if ((item_data = itemdb_searchname(item_name)) == NULL && (item_data = itemdb_exists(atoi(item_name))) == NULL) { sprintf(output, msg_txt(170)); // This item is not an equipment. clif_displaymessage(fd, output); return -1; } item_id = item_data->nameid; if (itemdb_isequip2(item_data)) { if (attribute < MIN_ATTRIBUTE || attribute > MAX_ATTRIBUTE) attribute = ATTRIBUTE_NORMAL; if (star < MIN_STAR || star > MAX_STAR) star = 0; memset(&tmp_item, 0, sizeof tmp_item); tmp_item.nameid = item_id; tmp_item.amount = 1; tmp_item.identify = 1; tmp_item.card[0] = CARD0_FORGE; tmp_item.card[1] = item_data->type==IT_WEAPON? ((star*5) << 8) + attribute:0; tmp_item.card[2] = GetWord(pl_sd->status.char_id, 0); tmp_item.card[3] = GetWord(pl_sd->status.char_id, 1); clif_produceeffect(pl_sd, 0, item_id); clif_misceffect(&pl_sd->bl, 3); //Logs (A)dmins items [Lupus] if(log_config.enable_logs&0x400) log_pick_pc(pl_sd, "A", tmp_item.nameid, 1, &tmp_item); if ((flag = pc_additem(pl_sd, &tmp_item, 1))) { clif_additem(pl_sd, 0, 0, flag); clif_displaymessage(fd, msg_txt(18)); } } else { sprintf(output, msg_txt(169), item_id, item_data->name); // This item (%d: '%s') is not an equipment. clif_displaymessage(fd, output); return -1; } return 0; } /*========================================== * Changes a character's stats [HiddenDragon *------------------------------------------*/ int charcommand_param(const int fd, struct map_session_data* sd, const char* command, const char* message) { int index, value = 0, new_value; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; const char* param[] = { "#str", "#agi", "#vit", "#int", "#dex", "#luk", NULL }; short* status[6]; if (!message || !*message || sscanf(message, "%d %s", &value, character) < 2 || value == 0) { sprintf(output, "Please, enter a valid value (usage: #str,#agi,#vit,#int,#dex,#luk <+/-adjustment> )."); clif_displaymessage(fd, output); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } status[0] = &pl_sd->status.str; status[1] = &pl_sd->status.agi; status[2] = &pl_sd->status.vit; status[3] = &pl_sd->status.int_; status[4] = &pl_sd->status.dex; status[5] = &pl_sd->status.luk; index = -1; for (index = 0; index < sizeof(param)/sizeof(param[0]); index++) { if (strcmpi(command, param[index]) == 0) break; } if (index == sizeof(param)/sizeof(param[0]) || index > MAX_STATUS_TYPE) { // normaly impossible... sprintf(output, "Please, enter a valid value (usage: #str,#agi,#vit,#int,#dex,#luk <+/-adjustment> )."); clif_displaymessage(fd, output); return -1; } if (value > 0 && *status[index] > 999 - value) new_value = 999; else if (value < 0 && *status[index] <= -value) new_value = 1; else new_value = *status[index] + value; if (new_value != (int)*status[index]) { *status[index] = new_value; clif_updatestatus(pl_sd, SP_STR + index); clif_updatestatus(pl_sd, SP_USTR + index); status_calc_pc(pl_sd, 0); clif_displaymessage(pl_sd->fd, msg_txt(42)); // Stat changed. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(42)); // Stat changed. } else { if (value < 0) clif_displaymessage(fd, msg_txt(41)); // Impossible to decrease the number/value. else clif_displaymessage(fd, msg_txt(149)); // Impossible to increase the number/value. return -1; } return 0; } /*========================================== * Levels up a character's guild [HiddenDragon] *------------------------------------------*/ int charcommand_guildlevelup(const int fd, struct map_session_data* sd, const char* command, const char* message) { int level = 0; short added_level; struct guild *guild_info; char character[NAME_LENGTH]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %s", &level, character) < 2 || level == 0) { clif_displaymessage(fd, "Please, enter a valid level and player (usage: #guildlvup/@guildlvlup <# of levels> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->status.guild_id <= 0 || (guild_info = guild_search(pl_sd->status.guild_id)) == NULL) { clif_displaymessage(fd, "Target player is not in a guild"); // You're not in a guild. return -1; } //if (strcmp(sd->status.name, guild_info->master) != 0) { // clif_displaymessage(fd, msg_txt(44)); // You're not the master of your guild. // return -1; //} added_level = (short)level; if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv; else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow added_level = 1 - guild_info->guild_lv; if (added_level != 0) { intif_guild_change_basicinfo(guild_info->guild_id, GBI_GUILDLV, &added_level, 2); clif_displaymessage(pl_sd->fd, msg_txt(179)); // Guild level changed. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(179)); } else { clif_displaymessage(fd, msg_txt(45)); // Guild level change failed. return -1; } return 0; } /*========================================== * Opens a hatch window for them [HiddenDragon] *------------------------------------------*/ int charcommand_hatch(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #hatch )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->status.pet_id <= 0) clif_sendegg(sd); else { clif_displaymessage(fd, "Target player already has a pet"); // You already have a pet. return -1; } return 0; } /*========================================== * Change target pet's hunger [HiddenDragon] *------------------------------------------*/ int charcommand_pethungry(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hungry; struct pet_data *pd; char character[NAME_LENGTH]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &hungry, character) < 2) { clif_displaymessage(fd, "Please, enter a valid number and player (usage: #pethungry <0-100> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } pd = pl_sd->pd; if (!pl_sd->status.pet_id || !pd) { clif_displaymessage(fd, "Target has no pet"); // Sorry, but you have no pet. return -1; } if (hungry < 0 || hungry > 100) { clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } if (hungry == pd->pet.hungry) { clif_displaymessage(fd, msg_txt(186)); // Pet hungry is already the good value. return -1; } pd->pet.hungry = hungry; clif_send_petstatus(pl_sd); clif_displaymessage(pl_sd->fd, msg_txt(185)); // Pet hungry value changed! if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(185)); // Pet hungry value changed! return 0; } /*========================================== * Give all skills to target [HiddenDragon] *------------------------------------------*/ int charcommand_allskill(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #allskill )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } pc_allskillup(pl_sd); // all skills pl_sd->status.skill_point = 0; // 0 skill points clif_updatestatus(pl_sd, SP_SKILLPOINT); // update clif_displaymessage(pl_sd->fd, msg_txt(76)); // You have received all skills. if (pl_sd->fd != fd) clif_displaymessage(fd, "Player has received all skills for his/her class."); return 0; } /*========================================== * Change target's clothing color [HiddenDragon] *------------------------------------------*/ int charcommand_dye(const int fd, struct map_session_data* sd, const char* command, const char* message) { int cloth_color = 0; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; if (!message || !*message || sscanf(message, "%d %23[^\n]", &cloth_color, character) < 2) { sprintf(output, "Please, enter a clothes color (usage: #dye/@ccolor ).", MIN_CLOTH_COLOR, MAX_CLOTH_COLOR); clif_displaymessage(fd,output); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { pc_changelook(pl_sd, LOOK_CLOTHES_COLOR, cloth_color); clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(36)); // Appearence changed. } else { clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } return 0; } /*========================================== * Change target's hair style [HiddenDragon] *------------------------------------------*/ int charcommand_hair_style(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_style = 0; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%d %23[^\n]", &hair_style, character) < 2) { sprintf(output, "Please, enter a hair style (usage: #hairstyle/#hstyle .", MIN_HAIR_STYLE, MAX_HAIR_STYLE); clif_displaymessage(fd, output); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { pc_changelook(pl_sd, LOOK_HAIR, hair_style); clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(36)); // Appearence changed. } else { clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } return 0; } /*========================================== * Change target's hair color [HiddenDragon] *------------------------------------------*/ int charcommand_hair_color(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hair_color = 0; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &hair_color, character) < 2) { sprintf(output, "Please, enter a hair color (usage: #haircolor/#hcolor ).", MIN_HAIR_COLOR, MAX_HAIR_COLOR); clif_displaymessage(fd, output); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { pc_changelook(pl_sd, LOOK_HAIR_COLOR, hair_color); clif_displaymessage(pl_sd->fd, msg_txt(36)); // Appearence changed. