/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2017-2020 Hercules Dev Team
* Copyright (C) Smokexyz
* Copyright (C) Dastgir
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#define HERCULES_CORE
#include "map/achievement.h"
#include "map/itemdb.h"
#include "map/mob.h"
#include "map/party.h"
#include "map/pc.h"
#include "map/script.h"
#include "common/conf.h"
#include "common/db.h"
#include "common/memmgr.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/strlib.h"
#include
#include
#include
static struct achievement_interface achievement_s;
struct achievement_interface *achievement;
/**
* Retrieve an achievement via it's ID.
* @param aid as the achievement ID.
* @return NULL or pointer to the achievement data.
*/
static const struct achievement_data *achievement_get(int aid)
{
return (struct achievement_data *) idb_get(achievement->db, aid);
}
/**
* Searches the provided achievement data for an achievement,
* optionally creates a new one if no key exists.
* @param[in] sd a pointer to map_session_data.
* @param[in] aid ID of the achievement provided as key.
* @param[in] create new key creation flag.
* @return pointer to the session's achievement data.
*/
static struct achievement *achievement_ensure(struct map_session_data *sd, const struct achievement_data *ad)
{
struct achievement *s_ad = NULL;
int i = 0;
nullpo_retr(NULL, sd);
nullpo_retr(NULL, ad);
/* Lookup for achievement entry */
ARR_FIND(0, VECTOR_LENGTH(sd->achievement), i, (s_ad = &VECTOR_INDEX(sd->achievement, i)) && s_ad->id == ad->id);
if (i == VECTOR_LENGTH(sd->achievement)) {
struct achievement ta = { 0 };
ta.id = ad->id;
VECTOR_ENSURE(sd->achievement, 1, 1);
VECTOR_PUSH(sd->achievement, ta);
s_ad = &VECTOR_LAST(sd->achievement);
}
return s_ad;
}
/**
* Calculates the achievement's totals via reference.
* @param[in] sd pointer to map_session_data
* @param[out] tota_points pointer to total points var
* @param[out] completed pointer to total var
* @param[out] rank pointer to completed var
* @param[out] curr_rank_points pointer to achievement rank var
*/
static void achievement_calculate_totals(const struct map_session_data *sd, int *total_points, int *completed, int *rank, int *curr_rank_points)
{
const struct achievement *a = NULL;
const struct achievement_data *ad = NULL;
int tmp_curr_points = 0;
int tmp_total_points = 0;
int tmp_total_completed = 0;
int tmp_rank = 0;
int i = 0;
nullpo_retv(sd);
for (i = 0; i < VECTOR_LENGTH(sd->achievement); i++) {
a = &VECTOR_INDEX(sd->achievement, i);
if ((ad = achievement->get(a->id)) == NULL)
continue;
if (a->completed_at != 0) {
tmp_total_points += ad->points;
tmp_total_completed++;
}
}
if (tmp_total_points > 0) {
tmp_curr_points = tmp_total_points;
for (i = 0; i < MAX_ACHIEVEMENT_RANKS
&& tmp_curr_points >= VECTOR_INDEX(achievement->rank_exp, i)
&& i < VECTOR_LENGTH(achievement->rank_exp); i++) {
tmp_curr_points -= VECTOR_INDEX(achievement->rank_exp, i);
tmp_rank++;
}
}
if (total_points != NULL)
*total_points = tmp_total_points;
if (completed != NULL)
*completed = tmp_total_completed;
if (rank != NULL)
*rank = tmp_rank;
if (curr_rank_points != NULL)
*curr_rank_points = tmp_curr_points;
}
/**
* Checks whether all objectives of the achievement are completed.
* @param[in] sd as the map_session_data pointer
* @param[in] ad as the achievement_data pointer
* @return true if complete, false if not.
*/
static bool achievement_check_complete(struct map_session_data *sd, const struct achievement_data *ad)
{
int i;
struct achievement *ach = NULL;
nullpo_retr(false, sd);
nullpo_retr(false, ad);
if ((ach = achievement->ensure(sd, ad)) == NULL)
return false;
for (i = 0; i < VECTOR_LENGTH(ad->objective); i++)
if (ach->objective[i] < VECTOR_INDEX(ad->objective, i).goal)
return false;
return true;
}
/**
* Compares the progress of an objective against it's goal.
* Increments the progress of the objective by the specified amount, towards the goal.
* @param sd [in] as a pointer to map_session_data
* @param ad [in] as a pointer to the achievement_data
* @param obj_idx [in] as the index of the objective.
* @param progress [in] as the progress of the objective to be added.
*/
static void achievement_progress_add(struct map_session_data *sd, const struct achievement_data *ad, unsigned int obj_idx, int progress)
{
struct achievement *ach = NULL;
nullpo_retv(sd);
nullpo_retv(ad);
Assert_retv(progress != 0);
Assert_retv(obj_idx < VECTOR_LENGTH(ad->objective));
if ((ach = achievement->ensure(sd, ad)) == NULL)
return;
if (ach->completed_at)
return; // ignore the call if the achievement is completed.
// Check and increment the objective count.
if (!ach->objective[obj_idx] || ach->objective[obj_idx] < VECTOR_INDEX(ad->objective, obj_idx).goal) {
ach->objective[obj_idx] = min(progress + ach->objective[obj_idx], VECTOR_INDEX(ad->objective, obj_idx).goal);
// Check if the Achievement is complete.
if (achievement->check_complete(sd, ad)) {
achievement->validate_achieve(sd, ad->id);
ach->completed_at = time(NULL);
}
// update client.
clif->achievement_send_update(sd->fd, sd, ad);
}
}
/**
* Compare an absolute progress value against the goal of an objective.
* Does not add/increase progress.
* @param sd [in] pointer to map-server session data.
* @param ad [in] pointer to achievement data.
* @param obj_idx [in] index of the objective in question.
* @param progress progress of the objective in question.
*/
static void achievement_progress_set(struct map_session_data *sd, const struct achievement_data *ad, unsigned int obj_idx, int progress)
{
struct achievement *ach = NULL;
nullpo_retv(sd);
nullpo_retv(ad);
Assert_retv(progress != 0);
Assert_retv(obj_idx < VECTOR_LENGTH(ad->objective));
if (progress >= VECTOR_INDEX(ad->objective, obj_idx).goal) {
if ((ach = achievement->ensure(sd, ad)) == NULL)
return;
if (ach->completed_at)
return;
ach->objective[obj_idx] = VECTOR_INDEX(ad->objective, obj_idx).goal;
if (achievement->check_complete(sd, ad)) {
achievement->validate_achieve(sd, ad->id);
ach->completed_at = time(NULL);
}
clif->achievement_send_update(sd->fd, sd, ad);
}
}
/**
* Checks if the given criteria satisfies the achievement's objective.
* @param objective [in] pointer to the achievement's objectives data.
* @param criteria [in] pointer to the current session's criteria as a comparand.
* @return true if all criteria are satisfied, else false.
*/
static bool achievement_check_criteria(const struct achievement_objective *objective, const struct achievement_objective *criteria)
{
int i = 0, j = 0;
nullpo_retr(false, objective);
nullpo_retr(false, criteria);
/* Item Id */
if (objective->unique_type == CRITERIA_UNIQUE_ITEM_ID && objective->unique.itemid != criteria->unique.itemid)
return false;
/* Weapon Level */
else if (objective->unique_type == CRITERIA_UNIQUE_WEAPON_LV && objective->unique.weapon_lv != criteria->unique.weapon_lv)
return false;
/* Status Types */
else if (objective->unique_type == CRITERIA_UNIQUE_STATUS_TYPE && objective->unique.status_type != criteria->unique.status_type)
return false;
/* Achievement Id */
else if (objective->unique_type == CRITERIA_UNIQUE_ACHIEVE_ID && objective->unique.achieve_id != criteria->unique.achieve_id)
return false;
/* Monster Id */
if (objective->mobid > 0 && objective->mobid != criteria->mobid)
return false;
/* Item Type */
if (objective->item_type > 0 && (objective->item_type & (2 << criteria->item_type)) == 0)
return false;
/* Job Ids */
for (i = 0; i < VECTOR_LENGTH(objective->jobid); i++) {
ARR_FIND(0, VECTOR_LENGTH(criteria->jobid), j, VECTOR_INDEX(criteria->jobid, j) != VECTOR_INDEX(objective->jobid, i));
if (j < VECTOR_LENGTH(criteria->jobid))
return false;
}
return true;
}
/**
* Validates an Achievement Objective of similar types.
