// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _ITEMDB_H_ #define _ITEMDB_H_ #include "mmo.h" struct item_data { int nameid; char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH]; int value_buy,value_sell,value_notdc,value_notoc; int type; int class_; int sex; int equip; int weight; int atk; int def; int range; int slot; int look; int elv; int wlv; char *use_script; // 回復とかも全部この中でやろうかなと char *equip_script; // 攻撃,防御の属性設定もこの中で可能かな? char available; }; struct item_data* itemdb_search(int nameid); #define itemdb_type(n) itemdb_search(n)->type int itemdb_isequip(int); int itemdb_isequip2(struct item_data *); void do_final_itemdb(void); int do_init_itemdb(void); #endif