/**
* This file is part of Hercules.
* http://herc.ws - http://github.com/HerculesWS/Hercules
*
* Copyright (C) 2017-2020 Hercules Dev Team
* Copyright (C) Smokexyz
*
* Hercules is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#define HERCULES_CORE
#include "int_achievement.h"
#include "char/char.h"
#include "char/inter.h"
#include "char/mapif.h"
#include "common/db.h"
#include "common/memmgr.h"
#include "common/mmo.h"
#include "common/nullpo.h"
#include "common/showmsg.h"
#include "common/socket.h"
#include "common/sql.h"
#include "common/strlib.h"
#include
#include
static struct inter_achievement_interface inter_achievement_s;
struct inter_achievement_interface *inter_achievement;
/**
* Saves changed achievements for a character.
* @param[in] char_id character identifier.
* @param[out] cp pointer to loaded achievements.
* @param[in] p pointer to map-sent character achievements.
* @return number of achievements saved.
*/
static int inter_achievement_tosql(int char_id, struct char_achievements *cp, const struct char_achievements *p)
{
StringBuf buf;
int i = 0, rows = 0;
nullpo_ret(cp);
nullpo_ret(p);
Assert_ret(char_id > 0);
StrBuf->Init(&buf);
StrBuf->Printf(&buf, "REPLACE INTO `%s` (`char_id`, `ach_id`, `completed_at`, `rewarded_at`", char_achievement_db);
for (i = 0; i < MAX_ACHIEVEMENT_OBJECTIVES; i++)
StrBuf->Printf(&buf, ", `obj_%d`", i);
StrBuf->AppendStr(&buf, ") VALUES ");
for (i = 0; i < VECTOR_LENGTH(*p); i++) {
int j = 0;
bool save = false;
struct achievement *pa = &VECTOR_INDEX(*p, i), *cpa = NULL;
ARR_FIND(0, VECTOR_LENGTH(*cp), j, ((cpa = &VECTOR_INDEX(*cp, j)) && cpa->id == pa->id));
if (j == VECTOR_LENGTH(*cp))
save = true;
else if (memcmp(cpa, pa, sizeof(struct achievement)) != 0)
save = true;
if (save) {
StrBuf->Printf(&buf, "%s('%d', '%d', '%"PRId64"', '%"PRId64"'", rows ?", ":"", char_id, pa->id, (int64)pa->completed_at, (int64)pa->rewarded_at);
for (j = 0; j < MAX_ACHIEVEMENT_OBJECTIVES; j++)
StrBuf->Printf(&buf, ", '%d'", pa->objective[j]);
StrBuf->AppendStr(&buf, ")");
rows++;
}
}
if (rows > 0 && SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf); // Destroy the buffer.
return 0;
}
// Destroy the buffer.
StrBuf->Destroy(&buf);
if (rows) {
ShowInfo("achievements saved for char %d (total: %d, saved: %d)\n", char_id, VECTOR_LENGTH(*p), rows);
/* Sync with inter-db acheivements. */
VECTOR_CLEAR(*cp);
VECTOR_ENSURE(*cp, VECTOR_LENGTH(*p), 1);
VECTOR_PUSHARRAY(*cp, VECTOR_DATA(*p), VECTOR_LENGTH(*p));
}
return rows;
}
/**
* Retrieves all achievements of a character.
* @param[in] char_id character identifier.
* @param[out] cp pointer to character achievements structure.
* @return true on success, false on failure.