* @param[in] sd as a pointer to the map session data.
* @param[in] type as the type of the achievement.
* @param[in] criteria as the criteria of the objective (mob id, job id etc.. 0 for no criteria).
* @param[in] progress as the current progress of the objective.
* @return total number of updated achievements on success, 0 on failure.
*/
static int achievement_validate_type(struct map_session_data *sd, enum achievement_types type, const struct achievement_objective *criteria, bool additive)
{
int i = 0, total = 0;
struct achievement *ach = NULL;
nullpo_ret(sd);
nullpo_ret(criteria);
Assert_ret(criteria->goal != 0);
if (battle_config.feature_enable_achievement == 0)
return 0;
if (type == ACH_QUEST) {
ShowError("achievement_validate_type: ACH_QUEST is not handled by this function. (use achievement_validate())\n");
return 0;
} else if (type >= ACH_TYPE_MAX) {
ShowError("achievement_validate_type: Invalid Achievement Type %d! (min: %d, max: %d)\n", (int)type, (int)ACH_QUEST, (int)ACH_TYPE_MAX - 1);
return 0;
}
/* Loop through all achievements of the type, checking for possible matches. */
for (i = 0; i < VECTOR_LENGTH(achievement->category[type]); i++) {
int j = 0;
bool updated = false;
const struct achievement_data *ad = NULL;
if ((ad = achievement->get(VECTOR_INDEX(achievement->category[type], i))) == NULL)
continue;
for (j = 0; j < VECTOR_LENGTH(ad->objective); j++) {
// Check if objective criteria matches.
if (achievement->check_criteria(&VECTOR_INDEX(ad->objective, j), criteria) == false)
continue;
// Ensure availability of the achievement.
if ((ach = achievement->ensure(sd, ad)) == NULL)
return false;
// Criteria passed, check if not completed and update progress.
if ((ach->completed_at == 0 && ach->objective[j] < VECTOR_INDEX(ad->objective, j).goal)) {
if (additive == true)
achievement->progress_add(sd, ad, j, criteria->goal);
else
achievement->progress_set(sd, ad, j, criteria->goal);
updated = true;
}
}
if (updated == true)
total++;
}
return total;
}
/**
* Validates any achievement's specific objective index.
* @param[in] sd pointer to the session data.
* @param[in] aid ID of the achievement.
* @param[in] index index of the objective.
* @param[in] progress progress to be added towards the goal.
*/
static bool achievement_validate(struct map_session_data *sd, int aid, unsigned int obj_idx, int progress, bool additive)
{
const struct achievement_data *ad = NULL;
struct achievement *ach = NULL;
nullpo_retr(false, sd);
Assert_retr(false, progress > 0);
Assert_retr(false, obj_idx < MAX_ACHIEVEMENT_OBJECTIVES);
if (battle_config.feature_enable_achievement == 0)
return false;
if ((ad = achievement->get(aid)) == NULL) {
ShowError("achievement_validate: Invalid Achievement %d provided.", aid);
return false;
}
// Ensure availability of the achievement.
if ((ach = achievement->ensure(sd, ad)) == NULL)
return false;
// Check if not completed and update progress.
if ((!ach->completed_at && ach->objective[obj_idx] < VECTOR_INDEX(ad->objective, obj_idx).goal)) {
if (additive == true)
achievement->progress_add(sd, ad, obj_idx, progress);
else
achievement->progress_set(sd, ad, obj_idx, progress);
}
return true;
}
/**
* Validates monster kill type objectives.
* @type ACH_KILL_MOB_CLASS
* @param[in] sd pointer to session data.
* @param[in] mob_id (criteria) class of the monster checked for.
* @param[in] progress (goal) progress to be added.
* @see achievement_vaildate_type()
*/
static void achievement_validate_mob_kill(struct map_session_data *sd, int mob_id)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
Assert_retv(mob_id > 0 && mob->db(mob_id) != NULL);
if (sd->achievements_received == false)
return;
criteria.mobid = mob_id;
criteria.goal = 1;
achievement->validate_type(sd, ACH_KILL_MOB_CLASS, &criteria, true);
}
/**
* Validate monster damage type objectives.
* @types ACH_DAMAGE_MOB_REC_MAX
* ACH_DAMAGE_MOB_REC_TOTAL
* @param[in] sd pointer to session data.
* @param[in] damage amount of damage received/dealt.
* @param received received/dealt boolean switch.
*/
static void achievement_validate_mob_damage(struct map_session_data *sd, unsigned int damage, bool received)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
Assert_retv(damage > 0);
if (sd->achievements_received == false)
return;
criteria.goal = (int) damage;
if (received) {
achievement->validate_type(sd, ACH_DAMAGE_MOB_REC_MAX, &criteria, false);
achievement->validate_type(sd, ACH_DAMAGE_MOB_REC_TOTAL, &criteria, true);
} else {
achievement->validate_type(sd, ACH_DAMAGE_MOB_MAX, &criteria, false);
achievement->validate_type(sd, ACH_DAMAGE_MOB_TOTAL, &criteria, true);
}
}
/**
* Validate player kill (PVP) achievements.
* @types ACH_KILL_PC_TOTAL
* ACH_KILL_PC_JOB
* ACH_KILL_PC_JOBTYPE
* @param[in] sd pointer to killed player's session data.
* @param[in] dstsd pointer to killer's session data.
*/
static void achievement_validate_pc_kill(struct map_session_data *sd, struct map_session_data *dstsd)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
nullpo_retv(dstsd);
if (sd->achievements_received == false)
return;
criteria.goal = 1;
/* */
achievement->validate_type(sd, ACH_KILL_PC_TOTAL, &criteria, true);
/* */
VECTOR_INIT(criteria.jobid);
VECTOR_ENSURE(criteria.jobid, 1, 1);
VECTOR_PUSH(criteria.jobid, dstsd->status.class);
/* Job class */
achievement->validate_type(sd, ACH_KILL_PC_JOB, &criteria, true);
/* Job Type */
achievement->validate_type(sd, ACH_KILL_PC_JOBTYPE, &criteria, true);
VECTOR_CLEAR(criteria.jobid);
}
/**
* Validate player kill (PVP) achievements.
* @types ACH_DAMAGE_PC_MAX
* ACH_DAMAGE_PC_TOTAL
* ACH_DAMAGE_PC_REC_MAX
* ACH_DAMAGE_PC_REC_TOTAL
* @param[in] sd pointer to source player's session data.
* @param[in] dstsd pointer to target player's session data.
* @param[in] damage amount of damage dealt / received.
*/
static void achievement_validate_pc_damage(struct map_session_data *sd, struct map_session_data *dstsd, unsigned int damage)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
if (damage == 0)
return;
criteria.goal = (int) damage;
/* */
achievement->validate_type(sd, ACH_DAMAGE_PC_MAX, &criteria, false);
achievement->validate_type(sd, ACH_DAMAGE_PC_TOTAL, &criteria, true);
/* */
achievement->validate_type(dstsd, ACH_DAMAGE_PC_REC_MAX, &criteria, false);
achievement->validate_type(dstsd, ACH_DAMAGE_PC_REC_TOTAL, &criteria, true);
}
/**
* Validates job change objectives.
* @type ACH_JOB_CHANGE
* @param[in] sd pointer to session data.
* @see achivement_validate_type()
*/
static void achievement_validate_jobchange(struct map_session_data *sd)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
VECTOR_INIT(criteria.jobid);
VECTOR_ENSURE(criteria.jobid, 1, 1);
VECTOR_PUSH(criteria.jobid, sd->status.class);
criteria.goal = 1;
achievement->validate_type(sd, ACH_JOB_CHANGE, &criteria, false);
VECTOR_CLEAR(criteria.jobid);
}
/**
* Validates stat type objectives.
