// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef CONFIG_CORE_H #define CONFIG_CORE_H /// Max number of items on @autolootid list #define AUTOLOOTITEM_SIZE 10 /// The maximum number of atcommand suggestions #define MAX_SUGGESTIONS 10 /// Comment to disable the official walk path /// The official walkpath disables users from taking non-clear walk paths, /// e.g. if they want to get around an obstacle they have to walk around it, /// while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically #define OFFICIAL_WALKPATH /// leave this line uncommented to enable callfunc checks when processing scripts. /// while allowed, the script engine will attempt to match user-defined functions /// in scripts allowing direct function callback (without the use of callfunc.) /// this CAN affect performance, so if you find scripts running slower or find /// your map-server using more resources while this is active, comment the line #define SCRIPT_CALLFUNC_CHECK /// Comment to disable Hercules' console_parse /// CONSOLE_INPUT allows you to type commands into the server's console, /// Disabling it saves one thread. #define CONSOLE_INPUT /// Maximum number of characters 'CONSOLE_INPUT' will support per line. #define MAX_CONSOLE_INPUT 150 /// Uncomment to disable Hercules' anonymous stat report /// We kindly ask you to consider keeping it enabled, it helps us improve Hercules. //#define STATS_OPT_OUT /// Uncomment to enable the Cell Stack Limit mod. /// It's only config is the battle_config custom_cell_stack_limit. /// Only chars affected are those defined in BL_CHAR //#define CELL_NOSTACK /// Uncomment to enable circular area checks. /// By default, most server-sided range checks in Aegis are of square shapes, so a monster /// with a range of 4 can attack anything within a 9x9 area. /// Client-sided range checks are, however, are always circular. /// Enabling this changes all checks to circular checks, which is more realistic, /// - but is not the official behaviour. //#define CIRCULAR_AREA //This is the distance at which @autoloot works, //if the item drops farther from the player than this, //it will not be autolooted. [Skotlex] //Note: The range is unlimited unless this define is set. //#define AUTOLOOT_DISTANCE AREA_SIZE /// Uncomment to switch the way map zones' "skill_damage_cap" functions. /// When commented the cap takes place before modifiers, as to have them be useful. /// When uncommented the cap takes place after modifiers. //#define HMAP_ZONE_DAMAGE_CAP_TYPE /// Comment to disable Guild/Party Bound item system #define GP_BOUND_ITEMS /// Uncomment to enable real-time server stats (in and out data and ram usage). [Ai4rei] //#define SHOW_SERVER_STATS /// Comment to disable autotrade persistency (where autotrading merchants survive server restarts) #define AUTOTRADE_PERSISTENCY /** * No settings past this point **/ #include "./renewal.h" #include "./secure.h" #include "./classes/general.h" /** * Constants come last; so they process anything that could've been modified in early includes **/ #include "./const.h" #endif // CONFIG_CORE_H