//===== Hercules Script ====================================== //= War of Emperium (Prontera) //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.4 //===== Description: ========================================= //= NPCs that relate to Prontera Guild Castle 3 //===== Additional Comments: ================================= //= 1.0 First Version. No longer uses functions. [L0ne_W0lf] //= 1.1 Corrected flag-in spawn point. [L0ne_W0lf] //= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf] //= 1.3 Removed dialog from interior flags. [L0ne_W0lf] //= 1.4 Partially rewrote Script. [Masao] //============================================================ // Guild Flags (Outside Castle) //============================================================ - script Fadhgridh#1::OutsideFlagsPR3 GUILD_FLAG,{ .@GID = getcastledata("prtg_cas03",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(2) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.:Quit.") == 1) { close2; if (getcharid(2) == getcastledata("prtg_cas03",1)) { warp "prtg_cas03",181,215; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is"; mes "^ff0000"+getguildmaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastlePt03: flagemblem getcastledata("prtg_cas03",1); end; } prt_gld,147,140,4 duplicate(OutsideFlagsPR3) Fadhgridh#1-2 GUILD_FLAG prt_gld,147,136,4 duplicate(OutsideFlagsPR3) Fadhgridh#2 GUILD_FLAG prt_gld,158,140,4 duplicate(OutsideFlagsPR3) Fadhgridh#3 GUILD_FLAG prt_gld,158,136,4 duplicate(OutsideFlagsPR3) Fadhgridh#4 GUILD_FLAG // Guild Flags (Inside Castle) //============================================================ - script Fadhgridh#5::InsideFlagsPR3 GUILD_FLAG,{ end; OnRecvCastlePt03: flagemblem getcastledata("prtg_cas03",1); end; } prtg_cas03,168,28,4 duplicate(InsideFlagsPR3) Fadhgridh#5-2 GUILD_FLAG prtg_cas03,182,28,4 duplicate(InsideFlagsPR3) Fadhgridh#6 GUILD_FLAG prtg_cas03,43,50,4 duplicate(InsideFlagsPR3) Fadhgridh#7 GUILD_FLAG prtg_cas03,48,50,4 duplicate(InsideFlagsPR3) Fadhgridh#8 GUILD_FLAG prtg_cas03,43,58,4 duplicate(InsideFlagsPR3) Fadhgridh#9 GUILD_FLAG prtg_cas03,48,58,4 duplicate(InsideFlagsPR3) Fadhgridh#10 GUILD_FLAG prtg_cas03,158,210,4 duplicate(InsideFlagsPR3) Fadhgridh#11 GUILD_FLAG prtg_cas03,169,210,4 duplicate(InsideFlagsPR3) Fadhgridh#12 GUILD_FLAG prtg_cas03,162,201,4 duplicate(InsideFlagsPR3) Fadhgridh#13 GUILD_FLAG prtg_cas03,165,201,4 duplicate(InsideFlagsPR3) Fadhgridh#14 GUILD_FLAG // Guild Flag (Town) //============================================================ prontera,143,203,2 duplicate(InsideFlagsPR3) Fadhgridh#15 GUILD_FLAG // Kafra Employee //============================================================ prtg_cas03,181,215,4 duplicate(guildkafra) Kafra Staff#prtg_cas03 4_F_KAFRA1 // Steward //============================================================ prtg_cas03,51,100,4 duplicate(cm) Sttick#prtg_cas03 1_M_JOBTESTER // Treasure Room Exit //============================================================ prtg_cas03,193,130,0 script #Lever_PR03 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.:Do not.") == 1) { close2; warp "prtg_cas03",51,101; end; } close; } // Guild Dungeon Switch //============================================================ prtg_cas03,5,70,0 duplicate(gdlever) #prtg_cas03 HIDDEN_NPC // Guild Treasure Spawns //============================================================ prtg_cas03,189,132,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas03 -1 // AGIT Manager //============================================================ prtg_cas03,17,221,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas03 -1 // Guardians //============================================================ prtg_cas03,51,100,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas03 -1