* @types ACH_STATUS
* ACH_STATUS_BY_JOB
* ACH_STATUS_BY_JOBTYPE
* @param[in] sd pointer to session data.
* @param[in] stat_type (criteria) status point type. (see status_point_types)
* @param[in] progress (goal) amount of absolute progress to check.
* @see achievement_validate_type()
*/
static void achievement_validate_stats(struct map_session_data *sd, enum status_point_types stat_type, int progress)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
Assert_retv(progress > 0);
if (sd->achievements_received == false)
return;
if (!achievement_valid_status_types(stat_type)) {
ShowError("achievement_validate_stats: Invalid status type %d given.\n", (int) stat_type);
return;
}
criteria.unique.status_type = stat_type;
criteria.goal = progress;
achievement->validate_type(sd, ACH_STATUS, &criteria, false);
VECTOR_INIT(criteria.jobid);
VECTOR_ENSURE(criteria.jobid, 1, 1);
VECTOR_PUSH(criteria.jobid, sd->status.class);
/* Stat and Job class */
achievement->validate_type(sd, ACH_STATUS_BY_JOB, &criteria, false);
/* Stat and Job Type */
achievement->validate_type(sd, ACH_STATUS_BY_JOBTYPE, &criteria, false);
VECTOR_CLEAR(criteria.jobid);
}
/**
* Validates chatroom creation type objectives.
* @types ACH_CHATROOM_CREATE
* ACH_CHATROOM_CREATE_DEAD
* @param[in] sd pointer to session data.
* @see achievement_validate_type()
*/
static void achievement_validate_chatroom_create(struct map_session_data *sd)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
criteria.goal = 1;
if (pc_isdead(sd)) {
achievement->validate_type(sd, ACH_CHATROOM_CREATE_DEAD, &criteria, true);
return;
}
achievement->validate_type(sd, ACH_CHATROOM_CREATE, &criteria, true);
}
/**
* Validates chatroom member count type objectives.
* @type ACH_CHATROOM_MEMBERS
* @param[in] sd pointer to session data.
* @param[in] progress (goal) amount of progress to be added.
* @see achievement_validate_type()
*/
static void achievement_validate_chatroom_members(struct map_session_data *sd, int progress)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
Assert_retv(progress > 0);
criteria.goal = progress;
achievement->validate_type(sd, ACH_CHATROOM_MEMBERS, &criteria, false);
}
/**
* Validates friend add type objectives.
* @type ACH_FRIEND_ADD
* @param[in] sd pointer to session data.
* @see achievement_validate_type()
*/
static void achievement_validate_friend_add(struct map_session_data *sd)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
criteria.goal = 1;
achievement->validate_type(sd, ACH_FRIEND_ADD, &criteria, true);
}
/**
* Validates party creation type objectives.
* @type ACH_PARTY_CREATE
* @param[in] sd pointer to session data.
* @see achievement_validate_type()
*/
static void achievement_validate_party_create(struct map_session_data *sd)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
criteria.goal = 1;
achievement->validate_type(sd, ACH_PARTY_CREATE, &criteria, true);
}
/**
* Validates marriage type objectives.
* @type ACH_MARRY
* @param[in] sd pointer to session data.
* @see achievement_validate_type()
*/
static void achievement_validate_marry(struct map_session_data *sd)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
criteria.goal = 1;
achievement->validate_type(sd, ACH_MARRY, &criteria, true);
}
/**
* Validates adoption type objectives.
* @types ACH_ADOPT_PARENT
* ACH_ADOPT_BABY
* @param[in] sd pointer to session data.
* @param[in] parent (type) boolean value to indicate if parent (true) or baby (false).
* @see achievement_validate_type()
*/
static void achievement_validate_adopt(struct map_session_data *sd, bool parent)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
criteria.goal = 1;
if (parent)
achievement->validate_type(sd, ACH_ADOPT_PARENT, &criteria, true);
else
achievement->validate_type(sd, ACH_ADOPT_BABY, &criteria, true);
}
/**
* Validates zeny type objectives.
* @types ACH_ZENY_HOLD
* ACH_ZENY_GET_ONCE
* ACH_ZENY_GET_TOTAL
* ACH_ZENY_SPEND_ONCE
* ACH_ZENY_SPEND_TOTAL
* @param[in] sd pointer to session data.
* @param[in] amount (goal) amount of zeny earned or spent.
* @see achievement_validate_type()
*/
static void achievement_validate_zeny(struct map_session_data *sd, int amount)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
Assert_retv(amount != 0);
if (amount > 0) {
criteria.goal = sd->status.zeny;
achievement->validate_type(sd, ACH_ZENY_HOLD, &criteria, false);
criteria.goal = amount;
achievement->validate_type(sd, ACH_ZENY_GET_ONCE, &criteria, false);
achievement->validate_type(sd, ACH_ZENY_GET_TOTAL, &criteria, true);
} else {
criteria.goal = -amount;
achievement->validate_type(sd, ACH_ZENY_SPEND_ONCE, &criteria, false);
achievement->validate_type(sd, ACH_ZENY_SPEND_TOTAL, &criteria, true);
}
}
/**
* Validates equipment refinement type objectives.
* @types ACH_EQUIP_REFINE_SUCCESS
* ACH_EQUIP_REFINE_FAILURE
* ACH_EQUIP_REFINE_SUCCESS_TOTAL
* ACH_EQUIP_REFINE_FAILURE_TOTAL
* ACH_EQUIP_REFINE_SUCCESS_WLV
* ACH_EQUIP_REFINE_FAILURE_WLV
* ACH_EQUIP_REFINE_SUCCESS_ID
* ACH_EQUIP_REFINE_FAILURE_ID
* @param[in] sd pointer to session data.
* @param[in] idx Inventory index of the item.
* @param[in] success (type) boolean switch for failure / success.
* @see achievement_validate_type()
*/
static void achievement_validate_refine(struct map_session_data *sd, unsigned int idx, bool success)
{
struct achievement_objective criteria = { 0 };
struct item_data *id = NULL;
nullpo_retv(sd);
Assert_retv(idx < sd->status.inventorySize);
id = itemdb->exists(sd->status.inventory[idx].nameid);
if (sd->achievements_received == false)
return;
Assert_retv(id != NULL);
criteria.goal = sd->status.inventory[idx].refine;
// achievement should not trigger if refine is 0
if (criteria.goal == 0)
return;
/* Universal */
achievement->validate_type(sd,
success ? ACH_EQUIP_REFINE_SUCCESS : ACH_EQUIP_REFINE_FAILURE,
&criteria, false);
/* Total */
criteria.goal = 1;
achievement->validate_type(sd,
success ? ACH_EQUIP_REFINE_SUCCESS_TOTAL : ACH_EQUIP_REFINE_FAILURE_TOTAL,
&criteria, true);
/* By Weapon Level */
if (id->type == IT_WEAPON) {
criteria.item_type = id->type;
criteria.unique.weapon_lv = id->wlv;
criteria.goal = sd->status.inventory[idx].refine;
achievement->validate_type(sd,
success ? ACH_EQUIP_REFINE_SUCCESS_WLV : ACH_EQUIP_REFINE_FAILURE_WLV,
&criteria, false);
criteria.item_type = 0;
criteria.unique.weapon_lv = 0; // cleanup
}
/* By NameId */
criteria.unique.itemid = id->nameid;
criteria.goal = sd->status.inventory[idx].refine;
achievement->validate_type(sd,
success ? ACH_EQUIP_REFINE_SUCCESS_ID : ACH_EQUIP_REFINE_FAILURE_ID,
&criteria, false);
criteria.unique.itemid = 0; // cleanup
}
/**
* Validates item received type objectives.
* @types ACH_ITEM_GET_COUNT
* ACH_ITEM_GET_WORTH
* ACH_ITEM_GET_COUNT_ITEMTYPE
* @param[in] sd pointer to session data.
* @param[in] nameid (criteria) ID of the item.
* @param[in] amount (goal) amount of the item collected.
