// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder // original code from athena // SQL conversion by hack #include #include #include #include "char.h" #include "../common/strlib.h" #include "../common/showmsg.h" // #include "int_storage.h" #include "inter.h" #include "int_guild.h" #include "mmo.h" #include "socket.h" #include "db.h" #include "malloc.h" //Guild cache static struct dbt *guild_db_; struct guild_castle castles[MAX_GUILDCASTLE]; static int guild_exp[100]; #define GS_BASIC 0x01 #define GS_MEMBER 0x02 #define GS_POSITION 0x04 #define GS_ALLIANCE 0x08 #define GS_EXPULSION 0x10 #define GS_SKILL 0x20 #define GS_MASK 0x7F #define GS_REMOVE 0x80 int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); int mapif_guild_broken(int guild_id,int flag); int guild_check_empty(struct guild *g); int guild_calcinfo(struct guild *g); int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); int mapif_guild_info(int fd,struct guild *g); int guild_break_sub(int key,void *data,va_list ap); int inter_guild_tosql(struct guild *g,int flag); #define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y) static int guild_save(DBKey key, void *data, va_list ap) { struct guild *g = (struct guild*) data; int *last_id = va_arg(ap, int *); int *state = va_arg(ap, int *); if ((*state) == 0 && g->guild_id == (*last_id)) (*state)++; //Save next guild in the list. else if (g->save_flag&GS_MASK && (*state) == 1) { inter_guild_tosql(g, g->save_flag&GS_MASK); g->save_flag &= ~GS_MASK; //Some guild saved. (*last_id) = g->guild_id; (*state)++; } if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal. if (save_log) ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); db_remove(guild_db_, key); } return 0; } static int guild_save_timer(int tid, unsigned int tick, int id, int data) { static int last_id = 0; //To know in which guild we were. int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. if (!last_id) //Save the first guild in the list. state = 1; guild_db_->foreach(guild_db_, guild_save, &last_id, &state); if (state != 2) //Reached the end of the guild db without saving. last_id = 0; //Reset guild saved, return to beginning. state = guild_db_->size(guild_db_); if (state < 1) state = 1; //Calculate the time slot for the next save. add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); return 0; } // Save guild into sql int inter_guild_tosql(struct guild *g,int flag) { // GS_BASIC `guild` (`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`) // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`) // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) // GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) // temporary storage for str convertion. They must be twice the size of the // original string to ensure no overflows will occur. [Skotlex] char t_name[NAME_LENGTH*2], t_master[NAME_LENGTH*2], t_mes1[120], t_mes2[240], t_member[NAME_LENGTH*2], t_position[NAME_LENGTH*2], t_alliance[NAME_LENGTH*2], t_ename[NAME_LENGTH*2], t_emes[80], t_info[240]; char emblem_data[4096]; int i=0; if (g->guild_id<=0 && g->guild_id != -1) return 0; #ifdef NOISY ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag); #endif jstrescapecpy(t_name, g->name); t_info[0]='\0'; // Insert new guild to sqlserver if (flag&GS_BASIC || g->guild_id == -1){ int len=0; strcat(t_info, " guild"); for(i=0;iemblem_len;i++){ len+=sprintf(emblem_data+len,"%02x",(unsigned char)(g->emblem_data[i])); //printf("%02x",(unsigned char)(g->emblem_data[i])); } emblem_data[len] = '\0'; //printf("- emblem_len = %d \n",g->emblem_len); if (g->guild_id == -1) //Insert sprintf(tmp_sql,"INSERT INTO `%s` " "(`name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`,`char_id`) " "VALUES ('%s', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%s', '%d', '%d', '%s', '%d')", guild_db,t_name,jstrescapecpy(t_master,g->master), g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point, jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data, g->member[0].char_id); else //Update sprintf(tmp_sql,"UPDATE `%s` SET" " `guild_id`=%d, `name`='%s', `master`='%s',`guild_lv`=%d, `connect_member`=%d,`max_member`=%d, " "`average_lv`=%d,`exp`=%d,`next_exp`=%d,`skill_point`=%d,`mes1`='%s',`mes2`='%s'," "`emblem_len`=%d,`emblem_id`=%d,`emblem_data`='%s',`char_id`=%d WHERE `guild_id`=%d", guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master), g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point, jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data, g->member[0].char_id, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); if (g->guild_id == -1) return 0; //Failed to create guild! } else if (g->guild_id == -1) { //New guild if(mysql_field_count(&mysql_handle) == 0 && mysql_insert_id(&mysql_handle) != 0) g->guild_id = (int)mysql_insert_id(&mysql_handle); else return 0; //Failed to get ID?? } } if (flag&GS_MEMBER){ struct guild_member *m; strcat(t_info, " members"); // Re-writing from scratch (Aru) sprintf(tmp_sql,"DELETE from `%s` where `guild_id` = '%d'", guild_member_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '0' WHERE `guild_id` = '%d'", char_db, g->guild_id); if(mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } for(i=0;imax_member;i++){ m = &g->member[i]; if(m->account_id) { //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) " "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%s')", guild_member_db, g->guild_id, m->account_id,m->char_id, m->hair,m->hair_color,m->gender, m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position, jstrescapecpy(t_member,m->name)); if(mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'", char_db, g->guild_id, m->char_id); if(mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } } } } if (flag&GS_POSITION){ strcat(t_info, " positions"); //printf("- Insert guild %d to guild_position\n",g->guild_id); for(i=0;iposition[i]; sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')", guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } } } if (flag&GS_ALLIANCE){ sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } else { //printf("- Insert guild %d to guild_alliance\n",g->guild_id); for(i=0;ialliance[i]; if(a->guild_id>0){ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " "VALUES ('%d','%d','%d','%s')", guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name)); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " "VALUES ('%d','%d','%d','%s')", guild_alliance_db, a->guild_id,a->opposition,g->guild_id,t_name); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } } } } } if (flag&GS_EXPULSION){ strcat(t_info, " expulsions"); //printf("- Insert guild %d to guild_expulsion\n",g->guild_id); for(i=0;iexplusion[i]; if(e->account_id>0){ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) " "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')", guild_expulsion_db, g->guild_id, jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 ); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } } } } if (flag&GS_SKILL){ strcat(t_info, " skills"); //printf("- Insert guild %d to guild_skill\n",g->guild_id); for(i=0;iskill[i].id>0 && g->skill[i].lv>0){ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')", guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv); //printf("%s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } } } } if (save_log) ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info); return 1; } // Read guild from sql struct guild * inter_guild_fromsql(int guild_id) { int i; char emblem_data[4096]; char *pstr; struct guild *g; if (guild_id<=0) return NULL; g = idb_get(guild_db_,guild_id); if (g) return g; g = (struct guild*)aCalloc(sizeof(struct guild), 1); #ifdef NOISY ShowInfo("Guild load request (%d)...\n", guild_id); #endif sprintf(tmp_sql,"SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` " "FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); aFree(g); return NULL; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res==NULL || mysql_num_rows(sql_res)<1) { //Guild does not exists. if (sql_res) mysql_free_result(sql_res); aFree(g); return NULL; } sql_row = mysql_fetch_row(sql_res); if (sql_row==NULL) { mysql_free_result(sql_res); aFree(g); return NULL; } g->guild_id=guild_id; strncpy(g->name,sql_row[0],NAME_LENGTH-1); strncpy(g->master,sql_row[1],NAME_LENGTH-1); g->guild_lv=atoi(sql_row[2]); g->connect_member=atoi(sql_row[3]); if (atoi(sql_row[4]) > MAX_GUILD) // Fix reduction of MAX_GUILD [PoW] g->max_member = MAX_GUILD; else g->max_member = atoi(sql_row[4]); g->average_lv=atoi(sql_row[5]); g->exp=atoi(sql_row[6]); g->next_exp=atoi(sql_row[7]); g->skill_point=atoi(sql_row[8]); //There shouldn't be a need to copy the very last char, as it's the \0 [Skotlex] strncpy(g->mes1,sql_row[9],59); strncpy(g->mes2,sql_row[10],119); g->emblem_len=atoi(sql_row[11]); g->emblem_id=atoi(sql_row[12]); strncpy(emblem_data,sql_row[13],4096); for(i=0,pstr=emblem_data;iemblem_len;i++,pstr+=2){ int c1=pstr[0],c2=pstr[1],x1=0,x2=0; if(c1>='0' && c1<='9')x1=c1-'0'; if(c1>='a' && c1<='f')x1=c1-'a'+10; if(c1>='A' && c1<='F')x1=c1-'A'+10; if(c2>='0' && c2<='9')x2=c2-'0'; if(c2>='a' && c2<='f')x2=c2-'a'+10; if(c2>='A' && c2<='F')x2=c2-'A'+10; g->emblem_data[i]=(x1<<4)|x2; } mysql_free_result(sql_res); //printf("- Read guild_member %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` " "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); aFree(g); return NULL; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res) { for(i=0;((sql_row = mysql_fetch_row(sql_res))&&imax_member);i++){ struct guild_member *m = &g->member[i]; m->account_id=atoi(sql_row[1]); m->char_id=atoi(sql_row[2]); m->hair=atoi(sql_row[3]); m->hair_color=atoi(sql_row[4]); m->gender=atoi(sql_row[5]); m->class_=atoi(sql_row[6]); m->lv=atoi(sql_row[7]); m->exp=atoi(sql_row[8]); m->exp_payper=atoi(sql_row[9]); m->online=atoi(sql_row[10]); if (atoi(sql_row[11]) >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW] m->position = MAX_GUILDPOSITION - 1; else m->position = atoi(sql_row[11]); strncpy(m->name,sql_row[14],NAME_LENGTH-1); } mysql_free_result(sql_res); } //printf("- Read guild_position %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id); //printf(" %s\n",tmp_sql); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); aFree(g); return NULL; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res) { for(i=0;((sql_row = mysql_fetch_row(sql_res))&&iposition[position]; strncpy(p->name,sql_row[2],NAME_LENGTH-1); p->mode=atoi(sql_row[3]); p->exp_mode=atoi(sql_row[4]); } mysql_free_result(sql_res); } //printf("- Read guild_alliance %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); aFree(g); return