// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef _CONFIG_CONSTANTS_H_ #define _CONFIG_CONSTANTS_H_ /** * Hercules configuration file (http://hercules.ws) * For detailed guidance on these check http://hercules.ws/wiki/SRC/config/ **/ /** * @INFO: This file holds constants that aims at making code smoother and more efficient */ /** * "Sane Checks" to save you from compiling with cool bugs **/ #if SECURE_NPCTIMEOUT_INTERVAL <= 0 #error SECURE_NPCTIMEOUT_INTERVAL should be at least 1 (1s) #endif #if NPC_SECURE_TIMEOUT_INPUT < 0 #error NPC_SECURE_TIMEOUT_INPUT cannot be lower than 0 #endif #if NPC_SECURE_TIMEOUT_MENU < 0 #error NPC_SECURE_TIMEOUT_MENU cannot be lower than 0 #endif #if NPC_SECURE_TIMEOUT_NEXT < 0 #error NPC_SECURE_TIMEOUT_NEXT cannot be lower than 0 #endif /** * Path within the /db folder to (non-)renewal specific db files **/ #ifdef RENEWAL #define DBPATH "re/" #else #define DBPATH "pre-re/" #endif /** * DefType **/ #ifdef RENEWAL typedef short defType; #define DEFTYPE_MIN SHRT_MIN #define DEFTYPE_MAX SHRT_MAX #else typedef signed char defType; #define DEFTYPE_MIN CHAR_MIN #define DEFTYPE_MAX CHAR_MAX #endif /* ATCMD_FUNC(mobinfo) HIT and FLEE calculations */ #ifdef RENEWAL #define MOB_FLEE(mobdata) ( (mobdata)->lv + (mobdata)->status.agi + 100 ) #define MOB_HIT(mobdata) ( (mobdata)->lv + (mobdata)->status.dex + 150 ) #define RE_SKILL_REDUCTION() do { \ wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag), nk, n_ele, s_ele, s_ele_, false, flag.arrow); \ if( flag.lh ) \ wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage2, 1, wd.flag), nk, n_ele, s_ele, s_ele_, true, flag.arrow); \ } while(0) #else #define MOB_FLEE(mobdata) ( (mobdata)->lv + (mobdata)->status.agi ) #define MOB_HIT(mobdata) ( (mobdata)->lv + (mobdata)->status.dex ) #endif /* Renewal's dmg level modifier, used as a macro for a easy way to turn off. */ #ifdef RENEWAL_LVDMG #define RE_LVL_DMOD(val) do { \ if( status->get_lv(src) > 100 && (val) > 0 ) \ skillratio = skillratio * status->get_lv(src) / (val); \ } while(0) #define RE_LVL_MDMOD(val) do { \ if( status->get_lv(src) > 100 && (val) > 0) \ md.damage = md.damage * status->get_lv(src) / (val); \ } while(0) /* ranger traps special */ #define RE_LVL_TMDMOD() do { \ if( status->get_lv(src) > 100 ) \ md.damage = md.damage * 150 / 100 + md.damage * status->get_lv(src) / 100; \ } while(0) #else #define RE_LVL_DMOD(val) #define RE_LVL_MDMOD(val) #define RE_LVL_TMDMOD() #endif // Renewal variable cast time reduction #ifdef RENEWAL_CAST #define VARCAST_REDUCTION(val) do { \ if( (varcast_r += (val)) != 0 && varcast_r >= 0 ) \ time = time * (1 - (float)min((val), 100) / 100); \ } while(0) #endif /* console_input doesn't go well with minicore */ #ifdef MINICORE #undef CONSOLE_INPUT #endif /** * End of File **/ #endif /* _CONFIG_CONSTANTS_H_ */