*/
static void achievement_validate_item_get(struct map_session_data *sd, int nameid, int amount)
{
struct item_data *it = itemdb->exists(nameid);
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
Assert_retv(amount > 0);
nullpo_retv(it);
criteria.unique.itemid = it->nameid;
criteria.goal = amount;
achievement->validate_type(sd, ACH_ITEM_GET_COUNT, &criteria, false);
criteria.unique.itemid = 0; // cleanup
/* Item Buy Value*/
criteria.goal = max(it->value_buy, 1);
achievement->validate_type(sd, ACH_ITEM_GET_WORTH, &criteria, false);
/* Item Type */
criteria.item_type = it->type;
criteria.goal = 1;
achievement->validate_type(sd, ACH_ITEM_GET_COUNT_ITEMTYPE, &criteria, false);
criteria.item_type = 0; // cleanup
}
/**
* Validates item sold type objectives.
* @type ACH_ITEM_SELL_WORTH
* @param[in] sd pointer to session data.
* @param[in] nameid Item Id in question.
* @param[in] amount amount of item in question.
*/
static void achievement_validate_item_sell(struct map_session_data *sd, int nameid, int amount)
{
struct item_data *it = itemdb->exists(nameid);
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
Assert_retv(amount > 0);
nullpo_retv(it);
criteria.unique.itemid = it->nameid;
criteria.goal = max(it->value_sell, 1);
achievement->validate_type(sd, ACH_ITEM_SELL_WORTH, &criteria, false);
}
/**
* Validates achievement type objectives.
* @type ACH_ACHIEVE
* @param[in] sd pointer to session data.
* @param[in] achid (criteria) achievement id.
*/
static void achievement_validate_achieve(struct map_session_data *sd, int achid)
{
const struct achievement_data *ad = achievement->get(achid);
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
nullpo_retv(ad);
if (sd->achievements_received == false)
return;
Assert_retv(achid > 0);
criteria.unique.achieve_id = ad->id;
criteria.goal = 1;
achievement->validate_type(sd, ACH_ACHIEVE, &criteria, false);
}
/**
* Validates taming type objectives.
* @type ACH_PET_CREATE
* @param[in] sd pointer to session data.
* @param[in] class (criteria) class of the monster tamed.
*/
static void achievement_validate_taming(struct map_session_data *sd, int class)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
Assert_retv(class > 0);
Assert_retv(mob->db(class) != mob->dummy);
criteria.mobid = class;
criteria.goal = 1;
achievement->validate_type(sd, ACH_PET_CREATE, &criteria, true);
}
/**
* Validated achievement rank type objectives.
* @type ACH_ACHIEVEMENT_RANK
* @param[in] sd pointer to session data.
* @param[in] rank (goal) rank of earned.
*/
static void achievement_validate_achievement_rank(struct map_session_data *sd, int rank)
{
struct achievement_objective criteria = { 0 };
nullpo_retv(sd);
if (sd->achievements_received == false)
return;
Assert_retv(rank >= 0 && rank <= VECTOR_LENGTH(achievement->rank_exp));
criteria.goal = 1;
achievement->validate_type(sd, ACH_ACHIEVEMENT_RANK, &criteria, false);
}
/**
* Verifies if an achievement type requires a criteria field.
* @param[in] type achievement type in question.
* @return true if required, false if not.
*/
static bool achievement_type_requires_criteria(enum achievement_types type)
{
if (type == ACH_KILL_PC_JOB
|| type == ACH_KILL_PC_JOBTYPE
|| type == ACH_KILL_MOB_CLASS
|| type == ACH_JOB_CHANGE
|| type == ACH_STATUS
|| type == ACH_STATUS_BY_JOB
|| type == ACH_STATUS_BY_JOBTYPE
|| type == ACH_EQUIP_REFINE_SUCCESS_WLV
|| type == ACH_EQUIP_REFINE_FAILURE_WLV
|| type == ACH_EQUIP_REFINE_SUCCESS_ID
|| type == ACH_EQUIP_REFINE_FAILURE_ID
|| type == ACH_ITEM_GET_COUNT
|| type == ACH_PET_CREATE
|| type == ACH_ACHIEVE)
return true;
return false;
}
/**
* Stores all the title ID that has been earned by player
* @param[in] sd pointer to session data.
*/
static void achievement_init_titles(struct map_session_data *sd)
{
int i;
nullpo_retv(sd);
VECTOR_INIT(sd->title_ids);
/* Browse through the session's achievement list and gather their values. */
for (i = 0; i < VECTOR_LENGTH(sd->achievement); i++) {
struct achievement *a = &VECTOR_INDEX(sd->achievement, i);
const struct achievement_data *ad = NULL;
/* Sanity check for nonull pointers. */
if (a == NULL || (ad = achievement->get(a->id)) == NULL)
continue;
if (a->completed_at > 0 && a->rewarded_at > 0 && ad->rewards.title_id > 0) {
VECTOR_ENSURE(sd->title_ids, 1, 1);
VECTOR_PUSH(sd->title_ids, ad->rewards.title_id);
}
}
}
/**
* Validates whether player has earned the title.
* @param[in] sd pointer to session data.
* @param[in] title_id Title ID
* @return true, if title has been earned, else false
*/
static bool achievement_check_title(struct map_session_data *sd, int title_id) {
int i;
nullpo_retr(false, sd);
if (title_id == 0)
return true;
for (i = 0; i < VECTOR_LENGTH(sd->title_ids); i++) {
if (VECTOR_INDEX(sd->title_ids, i) == title_id) {
return true;
}
}
return false;
}
static void achievement_get_rewards_buffs(struct map_session_data *sd, const struct achievement_data *ad)
{
nullpo_retv(sd);
nullpo_retv(ad);
if (ad->rewards.bonus != NULL)
script->run(ad->rewards.bonus, 0, sd->bl.id, 0);
}
// TODO: kro send items by rodex
static void achievement_get_rewards_items(struct map_session_data *sd, const struct achievement_data *ad)
{
nullpo_retv(sd);
nullpo_retv(ad);
struct item it = { 0 };
it.identify = 1;
for (int i = 0; i < VECTOR_LENGTH(ad->rewards.item); i++) {
it.nameid = VECTOR_INDEX(ad->rewards.item, i).id;
int total = VECTOR_INDEX(ad->rewards.item, i).amount;
//Check if it's stackable.
if (!itemdb->isstackable(it.nameid)) {
it.amount = 1;
for (int j = 0; j < total; ++j)
pc->additem(sd, &it, 1, LOG_TYPE_ACHIEVEMENT);
} else {
it.amount = total;
pc->additem(sd, &it, total, LOG_TYPE_ACHIEVEMENT);
}
}
}
/**
* Achievement rewards are given to player
* @param sd session data
* @param ad achievement data
*/
static bool achievement_get_rewards(struct map_session_data *sd, const struct achievement_data *ad)
{
nullpo_retr(false, sd);
nullpo_retr(false, ad);
struct achievement *ach = achievement->ensure(sd, ad);
if (ach == NULL)
return false;
/* Buff */
achievement->get_rewards_buffs(sd, ad);
ach->rewarded_at = time(NULL);
if (ad->rewards.title_id > 0) { // Add Title
VECTOR_ENSURE(sd->title_ids, 1, 1);
VECTOR_PUSH(sd->title_ids, ad->rewards.title_id);
clif->achievement_send_list(sd->fd, sd);
} else {
clif->achievement_send_update(sd->fd, sd, ad); // send update.
clif->achievement_reward_ack(sd->fd, sd, ad);
}
/* Give Items */
achievement->get_rewards_items(sd, ad);
return true;
}
/**
* Parses the Achievement Ranks.