NULL; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res) { for(i=0;((sql_row = mysql_fetch_row(sql_res))&&ialliance[i]; a->opposition=atoi(sql_row[1]); a->guild_id=atoi(sql_row[2]); strncpy(a->name,sql_row[3],NAME_LENGTH-1); } mysql_free_result(sql_res); } //printf("- Read guild_expulsion %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); aFree(g); return NULL; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res) { for(i=0;((sql_row = mysql_fetch_row(sql_res))&&iexplusion[i]; strncpy(e->name,sql_row[1],NAME_LENGTH-1); //No need to copy char 40, the null terminator. [Skotlex] strncpy(e->mes,sql_row[2],39); strncpy(e->acc,sql_row[3],39); e->account_id=atoi(sql_row[4]); e->rsv1=atoi(sql_row[5]); e->rsv2=atoi(sql_row[6]); e->rsv3=atoi(sql_row[7]); } mysql_free_result(sql_res); } //printf("- Read guild_skill %d from sql \n",guild_id); sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); aFree(g); return NULL; } for(i = 0; i < MAX_GUILDSKILL; i++) { //Skill IDs must always be initialized. [Skotlex] g->skill[i].id = i + GD_SKILLBASE; } sql_res = mysql_store_result(&mysql_handle) ; if (sql_res) { while ((sql_row = mysql_fetch_row(sql_res))){ int id = atoi(sql_row[1])-GD_SKILLBASE; if (id >= 0 && id < MAX_GUILDSKILL) //I know this seems ridiculous, but the skills HAVE to be placed on their 'correct' array slot or things break x.x [Skotlex] g->skill[id].lv=atoi(sql_row[2]); } mysql_free_result(sql_res); } idb_put(guild_db_, guild_id, g); //Add to cache g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long. if (save_log) ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name); return g; } int inter_guildcastle_tosql(struct guild_castle *gc){ // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`) if (gc==NULL) return 0; #ifdef GUILD_DEBUG ShowDebug("Save guild_castle (%d)\n", gc->castle_id); #endif // sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id); sprintf(tmp_sql,"REPLACE INTO `%s` " "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`," "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`," "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)" "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')", guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC, gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible, gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle)); return 0; } // Read guild_castle from sql int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc) { static int castles_init=0; if (gc==NULL) return 0; if (castle_id==-1) return 0; if(!castles_init) { int i; for(i=0;icastle_id=castle_id; sql_res = mysql_store_result(&mysql_handle) ; if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { sql_row = mysql_fetch_row(sql_res); if (sql_row==NULL){ mysql_free_result(sql_res); return 1; //Assume empty castle. } gc->guild_id = atoi (sql_row[1]); gc->economy = atoi (sql_row[2]); gc->defense = atoi (sql_row[3]); gc->triggerE = atoi (sql_row[4]); gc->triggerD = atoi (sql_row[5]); gc->nextTime = atoi (sql_row[6]); gc->payTime = atoi (sql_row[7]); gc->createTime = atoi (sql_row[8]); gc->visibleC = atoi (sql_row[9]); gc->guardian[0].visible = atoi (sql_row[10]); gc->guardian[1].visible = atoi (sql_row[11]); gc->guardian[2].visible = atoi (sql_row[12]); gc->guardian[3].visible = atoi (sql_row[13]); gc->guardian[4].visible = atoi (sql_row[14]); gc->guardian[5].visible = atoi (sql_row[15]); gc->guardian[6].visible = atoi (sql_row[16]); gc->guardian[7].visible = atoi (sql_row[17]); gc->guardian[0].hp = atoi (sql_row[18]); gc->guardian[1].hp = atoi (sql_row[19]); gc->guardian[2].hp = atoi (sql_row[20]); gc->guardian[3].hp = atoi (sql_row[21]); gc->guardian[4].hp = atoi (sql_row[22]); gc->guardian[5].hp = atoi (sql_row[23]); gc->guardian[6].hp = atoi (sql_row[24]); gc->guardian[7].hp = atoi (sql_row[25]); if (save_log) ShowInfo("Loaded Castle %d (guild %d)\n",castle_id,gc->guild_id); } mysql_free_result(sql_res) ; //resource free memcpy(&castles[castle_id],gc,sizeof(struct guild_castle)); return 1; } // Read exp_guild.txt int inter_guild_ReadEXP(void) { int i; FILE *fp; char line[1024]; for (i=0;i<100;i++) guild_exp[i]=0; sprintf(line, "%s/exp_guild.txt", db_path); fp=fopen(line,"r"); if(fp==NULL){ ShowError("can't read %s\n", line); return 1; } i=0; while(fgets(line,256,fp) && i<100){ if(line[0]=='/' && line[1]=='/') continue; guild_exp[i]=atoi(line); i++; } fclose(fp); return 0; } int inter_guild_CharOnline(int char_id, int guild_id) { struct guild *g; int i; if (guild_id == -1) { //Get guild_id from the database sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if(sql_res == NULL) return 0; //Eh? No guild? sql_row = mysql_fetch_row(sql_res); guild_id = sql_row?atoi(sql_row[0]):0; mysql_free_result(sql_res); } if (guild_id == 0) return 0; //No guild... g = inter_guild_fromsql(guild_id); if(!g) { ShowError("Character %d's guild %d not found!