# # setup # set( SQL_CHAR_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE INTERNAL "" ) # # char sql # if( BUILD_SQL_SERVERS ) message( STATUS "Creating target char-server" ) set( SQL_CHAR_HEADERS "${CMAKE_CURRENT_SOURCE_DIR}/char.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_auction.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_elemental.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_guild.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_homun.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_mail.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_mercenary.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_party.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_pet.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_quest.h" "${CMAKE_CURRENT_SOURCE_DIR}/int_storage.h" "${CMAKE_CURRENT_SOURCE_DIR}/inter.h" "${CMAKE_CURRENT_SOURCE_DIR}/pincode.h" ) set( SQL_CHAR_SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/char.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_auction.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_elemental.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_guild.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_homun.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_mail.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_mercenary.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_party.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_pet.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_quest.c" "${CMAKE_CURRENT_SOURCE_DIR}/int_storage.c" "${CMAKE_CURRENT_SOURCE_DIR}/inter.c" "${CMAKE_CURRENT_SOURCE_DIR}/pincode.c" ) set( DEPENDENCIES common_sql ) set( LIBRARIES ${GLOBAL_LIBRARIES} ) set( INCLUDE_DIRS ${GLOBAL_INCLUDE_DIRS} ${COMMON_BASE_INCLUDE_DIRS} ) set( DEFINITIONS "${GLOBAL_DEFINITIONS} ${COMMON_BASE_DEFINITIONS}" ) set( SOURCE_FILES ${COMMON_BASE_HEADERS} ${COMMON_SQL_HEADERS} ${SQL_CHAR_HEADERS} ${SQL_CHAR_SOURCES} ) source_group( common FILES ${COMMON_BASE_HEADERS} ${COMMON_SQL_HEADERS} ) source_group( char FILES ${SQL_CHAR_HEADERS} ${SQL_CHAR_SOURCES} ) include_directories( ${INCLUDE_DIRS} ) add_executable( char-server ${SOURCE_FILES} ) add_dependencies( char-server ${DEPENDENCIES} ) target_link_libraries( char-server ${LIBRARIES} ${DEPENDENCIES} ) set_target_properties( char-server PROPERTIES COMPILE_FLAGS "${DEFINITIONS}" ) if( INSTALL_COMPONENT_RUNTIME ) cpack_add_component( Runtime_charserver_sql DESCRIPTION "char-server (sql version)" DISPLAY_NAME "char-server" GROUP Runtime ) install( TARGETS char-server DESTINATION "." COMPONENT Runtime_charserver_sql ) endif( INSTALL_COMPONENT_RUNTIME ) message( STATUS "Creating target char-server - done" ) endif( BUILD_SQL_SERVERS )