* @read db/achievement_rank_db.conf
*/
static void achievement_readdb_ranks(void)
{
char filename[256];
libconfig->format_db_path("achievement_rank_db.conf", filename, sizeof(filename));
struct config_t ar_conf = { 0 };
struct config_setting_t *ardb = NULL, *conf = NULL;
int entry = 0;
if (!libconfig->load_file(&ar_conf, filename))
return; // report error.
if (!(ardb = libconfig->setting_get_member(ar_conf.root, "achievement_rank_db"))) {
ShowError("achievement_readdb_ranks: Could not process contents of file '%s', skipping...\n", filename);
libconfig->destroy(&ar_conf);
return;
}
while (entry < libconfig->setting_length(ardb) && entry < MAX_ACHIEVEMENT_RANKS) {
char rank[16];
if (!(conf = libconfig->setting_get_elem(ardb, entry))) {
ShowError("achievement_readdb_ranks: Could not read value for entry %d, skipping...\n", entry+1);
continue;
}
entry++; // Rank counter;
sprintf(rank, "Rank%d", entry);
if (strcmp(rank, config_setting_name(conf)) == 0) {
int exp = 0;
if ((exp = libconfig->setting_get_int(conf)) <= 0) {
ShowError("achievement_readdb_ranks: Invalid value provided for %s in '%s'.\n", rank, filename);
continue;
}
VECTOR_ENSURE(achievement->rank_exp, 1, 1);
VECTOR_PUSH(achievement->rank_exp, exp);
} else {
ShowWarning("achievement_readdb_ranks: Ranks are not in order! Ignoring all ranks after Rank %d...\n", entry);
break; // break if elements are not in order or rank doesn't exist.
}
}
if (libconfig->setting_length(ardb) > MAX_ACHIEVEMENT_RANKS)
ShowWarning("achievement_rankdb_ranks: Maximum number of achievement ranks exceeded. Skipping all after entry %d...\n", entry);
libconfig->destroy(&ar_conf);
if (!entry) {
ShowError("achievement_readdb_ranks: No ranks provided in '%s'!\n", filename);
return;
}
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", entry, filename);
}
/**
* Validates Mob Id criteria of an objective while parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] obj pointer to the achievement objective entry being parsed.
* @param[in] type Type of the achievement being parsed.
* @param[in] entry_id Id of the entry being parsed.
* @param[in] obj_idx Index of the objective entry being parsed.
* @return false on failure, true on success
*/
static bool achievement_readdb_validate_criteria_mobid(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
int val = 0;
const char *string = NULL;
nullpo_retr(false, t);
nullpo_retr(false, obj);
if (libconfig->setting_lookup_int(t, "MobId", &val)) {
if (mob->db_checkid(val) == 0) {
ShowError("achievement_readdb_validate_criteria_mobid: Non-existant monster with ID %id provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
return false;
}
obj->mobid = val;
} else if (libconfig->setting_lookup_string(t, "MobId", &string)) {
if (!script->get_constant(string, &val)) {
ShowError("achievement_readdb_validate_criteria_mobid: Non-existant constant %s provided (Achievement: %d, Objective: %d). Skipping...\n", string, entry_id, obj_idx);
return false;
}
obj->mobid = val;
} else if (achievement_criteria_mobid(type)) {
ShowError("achievement_readdb_validate_criteria_mobid: Achievement type of ID %d requires MobId as objective criteria, setting not provided. Skipping...\n", entry_id);
return false;
}
return true;
}
/**
* Validates Job Id criteria of an objective while parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] obj pointer to the achievement objective entry being parsed.
* @param[in] type Type of the achievement being parsed.
* @param[in] entry_id Id of the entry being parsed.
* @param[in] obj_idx Index of the objective entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_validate_criteria_jobid(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
int job_id = 0;
const char *string = NULL;
struct config_setting_t *tt = NULL;
nullpo_retr(false, t);
nullpo_retr(false, obj);
// initialize the buffered objective jobid vector.
VECTOR_INIT(obj->jobid);
if (libconfig->setting_lookup_int(t, "JobId", &job_id)) {
if (pc->jobid2mapid(job_id) == -1) {
ShowError("achievement_readdb_validate_criteria_jobid: Invalid JobId %d provided (Achievement: %d, Objective: %d). Skipping...\n", job_id, entry_id, obj_idx);
return false;
}
VECTOR_ENSURE(obj->jobid, 1, 1);
VECTOR_PUSH(obj->jobid, job_id);
} else if (libconfig->setting_lookup_string(t, "JobId", &string)) {
if (script->get_constant(string, &job_id) == false) {
ShowError("achievement_readdb_validate_criteria_jobid: Invalid JobId %d provided (Achievement: %d, Objective: %d). Skipping...\n", job_id, entry_id, obj_idx);
return false;
}
VECTOR_ENSURE(obj->jobid, 1, 1);
VECTOR_PUSH(obj->jobid, job_id);
} else if ((tt = libconfig->setting_get_member(t, "JobId")) && config_setting_is_array(tt)) {
int j = 0;
while (j < libconfig->setting_length(tt)) {
if ((job_id = libconfig->setting_get_int_elem(tt, j)) == 0) {
if ((string = libconfig->setting_get_string_elem(tt, j)) != NULL && script->get_constant(string, &job_id) == false) {
ShowError("achievement_readdb_validate_criteria_jobid: Invalid JobId provided at index %d (Achievement: %d, Objective: %d). Skipping...\n", j, entry_id, obj_idx);
continue;
}
}
/* Ensure size and allocation */
VECTOR_ENSURE(obj->jobid, 1, 1);
/* push buffer */
VECTOR_PUSH(obj->jobid, job_id);
j++;
}
} else if (achievement_criteria_jobid(type)) {
ShowError("achievement_readdb_validate_criteria_jobid: Achievement type of ID %d requires a JobId field in the objective criteria, setting not provided. Skipping...\n", entry_id);
return false;
}
return true;
}
/**
* Validates Item Id criteria of an objective while parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] obj pointer to the achievement objective entry being parsed.
* @param[in] type Type of the achievement being parsed.
* @param[in] entry_id Id of the entry being parsed.
* @param[in] obj_idx Index of the objective entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_validate_criteria_itemid(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
int val = 0;
const char *string = NULL;
nullpo_retr(false, t);
nullpo_retr(false, obj);
if (libconfig->setting_lookup_int(t, "ItemId", &val)) {
if (itemdb->exists(val) == NULL) {
ShowError("achievement_readdb_validate_criteria_itemid: Invalid ItemID %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
return false;
} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
ShowError("achievement_readdb_validate_criteria_itemid: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
return false;
}
obj->unique.itemid = val;
obj->unique_type = CRITERIA_UNIQUE_ITEM_ID;
} else if (libconfig->setting_lookup_string(t, "ItemId", &string)) {
if (script->get_constant(string, &val) == false) {
ShowError("achievement_readdb_validate_criteria_itemid: Invalid ItemID %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
return false;
} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
ShowError("achievement_readdb_validate_criteria_itemid: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
return false;
}
obj->unique.itemid = val;
obj->unique_type = CRITERIA_UNIQUE_ITEM_ID;
} else if (achievement_criteria_itemid(type)) {
ShowError("achievement_readdb_validate_criteria_itemid: Criteria requires a ItemId field (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
return false;
}
return true;
}
/**
* Validates Status Type criteria of an objective while parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] obj pointer to the achievement objective entry being parsed.
* @param[in] type Type of the achievement being parsed.
* @param[in] entry_id Id of the entry being parsed.
