// $Id: battle.h,v 1.6 2004/09/29 21:08:17 Akitasha Exp $ #ifndef _BATTLE_H_ #define _BATTLE_H_ // ダメージ struct Damage { int damage,damage2; int type,div_; int amotion,dmotion; int blewcount; int flag; int dmg_lv; //囲まれ減算計算用 0:スキル攻撃 ATK_LUCKY,ATK_FLEE,ATK_DEF }; // 属性表(読み込みはpc.c、battle_attr_fixで使用) extern int attr_fix_table[4][10][10]; struct map_session_data; struct mob_data; struct block_list; // ダメージ計算 struct Damage battle_calc_attack( int attack_type, struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); struct Damage battle_calc_weapon_attack( struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); struct Damage battle_calc_magic_attack( struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); struct Damage battle_calc_misc_attack( struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag); // 属性修正計算 int battle_attr_fix(int damage,int atk_elem,int def_elem); // ダメージ最終計算 int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); enum { // 最終計算のフラグ BF_WEAPON = 0x0001, BF_MAGIC = 0x0002, BF_MISC = 0x0004, BF_SHORT = 0x0010, BF_LONG = 0x0040, BF_SKILL = 0x0100, BF_NORMAL = 0x0200, BF_WEAPONMASK=0x000f, BF_RANGEMASK= 0x00f0, BF_SKILLMASK= 0x0f00, }; // 実際にHPを増減 int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag); int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag); int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag); // 攻撃や移動を止める int battle_stopattack(struct block_list *bl); int battle_stopwalking(struct block_list *bl,int type); // 通常攻撃処理まとめ int battle_weapon_attack( struct block_list *bl,struct block_list *target, unsigned int tick,int flag); // 各種パラメータを得る int battle_counttargeted(struct block_list *bl,struct block_list *src,int target_lv); int battle_get_class(struct block_list *bl); int battle_get_dir(struct block_list *bl); int battle_get_lv(struct block_list *bl); int battle_get_range(struct block_list *bl); int battle_get_hp(struct block_list *bl); int battle_get_max_hp(struct block_list *bl); int battle_get_str(struct block_list *bl); int battle_get_agi(struct block_list *bl); int battle_get_vit(struct block_list *bl); int battle_get_int(struct block_list *bl); int battle_get_dex(struct block_list *bl); int battle_get_luk(struct block_list *bl); int battle_get_hit(struct block_list *bl); int battle_get_flee(struct block_list *bl); int battle_get_def(struct block_list *bl); int battle_get_mdef(struct block_list *bl); int battle_get_flee2(struct block_list *bl); int battle_get_def2(struct block_list *bl); int battle_get_mdef2(struct block_list *bl); int battle_get_baseatk(struct block_list *bl); int battle_get_atk(struct block_list *bl); int battle_get_atk2(struct block_list *bl); int battle_get_speed(struct block_list *bl); int battle_get_adelay(struct block_list *bl); int battle_get_amotion(struct block_list *bl); int battle_get_dmotion(struct block_list *bl); int battle_get_element(struct block_list *bl); int battle_get_attack_element(struct block_list *bl); int battle_get_attack_element2(struct block_list *bl); //左手武器属性取得 #define battle_get_elem_type(bl) (battle_get_element(bl)%10) #define battle_get_elem_level(bl) (battle_get_element(bl)/10/2) int battle_get_party_id(struct block_list *bl); int battle_get_guild_id(struct block_list *bl); int battle_get_race(struct block_list *bl); int battle_get_size(struct block_list *bl); int battle_get_mode(struct block_list *bl); int battle_get_mexp(struct block_list *bl); struct status_change *battle_get_sc_data(struct block_list *bl); short *battle_get_sc_count(struct block_list *bl); short *battle_get_opt1(struct block_list *bl); short *battle_get_opt2(struct block_list *bl); short *battle_get_opt3(struct block_list *bl); short *battle_get_option(struct block_list *bl); enum { BCT_NOENEMY =0x00000, BCT_PARTY =0x10000, BCT_ENEMY =0x40000, BCT_NOPARTY =0x50000, BCT_ALL =0x20000, BCT_NOONE =0x60000, }; int battle_check_undead(int race,int element); int battle_check_target( struct block_list *src, struct block_list *target,int flag); int battle_check_range(struct block_list *src,struct block_list *bl,int range); // 設定 int battle_config_switch(const char *str); // [Valaris] extern struct Battle_Config { int warp_point_debug; int enemy_critical; int enemy_critical_rate; int enemy_str; int enemy_perfect_flee; int cast_rate,delay_rate,delay_dependon_dex; int sdelay_attack_enable; int left_cardfix_to_right; int pc_skill_add_range; int skill_out_range_consume; int mob_skill_add_range; int pc_damage_delay; int pc_damage_delay_rate; int defnotenemy; int random_monster_checklv; int attr_recover; int flooritem_lifetime; int item_auto_get; int item_first_get_time; int item_second_get_time; int item_third_get_time; int mvp_item_first_get_time; int mvp_item_second_get_time; int mvp_item_third_get_time; int item_rate,base_exp_rate,job_exp_rate; // removed item rate, depreciated int drop_rate0item; int death_penalty_type; int death_penalty_base,death_penalty_job; int