// $Id: timer.c,v 1.1.1.1 2004/09/10 17:44:49 Yor Exp $ // original : core.c 2003/02/26 18:03:12 Rev 1.7 //#include #include #include #include #include #ifdef __WIN32 #define __USE_W32_SOCKETS #include #else #include #include #endif #include "timer.h" #include "malloc.h" #ifdef MEMWATCH #include "memwatch.h" #endif static struct TimerData* timer_data; static int timer_data_max, timer_data_num; static int* free_timer_list; static int free_timer_list_max, free_timer_list_pos; static int timer_heap_num = 0, timer_heap_max = 0; static int* timer_heap = NULL; // for debug struct timer_func_list { int (*func)(int,unsigned int,int,int); struct timer_func_list* next; char* name; }; static struct timer_func_list* tfl_root; #ifdef __WIN32 /* Modified struct timezone to void - we pass NULL anyway */ void gettimeofday(struct timeval *t, void *dummy) { DWORD millisec = GetTickCount(); t->tv_sec = (int) (millisec / 1000); t->tv_usec = (millisec % 1000) * 1000; } #endif // int add_timer_func_list(int (*func)(int,unsigned int,int,int), char* name) { struct timer_func_list* tfl; //CALLOC(tfl, struct timer_func_list, 1); tfl = aCalloc( sizeof(struct timer_func_list) , 1); //MALLOC(tfl->name, char, strlen(name) + 1); tfl->name = aMalloc( strlen(name) + 1 ); tfl->next = tfl_root; tfl->func = func; strcpy(tfl->name, name); tfl_root = tfl; return 0; } char* search_timer_func_list(int (*func)(int,unsigned int,int,int)) { struct timer_func_list* tfl; for(tfl = tfl_root; tfl; tfl = tfl->next) { if (func == tfl->func) return tfl->name; } return "???"; } /*---------------------------- * Get tick time *----------------------------*/ static unsigned int gettick_cache; static int gettick_count; unsigned int gettick_nocache(void) { struct timeval tval; gettimeofday(&tval, NULL); gettick_count = 256; return gettick_cache = tval.tv_sec * 1000 + tval.tv_usec / 1000; } unsigned int gettick(void) { gettick_count--; if (gettick_count < 0) return gettick_nocache(); return gettick_cache; } /*====================================== * CORE : Timer Heap *-------------------------------------- */ static void push_timer_heap(int index) { int i, j; int min, max, pivot; // for sorting // check number of element if (timer_heap_num >= timer_heap_max) { if (timer_heap_max == 0) { timer_heap_max = 256; //CALLOC(timer_heap, int, 256); timer_heap = aCalloc( sizeof(int) , 256); } else { timer_heap_max += 256; //REALLOC(timer_heap, int, timer_heap_max); timer_heap = aRealloc( timer_heap, sizeof(int) * timer_heap_max); memset(timer_heap + (timer_heap_max - 256), 0, sizeof(int) * 256); } } // do a sorting from higher to lower j = timer_data[index].tick; // speed up // with less than 4 values, it's speeder to use simple loop if (timer_heap_num < 4) { for(i = timer_heap_num; i > 0; i--) if (j < timer_data[timer_heap[i - 1]].tick) break; else timer_heap[i] = timer_heap[i - 1]; timer_heap[i] = index; // searching by dichotomie } else { // if lower actual item is higher than new if (j < timer_data[timer_heap[timer_heap_num - 1]].tick) timer_heap[timer_heap_num] = index; else { // searching position min = 0; max = timer_heap_num - 1; while (min < max) { pivot = (min + max) / 2; if (j < timer_data[timer_heap[pivot]].tick) min = pivot + 1; else max = pivot; } // move elements - do loop if there are a little number of elements to move if (timer_heap_num - min < 5) { for(i = timer_heap_num; i > min; i--) timer_heap[i] = timer_heap[i - 1]; // move elements - else use memmove (speeder for a lot of elements) } else memmove(&timer_heap[min + 1], &timer_heap[min], sizeof(int) * (timer_heap_num - min)); // save new element timer_heap[min] = index; } } timer_heap_num++; } int add_timer(unsigned int tick,int (*func)(int,unsigned