* @param[in] obj_idx Index of the objective entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_validate_criteria_statustype(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
int val = 0;
const char *string = NULL;
nullpo_retr(false, t);
nullpo_retr(false, obj);
if (libconfig->setting_lookup_int(t, "StatusType", &val)) {
if (!achievement_valid_status_types(val)) {
ShowError("achievement_readdb_validate_criteria_statustype: Invalid StatusType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
return false;
} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
ShowError("achievement_readdb_validate_criteria_statustype: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
return false;
}
obj->unique.status_type = (enum status_point_types) val;
obj->unique_type = CRITERIA_UNIQUE_STATUS_TYPE;
} else if (libconfig->setting_lookup_string(t, "StatusType", &string)) {
if (strcmp(string, "SP_STR") == 0) val = SP_STR;
else if (strcmp(string, "SP_AGI") == 0) val = SP_AGI;
else if (strcmp(string, "SP_VIT") == 0) val = SP_VIT;
else if (strcmp(string, "SP_INT") == 0) val = SP_INT;
else if (strcmp(string, "SP_DEX") == 0) val = SP_DEX;
else if (strcmp(string, "SP_LUK") == 0) val = SP_LUK;
else if (strcmp(string, "SP_BASELEVEL") == 0) val = SP_BASELEVEL;
else if (strcmp(string, "SP_JOBLEVEL") == 0) val = SP_JOBLEVEL;
else val = SP_NONE;
if (!achievement_valid_status_types(val)) {
ShowError("achievement_readdb_validate_criteria_statustype: Invalid StatusType %s provided (Achievement: %d, Objective: %d). Skipping...\n", string, entry_id, obj_idx);
return false;
} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
ShowError("achievement_readdb_validate_criteria_statustype: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
return false;
}
obj->unique.status_type = (enum status_point_types) val;
obj->unique_type = CRITERIA_UNIQUE_STATUS_TYPE;
} else if (achievement_criteria_stattype(type)) {
ShowError("achievement_readdb_validate_criteria_statustype: Criteria requires a StatusType field (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
return false;
}
return true;
}
/**
* Validates Item Type criteria of an objective while parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] obj pointer to the achievement objective entry being parsed.
* @param[in] type Type of the achievement being parsed.
* @param[in] entry_id Id of the entry being parsed.
* @param[in] obj_idx Index of the objective entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_validate_criteria_itemtype(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
int val = 0;
const char *string = NULL;
struct config_setting_t *tt = NULL;
nullpo_retr(false, t);
nullpo_retr(false, obj);
if (libconfig->setting_lookup_int(t, "ItemType", &val)) {
if (val < IT_HEALING || val > IT_MAX) {
ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
return false;
}
if (val == IT_MAX) {
obj->item_type |= (2 << val) - 1;
} else {
obj->item_type |= (2 << val);
}
} else if (libconfig->setting_lookup_string(t, "ItemType", &string)) {
if (!script->get_constant(string, &val) || val < IT_HEALING || val > IT_MAX) {
ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
return false;
}
if (val == IT_MAX) {
obj->item_type |= (2 << val) - 1;
} else {
obj->item_type |= (2 << val);
}
} else if ((tt = libconfig->setting_get_member(t, "ItemType")) && config_setting_is_array(tt)) {
int j = 0;
while (j < libconfig->setting_length(tt)) {
if ((val = libconfig->setting_get_int_elem(tt, j))) {
if (val < IT_HEALING || val > IT_MAX) {
ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
continue;
}
if (val == IT_MAX) {
obj->item_type |= (2 << val) - 1;
} else {
obj->item_type |= (2 << val);
}
} else if ((string = libconfig->setting_get_string_elem(tt, j))) {
if (!script->get_constant(string, &val)) {
ShowError("achievement_readdb_validate_criteria_itemtype: Invalid ItemType %s provided (Achievement: %d, Objective: %d). Skipping...\n", string, entry_id, obj_idx);
continue;
}
if (val == IT_MAX) {
obj->item_type |= (2 << val) - 1;
} else {
obj->item_type |= (2 << val);
}
}
j++;
}
} else if (achievement_criteria_itemtype(type)) {
ShowError("achievement_readdb_validate_criteria_itemtype: Criteria requires a ItemType field (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
return false;
}
return true;
}
/**
* Validates Weapon Level criteria of an objective while parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] obj pointer to the achievement objective entry being parsed.
* @param[in] type Type of the achievement being parsed.
* @param[in] entry_id Id of the entry being parsed.
* @param[in] obj_idx Index of the objective entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_validate_criteria_weaponlv(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
int val = 0;
nullpo_retr(false, t);
nullpo_retr(false, obj);
if (libconfig->setting_lookup_int(t, "WeaponLevel", &val)) {
if (val < 1 || val > 4) {
ShowError("achievement_readdb_validate_criteria_weaponlv: Invalid WeaponLevel %d provided (Achievement: %d, Objective: %d). Skipping...\n", val, entry_id, obj_idx);
return false;
} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
ShowError("achievement_readdb_validate_criteria_weaponlv: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
return false;
}
obj->unique.weapon_lv = val;
obj->unique_type = CRITERIA_UNIQUE_WEAPON_LV;
} else if (achievement_criteria_weaponlv(type)) {
ShowError("achievement_readdb_validate_criteria_weaponlv: Criteria requires a WeaponType field. (Achievement: %d, Objective: %d). Skipping...\n", entry_id, obj_idx);
return false;
}
return true;
}
/**
* Validates achievement Id criteria of an objective while parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] obj pointer to the achievement objective entry being parsed.
* @param[in] type Type of the achievement being parsed.
* @param[in] entry_id Id of the entry being parsed.
* @param[in] obj_idx Index of the objective entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_validate_criteria_achievement(const struct config_setting_t *t, struct achievement_objective *obj, enum achievement_types type, int entry_id, int obj_idx)
{
int val = 0;
nullpo_retr(false, t);
nullpo_retr(false, obj);
if (libconfig->setting_lookup_int(t, "Achieve", &val)) {
if (achievement->get(val) == NULL) {
ShowError("achievement_readdb_validate_criteria_achievement: Invalid Achievement %d provided as objective (Achievement %d, Objective %d). Skipping...\n", val, entry_id, obj_idx);
return false;
} else if (obj->unique_type != CRITERIA_UNIQUE_NONE) {
ShowError("achievement_readdb_validate_criteria_achievement: Unique criteria has already been set to type %d. (Achievement: %d, Objective: %d). Skipping...\n", (int) obj->unique_type, entry_id, obj_idx);
return false;
}
obj->unique.achieve_id = val;
obj->unique_type = CRITERIA_UNIQUE_ACHIEVE_ID;
} else if (type == ACH_ACHIEVE) {
ShowError("achievement_readdb_validate_criteria_achievement: Achievement type of ID %d requires an Achieve field in the objective criteria, setting not provided. Skipping...\n", entry_id);
return false;
}
return true;
}
/**
* Read a single objective entry of an achievement.
* @param[in] conf config pointer.
* @param[in] index Index of the objective being in the objective list being parsed.
* @param[out] entry pointer to the achievement db entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_objective_sub(const struct config_setting_t *conf, int index, struct achievement_data *entry)
{
struct config_setting_t *tt = NULL;
char objnum[12];
nullpo_retr(false, conf);
nullpo_retr(false, entry);
sprintf(objnum, "*%d", index); // Search Objective 1..MAX
if ((tt = libconfig->setting_get_member(conf, objnum)) && config_setting_is_group(tt)) {
struct achievement_objective obj = { 0 };
struct config_setting_t *c = NULL;
/* Description */
if (libconfig->setting_lookup_mutable_string(tt, "Description", obj.description, OBJECTIVE_DESCRIPTION_LENGTH) == 0) {
ShowError("achievement_readdb_objective_sub: Objective %d has no description for Achievement %d, skipping...\n", index, entry->id);
return false;
}
/* Criteria */
if ((c = libconfig->setting_get_member(tt, "Criteria")) && config_setting_is_group(tt)) {
/* MobId */
if (achievement->readdb_validate_criteria_mobid(c, &obj, entry->type, entry->id, index) == false)
return false;
/* ItemId */
if (achievement->readdb_validate_criteria_itemid(c, &obj, entry->type, entry->id, index) == false)
return false;
/* StatusType */
if (achievement->readdb_validate_criteria_statustype(c, &obj, entry->type, entry->id, index) == false)
return false;
/* ItemType */
if (achievement->readdb_validate_criteria_itemtype(c, &obj, entry->type, entry->id, index) == false)
return false;
/* WeaponLevel */
if (achievement->readdb_validate_criteria_weaponlv(c, &obj, entry->type, entry->id, index) == false)
return false;
/* Achievement */
if (achievement->readdb_validate_criteria_achievement(c, &obj, entry->type, entry->id, index) == false)
return false;
/**
* Vectors are read last to avoid memory leaks if either of the above break, in cases where they are stacked with other criteria.
* Note to future editors - be sure to cleanup previous vectors before breaks.
