/** * This file is part of Hercules. * http://herc.ws - http://github.com/HerculesWS/Hercules * * Copyright (C) 2012-2018 Hercules Dev Team * Copyright (C) Athena Dev Teams * * Hercules is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #define HERCULES_CORE #include "config/core.h" // DBPATH #include "int_guild.h" #include "char/char.h" #include "char/inter.h" #include "char/mapif.h" #include "common/cbasetypes.h" #include "common/db.h" #include "common/memmgr.h" #include "common/mmo.h" #include "common/nullpo.h" #include "common/showmsg.h" #include "common/socket.h" #include "common/sql.h" #include "common/strlib.h" #include "common/timer.h" #include #include #define GS_MEMBER_UNMODIFIED 0x00 #define GS_MEMBER_MODIFIED 0x01 #define GS_MEMBER_NEW 0x02 #define GS_POSITION_UNMODIFIED 0x00 #define GS_POSITION_MODIFIED 0x01 // LSB = 0 => Alliance, LSB = 1 => Opposition #define GUILD_ALLIANCE_TYPE_MASK 0x01 #define GUILD_ALLIANCE_REMOVE 0x08 static struct inter_guild_interface inter_guild_s; struct inter_guild_interface *inter_guild; static const char dataToHex[] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F'}; static int inter_guild_save_timer(int tid, int64 tick, int id, intptr_t data) { static int last_id = 0; //To know in which guild we were. int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. struct DBIterator *iter = db_iterator(inter_guild->guild_db); union DBKey key; struct guild* g; if( last_id == 0 ) //Save the first guild in the list. state = 1; for( g = DB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = DB->data2ptr(iter->next(iter, &key)) ) { if (!g) continue; if( state == 0 && g->guild_id == last_id ) state++; //Save next guild in the list. else if( state == 1 && g->save_flag&GS_MASK ) { inter_guild->tosql(g, g->save_flag&GS_MASK); g->save_flag &= ~GS_MASK; //Some guild saved. last_id = g->guild_id; state++; } if (g->save_flag == GS_REMOVE) { // Nothing to save, guild is ready for removal. if (chr->show_save_log) ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); db_remove(inter_guild->guild_db, key); } } dbi_destroy(iter); if( state != 2 ) //Reached the end of the guild db without saving. last_id = 0; //Reset guild saved, return to beginning. state = inter_guild->guild_db->size(inter_guild->guild_db); if( state < 1 ) state = 1; //Calculate the time slot for the next save. timer->add(tick + autosave_interval/state, inter_guild->save_timer, 0, 0); return 0; } static int inter_guild_removemember_tosql(int account_id, int char_id) { if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE from `%s` where `account_id` = '%d' and `char_id` = '%d'", guild_member_db, account_id, char_id) ) Sql_ShowDebug(inter->sql_handle); if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id` = '0' WHERE `char_id` = '%d'", char_db, char_id) ) Sql_ShowDebug(inter->sql_handle); return 0; } // Save guild into sql static int inter_guild_tosql(struct guild *g, int flag) { // Table guild (GS_BASIC_MASK) // GS_EMBLEM `emblem_len`,`emblem_id`,`emblem_data` // GS_CONNECT `connect_member`,`average_lv` // GS_MES `mes1`,`mes2` // GS_LEVEL `guild_lv`,`max_member`,`exp`,`next_exp`,`skill_point` // GS_BASIC `name`,`master`,`char_id` // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) // GS_EXPULSION `guild_expulsion` (`guild_id`,`account_id`,`name`,`mes`) // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) // temporary storage for str conversion. They must be twice the size of the // original string to ensure no overflows will occur. [Skotlex] char t_info[256]; char esc_name[NAME_LENGTH*2+1]; char esc_master[NAME_LENGTH*2+1]; char new_guild = 0; int i=0; nullpo_ret(g); if (g->guild_id<=0 && g->guild_id != -1) return 0; #ifdef NOISY ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).\n",g->guild_id, flag); #endif SQL->EscapeStringLen(inter->sql_handle, esc_name, g->name, strnlen(g->name, NAME_LENGTH)); SQL->EscapeStringLen(inter->sql_handle, esc_master, g->master, strnlen(g->master, NAME_LENGTH)); *t_info = '\0'; // Insert a new guild the guild if (flag&GS_BASIC && g->guild_id == -1) { strcat(t_info, " guild_create"); // Create a new guild if (SQL_ERROR == SQL->Query(inter->sql_handle, "INSERT INTO `%s` " "(`name`,`master`,`guild_lv`,`max_member`,`average_lv`,`char_id`) " "VALUES ('%s', '%s', '%d', '%d', '%d', '%d')", guild_db, esc_name, esc_master, g->guild_lv, g->max_member, g->average_lv, g->member[0].char_id)) { Sql_ShowDebug(inter->sql_handle); return 0; //Failed to create guild! } else { g->guild_id = (int)SQL->LastInsertId(inter->sql_handle); new_guild = 1; } } // If we need an update on an existing guild or more update on the new guild if (((flag & GS_BASIC_MASK) && !new_guild) || ((flag & (GS_BASIC_MASK & ~GS_BASIC)) && new_guild)) { StringBuf buf; bool add_comma = false; StrBuf->Init(&buf); StrBuf->Printf(&buf, "UPDATE `%s` SET ", guild_db); if (flag & GS_EMBLEM) { char emblem_data[sizeof(g->emblem_data)*2+1]; char* pData = emblem_data; strcat(t_info, " emblem"); // Convert emblem_data to hex //TODO: why not use binary directly? [ultramage] for(i=0; iemblem_len; i++){ *pData++ = dataToHex[(g->emblem_data[i] >> 4) & 0x0F]; *pData++ = dataToHex[g->emblem_data[i] & 0x0F]; } *pData = 0; StrBuf->Printf(&buf, "`emblem_len`=%d, `emblem_id`=%d, `emblem_data`='%s'", g->emblem_len, g->emblem_id, emblem_data); add_comma = true; } if (flag & GS_BASIC) { strcat(t_info, " basic"); if( add_comma ) StrBuf->AppendStr(&buf, ", "); else add_comma = true; StrBuf->Printf(&buf, "`name`='%s', `master`='%s', `char_id`=%d", esc_name, esc_master, g->member[0].char_id); } if (flag & GS_CONNECT) { strcat(t_info, " connect"); if( add_comma ) StrBuf->AppendStr(&buf, ", "); else add_comma = true; StrBuf->Printf(&buf, "`connect_member`=%d, `average_lv`=%d", g->connect_member, g->average_lv); } if (flag & GS_MES) { char esc_mes1[sizeof(g->mes1)*2+1]; char esc_mes2[sizeof(g->mes2)*2+1]; strcat(t_info, " mes"); if( add_comma ) StrBuf->AppendStr(&buf, ", "); else add_comma = true; SQL->EscapeStringLen(inter->sql_handle, esc_mes1, g->mes1, strnlen(g->mes1, sizeof(g->mes1))); SQL->EscapeStringLen(inter->sql_handle, esc_mes2, g->mes2, strnlen(g->mes2, sizeof(g->mes2))); StrBuf->Printf(&buf, "`mes1`='%s', `mes2`='%s'", esc_mes1, esc_mes2); } if (flag & GS_LEVEL) { strcat(t_info, " level"); if( add_comma ) StrBuf->AppendStr(&buf, ", "); #if 0 else //last condition using add_coma setting add_comma = true; #endif // 0 StrBuf->Printf(&buf, "`guild_lv`=%d, `skill_point`=%d, `exp`=%"PRIu64", `next_exp`=%u, `max_member`=%d", g->guild_lv, g->skill_point, g->exp, g->next_exp, g->max_member); } StrBuf->Printf(&buf, " WHERE `guild_id`=%d", g->guild_id); if( SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf)) ) Sql_ShowDebug(inter->sql_handle); StrBuf->Destroy(&buf); } if (flag&GS_MEMBER) { strcat(t_info, " members"); // Update only needed players for(i=0;imax_member;i++){ struct guild_member *m = &g->member[i]; if (!m->modified) continue; if(m->account_id) { //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO SQL->EscapeStringLen(inter->sql_handle, esc_name, m->name, strnlen(m->name, NAME_LENGTH)); if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) " "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%"PRIu64"','%d','%d','%d','%s')", guild_member_db, g->guild_id, m->account_id, m->char_id, m->hair, m->hair_color, m->gender, m->class, m->lv, m->exp, m->exp_payper, m->online, m->position, esc_name) ) Sql_ShowDebug(inter->sql_handle); if (m->modified&GS_MEMBER_NEW || new_guild == 1) { if( SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'", char_db, g->guild_id, m->char_id) ) Sql_ShowDebug(inter->sql_handle); } m->modified = GS_MEMBER_UNMODIFIED; } } } if (flag&GS_POSITION){ strcat(t_info, " positions"); //printf("- Insert guild %d to guild_position\n",g->guild_id); for(i=0;iposition[i]; if (!p || !p->modified) continue; SQL->EscapeStringLen(inter->sql_handle, esc_name, p->name, strnlen(p->name, NAME_LENGTH)); if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d','%s','%d','%d')", guild_position_db, g->guild_id, i, esc_name, p->mode, p->exp_mode) ) Sql_ShowDebug(inter->sql_handle); p->modified = GS_POSITION_UNMODIFIED; } } if (flag&GS_ALLIANCE) { // Delete current alliances // NOTE: no need to do it on both sides since both guilds in memory had // their info changed, not to mention this would also mess up oppositions! // [Skotlex] //if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'", guild_alliance_db, g->guild_id, g->guild_id) ) if( SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, g->guild_id) ) { Sql_ShowDebug(inter->sql_handle); } else { //printf("- Insert guild %d to guild_alliance\n",g->guild_id); for(i=0;ialliance[i]; if(a->guild_id>0) { SQL->EscapeStringLen(inter->sql_handle, esc_name, a->name, strnlen(a->name, NAME_LENGTH)); if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " "VALUES ('%d','%d','%d','%s')", guild_alliance_db, g->guild_id, a->opposition, a->guild_id, esc_name) ) Sql_ShowDebug(inter->sql_handle); } } } } if (flag&GS_EXPULSION){ strcat(t_info, " expulsions"); //printf("- Insert guild %d to guild_expulsion\n",g->guild_id); for(i=0;iexpulsion[i]; if(e->account_id>0){ char esc_mes[sizeof(e->mes)*2+1]; SQL->EscapeStringLen(inter->sql_handle, esc_name, e->name, strnlen(e->name, NAME_LENGTH)); SQL->EscapeStringLen(inter->sql_handle, esc_mes, e->mes, strnlen(e->mes, sizeof(e->mes))); if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`account_id`, `char_id`, `name`,`mes`) " "VALUES ('%d','%d','%d','%s','%s')", guild_expulsion_db, g->guild_id, e->account_id, e->char_id, esc_name, esc_mes) ) Sql_ShowDebug(inter->sql_handle); } } } if (flag&GS_SKILL){ strcat(t_info, " skills"); //printf("- Insert guild %d to guild_skill\n",g->guild_id); for(i=0;iskill[i].id>0 && g->skill[i].lv>0){ if( SQL_ERROR == SQL->Query(inter->sql_handle, "REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')", guild_skill_db, g->guild_id, g->skill[i].id, g->skill[i].lv) ) Sql_ShowDebug(inter->sql_handle); } } } if (chr->show_save_log) ShowInfo("Saved guild (%d - %s):%s\n", g->guild_id, g->name, t_info); return 1; } // Read guild from sql static struct guild *inter_guild_fromsql(int guild_id) { struct guild *g; char* data; size_t len; char* p; int i; if( guild_id <= 0 ) return NULL; g = (struct guild*)idb_get(inter_guild->guild_db, guild_id); if( g ) return g; #ifdef NOISY ShowInfo("Guild load request (%d)...\n", guild_id); #endif if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT g.`name`,c.`name`,g.`guild_lv`,g.`connect_member`,g.`max_member`,g.`average_lv`,g.`exp`,g.`next_exp`,g.`skill_point`,g.`mes1`,g.`mes2`,g.`emblem_len`,g.`emblem_id`,g.`emblem_data` " "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d'", guild_db, char_db, guild_id) ) { Sql_ShowDebug(inter->sql_handle); return NULL; } if( SQL_SUCCESS != SQL->NextRow(inter->sql_handle) ) return NULL;// Guild does not exists. CREATE(g, struct guild, 1); g->guild_id = guild_id; SQL->GetData(inter->sql_handle, 0, &data, &len); memcpy(g->name, data, min(len, NAME_LENGTH)); SQL->GetData(inter->sql_handle, 1, &data, &len); memcpy(g->master, data, min(len, NAME_LENGTH)); SQL->GetData(inter->sql_handle, 2, &data, NULL); g->guild_lv = atoi(data); SQL->GetData(inter->sql_handle, 3, &data, NULL); g->connect_member = atoi(data); SQL->GetData(inter->sql_handle, 4, &data, NULL); g->max_member = atoi(data); if (g->max_member > MAX_GUILD) { // Fix reduction of MAX_GUILD [PoW] ShowWarning("Guild %d:%s specifies higher capacity (%d) than MAX_GUILD (%d)\n", guild_id, g->name, g->max_member, MAX_GUILD); g->max_member = MAX_GUILD; } SQL->GetData(inter->sql_handle, 5, &data, NULL); g->average_lv = atoi(data); SQL->GetData(inter->sql_handle, 6, &data, NULL); g->exp = strtoull(data, NULL, 10); SQL->GetData(inter->sql_handle, 7, &data, NULL); g->next_exp = (unsigned int)strtoul(data, NULL, 10); SQL->GetData(inter->sql_handle, 8, &data, NULL); g->skill_point = atoi(data); SQL->GetData(inter->sql_handle, 9, &data, &len); memcpy(g->mes1, data, min(len, sizeof(g->mes1))); SQL->GetData(inter->sql_handle, 10, &data, &len); memcpy(g->mes2, data, min(len, sizeof(g->mes2))); SQL->GetData(inter->sql_handle, 11, &data, &len); g->emblem_len = atoi(data); SQL->GetData(inter->sql_handle, 12, &data, &len); g->emblem_id = atoi(data); SQL->GetData(inter->sql_handle, 13, &data, &len); // convert emblem data from hexadecimal to binary //TODO: why not store it in the db as binary directly? [ultramage] for( i = 0, p = g->emblem_data; i < g->emblem_len; ++i, ++p ) { if( *data >= '0' && *data <= '9' ) *p = *data - '0'; else if( *data >= 'a' && *data <= 'f' ) *p = *data - 'a' + 10; else if( *data >= 'A' && *data <= 'F' ) *p = *data - 'A' + 10; *p <<= 4; ++data; if( *data >= '0' && *data <= '9' ) *p |= *data - '0'; else if( *data >= 'a' && *data <= 'f' ) *p |= *data - 'a' + 10; else if( *data >= 'A' && *data <= 'F' ) *p |= *data - 'A' + 10; ++data; } // load guild member info if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT g.