//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) Masao //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= War of Emperium (Wuerzburg) //================= Description =========================================== //= NPCs that relate to Al De Baran Guild Castle 4 //================= Current Version ======================================= //= 1.2 //========================================================================= //== Guild Flags (Outside Castle) ========================== - script Wuerzburg#1::OutsideFlagsA4 GUILD_FLAG,{ .@GID = getcastledata("aldeg_cas04",1); if (.@GID == 0) { mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "We declare that"; mes "there is no formal master of this castle."; mes " "; mes "2. To the one who can "; mes "overcome all trials"; mes "and destroy the Emperium,"; mes "the king will endow the one with"; mes "ownership of this castle."; close; } if (getcharid(CHAR_ID_GUILD) == .@GID) { mes "[ Echoing Voice ]"; mes "Brave ones..."; mes "Do you wish to return to your honorable place?"; next; if(select("Return to the guild castle.", "Quit.") == 1) { close2; if (getcharid(CHAR_ID_GUILD) == getcastledata("aldeg_cas04",1)) { warp "aldeg_cas04",116,217; end; } end; } close; } mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; mes " "; mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; mes "we approve that this place is in"; mes "the private prossession of ^ff0000"+getguildinfo(GUILDINFO_NAME, .@GID)+"^000000 Guild."; mes " "; mes "2. The guild Master of ^ff0000"+getguildinfo(GUILDINFO_NAME, .@GID)+"^000000 Guild is"; mes "^ff0000"+getguildinfo(GUILDINFO_MASTER_NAME, .@GID)+"^000000"; mes "If there is anyone who objects to this,"; mes "prove your strength and honor with a steel blade in your hand."; close; OnRecvCastleA04: flagemblem getcastledata("aldeg_cas04",1); end; } alde_gld,239,246,2 duplicate(OutsideFlagsA4) Wuerzburg#1-2 GUILD_FLAG alde_gld,239,239,2 duplicate(OutsideFlagsA4) Wuerzburg#2 GUILD_FLAG //== Guild Flags (Inside Castle) =========================== - script Wuerzburg#3::InsideFlagsA4 GUILD_FLAG,{ end; OnRecvCastleA04: flagemblem getcastledata("aldeg_cas04",1); end; } aldeg_cas04,167,61,2 duplicate(InsideFlagsA4) Wuerzburg#3-2 GUILD_FLAG aldeg_cas04,164,90,2 duplicate(InsideFlagsA4) Wuerzburg#4 GUILD_FLAG aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#5 GUILD_FLAG aldeg_cas04,112,206,2 duplicate(InsideFlagsA4) Wuerzburg#6 GUILD_FLAG aldeg_cas04,113,212,2 duplicate(InsideFlagsA4) Wuerzburg#7 GUILD_FLAG aldeg_cas04,77,117,2 duplicate(InsideFlagsA4) Wuerzburg#8 GUILD_FLAG aldeg_cas04,186,42,2 duplicate(InsideFlagsA4) Wuerzburg#9 GUILD_FLAG aldeg_cas04,30,69,2 duplicate(InsideFlagsA4) Wuerzburg#10 GUILD_FLAG aldeg_cas04,55,97,2 duplicate(InsideFlagsA4) Wuerzburg#11 GUILD_FLAG aldeg_cas04,45,98,2 duplicate(InsideFlagsA4) Wuerzburg#12 GUILD_FLAG aldeg_cas04,33,116,2 duplicate(InsideFlagsA4) Wuerzburg#13 GUILD_FLAG aldeg_cas04,130,180,2 duplicate(InsideFlagsA4) Wuerzburg#14 GUILD_FLAG aldeg_cas04,129,193,2 duplicate(InsideFlagsA4) Wuerzburg#15 GUILD_FLAG aldeg_cas04,33,107,2 duplicate(InsideFlagsA4) Wuerzburg#16 GUILD_FLAG aldeg_cas04,133,220,2 duplicate(InsideFlagsA4) Wuerzburg#17 GUILD_FLAG aldeg_cas04,169,22,2 duplicate(InsideFlagsA4) Wuerzburg#18 GUILD_FLAG aldeg_cas04,169,15,2 duplicate(InsideFlagsA4) Wuerzburg#19 GUILD_FLAG //== Guild Flag (Town) ===================================== aldebaran,131,97,4 duplicate(InsideFlagsA4) Wuerzburg#20 GUILD_FLAG //== Kafra Employee ======================================== aldeg_cas04,45,88,0 duplicate(guildkafra) Kafra Staff#aldeg_cas04 4_F_KAFRA1 //== Steward =============================================== aldeg_cas04,67,116,0 duplicate(cm) Brymhensen#aldeg_cas04 1_M_JOBTESTER //== Treasure Room Exit ==================================== aldeg_cas04,83,17,0 script #lever_A04 HIDDEN_NPC,{ mes " "; mes "There's a small lever. Will you pull it?"; next; if(select("Pull.", "Do not.") == 1) { close2; warp "aldeg_cas04",67,117; end; } close; } //== Guild Dungeon Switch ================================== aldeg_cas04,76,64,0 duplicate(gdlever) #aldeg_cas04 HIDDEN_NPC //== Guild Treasure Spawns ================================= aldeg_cas04,84,13,0 duplicate(Gld_Trea_Spawn) Treasure#aldeg_cas04 FAKE_NPC //== AGIT Manager ========================================== aldeg_cas04,36,218,0 duplicate(Gld_Agit_Manager) Agit#aldeg_cas04 FAKE_NPC //== Guardians ============================================= aldeg_cas04,67,116,0 duplicate(Gld_Guard_Template) Guardian#aldeg_cas04 FAKE_NPC