*/
/* JobId */
if (achievement->readdb_validate_criteria_jobid(c, &obj, entry->type, entry->id, index) == false)
return false;
} else if (achievement->type_requires_criteria(entry->type)) {
ShowError("achievement_readdb_objective_sub: No criteria field added (Achievement: %d, Objective: %d)! Skipping...\n", entry->id, index);
return false;
}
/* Goal */
if (libconfig->setting_lookup_int(tt, "Goal", &obj.goal) <= 0)
obj.goal = 1; // 1 count by default.
/* Ensure size and allocation */
VECTOR_ENSURE(entry->objective, 1, 1);
/* Push buffer */
VECTOR_PUSH(entry->objective, obj);
} else { // Break if not in order, to comply with the client's objective order.
ShowWarning("achievement_readdb_objective_sub: Objectives for Achievement %d are not in order (starting from *%d). Remaining objectives will be skipped.\n", entry->id, index);
return false;
}
return true;
}
/**
* Parses achievement objective entries of the current achievement db entry being parsed.
* @param[in] conf config pointer.
* @param[out] entry pointer to the achievement db entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_objectives(const struct config_setting_t *conf, struct achievement_data *entry)
{
struct config_setting_t *t = NULL;
nullpo_retr(false, conf);
nullpo_retr(false, entry);
if ((t = libconfig->setting_get_member(conf, "Objectives")) && config_setting_is_group(t)) {
int i = 0;
// Initialize the buffer objective vector.
VECTOR_INIT(entry->objective);
for (i = 0; i < libconfig->setting_length(t) && i < MAX_ACHIEVEMENT_OBJECTIVES; i++)
if (achievement_readdb_objective_sub(t, i + 1, entry) == false)
break;
// Assess total objectives.
if (libconfig->setting_length(t) > MAX_ACHIEVEMENT_OBJECTIVES)
ShowWarning("achievement_readdb_objectives: Exceeded maximum number of objectives (%d) for Achievement %d. Remaining objectives will be skipped.\n", MAX_ACHIEVEMENT_OBJECTIVES, entry->id);
if (i == 0) {
ShowError("achievement_readdb_objectives: No Objectives provided for Achievement %d, skipping...\n", entry->id);
return false;
}
} else {
ShowError("achievement_readdb_objectives: No Objectives provided for Achievement %d, skipping...\n", entry->id);
return false;
} // end of "Objectives"
return true;
}
/**
* Validates a single reward item in the reward item list of an achievement.
* @param[in] t pointer to the config setting.
* @param[in] index Index of the item in the reward list.
* @param[out] entry pointer to the achievement entry being parsed.
* @return false on failure, true on success.
*/
static bool achievement_readdb_validate_reward_item_sub(const struct config_setting_t *t, int index, struct achievement_data *entry)
{
struct config_setting_t *it = NULL;
struct achievement_reward_item item = { 0 };
const char *name = NULL;
int amount = 0;
int val = 0;
nullpo_retr(false, t);
nullpo_retr(false, entry);
if ((it = libconfig->setting_get_elem(t, index)) == NULL)
return false;
name = config_setting_name(it);
amount = libconfig->setting_get_int(it);
if (name[0] == 'I' && name[1] == 'D' && itemdb->exists(atoi(name+2))) {
val = atoi(name);
} else if (!script->get_constant(name, &val)) {
ShowWarning("achievement_readdb_validate_reward_item_sub: Non existant Item %s provided as a reward in Achievement %d, skipping...\n", name, entry->id);
return false;
}
if (amount <= 0) {
ShowWarning("achievement_readdb_validate_reward_item_sub: No amount provided for Item %s as a reward in Achievement %d, skipping...\n", name, entry->id);
return false;
}
/* Ensure size and allocation */
VECTOR_ENSURE(entry->rewards.item, 1, 1);
item.id = val;
item.amount = amount;
/* push buffer */
VECTOR_PUSH(entry->rewards.item, item);
return true;
}
/**
* Validates the reward items when parsing an achievement db entry.
* @param[in] t pointer to the config setting.
* @param[out] entry pointer to the achievement entry being parsed.
*/
static void achievement_readdb_validate_reward_items(const struct config_setting_t *t, struct achievement_data *entry)
{
struct config_setting_t *tt = NULL;
int i = 0;
nullpo_retv(t);
nullpo_retv(entry);
if ((tt = libconfig->setting_get_member(t, "Items")) && config_setting_is_group(t)) {
for (i = 0; i < libconfig->setting_length(tt) && i < MAX_ACHIEVEMENT_ITEM_REWARDS; i++)
if (achievement->readdb_validate_reward_item_sub(tt, i, entry) == false)
continue;
if (libconfig->setting_length(tt) > MAX_ACHIEVEMENT_ITEM_REWARDS)
ShowError("achievement_readdb_validate_reward_items: Maximum amount of item rewards (%d) exceeded for Achievement %d. Remaining items will be skipped.\n", MAX_ACHIEVEMENT_ITEM_REWARDS, entry->id);
}
}
/**
* Validates the reward Bonus script when parsing an achievement db entry.
* @param[in] t pointer to the config setting.
* @param[out] entry pointer to the achievement entry being parsed.
* @param[in] source pointer to the source file name.
*/
static void achievement_readdb_validate_reward_bonus(const struct config_setting_t *t, struct achievement_data *entry, const char *source)
{
const char *string = NULL;
nullpo_retv(source);
nullpo_retv(t);
nullpo_retv(entry);
if (libconfig->setting_lookup_string(t, "Bonus", &string))
entry->rewards.bonus = string ? script->parse(string, source, 0, SCRIPT_IGNORE_EXTERNAL_BRACKETS, NULL) : NULL;
}
/**
* Validates the reward Title Id when parsing an achievement entry.
* @param[in] t pointer to the config setting.
* @param[out] entry pointer to the entry.
*/
static void achievement_readdb_validate_reward_titleid(const struct config_setting_t *t, struct achievement_data *entry)
{
nullpo_retv(t);
nullpo_retv(entry);
libconfig->setting_lookup_int(t, "TitleId", &entry->rewards.title_id);
}
/**
* Validates the reward Bonus script when parsing an achievement db entry.
* @param[in] conf pointer to the config setting.
* @param[out] entry pointer to the achievement entry being parsed.
* @param[in] source pointer to the source file name.
*/
static bool achievement_readdb_rewards(const struct config_setting_t *conf, struct achievement_data *entry, const char *source)
{
struct config_setting_t *t = NULL;
nullpo_retr(false, conf);
nullpo_retr(false, entry);
nullpo_retr(false, source);
VECTOR_INIT(entry->rewards.item);
if ((t = libconfig->setting_get_member(conf, "Rewards")) && config_setting_is_group(t)) {
/* Items */
achievement->readdb_validate_reward_items(t, entry);
/* Buff/Bonus Script Code */
achievement->readdb_validate_reward_bonus(t, entry, source);
/* Title Id */
// @TODO Check Title ID against title DB!
achievement->readdb_validate_reward_titleid(t, entry);
}
return true;
}
/**
* Validates the reward Bonus script when parsing an achievement db entry.
* @param[in] conf pointer to the config setting.
* @param[out] entry pointer to the achievement entry being parsed.
* @param[in] source pointer to the source file name.
*/
static void achievement_readdb_additional_fields(const struct config_setting_t *conf, struct achievement_data *entry, const char *source)
{
// plugins do their own thing.
}
/**
* Parses the Achievement DB.