\n", char_id, guild_id); return 0; } //Member has logged in before saving, tell saver not to delete if(g->save_flag & GS_REMOVE) g->save_flag &= ~GS_REMOVE; //Set member online for(i=0; imax_member; i++) { if (g->member[i].char_id == char_id) { g->member[i].online = 1; break; } } return 1; } int inter_guild_CharOffline(int char_id, int guild_id) { struct guild *g=NULL; int online_count=0, i; if (guild_id == -1) { //Get guild_id from the database sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); return 0; } sql_res = mysql_store_result(&mysql_handle) ; if(sql_res == NULL) return 0; //Eh? No guild? sql_row = mysql_fetch_row(sql_res); guild_id = sql_row?atoi(sql_row[0]):0; mysql_free_result(sql_res); } if (guild_id == 0) return 0; //No guild... //Character has a guild, set character offline and check if they were the only member online g = inter_guild_fromsql(guild_id); if (g == NULL) //Guild not found? return 0; //Set member offline for(i=0; imax_member; i++) { if(g->member[i].char_id == char_id) g->member[i].online = 0; if(g->member[i].online) online_count++; } if(online_count == 0) g->save_flag |= GS_REMOVE; return 1; } // Initialize guild sql int inter_guild_sql_init(void) { //Initialize the guild cache guild_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); //Read exp file inter_guild_ReadEXP(); add_timer_func_list(guild_save_timer, "guild_save_timer"); add_timer(gettick() + 10000, guild_save_timer, 0, 0); return 0; } static int guild_db_final(DBKey key, void *data, va_list ap) { struct guild *g = (struct guild*)data; if (g->save_flag&GS_MASK) { inter_guild_tosql(g, g->save_flag&GS_MASK); return 1; } return 0; } void inter_guild_sql_final(void) { guild_db_->destroy(guild_db_, guild_db_final); return; } // Get guild_id by its name. Returns 0 if not found, -1 on error. int search_guildname(char *str) { int guild_id; //Lookup guilds with the same name sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE name='%s'",guild_db,jstrescape(str)); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); return -1; } sql_res = mysql_store_result(&mysql_handle) ; if(sql_res) sql_row = mysql_fetch_row(sql_res); guild_id = (sql_row&&sql_res&&sql_row[0])?atoi(sql_row[0]):0; mysql_free_result(sql_res); return guild_id; } // Check if guild is empty int guild_check_empty(struct guild *g) { int i; for(i=0;imax_member;i++){ if(g->member[i].account_id>0){ return 0; } } //Let the calling function handle the guild removal in case they need //to do something else with it before freeing the data. [Skotlex] return 1; } int guild_nextexp(int level) { if (level == 0) return 1; if (level < 100 && level > 0) // Change by hack return guild_exp[level-1]; return 0; } // ギルドスキルが・るか確認 int guild_checkskill(struct guild *g,int id) { int idx = id - GD_SKILLBASE; if(idx < 0 || idx >= MAX_GUILDSKILL) return 0; return g->skill[idx].lv; } // ギルドの情報の再計算 int guild_calcinfo(struct guild *g) { int i,c,nextexp; struct guild before=*g; // スキルIDの設定 for(i=0;iskill[i].id=i+GD_SKILLBASE; // ギルドレベル if(g->guild_lv<=0) g->guild_lv=1; nextexp = guild_nextexp(g->guild_lv); if(nextexp > 0) { while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin] g->exp-=nextexp; g->guild_lv++; g->skill_point++; nextexp = guild_nextexp(g->guild_lv); } } // ギルドの次の経験値 g->next_exp = guild_nextexp(g->guild_lv); // メンバ上限(ギルド拡張適用) g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv. if(g->max_member > MAX_GUILD) { ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); g->max_member = MAX_GUILD; } // 平均レベルとオンライン人数 g->average_lv=0; g->connect_member=0; for(i=c=0;imax_member;i++){ if(g->member[i].account_id>0){ g->average_lv+=g->member[i].lv; c++; if(g->member[i].online>0) g->connect_member++; } } if(c) g->average_lv/=c; // 全データを送る必要が・りそう if(g->max_member!=before.max_member || g->guild_lv!=before.guild_lv || g->skill_point!=before.skill_point ){ mapif_guild_info(-1,g); return 1; } return 0; } //------------------------------------------------------------------- // map serverへの通信 // ギルド作成可否 int mapif_guild_created(int fd,int account_id,struct guild *g) { WFIFOW(fd,0)=0x3830; WFIFOL(fd,2)=account_id; if(g!=NULL){ WFIFOL(fd,6)=g->guild_id; ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name); }else{ WFIFOL(fd,6)=0; } WFIFOSET(fd,10); return 0; } // ギルド情報見つからず int mapif_guild_noinfo(int fd,int guild_id) { unsigned char buf[12]; WBUFW(buf,0)=0x3831; WBUFW(buf,2)=8; WBUFL(buf,4)=guild_id; ShowWarning("int_guild: info not found %d\n",guild_id); if(fd<0) mapif_sendall(buf,8); else mapif_send(fd,buf,8); return 0; } // ギルド情報まとめ送り int mapif_guild_info(int fd,struct guild *g) { unsigned char buf[8+sizeof(struct guild)]; WBUFW(buf,0)=0x3831; memcpy(buf+4,g,sizeof(struct guild)); WBUFW(buf,2)=4+sizeof(struct guild); if(fd<0) mapif_sendall(buf,WBUFW(buf,2)); else mapif_send(fd,buf,WBUFW(buf,2)); return 0; } // メンバ追加可否 int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag) { WFIFOW(fd,0)=0x3832; WFIFOL(fd,2)=guild_id; WFIFOL(fd,6)=account_id; WFIFOL(fd,10)=char_id; WFIFOB(fd,14)=flag; WFIFOSET(fd,15); return 0; } // 脱退/追放通知 int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, const char *name,const char *mes) { unsigned char buf[128]; WBUFW(buf, 0)=0x3834; WBUFL(buf, 2)=guild_id; WBUFL(buf, 6)=account_id; WBUFL(buf,10)=char_id; WBUFB(buf,14)=flag; memcpy(WBUFP(buf,15),mes,40); memcpy(WBUFP(buf,55),name,NAME_LENGTH); mapif_sendall(buf,55+NAME_LENGTH); // mapif_sendall(buf,79); ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes); return 0; } // オンライン状態とLv更新通知 int mapif_guild_memberinfoshort(struct guild *g,int idx) { unsigned char buf[32]; WBUFW(buf, 0)=0x3835; WBUFL(buf, 2)=g->guild_id; WBUFL(buf, 