// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _ATCOMMAND_H_ #define _ATCOMMAND_H_ struct map_session_data; //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. //#define AUTOLOOT_DISTANCE AREA_SIZE extern char atcommand_symbol; extern char charcommand_symbol; typedef enum { COMMAND_ATCOMMAND = 1, COMMAND_CHARCOMMAND = 2, } AtCommandType; typedef int (*AtCommandFunc)(const int fd, struct map_session_data* sd, const char* command, const char* message); bool is_atcommand(const int fd, struct map_session_data* sd, const char* message, int type); void do_init_atcommand(void); void do_final_atcommand(void); void atcommand_db_load_groups(int* group_ids); bool atcommand_exists(const char* name); const char* msg_txt(int msg_number); int msg_config_read(const char* cfgName); void do_final_msg(void); extern int atcmd_binding_count; // @commands (script based) struct atcmd_binding_data { char command[50]; char npc_event[50]; int level; int level2; }; struct atcmd_binding_data** atcmd_binding; struct atcmd_binding_data* get_atcommandbind_byname(const char* name); #endif /* _ATCOMMAND_H_ */