* @read achievement_db.conf
*/
static void achievement_readb(void)
{
char filename[256];
libconfig->format_db_path(DBPATH"achievement_db.conf", filename, sizeof(filename));
struct config_t ach_conf = { 0 };
struct config_setting_t *achdb = NULL, *conf = NULL;
int entry = 0, count = 0;
VECTOR_DECL(int) duplicate;
if (!libconfig->load_file(&ach_conf, filename))
return; // report error.
if (!(achdb = libconfig->setting_get_member(ach_conf.root, "achievement_db"))) {
ShowError("achievement_readdb: Could not process contents of file '%s', skipping...\n", filename);
libconfig->destroy(&ach_conf);
return;
}
VECTOR_INIT(duplicate);
while ((conf = libconfig->setting_get_elem(achdb, entry++))) {
const char *string = NULL;
int val = 0, i = 0;
struct achievement_data t_ad = { 0 }, *p_ad = NULL;
/* Achievement ID */
if (libconfig->setting_lookup_int(conf, "Id", &t_ad.id) == 0) {
ShowError("achievement_readdb: Id field for entry %d is not provided! Skipping...\n", entry);
continue;
} else if (t_ad.id <= 0) {
ShowError("achievement_readdb: Invalid Id %d for entry %d. Skipping...\n", t_ad.id, entry);
continue;
}
ARR_FIND(0, VECTOR_LENGTH(duplicate), i, VECTOR_INDEX(duplicate, i) == t_ad.id);
if (i != VECTOR_LENGTH(duplicate)) {
ShowError("achievement_readdb: Duplicate Id %d for entry %d. Skipping...\n", t_ad.id, entry);
continue;
}
/* Achievement Name */
if (libconfig->setting_lookup_mutable_string(conf, "Name", t_ad.name, ACHIEVEMENT_NAME_LENGTH) == 0) {
ShowError("achievement_readdb: Name field not provided for Achievement %d!\n", t_ad.id);
continue;
}
/* Achievement Type*/
if (libconfig->setting_lookup_string(conf, "Type", &string) == 0) {
ShowError("achievement_readdb: Type field not provided for Achievement %d! Skipping...\n", t_ad.id);
continue;
} else if (!script->get_constant(string, &val)) {
ShowError("achievement_readdb: Invalid constant %s provided as type for Achievement %d! Skipping...\n", string, t_ad.id);
continue;
}
t_ad.type = (enum achievement_types) val;
/* Objectives */
achievement->readdb_objectives(conf, &t_ad);
/* Rewards */
achievement->readdb_rewards(conf, &t_ad, filename);
/* Achievement Points */
libconfig->setting_lookup_int(conf, "Points", &t_ad.points);
/* Additional Fields */
achievement->readdb_additional_fields(conf, &t_ad, filename);
/* Allocate memory for data. */
CREATE(p_ad, struct achievement_data, 1);
*p_ad = t_ad;
/* Place in the database. */
idb_put(achievement->db, p_ad->id, p_ad);
/* Put achievement key in categories. */
VECTOR_ENSURE(achievement->category[p_ad->type], 1, 1);
VECTOR_PUSH(achievement->category[p_ad->type], p_ad->id);
/* Qualify for duplicate Id checks */
VECTOR_ENSURE(duplicate, 1, 1);
VECTOR_PUSH(duplicate, t_ad.id);
count++;
} // end of achievement_db parsing.
/* Destroy the buffer */
libconfig->destroy(&ach_conf);
VECTOR_CLEAR(duplicate);
ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename);
}
/**
* On server initiation.
* @param[in] minimal ignores alocating/reading databases.
*/
static void do_init_achievement(bool minimal)
{
int i = 0;
if (minimal)
return;
/* DB Initialization */
achievement->db = idb_alloc(DB_OPT_RELEASE_DATA);
for (i = 0; i < ACH_TYPE_MAX; i++)
VECTOR_INIT(achievement->category[i]);
VECTOR_INIT(achievement->rank_exp);
/* Read LibConfig Files */
achievement->readdb();
achievement->readdb_ranks();
}
/**
* Cleaning function called through achievement->db->destroy()
*/
static int achievement_db_finalize(union DBKey key, struct DBData *data, va_list args)
{
int i = 0;
struct achievement_data *ad = DB->data2ptr(data);
for(i = 0; i < VECTOR_LENGTH(ad->objective); i++)
VECTOR_CLEAR(VECTOR_INDEX(ad->objective, i).jobid);
VECTOR_CLEAR(ad->objective);
VECTOR_CLEAR(ad->rewards.item);
// Free the script
if (ad->rewards.bonus != NULL) {
script->free_code(ad->rewards.bonus);
ad->rewards.bonus = NULL;
}
return 0;
}
/**
* On server finalizing.
*/
static void do_final_achievement(void)
{
int i = 0;
achievement->db->destroy(achievement->db, achievement->db_finalize);
for (i = 0; i < ACH_TYPE_MAX; i++)
VECTOR_CLEAR(achievement->category[i]);
VECTOR_CLEAR(achievement->rank_exp);
}
/**
* Achievement Interface
*/
void achievement_defaults(void)
{
achievement = &achievement_s;
/* */
achievement->init = do_init_achievement;
achievement->final = do_final_achievement;
/* */
achievement->db_finalize = achievement_db_finalize;
/* */
achievement->readdb = achievement_readb;
/* */
achievement->readdb_objectives_sub = achievement_readdb_objective_sub;
achievement->readdb_objectives = achievement_readdb_objectives;
/* */
achievement->readdb_validate_criteria_mobid = achievement_readdb_validate_criteria_mobid;
achievement->readdb_validate_criteria_jobid = achievement_readdb_validate_criteria_jobid;
achievement->readdb_validate_criteria_itemid = achievement_readdb_validate_criteria_itemid;
achievement->readdb_validate_criteria_statustype = achievement_readdb_validate_criteria_statustype;
achievement->readdb_validate_criteria_itemtype = achievement_readdb_validate_criteria_itemtype;
achievement->readdb_validate_criteria_weaponlv = achievement_readdb_validate_criteria_weaponlv;
achievement->readdb_validate_criteria_achievement = achievement_readdb_validate_criteria_achievement;
/* */
achievement->readdb_rewards = achievement_readdb_rewards;
achievement->readdb_validate_reward_items = achievement_readdb_validate_reward_items;
achievement->readdb_validate_reward_item_sub = achievement_readdb_validate_reward_item_sub;
achievement->readdb_validate_reward_bonus = achievement_readdb_validate_reward_bonus;
achievement->readdb_validate_reward_titleid = achievement_readdb_validate_reward_titleid;
/* */
achievement->readdb_additional_fields = achievement_readdb_additional_fields;
/* */
achievement->readdb_ranks = achievement_readdb_ranks;
/* */
achievement->get = achievement_get;
achievement->ensure = achievement_ensure;
/* */
achievement->calculate_totals = achievement_calculate_totals;
achievement->check_complete = achievement_check_complete;
achievement->progress_add = achievement_progress_add;
achievement->progress_set = achievement_progress_set;
achievement->check_criteria = achievement_check_criteria;
/* */
achievement->validate = achievement_validate;
achievement->validate_type = achievement_validate_type;
/* */
achievement->validate_mob_kill = achievement_validate_mob_kill;
achievement->validate_mob_damage = achievement_validate_mob_damage;
achievement->validate_pc_kill = achievement_validate_pc_kill;
achievement->validate_pc_damage = achievement_validate_pc_damage;
achievement->validate_jobchange = achievement_validate_jobchange;
achievement->validate_stats = achievement_validate_stats;
achievement->validate_chatroom_create = achievement_validate_chatroom_create;
achievement->validate_chatroom_members = achievement_validate_chatroom_members;
achievement->validate_friend_add = achievement_validate_friend_add;
achievement->validate_party_create = achievement_validate_party_create;
achievement->validate_marry = achievement_validate_marry;
achievement->validate_adopt = achievement_validate_adopt;
achievement->validate_zeny = achievement_validate_zeny;
achievement->validate_refine = achievement_validate_refine;
achievement->validate_item_get = achievement_validate_item_get;
achievement->validate_item_sell = achievement_validate_item_sell;
achievement->validate_achieve = achievement_validate_achieve;
achievement->validate_taming = achievement_validate_taming;
achievement->validate_achievement_rank = achievement_validate_achievement_rank;
/* */
achievement->type_requires_criteria = achievement_type_requires_criteria;
/* */
achievement->init_titles = achievement_init_titles;
achievement->check_title = achievement_check_title;
achievement->get_rewards = achievement_get_rewards;
achievement->get_rewards_buffs = achievement_get_rewards_buffs;
achievement->get_rewards_items = achievement_get_rewards_items;
}