pvp_exp; // [MouseJstr] int gtb_pvp_only; // [MouseJstr] int zeny_penalty; int restart_hp_rate; int restart_sp_rate; int mvp_item_rate,mvp_exp_rate; int mvp_hp_rate; int monster_hp_rate; int monster_max_aspd; int atc_gmonly; int atc_spawn_quantity_limit; int gm_allskill; int gm_allskill_addabra; int gm_allequip; int gm_skilluncond; int skillfree; int skillup_limit; int wp_rate; int pp_rate; int monster_active_enable; int monster_damage_delay_rate; int monster_loot_type; int mob_skill_use; int mob_count_rate; int quest_skill_learn; int quest_skill_reset; int basic_skill_check; int guild_emperium_check; int guild_exp_limit; int guild_max_castles; int pc_invincible_time; int pet_catch_rate; int pet_rename; int pet_friendly_rate; int pet_hungry_delay_rate; int pet_hungry_friendly_decrease; int pet_str; int pet_status_support; int pet_attack_support; int pet_damage_support; int pet_support_rate; int pet_attack_exp_to_master; int pet_attack_exp_rate; int skill_min_damage; int finger_offensive_type; int heal_exp; int resurrection_exp; int shop_exp; int combo_delay_rate; int item_check; int wedding_modifydisplay; int natural_healhp_interval; int natural_healsp_interval; int natural_heal_skill_interval; int natural_heal_weight_rate; int item_name_override_grffile; int arrow_decrement; int max_aspd; int max_hp; int max_sp; int max_lv; int max_parameter; int max_cart_weight; int pc_skill_log; int mob_skill_log; int battle_log; int save_log; int error_log; int etc_log; int save_clothcolor; int undead_detect_type; int pc_auto_counter_type; int monster_auto_counter_type; int agi_penaly_type; int agi_penaly_count; int agi_penaly_num; int vit_penaly_type; int vit_penaly_count; int vit_penaly_num; int player_defense_type; int monster_defense_type; int pet_defense_type; int magic_defense_type; int pc_skill_reiteration; int monster_skill_reiteration; int pc_skill_nofootset; int monster_skill_nofootset; int pc_cloak_check_type; int monster_cloak_check_type; int gvg_short_damage_rate; int gvg_long_damage_rate; int gvg_magic_damage_rate; int gvg_misc_damage_rate; int gvg_eliminate_time; int mob_changetarget_byskill; int pc_attack_direction_change; int monster_attack_direction_change; int pc_undead_nofreeze; int pc_land_skill_limit; int monster_land_skill_limit; int party_skill_penaly; int monster_class_change_full_recover; int produce_item_name_input; int produce_potion_name_input; int making_arrow_name_input; int holywater_name_input; int display_delay_skill_fail; int chat_warpportal; int mob_warpportal; int dead_branch_active; int vending_max_value; // int pet_lootitem; // removed [Valaris] // int pet_weight; // removed [Valaris] int show_steal_in_same_party; int enable_upper_class; int pet_attack_attr_none; int mob_attack_attr_none; int mob_ghostring_fix; int pc_attack_attr_none; int item_rate_common,item_rate_card,item_rate_equip,item_rate_heal,item_rate_use; // Added by RoVeRT, Additional Heal and Usable item rate by Val int item_drop_common_min,item_drop_common_max; // Added by TyrNemesis^ int item_drop_card_min,item_drop_card_max; int item_drop_equip_min,item_drop_equip_max; int item_drop_mvp_min,item_drop_mvp_max; // End Addition int item_drop_heal_min,item_drop_heal_max; // Added by Valatris int item_drop_use_min,item_drop_use_max; //End int prevent_logout; // Added by RoVeRT int alchemist_summon_reward; // [Valaris] int maximum_level; int drops_by_luk; int monsters_ignore_gm; int equipment_breaking; int equipment_break_rate; int pet_equip_required; int multi_level_up; int pk_mode; int show_mob_hp; // end additions [Valaris] int agi_penaly_count_lv; int vit_penaly_count_lv; int gx_allhit; int gx_cardfix; int gx_dupele; int gx_disptype; int player_skill_partner_check; int hide_GM_session; int unit_movement_type; int invite_request_check; int skill_removetrap_type; int disp_experience; int castle_defense_rate; int riding_weight; int backstab_bow_penalty; int night_at_start; // added by [Yor] int day_duration; // added by [Yor] int night_duration; // added by [Yor] int ban_spoof_namer; // added by [Yor] int hack_info_GM_level; // added by [Yor] int any_warp_GM_min_level; // added by [Yor] int packet_ver_flag; // added by [Yor] int muting_players; // added by [Apple] int min_hair_style; // added by [MouseJstr] int max_hair_style; // added by [MouseJstr] int min_hair_color; // added by [MouseJstr] int max_hair_color; // added by [MouseJstr] int min_cloth_color; // added by [MouseJstr] int max_cloth_color; // added by [MouseJstr] int castrate_dex_scale; // added by [MouseJstr] int area_size; // added by [MouseJstr] int zeny_from_mobs; // [Valaris] int mobs_level_up; // [Valaris] int pk_min_level; // [celest] #ifndef TXT_ONLY /* SQL-only options */ int mail_system; // [Valaris] #endif } battle_config; extern int battle_config_read(const char *cfgName); extern void battle_validate_conf(); extern void battle_set_defaults(); extern int battle_set_value(char *, char *); #endif