*/
static bool inter_achievement_fromsql(int char_id, struct char_achievements *cp)
{
StringBuf buf;
char *data;
int i = 0, num_rows = 0;
nullpo_ret(cp);
Assert_ret(char_id > 0);
// char_achievements (`char_id`, `ach_id`, `completed_at`, `rewarded_at`, `obj_0`, `obj_2`, ...`obj_9`)
StrBuf->Init(&buf);
StrBuf->AppendStr(&buf, "SELECT `ach_id`, `completed_at`, `rewarded_at`");
for (i = 0; i < MAX_ACHIEVEMENT_OBJECTIVES; i++)
StrBuf->Printf(&buf, ", `obj_%d`", i);
StrBuf->Printf(&buf, " FROM `%s` WHERE `char_id` = '%d' ORDER BY `ach_id`", char_achievement_db, char_id);
if (SQL_ERROR == SQL->QueryStr(inter->sql_handle, StrBuf->Value(&buf))) {
Sql_ShowDebug(inter->sql_handle);
StrBuf->Destroy(&buf);
return false;
}
VECTOR_CLEAR(*cp);
if ((num_rows = (int) SQL->NumRows(inter->sql_handle)) != 0) {
int j = 0;
VECTOR_ENSURE(*cp, num_rows, 1);
for (i = 0; i < num_rows && SQL_SUCCESS == SQL->NextRow(inter->sql_handle); i++) {
struct achievement t_ach = { 0 };
SQL->GetData(inter->sql_handle, 0, &data, NULL); t_ach.id = atoi(data);
SQL->GetData(inter->sql_handle, 1, &data, NULL); t_ach.completed_at = atoi(data);
SQL->GetData(inter->sql_handle, 2, &data, NULL); t_ach.rewarded_at = atoi(data);
/* Objectives */
for (j = 0; j < MAX_ACHIEVEMENT_OBJECTIVES; j++) {
SQL->GetData(inter->sql_handle, j + 3, &data, NULL);
t_ach.objective[j] = atoi(data);
}
/* Add Entry */
VECTOR_PUSH(*cp, t_ach);
}
}
SQL->FreeResult(inter->sql_handle);
StrBuf->Destroy(&buf);
if (num_rows > 0)
ShowInfo("achievements loaded for char %d (total: %d)\n", char_id, num_rows);
return true;
}
/**
* Handles checking of map server packets and calls appropriate functions.
* @param fd socket descriptor.
* @return 0 on failure, 1 on succes.
*/
static int inter_achievement_parse_frommap(int fd)
{
RFIFOHEAD(fd);
switch (RFIFOW(fd,0)) {
case 0x3012:
mapif->pLoadAchievements(fd);
break;
case 0x3013:
mapif->pSaveAchievements(fd);
break;
default:
return 0;
}
return 1;
}
/**
* Initialization function
*/
static int inter_achievement_sql_init(void)
{
// Initialize the loaded db storage.
// used as a comparand against map-server achievement data before saving.
inter_achievement->char_achievements = idb_alloc(DB_OPT_RELEASE_DATA);
return 1;
}
/**
* This function ensures idb's entry.
*/
static struct DBData inter_achievement_ensure_char_achievements(union DBKey key, va_list args)
{
struct char_achievements *ca = NULL;
CREATE(ca, struct char_achievements, 1);
VECTOR_INIT(*ca);
return DB->ptr2data(ca);
}
/**
* Cleaning function called through db_destroy()
*/
static int inter_achievement_char_achievements_clear(union DBKey key, struct DBData *data, va_list args)
{
struct char_achievements *ca = DB->data2ptr(data);
VECTOR_CLEAR(*ca);
return 0;
}
/**
* Finalization function.
*/
static void inter_achievement_sql_final(void)
{
inter_achievement->char_achievements->destroy(inter_achievement->char_achievements, inter_achievement->char_achievements_clear);
}
/**
* Inter-achievement interface.
*/
void inter_achievement_defaults(void)
{
inter_achievement = &inter_achievement_s;
/* */
inter_achievement->ensure_char_achievements = inter_achievement_ensure_char_achievements;
/* */
inter_achievement->sql_init = inter_achievement_sql_init;
inter_achievement->sql_final = inter_achievement_sql_final;
/* */
inter_achievement->tosql = inter_achievement_tosql;
inter_achievement->fromsql = inter_achievement_fromsql;
/* */
inter_achievement->parse_frommap = inter_achievement_parse_frommap;
inter_achievement->char_achievements_clear = inter_achievement_char_achievements_clear;
}