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(36)); // Appearence changed. } else { clif_displaymessage(fd, msg_txt(37)); // An invalid number was specified. return -1; } return 0; } /*========================================== * Change all target's stats [HiddenDragon] *------------------------------------------*/ int charcommand_allstats(const int fd, struct map_session_data* sd, const char* command, const char* message) { int index, count, value = 0, max, new_value; short* status[6]; char character[NAME_LENGTH]; struct map_session_data *pl_sd; //we don't use direct initialization because it isn't part of the c standard. nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #statall/#statsall/#allstat/#allstats )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } status[0] = &pl_sd->status.str; status[1] = &pl_sd->status.agi; status[2] = &pl_sd->status.vit; status[3] = &pl_sd->status.int_; status[4] = &pl_sd->status.dex; status[5] = &pl_sd->status.luk; count = 0; max = pc_maxparameter(pl_sd); for (index = 0; index < (int)(sizeof(status) / sizeof(status[0])); index++) { if (value > 0 && *status[index] > max - value) new_value = max; else if (value < 0 && *status[index] <= -value) new_value = 1; else new_value = *status[index] +value; if (new_value != (int)*status[index]) { *status[index] = new_value; clif_updatestatus(pl_sd, SP_STR + index); clif_updatestatus(pl_sd, SP_USTR + index); status_calc_pc(pl_sd, 0); count++; } } if (count > 0) // if at least 1 stat modified { clif_displaymessage(pl_sd->fd, msg_txt(84)); // All stats changed! if (fd != pl_sd->fd) clif_displaymessage(fd, "Player's stats changed"); // All stats changed! } else { if (value < 0) clif_displaymessage(fd, msg_txt(177)); // Impossible to decrease a stat. else clif_displaymessage(fd, msg_txt(178)); // Impossible to increase a stat. return -1; } return 0; } /*========================================== * Gives/Removes a peco from a player [HiddenDragon] *------------------------------------------*/ int charcommand_mount_peco(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char character[NAME_LENGTH]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #mount/#mountpeco )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (!pc_isriding(pl_sd)) { // if actually no peco if (!pc_checkskill(pl_sd, KN_RIDING)) { clif_displaymessage(fd, msg_txt(217)); // Player cannot mount a PecoePeco with his/her job. return -1; } if (pl_sd->disguise) { clif_displaymessage(fd, msg_txt(215)); // Player cannot mount a PecoPeco while in disguise. return -1; } pc_setoption(pl_sd, pl_sd->sc.option | OPTION_RIDING); if (pl_sd->fd != fd) clif_displaymessage(fd, "Player mounted a peco."); clif_displaymessage(pl_sd->fd, msg_txt(216)); // Mounted Peco. } else { //Dismount pc_setoption(pl_sd, pl_sd->sc.option & ~OPTION_RIDING); clif_displaymessage(pl_sd->fd, msg_txt(218)); // Unmounted Peco. if (pl_sd->fd != fd) clif_displaymessage(fd, "Player unmounted a peco."); } return 0; } /*========================================== * Remove items from a player (now a char command) [HiddenDragon] *------------------------------------------*/ int charcommand_delitem(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data *pl_sd; char item_name[100]; int i, number = 0, item_id, item_position, count; struct item_data *item_data; char character[NAME_LENGTH]; char output[200]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(item_name, '\0', sizeof(item_name)); memset(output, '\0', sizeof(output)); if (!message || !*message || ( sscanf(message, "\"%99[^\"]\" %d %23[^\n]", item_name, &number, character) < 3 && sscanf(message, "%s %d %23[^\n]", item_name, &number, character) < 3 ) || number < 1) { clif_displaymessage(fd, "Please, enter an item name/id, a quantity and a player name (usage: #delitem )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } item_id = 0; if ((item_data = itemdb_searchname(item_name)) != NULL || (item_data = itemdb_exists(atoi(item_name))) != NULL) item_id = item_data->nameid; if (item_id > 500) { item_position = pc_search_inventory(pl_sd, item_id); if (item_position >= 0) { count = 0; for(i = 0; i < number && item_position >= 0; i++) { //Logs (A)dmins items [Lupus] if(log_config.enable_logs&0x400) log_pick_pc(pl_sd, "A", pl_sd->status.inventory[item_position].nameid, -1, &pl_sd->status.inventory[item_position]); pc_delitem(pl_sd, item_position, 1, 