6)=g->member[idx].account_id; WBUFL(buf,10)=g->member[idx].char_id; WBUFB(buf,14)=(unsigned char)g->member[idx].online; WBUFW(buf,15)=g->member[idx].lv; WBUFW(buf,17)=g->member[idx].class_; mapif_sendall(buf,19); return 0; } // 解散通知 int mapif_guild_broken(int guild_id,int flag) { unsigned char buf[16]; WBUFW(buf,0)=0x3836; WBUFL(buf,2)=guild_id; WBUFB(buf,6)=flag; mapif_sendall(buf,7); ShowInfo("int_guild: Guild broken (%d)\n",guild_id); return 0; } // ギルド内発言 int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd) { unsigned char buf[512]; WBUFW(buf,0)=0x3837; WBUFW(buf,2)=len+12; WBUFL(buf,4)=guild_id; WBUFL(buf,8)=account_id; memcpy(WBUFP(buf,12),mes,len); mapif_sendallwos(sfd, buf,len+12); return 0; } // ギルド基本情報変更通知 int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len) { unsigned char buf[2048]; WBUFW(buf, 0)=0x3839; WBUFW(buf, 2)=len+10; WBUFL(buf, 4)=guild_id; WBUFW(buf, 8)=type; memcpy(WBUFP(buf,10),data,len); mapif_sendall(buf,len+10); return 0; } // ギルドメンバ情報変更通知 int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, int type,const void *data,int len) { unsigned char buf[2048]; WBUFW(buf, 0)=0x383a; WBUFW(buf, 2)=len+18; WBUFL(buf, 4)=guild_id; WBUFL(buf, 8)=account_id; WBUFL(buf,12)=char_id; WBUFW(buf,16)=type; memcpy(WBUFP(buf,18),data,len); mapif_sendall(buf,len+18); return 0; } // ギルドスキルアップ通知 int mapif_guild_skillupack(int guild_id,int skill_num,int account_id) { unsigned char buf[16]; WBUFW(buf, 0)=0x383c; WBUFL(buf, 2)=guild_id; WBUFL(buf, 6)=skill_num; WBUFL(buf,10)=account_id; mapif_sendall(buf,14); return 0; } // ギルド同盟/敵対通知 int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2, int flag,const char *name1,const char *name2) { unsigned char buf[128]; WBUFW(buf, 0)=0x383d; WBUFL(buf, 2)=guild_id1; WBUFL(buf, 6)=guild_id2; WBUFL(buf,10)=account_id1; WBUFL(buf,14)=account_id2; WBUFB(buf,18)=flag; memcpy(WBUFP(buf,19),name1,NAME_LENGTH); memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH); mapif_sendall(buf,19+2*NAME_LENGTH); // memcpy(WBUFP(buf,43),name2,NAME_LENGTH); // mapif_sendall(buf,67); return 0; } // ギルド役職変更通知 int mapif_guild_position(struct guild *g,int idx) { unsigned char buf[128]; WBUFW(buf,0)=0x383b; WBUFW(buf,2)=sizeof(struct guild_position)+12; WBUFL(buf,4)=g->guild_id; WBUFL(buf,8)=idx; memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position)); mapif_sendall(buf,WBUFW(buf,2)); return 0; } // ギルド告知変更通知 int mapif_guild_notice(struct guild *g) { unsigned char buf[256]; WBUFW(buf,0)=0x383e; WBUFL(buf,2)=g->guild_id; memcpy(WBUFP(buf,6),g->mes1,60); memcpy(WBUFP(buf,66),g->mes2,120); mapif_sendall(buf,186); return 0; } // ギルドエンブレム変更通知 int mapif_guild_emblem(struct guild *g) { unsigned char buf[2048]; WBUFW(buf,0)=0x383f; WBUFW(buf,2)=g->emblem_len+12; WBUFL(buf,4)=g->guild_id; WBUFL(buf,8)=g->emblem_id; memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len); mapif_sendall(buf,WBUFW(buf,2)); return 0; } int mapif_guild_master_changed(struct guild *g, int position) { unsigned char buf[12]; WBUFW(buf,0)=0x3843; WBUFL(buf,2)=g->guild_id; WBUFL(buf,6)=position; mapif_sendall(buf,10); return 0; } int mapif_guild_castle_dataload(int castle_id,int index,int value) // { unsigned char buf[16]; WBUFW(buf, 0)=0x3840; WBUFW(buf, 2)=castle_id; WBUFB(buf, 4)=index; WBUFL(buf, 5)=value; mapif_sendall(buf,9); return 0; } int mapif_guild_castle_datasave(int castle_id,int index,int value) // { unsigned char buf[16]; WBUFW(buf, 0)=0x3841; WBUFW(buf, 2)=castle_id; WBUFB(buf, 4)=index; WBUFL(buf, 5)=value; mapif_sendall(buf,9); return 0; } int mapif_guild_castle_alldataload(int fd) { struct guild_castle* gc = (struct guild_castle *)aMalloc(sizeof(struct guild_castle)); int i, len = 4; WFIFOW(fd,0) = 0x3842; sprintf(tmp_sql,"SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sql_res = mysql_store_result(&mysql_handle); if (sql_res) { for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) { memset(gc, 0, sizeof(struct guild_castle)); gc->castle_id = atoi(sql_row[0]); gc->guild_id = atoi(sql_row[1]); gc->economy = atoi(sql_row[2]); gc->defense = atoi(sql_row[3]); gc->triggerE = atoi(sql_row[4]); gc->triggerD = atoi(sql_row[5]); gc->nextTime = atoi(sql_row[6]); gc->payTime = atoi(sql_row[7]); gc->createTime = atoi(sql_row[8]); gc->visibleC = atoi(sql_row[9]); gc->guardian[0].visible = atoi(sql_row[10]); gc->guardian[1].visible = atoi(sql_row[11]); gc->guardian[2].visible = atoi(sql_row[12]); gc->guardian[3].visible = atoi(sql_row[13]); gc->guardian[4].visible = atoi(sql_row[14]); gc->guardian[5].visible = atoi(sql_row[15]); gc->guardian[6].visible = atoi(sql_row[16]); gc->guardian[7].visible = atoi(sql_row[17]); gc->guardian[0].visible = atoi(sql_row[18]); gc->guardian[1].visible = atoi(sql_row[19]); gc->guardian[2].visible = atoi(sql_row[20]); gc->guardian[3].visible = atoi(sql_row[21]); gc->guardian[4].visible = atoi(sql_row[22]); gc->guardian[5].visible = atoi(sql_row[23]); gc->guardian[6].visible = atoi(sql_row[24]); gc->guardian[7].visible = atoi(sql_row[25]); memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle)); len += sizeof(struct guild_castle); } mysql_free_result(sql_res); } WFIFOW(fd,2) = len; WFIFOSET(fd,len); aFree(gc); return 0; } //------------------------------------------------------------------- // map serverからの通信 // ギルド作成要求 int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master) { struct