// $Id: db.c,v 1.2 2004/09/23 14:43:06 MouseJstr Exp $ // #define MALLOC_DBN #include #include #include #include "db.h" #include "mmo.h" #include "utils.h" #ifdef MEMWATCH #include "memwatch.h" #endif #define ROOT_SIZE 4096 #ifdef MALLOC_DBN static struct dbn *dbn_root[512], *dbn_free; static int dbn_root_rest=0,dbn_root_num=0; static void * malloc_dbn(void) { struct dbn* ret; if(dbn_free==NULL){ if(dbn_root_rest<=0){ CREATE(dbn_root[dbn_root_num], struct dbn, ROOT_SIZE); dbn_root_rest=ROOT_SIZE; dbn_root_num++; } return &(dbn_root[dbn_root_num-1][--dbn_root_rest]); } ret=dbn_free; dbn_free = dbn_free->parent; return ret; } static void free_dbn(struct dbn* add_dbn) { add_dbn->parent = dbn_free; dbn_free = add_dbn; } #endif static int strdb_cmp(struct dbt* table,void* a,void* b) { if(table->maxlen) return strncmp(a,b,table->maxlen); return strcmp(a,b); } static unsigned int strdb_hash(struct dbt* table,void* a) { int i; unsigned int h; unsigned char *p=a; i=table->maxlen; if(i==0) i=0x7fffffff; for(h=0;*p && --i>=0;){ h=(h*33 + *p++) ^ (h>>24); } return h; } struct dbt* strdb_init(int maxlen) { int i; struct dbt* table; CREATE(table, struct dbt, 1); table->cmp=strdb_cmp; table->hash=strdb_hash; table->maxlen=maxlen; for(i=0;iht[i]=NULL; return table; } static int numdb_cmp(struct dbt* table,void* a,void* b) { int ia,ib; ia=(int)a; ib=(int)b; if((ia^ib) & 0x80000000) return ia<0 ? -1 : 1; return ia-ib; } static unsigned int numdb_hash(struct dbt* table,void* a) { return (unsigned int)a; } struct dbt* numdb_init(void) { int i; struct dbt* table; CREATE(table, struct dbt, 1); table->cmp=numdb_cmp; table->hash=numdb_hash; table->maxlen=sizeof(int); for(i=0;iht[i]=NULL; return table; } void* db_search(struct dbt *table,void* key) { struct dbn *p; for(p=table->ht[table->hash(table,key) % HASH_SIZE];p;){ int c=table->cmp(table,key,p->key); if(c==0) return p->data; if(c<0) p=p->left; else p=p->right; } return NULL; } void * db_search2(struct dbt *table, const char *key) { int i,sp; struct dbn *p,*pn,*stack[64]; int slen = strlen(key); for(i=0;iht[i])==NULL) continue; sp=0; while(1){ if (strnicmp(key, p->key, slen) == 0) return p->data; if((pn=p->left)!=NULL){ if(p->right){ stack[sp++]=p->right; } p=pn; } else { if(p->right){ p=p->right; } else { if(sp==0) break; p=stack[--sp]; } } } } return 0; } static void db_rotate_left(struct dbn *p,struct dbn **root) { struct dbn * y = p->right; p->right = y->left; if (y->left !=0) y->left->parent = p; y->parent = p->parent; if (p == *root) *root = y; else if (p == p->parent->left) p->parent->left = y; else p->parent->right = y; y->left = p; p->parent = y; } static void db_rotate_right(struct dbn *p,struct dbn **root) { struct dbn * y = p->left; p->left = y->right; if (y->right != 0) y->right->parent = p; y->parent = p->parent; if (p == *root) *root = y; else if (p == p->parent->right) p->parent->right = y; else p->parent->left = y; y->right = p; p->parent = y; } static void db_rebalance(struct dbn *p,struct dbn **root) { p->color = RED; while(p!=*root && p->parent->color==RED){ // rootは必ず黒で親は赤いので親の親は必ず存在する if (p->parent == p->parent->parent->left) { struct dbn *y = p->parent->parent->right; if (y && y->color == RED) { p->parent->color = BLACK; y->color = BLACK; p->parent->parent->color = RED; p = p->parent->parent; } else { if (p == p->parent->right) { p = p->parent; db_rotate_left(p, root); } p->parent->color = BLACK; p->parent->parent->color = RED; db_rotate_right(p->parent->parent, root); } } else { struct dbn* y = p->parent->parent->left; if (y && y->color == RED) { p->parent->color = BLACK; y->color = BLACK; p->parent->parent->color = RED; p = p->parent->parent; } else { if (p == p->parent->left) { p = p->parent; db_rotate_right(p, root); } p->parent->color = BLACK; p->parent->parent->color = RED; db_rotate_left(p->parent->parent, root); } } } (*root)->color=BLACK; } static void db_rebalance_erase(struct dbn *z,struct dbn **root) { struct dbn *y = z, *x = NULL, *x_parent = NULL; if (y->left == NULL) x = y->right; else if (y->right == NULL) x = y->left; else { y = y->right; while (y->left != NULL) y = y->left; x = y->right; } if (y != z) { // 左右が両方埋まっていた時 yをzの位置に持ってきてzを浮かせる z->left->parent = y; y->left = z->left; if (y != z->right) { x_parent = y->parent; if (x) x->parent = y->parent; y->parent->left = x; y->right = z->right; z->right->parent = y; } else x_parent = y; if (*root == z) *root = y; else if (z->parent->left == z) z->parent->left = y; else z->parent->right = y; y->parent = z->parent; { int tmp=y->color; y->color=z->color; z->color=tmp; } y = z; } else { // どちらか空いていた場合 xをzの位置に持ってきてzを浮かせる x_parent = y->parent; if (x) x->parent = y->parent; if (*root == z) *root = x; else if (z->parent->left == z) z->parent->left = x; else z->parent->right = x; } // ここまで色の移動の除いて通常の2分木と同じ if (y->color != RED) { // 赤が消える分には影響無し while (x != *root && (x == NULL || x->color == BLACK)) if (x == x_parent->left) { struct dbn* w = x_parent->right; if (w->color == RED) { w->color = BLACK; x_parent->color = RED; db_rotate_left(x_parent, root); w = x_parent->right; } if ((w->left == NULL || w->left->color == BLACK) && (w->right == NULL || w->right->color == BLACK)) { w->color = RED; x = x_parent; x_parent = x_parent->parent; } else { if (w->right == NULL || w->right->color == BLACK) { if (w->left) w->left->color = BLACK; w->color = RED; db_rotate_right(w, root); w = x_parent->right; } w->color = x_parent->color; x_parent->color = BLACK; if (w->right) w->right->color = BLACK; db_rotate_left(x_parent, root); break; } } else { // same as above, with right <-> left. struct dbn* w = x_parent->left; if (w->color == RED) { w->color = BLACK; x_parent->color = RED; db_rotate_right(x_parent, root); w = x_parent->left; } if ((w->right == NULL || w->right->color == BLACK) && (w->left == NULL || w->left->color == BLACK)) { w->color = RED; x = x_parent; x_parent = x_parent->parent; } else { if (w->left == NULL || w->left->color == BLACK) { if (w->right) w->right->color = BLACK; w->color = RED; db_rotate_left(w, root); w = x_parent->left; } w->color = x_parent->color; x_parent->color = BLACK; if (w->left) w->left->color = BLACK; db_rotate_right(x_parent, root); break; } } if (x) x->color = BLACK; } } struct dbn* db_insert(struct dbt *table,void* key,void* data) { struct dbn *p,*priv; int c,hash; hash = table->hash(table,key) % HASH_SIZE; for(c=0,priv=NULL ,p = table->ht[hash];p;){ c=table->cmp(table,key,p->key); if(c==0){ // replace if (table->release) table->release(p, 3); p->data=data; p->key=key; return p; } priv=p; if(c<0){ p=p->left; } else { p=p->right; } } #ifdef MALLOC_DBN p=malloc_dbn(); #else CREATE(p, struct dbn, 1); #endif if(p==NULL){ printf("out of memory : db_insert\n"); return NULL; } p->parent= NULL; p->left = NULL; p->right = NULL; p->key = key; p->data = data; p->color = RED; if(c==0){ // hash entry is empty table->ht[hash] = p; p->color = BLACK; } else { if(c<0){ // left node priv->left = p; p->parent=priv; } else { // right node priv->right = p; p->parent=priv; } if(priv->color==RED){ // must rebalance db_rebalance(p,&table->ht[hash]); } } return p; } void* db_erase(struct dbt *table,void* key) { void *data; struct dbn *p; int c,hash; hash = table->hash(table,key) % HASH_SIZE; for(c=0,p = table->ht[hash];p;){ c=table->cmp(table,key,p->key); if(c==0) break; if(c<0) p=p->left; else p=p->right; } if(!p) return NULL; data=p->data; db_rebalance_erase(p,&table->ht[hash]); #ifdef MALLOC_DBN free_dbn(p); #else free(p); #endif return data; } void db_foreach(struct dbt *table,int (*func)(void*,void*,va_list),...) { int i,sp; // red-black treeなので64個stackがあれば2^32個ノードまで大丈夫 struct dbn *p,*pn,*stack[64]; va_list ap; va_start(ap,func); for(i=0;iht[i])==NULL) continue; sp=0; while(1){ if (!p->data) { printf("Warning: no data for key %d in db_foreach (db.c) !\n",(int)p->key); } else { func(p->key, p->data, ap); } if((pn=p->left)!=NULL){ if(p->right){ stack[sp++]=p->right; } p=pn; } else { if(p->right){ p=p->right; } else { if(sp==0) break; p=stack[--sp]; } } } } va_end(ap); } void db_final(struct dbt *table,int (*func)(void*,void*,va_list),...) { int i,sp; struct dbn *p,*pn,*stack[64]; va_list ap; va_start(ap,func); for(i=0;iht[i])==NULL) continue; sp=0; while(1){ if(func) func(p->key,p->data,ap); if((pn=p->left)!=NULL){ if(p->right){ stack[sp++]=p->right; } } else { if(p->right){ pn=p->right; } else { if(sp==0) break; pn=stack[--sp]; } } #ifdef MALLOC_DBN free_dbn(p); #else free(p); #endif p=pn; } } free(table); va_end(ap); }