// Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #define HERCULES_CORE #include "config/core.h" // GP_BOUND_ITEMS #include "int_storage.h" #include "char/char.h" #include "char/inter.h" #include "char/mapif.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/nullpo.h" #include "common/showmsg.h" #include "common/socket.h" #include "common/sql.h" #include "common/strlib.h" // StringBuf #include #include #define STORAGE_MEMINC 16 struct inter_storage_interface inter_storage_s; struct inter_storage_interface *inter_storage; /// Save storage data to sql int inter_storage_tosql(int account_id, struct storage_data* p) { nullpo_ret(p); chr->memitemdata_to_sql(p->items, MAX_STORAGE, account_id, TABLE_STORAGE); return 0; } /// Load storage data to mem int inter_storage_fromsql(int account_id, struct storage_data* p) { StringBuf buf; char* data; int i; int j; nullpo_ret(p); memset(p, 0, sizeof(struct storage_data)); //clean up memory p->storage_amount = 0; // storage {`account_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`} StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`expire_time`,`bound`,`unique_id`"); for( j = 0; j < MAX_SLOTS; ++j ) StrBuf->Printf(&buf, ",`card%d`", j); StrBuf->Printf(&buf, " FROM `%s` WHERE `account_id`='%d' ORDER BY `nameid`", storage_db, account_id); if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) Sql_ShowDebug(inter->sql_handle); StrBuf->Destroy(&buf); for (i = 0; i < MAX_STORAGE && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i) { struct item *item = &p->items[i]; SQL->GetData(inter->sql_handle, 0, &data, NULL); item->id = atoi(data); SQL->GetData(inter->sql_handle, 1, &data, NULL); item->nameid = atoi(data); SQL->GetData(inter->sql_handle, 2, &data, NULL); item->amount = atoi(data); SQL->GetData(inter->sql_handle, 3, &data, NULL); item->equip = atoi(data); SQL->GetData(inter->sql_handle, 4, &data, NULL); item->identify = atoi(data); SQL->GetData(inter->sql_handle, 5, &data, NULL); item->refine = atoi(data); SQL->GetData(inter->sql_handle, 6, &data, NULL); item->attribute = atoi(data); SQL->GetData(inter->sql_handle, 7, &data, NULL); item->expire_time = (unsigned int)atoi(data); SQL->GetData(inter->sql_handle, 8, &data, NULL); item->bound = atoi(data); SQL->GetData(inter->sql_handle, 9, &data, NULL); item->unique_id = strtoull(data, NULL, 10); for( j = 0; j < MAX_SLOTS; ++j ) { SQL->GetData(inter->sql_handle, 10+j, &data, NULL); item->card[j] = atoi(data); } } p->storage_amount = i; SQL->FreeResult(inter->sql_handle); ShowInfo("storage load complete from DB - id: %d (total: %d)\n", account_id, p->storage_amount); return 1; } /// Save guild_storage data to sql int inter_storage_guild_storage_tosql(int guild_id, struct guild_storage* p) { nullpo_ret(p); chr->memitemdata_to_sql(p->items, MAX_GUILD_STORAGE, guild_id, TABLE_GUILD_STORAGE); ShowInfo ("guild storage save to DB - guild: %d\n", guild_id); return 0; } /// Load guild_storage data to mem int inter_storage_guild_storage_fromsql(int guild_id, struct guild_storage* p) { StringBuf buf; char* data; int i; int j; nullpo_ret(p); memset(p, 0, sizeof(struct guild_storage)); //clean up memory p->storage_amount = 0; p->guild_id = guild_id; // storage {`guild_id`/`id`/`nameid`/`amount`/`equip`/`identify`/`refine`/`attribute`/`card0`/`card1`/`card2`/`card3`} StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "SELECT `id`,`nameid`,`amount`,`equip`,`identify`,`refine`,`attribute`,`bound`,`unique_id`"); for( j = 0; j < MAX_SLOTS; ++j ) StrBuf->Printf(&buf, ",`card%d`", j); StrBuf->Printf(&buf, " FROM `%s` WHERE `guild_id`='%d' ORDER BY `nameid`", guild_storage_db, guild_id); if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) Sql_ShowDebug(inter->sql_handle); StrBuf->Destroy(&buf); for (i = 0; i < MAX_GUILD_STORAGE && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i) { struct item *item = &p->items[i]; SQL->GetData(inter->sql_handle, 0, &data, NULL); item->id = atoi(data); SQL->GetData(inter->sql_handle, 1, &data, NULL); item->nameid = atoi(data); SQL->GetData(inter->sql_handle, 2, &data, NULL); item->amount = atoi(data); SQL->GetData(inter->sql_handle, 3, &data, NULL); item->equip = atoi(data); SQL->GetData(inter->sql_handle, 4, &data, NULL); item->identify = atoi(data); SQL->GetData(inter->sql_handle, 5, &data, NULL); item->refine = atoi(data); SQL->GetData(inter->sql_handle, 6, &data, NULL); item->attribute = atoi(data); SQL->GetData(inter->sql_handle, 7, &data, NULL); item->bound = atoi(data); SQL->GetData(inter->sql_handle, 8, &data, NULL); item->unique_id = strtoull(data, NULL, 10); item->expire_time = 0; for( j = 0; j < MAX_SLOTS; ++j ) { SQL->GetData(inter->sql_handle, 9+j, &data, NULL); item->card[j] = atoi(data); } } p->storage_amount = i; SQL->FreeResult(inter->sql_handle); ShowInfo("guild storage load complete from DB - id: %d (total: %d)\n", guild_id, p->storage_amount); return 0; } //--------------------------------------------------------- // storage data initialize int inter_storage_sql_init(void) { return 1; } // storage data finalize void inter_storage_sql_final(void) { return; } // q?f[^? int inter_storage_delete(int account_id) { if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `account_id`='%d'", storage_db, account_id) ) Sql_ShowDebug(inter->sql_handle); return 0; } int inter_storage_guild_storage_delete(int guild_id) { if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_storage_db, guild_id) ) Sql_ShowDebug(inter->sql_handle); return 0; } //--------------------------------------------------------- // packet from map server int mapif_load_guild_storage(int fd, int account_id, int guild_id, char flag) { if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id) ) Sql_ShowDebug(inter->sql_handle); else if( SQL->NumRows(inter->sql_handle) > 0 ) {// guild exists WFIFOHEAD(fd, sizeof(struct guild_storage)+13); WFIFOW(fd,0) = 0x3818; WFIFOW(fd,2) = sizeof(struct guild_storage)+13; WFIFOL(fd,4) = account_id; WFIFOL(fd,8) = guild_id; WFIFOB(fd,12) = flag; //1 open storage, 0 don't open inter_storage->guild_storage_fromsql(guild_id, (struct guild_storage*)WFIFOP(fd,13)); WFIFOSET(fd, WFIFOW(fd,2)); return 0; } // guild does not exist SQL->FreeResult(inter->sql_handle); WFIFOHEAD(fd, 12); WFIFOW(fd,0) = 0x3818; WFIFOW(fd,2) = 12; WFIFOL(fd,4) = account_id; WFIFOL(fd,8) = 0; WFIFOSET(fd, 12); return 0; } int mapif_save_guild_storage_ack(int fd, int account_id, int guild_id, int fail) { WFIFOHEAD(fd,11); WFIFOW(fd,0)=0x3819; WFIFOL(fd,2)=account_id; WFIFOL(fd,6)=guild_id; WFIFOB(fd,10)=fail; WFIFOSET(fd,11); return 0; } //--------------------------------------------------------- // packet from map server int mapif_parse_LoadGuildStorage(int fd) { RFIFOHEAD(fd); mapif->load_guild_storage(fd,RFIFOL(fd,2),RFIFOL(fd,6),1); return 0; } int mapif_parse_SaveGuildStorage(int fd) { int guild_id; int len; RFIFOHEAD(fd); guild_id = RFIFOL(fd,8); len = RFIFOW(fd,2); if (sizeof(struct guild_storage) != len - 12) { ShowError("inter storage: data size mismatch: %d != %"PRIuS"\n", len - 12, sizeof(struct guild_storage)); } else { if (SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `guild_id` FROM `%s` WHERE `guild_id`='%d'", guild_db, guild_id)) { Sql_ShowDebug(inter->sql_handle); } else if(SQL->NumRows(inter->sql_handle) > 