0); count++; item_position = pc_search_inventory(pl_sd, item_id); // for next loop } sprintf(output, msg_txt(113), count); // %d item(s) removed by a GM. clif_displaymessage(pl_sd->fd, output); if (number == count) sprintf(output, msg_txt(114), count); // %d item(s) removed from the player. else sprintf(output, msg_txt(115), count, count, number); // %d item(s) removed. Player had only %d on %d items. clif_displaymessage(fd, output); } else { clif_displaymessage(fd, msg_txt(116)); // Character does not have the item. return -1; } } else { clif_displaymessage(fd, msg_txt(19)); // Invalid item ID or name. return -1; } return 0; } //Added by Coltaro //We're using this function here instead of using time_t so that it only counts player's jail time when he/she's online (and since the idea is to reduce the amount of minutes one by one in status_change_timer...). //Well, using time_t could still work but for some reason that looks like more coding x_x static void get_jail_time(int jailtime, int* year, int* month, int* day, int* hour, int* minute) { const int factor_year = 518400; //12*30*24*60 = 518400 const int factor_month = 43200; //30*24*60 = 43200 const int factor_day = 1440; //24*60 = 1440 const int factor_hour = 60; *year = jailtime/factor_year; jailtime -= *year*factor_year; *month = jailtime/factor_month; jailtime -= *month*factor_month; *day = jailtime/factor_day; jailtime -= *day*factor_day; *hour = jailtime/factor_hour; jailtime -= *hour*factor_hour; *minute = jailtime; *year = *year > 0? *year : 0; *month = *month > 0? *month : 0; *day = *day > 0? *day : 0; *hour = *hour > 0? *hour : 0; *minute = *minute > 0? *minute : 0; return; } /*========================================== * Jail a player for a certain amount of time [Coltaro] *------------------------------------------*/ int charcommand_jailtime(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct map_session_data* pl_sd; int year, month, day, hour, minute; char character[NAME_LENGTH]; char output[200]; memset(character, '\0', sizeof(character)); nullpo_retr(-1, sd); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #jailtime )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->sc.data[SC_JAILED].val1 == INT_MAX) { clif_displaymessage(fd, "You have been jailed indefinitely."); return 0; } if (pl_sd->sc.data[SC_JAILED].val1 <= 0) { // Was not jailed with @jailfor (maybe @jail? or warped there? or got recalled?) clif_displaymessage(fd, "This player has been jailed for an unknown amount of time."); return -1; } //Get remaining jail time get_jail_time(pl_sd->sc.data[SC_JAILED].val1,&year,&month,&day,&hour,&minute); sprintf(output,msg_txt(402),"This player will remain",year,month,day,hour,minute); clif_displaymessage(fd, output); return 0; } /*========================================== * Disguises a player [HiddenDragon] *------------------------------------------*/ int charcommand_disguise(const int fd, struct map_session_data* sd, const char* command, const char* message) { int mob_id; char mob_name[NAME_LENGTH]; struct map_session_data* pl_sd; char character[NAME_LENGTH]; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(mob_name, '\0', sizeof(mob_name)); if (!message || !*message || sscanf(message, "%s %23[^\n]", mob_name, character) < 2) { clif_displaymessage(fd, "Please, enter a Monster/NPC name/id and a player name (usage: #disguise )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if ((mob_id = atoi(mob_name)) > 0) { //Acquired an ID if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) mob_id = 0; //Invalid id for either mobs or npcs. } else { //Acquired a Name if ((mob_id = mobdb_searchname(mob_name)) == 0) { struct npc_data* nd = npc_name2id(mob_name); if (nd != NULL) mob_id = nd->n; } } if (mob_id == 0) { clif_displaymessage(fd, msg_txt(123)); // Monster/NPC name/id hasn't been found. return -1; } if(pc_isriding(pl_sd)) { clif_displaymessage(fd, msg_txt(228)); // Character cannot wear disguise while riding a PecoPeco. return -1; } pc_disguise(pl_sd, mob_id); clif_displaymessage(pl_sd->fd, msg_txt(122)); // Disguise applied. if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(140)); // Character's disguise applied. return 0; } /*========================================== * Undisguises a player [HiddenDragon] *------------------------------------------*/ int charcommand_undisguise(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data* pl_sd; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #undisguise )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->disguise) { pc_disguise(pl_sd, 0); clif_displaymessage(pl_sd->fd, msg_txt(124)); // Disguise removed from character if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(141)); // Undisguise applied } else { clif_displaymessage(fd, msg_txt(142)); // Character is not disguised. return -1; } return 0; } /*========================================== * Displays contents of target's cart [HiddenDragon] *------------------------------------------*/ int charcommand_cart_list(const int fd, struct map_session_data* sd, const char* command, const char* message) { char outputtmp[200]; char output[200]; char character[NAME_LENGTH]; struct map_session_data *pl_sd; struct item_data *item_data, *item_temp; int i, j, count = 0, counter = 0, counter2; nullpo_retr(-1, sd); memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); memset(outputtmp, '\0', sizeof(outputtmp)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #cartlist )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } for (i = 0; i < MAX_CART; i++) { if (pl_sd->status.cart[i].nameid > 0 && (item_data = itemdb_search(pl_sd->status.cart[i].nameid)) != NULL) { counter = counter + pl_sd->status.cart[i].amount; count++; if (count == 1) { sprintf(output, "------ Cart items list of '%s' ------", pl_sd->status.name); clif_displaymessage(fd, output); } if (pl_sd->status.cart[i].refine) sprintf(output, "%d %s %+d (%s %+d, id: %d)", pl_sd->status.cart[i].amount, item_data->name, pl_sd->status.cart[i].refine, item_data->jname, pl_sd->status.cart[i].refine, pl_sd->status.cart[i].nameid); else sprintf(output, "%d %s (%s, id: %d)", pl_sd->status.cart[i].amount, item_data->name, item_data->jname, pl_sd->status.cart[i].nameid); clif_displaymessage(fd, output); memset(output, '\0', sizeof(output)); counter2 = 0; for (j = 0; j < item_data->slot; j++) { if (pl_sd->status.cart[i].card[j]) { if ( (item_temp = itemdb_search(pl_sd->status.cart[i].card[j])) != NULL) { if (output[0] == '\0') sprintf(outputtmp, " -> (card(s): #%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); else sprintf(outputtmp, "#%d %s (%s), ", ++counter2, item_temp->name, item_temp->jname); strcat(output, outputtmp); } } } if (output[0] != '\0') { output[strlen(output) - 2] = ')'; output[strlen(output) - 1] = '\0'; clif_displaymessage(fd, output); } } } if (count == 0) clif_displaymessage(fd, "No item found in the cart of this player."); else { sprintf(output, "%d item(s) found in %d kind(s) of items.", counter, count); clif_displaymessage(fd, output); } return 0; } static int charcommand_stopattack(struct block_list *bl,va_list ap) { struct unit_data *ud = unit_bl2ud(bl); int id = va_arg(ap, int); if (ud && ud->attacktimer != INVALID_TIMER && (!id || id == ud->target)) { unit_stop_attack(bl); return 1; } return 0; } /*========================================== * Enable a player to kill players even when not in pvp [HiddenDragon] *------------------------------------------*/ int charcommand_killer(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #killer )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } pl_sd->state.killer = !pl_sd->state.killer; if(pl_sd->state.killer) { clif_displaymessage(pl_sd->fd, msg_txt(241)); if (pl_sd->fd != fd) clif_displaymessage(fd, "Target player can now kill anybody."); } else { clif_displaymessage(pl_sd->fd, msg_txt(287)); if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(287)); pc_stop_attack(pl_sd); } return 0; } /*========================================== * Enable other players to kill target even when not in pvp [HiddenDragon] *------------------------------------------*/ int charcommand_killable(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #killable )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } pl_sd->state.killable = !pl_sd->state.killable; if(pl_sd->state.killable) { clif_displaymessage(pl_sd->fd, msg_txt(242)); if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(289)); } else { clif_displaymessage(pl_sd->fd, msg_txt(288)); if (pl_sd->fd != fd) clif_displaymessage(fd, msg_txt(290)); map_foreachinrange(charcommand_stopattack,&pl_sd->bl, AREA_SIZE, BL_CHAR, pl_sd->bl.id); } return 0; } /*========================================== * Refreshes target [HiddenDragon] *------------------------------------------*/ int charcommand_refresh(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #refresh )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } clif_refresh(pl_sd); return 