`account_id`,g.`char_id`,g.`hair`,g.`hair_color`,g.`gender`,g.`class`,g.`lv`,g.`exp`,g.`exp_payper`,g.`online`,g.`position`,g.`name`,c.`last_login`" "FROM `%s` g LEFT JOIN `%s` c ON c.`char_id` = g.`char_id` WHERE g.`guild_id`='%d' ORDER BY `position`", guild_member_db, char_db, guild_id) ) { Sql_ShowDebug(inter->sql_handle); aFree(g); return NULL; } for( i = 0; i < g->max_member && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i ) { struct guild_member* m = &g->member[i]; SQL->GetData(inter->sql_handle, 0, &data, NULL); m->account_id = atoi(data); SQL->GetData(inter->sql_handle, 1, &data, NULL); m->char_id = atoi(data); SQL->GetData(inter->sql_handle, 2, &data, NULL); m->hair = atoi(data); SQL->GetData(inter->sql_handle, 3, &data, NULL); m->hair_color = atoi(data); SQL->GetData(inter->sql_handle, 4, &data, NULL); m->gender = atoi(data); SQL->GetData(inter->sql_handle, 5, &data, NULL); m->class = atoi(data); SQL->GetData(inter->sql_handle, 6, &data, NULL); m->lv = atoi(data); SQL->GetData(inter->sql_handle, 7, &data, NULL); m->exp = strtoull(data, NULL, 10); SQL->GetData(inter->sql_handle, 8, &data, NULL); m->exp_payper = (unsigned int)atoi(data); SQL->GetData(inter->sql_handle, 9, &data, NULL); m->online = atoi(data); SQL->GetData(inter->sql_handle, 10, &data, NULL); m->position = atoi(data); if( m->position >= MAX_GUILDPOSITION ) // Fix reduction of MAX_GUILDPOSITION [PoW] m->position = MAX_GUILDPOSITION - 1; SQL->GetData(inter->sql_handle, 11, &data, &len); memcpy(m->name, data, min(len, NAME_LENGTH)); SQL->GetData(inter->sql_handle, 12, &data, NULL); if (data != NULL) { m->last_login = atoi(data); // 2036-12-31 if (m->last_login > 2114283600) { ShowError("Last login time bigger than allowd value in %d:%s: %u\n", guild_id, g->name, m->last_login); m->last_login = 0; } } m->modified = GS_MEMBER_UNMODIFIED; } //printf("- Read guild_position %d from sql \n",guild_id); if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'", guild_position_db, guild_id) ) { Sql_ShowDebug(inter->sql_handle); aFree(g); return NULL; } while( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) ) { int position; struct guild_position *pos; SQL->GetData(inter->sql_handle, 0, &data, NULL); position = atoi(data); if( position < 0 || position >= MAX_GUILDPOSITION ) continue;// invalid position pos = &g->position[position]; SQL->GetData(inter->sql_handle, 1, &data, &len); memcpy(pos->name, data, min(len, NAME_LENGTH)); SQL->GetData(inter->sql_handle, 2, &data, NULL); pos->mode = atoi(data); SQL->GetData(inter->sql_handle, 3, &data, NULL); pos->exp_mode = atoi(data); pos->modified = GS_POSITION_UNMODIFIED; } //printf("- Read guild_alliance %d from sql \n",guild_id); if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'", guild_alliance_db, guild_id) ) { Sql_ShowDebug(inter->sql_handle); aFree(g); return NULL; } for( i = 0; i < MAX_GUILDALLIANCE && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i ) { struct guild_alliance* a = &g->alliance[i]; SQL->GetData(inter->sql_handle, 0, &data, NULL); a->opposition = atoi(data); SQL->GetData(inter->sql_handle, 1, &data, NULL); a->guild_id = atoi(data); SQL->GetData(inter->sql_handle, 2, &data, &len); memcpy(a->name, data, min(len, NAME_LENGTH)); } //printf("- Read guild_expulsion %d from sql \n",guild_id); if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `account_id`,`char_id`,`name`,`mes` FROM `%s` WHERE `guild_id`='%d'", guild_expulsion_db, guild_id) ) { Sql_ShowDebug(inter->sql_handle); aFree(g); return NULL; } for( i = 0; i < MAX_GUILDEXPULSION && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); ++i ) { struct guild_expulsion *e = &g->expulsion[i]; SQL->GetData(inter->sql_handle, 0, &data, NULL); e->account_id = atoi(data); SQL->GetData(inter->sql_handle, 1, &data, NULL); e->char_id = atoi(data); SQL->GetData(inter->sql_handle, 2, &data, &len); memcpy(e->name, data, min(len, NAME_LENGTH)); SQL->GetData(inter->sql_handle, 3, &data, &len); memcpy(e->mes, data, min(len, sizeof(e->mes))); } //printf("- Read guild_skill %d from sql \n",guild_id); if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT `id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`", guild_skill_db, guild_id) ) { Sql_ShowDebug(inter->sql_handle); aFree(g); return NULL; } for (i = 0; i < MAX_GUILDSKILL; i++) { //Skill IDs must always be initialized. [Skotlex] g->skill[i].id = i + GD_SKILLBASE; } while( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) ) { int id; SQL->GetData(inter->sql_handle, 0, &data, NULL); id = atoi(data) - GD_SKILLBASE; if( id < 0 || id >= MAX_GUILDSKILL ) continue;// invalid guild skill SQL->GetData(inter->sql_handle, 1, &data, NULL); g->skill[id].lv = atoi(data); } SQL->FreeResult(inter->sql_handle); idb_put(inter_guild->guild_db, guild_id, g); //Add to cache g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long. if (chr->show_save_log) ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name); return g; } // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`) static int inter_guild_castle_tosql(struct guild_castle *gc) { StringBuf buf; int i; nullpo_ret(gc); StrBuf->Init(&buf); StrBuf->Printf(&buf, "REPLACE INTO `%s` SET `castle_id`='%d', `guild_id`='%d', `economy`='%d', `defense`='%d', " "`triggerE`='%d', `triggerD`='%d', `nextTime`='%d', `payTime`='%d', `createTime`='%d', `visibleC`='%d'", guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, gc->createTime, gc->visibleC); for (i = 0; i < MAX_GUARDIANS; ++i) StrBuf->Printf(&buf, ", `visibleG%d`='%d'", i, gc->guardian[i].visible); if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) Sql_ShowDebug(inter->sql_handle); else if (chr->show_save_log) ShowInfo("Saved guild castle (%d)\n", gc->castle_id); StrBuf->Destroy(&buf); return 0; } // Read guild_castle from SQL static struct guild_castle *inter_guild_castle_fromsql(int castle_id) { char *data; int i; StringBuf buf; struct guild_castle *gc = idb_get(inter_guild->castle_db, castle_id); if (gc != NULL) return gc; StrBuf->Init(&buf); StrBuf->AppendStr(&buf, "SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, " "`triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`"); for (i = 0; i < MAX_GUARDIANS; ++i) StrBuf->Printf(&buf, ", `visibleG%d`", i); StrBuf->Printf(&buf, " FROM `%s` WHERE `castle_id`='%d'", guild_castle_db, castle_id); if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) { Sql_ShowDebug(inter->sql_handle); StrBuf->Destroy(&buf); return NULL; } StrBuf->Destroy(&buf); CREATE(gc, struct guild_castle, 1); gc->castle_id = castle_id; if (SQL_SUCCESS == SQL->NextRow(inter->sql_handle)) { SQL->GetData(inter->sql_handle, 1, &data, NULL); gc->guild_id = atoi(data); SQL->GetData(inter->sql_handle, 2, &data, NULL); gc->economy = atoi(data); SQL->GetData(inter->sql_handle, 3, &data, NULL); gc->defense = atoi(data); SQL->GetData(inter->sql_handle, 4, &data, NULL); gc->triggerE = atoi(data); SQL->GetData(inter->sql_handle, 5, &data, NULL); gc->triggerD = atoi(data); SQL->GetData(inter->sql_handle, 6, &data, NULL); gc->nextTime = atoi(data); SQL->GetData(inter->sql_handle, 7, &data, NULL); gc->payTime = atoi(data); SQL->GetData(inter->sql_handle, 8, &data, NULL); gc->createTime = atoi(data); SQL->GetData(inter->sql_handle, 9, &data, NULL); gc->visibleC = atoi(data); for (i = 10; i < 10+MAX_GUARDIANS; i++) { SQL->GetData(inter->sql_handle, i, &data, NULL); gc->guardian[i-10].visible = atoi(data); } } SQL->FreeResult(inter->sql_handle); idb_put(inter_guild->castle_db, castle_id, gc); if (chr->show_save_log) ShowInfo("Loaded guild castle (%d - guild %d)\n", castle_id, gc->guild_id); return gc; } // Read exp_guild.txt static bool inter_guild_exp_parse_row(char *split[], int column, int current) { int64 exp = strtoll(split[0], NULL, 10); nullpo_retr(true, split); if (exp < 0 || exp >= UINT_MAX) { ShowError("exp_guild: Invalid exp %"PRId64" (valid range: 0 - %u) at line %d\n", exp, UINT_MAX, current); return false; } inter_guild->exp[current] = (unsigned int)exp; return true; } static int inter_guild_CharOnline(int char_id, int guild_id) { struct guild *g; int i; if (guild_id == -1) { //Get guild_id from the database if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) { Sql_ShowDebug(inter->sql_handle); return 0; } if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) ) { char* data; SQL->GetData(inter->sql_handle, 0, &data, NULL); guild_id = atoi(data); } else { guild_id = 0; } SQL->FreeResult(inter->sql_handle); } if (guild_id == 0) return 0; //No guild... g = inter_guild->fromsql(guild_id); if(!g) { ShowError("Character %d's guild %d not found!\n", char_id, guild_id); return 0; } //Member has logged in before saving, tell saver not to delete if(g->save_flag & GS_REMOVE) g->save_flag &= ~GS_REMOVE; //Set member online ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); if( i < g->max_member ) { g->member[i].online = 1; g->member[i].modified = GS_MEMBER_MODIFIED; } return 1; } static int inter_guild_CharOffline(int char_id, int guild_id) { struct guild *g=NULL; int online_count, i; if (guild_id == -1) { //Get guild_id from the database if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE char_id='%d'", char_db, char_id) ) { Sql_ShowDebug(inter->sql_handle); return 0; } if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) ) { char* data; SQL->GetData(inter->sql_handle, 0, &data, NULL); guild_id = atoi(data); } else { guild_id = 0; } SQL->FreeResult(inter->sql_handle); } if (guild_id == 0) return 0; //No guild... //Character has a guild, set character offline and check if they were the only member online g = inter_guild->fromsql(guild_id); if (g == NULL) //Guild not found? return 0; //Set member offline ARR_FIND( 0, g->max_member, i, g->member[i].char_id == char_id ); if( i < g->max_member ) { g->member[i].online = 0; g->member[i].modified = GS_MEMBER_MODIFIED; } online_count = 0; for( i = 0; i < g->max_member; i++ ) if( g->member[i].online ) online_count++; // Remove guild from memory if no players online if( online_count == 0 ) g->save_flag |= GS_REMOVE; return 1; } // Initialize guild sql static int inter_guild_sql_init(void) { //Initialize the guild cache inter_guild->guild_db= idb_alloc(DB_OPT_RELEASE_DATA); inter_guild->castle_db = idb_alloc(DB_OPT_RELEASE_DATA); //Read exp file sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, MAX_GUILDLEVEL, inter_guild->exp_parse_row); timer->add_func_list(inter_guild->save_timer, "inter_guild->save_timer"); timer->add(timer->gettick() + 10000, inter_guild->save_timer, 0, 0); return 0; } /** * @see DBApply */ static int inter_guild_db_final(union DBKey key, struct DBData *data, va_list ap) { struct guild *g = DB->data2ptr(data); nullpo_ret(g); if (g->save_flag&GS_MASK) { inter_guild->tosql(g, g->save_flag&GS_MASK); return 1; } return 0; } static void inter_guild_sql_final(void) { inter_guild->guild_db->destroy(inter_guild->guild_db, inter_guild->db_final); db_destroy(inter_guild->castle_db); return; } // Get guild_id by its name. Returns 0 if not found, -1 on error. static int inter_guild_search_guildname(const char *str) { int guild_id; char esc_name[NAME_LENGTH*2+1]; nullpo_retr(-1, str); SQL->EscapeStringLen(inter->sql_handle, esc_name, str, safestrnlen(str, NAME_LENGTH)); //Lookup guilds with the same name if( SQL_ERROR == SQL->Query(inter->sql_handle, "SELECT