0) { // guild exists SQL->FreeResult(inter->sql_handle); inter_storage->guild_storage_tosql(guild_id, (struct guild_storage*)RFIFOP(fd,12)); mapif->save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 0); return 0; } SQL->FreeResult(inter->sql_handle); } mapif->save_guild_storage_ack(fd, RFIFOL(fd,4), guild_id, 1); return 0; } int mapif_itembound_ack(int fd, int aid, int guild_id) { #ifdef GP_BOUND_ITEMS WFIFOHEAD(fd,8); WFIFOW(fd,0) = 0x3856; WFIFOL(fd,2) = aid;/* the value is not being used, drop? */ WFIFOW(fd,6) = guild_id; WFIFOSET(fd,8); #endif return 0; } //------------------------------------------------ //Guild bound items pull for offline characters [Akinari] //Revised by [Mhalicot] //------------------------------------------------ int mapif_parse_ItemBoundRetrieve_sub(int fd) { #ifdef GP_BOUND_ITEMS StringBuf buf; SqlStmt* stmt; struct item item; int j, i=0, s=0, bound_qt=0; struct item items[MAX_INVENTORY]; unsigned int bound_item[MAX_INVENTORY] = {0}; int char_id = RFIFOL(fd,2); int aid = RFIFOL(fd,6); int guild_id = RFIFOW(fd,10); StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "SELECT `id`, `nameid`, `amount`, `equip`, `identify`, `refine`, `attribute`, `expire_time`, `bound`, `unique_id`"); for( j = 0; j < MAX_SLOTS; ++j ) StrBuf->Printf(&buf, ", `card%d`", j); StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id`='%d' AND `bound` = '%d'",inventory_db,char_id,IBT_GUILD); stmt = SQL->StmtMalloc(inter->sql_handle); if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { Sql_ShowDebug(inter->sql_handle); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } memset(&item, 0, sizeof(item)); SQL->StmtBindColumn(stmt, 0, SQLDT_INT, &item.id, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 1, SQLDT_SHORT, &item.nameid, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 2, SQLDT_SHORT, &item.amount, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 3, SQLDT_USHORT, &item.equip, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 4, SQLDT_CHAR, &item.identify, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 5, SQLDT_CHAR, &item.refine, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 6, SQLDT_CHAR, &item.attribute, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 7, SQLDT_UINT, &item.expire_time, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 8, SQLDT_UCHAR, &item.bound, 0, NULL, NULL); SQL->StmtBindColumn(stmt, 9, SQLDT_UINT64, &item.unique_id, 0, NULL, NULL); for( j = 0; j < MAX_SLOTS; ++j ) SQL->StmtBindColumn(stmt, 10+j, SQLDT_SHORT, &item.card[j], 0, NULL, NULL); while( SQL_SUCCESS == SQL->StmtNextRow(stmt)) { Assert_retb(i < MAX_INVENTORY); memcpy(&items[i],&item,sizeof(struct item)); i++; } SQL->FreeResult(inter->sql_handle); if(!i) { //No items found - No need to continue StrBuf->Destroy(&buf); SQL->StmtFree(stmt); return 0; } //First we delete the character's items StrBuf->Clear(&buf); StrBuf->Printf(&buf, "DELETE FROM `%s` WHERE",inventory_db); for(j=0; jAppendStr(&buf, " OR"); StrBuf->Printf(&buf, " `id`=%d",items[j].id); if( items[j].bound && items[j].equip ) { // Only the items that are also stored in `char` `equip` if( items[j].equip&EQP_HAND_R || items[j].equip&EQP_HAND_L || items[j].equip&EQP_HEAD_TOP || items[j].equip&EQP_HEAD_MID || items[j].equip&EQP_HEAD_LOW || items[j].equip&EQP_GARMENT ) { bound_item[bound_qt] = items[j].equip; bound_qt++; } } } if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { Sql_ShowDebug(inter->sql_handle); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } // Removes any view id that was set by an item that was removed if( bound_qt ) { #define