#include #include #include #include #include #include "../common/socket.h" #include "../common/timer.h" #include "../common/nullpo.h" #include "log.h" #include "clif.h" #include "chrif.h" #include "intif.h" #include "itemdb.h" #include "map.h" #include "pc.h" #include "skill.h" #include "mob.h" #include "pet.h" #include "battle.h" #include "party.h" #include "guild.h" #include "charcommand.h" #include "atcommand.h" #include "script.h" #include "npc.h" #include "trade.h" #include "core.h" static char command_symbol = '#'; static char msg_table[1000][1024]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others) #define CHARCOMMAND_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message) CHARCOMMAND_FUNC(jobchange); CHARCOMMAND_FUNC(petrename); #ifdef TXT_ONLY /* TXT_ONLY */ /* TXT_ONLY */ #else /* SQL-only */ /* SQL Only */ #endif /*========================================== *CharCommandInfo charcommand_info[]構造体の定義 *------------------------------------------ */ // First char of commands is configured in charcommand_athena.conf. Leave @ in this list for default value. // to set default level, read charcommand_athena.conf first please. static CharCommandInfo charcommand_info[] = { { CharCommandJobChange, "#job", 60, charcommand_jobchange }, { CharCommandJobChange, "#jobchange", 60, charcommand_jobchange }, { CharCommandPetRename, "#petrename", 50, charcommand_petrename }, #ifdef TXT_ONLY /* TXT_ONLY */ /* TXT_ONLY */ #else /* SQL-only */ /* SQL Only */ #endif // add new commands before this line { CharCommand_Unknown, NULL, 1, NULL } }; int get_charcommand_level(const CharCommandType type) { int i; for (i = 0; charcommand_info[i].type != CharCommand_None; i++) if (charcommand_info[i].type == type) return charcommand_info[i].level; return 100; // 100: command can not be used } /*========================================== *is_charcommand @コマンドに存在するかどうか確認する *------------------------------------------ */ CharCommandType is_charcommand(const int fd, struct map_session_data* sd, const char* message, int gmlvl) { const char* str = message; int s_flag = 0; CharCommandInfo info; CharCommandType type; nullpo_retr(CharCommand_None, sd); if (!message || !*message) return CharCommand_None; memset(&info, 0, sizeof(info)); str += strlen(sd->status.name); while (*str && (isspace(*str) || (s_flag == 0 && *str == ':'))) { if (*str == ':') s_flag = 1; str++; } if (!*str) return CharCommand_None; type = charcommand(gmlvl > 0 ? gmlvl : pc_isGM(sd), str, &info); if (type != CharCommand_None) { char command[100]; char output[200]; const char* p = str; memset(command, '\0', sizeof(command)); memset(output, '\0', sizeof(output)); while (*p && !isspace(*p)) p++; if (p - str >= sizeof(command)) // too long return CharCommand_Unknown; strncpy(command, str, p - str); while (isspace(*p)) p++; if (type == CharCommand_Unknown || info.proc == NULL) { sprintf(output, msg_table[153], command); // %s is Unknown Command. clif_displaymessage(fd, output); } else { if (info.proc(fd, sd, command, p) != 0) { // Command can not be executed sprintf(output, msg_table[154], command); // %s failed. clif_displaymessage(fd, output); } } return info.type; } return CharCommand_None; } /*========================================== * *------------------------------------------ */ CharCommandType charcommand(const int level, const char* message, struct CharCommandInfo* info) { char* p = (char *)message; if (!info) return CharCommand_None; if (battle_config.atc_gmonly != 0 && !level) // level = pc_isGM(sd) return CharCommand_None; if (!p || !*p) { fprintf(stderr, "char command message is empty\n"); return CharCommand_None; } if (*p == command_symbol) { // check first char. char command[101]; int i = 0; memset(info, 0, sizeof(CharCommandInfo)); sscanf(p, "%100s", command); command[sizeof(command)-1] = '\0'; while (charcommand_info[i].type != CharCommand_Unknown) { if (strcmpi(command+1, charcommand_info[i].command+1) == 0 && level >= charcommand_info[i].level) { p[0] = charcommand_info[i].command[0]; // set correct first symbol for after. break; } i++; } if (charcommand_info[i].type == CharCommand_Unknown) { // doesn't return Unknown if player is normal player (display the text, not display: unknown command) if (level == 0) return CharCommand_None; else return CharCommand_Unknown; } memcpy(info, &charcommand_info[i], sizeof charcommand_info[i]); } else { return CharCommand_None; } return info->type; } /*========================================== * *------------------------------------------ */ static