// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _BATTLEGROUND_H_ #define _BATTLEGROUND_H_ #include "../common/mmo.h" // struct party #include "guild.h" #define MAX_BG_MEMBERS 30 struct battleground_member_data { unsigned short x, y; struct map_session_data *sd; unsigned afk : 1; }; struct battleground_data { unsigned int bg_id; unsigned char count; struct battleground_member_data members[MAX_BG_MEMBERS]; // BG Cementery unsigned short mapindex, x, y; // Logout Event char logout_event[EVENT_NAME_LENGTH]; char die_event[EVENT_NAME_LENGTH]; }; void do_init_battleground(void); void do_final_battleground(void); struct battleground_data* bg_team_search(int bg_id); int bg_send_dot_remove(struct map_session_data *sd); int bg_team_get_id(struct block_list *bl); struct map_session_data* bg_getavailablesd(struct battleground_data *bg); int bg_create(unsigned short mapindex, short rx, short ry, const char *ev, const char *dev); int bg_team_join(int bg_id, struct map_session_data *sd); int bg_team_delete(int bg_id); int bg_team_leave(struct map_session_data *sd, int flag); int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y); int bg_member_respawn(struct map_session_data *sd); int bg_send_message(struct map_session_data *sd, const char *mes, int len); #endif /* _BATTLEGROUND_H_ */