// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef CHAR_INT_AUCTION_H #define CHAR_INT_AUCTION_H #include "common/hercules.h" #include "common/db.h" #include "common/mmo.h" /** * inter_auction_interface interface **/ struct inter_auction_interface { DBMap* db; // int auction_id -> struct auction_data* int (*count) (int char_id, bool buy); void (*save) (struct auction_data *auction); unsigned int (*create) (struct auction_data *auction); int (*end_timer) (int tid, int64 tick, int id, intptr_t data); void (*delete_) (struct auction_data *auction); void (*fromsql) (void); int (*parse_frommap) (int fd); int (*sql_init) (void); void (*sql_final) (void); }; #ifdef HERCULES_CORE void inter_auction_defaults(void); #endif // HERCULES_CORE HPShared struct inter_auction_interface *inter_auction; #endif /* CHAR_INT_AUCTION_H */