CHECK_REMOVE(var,mask,token) do { /* Verifies equip bitmasks (see item.equip) and handles the sql statement */ \ if ((var)&(mask)) { \ if ((var) != (mask) && s) StrBuf->AppendStr(&buf, ","); \ StrBuf->AppendStr(&buf,"`"#token"`='0'"); \ (var) &= ~(mask); \ s++; \ } \ } while(0) StrBuf->Clear(&buf); StrBuf->Printf(&buf, "UPDATE `%s` SET ", char_db); for( j = 0; j < bound_qt; j++ ) { // Equips can be at more than one slot at the same time CHECK_REMOVE(bound_item[j],EQP_HAND_R,weapon); CHECK_REMOVE(bound_item[j],EQP_HAND_L,shield); CHECK_REMOVE(bound_item[j],EQP_HEAD_TOP,head_top); CHECK_REMOVE(bound_item[j],EQP_HEAD_MID,head_mid); CHECK_REMOVE(bound_item[j],EQP_HEAD_LOW,head_bottom); CHECK_REMOVE(bound_item[j],EQP_GARMENT,robe); } StrBuf->Printf(&buf, " WHERE `char_id`='%d'", char_id); if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { Sql_ShowDebug(inter->sql_handle); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } #undef CHECK_REMOVE } //Now let's update the guild storage with those deleted items /// TODO/FIXME: /// This approach is basically the same as the one from chr->memitemdata_to_sql, but /// the latter compares current database values and this is not needed in this case /// maybe sometime separate chr->memitemdata_to_sql into different methods in order to use /// call that function here as well [Panikon] StrBuf->Clear(&buf); StrBuf->Printf(&buf,"INSERT INTO `%s` (`guild_id`,`nameid`,`amount`,`equip`,`identify`,`refine`," "`attribute`,`expire_time`,`bound`,`unique_id`", guild_storage_db); for( s = 0; s < MAX_SLOTS; ++s ) StrBuf->Printf(&buf, ", `card%d`", s); StrBuf->AppendStr(&buf," ) VALUES "); for( j = 0; j < i; ++j ) { if( j ) StrBuf->AppendStr(&buf, ","); StrBuf->Printf(&buf, "('%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%"PRIu64"'", guild_id, items[j].nameid, items[j].amount, items[j].equip, items[j].identify, items[j].refine, items[j].attribute, items[j].expire_time, items[j].bound, items[j].unique_id); for( s = 0; s < MAX_SLOTS; ++s ) StrBuf->Printf(&buf, ", '%d'", items[j].card[s]); StrBuf->AppendStr(&buf, ")"); } if( SQL_ERROR == SQL->StmtPrepareStr(stmt, StrBuf->Value(&buf)) || SQL_ERROR == SQL->StmtExecute(stmt) ) { Sql_ShowDebug(inter->sql_handle); SQL->StmtFree(stmt); StrBuf->Destroy(&buf); return 1; } StrBuf->Destroy(&buf); SQL->StmtFree(stmt); //Finally reload storage and tell map we're done mapif->load_guild_storage(fd,aid,guild_id,0); // If character is logged in char, disconnect chr->disconnect_player(aid); #endif return 0; } void mapif_parse_ItemBoundRetrieve(int fd) { mapif->parse_ItemBoundRetrieve_sub(fd); /* tell map server the operation is over and it can unlock the storage */ mapif->itembound_ack(fd,RFIFOL(fd,6),RFIFOW(fd,10)); } int inter_storage_parse_frommap(int fd) { RFIFOHEAD(fd); switch(RFIFOW(fd,0)){ case 0x3018: mapif->parse_LoadGuildStorage(fd); break; case 0x3019: mapif->parse_SaveGuildStorage(fd); break; #ifdef GP_BOUND_ITEMS case 0x3056: mapif->parse_ItemBoundRetrieve(fd); break; #endif default: return 0; } return 1; } void inter_storage_defaults(void) { inter_storage = &inter_storage_s; inter_storage->tosql = inter_storage_tosql; inter_storage->fromsql = inter_storage_fromsql; inter_storage->guild_storage_tosql = inter_storage_guild_storage_tosql; inter_storage->guild_storage_fromsql = inter_storage_guild_storage_fromsql; inter_storage->sql_init = inter_storage_sql_init; inter_storage->sql_final = inter_storage_sql_final; inter_storage->delete_ = inter_storage_delete; inter_storage->guild_storage_delete = inter_storage_guild_storage_delete; inter_storage->parse_frommap = inter_storage_parse_frommap; }