int,int,int),int id,int data) { struct TimerData* td; int i; if (free_timer_list_pos) { do { i = free_timer_list[--free_timer_list_pos]; } while(i >= timer_data_num && free_timer_list_pos > 0); } else i = timer_data_num; if (i >= timer_data_num) for (i = timer_data_num; i < timer_data_max && timer_data[i].type; i++); if (i >= timer_data_num && i >= timer_data_max) { if (timer_data_max == 0) { timer_data_max = 256; //CALLOC(timer_data, struct TimerData, timer_data_max); timer_data = aCalloc( sizeof(struct TimerData) , timer_data_max); } else { timer_data_max += 256; //REALLOC(timer_data, struct TimerData, timer_data_max); timer_data = aRealloc( timer_data, sizeof(struct TimerData) * timer_data_max); memset(timer_data + (timer_data_max - 256), 0, sizeof(struct TimerData) * 256); } } td = &timer_data[i]; td->tick = tick; td->func = func; td->id = id; td->data = data; td->type = TIMER_ONCE_AUTODEL; td->interval = 1000; push_timer_heap(i); if (i >= timer_data_num) timer_data_num = i + 1; return i; } int add_timer_interval(unsigned int tick,int (*func)(int,unsigned int,int,int),int id,int data,int interval) { int tid; tid = add_timer(tick,func,id,data); timer_data[tid].type = TIMER_INTERVAL; timer_data[tid].interval = interval; return tid; } int delete_timer(int id,int (*func)(int,unsigned int,int,int)) { if (id <= 0 || id >= timer_data_num) { printf("delete_timer error : no such timer %d\n", id); return -1; } if (timer_data[id].func != func) { printf("delete_timer error : function dismatch %08x(%s) != %08x(%s)\n", (int)timer_data[id].func, search_timer_func_list(timer_data[id].func), (int)func, search_timer_func_list(func)); return -2; } // そのうち消えるにまかせる timer_data[id].func = NULL; timer_data[id].type = TIMER_ONCE_AUTODEL; // timer_data[id].tick -= 60 * 60 * 1000; return 0; } int addtick_timer(int tid,unsigned int tick) { return timer_data[tid].tick += tick; } struct TimerData* get_timer(int tid) { return &timer_data[tid]; } int do_timer(unsigned int tick) { int i, nextmin = 1000; while(timer_heap_num) { i = timer_heap[timer_heap_num - 1]; // next shorter element if (DIFF_TICK(timer_data[i].tick, tick) > 0) { nextmin = DIFF_TICK(timer_data[i].tick, tick); break; } if (timer_heap_num > 0) // suppress the actual element from the table timer_heap_num--; timer_data[i].type |= TIMER_REMOVE_HEAP; if (timer_data[i].func) { if (DIFF_TICK(timer_data[i].tick, tick) < -1000) { // 1秒以上の大幅な遅延が発生しているので、 // timer処理タイミングを現在値とする事で // 呼び出し時タイミング(引数のtick)相対で処理してる // timer関数の次回処理タイミングを遅らせる timer_data[i].func(i, tick, timer_data[i].id, timer_data[i].data); } else { timer_data[i].func(i, timer_data[i].tick, timer_data[i].id, timer_data[i].data); } } if (timer_data[i].type & TIMER_REMOVE_HEAP) { switch(timer_data[i].type & ~TIMER_REMOVE_HEAP) { case TIMER_ONCE_AUTODEL: timer_data[i].type = 0; if (free_timer_list_pos >= free_timer_list_max) { free_timer_list_max += 256; //REALLOC(free_timer_list, int, free_timer_list_max); free_timer_list = aRealloc(free_timer_list, sizeof(int) * free_timer_list_max); memset(free_timer_list + (free_timer_list_max - 256), 0, 256 * sizeof(int)); } free_timer_list[free_timer_list_pos++] = i; break; case TIMER_INTERVAL: if (DIFF_TICK(timer_data[i].tick , tick) < -1000) { timer_data[i].tick = tick + timer_data[i].interval; } else { timer_data[i].tick += timer_data[i].interval; } timer_data[i].type &= ~TIMER_REMOVE_HEAP; push_timer_heap(i); break; } } } if (nextmin < 10) nextmin = 10; return nextmin; } void timer_final() { struct timer_func_list* tfl = tfl_root, *tfl2; while (tfl) { tfl2 = tfl; aFree(tfl->name); aFree(tfl); tfl = tfl2->next; } if (timer_data) aFree(timer_data); if (timer_heap) aFree(timer_heap); if (free_timer_list) aFree(free_timer_list); }