//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Lupus //= Copyright (C) MasterOfMuppets //= Copyright (C) SinSloth //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Arena Warps (Common) //================= Description =========================================== //= Warp Points related to Izlude Arena & Control Panel //================= Current Version ======================================= //= 1.4 //========================================================================= // Main Room Warps //============================================================ arena_room,84,103,0 warp arn_room_11_1 1,1,arena_room,63,130 arena_room,63,126,0 warp arn_room_11_2 1,1,arena_room,87,100 arena_room,76,87,0 warp arn_room_9_1 1,1,arena_room,46,87 arena_room,49,87,0 warp arn_room_9_2 1,1,arena_room,78,87 arena_room,84,71,0 warp arn_room_7_1 1,1,arena_room,60,50 arena_room,63,53,0 warp arn_room_7_2 1,1,arena_room,86,74 arena_room,115,71,0 warp arn_room_5_1 1,1,arena_room,139,50 arena_room,136,53,0 warp arn_room_5_2 1,1,arena_room,113,74 arena_room,123,88,0 warp arn_room_3_1 1,1,arena_room,153,87 arena_room,150,87,0 warp arn_room_3_2 1,1,arena_room,120,87 prt_are_in,54,13,0 warp toarn_room 1,1,arena_room,100,77 // Acolyte Warps //============================================================ arena_room,135,126,0 warp byeaco#arena 1,1,arena_room,111,99 force_5-1,25,44,0 warp force_01_02#aco 1,1,force_5-1,25,69 force_5-1,25,134,0 warp force_02_03#aco 1,1,force_5-1,25,159 force_5-1,44,174,0 warp force_03_04#aco 1,1,force_5-1,69,174 force_5-1,134,174,0 warp force_04_05#aco 1,1,force_5-1,159,174 force_5-1,174,155,0 warp force_05_06#aco 1,1,force_5-1,174,130 force_5-1,174,65,0 warp force_06_07#aco 1,1,force_5-1,174,40 force_5-1,155,26,0 warp force_07_08#aco 1,1,force_5-1,132,26 force_5-1,99,54,0 warp force_08_09#aco 1,1,force_5-1,99,82 // Party Warps //============================================================ force_1-2,85,26,0 warp force_00_01 1,1,force_1-2,37,26 force_1-2,114,26,0 warp force_00_02 1,1,force_1-2,162,26 force_1-2,99,40,0 warp force_00_03 1,1,force_1-2,99,66 force_1-2,41,26,0 warp force_01_00 1,1,force_1-2,89,26 force_1-2,158,26,0 warp force_02_00 1,1,force_1-2,110,26 force_1-2,99,63,0 warp force_03_00 1,1,force_1-2,99,36 force_1-2,84,78,0 warp force_03_05 1,1,force_1-2,37,78 force_1-2,115,78,0 warp force_03_04 1,1,force_1-2,162,78 force_1-2,158,77,0 warp force_04_03 1,1,force_1-2,110,78 force_1-2,41,77,0 warp force_05_03 1,1,force_1-2,37,78 force_1-2,25,93,0 warp force_05_06 1,1,force_1-2,26,118 force_1-2,49,130,0 warp force_06_07 1,1,force_1-2,91,125 force_1-2,107,145,0 warp force_07_08 1,1,force_1-2,173,118 force_1-2,158,178,0 warp force_08_09 1,1,force_1-2,133,178 force_1-2,55,178,0 warp force_09_10 1,1,force_1-2,29,178 force_1-2,33,178,0 warp force_10_09 1,1,force_1-2,59,178 // GM Control Panel //============================================================ sec_in02,79,180,3 script #arenacontrol 4_DOG01,{ .@i = callfunc("F_GM_NPC",1357,0); if (.@i == -1) { mes "Error!"; close; } else if (.@i == 0) { mes "Closing control panel."; close; } else { mes "Opening Control Panel"; mes "' A - R - E - N - A '"; next; mes "Please select a"; mes "state for the arena."; next; switch(select("Open.:Closed.")) { case 1: mes "Currently"; mes "opening arena."; specialeffect EF_ENHANCE; enablenpc "welcome_arena"; close; case 2: mes "Currently"; mes "closing arena."; specialeffect EF_EXIT; disablenpc "welcome_arena"; close; } } }