guild *g; int i=0; #ifdef NOISY ShowInfo("Creating Guild (%s)\n", name); #endif if(search_guildname(name) != 0){ ShowInfo("int_guild: guild with same name exists [%s]\n",name); mapif_guild_created(fd,account_id,NULL); return 0; } // Check Authorised letters/symbols in the name of the character if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorised for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) == NULL) { mapif_guild_created(fd,account_id,NULL); return 0; } } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) != NULL) { mapif_guild_created(fd,account_id,NULL); return 0; } } g = (struct guild *)aMalloc(sizeof(struct guild)); memset(g,0,sizeof(struct guild)); memcpy(g->name,name,NAME_LENGTH); memcpy(g->master,master->name,NAME_LENGTH); memcpy(&g->member[0],master,sizeof(struct guild_member)); g->position[0].mode=0x11; strcpy(g->position[0].name,"GuildMaster"); strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie"); for(i=1;iposition[i].name,"Position %d",i+1); // Initialize guild property g->max_member=16; g->average_lv=master->lv; for(i=0;iskill[i].id=i + GD_SKILLBASE; g->guild_id= -1; //Request to create guild. if (!inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL)) { //Failed to Create guild.... ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master); mapif_guild_created(fd,account_id,NULL); aFree(g); return 0; } ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master); //Add to cache idb_put(guild_db_, g->guild_id, g); // Report to client mapif_guild_created(fd,account_id,g); mapif_guild_info(fd,g); if(log_inter) inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE, name, g->guild_id, master->name, master->account_id ); return 0; } // Return guild info to client int mapif_parse_GuildInfo(int fd,int guild_id) { struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex] if(g){ if (!guild_calcinfo(g)) mapif_guild_info(fd,g); //inter_guild_tosql(g,GS_BASIC); // Change guild }else mapif_guild_noinfo(fd,guild_id); return 0; } // Add member to guild int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m) { struct guild * g; int i; g = inter_guild_fromsql(guild_id); if(g==NULL){ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); return 0; } for(i=0;imax_member;i++){ if(g->member[i].account_id==0){ memcpy(&g->member[i],m,sizeof(struct guild_member)); mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0); if (!guild_calcinfo(g)) //Send members if it was not invoked. mapif_guild_info(fd,g); g->save_flag |= (GS_BASIC|GS_MEMBER); if (g->save_flag&GS_REMOVE) g->save_flag&=~GS_REMOVE; return 0; } } mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); return 0; } // Delete member from guild int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes) { struct guild * g = inter_guild_fromsql(guild_id); if(g){ int i; for(i=0;imax_member;i++){ if( g->member[i].account_id==account_id && g->member[i].char_id==char_id){ if(flag){ // 追放の場合追放リストに入れる int j; for(j=0;jexplusion[j].account_id==0) break; } if(j==MAX_GUILDEXPLUSION){ // 一杯なので古いのを消す for(j=0;jexplusion[j]=g->explusion[j+1]; j=MAX_GUILDEXPLUSION-1; } g->explusion[j].account_id=account_id; memcpy(g->explusion[j].acc,"dummy",NAME_LENGTH-1); memcpy(g->explusion[j].name,g->member[i].name,NAME_LENGTH-1); memcpy(g->explusion[j].mes,mes,40); } mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); memset(&g->member[i],0,sizeof(struct guild_member)); if(!guild_check_empty(g)) { break; } //Guild empty? break it. mapif_parse_BreakGuild(-1,guild_id); //Break the guild. return 0; } } //Update member info. if (!guild_calcinfo(g)) mapif_guild_info(fd,g); g->save_flag |= (GS_BASIC|GS_MEMBER|GS_EXPULSION); }else{ sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */ } return 0; } // Change member info int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, int account_id,int char_id,int online,int lv,int class_) { // Could speed up by manipulating only guild_member struct guild * g; int i,alv,c; int prev_count; g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; prev_count = g->connect_member; g->connect_member=0; for(i=0,alv=0,c=0;imax_member;i++){ if(g->member[i].account_id==account_id && g->member[i].char_id==char_id){ g->member[i].online=online; g->member[i].lv=lv; g->member[i].class_=class_; mapif_guild_memberinfoshort(g,i); } if( g->member[i].account_id>0 ){ alv+=g->member[i].lv; c++; } if( g->member[i].online ) g->connect_member++; } if (c) { alv= alv/c; if (g->connect_member != prev_count || g->average_lv != alv) { g->average_lv=alv; g->save_flag |= GS_BASIC; //FIXME: Save the base guild just because the avl/connect count changed? } if (g->save_flag & GS_REMOVE) g->save_flag &= ~GS_REMOVE; } g->save_flag |= GS_MEMBER; //Update guild member data return 0; } // BreakGuild int mapif_parse_BreakGuild(int fd,int guild_id) { struct guild * g; g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; // Delete guild from sql //printf("- Delete guild %d from guild\n",guild_id); sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id); if (mysql_query(&mysql_handle, tmp_sql)) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } //printf("- Update guild %d of char\n",guild_id); sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id); if(mysql_query(&mysql_handle, tmp_sql) ) { ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); } mapif_guild_broken(guild_id,0); if(log_inter) inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id); //Remove the guild from memory. [Skotlex] g = idb_remove(guild_db_, guild_id); return 0; } // ギルドメッセージ送信 int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len) { return mapif_guild_message(guild_id,account_id,mes,len, fd); } // ギルド基本データ変更要求 int mapif_parse_GuildBasicInfoChange(int fd,int guild_id, int type,const char *data,int len) { struct guild * g; // int dd=*((int *)data); short dw=*((short *)data); g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; switch(type){ case GBI_GUILDLV: { ShowDebug("GBI_GUILDLV\n"); if(dw>0 && g->guild_lv+dw<=50){ g->guild_lv+=dw; g->skill_point+=dw; }else if(dw<0 && g->guild_lv+dw>=1) g->guild_lv+=dw; mapif_guild_info(-1,g); g->save_flag |= GS_BASIC; } return 0; default: ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type); break; } mapif_guild_basicinfochanged(guild_id,type,data,len); return 0; } // ギルドメンバデータ変更要求 int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id, int type,const char *data,int len) { // Could make some improvement in speed, because only change guild_member int i; struct guild * g; g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; for(i=0;imax_member;i++) if( g->member[i].account_id==account_id && g->member[i].char_id==char_id ) break; if(i==g->max_member){ ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n", account_id,char_id,guild_id,g->name); return 0; } switch(type){ case GMI_POSITION: // 役職 { g->member[i].position=*((int *)data); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= (GS_BASIC|GS_MEMBER); break; } case GMI_EXP: { // EXP int exp,oldexp=g->member[i].exp; exp=g->member[i].exp=*((unsigned int *)data); g->exp+=(exp-oldexp); guild_calcinfo(g); // Lvアップ判断 mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= (GS_BASIC|GS_MEMBER); break; } case GMI_HAIR: { g->member[i].hair=*((int *)data); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_HAIR_COLOR: { g->member[i].hair_color=*((int *)data); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_GENDER: { g->member[i].gender=*((int *)data); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_CLASS: { g->member[i].class_=*((int *)data); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_LEVEL: { g->member[i].lv=*((int *)data); mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } default: ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type); break; } return 0; } int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender) { return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender)); } // ギルド役職名変更要求 int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p) { // Could make some improvement in speed, because only change guild_position struct guild * g; g = inter_guild_fromsql(guild_id); if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION) return 0; memcpy(&g->position[idx],p,sizeof(struct guild_position)); mapif_guild_position(g,idx); ShowInfo("int_guild: position data changed (Guild %d, position %d)\n",guild_id, idx); g->save_flag |= GS_POSITION; // Change guild_position return 0; } // ギルドスキルアップ要求 int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id) { // Could make some improvement in speed, because only change guild_position struct guild * g; int idx = skill_num - GD_SKILLBASE; g = inter_guild_fromsql(guild_id); if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) return 0; if(g->skill_point>0 && g->skill[idx].id>0 && g->skill[idx].lv<10 ){ g->skill[idx].lv++; g->skill_point--; if (!guild_calcinfo(g)) mapif_guild_info(-1,g); mapif_guild_skillupack(guild_id,skill_num,account_id); ShowDebug("int_guild: skill %d up\n",skill_num); g->save_flag |= (GS_BASIC|GS_SKILL); // Change guild & guild_skill } return 0; } //Manual deletion of an alliance when partnering guild does not exists. [Skotlex] static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag) { int i; char name[NAME_LENGTH]; for(i=0;ialliance[i].guild_id == guild_id) { strcpy(name, g->alliance[i].name); g->alliance[i].guild_id=0; break; } if (i == MAX_GUILDALLIANCE) return -1; mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); g->save_flag |= GS_ALLIANCE; return 0; } // ギルド同盟要求 int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2, int account_id1,int account_id2,int flag) { // Could speed up struct guild *g[2]; int j,i; g[0] = inter_guild_fromsql(guild_id1); g[1] = inter_guild_fromsql(guild_id2); if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild. return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild. if(g[0]==NULL || g[1]==NULL) return 0; if(!