//===== eAthena Script ======================================= //= Lighthalzen Dungeon Warp Script //===== By: ================================================== //= Sara-chan (1.0) //===== Current Version: ===================================== //= 2.0 //===== Compatible With: ===================================== //= Any Athena Version; RO Episode 8+ //===== Description: ========================================= //= Warp Points for Lighthalzen Dungeon //===== Additional Comments: ================================= //= No Comment! //= 1.1 Added temp restriction by Azazel [Lupus] //= 1.2 Optimized [Lupus] //= and fixed 005 and 005a warps coords, thanks to Justin84 //= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus] //= 1.4 Added coords of secret dungeon entrance, thanks to Justin84 //= proved with screenshots [Lupus] //= 1.5a thx2 Justin84, some additions and fixes [Lupus] //= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c //= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84 //= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3] //= 1.6b Updated Sewer Pipe [Vicious] //= 1.7 Fixed a warp-back //= 1.8 Some small changes [MasterOfMuppets] //= 1.9 Removed duplicates [Toms] //= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus] //============================================================ lhz_dun03,140,139,0 warp lhz003 1,1,lhz_dun02,150,145 lhz_dun02,18,150,0 warp lhz004 1,1,lhz_dun01,18,148 lhz_dun01,18,146,0 warp lhz004a 1,1,lhz_dun02,18,148 lhz_dun02,282,155,0 warp lhz005 1,1,lhz_dun01,281,152 lhz_dun01,281,150,0 warp lhz005a 1,1,lhz_dun02,282,153 lhz_dun02,148,18,0 warp lhz006 1,1,lhz_dun01,146,10 lhz_dun01,148,10,0 warp lhz006a 1,1,lhz_dun02,150,18 //current entrance lhz_dun01,150,290,0 warp lhz007 1,1,lhz_in01,23,137 //lighthalzen,73,52,0 warp lhz007a 1,1,lhz_dun01,150,288 //This should be only an Exit. This warp doesn't exist on kRO. //--------------------------Sewer Pipe-------------------------- lighthalzen,313,301,0 script Sewer Pipe 111,{ mes "You see some pipes for a sewage system."; if(MISC_QUEST&512){ mes "You found the way into the lab."; next; menu "Go in.",-,"Do not go in.",L_NO; warp "lhz_cube",231,17; end; } L_NO: close; } //--------------------------Warp-------------------------- //Cube room <-> Organism test laboratory level 2 lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6 lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90 //Cube room -> Lighthalzen lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302 lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302 lhz_dun02,150,149,4 script lhz-warp 45,2,2,{ OnTouch: if(Upper != 1 && BaseLevel<95)goto s_Noentry0; if(Upper == 1 && BaseLevel<90)goto s_Noentry1; warp "lhz_dun03",140,137; end; s_Noentry0: mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon"; close; s_Noentry1: mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon"; close; } //----------------- Cube Room Maze --------------------------- // -1 are warps facing east. // -2 the warps facing south. // -3 are warps facing west. // -4 are warps facing north. //----------------- Room 66 74 ------------------------------- lhz_cube,74,74,0 script cubew01-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18 lhz_cube,59,74,0 script cubew01-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,82,0 script cubew01-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 66 136 ------------------------------ lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193 lhz_cube,66,129,0 script cubew02-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,59,136,0 script cubew02-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,144,0 script cubew02-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 67 193 ------------------------------ lhz_cube,74,192,0 script cubew03-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,67,185,0 script cubew03-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,59,192,0 script cubew03-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136 //----------------- Room 66 18 ------------------------------- lhz_cube,74,18,0 script cubew04-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18 lhz_cube,59,18,0 script cubew04-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18 //----------------- Room 66 18 ------------------------------- lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193 lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18 lhz_cube,3,18,0 script cubew05-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,26,0 script cubew05-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 74 ------------------------------- lhz_cube,18,74,0 script cubew06-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18 lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18 lhz_cube,10,82,0 script cubew06-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 136 ------------------------------ lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74 lhz_cube,10,129,0 script cubew07-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,3,136,0 script cubew07-3 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,144,0 script cubew07-4 45,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 193 ------------------------------ lhz_cube,18,192,0 script cubew08-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,10,185,0 script cubew08-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74 lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18 //----------------- Room 123 18 ------------------------------ lhz_cube,130,18,0 script cubew09-1 45,1,1,{ callfunc "randomw"; end; } lhz_cube,123,11,0 script cubew09-2 45,1,1,{ callfunc "randomw"; end; } lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184 lhz_cube,123,26,0 script cubew09-4 45,1,1,{ callfunc "randomw"; end; } //----- Function for Random Warps ---------------------------- function script randomw { set @rdm,rand(3); if(@rdm==1)goto rdm1; if(@rdm==2)goto rdm2; warp "lhz_cube",67,193; end; rdm1: warp "lhz_cube",66,136; end; rdm2: warp "lhz_cube",66,74; end; }