0; } /*========================================== * View target's exp [HiddenDragon] *------------------------------------------*/ int charcommand_exp(const int fd, struct map_session_data* sd, const char* command, const char* message) { char output[200]; double nextb, nextj; char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #exp )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } nextb = pc_nextbaseexp(pl_sd); if (nextb) nextb = pl_sd->status.base_exp*100.0/nextb; nextj = pc_nextjobexp(pl_sd); if (nextj) nextj = pl_sd->status.job_exp*100.0/nextj; sprintf(output, "Base Level: %d (%.3f%%) | Job Level: %d (%.3f%%)", pl_sd->status.base_level, nextb, pl_sd->status.job_level, nextj); clif_displaymessage(fd, output); return 0; } /*========================================== * Makes monsters ignore target [HiddenDragon] *------------------------------------------*/ int charcommand_monsterignore(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #monsterignore/#battleignore )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (!pl_sd->state.monster_ignore) { pl_sd->state.monster_ignore = 1; clif_displaymessage(pl_sd->fd, "You are now inmune to attacks."); if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Target player is now immune to attacks."); } else { sd->state.monster_ignore = 0; clif_displaymessage(sd->fd, "You are no longer immune to attacks."); if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Target player is no longer immune to attacks."); } return 0; } /*========================================== * Change target's size [HiddenDragon] *------------------------------------------*/ int charcommand_size(const int fd, struct map_session_data* sd, const char* command, const char* message) { int size=0; char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &size, character) < 2) { clif_displaymessage(fd, "Please, enter a player name (usage: #size <0-2> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if(pl_sd->state.size) { pl_sd->state.size=0; pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, 3); } if(size==1) { pl_sd->state.size=1; clif_specialeffect(&pl_sd->bl,420,AREA); clif_displaymessage(fd, "Size changed."); if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Size changed."); } else if(size==2) { pl_sd->state.size=2; clif_specialeffect(&pl_sd->bl,422,AREA); clif_displaymessage(fd, "Size changed."); if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Size changed."); } else { clif_displaymessage(fd, "Size restored."); if (fd != pl_sd->fd) clif_displaymessage(pl_sd->fd, "Size restored."); } return 0; } /*========================================== * Level up target's homunculus [HiddenDragon] *------------------------------------------*/ int charcommand_homlevel(const int fd, struct map_session_data* sd, const char* command, const char* message) { TBL_HOM * hd; int level = 0, i = 0; char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &level, character) < 2) { clif_displaymessage(fd, "Please, enter a player name and level (usage: #homlevel <# of levels> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if ( !merc_is_hom_active(pl_sd->hd) ) { clif_displaymessage(fd, "Target player does not have a homunculus."); return 1; } hd = pl_sd->hd; for (i = 1; i <= level && hd->exp_next; i++){ hd->homunculus.exp += hd->exp_next; merc_hom_levelup(hd); } status_calc_homunculus(hd,0); status_percent_heal(&hd->bl, 100, 100); clif_misceffect2(&hd->bl,568); clif_displaymessage(pl_sd->fd, "Homunculus level changed."); if (pl_sd->fd != fd) clif_displaymessage(fd, "Player's homunculus level changed."); return 0; } /*========================================== * Evolve target's homunculus [HiddenDragon] *------------------------------------------*/ int charcommand_homevolution(const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #homevolution )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->hd) { if (pl_sd->hd->homunculusDB->evo_class) { merc_hom_evolution(pl_sd->hd); clif_displaymessage(pl_sd->fd, "Homunculus evolution initiated."); if (pl_sd->fd != fd) clif_displaymessage(fd, "Homunculus evolution initiated."); return 0; } clif_displaymessage(fd, "Target homunculus cannot evolve."); return -1; } else { clif_displaymessage(fd, "Target player does not have a homunculus."); } return -1; } /*========================================== * Create a homunculus for target [HiddenDragon] *------------------------------------------*/ int charcommand_makehomun(const int fd, struct map_session_data* sd, const char* command, const char* message) { int homunid; char character[NAME_LENGTH]; char output[200]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &homunid, character) < 2) { sprintf(output, "Please, enter a player name (usage: #makehomun ).", HM_CLASS_BASE, HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1); clif_displaymessage(fd, output); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if( homunid < HM_CLASS_BASE || homunid > HM_CLASS_BASE + MAX_HOMUNCULUS_CLASS - 1 ) { clif_displaymessage(fd, "Invalid homunculus ID."); return -1; } if(pl_sd->status.hom_id == 0) { merc_create_homunculus_request(pl_sd,homunid); } else { clif_displaymessage(fd, "Target player already has a homunculus."); } return 0; } /*========================================== * Change Target's homunculus' friendlyness [HiddenDragon] *------------------------------------------*/ int charcommand_homfriendly(const int fd, struct map_session_data* sd, const char* command, const char* message) { int friendly = 0; char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &friendly, character) < 2) { clif_displaymessage(fd, "Please, enter a player name and friendly value (usage: #homfriendly <0-1000> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (merc_is_hom_active(pl_sd->hd)) { if (friendly > 0 && friendly <= 1000) { pl_sd->hd->homunculus.intimacy = friendly * 100 ; clif_send_homdata(pl_sd,SP_INTIMATE,friendly); clif_displaymessage(pl_sd->fd, "Homunculus friendly value changed."); if (fd != pl_sd->fd) clif_displaymessage(fd, "Homunculus friendly value changed."); } else { clif_displaymessage(fd, "Invalid friendly value."); } } else { clif_displaymessage(fd, "Target player's homunculus does not exist."); return -1; } return 0; } /*========================================== * Modify target's homunculus hunger [HiddenDragon] *------------------------------------------*/ int charcommand_homhungry(const int fd, struct map_session_data* sd, const char* command, const char* message) { int hungry = 0; char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%d %23[^\n]", &hungry, character) < 2) { clif_displaymessage(fd, "Please, enter a player name (usage: #homhungry <0-100> )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if (pl_sd->status.hom_id > 0 && pl_sd->hd) { struct homun_data *hd = pl_sd->hd; if (hungry >= 0 && hungry <= 100) { hd->homunculus.hunger = hungry; clif_send_homdata(pl_sd,SP_HUNGRY,hd->homunculus.hunger); clif_displaymessage(pl_sd->fd, "Homunculus hungry value changed."); if (fd != pl_sd->fd) clif_displaymessage(fd, "Homunculus hungry value changed."); } else { clif_displaymessage(fd, "Invalid hungry value."); return -1; } } else { clif_displaymessage(fd, "Target player does not have a homunculus."); return -1; } return 0; } /*========================================== * Show target's homunculus stats [HiddenDragon] *------------------------------------------*/ int charcommand_hominfo(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct homun_data *hd; struct status_data *status; char output[200]; char character[NAME_LENGTH]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); memset(output, '\0', sizeof(output)); if (!message || !*message || sscanf(message, "%23[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #hominfo )."); return -1; } if ( (pl_sd = map_nick2sd(character)) == NULL ) { clif_displaymessage(fd, msg_txt(3)); // Character not found. return -1; } if ( pc_isGM(sd) < pc_isGM(pl_sd) ) { clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return -1; } if(!merc_is_hom_active(pl_sd->hd)) return -1; hd = pl_sd->hd; status = status_get_status_data(&hd->bl); clif_displaymessage(fd, "Homunculus stats :"); snprintf(output, sizeof(output) ,"HP : %d/%d - SP : %d/%d", status->hp, status->max_hp, status->sp, status->max_sp); clif_displaymessage(fd, output); snprintf(output, sizeof(output) ,"ATK : %d - MATK : %d~%d", status->rhw.atk2 +status->batk, status->matk_min, status->matk_max); clif_displaymessage(fd, output); snprintf(output, sizeof(output) ,"Hungry : %d - Intimacy : %u", hd->homunculus.hunger, hd->homunculus.intimacy/100); clif_displaymessage(fd, output); snprintf(output, sizeof(output) , "Stats: Str %d / Agi %d / Vit %d / Int %d / Dex %d / Luk %d", status->str, status->agi, status->vit, status->int_, status->dex, status->luk); clif_displaymessage(fd, output); return 0; }