(flag&0x8)){ for(i=0;i<2-(flag&1);i++){ for(j=0;jalliance[j].guild_id==0){ g[i]->alliance[j].guild_id=g[1-i]->guild_id; memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH-1); g[i]->alliance[j].opposition=flag&1; break; } } }else{ // 関係解消 for(i=0;i<2-(flag&1);i++){ for(j=0;jalliance[j].guild_id==g[1-i]->guild_id && g[i]->alliance[j].opposition==(flag&1)){ g[i]->alliance[j].guild_id=0; break; } } } mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag, g[0]->name,g[1]->name); g[0]->save_flag |= GS_ALLIANCE; g[1]->save_flag |= GS_ALLIANCE; return 0; } // ギルド告知変更要求 int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2) { struct guild *g; g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; memcpy(g->mes1,mes1,60); memcpy(g->mes2,mes2,120); g->save_flag |= GS_BASIC; //Change mes of guild return mapif_guild_notice(g); } // ギルドエンブレム変更要求 int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data) { struct guild * g; g = inter_guild_fromsql(guild_id); if(g==NULL) return 0; memcpy(g->emblem_data,data,len); g->emblem_len=len; g->emblem_id++; g->save_flag |= GS_BASIC; //Change guild return mapif_guild_emblem(g); } int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // { struct guild_castle gc; if (!inter_guildcastle_fromsql(castle_id, &gc)) { return mapif_guild_castle_dataload(castle_id,0,0); } switch(index){ case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break; case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break; case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break; case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break; case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break; case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break; case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break; case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break; case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break; case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break; case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break; default: ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); return 0; } } int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // { struct guild_castle gc; if(!inter_guildcastle_fromsql(castle_id, &gc)) return mapif_guild_castle_datasave(castle_id,index,value); switch(index){ case 1: if( gc.guild_id!=value ){ int gid=(value)?value:gc.guild_id; struct guild *g=idb_get(guild_db_, gid); if(log_inter) inter_log("guild %s (id=%d) %s castle id=%d" RETCODE, (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id); } gc.guild_id = value; if(gc.guild_id == 0) { //Delete guardians. memset(&gc.guardian, 0, sizeof(gc.guardian)); } break; case 2: gc.economy = value; break; case 3: gc.defense = value; break; case 4: gc.triggerE = value; break; case 5: gc.triggerD = value; break; case 6: gc.nextTime = value; break; case 7: gc.payTime = value; break; case 8: gc.createTime = value; break; case 9: gc.visibleC = value; break; case 10: case 11: case 12: case 13: case 14: case 15: case 16: case 17: gc.guardian[index-10].visible = value; break; case 18: case 19: case 20: case 21: case 22: case 23: case 24: case 25: gc.guardian[index-18].hp = value; break; // end additions [Valaris] default: ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); return 0; } inter_guildcastle_tosql(&gc); mapif_guild_castle_datasave(gc.castle_id,index,value); return 0; } int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len) { struct guild * g; struct guild_member gm; int pos; g = inter_guild_fromsql(guild_id); if(g==NULL || len > NAME_LENGTH) return 0; for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); if (pos == g->max_member) return 0; //Character not found?? memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); memcpy(&g->member[0], &gm, sizeof(struct guild_member)); g->member[pos].position = g->member[0].position; g->member[0].position = 0; //Position 0: guild Master. strncpy(g->master, name, len); if (len < NAME_LENGTH) g->master[len] = '\0'; ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name); g->save_flag |= (GS_BASIC|GS_POSITION); //Save main data and member data. return mapif_guild_master_changed(g, pos); } // ギルドチェック要求 int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id) { // What does this mean? Check if belong to another guild? return 0; } // map server からの通信 // ・1パケットのみ解析すること // ・パケット長データはinter.cにセットしておくこと // ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない // ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない int inter_guild_parse_frommap(int fd) { switch(RFIFOW(fd,0)){ case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break; case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break; case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break; case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break; case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break; case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break; case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break; case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break; case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break; case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break; case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break; case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break; case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break; case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break; case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break; case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break; default: return 0; } return 1; } int inter_guild_mapif_init(int fd) { return mapif_guild_castle_alldataload(fd); } // サーバーから脱退要求(キャラ削除用) int inter_guild_leave(int guild_id,int account_id,int char_id) { return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **"); } int inter_guild_broken(int guild_id) { return mapif_guild_broken(guild_id, 0); }