//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Masao //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= War of Emperium (Bright Arbor) //================= Description =========================================== //= NPCs that relate to Payon Guild Castle 1 //================= Current Version ======================================= //= 1.3 //========================================================================= //== Guild Flags (Outside Castle) ========================== - script Bright Arbor#1::OutsideFlagsPA1 GUILD_FLAG,{ .@GID = getcastledata("payg_cas01",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(CHAR_ID_GUILD) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.", "Quit.") == 1) { close2; if (getcharid(CHAR_ID_GUILD) == getcastledata("payg_cas01",1)) { warp "payg_cas01",54,144; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is"; mes "^ff0000"+getguildmaster(.@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastlePy01: flagemblem getcastledata("payg_cas01",1); end; } pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 GUILD_FLAG pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 GUILD_FLAG pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 GUILD_FLAG pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 GUILD_FLAG //== Guild Flags (Inside Castle) =========================== - script Bright Arbor#5::InsideFlagsPA1 GUILD_FLAG,{ end; OnRecvCastlePy01: flagemblem getcastledata("payg_cas01",1); end; } payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 GUILD_FLAG payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 GUILD_FLAG payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 GUILD_FLAG payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 GUILD_FLAG payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 GUILD_FLAG payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 GUILD_FLAG //== Guild Flag (Town) ===================================== payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 GUILD_FLAG payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 GUILD_FLAG //== Kafra Employee ======================================== payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 4_F_KAFRA1 //== Steward =============================================== payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 1_M_JOBTESTER //== Treasure Room Exit ==================================== payg_cas01,295,8,0 script #lever_PA01 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.", "Do not.") == 1) { close2; warp "payg_cas01",120,59; end; } close; } //== Guild Dungeon Switch ================================== payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 HIDDEN_NPC //== Guild Treasure Spawns ================================= payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 FAKE_NPC //== AGIT Manager ========================================== payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 FAKE_NPC //== Guardians ============================================= payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 FAKE_NPC