CharCommandInfo* get_charcommandinfo_byname(const char* name) { int i; for (i = 0; charcommand_info[i].type != CharCommand_Unknown; i++) if (strcmpi(charcommand_info[i].command + 1, name) == 0) return &charcommand_info[i]; return NULL; } /*========================================== * *------------------------------------------ */ int charcommand_config_read(const char *cfgName) { char line[1024], w1[1024], w2[1024]; CharCommandInfo* p; FILE* fp; if ((fp = fopen(cfgName, "r")) == NULL) { printf("Char commands configuration file not found: %s\n", cfgName); return 1; } while (fgets(line, sizeof(line)-1, fp)) { if (line[0] == '/' && line[1] == '/') continue; if (sscanf(line, "%1023[^:]:%1023s", w1, w2) != 2) continue; p = get_charcommandinfo_byname(w1); if (p != NULL) { p->level = atoi(w2); if (p->level > 100) p->level = 100; else if (p->level < 0) p->level = 0; } if (strcmpi(w1, "import") == 0) charcommand_config_read(w2); else if (strcmpi(w1, "command_symbol") == 0 && w2[0] > 31 && w2[0] != '/' && // symbol of standard ragnarok GM commands w2[0] != '%' && // symbol of party chat speaking w2[0] != '@') // symbol for @commands command_symbol = w2[0]; } fclose(fp); return 0; } /*========================================== // # command processing functions *------------------------------------------ */ int charcommand_test (const int fd, struct map_session_data* sd, const char* command, const char* message) { clif_displaymessage(fd,"Works!"); return 0; } /*========================================== * 対象キャラクターを転職させる upper指定で転生や養子も可能 *------------------------------------------ */ int charcommand_jobchange( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data* pl_sd; int job = 0, upper = -1; memset(character, '\0', sizeof(character)); if (!message || !*message) { clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange )."); return -1; } if (sscanf(message, "%d %d %99[^\n]", &job, &upper, character) < 3) { //upper指定してある upper = -1; if (sscanf(message, "%d %99[^\n]", &job, character) < 2) { //upper指定してない上に何か足りない clif_displaymessage(fd, "Please, enter a job and a player name (usage: #job/#jobchange )."); return -1; } } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pc_isGM(sd) >= pc_isGM(pl_sd)) { // you can change job only to lower or same level if ((job >= 0 && job < MAX_PC_CLASS)) { // fix pecopeco display if ((job != 13 && job != 21 && job != 4014 && job != 4022)) { if (pc_isriding(sd)) { if (pl_sd->status.class == 13) pl_sd->status.class = pl_sd->view_class = 7; if (pl_sd->status.class == 21) pl_sd->status.class = pl_sd->view_class = 14; if (pl_sd->status.class == 4014) pl_sd->status.class = pl_sd->view_class = 4008; if (pl_sd->status.class == 4022) pl_sd->status.class = pl_sd->view_class = 4015; pl_sd->status.option &= ~0x0020; clif_changeoption(&pl_sd->bl); pc_calcstatus(pl_sd, 0); } } else { if (!pc_isriding(sd)) { if (job == 13) job = 7; if (job == 21) job = 14; if (job == 4014) job = 4008; if (job == 4022) job = 4015; } } if (pc_jobchange(pl_sd, job, upper) == 0) clif_displaymessage(fd, msg_table[48]); // Character's job changed. else { clif_displaymessage(fd, msg_table[192]); // Impossible to change the character's job. return -1; } } else { clif_displaymessage(fd, msg_table[49]); // Invalid job ID. return -1; } } else { clif_displaymessage(fd, msg_table[81]); // Your GM level don't authorise you to do this action on this player. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; } /*========================================== * *------------------------------------------ */ int charcommand_petrename( const int fd, struct map_session_data* sd, const char* command, const char* message) { char character[100]; struct map_session_data *pl_sd; memset(character, '\0', sizeof(character)); if (!message || !*message || sscanf(message, "%99[^\n]", character) < 1) { clif_displaymessage(fd, "Please, enter a player name (usage: #petrename )."); return -1; } if ((pl_sd = map_nick2sd(character)) != NULL) { if (pl_sd->status.pet_id > 0 && pl_sd->pd) { if (pl_sd->pet.rename_flag != 0) { pl_sd->pet.rename_flag = 0; intif_save_petdata(pl_sd->status.account_id, &pl_sd->pet); clif_send_petstatus(pl_sd); clif_displaymessage(fd, msg_table[189]); // This player can now rename his/her pet. } else { clif_displaymessage(fd, msg_table[190]); // This player can already rename his/her pet. return -1; } } else { clif_displaymessage(fd, msg_table[191]); // Sorry, but this player has no pet. return -1; } } else { clif_displaymessage(fd, msg_table[3]); // Character not found. return -1; } return 0; }