/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2018 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef CONFIG_SECURE_H #define CONFIG_SECURE_H /** * Hercules configuration file (http://herc.ws) * For detailed guidance on these check http://herc.ws/wiki/SRC/config/ **/ /** * @INFO: This file holds optional security settings **/ /** * Optional NPC Dialog Timer * When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed * - On 'timeout' the npc dialog window changes its next/menu to a 'close' button * Uncomment to enable **/ //#define SECURE_NPCTIMEOUT /** * number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'input' field is displayed. * default: 180 **/ #define NPC_SECURE_TIMEOUT_INPUT 180 /** * number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'menu' is displayed. * default: 60 **/ #define NPC_SECURE_TIMEOUT_MENU 60 /** * number of seconds to 'timeout' if the user is on idle for longer than the value allowed after a 'next' button is displayed. * default: 60 **/ #define NPC_SECURE_TIMEOUT_NEXT 60 /** * (Secure) Optional NPC Dialog Timer * @requirement : SECURE_NPCTIMEOUT must be enabled * Minimum Interval Between timeout checks in seconds * Default: 1s **/ #define SECURE_NPCTIMEOUT_INTERVAL 1 /** * Uncomment to disable * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes, * rendering any client-side cheat, that would otherwise make these units visible, to not function. * - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time, * - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted * - on the action of unhiding (its a quick effect, ~0.007s in duration), and due to the nature of the skill cast on the client * - it was not possible to work around this, and thus why it is optional, comment the line to disable. **/ #define ANTI_MAYAP_CHEAT #endif // CONFIG_SECURE_H