guild_id FROM `%s` WHERE name='%s'", guild_db, esc_name) ) { Sql_ShowDebug(inter->sql_handle); return -1; } if( SQL_SUCCESS == SQL->NextRow(inter->sql_handle) ) { char* data; SQL->GetData(inter->sql_handle, 0, &data, NULL); guild_id = atoi(data); } else { guild_id = 0; } SQL->FreeResult(inter->sql_handle); return guild_id; } // Check if guild is empty static bool inter_guild_check_empty(struct guild *g) { int i; nullpo_ret(g); ARR_FIND( 0, g->max_member, i, g->member[i].account_id > 0 ); if( i < g->max_member) return false; // not empty //Let the calling function handle the guild removal in case they need //to do something else with it before freeing the data. [Skotlex] return true; } static unsigned int inter_guild_nextexp(int level) { if (level == 0) return 1; if (level <= 0 || level > MAX_GUILDLEVEL) return 0; return inter_guild->exp[level-1]; } static int inter_guild_checkskill(struct guild *g, int id) { int idx = id - GD_SKILLBASE; nullpo_ret(g); if(idx < 0 || idx >= MAX_GUILDSKILL) return 0; return g->skill[idx].lv; } static int inter_guild_calcinfo(struct guild *g) { int i,c; unsigned int nextexp; struct guild before = *g; // Save guild current values nullpo_ret(g); if(g->guild_lv<=0) g->guild_lv = 1; nextexp = inter_guild->nextexp(g->guild_lv); // Consume guild exp and increase guild level while(g->exp >= nextexp && nextexp > 0) { // nextexp would be 0 if g->guild_lv was >= MAX_GUILDLEVEL g->exp-=nextexp; g->guild_lv++; g->skill_point++; nextexp = inter_guild->nextexp(g->guild_lv); } // Save next exp step g->next_exp = nextexp; // Set the max number of members, Guild Extension skill - currently adds 6 to max per skill lv. g->max_member = BASE_GUILD_SIZE + inter_guild->checkskill(g, GD_EXTENSION) * 6; if(g->max_member > MAX_GUILD) { ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); g->max_member = MAX_GUILD; } // Compute the guild average level level g->average_lv=0; g->connect_member=0; for(i=c=0;imax_member;i++) { if(g->member[i].account_id>0) { if (g->member[i].lv >= 0) { g->average_lv+=g->member[i].lv; c++; } else { ShowWarning("Guild %d:%s, member %d:%s has an invalid level %d\n", g->guild_id, g->name, g->member[i].char_id, g->member[i].name, g->member[i].lv); } if(g->member[i].online) g->connect_member++; } } if(c) g->average_lv /= c; // Check if guild stats has change if (g->max_member != before.max_member || g->guild_lv != before.guild_lv || g->skill_point != before.skill_point) { g->save_flag |= GS_LEVEL; mapif->guild_info(-1,g); return 1; } return 0; } static struct guild *inter_guild_create(const char *name, const struct guild_member *master) { struct guild *g; int i=0; #ifdef NOISY ShowInfo("Creating Guild (%s)\n", name); #endif nullpo_ret(name); nullpo_ret(master); if(inter_guild->search_guildname(name) != 0){ ShowInfo("int_guild: guild with same name exists [%s]\n",name); return NULL; } // Check Authorized letters/symbols in the name of the character if (char_name_option == 1) { // only letters/symbols in char_name_letters are authorized for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) == NULL) { return NULL; } } else if (char_name_option == 2) { // letters/symbols in char_name_letters are forbidden for (i = 0; i < NAME_LENGTH && name[i]; i++) if (strchr(char_name_letters, name[i]) != NULL) { return NULL; } } g = (struct guild *)aMalloc(sizeof(struct guild)); memset(g,0,sizeof(struct guild)); memcpy(g->name,name,NAME_LENGTH); memcpy(g->master,master->name,NAME_LENGTH); memcpy(&g->member[0],master,sizeof(struct guild_member)); g->member[0].modified = GS_MEMBER_MODIFIED; // Set default positions g->position[0].mode = GPERM_ALL; strcpy(g->position[0].name,"GuildMaster"); strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie"); g->position[0].modified = g->position[MAX_GUILDPOSITION-1].modified = GS_POSITION_MODIFIED; for(i=1;iposition[i].name,"Position %d",i+1); g->position[i].modified = GS_POSITION_MODIFIED; } // Initialize guild property g->max_member = BASE_GUILD_SIZE; g->average_lv = master->lv; g->connect_member = 1; g->guild_lv = 1; for(i=0;iskill[i].id=i + GD_SKILLBASE; g->guild_id= -1; //Request to create guild. // Create the guild if (!inter_guild->tosql(g,GS_BASIC|GS_POSITION|GS_SKILL|GS_MEMBER)) { //Failed to Create guild.... ShowError("Failed to create Guild %s (Guild Master: %s)\n", g->name, g->master); aFree(g); return NULL; } ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master); //Add to cache idb_put(inter_guild->guild_db, g->guild_id, g); if (inter->enable_logs) inter->log("guild %s (id=%d) created by master %s (id=%d)\n", name, g->guild_id, master->name, master->account_id); return g; } // Add member to guild static bool inter_guild_add_member(int guild_id, const struct guild_member *member, int map_fd) { struct guild * g; int i; nullpo_ret(member); g = inter_guild->fromsql(guild_id); if (g == NULL) { mapif->guild_memberadded(map_fd, guild_id, member->account_id, member->char_id, 1); // 1: Failed to add return false; } // Find an empty slot for (i = 0; i < g->max_member; i++) { if (g->member[i].account_id == 0) { g->member[i] = *member; g->member[i].modified = (GS_MEMBER_NEW | GS_MEMBER_MODIFIED); mapif->guild_memberadded(map_fd, guild_id, member->account_id, member->char_id, 0); // 0: success if (!inter_guild->calcinfo(g)) //Send members if it was not invoked. mapif->guild_info(-1, g); g->save_flag |= GS_MEMBER; if (g->save_flag&GS_REMOVE) g->save_flag&=~GS_REMOVE; return true; } } mapif->guild_memberadded(map_fd, guild_id, member->account_id, member->char_id, 1); // 1: Failed to add return false; } // Delete member from guild static bool inter_guild_leave(int guild_id, int account_id, int char_id, int flag, const char *mes, int map_fd) { int i; struct guild *g = inter_guild->fromsql(guild_id); if (g == NULL) { // Unknown guild, just update the player if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'", char_db, account_id, char_id)) Sql_ShowDebug(inter->sql_handle); // mapif->guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes); return false; } nullpo_ret(mes); // Find the member ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id); if (i == g->max_member) { //TODO return false; } if (flag) { // Write expulsion reason // Find an empty slot int j; ARR_FIND(0, MAX_GUILDEXPULSION, j, g->expulsion[j].account_id == 0); if (j == MAX_GUILDEXPULSION) { // Expulsion list is full, flush the oldest one for (j = 0; j < MAX_GUILDEXPULSION - 1; j++) g->expulsion[j] = g->expulsion[j+1]; j = MAX_GUILDEXPULSION-1; } // Save the expulsion entry g->expulsion[j].account_id = account_id; g->expulsion[j].char_id = char_id; safestrncpy(g->expulsion[j].name, g->member[i].name, NAME_LENGTH); safestrncpy(g->expulsion[j].mes, mes, 40); } mapif->guild_withdraw(guild_id,account_id,char_id,flag,g->member[i].name,mes); inter_guild->removemember_tosql(g->member[i].account_id,g->member[i].char_id); memset(&g->member[i],0,sizeof(struct guild_member)); if (inter_guild->check_empty(g)) { inter_guild->disband(guild_id); } else { //Update member info. if (!inter_guild->calcinfo(g)) mapif->guild_info(map_fd,g); g->save_flag |= GS_EXPULSION; } return true; } // Change member info static bool inter_guild_update_member_info_short(int guild_id, int account_id, int char_id, int online, int lv, int class) { // Could speed up by manipulating only guild_member struct guild *g; int i,sum,c; int prev_count, prev_alv; g = inter_guild->fromsql(guild_id); if (g == NULL) return false; ARR_FIND(0, g->max_member, i, g->member[i].account_id == account_id && g->member[i].char_id == char_id); if (i < g->max_member) { g->member[i].online = online; g->member[i].lv = lv; g->member[i].class = class; g->member[i].last_login = (uint32)time(NULL); g->member[i].modified = GS_MEMBER_MODIFIED; mapif->guild_memberinfoshort(g, i); } prev_count = g->connect_member; prev_alv = g->average_lv; g->average_lv = 0; g->connect_member = 0; c = 0; sum = 0; for (i = 0; i < g->max_member; i++) { if (g->member[i].account_id > 0) { sum += g->member[i].lv; c++; } if (g->member[i].online) g->connect_member++; } if (c != 0) { // this check should always succeed... g->average_lv = sum / c; if (g->connect_member != prev_count || g->average_lv != prev_alv) g->save_flag |= GS_CONNECT; if (g->save_flag & GS_REMOVE) g->save_flag &= ~GS_REMOVE; } g->save_flag |= GS_MEMBER; //Update guild member data return true; } // BreakGuild static bool inter_guild_disband(int guild_id) { struct guild *g = inter_guild->fromsql(guild_id); if (g == NULL) return false; // Delete guild from sql //printf("- Delete guild %d from guild\n",guild_id); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_db, guild_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id)) Sql_ShowDebug(inter->sql_handle); if (SQL_ERROR == SQL->Query(inter->sql_handle, "DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id)) Sql_ShowDebug(inter->sql_handle); //printf("- Update guild %d of char\n",guild_id); if (SQL_ERROR == SQL->Query(inter->sql_handle, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'", char_db, guild_id)) Sql_ShowDebug(inter->sql_handle); mapif->guild_broken(guild_id, 0); if (inter->enable_logs) inter->log("guild %s (id=%d) broken\n", g->name, guild_id); //Remove the guild from memory. [Skotlex] idb_remove(inter_guild->guild_db, guild_id); return true; } /** * Changes basic guild information * The types are available in mmo.h::guild_basic_info **/ static bool inter_guild_update_basic_info(int guild_id, int type, const void *data, int len) { struct guild *g; struct guild_skill gd_skill; short value; g = inter_guild->fromsql(guild_id); if (g == NULL) return false; nullpo_ret(data); switch (type) { case GBI_EXP: value = *((const int16 *)data); if( value < 0 && abs(value) > g->exp ) return 0; g->exp += value; inter_guild->calcinfo(g); break; case GBI_GUILDLV: value = *((const int16 *)data); if (value > 0 && g->guild_lv + value <= MAX_GUILDLEVEL) { g->guild_lv += value; g->skill_point += value; } else if (value < 0 && g->guild_lv + value >= 1) g->guild_lv += value; break; case GBI_SKILLPOINT: value = *((const int16 *)data); if( g->skill_point+value < 0 ) return 0; g->skill_point += value; break; case GBI_SKILLLV: gd_skill = *((const struct guild_skill*)data); memcpy(&(g->skill[(gd_skill.id - GD_SKILLBASE)]), &gd_skill, sizeof(gd_skill)); if( !inter_guild->calcinfo(g) ) mapif->guild_info(-1,g); g->save_flag |= GS_SKILL; mapif->guild_skillupack(g->guild_id, gd_skill.id, 0); break; default: ShowError("int_guild: GuildBasicInfoChange: Unknown type %d, see mmo.h::guild_basic_info for more information\n",type); return false; } mapif->guild_info(-1,g); g->save_flag |= GS_LEVEL; return true; } // Modification of the guild static bool inter_guild_update_member_info(int guild_id, int account_id, int char_id, int type, const char *data, int len) { // Could make some improvement in speed, because only change guild_member int i; struct guild *g; nullpo_ret(data); g = inter_guild->fromsql(guild_id); if(g==NULL) return false; // Search the member for (i = 0; i < g->max_member; i++) { if (g->member[i].account_id == account_id && g->member[i].char_id==char_id) break; } // Not Found if(i==g->max_member){ ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n", account_id,char_id,guild_id,g->name); return false; } switch(type) { case GMI_POSITION: { g->member[i].position = *(const short *)data; g->member[i].modified = GS_MEMBER_MODIFIED; mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; break; } case GMI_EXP: { uint64 old_exp = g->member[i].exp; g->member[i].exp = *(const uint64 *)data; g->member[i].modified = GS_MEMBER_MODIFIED; if (g->member[i].exp > old_exp) { uint64 exp = g->member[i].exp - old_exp; // Compute gained exp if (guild_exp_rate != 100) exp = exp*guild_exp_rate/100; // Update guild exp if (exp > UINT64_MAX - g->exp) g->exp = UINT64_MAX; else g->exp+=exp; inter_guild->calcinfo(g); mapif->guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,sizeof(g->exp)); g->save_flag |= GS_LEVEL; } mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; break; } case GMI_HAIR: { g->member[i].hair = *(const short *)data; g->member[i].modified = GS_MEMBER_MODIFIED; mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_HAIR_COLOR: { g->member[i].hair_color = *(const short *)data; g->member[i].modified = GS_MEMBER_MODIFIED; mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_GENDER: { g->member[i].gender = *(const short *)data; g->member[i].modified = GS_MEMBER_MODIFIED; mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_CLASS: { g->member[i].class = *(const int16 *)data; g->member[i].modified = GS_MEMBER_MODIFIED; mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } case GMI_LEVEL: { g->member[i].lv = *(const short *)data; g->member[i].modified = GS_MEMBER_MODIFIED; mapif->guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); g->save_flag |= GS_MEMBER; //Save new data. break; } default: ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type); return false; break; } return true; } static int inter_guild_sex_changed(int guild_id, int account_id, int char_id, short gender) { return inter_guild->update_member_info(guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender)); } static int inter_guild_charname_changed(int guild_id, int account_id, int char_id, char *name) { struct guild *g; int i, flag = 0; nullpo_ret(name); g = inter_guild->fromsql(guild_id); if( g == NULL ) { ShowError("inter_guild_charrenamed: Can't find guild %d.\n", guild_id); return 0; } ARR_FIND(0, g->max_member, i, g->member[i].char_id == char_id); if( i == g->max_member ) { ShowError("inter_guild_charrenamed: Can't find character %d in the guild\n", char_id); return 0; } if( !strcmp(g->member[i].name, g->master) ) { safestrncpy(g->master, name, NAME_LENGTH); flag |= GS_BASIC; } safestrncpy(g->member[i].name, name, NAME_LENGTH); g->member[i].modified = GS_MEMBER_MODIFIED; flag |= GS_MEMBER; if( !inter_guild->tosql(g, flag) ) return 0; mapif->guild_info(-1,g); return 0; } // Change a position desc static bool inter_guild_update_position(int guild_id, int idx, const struct guild_position *p) { // Could make some improvement in speed, because only change guild_position struct guild *g; nullpo_ret(p); g = inter_guild->fromsql(guild_id); if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION) return false; memcpy(&g->position[idx],p,sizeof(struct guild_position)); mapif->guild_position(g,idx); g->position[idx].modified = GS_POSITION_MODIFIED; g->save_flag |= GS_POSITION; // Change guild_position return true; } // Guild Skill UP static bool inter_guild_use_skill_point(int guild_id, uint16 skill_id, int account_id, int max) { struct guild * g; int idx = skill_id - GD_SKILLBASE; g = inter_guild->fromsql(guild_id); if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) return false; if (g->skill_point > 0 && g->skill[idx].id > 0 && g->skill[idx].lv < max) { g->skill[idx].lv++; g->skill_point--; if (!inter_guild->calcinfo(g)) mapif->guild_info(-1,g); mapif->guild_skillupack(guild_id,skill_id,account_id); g->save_flag |= (GS_LEVEL|GS_SKILL); // Change guild & guild_skill } return true; } //Manual deletion of an alliance when partnering guild does not exists. [Skotlex] static bool inter_guild_remove_alliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag) { int i; char name[NAME_LENGTH]; nullpo_retr(-1, g); ARR_FIND( 0, MAX_GUILDALLIANCE, i, g->alliance[i].guild_id == guild_id ); if( i == MAX_GUILDALLIANCE ) return false; strcpy(name, g->alliance[i].name); g->alliance[i].guild_id=0; mapif->guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); g->save_flag |= GS_ALLIANCE; return true; } // Alliance modification static bool inter_guild_change_alliance(int guild_id1, int guild_id2, int account_id1, int account_id2, int flag) { // Could speed up struct guild *g[2] = { NULL }; int j,i; g[0] = inter_guild->fromsql(guild_id1); g[1] = inter_guild->fromsql(guild_id2); if(g[0] && g[1]==NULL && (flag & GUILD_ALLIANCE_REMOVE)) //Requested to remove an alliance with a not found guild. return inter_guild->remove_alliance(g[0], guild_id2, account_id1, account_id2, flag); //Try to do a manual removal of said guild. if(g[0]==NULL || g[1]==NULL) return false; if( flag&GUILD_ALLIANCE_REMOVE ) { // Remove alliance/opposition, in case of alliance, remove on both side for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) { ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == g[1-i]->guild_id && g[i]->alliance[j].opposition == (flag&GUILD_ALLIANCE_TYPE_MASK) ); if( j < MAX_GUILDALLIANCE ) g[i]->alliance[j].guild_id = 0; } } else { // Add alliance, in case of alliance, add on both side for( i = 0; i < ((flag&GUILD_ALLIANCE_TYPE_MASK) ? 1 : 2); i++ ) { // Search an empty slot ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 ); if( j < MAX_GUILDALLIANCE ) { g[i]->alliance[j].guild_id=g[1-i]->guild_id; memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH); // Set alliance type g[i]->alliance[j].opposition = flag&GUILD_ALLIANCE_TYPE_MASK; } } } // Send on all map the new alliance/opposition mapif->guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,g[0]->name,g[1]->name); // Mark the two guild to be saved g[0]->save_flag |= GS_ALLIANCE; g[1]->save_flag |= GS_ALLIANCE; return true; } // Change guild message static bool inter_guild_update_notice(int guild_id, const char *mes1, const char *mes2) { struct guild *g; nullpo_ret(mes1); nullpo_ret(mes2); g = inter_guild->fromsql(guild_id); if(g==NULL) return false; memcpy(g->mes1,mes1,MAX_GUILDMES1); memcpy(g->mes2,mes2,MAX_GUILDMES2); g->save_flag |= GS_MES; //Change mes of guild mapif->guild_notice(g); return true; } static bool inter_guild_update_emblem(int len, int guild_id, const char *data) { struct guild * g; nullpo_ret(data); g = inter_guild->fromsql(guild_id); if(g==NULL) return false; if (len > sizeof(g->emblem_data)) len = sizeof(g->emblem_data); memcpy(g->emblem_data,data,len); g->emblem_len=len; g->emblem_id++; g->save_flag |= GS_EMBLEM; //Change guild mapif->guild_emblem(g); return true; } static bool inter_guild_update_castle_data(int castle_id, int index, int value) { struct guild_castle *gc = inter_guild->castle_fromsql(castle_id); if (gc == NULL) { ShowError("inter_guild->update_castle_data: castle id=%d not found\n", castle_id); return false; } switch (index) { case 1: if (inter->enable_logs && gc->guild_id != value) { int gid = (value) ? value : gc->guild_id; struct guild *g = idb_get(inter_guild->guild_db, gid); inter->log("guild %s (id=%d) %s castle id=%d\n", (g) ? g->name : "??", gid, (value) ? "occupy" : "abandon", castle_id); } gc->guild_id = value; break; case 2: gc->economy = value; break; case 3: gc->defense = value; break; case 4: gc->triggerE = value; break; case 5: gc->triggerD = value; break; case 6: gc->nextTime = value; break; case 7: gc->payTime = value; break; case 8: gc->createTime = value; break; case 9: gc->visibleC = value; break; default: if (index > 9 && index <= 9+MAX_GUARDIANS) { gc->guardian[index-10].visible = value; break; } ShowError("inter_guild->update_castle_data: not found index=%d\n", index); return false; } inter_guild->castle_tosql(gc); return true; } static bool inter_guild_change_leader(int guild_id, const char *name, int len) { struct guild * g; struct guild_member gm; int pos; nullpo_ret(name); g = inter_guild->fromsql(guild_id); if(g==NULL || len > NAME_LENGTH) return 0; // Find member (name) for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); if (pos == g->max_member) return 0; //Character not found?? // Switch current and old GM memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); memcpy(&g->member[0], &gm, sizeof(struct guild_member)); // Switch positions g->member[pos].position = g->member[0].position; g->member[pos].modified = GS_MEMBER_MODIFIED; g->member[0].position = 0; //Position 0: guild Master. g->member[0].modified = GS_MEMBER_MODIFIED; safestrncpy(g->master, name, len); if (len < NAME_LENGTH) g->master[len] = '\0'; ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name); g->save_flag |= (GS_BASIC|GS_MEMBER); //Save main data and member data. mapif->guild_master_changed(g, g->member[0].account_id, g->member[0].char_id); return true; } // Communication from the map server // - Can analyzed only one by one packet // Data packet length that you set to inter.c //- Shouldn't do checking and packet length, RFIFOSKIP is done by the caller // Must Return // 1 : ok // 0 : error static int inter_guild_parse_frommap(int fd) { RFIFOHEAD(fd); switch(RFIFOW(fd,0)) { case 0x3030: mapif->parse_CreateGuild(fd, RFIFOL(fd,4), RFIFOP(fd,8), RFIFOP(fd,32)); break; case 0x3031: mapif->parse_GuildInfo(fd,RFIFOL(fd,2)); break; case 0x3032: mapif->parse_GuildAddMember(fd, RFIFOL(fd,4), RFIFOP(fd,8)); break; case 0x3033: mapif->parse_GuildMasterChange(fd, RFIFOL(fd,4), RFIFOP(fd,8), RFIFOW(fd,2)-8); break; case 0x3034: mapif->parse_GuildLeave(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOB(fd,14), RFIFOP(fd,15)); break; case 0x3035: mapif->parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOL(fd,15),RFIFOL(fd,19)); break; case 0x3036: mapif->parse_BreakGuild(fd,RFIFOL(fd,2)); break; case 0x3039: mapif->parse_GuildBasicInfoChange(fd, RFIFOL(fd,4), RFIFOW(fd,8), RFIFOP(fd,10), RFIFOW(fd,2)-10); break; case 0x303A: mapif->parse_GuildMemberInfoChange(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOL(fd,12), RFIFOW(fd,16), RFIFOP(fd,18), RFIFOW(fd,2)-18); break; case 0x303B: mapif->parse_GuildPosition(fd, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break; case 0x303C: mapif->parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14)); break; case 0x303D: mapif->parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break; case 0x303E: mapif->parse_GuildNotice(fd, RFIFOL(fd,2), RFIFOP(fd,6), RFIFOP(fd,66)); break; case 0x303F: mapif->parse_GuildEmblem(fd, RFIFOW(fd,2)-12, RFIFOL(fd,4), RFIFOL(fd,8), RFIFOP(fd,12)); break; case 0x3040: mapif->parse_GuildCastleDataLoad(fd, RFIFOW(fd,2), RFIFOP(fd,4)); break; case 0x3041: mapif->parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break; default: return 0; } return 1; } static int inter_guild_broken(int guild_id) { return mapif->guild_broken(guild_id, 0); } void inter_guild_defaults(void) { inter_guild = &inter_guild_s; inter_guild->guild_db = NULL; inter_guild->castle_db = NULL; memset(inter_guild->exp, 0, sizeof(inter_guild->exp)); inter_guild->save_timer = inter_guild_save_timer; inter_guild->removemember_tosql = inter_guild_removemember_tosql; inter_guild->tosql = inter_guild_tosql; inter_guild->fromsql = inter_guild_fromsql; inter_guild->castle_tosql = inter_guild_castle_tosql; inter_guild->castle_fromsql = inter_guild_castle_fromsql; inter_guild->exp_parse_row = inter_guild_exp_parse_row; inter_guild->CharOnline = inter_guild_CharOnline; inter_guild->CharOffline = inter_guild_CharOffline; inter_guild->sql_init = inter_guild_sql_init; inter_guild->db_final = inter_guild_db_final; inter_guild->sql_final = inter_guild_sql_final; inter_guild->search_guildname = inter_guild_search_guildname; inter_guild->check_empty = inter_guild_check_empty; inter_guild->nextexp = inter_guild_nextexp; inter_guild->checkskill = inter_guild_checkskill; inter_guild->calcinfo = inter_guild_calcinfo; inter_guild->sex_changed = inter_guild_sex_changed; inter_guild->charname_changed = inter_guild_charname_changed; inter_guild->parse_frommap = inter_guild_parse_frommap; inter_guild->broken = inter_guild_broken; inter_guild->create = inter_guild_create; inter_guild->add_member = inter_guild_add_member; inter_guild->leave = inter_guild_leave; inter_guild->update_member_info_short = inter_guild_update_member_info_short; inter_guild->update_member_info = inter_guild_update_member_info; inter_guild->disband = inter_guild_disband; inter_guild->update_basic_info = inter_guild_update_basic_info; inter_guild->update_position = inter_guild_update_position; inter_guild->use_skill_point = inter_guild_use_skill_point; inter_guild->remove_alliance = inter_guild_remove_alliance; inter_guild->change_alliance = inter_guild_change_alliance; inter_guild->update_notice = inter_guild_update_notice; inter_guild->update_emblem = inter_guild_update_emblem; inter_guild->update_castle_data = inter_guild_update_castle_data; inter_guild->change_leader = inter_guild_change_leader; }